Back to the OpenGL extension cross reference
GL_APPLE_vertex_array_object
APPLE_vertex_array_object
Name Strings
GL_APPLE_vertex_array_object
Contact
Bob Beretta, Apple Computer (beretta 'at' apple.com)
Status
Complete
Version
$Date: 2002/09/23 04:37:25 $ $Revision: 1.9 $
Number
273
Dependencies
APPLE_vertex_array_range affects the definition of this extension.
APPLE_element_array affects the definition of this extension.
ARB_vertex_program affects the definition of this extension.
EXT_secondary_color affects the definition of this extension.
EXT_fog_coord affects the definition of this extension.
ARB_vertex_blend affects the definition of this extension.
Overview
This extension introduces named vertex array objects which encapsulate
vertex array state on the client side. The main purpose of these
objects is to keep pointers to static vertex data and provide a name
for different sets of static vertex data.
By extending vertex array range functionality this extension allows multiple
vertex array ranges to exist at one time, including their complete sets of
state, in manner analogous to texture objects.
GenVertexArraysAPPLE creates a list of n number of vertex array object
names. After creating a name, BindVertexArrayAPPLE associates the name with
a vertex array object and selects this vertex array and it's associated
state as current. To get back to the default vertex array and its
associated state the client should bind to vertex array named 0.
Once a client is done using a vertex array object it can be deleted with
DeleteVertexArraysAPPLE. The client is responsible for allocating and
deallocating the memory used by the vertex array data, while the
DeleteVertexArraysAPPLE command deletes vertex array object names and
associated state only.
Issues
None
void BindVertexArrayAPPLE(uint array);
void DeleteVertexArraysAPPLE(sizei n, const uint *arrays);
void GenVertexArraysAPPLE(sizei n, const uint *arrays);
boolean IsVertexArrayAPPLE(uint array);
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
and GetDoublev:
VERTEX_ARRAY_BINDING_APPLE 0x85B5
Additions to Chapter 2, 3, 4 of the 1.1 Specification (OpenGL Operation,
Rasterization, Per-Fragment Operations and the Frame Buffer)
None
Additions to Chapter 5 of the 1.1 Specification (Special Functions)
A vertex array object is created by binding an unused name. This binding is
accomplished by calling BindVertexArrayAPPLE with id set to the name of the
new vertex array object.
The state encapsulated by a vertex array object immediately after it is
first bound is equivalent to the default vertex array state at GL
initialization. Subsequent bindings of a vertex array object have no effect
on its encapsulated state unless changed explicitly.
When an OpenGL context is created, there is set of default vertex array
state associated with the context. In order that the access to this default
state is not lost, this extension treats the default state as if its name
was zero. Unlike other vertex array objects, the zero named object cannot be
deleted.
GenVertexArraysAPPLE returns a list of <n> unused vertex array object names
in <arrays>. Only names that were not in use immediately prior to the call
to GenVertexArraysAPPLE are included in the returned list. Names returned
by GenVertexArraysAPPLE are marked as used, so that they are not returned by
subsequent calls to GenVertexArraysAPPLE, but they are associated with a
vertex array object only after they are first bound (just as if the name
were unused).
Vertex array objects are deleted by calling DeleteVertexArraysAPPLE with
<arrays> specifying a list of <n> names to be deleted. Once a vertex array
object is deleted it has no contents and its name is freed. If a vertex
array object that is currently bound is deleted, the binding for that object
reverts to zero and the default vertex array becomes current.
DeleteVertexArraysAPPLE ignores names that do not correspond to existing
vertex array objects, including zero.
Additions to Chapter 6 of the 1.0 Specification (State and State Requests)
IsVertexArrayAPPLE returns TRUE if <id> is the name of a valid vertex array
object. If <id> is zero, or is a non-zero value that is not the name of a
vertex array object, or if an error condition occurs, IsVertexArrayAPPLE
returns FALSE. A name that has been returned GenVertexArraysAPPLE but never
bound with BindVertexArrayAPPLE is not the name of a vertex array object.
The name of the currently bound vertex array object is returned in <params>
when GetIntegerv is called with <pname> set to VERTEX_ARRAY_BINDING_APPLE.
If the default vertex array object is currently bound, zero is returned.
A vertex array object comprises vertex array pointers, the size, type, and
stride information for each array, the corresponding enable flags and the
range of static data for each array. More explicitly, the state list
VERTEX_ARRAY
VERTEX_ARRAY_SIZE
VERTEX_ARRAY_TYPE
VERTEX_ARRAY_STRIDE
VERTEX_ARRAY_POINTER
NORMAL_ARRAY
NORMAL_ARRAY_TYPE
NORMAL_ARRAY_STRIDE
NORMAL_ARRAY_POINTER
COLOR_ARRAY
COLOR_ARRAY_SIZE
COLOR_ARRAY_TYPE
COLOR_ARRAY_STRIDE
COLOR_ARRAY_POINTER
INDEX_ARRAY
INDEX_ARRAY_TYPE
INDEX_ARRAY_STRIDE
INDEX_ARRAY_POINTER
TEXTURE_COORD_ARRAY
TEXTURE_COORD_ARRAY_SIZE
TEXTURE_COORD_ARRAY_TYPE
TEXTURE_COORD_ARRAY_STRIDE
TEXTURE_COORD_ARRAY_POINTER
EDGE_FLAG_ARRAY
EDGE_FLAG_ARRAY_STRIDE
EDGE_FLAG_ARRAY_POINTER
composes a single vertex array object.
Additionally, if APPLE_vertex_array_range is supported the state list also
includes
VERTEX_ARRAY_RANGE_POINTER_APPLE
VERTEX_ARRAY_RANGE_LENGTH_APPLE
Additionally, if ARB_vertex_program is supported the state list also
includes
VERTEX_ATTRIB_ARRAY_ARB
VERTEX_ATTRIB_ARRAY_SIZE_ARB
VERTEX_ATTRIB_ARRAY_TYPE_ARB
VERTEX_ATTRIB_ARRAY_STRIDE_ARB
VERTEX_ATTRIB_ARRAY_POINTER_ARB
Additionally, if EXT_secondary_color is supported the state list also
includes
SECONDARY_COLOR_ARRAY_EXT
SECONDARY_COLOR_ARRAY_SIZE_EXT
SECONDARY_COLOR_ARRAY_TYPE_EXT
SECONDARY_COLOR_ARRAY_STRIDE_EXT
SECONDARY_COLOR_ARRAY_POINTER_EXT
Additionally, if EXT_fog_coord is supported the state list also includes
FOG_COORDINATE_ARRAY_EXT
FOG_COORDINATE_ARRAY_TYPE_EXT
FOG_COORDINATE_ARRAY_STRIDE_EXT
FOG_COORDINATE_ARRAY_POINTER_EXT
Additionally, if ARB_vertex_blend is supported the state list also includes
WEIGHT_ARRAY_ARB
WEIGHT_ARRAY_SIZE_ARB
WEIGHT_ARRAY_TYPE_ARB
WEIGHT_ARRAY_STRIDE_ARB
WEIGHT_ARRAY_POINTER_ARB
Additionally, if APPLE_element_array is supported the state list also
includes
ELEMENT_ARRAY_APPLE
ELEMENT_ARRAY_TYPE_APPLE
ELEMENT_ARRAY_POINTER_APPLE
When PushClientAttrib is called with CLIENT_VERTEX_ARRAY_BIT enabled, the
array pointers, types, size and stride are pushed, as well as array pointer
enables and the current vertex array object binding. When the attribute set
that includes vertex array information is popped, the binding is first
restored to its pushed value and then the enables and the array pointers,
types, size and stride are restored to their pushed values.
Additions to the GLX Specification
No change is made to the GLX API.
GLX Protocol
None
Errors
INVALID_OPERATION is generated if any of the commands defined in this
extension is executed between the execution of Begin and the corresponding
execution of End.
New State
Get Value Get Command Type Value Attrib
--------- ----------- ---- ------- ------
VERTEX_ARRAY_BINDING_APPLE GetIntegerv Z+ 0 vertex-array
New Implementation Dependent State
None
Revision History
None
Implementation Support
List of OpenGL implementations supporting the GL_APPLE_vertex_array_object extension
Original File
Original text file for the GL_APPLE_vertex_array_object extension
Page generated on Sun Nov 20 18:39:01 2005