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GL_EXT_fog_coord
    EXT_fog_coord
Name Strings
    GL_EXT_fog_coord
Contact
    Jon Leech, Silicon Graphics (ljp 'at' sgi.com)
Status
    Shipping (version 1.6)
Version
    $Date: 1999/06/21 19:57:19 $ $Revision: 1.11 $
Number
    149
Dependencies
    OpenGL 1.1 is required.
    The extension is written against the OpenGL 1.2 Specification.
Overview
    This extension allows specifying an explicit per-vertex fog
    coordinate to be used in fog computations, rather than using a
    fragment depth-based fog equation.
Issues
  * Should the specified value be used directly as the fog weighting
    factor, or in place of the z input to the fog equations?
	As the z input; more flexible and meets ISV requests.
  * Do we want vertex array entry points? Interleaved array formats?
	Yes for entry points, no for interleaved formats, following the
	argument for secondary_color.
  * Which scalar types should FogCoord accept? The full range, or just
    the unsigned and float versions? At the moment it follows Index(),
    which takes unsigned byte, signed short, signed int, float, and
    double.
	Since we're now specifying a number which behaves like an
	eye-space distance, rather than a [0,1] quantity, integer types
	are less useful. However, restricting the commands to floating
	point forms only introduces some nonorthogonality.
	Restrict to only float and double, for now.
  * Interpolation of the fog coordinate may be perspective-correct or
    not. Should this be affected by PERSPECTIVE_CORRECTION_HINT,
    FOG_HINT, or another to-be-defined hint?
	PERSPECTIVE_CORRECTION_HINT; this is already defined to affect
	all interpolated parameters. Admittedly this is a loss of
	orthogonality.
  * Should the current fog coordinate be queryable?
	Yes, but it's not returned by feedback.
  * Control the fog coordinate source via an Enable instead of a fog
    parameter?
	No. We might want to add more sources later.
  * Should the fog coordinate be restricted to non-negative values?
	Perhaps. Eye-coordinate distance of fragments will be
	non-negative due to clipping. Specifying explicit negative
	coordinates may result in very large computed f values, although
	they are defined to be clipped after computation.
  * Use existing DEPTH enum instead of FRAGMENT_DEPTH? Change name of
    FRAGMENT_DEPTH_EXT to FOG_FRAGMENT_DEPTH_EXT?
	Use FRAGMENT_DEPTH_EXT; FOG_FRAGMENT_DEPTH_EXT is somewhat
	misleading, since fragment depth itself has no dependence on
	fog.
    void FogCoord[fd]EXT(T coord)
    void FogCoord[fd]vEXT(T coord)
    void FogCoordPointerEXT(enum type, sizei stride, void *pointer)
    Accepted by the <pname> parameter of Fogi and Fogf:
	FOG_COORDINATE_SOURCE_EXT	    0x8450
    Accepted by the <param> parameter of Fogi and Fogf:
	FOG_COORDINATE_EXT		    0x8451
	FRAGMENT_DEPTH_EXT		    0x8452
    Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
    GetFloatv, and GetDoublev:
	CURRENT_FOG_COORDINATE_EXT	    0x8453
	FOG_COORDINATE_ARRAY_TYPE_EXT	    0x8454
	FOG_COORDINATE_ARRAY_STRIDE_EXT     0x8455
    Accepted by the <pname> parameter of GetPointerv:
	FOG_COORDINATE_ARRAY_POINTER_EXT    0x8456
    Accepted by the <array> parameter of EnableClientState and
    DisableClientState:
	FOG_COORDINATE_ARRAY_EXT	    0x8457
Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
  These changes describe a new current state type, the fog coordinate,
  and the commands to specify it:
  - (2.6, p. 12) Second paragraph changed to:
	"Each vertex is specified with two, three, or four coordinates.
	In addition, a current normal, current texture coordinates,
	current color, and current fog coordinate may be used in
	processing each vertex."
  - 2.6.3, p. 19) First paragraph changed to
	"The only GL commands that are allowed within any Begin/End
	pairs are the commands for specifying vertex coordinates, vertex
	colors, normal coordinates, texture coordinates, and fog
	coordinates (Vertex, Color, Index, Normal, TexCoord,
	FogCoord)..."
  - (2.7, p. 20) Insert the following paragraph following the third
	paragraph describing current normals:
	"   The current fog coodinate is set using
		void FogCoord[fd]EXT(T coord)
		void FogCoord[fd]vEXT(T coord)."
    The last paragraph is changed to read:
	"The state required to support vertex specification consists of
	four floating-point numbers to store the current texture
	coordinates s, t, r, and q, one floating-point value to store
	the current fog coordinate, four floating-point values to store
	the current RGBA color, and one floating-point value to store
	the current color index. There is no notion of a current vertex,
	so no state is devoted to vertex coordinates. The initial values
	of s, t, and r of the current texture coordinates are zero; the
	initial value of q is one. The initial fog coordinate is zero.
	The initial current normal has coordinates (0,0,1). The initial
	RGBA color is (R,G,B,A) = (1,1,1,1). The initial color index is
	1."
  - (2.8, p. 21) Added fog coordinate command for vertex arrays:
    Change first paragraph to read:
	"The vertex specification commands described in section 2.7
	accept data in almost any format, but their use requires many
	command executions to specify even simple geometry. Vertex data
	may also be placed into arrays that are stored in the client's
	address space. Blocks of data in these arrays may then be used
	to specify multiple geometric primitives through the execution
	of a single GL command. The client may specify up to seven
	arrays: one each to store edge flags, texture coordinates, fog
	coordinates, colors, color indices, normals, and vertices. The
	commands"
    Add to functions listed following first paragraph:
	void FogCoordPointerEXT(enum type, sizei stride, void *pointer)
    Add to table 2.4 (p. 22):
	Command			    Sizes   Types
	-------			    -----   -----
	FogCoordPointerEXT	    1	    float,double
    Starting with the second paragraph on p. 23, change to add
    FOG_COORDINATE_ARRAY_EXT:
	"An individual array is enabled or disabled by calling one of
	    void EnableClientState(enum array)
	    void DisableClientState(enum array)
	with array set to EDGE_FLAG_ARRAY, TEXTURE_COORD_ARRAY,
	FOG_COORDINATE_ARRAY_EXT, COLOR_ARRAY, INDEX_ARRAY,
	NORMAL_ARRAY, or VERTEX_ARRAY, for the edge flag, texture
	coordinate, fog coordinate, color, color index, normal, or
	vertex array, respectively.
	The ith element of every enabled array is transferred to the GL
	by calling
	    void ArrayElement(int i)
	For each enabled array, it is as though the corresponding
	command from section 2.7 or section 2.6.2 were called with a
	pointer to element i. For the vertex array, the corresponding
	command is Vertex<size><type>v, where <size> is one of [2,3,4],
	and <type> is one of [s,i,f,d], corresponding to array types
	short, int, float, and double respectively. The corresponding
	commands for the edge flag, texture coordinate, fog coordinate,
	color, color, color index, and normal arrays are EdgeFlagv,
	TexCoord<size><type>v, FogCoord<type>v, Color<size><type>v,
	Index<type>v, and Normal<type>v, respectively..."
    Change pseudocode on p. 27 to disable fog coordinate array for
    canned interleaved array formats. After the lines
	    DisableClientState(EDGE_FLAG_ARRAY);
	    DisableClientState(INDEX_ARRAY);
	insert the line
	    DisableClientState(FOG_COORDINATE_ARRAY_EXT);
    Substitute "seven" for every occurence of "six" in the final
    paragraph on p. 27.
  - (2.12, p. 41) Add fog coordinate to the current rasterpos state.
    Change the first sentence of the first paragraph to read
	"The state required for the current raster position consists of
	three window coordinates x_w, y_w, and z_w, a clip coordinate
	w_c value, an eye coordinate distance, a fog coordinate, a valid
	bit, and associated data consisting of a color and texture
	coordinates."
    Change the last paragraph to read
	"The current raster position requires six single-precision
	floating-point values for its x_w, y_w, and z_w window
	coordinates, its w_c clip coordinate, its eye coordinate
	distance, and its fog coordinate, a single valid bit, a color
	(RGBA color and color index), and texture coordinates for
	associated data. In the initial state, the coordinates and
	texture coordinates are both (0,0,0,1), the fog coordinate is 0,
	the eye coordinate distance is 0, the valid bit is set, the
	associated RGBA color is (1,1,1,1), and the associated color
	index color is 1. In RGBA mode, the associated color index
	always has its initial value; in color index mode, the RGBA
	color always maintains its initial value."
  - (3.10, p. 139) Change the second and third paragraphs to read
	"This factor f may be computed according to one of three
	equations:"
	    f = exp(-d*c)	(3.24)
	    f = exp(-(d*c)^2)	(3.25)
	    f = (e-c)/(e-s)	(3.26)
	If the fog source (as defined below) is FRAGMENT_DEPTH_EXT, then
	c is the eye-coordinate distance from the eye, (0 0 0 1) in eye
	coordinates, to the fragment center. If the fog source is
	FOG_COORDINATE_EXT, then c is the interpolated value of the fog
	coordinate for this fragment. The equation and the fog source,
	along with either d or e and s, is specified with
	    void Fog{if}(enum pname, T param);
	    void Fog{if}v(enum pname, T params);
	If <pname> is FOG_MODE, then <param> must be, or <param> must
	point to an integer that is one of the symbolic constants EXP,
	EXP2, or LINEAR, in which case equation 3.24, 3.25, or 3.26,,
	respectively, is selected for the fog calculation (if, when 3.26
	is selected, e = s, results are undefined). If <pname> is
	FOG_COORDINATE_SOURCE_EXT, then <param> is or <params> points to
	an integer that is one of the symbolic constants
	FRAGMENT_DEPTH_EXT or FOG_COORDINATE_EXT. If <pname> is
	FOG_DENSITY, FOG_START, or FOG_END, then <param> is or <params>
	points to a value that is d, s, or e, respectively. If d is
	specified less than zero, the error INVALID_VALUE results."
  - (3.10, p. 140) Change the last paragraph preceding section 3.11
    to read
	"The state required for fog consists of a three valued integer
	to select the fog equation, three floating-point values d, e,
	and s, an RGBA fog color and a fog color index, a two-valued
	integer to select the fog coordinate source, and a single bit to
	indicate whether or not fog is enabled. In the initial state,
	fog is disabled, FOG_COORDINATE_SOURCE_EXT is
	FRAGMENT_DEPTH_EXT, FOG_MODE is EXP, d = 1.0, e = 1.0, and s =
	0.0; C_f = (0,0,0,0) and i_f=0."
Additions to Chapter 3 of the OpenGL 1.2.1 Specification (Rasterization)
    None
Additions to Chapter 4 of the OpenGL 1.2.1 Specification (Per-Fragment
Operations and the Frame Buffer)
    None
Additions to Chapter 5 of the OpenGL 1.2.1 Specification (Special Functions)
    None
Additions to Chapter 6 of the OpenGL 1.2 Specification (State and State
Requests)
    None
Additions to Appendix A of the OpenGL 1.2.1 Specification (Invariance)
    None
Additions to the GLX / WGL / AGL Specifications
    None
GLX Protocol
    Two new GL rendering commands are added. The following commands are
    sent to the server as part of a glXRender request:
	FogCoordfvEXT
	    2		8		rendering command length
	    2		4124		rendering command opcode
	    4		FLOAT32		v[0]
	FogCoorddvEXT
	    2		12		rendering command length
	    2		4125		rendering command opcode
	    8		FLOAT64		v[0]
Errors
    INVALID_ENUM is generated if FogCoordPointerEXT parameter <type> is
    not FLOAT or DOUBLE.
    INVALID_VALUE is generated if FogCoordPointerEXT parameter <stride>
    is negative.
New State
(table 6.5, p. 195)
    Get Value			Type	Get Command	Initial Value	Description	Sec Attribute
    ---------			----	-----------	-------------	-----------	--- ---------
    CURRENT_FOG_COORDINATE_EXT	R	GetIntegerv,	0		Current		2.7 current
					GetFloatv			fog coordinate
(table 6.6, p. 197)
    Get Value				Type	Get Command	Initial Value	Description			Sec Attribute
    ---------				----	-----------	-------------	-----------			--- ---------
    FOG_COORDINATE_ARRAY_EXT		B	IsEnabled	False		Fog coord array enable		2.8 vertex-array
    FOG_COORDINATE_ARRAY_TYPE_EXT	Z8	GetIntegerv	FLOAT		Type of fog coordinate		2.8 vertex-array
    FOG_COORDINATE_ARRAY_STRIDE_EXT	Z+	GetIntegerv	0		Stride between fog coords	2.8 vertex-array
    FOG_COORDINATE_ARRAY_POINTER_EXT	Y	GetPointerv	0		Pointer to the fog coord array	2.8 vertex-array
(table 6.8, p. 198)
    Get Value			Type	Get Command	Initial Value	    Description     Sec     Attribute
    ---------			----	-----------	-------------	    -----------     ---     ---------
    FOG_COORDINATE_SOURCE_EXT	Z2	GetIntegerv,	FRAGMENT_DEPTH_EXT  Source of fog   3.10    fog
					GetFloatv			    coordinate for
									    fog calculation
Revision History
  * Revision 1.6 - Functionality complete
  * Revision 1.7-1.9 - Fix typos and add fields to bring up to date with
    the new extension template. No functionality changes.
Implementation Support
   List of OpenGL implementations supporting the GL_EXT_fog_coord extension
Original File
   Original text file for the GL_EXT_fog_coord extension
Page generated on Sun Nov 20 18:37:20 2005