Result summary

Currently showing: all

Show: all | skips | fixes | changes | disabled | problems | regressions | enabled

gl
(info)
all 11253/13144
fast_color_clear
0/9
fcc-blit-between-clears
incomplete
fcc-clear-tex
skip
fcc-read-after-clear blit rb
incomplete
fcc-read-after-clear blit tex
incomplete
fcc-read-after-clear copy rb
incomplete
fcc-read-after-clear copy tex
incomplete
fcc-read-after-clear read_pixels rb
incomplete
fcc-read-after-clear read_pixels tex
incomplete
fcc-read-after-clear sample tex
incomplete
fcc-read-to-pbo-after-clear
incomplete
fcc-write-after-clear
skip
glx
2/113
extension string sanity
fail
glx-buffer-age
fail
glx-buffer-age vblank_mode=0
fail
glx-close-display
incomplete
glx-context-flush-control
incomplete
glx-copy-sub-buffer
incomplete
glx-copy-sub-buffer samples=16
incomplete
glx-copy-sub-buffer samples=2
incomplete
glx-copy-sub-buffer samples=32
incomplete
glx-copy-sub-buffer samples=4
incomplete
glx-copy-sub-buffer samples=6
incomplete
glx-copy-sub-buffer samples=8
incomplete
glx-destroycontext-1
incomplete
glx-destroycontext-2
incomplete
glx-destroycontext-3
incomplete
glx-dont-care-mask
incomplete
glx-egl-switch-context
incomplete
glx-fbconfig-bad
incomplete
glx-fbconfig-compliance
incomplete
glx-fbconfig-sanity
incomplete
glx-fbo-binding
crash
glx-make-current
fail
glx-make-glxdrawable-current
incomplete
glx-multi-context-ib-1
crash
glx-multi-context-single-window
crash
glx-multi-window-single-context
crash
glx-multithread
crash
glx-multithread-buffer
fail
glx-multithread-buffer-refcount-bug
skip
glx-multithread-clearbuffer
skip
glx-multithread-makecurrent-1
incomplete
glx-multithread-makecurrent-2
incomplete
glx-multithread-makecurrent-3
incomplete
glx-multithread-makecurrent-4
incomplete
glx-multithread-shader-compile
incomplete
glx-multithread-texture
crash
glx-pixmap-crosscheck
incomplete
glx-pixmap-life
incomplete
glx-pixmap-multi
incomplete
glx-pixmap13-life
incomplete
glx-query-drawable-glx_fbconfig_id-glxpbuffer
incomplete
glx-query-drawable-glx_fbconfig_id-glxpixmap
incomplete
glx-query-drawable-glx_fbconfig_id-glxwindow
incomplete
glx-query-drawable-glx_fbconfig_id-window
incomplete
glx-query-drawable-glx_height
incomplete
glx-query-drawable-glx_preserved_contents
incomplete
glx-query-drawable-glx_width
incomplete
glx-query-drawable-glxbaddrawable
incomplete
glx-query-drawable-glxpbuffer-glx_height
incomplete
glx-query-drawable-glxpbuffer-glx_width
incomplete
glx-query-drawable-glxpixmap-glx_height
incomplete
glx-query-drawable-glxpixmap-glx_width
incomplete
glx-query-drawable-glxwindow-glx_height
incomplete
glx-query-drawable-glxwindow-glx_width
incomplete
glx-shader-sharing
crash
glx-swap-copy
fail
glx-swap-event_async
skip
glx-swap-event_event
skip
glx-swap-event_interval
skip
glx-swap-exchange
incomplete
glx-swap-pixmap
incomplete
glx-swap-pixmap-bad
fail
glx-swap-singlebuffer
incomplete
glx-tfp
crash
glx-visuals-depth
incomplete
glx-visuals-depth -pixmap
crash
glx-visuals-stencil
incomplete
glx-visuals-stencil -pixmap
crash
glx-window-life
incomplete
glx_arb_create_context
0/11
color-index render type with 3.0
skip
current with no framebuffer
incomplete
default major version
incomplete
default minor version
incomplete
empty attribute list
incomplete
forward-compatible flag with 3.0
incomplete
forward-compatible flag with pre-3.0
incomplete
invalid attribute
incomplete
invalid flag
incomplete
invalid opengl version
incomplete
invalid render type
incomplete
null attribute list
incomplete
glx_arb_create_context_es2_profile
0/2
indirect rendering es2 profile
incomplete
invalid opengl es version
fail
glx_arb_create_context_no_error
0/1
no error
fail
glx_arb_create_context_profile
0/3
3.2 core profile required
incomplete
invalid profile
incomplete
pre-gl3.2 profile
incomplete
glx_arb_create_context_robustness
0/2
invalid reset notification strategy
fail
require gl_arb_robustness
incomplete
glx_arb_sync_control
0/18
glxgetmscrateoml
incomplete
swapbuffersmsc-divisor-zero
incomplete
swapbuffersmsc-return
incomplete
swapbuffersmsc-return swap_interval 0
incomplete
swapbuffersmsc-return swap_interval 1
incomplete
timing -divisor 1
incomplete
timing -divisor 2
incomplete
timing -fullscreen -divisor 1
incomplete
timing -fullscreen -divisor 2
incomplete
timing -fullscreen -msc-delta 1
incomplete
timing -fullscreen -msc-delta 2
incomplete
timing -msc-delta 1
incomplete
timing -msc-delta 2
incomplete
timing -waitformsc -divisor 1
incomplete
timing -waitformsc -divisor 2
incomplete
timing -waitformsc -msc-delta 1
incomplete
timing -waitformsc -msc-delta 2
incomplete
waitformsc
incomplete
glx_ext_import_context
0/9
free context
fail
get context id
fail
get current display
fail
import context, multi process
fail
import context, single process
fail
imported context has same context id
fail
make current, multi process
fail
make current, single process
fail
query context info
fail
glx_ext_no_config_context
0/1
no fbconfig
incomplete
glx_mesa_query_renderer
2/2
coverage
2/2
glxqueryrendererintegermesa and glxquerycurrentrendererintegermesa
pass
glxqueryrendererstringmesa and glxquerycurrentrendererstringmesa
pass
hiz
0/19
hiz-depth-read-fbo-d24-s0
incomplete
hiz-depth-read-fbo-d24-s8
skip
hiz-depth-read-fbo-d24s8
incomplete
hiz-depth-read-window-stencil0
incomplete
hiz-depth-read-window-stencil1
incomplete
hiz-depth-stencil-test-fbo-d0-s8
incomplete
hiz-depth-stencil-test-fbo-d24-s0
incomplete
hiz-depth-stencil-test-fbo-d24-s8
skip
hiz-depth-stencil-test-fbo-d24s8
incomplete
hiz-depth-test-fbo-d24-s0
incomplete
hiz-depth-test-fbo-d24-s8
skip
hiz-depth-test-fbo-d24s8
incomplete
hiz-depth-test-window-stencil0
incomplete
hiz-depth-test-window-stencil1
incomplete
hiz-stencil-read-fbo-d0-s8
incomplete
hiz-stencil-read-fbo-d24-s8
skip
hiz-stencil-read-fbo-d24s8
incomplete
hiz-stencil-read-window-depth0
incomplete
hiz-stencil-read-window-depth1
incomplete
hiz-stencil-test-fbo-d0-s8
incomplete
hiz-stencil-test-fbo-d24-s8
skip
hiz-stencil-test-fbo-d24s8
incomplete
hiz-stencil-test-window-depth0
incomplete
hiz-stencil-test-window-depth1
incomplete
object namespace pollution
60/60
buffer with glbitmap
pass
buffer with glblitframebuffer
pass
buffer with glclear
pass
buffer with glcleartexsubimage
pass
buffer with glcopyimagesubdata
pass
buffer with glcopypixels
pass
buffer with glcopytexsubimage2d
pass
buffer with gldrawpixels
pass
buffer with glgeneratemipmap
pass
buffer with glgetteximage
pass
buffer with glgetteximage-compressed
pass
buffer with gltexsubimage2d
pass
framebuffer with glbitmap
pass
framebuffer with glblitframebuffer
pass
framebuffer with glclear
pass
framebuffer with glcleartexsubimage
pass
framebuffer with glcopyimagesubdata
pass
framebuffer with glcopypixels
pass
framebuffer with glcopytexsubimage2d
pass
framebuffer with gldrawpixels
pass
framebuffer with glgeneratemipmap
pass
framebuffer with glgetteximage
pass
framebuffer with glgetteximage-compressed
pass
framebuffer with gltexsubimage2d
pass
program with glbitmap
pass
program with glblitframebuffer
pass
program with glclear
pass
program with glcleartexsubimage
pass
program with glcopyimagesubdata
pass
program with glcopypixels
pass
program with glcopytexsubimage2d
pass
program with gldrawpixels
pass
program with glgeneratemipmap
pass
program with glgetteximage
pass
program with glgetteximage-compressed
pass
program with gltexsubimage2d
pass
renderbuffer with glbitmap
pass
renderbuffer with glblitframebuffer
pass
renderbuffer with glclear
pass
renderbuffer with glcleartexsubimage
pass
renderbuffer with glcopyimagesubdata
pass
renderbuffer with glcopypixels
pass
renderbuffer with glcopytexsubimage2d
pass
renderbuffer with gldrawpixels
pass
renderbuffer with glgeneratemipmap
pass
renderbuffer with glgetteximage
pass
renderbuffer with glgetteximage-compressed
pass
renderbuffer with gltexsubimage2d
pass
texture with glbitmap
pass
texture with glblitframebuffer
pass
texture with glclear
pass
texture with glcleartexsubimage
pass
texture with glcopyimagesubdata
pass
texture with glcopypixels
pass
texture with glcopytexsubimage2d
pass
texture with gldrawpixels
pass
texture with glgeneratemipmap
pass
texture with glgetteximage
pass
texture with glgetteximage-compressed
pass
texture with gltexsubimage2d
pass
vertex-array with glbitmap
skip
vertex-array with glblitframebuffer
skip
vertex-array with glclear
skip
vertex-array with glcleartexsubimage
skip
vertex-array with glcopyimagesubdata
skip
vertex-array with glcopypixels
skip
vertex-array with glcopytexsubimage2d
skip
vertex-array with gldrawpixels
skip
vertex-array with glgeneratemipmap
skip
vertex-array with glgetteximage
skip
vertex-array with glgetteximage-compressed
skip
vertex-array with gltexsubimage2d
skip
security
0/3
initialized-fbo
warn
initialized-texmemory
warn
initialized-vbo
incomplete
shaders
24/107
activeprogram-bad-program
skip
activeprogram-get
skip
attribute0
incomplete
createshaderprogram-attached-shaders
skip
createshaderprogram-bad-type
skip
getuniform-01
pass
getuniform-02
incomplete
getuniform-03
incomplete
glsl link two programs, global initializer
incomplete
glsl-arb-fragment-coord-conventions
pass
glsl-bindattriblocation
incomplete
glsl-bug-110796
fail
glsl-bug-22603
incomplete
glsl-cache-fallback-shader-source
incomplete
glsl-cos
incomplete
glsl-derivs
fail
glsl-dlist-getattriblocation
incomplete
glsl-empty-vs-no-fs
incomplete
glsl-fs-bug25902
crash
glsl-fs-color-matrix
incomplete
glsl-fs-discard-02
incomplete
glsl-fs-discard-mrt
incomplete
glsl-fs-exp2
incomplete
glsl-fs-flat-color
incomplete
glsl-fs-fogcolor-statechange
incomplete
glsl-fs-fogscale
1/1
gs-out and fs
skip
vs and fs
pass
vs, gs and fs
skip
glsl-fs-fragcoord
incomplete
glsl-fs-fragcoord-zw-ortho
incomplete
glsl-fs-fragcoord-zw-perspective
fail
glsl-fs-loop
incomplete
glsl-fs-loop-nested
incomplete
glsl-fs-pointcoord
incomplete
glsl-fs-raytrace-bug27060
pass
glsl-fs-sampler-numbering
crash
glsl-fs-shader-stencil-export
skip
glsl-fs-sqrt-branch
incomplete
glsl-fs-texture2drect
incomplete
glsl-fs-texture2drect-proj3
incomplete
glsl-fs-texture2drect-proj4
incomplete
glsl-fs-texturecube
incomplete
glsl-fs-texturecube-2
incomplete
glsl-fs-texturecube-2-bias
incomplete
glsl-fs-texturecube-bias
incomplete
glsl-fs-textureenvcolor-statechange
incomplete
glsl-fs-user-varying-ff
incomplete
glsl-fwidth
fail
glsl-getactiveuniform-array-size
incomplete
glsl-getactiveuniform-count: glsl-getactiveuniform-ftransform
incomplete
glsl-getactiveuniform-count: glsl-getactiveuniform-length
incomplete
glsl-getactiveuniform-count: glsl-getactiveuniform-mvp
incomplete
glsl-getactiveuniform-length
incomplete
glsl-getattriblocation
incomplete
glsl-invalid-asm-01
incomplete
glsl-invalid-asm-02
incomplete
glsl-kwin-blur-1
incomplete
glsl-kwin-blur-2
incomplete
glsl-light-model
incomplete
glsl-link-bug30552
incomplete
glsl-link-bug38015
incomplete
glsl-lod-bias
incomplete
glsl-mat-attribute
incomplete
glsl-max-varyings
pass
glsl-max-varyings >max_varying_components
pass
glsl-max-vertex-attrib
pass
glsl-novertexdata
incomplete
glsl-orangebook-ch06-bump
incomplete
glsl-preprocessor-comments
incomplete
glsl-reload-source
incomplete
glsl-routing
pass
glsl-sin
incomplete
glsl-uniform-interstage-limits
7/7
1 vs, 520 fs
pass
300 vs, 300 fs
pass
350 vs, 350 fs
pass
400 vs, 400 fs
pass
520 vs, 1 fs
pass
subdivide 5
pass
subdivide 5, statechanges
pass
glsl-uniform-out-of-bounds
pass
glsl-uniform-out-of-bounds-2
pass
glsl-uniform-update
incomplete
glsl-unused-varying
incomplete
glsl-useprogram-displaylist
incomplete
glsl-vs-arrays
incomplete
glsl-vs-functions
incomplete
glsl-vs-if-bool
incomplete
glsl-vs-int-attrib
skip
glsl-vs-loop
incomplete
glsl-vs-loop-nested
incomplete
glsl-vs-mov-after-deref
incomplete
glsl-vs-mvp-statechange
incomplete
glsl-vs-normalscale
incomplete
glsl-vs-point-size
incomplete
glsl-vs-raytrace-bug26691
pass
glsl-vs-statechange-1
incomplete
glsl-vs-texturematrix-1
incomplete
glsl-vs-texturematrix-2
incomplete
glsl-vs-user-varying-ff
incomplete
gpu_shader4_attribs
incomplete
link-unresolved-function
pass
point-vertex-id divisor
skip
point-vertex-id gl_instanceid
skip
point-vertex-id gl_instanceid divisor
skip
point-vertex-id gl_vertexid
skip
point-vertex-id gl_vertexid divisor
skip
point-vertex-id gl_vertexid gl_instanceid
skip
point-vertex-id gl_vertexid gl_instanceid divisor
skip
shadersource-no-compile
incomplete
sso-simple
skip
sso-uniforms-01
skip
sso-uniforms-02
skip
sso-user-varying-01
skip
sso-user-varying-02
skip
unsuccessful-relink
incomplete
useprogram-flushverts-1
incomplete
useprogram-flushverts-2
incomplete
useprogram-inside-begin
incomplete
useprogram-refcount-1
incomplete
useprogram-refcount-1 delete_dup
incomplete
useshaderprogram-bad-program
skip
useshaderprogram-bad-type
skip
useshaderprogram-flushverts-1
skip
version-mixing interstage
pass
version-mixing intrastage
pass
version-mixing vs-gs
skip
vp-combined-image-units
incomplete
vp-ignore-input
incomplete
zero-tex-coord bias
pass
zero-tex-coord texelfetch
skip
zero-tex-coord texture2d
pass
zero-tex-coord texturegather
skip
zero-tex-coord texturegrad
skip
zero-tex-coord texturelod
skip
zero-tex-coord texturequerylod
pass
zero-tex-coord texturesize
skip
spec
11167/12833
!opengl 1.0
328/364
depth-clear-precision-check
4/4
depth16
pass
depth24
pass
depth24_stencil8
pass
depth32
pass
depth32f
skip
depth32f_stencil8
skip
gl-1.0-beginend-coverage
274/274
glaccum
pass
glalphafunc
pass
glarrayelement
pass
glbegin
pass
glbitmap
pass
glblendfunc
pass
glcalllist
pass
glcalllists
pass
glclear
pass
glclearaccum
pass
glclearcolor
pass
glcleardepth
pass
glclearindex
pass
glclearstencil
pass
glclipplane
pass
glcolor3b
pass
glcolor3bv
pass
glcolor3d
pass
glcolor3dv
pass
glcolor3f
pass
glcolor3fv
pass
glcolor3i
pass
glcolor3iv
pass
glcolor3s
pass
glcolor3sv
pass
glcolor3ub
pass
glcolor3ubv
pass
glcolor3ui
pass
glcolor3uiv
pass
glcolor3us
pass
glcolor3usv
pass
glcolor4b
pass
glcolor4bv
pass
glcolor4d
pass
glcolor4dv
pass
glcolor4f
pass
glcolor4fv
pass
glcolor4i
pass
glcolor4iv
pass
glcolor4s
pass
glcolor4sv
pass
glcolor4ub
pass
glcolor4ubv
pass
glcolor4ui
pass
glcolor4uiv
pass
glcolor4us
pass
glcolor4usv
pass
glcolormask
pass
glcolormaterial
pass
glcolorpointer
pass
glcopypixels
pass
glcullface
pass
gldeletelists
pass
gldepthfunc
pass
gldepthmask
pass
gldepthrange
pass
gldisable
pass
gldisableclientstate
pass
gldrawarrays
pass
gldrawbuffer
pass
gldrawelements
pass
gldrawpixels
pass
gledgeflag
pass
gledgeflagpointer
pass
gledgeflagv
pass
glenable
pass
glenableclientstate
pass
glendlist
pass
glfinish
pass
glflush
pass
glfrontface
pass
glfrustum
pass
glgenlists
pass
glgetbooleanv
pass
glgetclipplane
pass
glgetdoublev
pass
glgeterror
pass
glgetfloatv
pass
glgetintegerv
pass
glgetlightfv
pass
glgetlightiv
pass
glgetmaterialfv
pass
glgetmaterialiv
pass
glgetpixelmapfv
pass
glgetpixelmapuiv
pass
glgetpixelmapusv
pass
glgetpointerv
pass
glgetpolygonstipple
pass
glgetstring
pass
glgettexenvfv
pass
glgettexenviv
pass
glgettexgendv
pass
glgettexgenfv
pass
glgettexgeniv
pass
glgetteximage
pass
glgettexlevelparameterfv
pass
glgettexlevelparameteriv
pass
glgettexparameterfv
pass
glgettexparameteriv
pass
glhint
pass
glindexd
pass
glindexdv
pass
glindexf
pass
glindexfv
pass
glindexi
pass
glindexiv
pass
glindexmask
pass
glindexpointer
pass
glindexs
pass
glindexsv
pass
glindexub
pass
glindexubv
pass
glinterleavedarrays
pass
glisenabled
pass
glislist
pass
gllightf
pass
gllightfv
pass
gllighti
pass
gllightiv
pass
gllightmodelf
pass
gllightmodelfv
pass
gllightmodeli
pass
gllightmodeliv
pass
gllinestipple
pass
gllinewidth
pass
gllistbase
pass
glloadidentity
pass
glloadmatrixd
pass
glloadmatrixf
pass
gllogicop
pass
glmaterialf
pass
glmaterialfv
pass
glmateriali
pass
glmaterialiv
pass
glmatrixmode
pass
glmultmatrixd
pass
glmultmatrixf
pass
glnewlist
pass
glnormal3d
pass
glnormal3dv
pass
glnormal3f
pass
glnormal3fv
pass
glnormal3i
pass
glnormal3iv
pass
glnormal3s
pass
glnormal3sv
pass
glnormalpointer
pass
glortho
pass
glpixelmapfv
pass
glpixelmapuiv
pass
glpixelmapusv
pass
glpixelstoref
pass
glpixelstorei
pass
glpixeltransferf
pass
glpixeltransferi
pass
glpixelzoom
pass
glpointsize
pass
glpolygonstipple
pass
glpushattrib
pass
glpushclientattrib
pass
glpushmatrix
pass
glrasterpos2d
pass
glrasterpos2dv
pass
glrasterpos2f
pass
glrasterpos2fv
pass
glrasterpos2i
pass
glrasterpos2iv
pass
glrasterpos2s
pass
glrasterpos2sv
pass
glrasterpos3d
pass
glrasterpos3dv
pass
glrasterpos3f
pass
glrasterpos3fv
pass
glrasterpos3i
pass
glrasterpos3iv
pass
glrasterpos3s
pass
glrasterpos3sv
pass
glreadbuffer
pass
glreadpixels
pass
glrectd
pass
glrectdv
pass
glrectf
pass
glrectfv
pass
glrecti
pass
glrectiv
pass
glrects
pass
glrectsv
pass
glrendermode
pass
glrotated
pass
glrotatef
pass
glscaled
pass
glscalef
pass
glscissor
pass
glshademodel
pass
glstencilfunc
pass
glstencilmask
pass
glstencilop
pass
gltexcoord1d
pass
gltexcoord1dv
pass
gltexcoord1f
pass
gltexcoord1fv
pass
gltexcoord1i
pass
gltexcoord1iv
pass
gltexcoord1s
pass
gltexcoord1sv
pass
gltexcoord2d
pass
gltexcoord2dv
pass
gltexcoord2f
pass
gltexcoord2fv
pass
gltexcoord2i
pass
gltexcoord2iv
pass
gltexcoord2s
pass
gltexcoord2sv
pass
gltexcoord3d
pass
gltexcoord3dv
pass
gltexcoord3f
pass
gltexcoord3fv
pass
gltexcoord3i
pass
gltexcoord3iv
pass
gltexcoord3s
pass
gltexcoord3sv
pass
gltexcoord4d
pass
gltexcoord4dv
pass
gltexcoord4f
pass
gltexcoord4fv
pass
gltexcoord4i
pass
gltexcoord4iv
pass
gltexcoord4s
pass
gltexcoord4sv
pass
gltexcoordpointer
pass
gltexenvf
pass
gltexenvfv
pass
gltexenvi
pass
gltexenviv
pass
gltexgend
pass
gltexgendv
pass
gltexgenf
pass
gltexgenfv
pass
gltexgeni
pass
gltexgeniv
pass
glteximage1d
pass
glteximage2d
pass
gltexparameterf
pass
gltexparameterfv
pass
gltexparameteri
pass
gltexparameteriv
pass
gltranslated
pass
gltranslatef
pass
glvertex2d
pass
glvertex2dv
pass
glvertex2f
pass
glvertex2fv
pass
glvertex2i
pass
glvertex2iv
pass
glvertex2s
pass
glvertex2sv
pass
glvertex3d
pass
glvertex3dv
pass
glvertex3f
pass
glvertex3fv
pass
glvertex3i
pass
glvertex3iv
pass
glvertex3s
pass
glvertex3sv
pass
glvertex4d
pass
glvertex4dv
pass
glvertex4f
pass
glvertex4fv
pass
glvertex4i
pass
glvertex4iv
pass
glvertex4s
pass
glvertex4sv
pass
glvertexpointer
pass
glviewport
pass
gl-1.0-bitmap-heart-dance
skip
gl-1.0-blend-func
fail
gl-1.0-dlist-beginend
8/8
glcalllist inside glbegin-glend
pass
illegal glbegin mode in display list
pass
illegal gldrawarrays inside glbegin-glend
pass
illegal gldrawarrays inside glbegin-glend (2)
pass
illegal glrect inside glbegin-glend
pass
incorrect dlist with glthread (bug 7335)
pass
nested glcalllist inside glbegin-glend
pass
separate glbegin-glvertex-glend lists
pass
gl-1.0-dlist-bitmap
incomplete
gl-1.0-dlist-materials
incomplete
gl-1.0-dlist-shademodel
incomplete
gl-1.0-drawbuffer-modes
incomplete
gl-1.0-drawpixels-color-index
incomplete
gl-1.0-drawpixels-depth-test
incomplete
gl-1.0-drawpixels-stencil-test
incomplete
gl-1.0-edgeflag
fail
gl-1.0-edgeflag-const
incomplete
gl-1.0-edgeflag-quads
fail
gl-1.0-empty-begin-end-clause
incomplete
gl-1.0-fpexceptions
incomplete
gl-1.0-logicop
32/32
gl_and
pass
gl_and_inverted
pass
gl_and_inverted_msaa
pass
gl_and_msaa
pass
gl_and_reverse
pass
gl_and_reverse_msaa
pass
gl_clear
pass
gl_clear_msaa
pass
gl_copy
pass
gl_copy_inverted
pass
gl_copy_inverted_msaa
pass
gl_copy_msaa
pass
gl_equiv
pass
gl_equiv_msaa
pass
gl_invert
pass
gl_invert_msaa
pass
gl_nand
pass
gl_nand_msaa
pass
gl_noop
pass
gl_noop_msaa
pass
gl_nor
pass
gl_nor_msaa
pass
gl_or
pass
gl_or_inverted
pass
gl_or_inverted_msaa
pass
gl_or_msaa
pass
gl_or_reverse
pass
gl_or_reverse_msaa
pass
gl_set
pass
gl_set_msaa
pass
gl_xor
pass
gl_xor_msaa
pass
gl-1.0-long-dlist
incomplete
gl-1.0-long-line-loop
incomplete
gl-1.0-no-op-paths
fail
gl-1.0-ortho-pos
pass
gl-1.0-polygon-line-aa
incomplete
gl-1.0-push-no-attribs
incomplete
gl-1.0-rastercolor
incomplete
gl-1.0-read-cache-stress-test
incomplete
gl-1.0-readpixels-oob
incomplete
gl-1.0-readpixsanity
incomplete
gl-1.0-rendermode-feedback
5/5
gl_2d
pass
gl_3d
pass
gl_3d_color
pass
gl_3d_color_texture
pass
gl_4d_color_texture
pass
gl-1.0-scissor-bitmap
incomplete
gl-1.0-scissor-clear
incomplete
gl-1.0-scissor-copypixels
incomplete
gl-1.0-scissor-depth-clear
incomplete
gl-1.0-scissor-depth-clear-negative-xy
incomplete
gl-1.0-scissor-many
incomplete
gl-1.0-scissor-offscreen
incomplete
gl-1.0-scissor-polygon
incomplete
gl-1.0-scissor-stencil-clear
incomplete
gl-1.0-simple-readbuffer
incomplete
gl-1.0-spot-light
incomplete
gl-1.0-swapbuffers-behavior
pass
gl-1.0-texgen
incomplete
gl-1.0-textured-triangle
incomplete
gl-1.0-user-clip-all-planes
incomplete
rasterpos
3/3
arb_vp
pass
glsl_vs
pass
glsl_vs_gs_linked
skip
glsl_vs_gs_sso
skip
glsl_vs_image1d
skip
glsl_vs_image_bo
skip
glsl_vs_ssbo
skip
glsl_vs_tbo
skip
glsl_vs_tes_linked
skip
glsl_vs_tes_sso
skip
glsl_vs_tex1d
skip
glsl_vs_ubo
skip
glsl_vs_uniforms
pass
!opengl 1.1
7780/7884
array-stride
incomplete
clear-accum
incomplete
clipflat
1296/1296
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
pass
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
pass
copypixels-draw-sync
incomplete
copypixels-sync
incomplete
copyteximage 1d
pass
copyteximage 2d
pass
copyteximage-border
incomplete
copyteximage-clipping
incomplete
copytexsubimage
pass
degenerate-prims
20/20
gl_line_loop
pass
gl_line_strip
pass
gl_lines
pass
gl_points
pass
gl_polygon
pass
gl_quad_strip
pass
gl_quads
pass
gl_triangle_fan
pass
gl_triangle_strip
pass
gl_triangles
pass
primitive: gl_line_loop
pass
primitive: gl_line_strip
pass
primitive: gl_lines
pass
primitive: gl_points
pass
primitive: gl_polygon
pass
primitive: gl_quad_strip
pass
primitive: gl_quads
pass
primitive: gl_triangle_fan
pass
primitive: gl_triangle_strip
pass
primitive: gl_triangles
pass
depthfunc
incomplete
depthrange-clear
incomplete
depthstencil-default_fb-blit
pass
depthstencil-default_fb-blit samples=16
skip
depthstencil-default_fb-blit samples=2
pass
depthstencil-default_fb-blit samples=32
skip
depthstencil-default_fb-blit samples=4
pass
depthstencil-default_fb-blit samples=6
pass
depthstencil-default_fb-blit samples=8
pass
depthstencil-default_fb-clear
pass
depthstencil-default_fb-clear samples=16
skip
depthstencil-default_fb-clear samples=2
pass
depthstencil-default_fb-clear samples=32
skip
depthstencil-default_fb-clear samples=4
pass
depthstencil-default_fb-clear samples=6
pass
depthstencil-default_fb-clear samples=8
pass
depthstencil-default_fb-copypixels
pass
depthstencil-default_fb-copypixels samples=16
skip
depthstencil-default_fb-copypixels samples=2
pass
depthstencil-default_fb-copypixels samples=32
skip
depthstencil-default_fb-copypixels samples=4
pass
depthstencil-default_fb-copypixels samples=6
pass
depthstencil-default_fb-copypixels samples=8
pass
depthstencil-default_fb-drawpixels-24_8
pass
depthstencil-default_fb-drawpixels-24_8 samples=16
skip
depthstencil-default_fb-drawpixels-24_8 samples=2
pass
depthstencil-default_fb-drawpixels-24_8 samples=32
skip
depthstencil-default_fb-drawpixels-24_8 samples=4
pass
depthstencil-default_fb-drawpixels-24_8 samples=6
pass
depthstencil-default_fb-drawpixels-24_8 samples=8
pass
depthstencil-default_fb-drawpixels-32f_24_8_rev
skip
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=16
skip
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2
crash
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=32
skip
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4
crash
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=6
crash
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=8
crash
depthstencil-default_fb-drawpixels-float-and-ushort
pass
depthstencil-default_fb-drawpixels-float-and-ushort samples=16
skip
depthstencil-default_fb-drawpixels-float-and-ushort samples=2
pass
depthstencil-default_fb-drawpixels-float-and-ushort samples=32
skip
depthstencil-default_fb-drawpixels-float-and-ushort samples=4
pass
depthstencil-default_fb-drawpixels-float-and-ushort samples=6
pass
depthstencil-default_fb-drawpixels-float-and-ushort samples=8
pass
depthstencil-default_fb-readpixels-24_8
pass
depthstencil-default_fb-readpixels-24_8 samples=16
skip
depthstencil-default_fb-readpixels-24_8 samples=2
pass
depthstencil-default_fb-readpixels-24_8 samples=32
skip
depthstencil-default_fb-readpixels-24_8 samples=4
pass
depthstencil-default_fb-readpixels-24_8 samples=6
pass
depthstencil-default_fb-readpixels-24_8 samples=8
pass
depthstencil-default_fb-readpixels-32f_24_8_rev
skip
depthstencil-default_fb-readpixels-32f_24_8_rev samples=16
skip
depthstencil-default_fb-readpixels-32f_24_8_rev samples=2
crash
depthstencil-default_fb-readpixels-32f_24_8_rev samples=32
skip
depthstencil-default_fb-readpixels-32f_24_8_rev samples=4
crash
depthstencil-default_fb-readpixels-32f_24_8_rev samples=6
crash
depthstencil-default_fb-readpixels-32f_24_8_rev samples=8
crash
depthstencil-default_fb-readpixels-float-and-ushort
pass
depthstencil-default_fb-readpixels-float-and-ushort samples=16
skip
depthstencil-default_fb-readpixels-float-and-ushort samples=2
pass
depthstencil-default_fb-readpixels-float-and-ushort samples=32
skip
depthstencil-default_fb-readpixels-float-and-ushort samples=4
pass
depthstencil-default_fb-readpixels-float-and-ushort samples=6
pass
depthstencil-default_fb-readpixels-float-and-ushort samples=8
pass
dlist-clear
incomplete
dlist-color-material
incomplete
dlist-fdo3129-01
incomplete
dlist-fdo3129-02
incomplete
dlist-fdo31590
incomplete
draw-arrays-colormaterial
incomplete
draw-copypixels-sync
incomplete
draw-pixel-with-texture
incomplete
draw-pixels
incomplete
draw-pixels samples=16
skip
draw-pixels samples=2
skip
draw-pixels samples=32
skip
draw-pixels samples=4
skip
draw-pixels samples=6
skip
draw-pixels samples=8
skip
draw-sync
incomplete
drawpix-z
incomplete
fog-modes
incomplete
fragment-center
pass
geterror-inside-begin
incomplete
geterror-invalid-enum
incomplete
getteximage-depth
41/41
gl_texture_1d-gl_depth24_stencil8
pass
gl_texture_1d-gl_depth_component16
pass
gl_texture_1d-gl_depth_component24
pass
gl_texture_1d-gl_depth_component32
pass
gl_texture_1d-gl_depth_stencil
pass
gl_texture_1d-gl_stencil_index8
pass
gl_texture_1d_array-gl_depth24_stencil8
pass
gl_texture_1d_array-gl_depth_component
pass
gl_texture_1d_array-gl_depth_component16
pass
gl_texture_1d_array-gl_depth_component24
pass
gl_texture_1d_array-gl_depth_component32
pass
gl_texture_1d_array-gl_depth_stencil
pass
gl_texture_1d_array-gl_stencil_index8
pass
gl_texture_2d-gl_depth24_stencil8
pass
gl_texture_2d-gl_depth_component
pass
gl_texture_2d-gl_depth_component16
pass
gl_texture_2d-gl_depth_component24
pass
gl_texture_2d-gl_depth_component32
pass
gl_texture_2d-gl_depth_stencil
pass
gl_texture_2d-gl_stencil_index8
pass
gl_texture_2d_array-gl_depth24_stencil8
pass
gl_texture_2d_array-gl_depth_component
pass
gl_texture_2d_array-gl_depth_component16
pass
gl_texture_2d_array-gl_depth_component24
pass
gl_texture_2d_array-gl_depth_component32
pass
gl_texture_2d_array-gl_depth_stencil
pass
gl_texture_2d_array-gl_stencil_index8
pass
gl_texture_cube_map_array-gl_depth24_stencil8
pass
gl_texture_cube_map_array-gl_depth_component
pass
gl_texture_cube_map_array-gl_depth_component16
pass
gl_texture_cube_map_array-gl_depth_component24
pass
gl_texture_cube_map_array-gl_depth_component32
pass
gl_texture_cube_map_array-gl_depth_stencil
pass
gl_texture_cube_map_array-gl_stencil_index8
pass
gl_texture_rectangle-gl_depth24_stencil8
pass
gl_texture_rectangle-gl_depth_component
pass
gl_texture_rectangle-gl_depth_component16
pass
gl_texture_rectangle-gl_depth_component24
pass
gl_texture_rectangle-gl_depth_component32
pass
gl_texture_rectangle-gl_depth_stencil
pass
gl_texture_rectangle-gl_stencil_index8
pass
getteximage-formats
incomplete
getteximage-luminance
incomplete
getteximage-simple
incomplete
getteximage-targets 1d
pass
getteximage-targets 2d
pass
gl-1.1-color-material-array
incomplete
gl-1.1-color-material-unused-normal-array
incomplete
gl-1.1-draw-arrays-start
incomplete
gl-1.1-drawarrays-vertex-count 100000 varray gl_line_loop
incomplete
gl-1.1-drawarrays-vertex-count 100000 varray gl_line_strip
incomplete
gl-1.1-drawarrays-vertex-count 100000 varray gl_lines
incomplete
gl-1.1-drawarrays-vertex-count 100000 varray gl_points
incomplete
gl-1.1-drawarrays-vertex-count 100000 varray gl_polygon
incomplete
gl-1.1-drawarrays-vertex-count 100000 varray gl_quad_strip
incomplete
gl-1.1-drawarrays-vertex-count 100000 varray gl_quads
incomplete
gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_fan
incomplete
gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_strip
incomplete
gl-1.1-drawarrays-vertex-count 100000 varray gl_triangles
incomplete
gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_loop
incomplete
gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_strip
incomplete
gl-1.1-drawarrays-vertex-count 100000 vbo gl_lines
incomplete
gl-1.1-drawarrays-vertex-count 100000 vbo gl_points
incomplete
gl-1.1-drawarrays-vertex-count 100000 vbo gl_polygon
incomplete
gl-1.1-drawarrays-vertex-count 100000 vbo gl_quad_strip
incomplete
gl-1.1-drawarrays-vertex-count 100000 vbo gl_quads
incomplete
gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan
incomplete
gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_strip
incomplete
gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangles
incomplete
gl-1.1-read-pixels-after-display-list
pass
gl-1.1-set-vertex-color-after-draw
incomplete
gl-1.1-xor
incomplete
gl-1.1-xor-copypixels
incomplete
gl-1.2-texture-base-level
pass
gl-1.3-alpha_to_coverage_nop
incomplete
gl_select - alpha-test enabled
crash
gl_select - depth-test enabled
crash
gl_select - no test function
crash
gl_select - scissor-test enabled
crash
gl_select - stencil-test enabled
crash
glinfo
pass
hiz
pass
incomplete-texture-fixed
incomplete
infinite-spot-light
incomplete
line-aa-width
incomplete
line-flat-clip-color
pass
lineloop
incomplete
lineloop-dlist
incomplete
linestipple
1/1
baseline
pass
longprim
incomplete
masked-clear
incomplete
max-texture-size-level
pass
max-texture-size
20/20
gl_proxy_texture_1d-gl_rgba16
pass
gl_proxy_texture_1d-gl_rgba32f
pass
gl_proxy_texture_1d-gl_rgba8
pass
gl_proxy_texture_2d-gl_rgba16
pass
gl_proxy_texture_2d-gl_rgba32f
pass
gl_proxy_texture_2d-gl_rgba8
pass
gl_proxy_texture_3d-gl_rgba16
pass
gl_proxy_texture_3d-gl_rgba32f
pass
gl_proxy_texture_3d-gl_rgba8
pass
gl_proxy_texture_cube_map-gl_rgba16
pass
gl_proxy_texture_cube_map-gl_rgba32f
pass
gl_proxy_texture_cube_map-gl_rgba8
pass
gl_proxy_texture_rectangle-gl_rgba16
pass
gl_proxy_texture_rectangle-gl_rgba32f
pass
gl_proxy_texture_rectangle-gl_rgba8
pass
gl_texture_1d-gl_rgba16
pass
gl_texture_1d-gl_rgba32f
pass
gl_texture_1d-gl_rgba8
pass
gl_texture_2d-gl_rgba16
skip
gl_texture_2d-gl_rgba32f
skip
gl_texture_2d-gl_rgba8
pass
gl_texture_3d-gl_rgba16
skip
gl_texture_3d-gl_rgba32f
skip
gl_texture_3d-gl_rgba8
skip
gl_texture_cube_map-gl_rgba16
skip
gl_texture_cube_map-gl_rgba32f
skip
gl_texture_cube_map-gl_rgba8
skip
gl_texture_rectangle-gl_rgba16
skip
gl_texture_rectangle-gl_rgba32f
skip
gl_texture_rectangle-gl_rgba8
pass
point-line-no-cull
incomplete
polygon-mode
fail
polygon-mode-facing
skip
polygon-mode-offset
0/8
config 1: expected blue pixel in center
fail
config 2: expected blue pixel in center
fail
config 2: expected white pixel on right edge
fail
config 2: expected white pixel on top edge
fail
config 5: expected blue pixel in center
fail
config 6: expected blue pixel in center
fail
config 6: expected white pixel on right edge
fail
config 6: expected white pixel on top edge
fail
polygon-offset
incomplete
ppgtt_memory_alignment
incomplete
proxy-texture
incomplete
push-pop-texture-state
incomplete
quad-invariance
pass
readpix-z
incomplete
roundmode-getintegerv
pass
roundmode-pixelstore
pass
sized-texture-format-channels
pass
stencil-drawpixels
incomplete
streaming-texture-leak
incomplete
tex-upside-down-miptree
incomplete
texgen
incomplete
teximage-colors gl_alpha12
104/104
gl_alpha12 texture with gl_abgr_ext and gl_byte
pass
gl_alpha12 texture with gl_abgr_ext and gl_float
pass
gl_alpha12 texture with gl_abgr_ext and gl_int
pass
gl_alpha12 texture with gl_abgr_ext and gl_short
pass
gl_alpha12 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_alpha12 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_alpha12 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_alpha12 texture with gl_alpha and gl_byte
pass
gl_alpha12 texture with gl_alpha and gl_float
pass
gl_alpha12 texture with gl_alpha and gl_int
pass
gl_alpha12 texture with gl_alpha and gl_short
pass
gl_alpha12 texture with gl_alpha and gl_unsigned_byte
pass
gl_alpha12 texture with gl_alpha and gl_unsigned_int
pass
gl_alpha12 texture with gl_alpha and gl_unsigned_short
pass
gl_alpha12 texture with gl_bgr and gl_byte
pass
gl_alpha12 texture with gl_bgr and gl_float
pass
gl_alpha12 texture with gl_bgr and gl_int
pass
gl_alpha12 texture with gl_bgr and gl_short
pass
gl_alpha12 texture with gl_bgr and gl_unsigned_byte
pass
gl_alpha12 texture with gl_bgr and gl_unsigned_int
pass
gl_alpha12 texture with gl_bgr and gl_unsigned_short
pass
gl_alpha12 texture with gl_bgra and gl_byte
pass
gl_alpha12 texture with gl_bgra and gl_float
pass
gl_alpha12 texture with gl_bgra and gl_int
pass
gl_alpha12 texture with gl_bgra and gl_short
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_byte
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_int
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_short
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha12 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_alpha12 texture with gl_blue and gl_byte
pass
gl_alpha12 texture with gl_blue and gl_float
pass
gl_alpha12 texture with gl_blue and gl_int
pass
gl_alpha12 texture with gl_blue and gl_short
pass
gl_alpha12 texture with gl_blue and gl_unsigned_byte
pass
gl_alpha12 texture with gl_blue and gl_unsigned_int
pass
gl_alpha12 texture with gl_blue and gl_unsigned_short
pass
gl_alpha12 texture with gl_green and gl_byte
pass
gl_alpha12 texture with gl_green and gl_float
pass
gl_alpha12 texture with gl_green and gl_int
pass
gl_alpha12 texture with gl_green and gl_short
pass
gl_alpha12 texture with gl_green and gl_unsigned_byte
pass
gl_alpha12 texture with gl_green and gl_unsigned_int
pass
gl_alpha12 texture with gl_green and gl_unsigned_short
pass
gl_alpha12 texture with gl_luminance and gl_byte
pass
gl_alpha12 texture with gl_luminance and gl_float
pass
gl_alpha12 texture with gl_luminance and gl_int
pass
gl_alpha12 texture with gl_luminance and gl_short
pass
gl_alpha12 texture with gl_luminance and gl_unsigned_byte
pass
gl_alpha12 texture with gl_luminance and gl_unsigned_int
pass
gl_alpha12 texture with gl_luminance and gl_unsigned_short
pass
gl_alpha12 texture with gl_luminance_alpha and gl_byte
pass
gl_alpha12 texture with gl_luminance_alpha and gl_float
pass
gl_alpha12 texture with gl_luminance_alpha and gl_int
pass
gl_alpha12 texture with gl_luminance_alpha and gl_short
pass
gl_alpha12 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_alpha12 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_alpha12 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_alpha12 texture with gl_red and gl_byte
pass
gl_alpha12 texture with gl_red and gl_float
pass
gl_alpha12 texture with gl_red and gl_int
pass
gl_alpha12 texture with gl_red and gl_short
pass
gl_alpha12 texture with gl_red and gl_unsigned_byte
pass
gl_alpha12 texture with gl_red and gl_unsigned_int
pass
gl_alpha12 texture with gl_red and gl_unsigned_short
pass
gl_alpha12 texture with gl_rg and gl_byte
pass
gl_alpha12 texture with gl_rg and gl_float
pass
gl_alpha12 texture with gl_rg and gl_int
pass
gl_alpha12 texture with gl_rg and gl_short
pass
gl_alpha12 texture with gl_rg and gl_unsigned_byte
pass
gl_alpha12 texture with gl_rg and gl_unsigned_int
pass
gl_alpha12 texture with gl_rg and gl_unsigned_short
pass
gl_alpha12 texture with gl_rgb and gl_byte
pass
gl_alpha12 texture with gl_rgb and gl_float
pass
gl_alpha12 texture with gl_rgb and gl_int
pass
gl_alpha12 texture with gl_rgb and gl_short
pass
gl_alpha12 texture with gl_rgb and gl_unsigned_byte
pass
gl_alpha12 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_alpha12 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_alpha12 texture with gl_rgb and gl_unsigned_int
pass
gl_alpha12 texture with gl_rgb and gl_unsigned_short
pass
gl_alpha12 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_alpha12 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_alpha12 texture with gl_rgba and gl_byte
pass
gl_alpha12 texture with gl_rgba and gl_float
pass
gl_alpha12 texture with gl_rgba and gl_int
pass
gl_alpha12 texture with gl_rgba and gl_short
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_byte
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_int
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_short
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha12 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_alpha16
104/104
gl_alpha16 texture with gl_abgr_ext and gl_byte
pass
gl_alpha16 texture with gl_abgr_ext and gl_float
pass
gl_alpha16 texture with gl_abgr_ext and gl_int
pass
gl_alpha16 texture with gl_abgr_ext and gl_short
pass
gl_alpha16 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_alpha16 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_alpha16 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_alpha16 texture with gl_alpha and gl_byte
pass
gl_alpha16 texture with gl_alpha and gl_float
pass
gl_alpha16 texture with gl_alpha and gl_int
pass
gl_alpha16 texture with gl_alpha and gl_short
pass
gl_alpha16 texture with gl_alpha and gl_unsigned_byte
pass
gl_alpha16 texture with gl_alpha and gl_unsigned_int
pass
gl_alpha16 texture with gl_alpha and gl_unsigned_short
pass
gl_alpha16 texture with gl_bgr and gl_byte
pass
gl_alpha16 texture with gl_bgr and gl_float
pass
gl_alpha16 texture with gl_bgr and gl_int
pass
gl_alpha16 texture with gl_bgr and gl_short
pass
gl_alpha16 texture with gl_bgr and gl_unsigned_byte
pass
gl_alpha16 texture with gl_bgr and gl_unsigned_int
pass
gl_alpha16 texture with gl_bgr and gl_unsigned_short
pass
gl_alpha16 texture with gl_bgra and gl_byte
pass
gl_alpha16 texture with gl_bgra and gl_float
pass
gl_alpha16 texture with gl_bgra and gl_int
pass
gl_alpha16 texture with gl_bgra and gl_short
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_byte
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_int
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_short
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_alpha16 texture with gl_blue and gl_byte
pass
gl_alpha16 texture with gl_blue and gl_float
pass
gl_alpha16 texture with gl_blue and gl_int
pass
gl_alpha16 texture with gl_blue and gl_short
pass
gl_alpha16 texture with gl_blue and gl_unsigned_byte
pass
gl_alpha16 texture with gl_blue and gl_unsigned_int
pass
gl_alpha16 texture with gl_blue and gl_unsigned_short
pass
gl_alpha16 texture with gl_green and gl_byte
pass
gl_alpha16 texture with gl_green and gl_float
pass
gl_alpha16 texture with gl_green and gl_int
pass
gl_alpha16 texture with gl_green and gl_short
pass
gl_alpha16 texture with gl_green and gl_unsigned_byte
pass
gl_alpha16 texture with gl_green and gl_unsigned_int
pass
gl_alpha16 texture with gl_green and gl_unsigned_short
pass
gl_alpha16 texture with gl_luminance and gl_byte
pass
gl_alpha16 texture with gl_luminance and gl_float
pass
gl_alpha16 texture with gl_luminance and gl_int
pass
gl_alpha16 texture with gl_luminance and gl_short
pass
gl_alpha16 texture with gl_luminance and gl_unsigned_byte
pass
gl_alpha16 texture with gl_luminance and gl_unsigned_int
pass
gl_alpha16 texture with gl_luminance and gl_unsigned_short
pass
gl_alpha16 texture with gl_luminance_alpha and gl_byte
pass
gl_alpha16 texture with gl_luminance_alpha and gl_float
pass
gl_alpha16 texture with gl_luminance_alpha and gl_int
pass
gl_alpha16 texture with gl_luminance_alpha and gl_short
pass
gl_alpha16 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_alpha16 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_alpha16 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_alpha16 texture with gl_red and gl_byte
pass
gl_alpha16 texture with gl_red and gl_float
pass
gl_alpha16 texture with gl_red and gl_int
pass
gl_alpha16 texture with gl_red and gl_short
pass
gl_alpha16 texture with gl_red and gl_unsigned_byte
pass
gl_alpha16 texture with gl_red and gl_unsigned_int
pass
gl_alpha16 texture with gl_red and gl_unsigned_short
pass
gl_alpha16 texture with gl_rg and gl_byte
pass
gl_alpha16 texture with gl_rg and gl_float
pass
gl_alpha16 texture with gl_rg and gl_int
pass
gl_alpha16 texture with gl_rg and gl_short
pass
gl_alpha16 texture with gl_rg and gl_unsigned_byte
pass
gl_alpha16 texture with gl_rg and gl_unsigned_int
pass
gl_alpha16 texture with gl_rg and gl_unsigned_short
pass
gl_alpha16 texture with gl_rgb and gl_byte
pass
gl_alpha16 texture with gl_rgb and gl_float
pass
gl_alpha16 texture with gl_rgb and gl_int
pass
gl_alpha16 texture with gl_rgb and gl_short
pass
gl_alpha16 texture with gl_rgb and gl_unsigned_byte
pass
gl_alpha16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_alpha16 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_alpha16 texture with gl_rgb and gl_unsigned_int
pass
gl_alpha16 texture with gl_rgb and gl_unsigned_short
pass
gl_alpha16 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_alpha16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_alpha16 texture with gl_rgba and gl_byte
pass
gl_alpha16 texture with gl_rgba and gl_float
pass
gl_alpha16 texture with gl_rgba and gl_int
pass
gl_alpha16 texture with gl_rgba and gl_short
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_byte
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_int
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_short
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_alpha4
104/104
gl_alpha4 texture with gl_abgr_ext and gl_byte
pass
gl_alpha4 texture with gl_abgr_ext and gl_float
pass
gl_alpha4 texture with gl_abgr_ext and gl_int
pass
gl_alpha4 texture with gl_abgr_ext and gl_short
pass
gl_alpha4 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_alpha4 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_alpha4 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_alpha4 texture with gl_alpha and gl_byte
pass
gl_alpha4 texture with gl_alpha and gl_float
pass
gl_alpha4 texture with gl_alpha and gl_int
pass
gl_alpha4 texture with gl_alpha and gl_short
pass
gl_alpha4 texture with gl_alpha and gl_unsigned_byte
pass
gl_alpha4 texture with gl_alpha and gl_unsigned_int
pass
gl_alpha4 texture with gl_alpha and gl_unsigned_short
pass
gl_alpha4 texture with gl_bgr and gl_byte
pass
gl_alpha4 texture with gl_bgr and gl_float
pass
gl_alpha4 texture with gl_bgr and gl_int
pass
gl_alpha4 texture with gl_bgr and gl_short
pass
gl_alpha4 texture with gl_bgr and gl_unsigned_byte
pass
gl_alpha4 texture with gl_bgr and gl_unsigned_int
pass
gl_alpha4 texture with gl_bgr and gl_unsigned_short
pass
gl_alpha4 texture with gl_bgra and gl_byte
pass
gl_alpha4 texture with gl_bgra and gl_float
pass
gl_alpha4 texture with gl_bgra and gl_int
pass
gl_alpha4 texture with gl_bgra and gl_short
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_byte
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_int
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_short
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha4 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_alpha4 texture with gl_blue and gl_byte
pass
gl_alpha4 texture with gl_blue and gl_float
pass
gl_alpha4 texture with gl_blue and gl_int
pass
gl_alpha4 texture with gl_blue and gl_short
pass
gl_alpha4 texture with gl_blue and gl_unsigned_byte
pass
gl_alpha4 texture with gl_blue and gl_unsigned_int
pass
gl_alpha4 texture with gl_blue and gl_unsigned_short
pass
gl_alpha4 texture with gl_green and gl_byte
pass
gl_alpha4 texture with gl_green and gl_float
pass
gl_alpha4 texture with gl_green and gl_int
pass
gl_alpha4 texture with gl_green and gl_short
pass
gl_alpha4 texture with gl_green and gl_unsigned_byte
pass
gl_alpha4 texture with gl_green and gl_unsigned_int
pass
gl_alpha4 texture with gl_green and gl_unsigned_short
pass
gl_alpha4 texture with gl_luminance and gl_byte
pass
gl_alpha4 texture with gl_luminance and gl_float
pass
gl_alpha4 texture with gl_luminance and gl_int
pass
gl_alpha4 texture with gl_luminance and gl_short
pass
gl_alpha4 texture with gl_luminance and gl_unsigned_byte
pass
gl_alpha4 texture with gl_luminance and gl_unsigned_int
pass
gl_alpha4 texture with gl_luminance and gl_unsigned_short
pass
gl_alpha4 texture with gl_luminance_alpha and gl_byte
pass
gl_alpha4 texture with gl_luminance_alpha and gl_float
pass
gl_alpha4 texture with gl_luminance_alpha and gl_int
pass
gl_alpha4 texture with gl_luminance_alpha and gl_short
pass
gl_alpha4 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_alpha4 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_alpha4 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_alpha4 texture with gl_red and gl_byte
pass
gl_alpha4 texture with gl_red and gl_float
pass
gl_alpha4 texture with gl_red and gl_int
pass
gl_alpha4 texture with gl_red and gl_short
pass
gl_alpha4 texture with gl_red and gl_unsigned_byte
pass
gl_alpha4 texture with gl_red and gl_unsigned_int
pass
gl_alpha4 texture with gl_red and gl_unsigned_short
pass
gl_alpha4 texture with gl_rg and gl_byte
pass
gl_alpha4 texture with gl_rg and gl_float
pass
gl_alpha4 texture with gl_rg and gl_int
pass
gl_alpha4 texture with gl_rg and gl_short
pass
gl_alpha4 texture with gl_rg and gl_unsigned_byte
pass
gl_alpha4 texture with gl_rg and gl_unsigned_int
pass
gl_alpha4 texture with gl_rg and gl_unsigned_short
pass
gl_alpha4 texture with gl_rgb and gl_byte
pass
gl_alpha4 texture with gl_rgb and gl_float
pass
gl_alpha4 texture with gl_rgb and gl_int
pass
gl_alpha4 texture with gl_rgb and gl_short
pass
gl_alpha4 texture with gl_rgb and gl_unsigned_byte
pass
gl_alpha4 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_alpha4 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_alpha4 texture with gl_rgb and gl_unsigned_int
pass
gl_alpha4 texture with gl_rgb and gl_unsigned_short
pass
gl_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_alpha4 texture with gl_rgba and gl_byte
pass
gl_alpha4 texture with gl_rgba and gl_float
pass
gl_alpha4 texture with gl_rgba and gl_int
pass
gl_alpha4 texture with gl_rgba and gl_short
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_byte
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_int
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_short
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha4 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_alpha8
104/104
gl_alpha8 texture with gl_abgr_ext and gl_byte
pass
gl_alpha8 texture with gl_abgr_ext and gl_float
pass
gl_alpha8 texture with gl_abgr_ext and gl_int
pass
gl_alpha8 texture with gl_abgr_ext and gl_short
pass
gl_alpha8 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_alpha8 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_alpha8 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_alpha8 texture with gl_alpha and gl_byte
pass
gl_alpha8 texture with gl_alpha and gl_float
pass
gl_alpha8 texture with gl_alpha and gl_int
pass
gl_alpha8 texture with gl_alpha and gl_short
pass
gl_alpha8 texture with gl_alpha and gl_unsigned_byte
pass
gl_alpha8 texture with gl_alpha and gl_unsigned_int
pass
gl_alpha8 texture with gl_alpha and gl_unsigned_short
pass
gl_alpha8 texture with gl_bgr and gl_byte
pass
gl_alpha8 texture with gl_bgr and gl_float
pass
gl_alpha8 texture with gl_bgr and gl_int
pass
gl_alpha8 texture with gl_bgr and gl_short
pass
gl_alpha8 texture with gl_bgr and gl_unsigned_byte
pass
gl_alpha8 texture with gl_bgr and gl_unsigned_int
pass
gl_alpha8 texture with gl_bgr and gl_unsigned_short
pass
gl_alpha8 texture with gl_bgra and gl_byte
pass
gl_alpha8 texture with gl_bgra and gl_float
pass
gl_alpha8 texture with gl_bgra and gl_int
pass
gl_alpha8 texture with gl_bgra and gl_short
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_byte
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_int
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_short
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_alpha8 texture with gl_blue and gl_byte
pass
gl_alpha8 texture with gl_blue and gl_float
pass
gl_alpha8 texture with gl_blue and gl_int
pass
gl_alpha8 texture with gl_blue and gl_short
pass
gl_alpha8 texture with gl_blue and gl_unsigned_byte
pass
gl_alpha8 texture with gl_blue and gl_unsigned_int
pass
gl_alpha8 texture with gl_blue and gl_unsigned_short
pass
gl_alpha8 texture with gl_green and gl_byte
pass
gl_alpha8 texture with gl_green and gl_float
pass
gl_alpha8 texture with gl_green and gl_int
pass
gl_alpha8 texture with gl_green and gl_short
pass
gl_alpha8 texture with gl_green and gl_unsigned_byte
pass
gl_alpha8 texture with gl_green and gl_unsigned_int
pass
gl_alpha8 texture with gl_green and gl_unsigned_short
pass
gl_alpha8 texture with gl_luminance and gl_byte
pass
gl_alpha8 texture with gl_luminance and gl_float
pass
gl_alpha8 texture with gl_luminance and gl_int
pass
gl_alpha8 texture with gl_luminance and gl_short
pass
gl_alpha8 texture with gl_luminance and gl_unsigned_byte
pass
gl_alpha8 texture with gl_luminance and gl_unsigned_int
pass
gl_alpha8 texture with gl_luminance and gl_unsigned_short
pass
gl_alpha8 texture with gl_luminance_alpha and gl_byte
pass
gl_alpha8 texture with gl_luminance_alpha and gl_float
pass
gl_alpha8 texture with gl_luminance_alpha and gl_int
pass
gl_alpha8 texture with gl_luminance_alpha and gl_short
pass
gl_alpha8 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_alpha8 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_alpha8 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_alpha8 texture with gl_red and gl_byte
pass
gl_alpha8 texture with gl_red and gl_float
pass
gl_alpha8 texture with gl_red and gl_int
pass
gl_alpha8 texture with gl_red and gl_short
pass
gl_alpha8 texture with gl_red and gl_unsigned_byte
pass
gl_alpha8 texture with gl_red and gl_unsigned_int
pass
gl_alpha8 texture with gl_red and gl_unsigned_short
pass
gl_alpha8 texture with gl_rg and gl_byte
pass
gl_alpha8 texture with gl_rg and gl_float
pass
gl_alpha8 texture with gl_rg and gl_int
pass
gl_alpha8 texture with gl_rg and gl_short
pass
gl_alpha8 texture with gl_rg and gl_unsigned_byte
pass
gl_alpha8 texture with gl_rg and gl_unsigned_int
pass
gl_alpha8 texture with gl_rg and gl_unsigned_short
pass
gl_alpha8 texture with gl_rgb and gl_byte
pass
gl_alpha8 texture with gl_rgb and gl_float
pass
gl_alpha8 texture with gl_rgb and gl_int
pass
gl_alpha8 texture with gl_rgb and gl_short
pass
gl_alpha8 texture with gl_rgb and gl_unsigned_byte
pass
gl_alpha8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_alpha8 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_alpha8 texture with gl_rgb and gl_unsigned_int
pass
gl_alpha8 texture with gl_rgb and gl_unsigned_short
pass
gl_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_alpha8 texture with gl_rgba and gl_byte
pass
gl_alpha8 texture with gl_rgba and gl_float
pass
gl_alpha8 texture with gl_rgba and gl_int
pass
gl_alpha8 texture with gl_rgba and gl_short
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_byte
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_int
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_short
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_alpha
104/104
gl_alpha texture with gl_abgr_ext and gl_byte
pass
gl_alpha texture with gl_abgr_ext and gl_float
pass
gl_alpha texture with gl_abgr_ext and gl_int
pass
gl_alpha texture with gl_abgr_ext and gl_short
pass
gl_alpha texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_alpha texture with gl_abgr_ext and gl_unsigned_int
pass
gl_alpha texture with gl_abgr_ext and gl_unsigned_short
pass
gl_alpha texture with gl_alpha and gl_byte
pass
gl_alpha texture with gl_alpha and gl_float
pass
gl_alpha texture with gl_alpha and gl_int
pass
gl_alpha texture with gl_alpha and gl_short
pass
gl_alpha texture with gl_alpha and gl_unsigned_byte
pass
gl_alpha texture with gl_alpha and gl_unsigned_int
pass
gl_alpha texture with gl_alpha and gl_unsigned_short
pass
gl_alpha texture with gl_bgr and gl_byte
pass
gl_alpha texture with gl_bgr and gl_float
pass
gl_alpha texture with gl_bgr and gl_int
pass
gl_alpha texture with gl_bgr and gl_short
pass
gl_alpha texture with gl_bgr and gl_unsigned_byte
pass
gl_alpha texture with gl_bgr and gl_unsigned_int
pass
gl_alpha texture with gl_bgr and gl_unsigned_short
pass
gl_alpha texture with gl_bgra and gl_byte
pass
gl_alpha texture with gl_bgra and gl_float
pass
gl_alpha texture with gl_bgra and gl_int
pass
gl_alpha texture with gl_bgra and gl_short
pass
gl_alpha texture with gl_bgra and gl_unsigned_byte
pass
gl_alpha texture with gl_bgra and gl_unsigned_int
pass
gl_alpha texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_alpha texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_alpha texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha texture with gl_bgra and gl_unsigned_short
pass
gl_alpha texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_alpha texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_alpha texture with gl_blue and gl_byte
pass
gl_alpha texture with gl_blue and gl_float
pass
gl_alpha texture with gl_blue and gl_int
pass
gl_alpha texture with gl_blue and gl_short
pass
gl_alpha texture with gl_blue and gl_unsigned_byte
pass
gl_alpha texture with gl_blue and gl_unsigned_int
pass
gl_alpha texture with gl_blue and gl_unsigned_short
pass
gl_alpha texture with gl_green and gl_byte
pass
gl_alpha texture with gl_green and gl_float
pass
gl_alpha texture with gl_green and gl_int
pass
gl_alpha texture with gl_green and gl_short
pass
gl_alpha texture with gl_green and gl_unsigned_byte
pass
gl_alpha texture with gl_green and gl_unsigned_int
pass
gl_alpha texture with gl_green and gl_unsigned_short
pass
gl_alpha texture with gl_luminance and gl_byte
pass
gl_alpha texture with gl_luminance and gl_float
pass
gl_alpha texture with gl_luminance and gl_int
pass
gl_alpha texture with gl_luminance and gl_short
pass
gl_alpha texture with gl_luminance and gl_unsigned_byte
pass
gl_alpha texture with gl_luminance and gl_unsigned_int
pass
gl_alpha texture with gl_luminance and gl_unsigned_short
pass
gl_alpha texture with gl_luminance_alpha and gl_byte
pass
gl_alpha texture with gl_luminance_alpha and gl_float
pass
gl_alpha texture with gl_luminance_alpha and gl_int
pass
gl_alpha texture with gl_luminance_alpha and gl_short
pass
gl_alpha texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_alpha texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_alpha texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_alpha texture with gl_red and gl_byte
pass
gl_alpha texture with gl_red and gl_float
pass
gl_alpha texture with gl_red and gl_int
pass
gl_alpha texture with gl_red and gl_short
pass
gl_alpha texture with gl_red and gl_unsigned_byte
pass
gl_alpha texture with gl_red and gl_unsigned_int
pass
gl_alpha texture with gl_red and gl_unsigned_short
pass
gl_alpha texture with gl_rg and gl_byte
pass
gl_alpha texture with gl_rg and gl_float
pass
gl_alpha texture with gl_rg and gl_int
pass
gl_alpha texture with gl_rg and gl_short
pass
gl_alpha texture with gl_rg and gl_unsigned_byte
pass
gl_alpha texture with gl_rg and gl_unsigned_int
pass
gl_alpha texture with gl_rg and gl_unsigned_short
pass
gl_alpha texture with gl_rgb and gl_byte
pass
gl_alpha texture with gl_rgb and gl_float
pass
gl_alpha texture with gl_rgb and gl_int
pass
gl_alpha texture with gl_rgb and gl_short
pass
gl_alpha texture with gl_rgb and gl_unsigned_byte
pass
gl_alpha texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_alpha texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_alpha texture with gl_rgb and gl_unsigned_int
pass
gl_alpha texture with gl_rgb and gl_unsigned_short
pass
gl_alpha texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_alpha texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_alpha texture with gl_rgba and gl_byte
pass
gl_alpha texture with gl_rgba and gl_float
pass
gl_alpha texture with gl_rgba and gl_int
pass
gl_alpha texture with gl_rgba and gl_short
pass
gl_alpha texture with gl_rgba and gl_unsigned_byte
pass
gl_alpha texture with gl_rgba and gl_unsigned_int
pass
gl_alpha texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_alpha texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_alpha texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_alpha texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_alpha texture with gl_rgba and gl_unsigned_short
pass
gl_alpha texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_alpha texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_alpha texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_alpha texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance12
104/104
gl_luminance12 texture with gl_abgr_ext and gl_byte
pass
gl_luminance12 texture with gl_abgr_ext and gl_float
pass
gl_luminance12 texture with gl_abgr_ext and gl_int
pass
gl_luminance12 texture with gl_abgr_ext and gl_short
pass
gl_luminance12 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance12 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance12 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance12 texture with gl_alpha and gl_byte
pass
gl_luminance12 texture with gl_alpha and gl_float
pass
gl_luminance12 texture with gl_alpha and gl_int
pass
gl_luminance12 texture with gl_alpha and gl_short
pass
gl_luminance12 texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance12 texture with gl_alpha and gl_unsigned_int
pass
gl_luminance12 texture with gl_alpha and gl_unsigned_short
pass
gl_luminance12 texture with gl_bgr and gl_byte
pass
gl_luminance12 texture with gl_bgr and gl_float
pass
gl_luminance12 texture with gl_bgr and gl_int
pass
gl_luminance12 texture with gl_bgr and gl_short
pass
gl_luminance12 texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance12 texture with gl_bgr and gl_unsigned_int
pass
gl_luminance12 texture with gl_bgr and gl_unsigned_short
pass
gl_luminance12 texture with gl_bgra and gl_byte
pass
gl_luminance12 texture with gl_bgra and gl_float
pass
gl_luminance12 texture with gl_bgra and gl_int
pass
gl_luminance12 texture with gl_bgra and gl_short
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_int
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_short
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance12 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance12 texture with gl_blue and gl_byte
pass
gl_luminance12 texture with gl_blue and gl_float
pass
gl_luminance12 texture with gl_blue and gl_int
pass
gl_luminance12 texture with gl_blue and gl_short
pass
gl_luminance12 texture with gl_blue and gl_unsigned_byte
pass
gl_luminance12 texture with gl_blue and gl_unsigned_int
pass
gl_luminance12 texture with gl_blue and gl_unsigned_short
pass
gl_luminance12 texture with gl_green and gl_byte
pass
gl_luminance12 texture with gl_green and gl_float
pass
gl_luminance12 texture with gl_green and gl_int
pass
gl_luminance12 texture with gl_green and gl_short
pass
gl_luminance12 texture with gl_green and gl_unsigned_byte
pass
gl_luminance12 texture with gl_green and gl_unsigned_int
pass
gl_luminance12 texture with gl_green and gl_unsigned_short
pass
gl_luminance12 texture with gl_luminance and gl_byte
pass
gl_luminance12 texture with gl_luminance and gl_float
pass
gl_luminance12 texture with gl_luminance and gl_int
pass
gl_luminance12 texture with gl_luminance and gl_short
pass
gl_luminance12 texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance12 texture with gl_luminance and gl_unsigned_int
pass
gl_luminance12 texture with gl_luminance and gl_unsigned_short
pass
gl_luminance12 texture with gl_luminance_alpha and gl_byte
pass
gl_luminance12 texture with gl_luminance_alpha and gl_float
pass
gl_luminance12 texture with gl_luminance_alpha and gl_int
pass
gl_luminance12 texture with gl_luminance_alpha and gl_short
pass
gl_luminance12 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance12 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance12 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance12 texture with gl_red and gl_byte
pass
gl_luminance12 texture with gl_red and gl_float
pass
gl_luminance12 texture with gl_red and gl_int
pass
gl_luminance12 texture with gl_red and gl_short
pass
gl_luminance12 texture with gl_red and gl_unsigned_byte
pass
gl_luminance12 texture with gl_red and gl_unsigned_int
pass
gl_luminance12 texture with gl_red and gl_unsigned_short
pass
gl_luminance12 texture with gl_rg and gl_byte
pass
gl_luminance12 texture with gl_rg and gl_float
pass
gl_luminance12 texture with gl_rg and gl_int
pass
gl_luminance12 texture with gl_rg and gl_short
pass
gl_luminance12 texture with gl_rg and gl_unsigned_byte
pass
gl_luminance12 texture with gl_rg and gl_unsigned_int
pass
gl_luminance12 texture with gl_rg and gl_unsigned_short
pass
gl_luminance12 texture with gl_rgb and gl_byte
pass
gl_luminance12 texture with gl_rgb and gl_float
pass
gl_luminance12 texture with gl_rgb and gl_int
pass
gl_luminance12 texture with gl_rgb and gl_short
pass
gl_luminance12 texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance12 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance12 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance12 texture with gl_rgb and gl_unsigned_int
pass
gl_luminance12 texture with gl_rgb and gl_unsigned_short
pass
gl_luminance12 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance12 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance12 texture with gl_rgba and gl_byte
pass
gl_luminance12 texture with gl_rgba and gl_float
pass
gl_luminance12 texture with gl_rgba and gl_int
pass
gl_luminance12 texture with gl_rgba and gl_short
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_int
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_short
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance12 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance12_alpha12
104/104
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_byte
pass
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_float
pass
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_int
pass
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_short
pass
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_alpha and gl_byte
pass
gl_luminance12_alpha12 texture with gl_alpha and gl_float
pass
gl_luminance12_alpha12 texture with gl_alpha and gl_int
pass
gl_luminance12_alpha12 texture with gl_alpha and gl_short
pass
gl_luminance12_alpha12 texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_alpha and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_alpha and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_bgr and gl_byte
pass
gl_luminance12_alpha12 texture with gl_bgr and gl_float
pass
gl_luminance12_alpha12 texture with gl_bgr and gl_int
pass
gl_luminance12_alpha12 texture with gl_bgr and gl_short
pass
gl_luminance12_alpha12 texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_bgr and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_bgr and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_byte
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_float
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_int
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_short
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance12_alpha12 texture with gl_blue and gl_byte
pass
gl_luminance12_alpha12 texture with gl_blue and gl_float
pass
gl_luminance12_alpha12 texture with gl_blue and gl_int
pass
gl_luminance12_alpha12 texture with gl_blue and gl_short
pass
gl_luminance12_alpha12 texture with gl_blue and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_blue and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_blue and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_green and gl_byte
pass
gl_luminance12_alpha12 texture with gl_green and gl_float
pass
gl_luminance12_alpha12 texture with gl_green and gl_int
pass
gl_luminance12_alpha12 texture with gl_green and gl_short
pass
gl_luminance12_alpha12 texture with gl_green and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_green and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_green and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_luminance and gl_byte
pass
gl_luminance12_alpha12 texture with gl_luminance and gl_float
pass
gl_luminance12_alpha12 texture with gl_luminance and gl_int
pass
gl_luminance12_alpha12 texture with gl_luminance and gl_short
pass
gl_luminance12_alpha12 texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_luminance and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_luminance and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_byte
pass
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_float
pass
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_int
pass
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_short
pass
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_red and gl_byte
pass
gl_luminance12_alpha12 texture with gl_red and gl_float
pass
gl_luminance12_alpha12 texture with gl_red and gl_int
pass
gl_luminance12_alpha12 texture with gl_red and gl_short
pass
gl_luminance12_alpha12 texture with gl_red and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_red and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_red and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_rg and gl_byte
pass
gl_luminance12_alpha12 texture with gl_rg and gl_float
pass
gl_luminance12_alpha12 texture with gl_rg and gl_int
pass
gl_luminance12_alpha12 texture with gl_rg and gl_short
pass
gl_luminance12_alpha12 texture with gl_rg and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_rg and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_rg and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_byte
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_float
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_int
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_short
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_byte
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_float
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_int
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_short
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_int
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_short
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance12_alpha4
104/104
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_byte
pass
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_float
pass
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_int
pass
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_short
pass
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_alpha and gl_byte
pass
gl_luminance12_alpha4 texture with gl_alpha and gl_float
pass
gl_luminance12_alpha4 texture with gl_alpha and gl_int
pass
gl_luminance12_alpha4 texture with gl_alpha and gl_short
pass
gl_luminance12_alpha4 texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_alpha and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_alpha and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_bgr and gl_byte
pass
gl_luminance12_alpha4 texture with gl_bgr and gl_float
pass
gl_luminance12_alpha4 texture with gl_bgr and gl_int
pass
gl_luminance12_alpha4 texture with gl_bgr and gl_short
pass
gl_luminance12_alpha4 texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_bgr and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_bgr and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_byte
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_float
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_int
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_short
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance12_alpha4 texture with gl_blue and gl_byte
pass
gl_luminance12_alpha4 texture with gl_blue and gl_float
pass
gl_luminance12_alpha4 texture with gl_blue and gl_int
pass
gl_luminance12_alpha4 texture with gl_blue and gl_short
pass
gl_luminance12_alpha4 texture with gl_blue and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_blue and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_blue and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_green and gl_byte
pass
gl_luminance12_alpha4 texture with gl_green and gl_float
pass
gl_luminance12_alpha4 texture with gl_green and gl_int
pass
gl_luminance12_alpha4 texture with gl_green and gl_short
pass
gl_luminance12_alpha4 texture with gl_green and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_green and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_green and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_luminance and gl_byte
pass
gl_luminance12_alpha4 texture with gl_luminance and gl_float
pass
gl_luminance12_alpha4 texture with gl_luminance and gl_int
pass
gl_luminance12_alpha4 texture with gl_luminance and gl_short
pass
gl_luminance12_alpha4 texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_luminance and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_luminance and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_byte
pass
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_float
pass
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_int
pass
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_short
pass
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_red and gl_byte
pass
gl_luminance12_alpha4 texture with gl_red and gl_float
pass
gl_luminance12_alpha4 texture with gl_red and gl_int
pass
gl_luminance12_alpha4 texture with gl_red and gl_short
pass
gl_luminance12_alpha4 texture with gl_red and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_red and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_red and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_rg and gl_byte
pass
gl_luminance12_alpha4 texture with gl_rg and gl_float
pass
gl_luminance12_alpha4 texture with gl_rg and gl_int
pass
gl_luminance12_alpha4 texture with gl_rg and gl_short
pass
gl_luminance12_alpha4 texture with gl_rg and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_rg and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_rg and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_byte
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_float
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_int
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_short
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_byte
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_float
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_int
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_short
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_int
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_short
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance16
104/104
gl_luminance16 texture with gl_abgr_ext and gl_byte
pass
gl_luminance16 texture with gl_abgr_ext and gl_float
pass
gl_luminance16 texture with gl_abgr_ext and gl_int
pass
gl_luminance16 texture with gl_abgr_ext and gl_short
pass
gl_luminance16 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance16 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance16 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance16 texture with gl_alpha and gl_byte
pass
gl_luminance16 texture with gl_alpha and gl_float
pass
gl_luminance16 texture with gl_alpha and gl_int
pass
gl_luminance16 texture with gl_alpha and gl_short
pass
gl_luminance16 texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance16 texture with gl_alpha and gl_unsigned_int
pass
gl_luminance16 texture with gl_alpha and gl_unsigned_short
pass
gl_luminance16 texture with gl_bgr and gl_byte
pass
gl_luminance16 texture with gl_bgr and gl_float
pass
gl_luminance16 texture with gl_bgr and gl_int
pass
gl_luminance16 texture with gl_bgr and gl_short
pass
gl_luminance16 texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance16 texture with gl_bgr and gl_unsigned_int
pass
gl_luminance16 texture with gl_bgr and gl_unsigned_short
pass
gl_luminance16 texture with gl_bgra and gl_byte
pass
gl_luminance16 texture with gl_bgra and gl_float
pass
gl_luminance16 texture with gl_bgra and gl_int
pass
gl_luminance16 texture with gl_bgra and gl_short
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_int
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_short
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance16 texture with gl_blue and gl_byte
pass
gl_luminance16 texture with gl_blue and gl_float
pass
gl_luminance16 texture with gl_blue and gl_int
pass
gl_luminance16 texture with gl_blue and gl_short
pass
gl_luminance16 texture with gl_blue and gl_unsigned_byte
pass
gl_luminance16 texture with gl_blue and gl_unsigned_int
pass
gl_luminance16 texture with gl_blue and gl_unsigned_short
pass
gl_luminance16 texture with gl_green and gl_byte
pass
gl_luminance16 texture with gl_green and gl_float
pass
gl_luminance16 texture with gl_green and gl_int
pass
gl_luminance16 texture with gl_green and gl_short
pass
gl_luminance16 texture with gl_green and gl_unsigned_byte
pass
gl_luminance16 texture with gl_green and gl_unsigned_int
pass
gl_luminance16 texture with gl_green and gl_unsigned_short
pass
gl_luminance16 texture with gl_luminance and gl_byte
pass
gl_luminance16 texture with gl_luminance and gl_float
pass
gl_luminance16 texture with gl_luminance and gl_int
pass
gl_luminance16 texture with gl_luminance and gl_short
pass
gl_luminance16 texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance16 texture with gl_luminance and gl_unsigned_int
pass
gl_luminance16 texture with gl_luminance and gl_unsigned_short
pass
gl_luminance16 texture with gl_luminance_alpha and gl_byte
pass
gl_luminance16 texture with gl_luminance_alpha and gl_float
pass
gl_luminance16 texture with gl_luminance_alpha and gl_int
pass
gl_luminance16 texture with gl_luminance_alpha and gl_short
pass
gl_luminance16 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance16 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance16 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance16 texture with gl_red and gl_byte
pass
gl_luminance16 texture with gl_red and gl_float
pass
gl_luminance16 texture with gl_red and gl_int
pass
gl_luminance16 texture with gl_red and gl_short
pass
gl_luminance16 texture with gl_red and gl_unsigned_byte
pass
gl_luminance16 texture with gl_red and gl_unsigned_int
pass
gl_luminance16 texture with gl_red and gl_unsigned_short
pass
gl_luminance16 texture with gl_rg and gl_byte
pass
gl_luminance16 texture with gl_rg and gl_float
pass
gl_luminance16 texture with gl_rg and gl_int
pass
gl_luminance16 texture with gl_rg and gl_short
pass
gl_luminance16 texture with gl_rg and gl_unsigned_byte
pass
gl_luminance16 texture with gl_rg and gl_unsigned_int
pass
gl_luminance16 texture with gl_rg and gl_unsigned_short
pass
gl_luminance16 texture with gl_rgb and gl_byte
pass
gl_luminance16 texture with gl_rgb and gl_float
pass
gl_luminance16 texture with gl_rgb and gl_int
pass
gl_luminance16 texture with gl_rgb and gl_short
pass
gl_luminance16 texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance16 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance16 texture with gl_rgb and gl_unsigned_int
pass
gl_luminance16 texture with gl_rgb and gl_unsigned_short
pass
gl_luminance16 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance16 texture with gl_rgba and gl_byte
pass
gl_luminance16 texture with gl_rgba and gl_float
pass
gl_luminance16 texture with gl_rgba and gl_int
pass
gl_luminance16 texture with gl_rgba and gl_short
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_int
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_short
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance16_alpha16
104/104
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_byte
pass
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_float
pass
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_int
pass
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_short
pass
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_alpha and gl_byte
pass
gl_luminance16_alpha16 texture with gl_alpha and gl_float
pass
gl_luminance16_alpha16 texture with gl_alpha and gl_int
pass
gl_luminance16_alpha16 texture with gl_alpha and gl_short
pass
gl_luminance16_alpha16 texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_alpha and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_alpha and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_bgr and gl_byte
pass
gl_luminance16_alpha16 texture with gl_bgr and gl_float
pass
gl_luminance16_alpha16 texture with gl_bgr and gl_int
pass
gl_luminance16_alpha16 texture with gl_bgr and gl_short
pass
gl_luminance16_alpha16 texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_bgr and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_bgr and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_byte
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_float
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_int
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_short
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance16_alpha16 texture with gl_blue and gl_byte
pass
gl_luminance16_alpha16 texture with gl_blue and gl_float
pass
gl_luminance16_alpha16 texture with gl_blue and gl_int
pass
gl_luminance16_alpha16 texture with gl_blue and gl_short
pass
gl_luminance16_alpha16 texture with gl_blue and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_blue and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_blue and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_green and gl_byte
pass
gl_luminance16_alpha16 texture with gl_green and gl_float
pass
gl_luminance16_alpha16 texture with gl_green and gl_int
pass
gl_luminance16_alpha16 texture with gl_green and gl_short
pass
gl_luminance16_alpha16 texture with gl_green and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_green and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_green and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_luminance and gl_byte
pass
gl_luminance16_alpha16 texture with gl_luminance and gl_float
pass
gl_luminance16_alpha16 texture with gl_luminance and gl_int
pass
gl_luminance16_alpha16 texture with gl_luminance and gl_short
pass
gl_luminance16_alpha16 texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_luminance and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_luminance and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_luminance_alpha and gl_byte
pass
gl_luminance16_alpha16 texture with gl_luminance_alpha and gl_float
pass
gl_luminance16_alpha16 texture with gl_luminance_alpha and gl_int
pass
gl_luminance16_alpha16 texture with gl_luminance_alpha and gl_short
pass
gl_luminance16_alpha16 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_red and gl_byte
pass
gl_luminance16_alpha16 texture with gl_red and gl_float
pass
gl_luminance16_alpha16 texture with gl_red and gl_int
pass
gl_luminance16_alpha16 texture with gl_red and gl_short
pass
gl_luminance16_alpha16 texture with gl_red and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_red and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_red and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_rg and gl_byte
pass
gl_luminance16_alpha16 texture with gl_rg and gl_float
pass
gl_luminance16_alpha16 texture with gl_rg and gl_int
pass
gl_luminance16_alpha16 texture with gl_rg and gl_short
pass
gl_luminance16_alpha16 texture with gl_rg and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_rg and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_rg and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_rgb and gl_byte
pass
gl_luminance16_alpha16 texture with gl_rgb and gl_float
pass
gl_luminance16_alpha16 texture with gl_rgb and gl_int
pass
gl_luminance16_alpha16 texture with gl_rgb and gl_short
pass
gl_luminance16_alpha16 texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance16_alpha16 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance16_alpha16 texture with gl_rgb and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_rgb and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance16_alpha16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance16_alpha16 texture with gl_rgba and gl_byte
pass
gl_luminance16_alpha16 texture with gl_rgba and gl_float
pass
gl_luminance16_alpha16 texture with gl_rgba and gl_int
pass
gl_luminance16_alpha16 texture with gl_rgba and gl_short
pass
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_int
pass
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_short
pass
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance4
104/104
gl_luminance4 texture with gl_abgr_ext and gl_byte
pass
gl_luminance4 texture with gl_abgr_ext and gl_float
pass
gl_luminance4 texture with gl_abgr_ext and gl_int
pass
gl_luminance4 texture with gl_abgr_ext and gl_short
pass
gl_luminance4 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance4 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance4 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance4 texture with gl_alpha and gl_byte
pass
gl_luminance4 texture with gl_alpha and gl_float
pass
gl_luminance4 texture with gl_alpha and gl_int
pass
gl_luminance4 texture with gl_alpha and gl_short
pass
gl_luminance4 texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance4 texture with gl_alpha and gl_unsigned_int
pass
gl_luminance4 texture with gl_alpha and gl_unsigned_short
pass
gl_luminance4 texture with gl_bgr and gl_byte
pass
gl_luminance4 texture with gl_bgr and gl_float
pass
gl_luminance4 texture with gl_bgr and gl_int
pass
gl_luminance4 texture with gl_bgr and gl_short
pass
gl_luminance4 texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance4 texture with gl_bgr and gl_unsigned_int
pass
gl_luminance4 texture with gl_bgr and gl_unsigned_short
pass
gl_luminance4 texture with gl_bgra and gl_byte
pass
gl_luminance4 texture with gl_bgra and gl_float
pass
gl_luminance4 texture with gl_bgra and gl_int
pass
gl_luminance4 texture with gl_bgra and gl_short
pass
gl_luminance4 texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance4 texture with gl_bgra and gl_unsigned_int
pass
gl_luminance4 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance4 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance4 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance4 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance4 texture with gl_bgra and gl_unsigned_short
pass
gl_luminance4 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance4 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance4 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance4 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance4 texture with gl_blue and gl_byte
pass
gl_luminance4 texture with gl_blue and gl_float
pass
gl_luminance4 texture with gl_blue and gl_int
pass
gl_luminance4 texture with gl_blue and gl_short
pass
gl_luminance4 texture with gl_blue and gl_unsigned_byte
pass
gl_luminance4 texture with gl_blue and gl_unsigned_int
pass
gl_luminance4 texture with gl_blue and gl_unsigned_short
pass
gl_luminance4 texture with gl_green and gl_byte
pass
gl_luminance4 texture with gl_green and gl_float
pass
gl_luminance4 texture with gl_green and gl_int
pass
gl_luminance4 texture with gl_green and gl_short
pass
gl_luminance4 texture with gl_green and gl_unsigned_byte
pass
gl_luminance4 texture with gl_green and gl_unsigned_int
pass
gl_luminance4 texture with gl_green and gl_unsigned_short
pass
gl_luminance4 texture with gl_luminance and gl_byte
pass
gl_luminance4 texture with gl_luminance and gl_float
pass
gl_luminance4 texture with gl_luminance and gl_int
pass
gl_luminance4 texture with gl_luminance and gl_short
pass
gl_luminance4 texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance4 texture with gl_luminance and gl_unsigned_int
pass
gl_luminance4 texture with gl_luminance and gl_unsigned_short
pass
gl_luminance4 texture with gl_luminance_alpha and gl_byte
pass
gl_luminance4 texture with gl_luminance_alpha and gl_float
pass
gl_luminance4 texture with gl_luminance_alpha and gl_int
pass
gl_luminance4 texture with gl_luminance_alpha and gl_short
pass
gl_luminance4 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance4 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance4 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance4 texture with gl_red and gl_byte
pass
gl_luminance4 texture with gl_red and gl_float
pass
gl_luminance4 texture with gl_red and gl_int
pass
gl_luminance4 texture with gl_red and gl_short
pass
gl_luminance4 texture with gl_red and gl_unsigned_byte
pass
gl_luminance4 texture with gl_red and gl_unsigned_int
pass
gl_luminance4 texture with gl_red and gl_unsigned_short
pass
gl_luminance4 texture with gl_rg and gl_byte
pass
gl_luminance4 texture with gl_rg and gl_float
pass
gl_luminance4 texture with gl_rg and gl_int
pass
gl_luminance4 texture with gl_rg and gl_short
pass
gl_luminance4 texture with gl_rg and gl_unsigned_byte
pass
gl_luminance4 texture with gl_rg and gl_unsigned_int
pass
gl_luminance4 texture with gl_rg and gl_unsigned_short
pass
gl_luminance4 texture with gl_rgb and gl_byte
pass
gl_luminance4 texture with gl_rgb and gl_float
pass
gl_luminance4 texture with gl_rgb and gl_int
pass
gl_luminance4 texture with gl_rgb and gl_short
pass
gl_luminance4 texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance4 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance4 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance4 texture with gl_rgb and gl_unsigned_int
pass
gl_luminance4 texture with gl_rgb and gl_unsigned_short
pass
gl_luminance4 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance4 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance4 texture with gl_rgba and gl_byte
pass
gl_luminance4 texture with gl_rgba and gl_float
pass
gl_luminance4 texture with gl_rgba and gl_int
pass
gl_luminance4 texture with gl_rgba and gl_short
pass
gl_luminance4 texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance4 texture with gl_rgba and gl_unsigned_int
pass
gl_luminance4 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance4 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance4 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance4 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance4 texture with gl_rgba and gl_unsigned_short
pass
gl_luminance4 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance4 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance4 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance4 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance4_alpha4
104/104
gl_luminance4_alpha4 texture with gl_abgr_ext and gl_byte
pass
gl_luminance4_alpha4 texture with gl_abgr_ext and gl_float
pass
gl_luminance4_alpha4 texture with gl_abgr_ext and gl_int
pass
gl_luminance4_alpha4 texture with gl_abgr_ext and gl_short
pass
gl_luminance4_alpha4 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance4_alpha4 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance4_alpha4 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance4_alpha4 texture with gl_alpha and gl_byte
pass
gl_luminance4_alpha4 texture with gl_alpha and gl_float
pass
gl_luminance4_alpha4 texture with gl_alpha and gl_int
pass
gl_luminance4_alpha4 texture with gl_alpha and gl_short
pass
gl_luminance4_alpha4 texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance4_alpha4 texture with gl_alpha and gl_unsigned_int
pass
gl_luminance4_alpha4 texture with gl_alpha and gl_unsigned_short
pass
gl_luminance4_alpha4 texture with gl_bgr and gl_byte
pass
gl_luminance4_alpha4 texture with gl_bgr and gl_float
pass
gl_luminance4_alpha4 texture with gl_bgr and gl_int
pass
gl_luminance4_alpha4 texture with gl_bgr and gl_short
pass
gl_luminance4_alpha4 texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance4_alpha4 texture with gl_bgr and gl_unsigned_int
pass
gl_luminance4_alpha4 texture with gl_bgr and gl_unsigned_short
pass
gl_luminance4_alpha4 texture with gl_bgra and gl_byte
pass
gl_luminance4_alpha4 texture with gl_bgra and gl_float
pass
gl_luminance4_alpha4 texture with gl_bgra and gl_int
pass
gl_luminance4_alpha4 texture with gl_bgra and gl_short
pass
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_int
pass
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_short
pass
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance4_alpha4 texture with gl_blue and gl_byte
pass
gl_luminance4_alpha4 texture with gl_blue and gl_float
pass
gl_luminance4_alpha4 texture with gl_blue and gl_int
pass
gl_luminance4_alpha4 texture with gl_blue and gl_short
pass
gl_luminance4_alpha4 texture with gl_blue and gl_unsigned_byte
pass
gl_luminance4_alpha4 texture with gl_blue and gl_unsigned_int
pass
gl_luminance4_alpha4 texture with gl_blue and gl_unsigned_short
pass
gl_luminance4_alpha4 texture with gl_green and gl_byte
pass
gl_luminance4_alpha4 texture with gl_green and gl_float
pass
gl_luminance4_alpha4 texture with gl_green and gl_int
pass
gl_luminance4_alpha4 texture with gl_green and gl_short
pass
gl_luminance4_alpha4 texture with gl_green and gl_unsigned_byte
pass
gl_luminance4_alpha4 texture with gl_green and gl_unsigned_int
pass
gl_luminance4_alpha4 texture with gl_green and gl_unsigned_short
pass
gl_luminance4_alpha4 texture with gl_luminance and gl_byte
pass
gl_luminance4_alpha4 texture with gl_luminance and gl_float
pass
gl_luminance4_alpha4 texture with gl_luminance and gl_int
pass
gl_luminance4_alpha4 texture with gl_luminance and gl_short
pass
gl_luminance4_alpha4 texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance4_alpha4 texture with gl_luminance and gl_unsigned_int
pass
gl_luminance4_alpha4 texture with gl_luminance and gl_unsigned_short
pass
gl_luminance4_alpha4 texture with gl_luminance_alpha and gl_byte
pass
gl_luminance4_alpha4 texture with gl_luminance_alpha and gl_float
pass
gl_luminance4_alpha4 texture with gl_luminance_alpha and gl_int
pass
gl_luminance4_alpha4 texture with gl_luminance_alpha and gl_short
pass
gl_luminance4_alpha4 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance4_alpha4 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance4_alpha4 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance4_alpha4 texture with gl_red and gl_byte
pass
gl_luminance4_alpha4 texture with gl_red and gl_float
pass
gl_luminance4_alpha4 texture with gl_red and gl_int
pass
gl_luminance4_alpha4 texture with gl_red and gl_short
pass
gl_luminance4_alpha4 texture with gl_red and gl_unsigned_byte
pass
gl_luminance4_alpha4 texture with gl_red and gl_unsigned_int
pass
gl_luminance4_alpha4 texture with gl_red and gl_unsigned_short
pass
gl_luminance4_alpha4 texture with gl_rg and gl_byte
pass
gl_luminance4_alpha4 texture with gl_rg and gl_float
pass
gl_luminance4_alpha4 texture with gl_rg and gl_int
pass
gl_luminance4_alpha4 texture with gl_rg and gl_short
pass
gl_luminance4_alpha4 texture with gl_rg and gl_unsigned_byte
pass
gl_luminance4_alpha4 texture with gl_rg and gl_unsigned_int
pass
gl_luminance4_alpha4 texture with gl_rg and gl_unsigned_short
pass
gl_luminance4_alpha4 texture with gl_rgb and gl_byte
pass
gl_luminance4_alpha4 texture with gl_rgb and gl_float
pass
gl_luminance4_alpha4 texture with gl_rgb and gl_int
pass
gl_luminance4_alpha4 texture with gl_rgb and gl_short
pass
gl_luminance4_alpha4 texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance4_alpha4 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance4_alpha4 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance4_alpha4 texture with gl_rgb and gl_unsigned_int
pass
gl_luminance4_alpha4 texture with gl_rgb and gl_unsigned_short
pass
gl_luminance4_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance4_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance4_alpha4 texture with gl_rgba and gl_byte
pass
gl_luminance4_alpha4 texture with gl_rgba and gl_float
pass
gl_luminance4_alpha4 texture with gl_rgba and gl_int
pass
gl_luminance4_alpha4 texture with gl_rgba and gl_short
pass
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_int
pass
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_short
pass
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance6_alpha2
104/104
gl_luminance6_alpha2 texture with gl_abgr_ext and gl_byte
pass
gl_luminance6_alpha2 texture with gl_abgr_ext and gl_float
pass
gl_luminance6_alpha2 texture with gl_abgr_ext and gl_int
pass
gl_luminance6_alpha2 texture with gl_abgr_ext and gl_short
pass
gl_luminance6_alpha2 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance6_alpha2 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance6_alpha2 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance6_alpha2 texture with gl_alpha and gl_byte
pass
gl_luminance6_alpha2 texture with gl_alpha and gl_float
pass
gl_luminance6_alpha2 texture with gl_alpha and gl_int
pass
gl_luminance6_alpha2 texture with gl_alpha and gl_short
pass
gl_luminance6_alpha2 texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance6_alpha2 texture with gl_alpha and gl_unsigned_int
pass
gl_luminance6_alpha2 texture with gl_alpha and gl_unsigned_short
pass
gl_luminance6_alpha2 texture with gl_bgr and gl_byte
pass
gl_luminance6_alpha2 texture with gl_bgr and gl_float
pass
gl_luminance6_alpha2 texture with gl_bgr and gl_int
pass
gl_luminance6_alpha2 texture with gl_bgr and gl_short
pass
gl_luminance6_alpha2 texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance6_alpha2 texture with gl_bgr and gl_unsigned_int
pass
gl_luminance6_alpha2 texture with gl_bgr and gl_unsigned_short
pass
gl_luminance6_alpha2 texture with gl_bgra and gl_byte
pass
gl_luminance6_alpha2 texture with gl_bgra and gl_float
pass
gl_luminance6_alpha2 texture with gl_bgra and gl_int
pass
gl_luminance6_alpha2 texture with gl_bgra and gl_short
pass
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_int
pass
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_short
pass
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance6_alpha2 texture with gl_blue and gl_byte
pass
gl_luminance6_alpha2 texture with gl_blue and gl_float
pass
gl_luminance6_alpha2 texture with gl_blue and gl_int
pass
gl_luminance6_alpha2 texture with gl_blue and gl_short
pass
gl_luminance6_alpha2 texture with gl_blue and gl_unsigned_byte
pass
gl_luminance6_alpha2 texture with gl_blue and gl_unsigned_int
pass
gl_luminance6_alpha2 texture with gl_blue and gl_unsigned_short
pass
gl_luminance6_alpha2 texture with gl_green and gl_byte
pass
gl_luminance6_alpha2 texture with gl_green and gl_float
pass
gl_luminance6_alpha2 texture with gl_green and gl_int
pass
gl_luminance6_alpha2 texture with gl_green and gl_short
pass
gl_luminance6_alpha2 texture with gl_green and gl_unsigned_byte
pass
gl_luminance6_alpha2 texture with gl_green and gl_unsigned_int
pass
gl_luminance6_alpha2 texture with gl_green and gl_unsigned_short
pass
gl_luminance6_alpha2 texture with gl_luminance and gl_byte
pass
gl_luminance6_alpha2 texture with gl_luminance and gl_float
pass
gl_luminance6_alpha2 texture with gl_luminance and gl_int
pass
gl_luminance6_alpha2 texture with gl_luminance and gl_short
pass
gl_luminance6_alpha2 texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance6_alpha2 texture with gl_luminance and gl_unsigned_int
pass
gl_luminance6_alpha2 texture with gl_luminance and gl_unsigned_short
pass
gl_luminance6_alpha2 texture with gl_luminance_alpha and gl_byte
pass
gl_luminance6_alpha2 texture with gl_luminance_alpha and gl_float
pass
gl_luminance6_alpha2 texture with gl_luminance_alpha and gl_int
pass
gl_luminance6_alpha2 texture with gl_luminance_alpha and gl_short
pass
gl_luminance6_alpha2 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance6_alpha2 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance6_alpha2 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance6_alpha2 texture with gl_red and gl_byte
pass
gl_luminance6_alpha2 texture with gl_red and gl_float
pass
gl_luminance6_alpha2 texture with gl_red and gl_int
pass
gl_luminance6_alpha2 texture with gl_red and gl_short
pass
gl_luminance6_alpha2 texture with gl_red and gl_unsigned_byte
pass
gl_luminance6_alpha2 texture with gl_red and gl_unsigned_int
pass
gl_luminance6_alpha2 texture with gl_red and gl_unsigned_short
pass
gl_luminance6_alpha2 texture with gl_rg and gl_byte
pass
gl_luminance6_alpha2 texture with gl_rg and gl_float
pass
gl_luminance6_alpha2 texture with gl_rg and gl_int
pass
gl_luminance6_alpha2 texture with gl_rg and gl_short
pass
gl_luminance6_alpha2 texture with gl_rg and gl_unsigned_byte
pass
gl_luminance6_alpha2 texture with gl_rg and gl_unsigned_int
pass
gl_luminance6_alpha2 texture with gl_rg and gl_unsigned_short
pass
gl_luminance6_alpha2 texture with gl_rgb and gl_byte
pass
gl_luminance6_alpha2 texture with gl_rgb and gl_float
pass
gl_luminance6_alpha2 texture with gl_rgb and gl_int
pass
gl_luminance6_alpha2 texture with gl_rgb and gl_short
pass
gl_luminance6_alpha2 texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance6_alpha2 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance6_alpha2 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance6_alpha2 texture with gl_rgb and gl_unsigned_int
pass
gl_luminance6_alpha2 texture with gl_rgb and gl_unsigned_short
pass
gl_luminance6_alpha2 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance6_alpha2 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance6_alpha2 texture with gl_rgba and gl_byte
pass
gl_luminance6_alpha2 texture with gl_rgba and gl_float
pass
gl_luminance6_alpha2 texture with gl_rgba and gl_int
pass
gl_luminance6_alpha2 texture with gl_rgba and gl_short
pass
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_int
pass
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_short
pass
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance8
104/104
gl_luminance8 texture with gl_abgr_ext and gl_byte
pass
gl_luminance8 texture with gl_abgr_ext and gl_float
pass
gl_luminance8 texture with gl_abgr_ext and gl_int
pass
gl_luminance8 texture with gl_abgr_ext and gl_short
pass
gl_luminance8 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance8 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance8 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance8 texture with gl_alpha and gl_byte
pass
gl_luminance8 texture with gl_alpha and gl_float
pass
gl_luminance8 texture with gl_alpha and gl_int
pass
gl_luminance8 texture with gl_alpha and gl_short
pass
gl_luminance8 texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance8 texture with gl_alpha and gl_unsigned_int
pass
gl_luminance8 texture with gl_alpha and gl_unsigned_short
pass
gl_luminance8 texture with gl_bgr and gl_byte
pass
gl_luminance8 texture with gl_bgr and gl_float
pass
gl_luminance8 texture with gl_bgr and gl_int
pass
gl_luminance8 texture with gl_bgr and gl_short
pass
gl_luminance8 texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance8 texture with gl_bgr and gl_unsigned_int
pass
gl_luminance8 texture with gl_bgr and gl_unsigned_short
pass
gl_luminance8 texture with gl_bgra and gl_byte
pass
gl_luminance8 texture with gl_bgra and gl_float
pass
gl_luminance8 texture with gl_bgra and gl_int
pass
gl_luminance8 texture with gl_bgra and gl_short
pass
gl_luminance8 texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance8 texture with gl_bgra and gl_unsigned_int
pass
gl_luminance8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance8 texture with gl_bgra and gl_unsigned_short
pass
gl_luminance8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance8 texture with gl_blue and gl_byte
pass
gl_luminance8 texture with gl_blue and gl_float
pass
gl_luminance8 texture with gl_blue and gl_int
pass
gl_luminance8 texture with gl_blue and gl_short
pass
gl_luminance8 texture with gl_blue and gl_unsigned_byte
pass
gl_luminance8 texture with gl_blue and gl_unsigned_int
pass
gl_luminance8 texture with gl_blue and gl_unsigned_short
pass
gl_luminance8 texture with gl_green and gl_byte
pass
gl_luminance8 texture with gl_green and gl_float
pass
gl_luminance8 texture with gl_green and gl_int
pass
gl_luminance8 texture with gl_green and gl_short
pass
gl_luminance8 texture with gl_green and gl_unsigned_byte
pass
gl_luminance8 texture with gl_green and gl_unsigned_int
pass
gl_luminance8 texture with gl_green and gl_unsigned_short
pass
gl_luminance8 texture with gl_luminance and gl_byte
pass
gl_luminance8 texture with gl_luminance and gl_float
pass
gl_luminance8 texture with gl_luminance and gl_int
pass
gl_luminance8 texture with gl_luminance and gl_short
pass
gl_luminance8 texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance8 texture with gl_luminance and gl_unsigned_int
pass
gl_luminance8 texture with gl_luminance and gl_unsigned_short
pass
gl_luminance8 texture with gl_luminance_alpha and gl_byte
pass
gl_luminance8 texture with gl_luminance_alpha and gl_float
pass
gl_luminance8 texture with gl_luminance_alpha and gl_int
pass
gl_luminance8 texture with gl_luminance_alpha and gl_short
pass
gl_luminance8 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance8 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance8 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance8 texture with gl_red and gl_byte
pass
gl_luminance8 texture with gl_red and gl_float
pass
gl_luminance8 texture with gl_red and gl_int
pass
gl_luminance8 texture with gl_red and gl_short
pass
gl_luminance8 texture with gl_red and gl_unsigned_byte
pass
gl_luminance8 texture with gl_red and gl_unsigned_int
pass
gl_luminance8 texture with gl_red and gl_unsigned_short
pass
gl_luminance8 texture with gl_rg and gl_byte
pass
gl_luminance8 texture with gl_rg and gl_float
pass
gl_luminance8 texture with gl_rg and gl_int
pass
gl_luminance8 texture with gl_rg and gl_short
pass
gl_luminance8 texture with gl_rg and gl_unsigned_byte
pass
gl_luminance8 texture with gl_rg and gl_unsigned_int
pass
gl_luminance8 texture with gl_rg and gl_unsigned_short
pass
gl_luminance8 texture with gl_rgb and gl_byte
pass
gl_luminance8 texture with gl_rgb and gl_float
pass
gl_luminance8 texture with gl_rgb and gl_int
pass
gl_luminance8 texture with gl_rgb and gl_short
pass
gl_luminance8 texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance8 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance8 texture with gl_rgb and gl_unsigned_int
pass
gl_luminance8 texture with gl_rgb and gl_unsigned_short
pass
gl_luminance8 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance8 texture with gl_rgba and gl_byte
pass
gl_luminance8 texture with gl_rgba and gl_float
pass
gl_luminance8 texture with gl_rgba and gl_int
pass
gl_luminance8 texture with gl_rgba and gl_short
pass
gl_luminance8 texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance8 texture with gl_rgba and gl_unsigned_int
pass
gl_luminance8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance8 texture with gl_rgba and gl_unsigned_short
pass
gl_luminance8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance8_alpha8
104/104
gl_luminance8_alpha8 texture with gl_abgr_ext and gl_byte
pass
gl_luminance8_alpha8 texture with gl_abgr_ext and gl_float
pass
gl_luminance8_alpha8 texture with gl_abgr_ext and gl_int
pass
gl_luminance8_alpha8 texture with gl_abgr_ext and gl_short
pass
gl_luminance8_alpha8 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance8_alpha8 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance8_alpha8 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance8_alpha8 texture with gl_alpha and gl_byte
pass
gl_luminance8_alpha8 texture with gl_alpha and gl_float
pass
gl_luminance8_alpha8 texture with gl_alpha and gl_int
pass
gl_luminance8_alpha8 texture with gl_alpha and gl_short
pass
gl_luminance8_alpha8 texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance8_alpha8 texture with gl_alpha and gl_unsigned_int
pass
gl_luminance8_alpha8 texture with gl_alpha and gl_unsigned_short
pass
gl_luminance8_alpha8 texture with gl_bgr and gl_byte
pass
gl_luminance8_alpha8 texture with gl_bgr and gl_float
pass
gl_luminance8_alpha8 texture with gl_bgr and gl_int
pass
gl_luminance8_alpha8 texture with gl_bgr and gl_short
pass
gl_luminance8_alpha8 texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance8_alpha8 texture with gl_bgr and gl_unsigned_int
pass
gl_luminance8_alpha8 texture with gl_bgr and gl_unsigned_short
pass
gl_luminance8_alpha8 texture with gl_bgra and gl_byte
pass
gl_luminance8_alpha8 texture with gl_bgra and gl_float
pass
gl_luminance8_alpha8 texture with gl_bgra and gl_int
pass
gl_luminance8_alpha8 texture with gl_bgra and gl_short
pass
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_int
pass
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_short
pass
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance8_alpha8 texture with gl_blue and gl_byte
pass
gl_luminance8_alpha8 texture with gl_blue and gl_float
pass
gl_luminance8_alpha8 texture with gl_blue and gl_int
pass
gl_luminance8_alpha8 texture with gl_blue and gl_short
pass
gl_luminance8_alpha8 texture with gl_blue and gl_unsigned_byte
pass
gl_luminance8_alpha8 texture with gl_blue and gl_unsigned_int
pass
gl_luminance8_alpha8 texture with gl_blue and gl_unsigned_short
pass
gl_luminance8_alpha8 texture with gl_green and gl_byte
pass
gl_luminance8_alpha8 texture with gl_green and gl_float
pass
gl_luminance8_alpha8 texture with gl_green and gl_int
pass
gl_luminance8_alpha8 texture with gl_green and gl_short
pass
gl_luminance8_alpha8 texture with gl_green and gl_unsigned_byte
pass
gl_luminance8_alpha8 texture with gl_green and gl_unsigned_int
pass
gl_luminance8_alpha8 texture with gl_green and gl_unsigned_short
pass
gl_luminance8_alpha8 texture with gl_luminance and gl_byte
pass
gl_luminance8_alpha8 texture with gl_luminance and gl_float
pass
gl_luminance8_alpha8 texture with gl_luminance and gl_int
pass
gl_luminance8_alpha8 texture with gl_luminance and gl_short
pass
gl_luminance8_alpha8 texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance8_alpha8 texture with gl_luminance and gl_unsigned_int
pass
gl_luminance8_alpha8 texture with gl_luminance and gl_unsigned_short
pass
gl_luminance8_alpha8 texture with gl_luminance_alpha and gl_byte
pass
gl_luminance8_alpha8 texture with gl_luminance_alpha and gl_float
pass
gl_luminance8_alpha8 texture with gl_luminance_alpha and gl_int
pass
gl_luminance8_alpha8 texture with gl_luminance_alpha and gl_short
pass
gl_luminance8_alpha8 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance8_alpha8 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance8_alpha8 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance8_alpha8 texture with gl_red and gl_byte
pass
gl_luminance8_alpha8 texture with gl_red and gl_float
pass
gl_luminance8_alpha8 texture with gl_red and gl_int
pass
gl_luminance8_alpha8 texture with gl_red and gl_short
pass
gl_luminance8_alpha8 texture with gl_red and gl_unsigned_byte
pass
gl_luminance8_alpha8 texture with gl_red and gl_unsigned_int
pass
gl_luminance8_alpha8 texture with gl_red and gl_unsigned_short
pass
gl_luminance8_alpha8 texture with gl_rg and gl_byte
pass
gl_luminance8_alpha8 texture with gl_rg and gl_float
pass
gl_luminance8_alpha8 texture with gl_rg and gl_int
pass
gl_luminance8_alpha8 texture with gl_rg and gl_short
pass
gl_luminance8_alpha8 texture with gl_rg and gl_unsigned_byte
pass
gl_luminance8_alpha8 texture with gl_rg and gl_unsigned_int
pass
gl_luminance8_alpha8 texture with gl_rg and gl_unsigned_short
pass
gl_luminance8_alpha8 texture with gl_rgb and gl_byte
pass
gl_luminance8_alpha8 texture with gl_rgb and gl_float
pass
gl_luminance8_alpha8 texture with gl_rgb and gl_int
pass
gl_luminance8_alpha8 texture with gl_rgb and gl_short
pass
gl_luminance8_alpha8 texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance8_alpha8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance8_alpha8 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance8_alpha8 texture with gl_rgb and gl_unsigned_int
pass
gl_luminance8_alpha8 texture with gl_rgb and gl_unsigned_short
pass
gl_luminance8_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance8_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance8_alpha8 texture with gl_rgba and gl_byte
pass
gl_luminance8_alpha8 texture with gl_rgba and gl_float
pass
gl_luminance8_alpha8 texture with gl_rgba and gl_int
pass
gl_luminance8_alpha8 texture with gl_rgba and gl_short
pass
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_int
pass
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_short
pass
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance
104/104
gl_luminance texture with gl_abgr_ext and gl_byte
pass
gl_luminance texture with gl_abgr_ext and gl_float
pass
gl_luminance texture with gl_abgr_ext and gl_int
pass
gl_luminance texture with gl_abgr_ext and gl_short
pass
gl_luminance texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance texture with gl_alpha and gl_byte
pass
gl_luminance texture with gl_alpha and gl_float
pass
gl_luminance texture with gl_alpha and gl_int
pass
gl_luminance texture with gl_alpha and gl_short
pass
gl_luminance texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance texture with gl_alpha and gl_unsigned_int
pass
gl_luminance texture with gl_alpha and gl_unsigned_short
pass
gl_luminance texture with gl_bgr and gl_byte
pass
gl_luminance texture with gl_bgr and gl_float
pass
gl_luminance texture with gl_bgr and gl_int
pass
gl_luminance texture with gl_bgr and gl_short
pass
gl_luminance texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance texture with gl_bgr and gl_unsigned_int
pass
gl_luminance texture with gl_bgr and gl_unsigned_short
pass
gl_luminance texture with gl_bgra and gl_byte
pass
gl_luminance texture with gl_bgra and gl_float
pass
gl_luminance texture with gl_bgra and gl_int
pass
gl_luminance texture with gl_bgra and gl_short
pass
gl_luminance texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance texture with gl_bgra and gl_unsigned_int
pass
gl_luminance texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance texture with gl_bgra and gl_unsigned_short
pass
gl_luminance texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance texture with gl_blue and gl_byte
pass
gl_luminance texture with gl_blue and gl_float
pass
gl_luminance texture with gl_blue and gl_int
pass
gl_luminance texture with gl_blue and gl_short
pass
gl_luminance texture with gl_blue and gl_unsigned_byte
pass
gl_luminance texture with gl_blue and gl_unsigned_int
pass
gl_luminance texture with gl_blue and gl_unsigned_short
pass
gl_luminance texture with gl_green and gl_byte
pass
gl_luminance texture with gl_green and gl_float
pass
gl_luminance texture with gl_green and gl_int
pass
gl_luminance texture with gl_green and gl_short
pass
gl_luminance texture with gl_green and gl_unsigned_byte
pass
gl_luminance texture with gl_green and gl_unsigned_int
pass
gl_luminance texture with gl_green and gl_unsigned_short
pass
gl_luminance texture with gl_luminance and gl_byte
pass
gl_luminance texture with gl_luminance and gl_float
pass
gl_luminance texture with gl_luminance and gl_int
pass
gl_luminance texture with gl_luminance and gl_short
pass
gl_luminance texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance texture with gl_luminance and gl_unsigned_int
pass
gl_luminance texture with gl_luminance and gl_unsigned_short
pass
gl_luminance texture with gl_luminance_alpha and gl_byte
pass
gl_luminance texture with gl_luminance_alpha and gl_float
pass
gl_luminance texture with gl_luminance_alpha and gl_int
pass
gl_luminance texture with gl_luminance_alpha and gl_short
pass
gl_luminance texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance texture with gl_red and gl_byte
pass
gl_luminance texture with gl_red and gl_float
pass
gl_luminance texture with gl_red and gl_int
pass
gl_luminance texture with gl_red and gl_short
pass
gl_luminance texture with gl_red and gl_unsigned_byte
pass
gl_luminance texture with gl_red and gl_unsigned_int
pass
gl_luminance texture with gl_red and gl_unsigned_short
pass
gl_luminance texture with gl_rg and gl_byte
pass
gl_luminance texture with gl_rg and gl_float
pass
gl_luminance texture with gl_rg and gl_int
pass
gl_luminance texture with gl_rg and gl_short
pass
gl_luminance texture with gl_rg and gl_unsigned_byte
pass
gl_luminance texture with gl_rg and gl_unsigned_int
pass
gl_luminance texture with gl_rg and gl_unsigned_short
pass
gl_luminance texture with gl_rgb and gl_byte
pass
gl_luminance texture with gl_rgb and gl_float
pass
gl_luminance texture with gl_rgb and gl_int
pass
gl_luminance texture with gl_rgb and gl_short
pass
gl_luminance texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance texture with gl_rgb and gl_unsigned_int
pass
gl_luminance texture with gl_rgb and gl_unsigned_short
pass
gl_luminance texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance texture with gl_rgba and gl_byte
pass
gl_luminance texture with gl_rgba and gl_float
pass
gl_luminance texture with gl_rgba and gl_int
pass
gl_luminance texture with gl_rgba and gl_short
pass
gl_luminance texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance texture with gl_rgba and gl_unsigned_int
pass
gl_luminance texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance texture with gl_rgba and gl_unsigned_short
pass
gl_luminance texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_luminance_alpha
104/104
gl_luminance_alpha texture with gl_abgr_ext and gl_byte
pass
gl_luminance_alpha texture with gl_abgr_ext and gl_float
pass
gl_luminance_alpha texture with gl_abgr_ext and gl_int
pass
gl_luminance_alpha texture with gl_abgr_ext and gl_short
pass
gl_luminance_alpha texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_luminance_alpha texture with gl_abgr_ext and gl_unsigned_int
pass
gl_luminance_alpha texture with gl_abgr_ext and gl_unsigned_short
pass
gl_luminance_alpha texture with gl_alpha and gl_byte
pass
gl_luminance_alpha texture with gl_alpha and gl_float
pass
gl_luminance_alpha texture with gl_alpha and gl_int
pass
gl_luminance_alpha texture with gl_alpha and gl_short
pass
gl_luminance_alpha texture with gl_alpha and gl_unsigned_byte
pass
gl_luminance_alpha texture with gl_alpha and gl_unsigned_int
pass
gl_luminance_alpha texture with gl_alpha and gl_unsigned_short
pass
gl_luminance_alpha texture with gl_bgr and gl_byte
pass
gl_luminance_alpha texture with gl_bgr and gl_float
pass
gl_luminance_alpha texture with gl_bgr and gl_int
pass
gl_luminance_alpha texture with gl_bgr and gl_short
pass
gl_luminance_alpha texture with gl_bgr and gl_unsigned_byte
pass
gl_luminance_alpha texture with gl_bgr and gl_unsigned_int
pass
gl_luminance_alpha texture with gl_bgr and gl_unsigned_short
pass
gl_luminance_alpha texture with gl_bgra and gl_byte
pass
gl_luminance_alpha texture with gl_bgra and gl_float
pass
gl_luminance_alpha texture with gl_bgra and gl_int
pass
gl_luminance_alpha texture with gl_bgra and gl_short
pass
gl_luminance_alpha texture with gl_bgra and gl_unsigned_byte
pass
gl_luminance_alpha texture with gl_bgra and gl_unsigned_int
pass
gl_luminance_alpha texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_luminance_alpha texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance_alpha texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_luminance_alpha texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance_alpha texture with gl_bgra and gl_unsigned_short
pass
gl_luminance_alpha texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance_alpha texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_luminance_alpha texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance_alpha texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_luminance_alpha texture with gl_blue and gl_byte
pass
gl_luminance_alpha texture with gl_blue and gl_float
pass
gl_luminance_alpha texture with gl_blue and gl_int
pass
gl_luminance_alpha texture with gl_blue and gl_short
pass
gl_luminance_alpha texture with gl_blue and gl_unsigned_byte
pass
gl_luminance_alpha texture with gl_blue and gl_unsigned_int
pass
gl_luminance_alpha texture with gl_blue and gl_unsigned_short
pass
gl_luminance_alpha texture with gl_green and gl_byte
pass
gl_luminance_alpha texture with gl_green and gl_float
pass
gl_luminance_alpha texture with gl_green and gl_int
pass
gl_luminance_alpha texture with gl_green and gl_short
pass
gl_luminance_alpha texture with gl_green and gl_unsigned_byte
pass
gl_luminance_alpha texture with gl_green and gl_unsigned_int
pass
gl_luminance_alpha texture with gl_green and gl_unsigned_short
pass
gl_luminance_alpha texture with gl_luminance and gl_byte
pass
gl_luminance_alpha texture with gl_luminance and gl_float
pass
gl_luminance_alpha texture with gl_luminance and gl_int
pass
gl_luminance_alpha texture with gl_luminance and gl_short
pass
gl_luminance_alpha texture with gl_luminance and gl_unsigned_byte
pass
gl_luminance_alpha texture with gl_luminance and gl_unsigned_int
pass
gl_luminance_alpha texture with gl_luminance and gl_unsigned_short
pass
gl_luminance_alpha texture with gl_luminance_alpha and gl_byte
pass
gl_luminance_alpha texture with gl_luminance_alpha and gl_float
pass
gl_luminance_alpha texture with gl_luminance_alpha and gl_int
pass
gl_luminance_alpha texture with gl_luminance_alpha and gl_short
pass
gl_luminance_alpha texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_luminance_alpha texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_luminance_alpha texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_luminance_alpha texture with gl_red and gl_byte
pass
gl_luminance_alpha texture with gl_red and gl_float
pass
gl_luminance_alpha texture with gl_red and gl_int
pass
gl_luminance_alpha texture with gl_red and gl_short
pass
gl_luminance_alpha texture with gl_red and gl_unsigned_byte
pass
gl_luminance_alpha texture with gl_red and gl_unsigned_int
pass
gl_luminance_alpha texture with gl_red and gl_unsigned_short
pass
gl_luminance_alpha texture with gl_rg and gl_byte
pass
gl_luminance_alpha texture with gl_rg and gl_float
pass
gl_luminance_alpha texture with gl_rg and gl_int
pass
gl_luminance_alpha texture with gl_rg and gl_short
pass
gl_luminance_alpha texture with gl_rg and gl_unsigned_byte
pass
gl_luminance_alpha texture with gl_rg and gl_unsigned_int
pass
gl_luminance_alpha texture with gl_rg and gl_unsigned_short
pass
gl_luminance_alpha texture with gl_rgb and gl_byte
pass
gl_luminance_alpha texture with gl_rgb and gl_float
pass
gl_luminance_alpha texture with gl_rgb and gl_int
pass
gl_luminance_alpha texture with gl_rgb and gl_short
pass
gl_luminance_alpha texture with gl_rgb and gl_unsigned_byte
pass
gl_luminance_alpha texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_luminance_alpha texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_luminance_alpha texture with gl_rgb and gl_unsigned_int
pass
gl_luminance_alpha texture with gl_rgb and gl_unsigned_short
pass
gl_luminance_alpha texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_luminance_alpha texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_luminance_alpha texture with gl_rgba and gl_byte
pass
gl_luminance_alpha texture with gl_rgba and gl_float
pass
gl_luminance_alpha texture with gl_rgba and gl_int
pass
gl_luminance_alpha texture with gl_rgba and gl_short
pass
gl_luminance_alpha texture with gl_rgba and gl_unsigned_byte
pass
gl_luminance_alpha texture with gl_rgba and gl_unsigned_int
pass
gl_luminance_alpha texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_luminance_alpha texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_luminance_alpha texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_luminance_alpha texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_luminance_alpha texture with gl_rgba and gl_unsigned_short
pass
gl_luminance_alpha texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_luminance_alpha texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_luminance_alpha texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_luminance_alpha texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_r11f_g11f_b10f
104/104
gl_r11f_g11f_b10f texture with gl_abgr_ext and gl_byte
pass
gl_r11f_g11f_b10f texture with gl_abgr_ext and gl_float
pass
gl_r11f_g11f_b10f texture with gl_abgr_ext and gl_int
pass
gl_r11f_g11f_b10f texture with gl_abgr_ext and gl_short
pass
gl_r11f_g11f_b10f texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_r11f_g11f_b10f texture with gl_abgr_ext and gl_unsigned_int
pass
gl_r11f_g11f_b10f texture with gl_abgr_ext and gl_unsigned_short
pass
gl_r11f_g11f_b10f texture with gl_alpha and gl_byte
pass
gl_r11f_g11f_b10f texture with gl_alpha and gl_float
pass
gl_r11f_g11f_b10f texture with gl_alpha and gl_int
pass
gl_r11f_g11f_b10f texture with gl_alpha and gl_short
pass
gl_r11f_g11f_b10f texture with gl_alpha and gl_unsigned_byte
pass
gl_r11f_g11f_b10f texture with gl_alpha and gl_unsigned_int
pass
gl_r11f_g11f_b10f texture with gl_alpha and gl_unsigned_short
pass
gl_r11f_g11f_b10f texture with gl_bgr and gl_byte
pass
gl_r11f_g11f_b10f texture with gl_bgr and gl_float
pass
gl_r11f_g11f_b10f texture with gl_bgr and gl_int
pass
gl_r11f_g11f_b10f texture with gl_bgr and gl_short
pass
gl_r11f_g11f_b10f texture with gl_bgr and gl_unsigned_byte
pass
gl_r11f_g11f_b10f texture with gl_bgr and gl_unsigned_int
pass
gl_r11f_g11f_b10f texture with gl_bgr and gl_unsigned_short
pass
gl_r11f_g11f_b10f texture with gl_bgra and gl_byte
pass
gl_r11f_g11f_b10f texture with gl_bgra and gl_float
pass
gl_r11f_g11f_b10f texture with gl_bgra and gl_int
pass
gl_r11f_g11f_b10f texture with gl_bgra and gl_short
pass
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_byte
pass
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_int
pass
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_short
pass
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_r11f_g11f_b10f texture with gl_blue and gl_byte
pass
gl_r11f_g11f_b10f texture with gl_blue and gl_float
pass
gl_r11f_g11f_b10f texture with gl_blue and gl_int
pass
gl_r11f_g11f_b10f texture with gl_blue and gl_short
pass
gl_r11f_g11f_b10f texture with gl_blue and gl_unsigned_byte
pass
gl_r11f_g11f_b10f texture with gl_blue and gl_unsigned_int
pass
gl_r11f_g11f_b10f texture with gl_blue and gl_unsigned_short
pass
gl_r11f_g11f_b10f texture with gl_green and gl_byte
pass
gl_r11f_g11f_b10f texture with gl_green and gl_float
pass
gl_r11f_g11f_b10f texture with gl_green and gl_int
pass
gl_r11f_g11f_b10f texture with gl_green and gl_short
pass
gl_r11f_g11f_b10f texture with gl_green and gl_unsigned_byte
pass
gl_r11f_g11f_b10f texture with gl_green and gl_unsigned_int
pass
gl_r11f_g11f_b10f texture with gl_green and gl_unsigned_short
pass
gl_r11f_g11f_b10f texture with gl_luminance and gl_byte
pass
gl_r11f_g11f_b10f texture with gl_luminance and gl_float
pass
gl_r11f_g11f_b10f texture with gl_luminance and gl_int
pass
gl_r11f_g11f_b10f texture with gl_luminance and gl_short
pass
gl_r11f_g11f_b10f texture with gl_luminance and gl_unsigned_byte
pass
gl_r11f_g11f_b10f texture with gl_luminance and gl_unsigned_int
pass
gl_r11f_g11f_b10f texture with gl_luminance and gl_unsigned_short
pass
gl_r11f_g11f_b10f texture with gl_luminance_alpha and gl_byte
pass
gl_r11f_g11f_b10f texture with gl_luminance_alpha and gl_float
pass
gl_r11f_g11f_b10f texture with gl_luminance_alpha and gl_int
pass
gl_r11f_g11f_b10f texture with gl_luminance_alpha and gl_short
pass
gl_r11f_g11f_b10f texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_r11f_g11f_b10f texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_r11f_g11f_b10f texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_r11f_g11f_b10f texture with gl_red and gl_byte
pass
gl_r11f_g11f_b10f texture with gl_red and gl_float
pass
gl_r11f_g11f_b10f texture with gl_red and gl_int
pass
gl_r11f_g11f_b10f texture with gl_red and gl_short
pass
gl_r11f_g11f_b10f texture with gl_red and gl_unsigned_byte
pass
gl_r11f_g11f_b10f texture with gl_red and gl_unsigned_int
pass
gl_r11f_g11f_b10f texture with gl_red and gl_unsigned_short
pass
gl_r11f_g11f_b10f texture with gl_rg and gl_byte
pass
gl_r11f_g11f_b10f texture with gl_rg and gl_float
pass
gl_r11f_g11f_b10f texture with gl_rg and gl_int
pass
gl_r11f_g11f_b10f texture with gl_rg and gl_short
pass
gl_r11f_g11f_b10f texture with gl_rg and gl_unsigned_byte
pass
gl_r11f_g11f_b10f texture with gl_rg and gl_unsigned_int
pass
gl_r11f_g11f_b10f texture with gl_rg and gl_unsigned_short
pass
gl_r11f_g11f_b10f texture with gl_rgb and gl_byte
pass
gl_r11f_g11f_b10f texture with gl_rgb and gl_float
pass
gl_r11f_g11f_b10f texture with gl_rgb and gl_int
pass
gl_r11f_g11f_b10f texture with gl_rgb and gl_short
pass
gl_r11f_g11f_b10f texture with gl_rgb and gl_unsigned_byte
pass
gl_r11f_g11f_b10f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_r11f_g11f_b10f texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_r11f_g11f_b10f texture with gl_rgb and gl_unsigned_int
pass
gl_r11f_g11f_b10f texture with gl_rgb and gl_unsigned_short
pass
gl_r11f_g11f_b10f texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_r11f_g11f_b10f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_r11f_g11f_b10f texture with gl_rgba and gl_byte
pass
gl_r11f_g11f_b10f texture with gl_rgba and gl_float
pass
gl_r11f_g11f_b10f texture with gl_rgba and gl_int
pass
gl_r11f_g11f_b10f texture with gl_rgba and gl_short
pass
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_byte
pass
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_int
pass
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_short
pass
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_r16
104/104
gl_r16 texture with gl_abgr_ext and gl_byte
pass
gl_r16 texture with gl_abgr_ext and gl_float
pass
gl_r16 texture with gl_abgr_ext and gl_int
pass
gl_r16 texture with gl_abgr_ext and gl_short
pass
gl_r16 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_r16 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_r16 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_r16 texture with gl_alpha and gl_byte
pass
gl_r16 texture with gl_alpha and gl_float
pass
gl_r16 texture with gl_alpha and gl_int
pass
gl_r16 texture with gl_alpha and gl_short
pass
gl_r16 texture with gl_alpha and gl_unsigned_byte
pass
gl_r16 texture with gl_alpha and gl_unsigned_int
pass
gl_r16 texture with gl_alpha and gl_unsigned_short
pass
gl_r16 texture with gl_bgr and gl_byte
pass
gl_r16 texture with gl_bgr and gl_float
pass
gl_r16 texture with gl_bgr and gl_int
pass
gl_r16 texture with gl_bgr and gl_short
pass
gl_r16 texture with gl_bgr and gl_unsigned_byte
pass
gl_r16 texture with gl_bgr and gl_unsigned_int
pass
gl_r16 texture with gl_bgr and gl_unsigned_short
pass
gl_r16 texture with gl_bgra and gl_byte
pass
gl_r16 texture with gl_bgra and gl_float
pass
gl_r16 texture with gl_bgra and gl_int
pass
gl_r16 texture with gl_bgra and gl_short
pass
gl_r16 texture with gl_bgra and gl_unsigned_byte
pass
gl_r16 texture with gl_bgra and gl_unsigned_int
pass
gl_r16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_r16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_r16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_r16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_r16 texture with gl_bgra and gl_unsigned_short
pass
gl_r16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_r16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_r16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_r16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_r16 texture with gl_blue and gl_byte
pass
gl_r16 texture with gl_blue and gl_float
pass
gl_r16 texture with gl_blue and gl_int
pass
gl_r16 texture with gl_blue and gl_short
pass
gl_r16 texture with gl_blue and gl_unsigned_byte
pass
gl_r16 texture with gl_blue and gl_unsigned_int
pass
gl_r16 texture with gl_blue and gl_unsigned_short
pass
gl_r16 texture with gl_green and gl_byte
pass
gl_r16 texture with gl_green and gl_float
pass
gl_r16 texture with gl_green and gl_int
pass
gl_r16 texture with gl_green and gl_short
pass
gl_r16 texture with gl_green and gl_unsigned_byte
pass
gl_r16 texture with gl_green and gl_unsigned_int
pass
gl_r16 texture with gl_green and gl_unsigned_short
pass
gl_r16 texture with gl_luminance and gl_byte
pass
gl_r16 texture with gl_luminance and gl_float
pass
gl_r16 texture with gl_luminance and gl_int
pass
gl_r16 texture with gl_luminance and gl_short
pass
gl_r16 texture with gl_luminance and gl_unsigned_byte
pass
gl_r16 texture with gl_luminance and gl_unsigned_int
pass
gl_r16 texture with gl_luminance and gl_unsigned_short
pass
gl_r16 texture with gl_luminance_alpha and gl_byte
pass
gl_r16 texture with gl_luminance_alpha and gl_float
pass
gl_r16 texture with gl_luminance_alpha and gl_int
pass
gl_r16 texture with gl_luminance_alpha and gl_short
pass
gl_r16 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_r16 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_r16 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_r16 texture with gl_red and gl_byte
pass
gl_r16 texture with gl_red and gl_float
pass
gl_r16 texture with gl_red and gl_int
pass
gl_r16 texture with gl_red and gl_short
pass
gl_r16 texture with gl_red and gl_unsigned_byte
pass
gl_r16 texture with gl_red and gl_unsigned_int
pass
gl_r16 texture with gl_red and gl_unsigned_short
pass
gl_r16 texture with gl_rg and gl_byte
pass
gl_r16 texture with gl_rg and gl_float
pass
gl_r16 texture with gl_rg and gl_int
pass
gl_r16 texture with gl_rg and gl_short
pass
gl_r16 texture with gl_rg and gl_unsigned_byte
pass
gl_r16 texture with gl_rg and gl_unsigned_int
pass
gl_r16 texture with gl_rg and gl_unsigned_short
pass
gl_r16 texture with gl_rgb and gl_byte
pass
gl_r16 texture with gl_rgb and gl_float
pass
gl_r16 texture with gl_rgb and gl_int
pass
gl_r16 texture with gl_rgb and gl_short
pass
gl_r16 texture with gl_rgb and gl_unsigned_byte
pass
gl_r16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_r16 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_r16 texture with gl_rgb and gl_unsigned_int
pass
gl_r16 texture with gl_rgb and gl_unsigned_short
pass
gl_r16 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_r16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_r16 texture with gl_rgba and gl_byte
pass
gl_r16 texture with gl_rgba and gl_float
pass
gl_r16 texture with gl_rgba and gl_int
pass
gl_r16 texture with gl_rgba and gl_short
pass
gl_r16 texture with gl_rgba and gl_unsigned_byte
pass
gl_r16 texture with gl_rgba and gl_unsigned_int
pass
gl_r16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_r16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_r16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_r16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_r16 texture with gl_rgba and gl_unsigned_short
pass
gl_r16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_r16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_r16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_r16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_r16_snorm
104/104
gl_r16_snorm texture with gl_abgr_ext and gl_byte
pass
gl_r16_snorm texture with gl_abgr_ext and gl_float
pass
gl_r16_snorm texture with gl_abgr_ext and gl_int
pass
gl_r16_snorm texture with gl_abgr_ext and gl_short
pass
gl_r16_snorm texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_r16_snorm texture with gl_abgr_ext and gl_unsigned_int
pass
gl_r16_snorm texture with gl_abgr_ext and gl_unsigned_short
pass
gl_r16_snorm texture with gl_alpha and gl_byte
pass
gl_r16_snorm texture with gl_alpha and gl_float
pass
gl_r16_snorm texture with gl_alpha and gl_int
pass
gl_r16_snorm texture with gl_alpha and gl_short
pass
gl_r16_snorm texture with gl_alpha and gl_unsigned_byte
pass
gl_r16_snorm texture with gl_alpha and gl_unsigned_int
pass
gl_r16_snorm texture with gl_alpha and gl_unsigned_short
pass
gl_r16_snorm texture with gl_bgr and gl_byte
pass
gl_r16_snorm texture with gl_bgr and gl_float
pass
gl_r16_snorm texture with gl_bgr and gl_int
pass
gl_r16_snorm texture with gl_bgr and gl_short
pass
gl_r16_snorm texture with gl_bgr and gl_unsigned_byte
pass
gl_r16_snorm texture with gl_bgr and gl_unsigned_int
pass
gl_r16_snorm texture with gl_bgr and gl_unsigned_short
pass
gl_r16_snorm texture with gl_bgra and gl_byte
pass
gl_r16_snorm texture with gl_bgra and gl_float
pass
gl_r16_snorm texture with gl_bgra and gl_int
pass
gl_r16_snorm texture with gl_bgra and gl_short
pass
gl_r16_snorm texture with gl_bgra and gl_unsigned_byte
pass
gl_r16_snorm texture with gl_bgra and gl_unsigned_int
pass
gl_r16_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_r16_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_r16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_r16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_r16_snorm texture with gl_bgra and gl_unsigned_short
pass
gl_r16_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_r16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_r16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_r16_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_r16_snorm texture with gl_blue and gl_byte
pass
gl_r16_snorm texture with gl_blue and gl_float
pass
gl_r16_snorm texture with gl_blue and gl_int
pass
gl_r16_snorm texture with gl_blue and gl_short
pass
gl_r16_snorm texture with gl_blue and gl_unsigned_byte
pass
gl_r16_snorm texture with gl_blue and gl_unsigned_int
pass
gl_r16_snorm texture with gl_blue and gl_unsigned_short
pass
gl_r16_snorm texture with gl_green and gl_byte
pass
gl_r16_snorm texture with gl_green and gl_float
pass
gl_r16_snorm texture with gl_green and gl_int
pass
gl_r16_snorm texture with gl_green and gl_short
pass
gl_r16_snorm texture with gl_green and gl_unsigned_byte
pass
gl_r16_snorm texture with gl_green and gl_unsigned_int
pass
gl_r16_snorm texture with gl_green and gl_unsigned_short
pass
gl_r16_snorm texture with gl_luminance and gl_byte
pass
gl_r16_snorm texture with gl_luminance and gl_float
pass
gl_r16_snorm texture with gl_luminance and gl_int
pass
gl_r16_snorm texture with gl_luminance and gl_short
pass
gl_r16_snorm texture with gl_luminance and gl_unsigned_byte
pass
gl_r16_snorm texture with gl_luminance and gl_unsigned_int
pass
gl_r16_snorm texture with gl_luminance and gl_unsigned_short
pass
gl_r16_snorm texture with gl_luminance_alpha and gl_byte
pass
gl_r16_snorm texture with gl_luminance_alpha and gl_float
pass
gl_r16_snorm texture with gl_luminance_alpha and gl_int
pass
gl_r16_snorm texture with gl_luminance_alpha and gl_short
pass
gl_r16_snorm texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_r16_snorm texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_r16_snorm texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_r16_snorm texture with gl_red and gl_byte
pass
gl_r16_snorm texture with gl_red and gl_float
pass
gl_r16_snorm texture with gl_red and gl_int
pass
gl_r16_snorm texture with gl_red and gl_short
pass
gl_r16_snorm texture with gl_red and gl_unsigned_byte
pass
gl_r16_snorm texture with gl_red and gl_unsigned_int
pass
gl_r16_snorm texture with gl_red and gl_unsigned_short
pass
gl_r16_snorm texture with gl_rg and gl_byte
pass
gl_r16_snorm texture with gl_rg and gl_float
pass
gl_r16_snorm texture with gl_rg and gl_int
pass
gl_r16_snorm texture with gl_rg and gl_short
pass
gl_r16_snorm texture with gl_rg and gl_unsigned_byte
pass
gl_r16_snorm texture with gl_rg and gl_unsigned_int
pass
gl_r16_snorm texture with gl_rg and gl_unsigned_short
pass
gl_r16_snorm texture with gl_rgb and gl_byte
pass
gl_r16_snorm texture with gl_rgb and gl_float
pass
gl_r16_snorm texture with gl_rgb and gl_int
pass
gl_r16_snorm texture with gl_rgb and gl_short
pass
gl_r16_snorm texture with gl_rgb and gl_unsigned_byte
pass
gl_r16_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_r16_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_r16_snorm texture with gl_rgb and gl_unsigned_int
pass
gl_r16_snorm texture with gl_rgb and gl_unsigned_short
pass
gl_r16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_r16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_r16_snorm texture with gl_rgba and gl_byte
pass
gl_r16_snorm texture with gl_rgba and gl_float
pass
gl_r16_snorm texture with gl_rgba and gl_int
pass
gl_r16_snorm texture with gl_rgba and gl_short
pass
gl_r16_snorm texture with gl_rgba and gl_unsigned_byte
pass
gl_r16_snorm texture with gl_rgba and gl_unsigned_int
pass
gl_r16_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_r16_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_r16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_r16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_r16_snorm texture with gl_rgba and gl_unsigned_short
pass
gl_r16_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_r16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_r16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_r16_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_r16f
104/104
gl_r16f texture with gl_abgr_ext and gl_byte
pass
gl_r16f texture with gl_abgr_ext and gl_float
pass
gl_r16f texture with gl_abgr_ext and gl_int
pass
gl_r16f texture with gl_abgr_ext and gl_short
pass
gl_r16f texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_r16f texture with gl_abgr_ext and gl_unsigned_int
pass
gl_r16f texture with gl_abgr_ext and gl_unsigned_short
pass
gl_r16f texture with gl_alpha and gl_byte
pass
gl_r16f texture with gl_alpha and gl_float
pass
gl_r16f texture with gl_alpha and gl_int
pass
gl_r16f texture with gl_alpha and gl_short
pass
gl_r16f texture with gl_alpha and gl_unsigned_byte
pass
gl_r16f texture with gl_alpha and gl_unsigned_int
pass
gl_r16f texture with gl_alpha and gl_unsigned_short
pass
gl_r16f texture with gl_bgr and gl_byte
pass
gl_r16f texture with gl_bgr and gl_float
pass
gl_r16f texture with gl_bgr and gl_int
pass
gl_r16f texture with gl_bgr and gl_short
pass
gl_r16f texture with gl_bgr and gl_unsigned_byte
pass
gl_r16f texture with gl_bgr and gl_unsigned_int
pass
gl_r16f texture with gl_bgr and gl_unsigned_short
pass
gl_r16f texture with gl_bgra and gl_byte
pass
gl_r16f texture with gl_bgra and gl_float
pass
gl_r16f texture with gl_bgra and gl_int
pass
gl_r16f texture with gl_bgra and gl_short
pass
gl_r16f texture with gl_bgra and gl_unsigned_byte
pass
gl_r16f texture with gl_bgra and gl_unsigned_int
pass
gl_r16f texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_r16f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_r16f texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_r16f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_r16f texture with gl_bgra and gl_unsigned_short
pass
gl_r16f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_r16f texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_r16f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_r16f texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_r16f texture with gl_blue and gl_byte
pass
gl_r16f texture with gl_blue and gl_float
pass
gl_r16f texture with gl_blue and gl_int
pass
gl_r16f texture with gl_blue and gl_short
pass
gl_r16f texture with gl_blue and gl_unsigned_byte
pass
gl_r16f texture with gl_blue and gl_unsigned_int
pass
gl_r16f texture with gl_blue and gl_unsigned_short
pass
gl_r16f texture with gl_green and gl_byte
pass
gl_r16f texture with gl_green and gl_float
pass
gl_r16f texture with gl_green and gl_int
pass
gl_r16f texture with gl_green and gl_short
pass
gl_r16f texture with gl_green and gl_unsigned_byte
pass
gl_r16f texture with gl_green and gl_unsigned_int
pass
gl_r16f texture with gl_green and gl_unsigned_short
pass
gl_r16f texture with gl_luminance and gl_byte
pass
gl_r16f texture with gl_luminance and gl_float
pass
gl_r16f texture with gl_luminance and gl_int
pass
gl_r16f texture with gl_luminance and gl_short
pass
gl_r16f texture with gl_luminance and gl_unsigned_byte
pass
gl_r16f texture with gl_luminance and gl_unsigned_int
pass
gl_r16f texture with gl_luminance and gl_unsigned_short
pass
gl_r16f texture with gl_luminance_alpha and gl_byte
pass
gl_r16f texture with gl_luminance_alpha and gl_float
pass
gl_r16f texture with gl_luminance_alpha and gl_int
pass
gl_r16f texture with gl_luminance_alpha and gl_short
pass
gl_r16f texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_r16f texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_r16f texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_r16f texture with gl_red and gl_byte
pass
gl_r16f texture with gl_red and gl_float
pass
gl_r16f texture with gl_red and gl_int
pass
gl_r16f texture with gl_red and gl_short
pass
gl_r16f texture with gl_red and gl_unsigned_byte
pass
gl_r16f texture with gl_red and gl_unsigned_int
pass
gl_r16f texture with gl_red and gl_unsigned_short
pass
gl_r16f texture with gl_rg and gl_byte
pass
gl_r16f texture with gl_rg and gl_float
pass
gl_r16f texture with gl_rg and gl_int
pass
gl_r16f texture with gl_rg and gl_short
pass
gl_r16f texture with gl_rg and gl_unsigned_byte
pass
gl_r16f texture with gl_rg and gl_unsigned_int
pass
gl_r16f texture with gl_rg and gl_unsigned_short
pass
gl_r16f texture with gl_rgb and gl_byte
pass
gl_r16f texture with gl_rgb and gl_float
pass
gl_r16f texture with gl_rgb and gl_int
pass
gl_r16f texture with gl_rgb and gl_short
pass
gl_r16f texture with gl_rgb and gl_unsigned_byte
pass
gl_r16f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_r16f texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_r16f texture with gl_rgb and gl_unsigned_int
pass
gl_r16f texture with gl_rgb and gl_unsigned_short
pass
gl_r16f texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_r16f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_r16f texture with gl_rgba and gl_byte
pass
gl_r16f texture with gl_rgba and gl_float
pass
gl_r16f texture with gl_rgba and gl_int
pass
gl_r16f texture with gl_rgba and gl_short
pass
gl_r16f texture with gl_rgba and gl_unsigned_byte
pass
gl_r16f texture with gl_rgba and gl_unsigned_int
pass
gl_r16f texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_r16f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_r16f texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_r16f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_r16f texture with gl_rgba and gl_unsigned_short
pass
gl_r16f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_r16f texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_r16f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_r16f texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_r32f
104/104
gl_r32f texture with gl_abgr_ext and gl_byte
pass
gl_r32f texture with gl_abgr_ext and gl_float
pass
gl_r32f texture with gl_abgr_ext and gl_int
pass
gl_r32f texture with gl_abgr_ext and gl_short
pass
gl_r32f texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_r32f texture with gl_abgr_ext and gl_unsigned_int
pass
gl_r32f texture with gl_abgr_ext and gl_unsigned_short
pass
gl_r32f texture with gl_alpha and gl_byte
pass
gl_r32f texture with gl_alpha and gl_float
pass
gl_r32f texture with gl_alpha and gl_int
pass
gl_r32f texture with gl_alpha and gl_short
pass
gl_r32f texture with gl_alpha and gl_unsigned_byte
pass
gl_r32f texture with gl_alpha and gl_unsigned_int
pass
gl_r32f texture with gl_alpha and gl_unsigned_short
pass
gl_r32f texture with gl_bgr and gl_byte
pass
gl_r32f texture with gl_bgr and gl_float
pass
gl_r32f texture with gl_bgr and gl_int
pass
gl_r32f texture with gl_bgr and gl_short
pass
gl_r32f texture with gl_bgr and gl_unsigned_byte
pass
gl_r32f texture with gl_bgr and gl_unsigned_int
pass
gl_r32f texture with gl_bgr and gl_unsigned_short
pass
gl_r32f texture with gl_bgra and gl_byte
pass
gl_r32f texture with gl_bgra and gl_float
pass
gl_r32f texture with gl_bgra and gl_int
pass
gl_r32f texture with gl_bgra and gl_short
pass
gl_r32f texture with gl_bgra and gl_unsigned_byte
pass
gl_r32f texture with gl_bgra and gl_unsigned_int
pass
gl_r32f texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_r32f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_r32f texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_r32f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_r32f texture with gl_bgra and gl_unsigned_short
pass
gl_r32f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_r32f texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_r32f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_r32f texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_r32f texture with gl_blue and gl_byte
pass
gl_r32f texture with gl_blue and gl_float
pass
gl_r32f texture with gl_blue and gl_int
pass
gl_r32f texture with gl_blue and gl_short
pass
gl_r32f texture with gl_blue and gl_unsigned_byte
pass
gl_r32f texture with gl_blue and gl_unsigned_int
pass
gl_r32f texture with gl_blue and gl_unsigned_short
pass
gl_r32f texture with gl_green and gl_byte
pass
gl_r32f texture with gl_green and gl_float
pass
gl_r32f texture with gl_green and gl_int
pass
gl_r32f texture with gl_green and gl_short
pass
gl_r32f texture with gl_green and gl_unsigned_byte
pass
gl_r32f texture with gl_green and gl_unsigned_int
pass
gl_r32f texture with gl_green and gl_unsigned_short
pass
gl_r32f texture with gl_luminance and gl_byte
pass
gl_r32f texture with gl_luminance and gl_float
pass
gl_r32f texture with gl_luminance and gl_int
pass
gl_r32f texture with gl_luminance and gl_short
pass
gl_r32f texture with gl_luminance and gl_unsigned_byte
pass
gl_r32f texture with gl_luminance and gl_unsigned_int
pass
gl_r32f texture with gl_luminance and gl_unsigned_short
pass
gl_r32f texture with gl_luminance_alpha and gl_byte
pass
gl_r32f texture with gl_luminance_alpha and gl_float
pass
gl_r32f texture with gl_luminance_alpha and gl_int
pass
gl_r32f texture with gl_luminance_alpha and gl_short
pass
gl_r32f texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_r32f texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_r32f texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_r32f texture with gl_red and gl_byte
pass
gl_r32f texture with gl_red and gl_float
pass
gl_r32f texture with gl_red and gl_int
pass
gl_r32f texture with gl_red and gl_short
pass
gl_r32f texture with gl_red and gl_unsigned_byte
pass
gl_r32f texture with gl_red and gl_unsigned_int
pass
gl_r32f texture with gl_red and gl_unsigned_short
pass
gl_r32f texture with gl_rg and gl_byte
pass
gl_r32f texture with gl_rg and gl_float
pass
gl_r32f texture with gl_rg and gl_int
pass
gl_r32f texture with gl_rg and gl_short
pass
gl_r32f texture with gl_rg and gl_unsigned_byte
pass
gl_r32f texture with gl_rg and gl_unsigned_int
pass
gl_r32f texture with gl_rg and gl_unsigned_short
pass
gl_r32f texture with gl_rgb and gl_byte
pass
gl_r32f texture with gl_rgb and gl_float
pass
gl_r32f texture with gl_rgb and gl_int
pass
gl_r32f texture with gl_rgb and gl_short
pass
gl_r32f texture with gl_rgb and gl_unsigned_byte
pass
gl_r32f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_r32f texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_r32f texture with gl_rgb and gl_unsigned_int
pass
gl_r32f texture with gl_rgb and gl_unsigned_short
pass
gl_r32f texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_r32f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_r32f texture with gl_rgba and gl_byte
pass
gl_r32f texture with gl_rgba and gl_float
pass
gl_r32f texture with gl_rgba and gl_int
pass
gl_r32f texture with gl_rgba and gl_short
pass
gl_r32f texture with gl_rgba and gl_unsigned_byte
pass
gl_r32f texture with gl_rgba and gl_unsigned_int
pass
gl_r32f texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_r32f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_r32f texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_r32f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_r32f texture with gl_rgba and gl_unsigned_short
pass
gl_r32f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_r32f texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_r32f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_r32f texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_r3_g3_b2
104/104
gl_r3_g3_b2 texture with gl_abgr_ext and gl_byte
pass
gl_r3_g3_b2 texture with gl_abgr_ext and gl_float
pass
gl_r3_g3_b2 texture with gl_abgr_ext and gl_int
pass
gl_r3_g3_b2 texture with gl_abgr_ext and gl_short
pass
gl_r3_g3_b2 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_r3_g3_b2 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_r3_g3_b2 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_r3_g3_b2 texture with gl_alpha and gl_byte
pass
gl_r3_g3_b2 texture with gl_alpha and gl_float
pass
gl_r3_g3_b2 texture with gl_alpha and gl_int
pass
gl_r3_g3_b2 texture with gl_alpha and gl_short
pass
gl_r3_g3_b2 texture with gl_alpha and gl_unsigned_byte
pass
gl_r3_g3_b2 texture with gl_alpha and gl_unsigned_int
pass
gl_r3_g3_b2 texture with gl_alpha and gl_unsigned_short
pass
gl_r3_g3_b2 texture with gl_bgr and gl_byte
pass
gl_r3_g3_b2 texture with gl_bgr and gl_float
pass
gl_r3_g3_b2 texture with gl_bgr and gl_int
pass
gl_r3_g3_b2 texture with gl_bgr and gl_short
pass
gl_r3_g3_b2 texture with gl_bgr and gl_unsigned_byte
pass
gl_r3_g3_b2 texture with gl_bgr and gl_unsigned_int
pass
gl_r3_g3_b2 texture with gl_bgr and gl_unsigned_short
pass
gl_r3_g3_b2 texture with gl_bgra and gl_byte
pass
gl_r3_g3_b2 texture with gl_bgra and gl_float
pass
gl_r3_g3_b2 texture with gl_bgra and gl_int
pass
gl_r3_g3_b2 texture with gl_bgra and gl_short
pass
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_byte
pass
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_int
pass
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_short
pass
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_r3_g3_b2 texture with gl_blue and gl_byte
pass
gl_r3_g3_b2 texture with gl_blue and gl_float
pass
gl_r3_g3_b2 texture with gl_blue and gl_int
pass
gl_r3_g3_b2 texture with gl_blue and gl_short
pass
gl_r3_g3_b2 texture with gl_blue and gl_unsigned_byte
pass
gl_r3_g3_b2 texture with gl_blue and gl_unsigned_int
pass
gl_r3_g3_b2 texture with gl_blue and gl_unsigned_short
pass
gl_r3_g3_b2 texture with gl_green and gl_byte
pass
gl_r3_g3_b2 texture with gl_green and gl_float
pass
gl_r3_g3_b2 texture with gl_green and gl_int
pass
gl_r3_g3_b2 texture with gl_green and gl_short
pass
gl_r3_g3_b2 texture with gl_green and gl_unsigned_byte
pass
gl_r3_g3_b2 texture with gl_green and gl_unsigned_int
pass
gl_r3_g3_b2 texture with gl_green and gl_unsigned_short
pass
gl_r3_g3_b2 texture with gl_luminance and gl_byte
pass
gl_r3_g3_b2 texture with gl_luminance and gl_float
pass
gl_r3_g3_b2 texture with gl_luminance and gl_int
pass
gl_r3_g3_b2 texture with gl_luminance and gl_short
pass
gl_r3_g3_b2 texture with gl_luminance and gl_unsigned_byte
pass
gl_r3_g3_b2 texture with gl_luminance and gl_unsigned_int
pass
gl_r3_g3_b2 texture with gl_luminance and gl_unsigned_short
pass
gl_r3_g3_b2 texture with gl_luminance_alpha and gl_byte
pass
gl_r3_g3_b2 texture with gl_luminance_alpha and gl_float
pass
gl_r3_g3_b2 texture with gl_luminance_alpha and gl_int
pass
gl_r3_g3_b2 texture with gl_luminance_alpha and gl_short
pass
gl_r3_g3_b2 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_r3_g3_b2 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_r3_g3_b2 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_r3_g3_b2 texture with gl_red and gl_byte
pass
gl_r3_g3_b2 texture with gl_red and gl_float
pass
gl_r3_g3_b2 texture with gl_red and gl_int
pass
gl_r3_g3_b2 texture with gl_red and gl_short
pass
gl_r3_g3_b2 texture with gl_red and gl_unsigned_byte
pass
gl_r3_g3_b2 texture with gl_red and gl_unsigned_int
pass
gl_r3_g3_b2 texture with gl_red and gl_unsigned_short
pass
gl_r3_g3_b2 texture with gl_rg and gl_byte
pass
gl_r3_g3_b2 texture with gl_rg and gl_float
pass
gl_r3_g3_b2 texture with gl_rg and gl_int
pass
gl_r3_g3_b2 texture with gl_rg and gl_short
pass
gl_r3_g3_b2 texture with gl_rg and gl_unsigned_byte
pass
gl_r3_g3_b2 texture with gl_rg and gl_unsigned_int
pass
gl_r3_g3_b2 texture with gl_rg and gl_unsigned_short
pass
gl_r3_g3_b2 texture with gl_rgb and gl_byte
pass
gl_r3_g3_b2 texture with gl_rgb and gl_float
pass
gl_r3_g3_b2 texture with gl_rgb and gl_int
pass
gl_r3_g3_b2 texture with gl_rgb and gl_short
pass
gl_r3_g3_b2 texture with gl_rgb and gl_unsigned_byte
pass
gl_r3_g3_b2 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_r3_g3_b2 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_r3_g3_b2 texture with gl_rgb and gl_unsigned_int
pass
gl_r3_g3_b2 texture with gl_rgb and gl_unsigned_short
pass
gl_r3_g3_b2 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_r3_g3_b2 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_r3_g3_b2 texture with gl_rgba and gl_byte
pass
gl_r3_g3_b2 texture with gl_rgba and gl_float
pass
gl_r3_g3_b2 texture with gl_rgba and gl_int
pass
gl_r3_g3_b2 texture with gl_rgba and gl_short
pass
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_byte
pass
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_int
pass
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_short
pass
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_r8
104/104
gl_r8 texture with gl_abgr_ext and gl_byte
pass
gl_r8 texture with gl_abgr_ext and gl_float
pass
gl_r8 texture with gl_abgr_ext and gl_int
pass
gl_r8 texture with gl_abgr_ext and gl_short
pass
gl_r8 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_r8 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_r8 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_r8 texture with gl_alpha and gl_byte
pass
gl_r8 texture with gl_alpha and gl_float
pass
gl_r8 texture with gl_alpha and gl_int
pass
gl_r8 texture with gl_alpha and gl_short
pass
gl_r8 texture with gl_alpha and gl_unsigned_byte
pass
gl_r8 texture with gl_alpha and gl_unsigned_int
pass
gl_r8 texture with gl_alpha and gl_unsigned_short
pass
gl_r8 texture with gl_bgr and gl_byte
pass
gl_r8 texture with gl_bgr and gl_float
pass
gl_r8 texture with gl_bgr and gl_int
pass
gl_r8 texture with gl_bgr and gl_short
pass
gl_r8 texture with gl_bgr and gl_unsigned_byte
pass
gl_r8 texture with gl_bgr and gl_unsigned_int
pass
gl_r8 texture with gl_bgr and gl_unsigned_short
pass
gl_r8 texture with gl_bgra and gl_byte
pass
gl_r8 texture with gl_bgra and gl_float
pass
gl_r8 texture with gl_bgra and gl_int
pass
gl_r8 texture with gl_bgra and gl_short
pass
gl_r8 texture with gl_bgra and gl_unsigned_byte
pass
gl_r8 texture with gl_bgra and gl_unsigned_int
pass
gl_r8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_r8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_r8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_r8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_r8 texture with gl_bgra and gl_unsigned_short
pass
gl_r8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_r8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_r8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_r8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_r8 texture with gl_blue and gl_byte
pass
gl_r8 texture with gl_blue and gl_float
pass
gl_r8 texture with gl_blue and gl_int
pass
gl_r8 texture with gl_blue and gl_short
pass
gl_r8 texture with gl_blue and gl_unsigned_byte
pass
gl_r8 texture with gl_blue and gl_unsigned_int
pass
gl_r8 texture with gl_blue and gl_unsigned_short
pass
gl_r8 texture with gl_green and gl_byte
pass
gl_r8 texture with gl_green and gl_float
pass
gl_r8 texture with gl_green and gl_int
pass
gl_r8 texture with gl_green and gl_short
pass
gl_r8 texture with gl_green and gl_unsigned_byte
pass
gl_r8 texture with gl_green and gl_unsigned_int
pass
gl_r8 texture with gl_green and gl_unsigned_short
pass
gl_r8 texture with gl_luminance and gl_byte
pass
gl_r8 texture with gl_luminance and gl_float
pass
gl_r8 texture with gl_luminance and gl_int
pass
gl_r8 texture with gl_luminance and gl_short
pass
gl_r8 texture with gl_luminance and gl_unsigned_byte
pass
gl_r8 texture with gl_luminance and gl_unsigned_int
pass
gl_r8 texture with gl_luminance and gl_unsigned_short
pass
gl_r8 texture with gl_luminance_alpha and gl_byte
pass
gl_r8 texture with gl_luminance_alpha and gl_float
pass
gl_r8 texture with gl_luminance_alpha and gl_int
pass
gl_r8 texture with gl_luminance_alpha and gl_short
pass
gl_r8 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_r8 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_r8 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_r8 texture with gl_red and gl_byte
pass
gl_r8 texture with gl_red and gl_float
pass
gl_r8 texture with gl_red and gl_int
pass
gl_r8 texture with gl_red and gl_short
pass
gl_r8 texture with gl_red and gl_unsigned_byte
pass
gl_r8 texture with gl_red and gl_unsigned_int
pass
gl_r8 texture with gl_red and gl_unsigned_short
pass
gl_r8 texture with gl_rg and gl_byte
pass
gl_r8 texture with gl_rg and gl_float
pass
gl_r8 texture with gl_rg and gl_int
pass
gl_r8 texture with gl_rg and gl_short
pass
gl_r8 texture with gl_rg and gl_unsigned_byte
pass
gl_r8 texture with gl_rg and gl_unsigned_int
pass
gl_r8 texture with gl_rg and gl_unsigned_short
pass
gl_r8 texture with gl_rgb and gl_byte
pass
gl_r8 texture with gl_rgb and gl_float
pass
gl_r8 texture with gl_rgb and gl_int
pass
gl_r8 texture with gl_rgb and gl_short
pass
gl_r8 texture with gl_rgb and gl_unsigned_byte
pass
gl_r8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_r8 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_r8 texture with gl_rgb and gl_unsigned_int
pass
gl_r8 texture with gl_rgb and gl_unsigned_short
pass
gl_r8 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_r8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_r8 texture with gl_rgba and gl_byte
pass
gl_r8 texture with gl_rgba and gl_float
pass
gl_r8 texture with gl_rgba and gl_int
pass
gl_r8 texture with gl_rgba and gl_short
pass
gl_r8 texture with gl_rgba and gl_unsigned_byte
pass
gl_r8 texture with gl_rgba and gl_unsigned_int
pass
gl_r8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_r8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_r8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_r8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_r8 texture with gl_rgba and gl_unsigned_short
pass
gl_r8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_r8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_r8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_r8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_r8_snorm
104/104
gl_r8_snorm texture with gl_abgr_ext and gl_byte
pass
gl_r8_snorm texture with gl_abgr_ext and gl_float
pass
gl_r8_snorm texture with gl_abgr_ext and gl_int
pass
gl_r8_snorm texture with gl_abgr_ext and gl_short
pass
gl_r8_snorm texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_r8_snorm texture with gl_abgr_ext and gl_unsigned_int
pass
gl_r8_snorm texture with gl_abgr_ext and gl_unsigned_short
pass
gl_r8_snorm texture with gl_alpha and gl_byte
pass
gl_r8_snorm texture with gl_alpha and gl_float
pass
gl_r8_snorm texture with gl_alpha and gl_int
pass
gl_r8_snorm texture with gl_alpha and gl_short
pass
gl_r8_snorm texture with gl_alpha and gl_unsigned_byte
pass
gl_r8_snorm texture with gl_alpha and gl_unsigned_int
pass
gl_r8_snorm texture with gl_alpha and gl_unsigned_short
pass
gl_r8_snorm texture with gl_bgr and gl_byte
pass
gl_r8_snorm texture with gl_bgr and gl_float
pass
gl_r8_snorm texture with gl_bgr and gl_int
pass
gl_r8_snorm texture with gl_bgr and gl_short
pass
gl_r8_snorm texture with gl_bgr and gl_unsigned_byte
pass
gl_r8_snorm texture with gl_bgr and gl_unsigned_int
pass
gl_r8_snorm texture with gl_bgr and gl_unsigned_short
pass
gl_r8_snorm texture with gl_bgra and gl_byte
pass
gl_r8_snorm texture with gl_bgra and gl_float
pass
gl_r8_snorm texture with gl_bgra and gl_int
pass
gl_r8_snorm texture with gl_bgra and gl_short
pass
gl_r8_snorm texture with gl_bgra and gl_unsigned_byte
pass
gl_r8_snorm texture with gl_bgra and gl_unsigned_int
pass
gl_r8_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_r8_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_r8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_r8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_r8_snorm texture with gl_bgra and gl_unsigned_short
pass
gl_r8_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_r8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_r8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_r8_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_r8_snorm texture with gl_blue and gl_byte
pass
gl_r8_snorm texture with gl_blue and gl_float
pass
gl_r8_snorm texture with gl_blue and gl_int
pass
gl_r8_snorm texture with gl_blue and gl_short
pass
gl_r8_snorm texture with gl_blue and gl_unsigned_byte
pass
gl_r8_snorm texture with gl_blue and gl_unsigned_int
pass
gl_r8_snorm texture with gl_blue and gl_unsigned_short
pass
gl_r8_snorm texture with gl_green and gl_byte
pass
gl_r8_snorm texture with gl_green and gl_float
pass
gl_r8_snorm texture with gl_green and gl_int
pass
gl_r8_snorm texture with gl_green and gl_short
pass
gl_r8_snorm texture with gl_green and gl_unsigned_byte
pass
gl_r8_snorm texture with gl_green and gl_unsigned_int
pass
gl_r8_snorm texture with gl_green and gl_unsigned_short
pass
gl_r8_snorm texture with gl_luminance and gl_byte
pass
gl_r8_snorm texture with gl_luminance and gl_float
pass
gl_r8_snorm texture with gl_luminance and gl_int
pass
gl_r8_snorm texture with gl_luminance and gl_short
pass
gl_r8_snorm texture with gl_luminance and gl_unsigned_byte
pass
gl_r8_snorm texture with gl_luminance and gl_unsigned_int
pass
gl_r8_snorm texture with gl_luminance and gl_unsigned_short
pass
gl_r8_snorm texture with gl_luminance_alpha and gl_byte
pass
gl_r8_snorm texture with gl_luminance_alpha and gl_float
pass
gl_r8_snorm texture with gl_luminance_alpha and gl_int
pass
gl_r8_snorm texture with gl_luminance_alpha and gl_short
pass
gl_r8_snorm texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_r8_snorm texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_r8_snorm texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_r8_snorm texture with gl_red and gl_byte
pass
gl_r8_snorm texture with gl_red and gl_float
pass
gl_r8_snorm texture with gl_red and gl_int
pass
gl_r8_snorm texture with gl_red and gl_short
pass
gl_r8_snorm texture with gl_red and gl_unsigned_byte
pass
gl_r8_snorm texture with gl_red and gl_unsigned_int
pass
gl_r8_snorm texture with gl_red and gl_unsigned_short
pass
gl_r8_snorm texture with gl_rg and gl_byte
pass
gl_r8_snorm texture with gl_rg and gl_float
pass
gl_r8_snorm texture with gl_rg and gl_int
pass
gl_r8_snorm texture with gl_rg and gl_short
pass
gl_r8_snorm texture with gl_rg and gl_unsigned_byte
pass
gl_r8_snorm texture with gl_rg and gl_unsigned_int
pass
gl_r8_snorm texture with gl_rg and gl_unsigned_short
pass
gl_r8_snorm texture with gl_rgb and gl_byte
pass
gl_r8_snorm texture with gl_rgb and gl_float
pass
gl_r8_snorm texture with gl_rgb and gl_int
pass
gl_r8_snorm texture with gl_rgb and gl_short
pass
gl_r8_snorm texture with gl_rgb and gl_unsigned_byte
pass
gl_r8_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_r8_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_r8_snorm texture with gl_rgb and gl_unsigned_int
pass
gl_r8_snorm texture with gl_rgb and gl_unsigned_short
pass
gl_r8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_r8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_r8_snorm texture with gl_rgba and gl_byte
pass
gl_r8_snorm texture with gl_rgba and gl_float
pass
gl_r8_snorm texture with gl_rgba and gl_int
pass
gl_r8_snorm texture with gl_rgba and gl_short
pass
gl_r8_snorm texture with gl_rgba and gl_unsigned_byte
pass
gl_r8_snorm texture with gl_rgba and gl_unsigned_int
pass
gl_r8_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_r8_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_r8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_r8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_r8_snorm texture with gl_rgba and gl_unsigned_short
pass
gl_r8_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_r8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_r8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_r8_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_red
104/104
gl_red texture with gl_abgr_ext and gl_byte
pass
gl_red texture with gl_abgr_ext and gl_float
pass
gl_red texture with gl_abgr_ext and gl_int
pass
gl_red texture with gl_abgr_ext and gl_short
pass
gl_red texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_red texture with gl_abgr_ext and gl_unsigned_int
pass
gl_red texture with gl_abgr_ext and gl_unsigned_short
pass
gl_red texture with gl_alpha and gl_byte
pass
gl_red texture with gl_alpha and gl_float
pass
gl_red texture with gl_alpha and gl_int
pass
gl_red texture with gl_alpha and gl_short
pass
gl_red texture with gl_alpha and gl_unsigned_byte
pass
gl_red texture with gl_alpha and gl_unsigned_int
pass
gl_red texture with gl_alpha and gl_unsigned_short
pass
gl_red texture with gl_bgr and gl_byte
pass
gl_red texture with gl_bgr and gl_float
pass
gl_red texture with gl_bgr and gl_int
pass
gl_red texture with gl_bgr and gl_short
pass
gl_red texture with gl_bgr and gl_unsigned_byte
pass
gl_red texture with gl_bgr and gl_unsigned_int
pass
gl_red texture with gl_bgr and gl_unsigned_short
pass
gl_red texture with gl_bgra and gl_byte
pass
gl_red texture with gl_bgra and gl_float
pass
gl_red texture with gl_bgra and gl_int
pass
gl_red texture with gl_bgra and gl_short
pass
gl_red texture with gl_bgra and gl_unsigned_byte
pass
gl_red texture with gl_bgra and gl_unsigned_int
pass
gl_red texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_red texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_red texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_red texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_red texture with gl_bgra and gl_unsigned_short
pass
gl_red texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_red texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_red texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_red texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_red texture with gl_blue and gl_byte
pass
gl_red texture with gl_blue and gl_float
pass
gl_red texture with gl_blue and gl_int
pass
gl_red texture with gl_blue and gl_short
pass
gl_red texture with gl_blue and gl_unsigned_byte
pass
gl_red texture with gl_blue and gl_unsigned_int
pass
gl_red texture with gl_blue and gl_unsigned_short
pass
gl_red texture with gl_green and gl_byte
pass
gl_red texture with gl_green and gl_float
pass
gl_red texture with gl_green and gl_int
pass
gl_red texture with gl_green and gl_short
pass
gl_red texture with gl_green and gl_unsigned_byte
pass
gl_red texture with gl_green and gl_unsigned_int
pass
gl_red texture with gl_green and gl_unsigned_short
pass
gl_red texture with gl_luminance and gl_byte
pass
gl_red texture with gl_luminance and gl_float
pass
gl_red texture with gl_luminance and gl_int
pass
gl_red texture with gl_luminance and gl_short
pass
gl_red texture with gl_luminance and gl_unsigned_byte
pass
gl_red texture with gl_luminance and gl_unsigned_int
pass
gl_red texture with gl_luminance and gl_unsigned_short
pass
gl_red texture with gl_luminance_alpha and gl_byte
pass
gl_red texture with gl_luminance_alpha and gl_float
pass
gl_red texture with gl_luminance_alpha and gl_int
pass
gl_red texture with gl_luminance_alpha and gl_short
pass
gl_red texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_red texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_red texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_red texture with gl_red and gl_byte
pass
gl_red texture with gl_red and gl_float
pass
gl_red texture with gl_red and gl_int
pass
gl_red texture with gl_red and gl_short
pass
gl_red texture with gl_red and gl_unsigned_byte
pass
gl_red texture with gl_red and gl_unsigned_int
pass
gl_red texture with gl_red and gl_unsigned_short
pass
gl_red texture with gl_rg and gl_byte
pass
gl_red texture with gl_rg and gl_float
pass
gl_red texture with gl_rg and gl_int
pass
gl_red texture with gl_rg and gl_short
pass
gl_red texture with gl_rg and gl_unsigned_byte
pass
gl_red texture with gl_rg and gl_unsigned_int
pass
gl_red texture with gl_rg and gl_unsigned_short
pass
gl_red texture with gl_rgb and gl_byte
pass
gl_red texture with gl_rgb and gl_float
pass
gl_red texture with gl_rgb and gl_int
pass
gl_red texture with gl_rgb and gl_short
pass
gl_red texture with gl_rgb and gl_unsigned_byte
pass
gl_red texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_red texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_red texture with gl_rgb and gl_unsigned_int
pass
gl_red texture with gl_rgb and gl_unsigned_short
pass
gl_red texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_red texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_red texture with gl_rgba and gl_byte
pass
gl_red texture with gl_rgba and gl_float
pass
gl_red texture with gl_rgba and gl_int
pass
gl_red texture with gl_rgba and gl_short
pass
gl_red texture with gl_rgba and gl_unsigned_byte
pass
gl_red texture with gl_rgba and gl_unsigned_int
pass
gl_red texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_red texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_red texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_red texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_red texture with gl_rgba and gl_unsigned_short
pass
gl_red texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_red texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_red texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_red texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rg16
104/104
gl_rg16 texture with gl_abgr_ext and gl_byte
pass
gl_rg16 texture with gl_abgr_ext and gl_float
pass
gl_rg16 texture with gl_abgr_ext and gl_int
pass
gl_rg16 texture with gl_abgr_ext and gl_short
pass
gl_rg16 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rg16 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rg16 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rg16 texture with gl_alpha and gl_byte
pass
gl_rg16 texture with gl_alpha and gl_float
pass
gl_rg16 texture with gl_alpha and gl_int
pass
gl_rg16 texture with gl_alpha and gl_short
pass
gl_rg16 texture with gl_alpha and gl_unsigned_byte
pass
gl_rg16 texture with gl_alpha and gl_unsigned_int
pass
gl_rg16 texture with gl_alpha and gl_unsigned_short
pass
gl_rg16 texture with gl_bgr and gl_byte
pass
gl_rg16 texture with gl_bgr and gl_float
pass
gl_rg16 texture with gl_bgr and gl_int
pass
gl_rg16 texture with gl_bgr and gl_short
pass
gl_rg16 texture with gl_bgr and gl_unsigned_byte
pass
gl_rg16 texture with gl_bgr and gl_unsigned_int
pass
gl_rg16 texture with gl_bgr and gl_unsigned_short
pass
gl_rg16 texture with gl_bgra and gl_byte
pass
gl_rg16 texture with gl_bgra and gl_float
pass
gl_rg16 texture with gl_bgra and gl_int
pass
gl_rg16 texture with gl_bgra and gl_short
pass
gl_rg16 texture with gl_bgra and gl_unsigned_byte
pass
gl_rg16 texture with gl_bgra and gl_unsigned_int
pass
gl_rg16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rg16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rg16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rg16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rg16 texture with gl_bgra and gl_unsigned_short
pass
gl_rg16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rg16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rg16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rg16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rg16 texture with gl_blue and gl_byte
pass
gl_rg16 texture with gl_blue and gl_float
pass
gl_rg16 texture with gl_blue and gl_int
pass
gl_rg16 texture with gl_blue and gl_short
pass
gl_rg16 texture with gl_blue and gl_unsigned_byte
pass
gl_rg16 texture with gl_blue and gl_unsigned_int
pass
gl_rg16 texture with gl_blue and gl_unsigned_short
pass
gl_rg16 texture with gl_green and gl_byte
pass
gl_rg16 texture with gl_green and gl_float
pass
gl_rg16 texture with gl_green and gl_int
pass
gl_rg16 texture with gl_green and gl_short
pass
gl_rg16 texture with gl_green and gl_unsigned_byte
pass
gl_rg16 texture with gl_green and gl_unsigned_int
pass
gl_rg16 texture with gl_green and gl_unsigned_short
pass
gl_rg16 texture with gl_luminance and gl_byte
pass
gl_rg16 texture with gl_luminance and gl_float
pass
gl_rg16 texture with gl_luminance and gl_int
pass
gl_rg16 texture with gl_luminance and gl_short
pass
gl_rg16 texture with gl_luminance and gl_unsigned_byte
pass
gl_rg16 texture with gl_luminance and gl_unsigned_int
pass
gl_rg16 texture with gl_luminance and gl_unsigned_short
pass
gl_rg16 texture with gl_luminance_alpha and gl_byte
pass
gl_rg16 texture with gl_luminance_alpha and gl_float
pass
gl_rg16 texture with gl_luminance_alpha and gl_int
pass
gl_rg16 texture with gl_luminance_alpha and gl_short
pass
gl_rg16 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rg16 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rg16 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rg16 texture with gl_red and gl_byte
pass
gl_rg16 texture with gl_red and gl_float
pass
gl_rg16 texture with gl_red and gl_int
pass
gl_rg16 texture with gl_red and gl_short
pass
gl_rg16 texture with gl_red and gl_unsigned_byte
pass
gl_rg16 texture with gl_red and gl_unsigned_int
pass
gl_rg16 texture with gl_red and gl_unsigned_short
pass
gl_rg16 texture with gl_rg and gl_byte
pass
gl_rg16 texture with gl_rg and gl_float
pass
gl_rg16 texture with gl_rg and gl_int
pass
gl_rg16 texture with gl_rg and gl_short
pass
gl_rg16 texture with gl_rg and gl_unsigned_byte
pass
gl_rg16 texture with gl_rg and gl_unsigned_int
pass
gl_rg16 texture with gl_rg and gl_unsigned_short
pass
gl_rg16 texture with gl_rgb and gl_byte
pass
gl_rg16 texture with gl_rgb and gl_float
pass
gl_rg16 texture with gl_rgb and gl_int
pass
gl_rg16 texture with gl_rgb and gl_short
pass
gl_rg16 texture with gl_rgb and gl_unsigned_byte
pass
gl_rg16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rg16 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rg16 texture with gl_rgb and gl_unsigned_int
pass
gl_rg16 texture with gl_rgb and gl_unsigned_short
pass
gl_rg16 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rg16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rg16 texture with gl_rgba and gl_byte
pass
gl_rg16 texture with gl_rgba and gl_float
pass
gl_rg16 texture with gl_rgba and gl_int
pass
gl_rg16 texture with gl_rgba and gl_short
pass
gl_rg16 texture with gl_rgba and gl_unsigned_byte
pass
gl_rg16 texture with gl_rgba and gl_unsigned_int
pass
gl_rg16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rg16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rg16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rg16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rg16 texture with gl_rgba and gl_unsigned_short
pass
gl_rg16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rg16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rg16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rg16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rg16_snorm
104/104
gl_rg16_snorm texture with gl_abgr_ext and gl_byte
pass
gl_rg16_snorm texture with gl_abgr_ext and gl_float
pass
gl_rg16_snorm texture with gl_abgr_ext and gl_int
pass
gl_rg16_snorm texture with gl_abgr_ext and gl_short
pass
gl_rg16_snorm texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rg16_snorm texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rg16_snorm texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rg16_snorm texture with gl_alpha and gl_byte
pass
gl_rg16_snorm texture with gl_alpha and gl_float
pass
gl_rg16_snorm texture with gl_alpha and gl_int
pass
gl_rg16_snorm texture with gl_alpha and gl_short
pass
gl_rg16_snorm texture with gl_alpha and gl_unsigned_byte
pass
gl_rg16_snorm texture with gl_alpha and gl_unsigned_int
pass
gl_rg16_snorm texture with gl_alpha and gl_unsigned_short
pass
gl_rg16_snorm texture with gl_bgr and gl_byte
pass
gl_rg16_snorm texture with gl_bgr and gl_float
pass
gl_rg16_snorm texture with gl_bgr and gl_int
pass
gl_rg16_snorm texture with gl_bgr and gl_short
pass
gl_rg16_snorm texture with gl_bgr and gl_unsigned_byte
pass
gl_rg16_snorm texture with gl_bgr and gl_unsigned_int
pass
gl_rg16_snorm texture with gl_bgr and gl_unsigned_short
pass
gl_rg16_snorm texture with gl_bgra and gl_byte
pass
gl_rg16_snorm texture with gl_bgra and gl_float
pass
gl_rg16_snorm texture with gl_bgra and gl_int
pass
gl_rg16_snorm texture with gl_bgra and gl_short
pass
gl_rg16_snorm texture with gl_bgra and gl_unsigned_byte
pass
gl_rg16_snorm texture with gl_bgra and gl_unsigned_int
pass
gl_rg16_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rg16_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rg16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rg16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rg16_snorm texture with gl_bgra and gl_unsigned_short
pass
gl_rg16_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rg16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rg16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rg16_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rg16_snorm texture with gl_blue and gl_byte
pass
gl_rg16_snorm texture with gl_blue and gl_float
pass
gl_rg16_snorm texture with gl_blue and gl_int
pass
gl_rg16_snorm texture with gl_blue and gl_short
pass
gl_rg16_snorm texture with gl_blue and gl_unsigned_byte
pass
gl_rg16_snorm texture with gl_blue and gl_unsigned_int
pass
gl_rg16_snorm texture with gl_blue and gl_unsigned_short
pass
gl_rg16_snorm texture with gl_green and gl_byte
pass
gl_rg16_snorm texture with gl_green and gl_float
pass
gl_rg16_snorm texture with gl_green and gl_int
pass
gl_rg16_snorm texture with gl_green and gl_short
pass
gl_rg16_snorm texture with gl_green and gl_unsigned_byte
pass
gl_rg16_snorm texture with gl_green and gl_unsigned_int
pass
gl_rg16_snorm texture with gl_green and gl_unsigned_short
pass
gl_rg16_snorm texture with gl_luminance and gl_byte
pass
gl_rg16_snorm texture with gl_luminance and gl_float
pass
gl_rg16_snorm texture with gl_luminance and gl_int
pass
gl_rg16_snorm texture with gl_luminance and gl_short
pass
gl_rg16_snorm texture with gl_luminance and gl_unsigned_byte
pass
gl_rg16_snorm texture with gl_luminance and gl_unsigned_int
pass
gl_rg16_snorm texture with gl_luminance and gl_unsigned_short
pass
gl_rg16_snorm texture with gl_luminance_alpha and gl_byte
pass
gl_rg16_snorm texture with gl_luminance_alpha and gl_float
pass
gl_rg16_snorm texture with gl_luminance_alpha and gl_int
pass
gl_rg16_snorm texture with gl_luminance_alpha and gl_short
pass
gl_rg16_snorm texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rg16_snorm texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rg16_snorm texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rg16_snorm texture with gl_red and gl_byte
pass
gl_rg16_snorm texture with gl_red and gl_float
pass
gl_rg16_snorm texture with gl_red and gl_int
pass
gl_rg16_snorm texture with gl_red and gl_short
pass
gl_rg16_snorm texture with gl_red and gl_unsigned_byte
pass
gl_rg16_snorm texture with gl_red and gl_unsigned_int
pass
gl_rg16_snorm texture with gl_red and gl_unsigned_short
pass
gl_rg16_snorm texture with gl_rg and gl_byte
pass
gl_rg16_snorm texture with gl_rg and gl_float
pass
gl_rg16_snorm texture with gl_rg and gl_int
pass
gl_rg16_snorm texture with gl_rg and gl_short
pass
gl_rg16_snorm texture with gl_rg and gl_unsigned_byte
pass
gl_rg16_snorm texture with gl_rg and gl_unsigned_int
pass
gl_rg16_snorm texture with gl_rg and gl_unsigned_short
pass
gl_rg16_snorm texture with gl_rgb and gl_byte
pass
gl_rg16_snorm texture with gl_rgb and gl_float
pass
gl_rg16_snorm texture with gl_rgb and gl_int
pass
gl_rg16_snorm texture with gl_rgb and gl_short
pass
gl_rg16_snorm texture with gl_rgb and gl_unsigned_byte
pass
gl_rg16_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rg16_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rg16_snorm texture with gl_rgb and gl_unsigned_int
pass
gl_rg16_snorm texture with gl_rgb and gl_unsigned_short
pass
gl_rg16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rg16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rg16_snorm texture with gl_rgba and gl_byte
pass
gl_rg16_snorm texture with gl_rgba and gl_float
pass
gl_rg16_snorm texture with gl_rgba and gl_int
pass
gl_rg16_snorm texture with gl_rgba and gl_short
pass
gl_rg16_snorm texture with gl_rgba and gl_unsigned_byte
pass
gl_rg16_snorm texture with gl_rgba and gl_unsigned_int
pass
gl_rg16_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rg16_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rg16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rg16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rg16_snorm texture with gl_rgba and gl_unsigned_short
pass
gl_rg16_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rg16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rg16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rg16_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rg16f
104/104
gl_rg16f texture with gl_abgr_ext and gl_byte
pass
gl_rg16f texture with gl_abgr_ext and gl_float
pass
gl_rg16f texture with gl_abgr_ext and gl_int
pass
gl_rg16f texture with gl_abgr_ext and gl_short
pass
gl_rg16f texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rg16f texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rg16f texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rg16f texture with gl_alpha and gl_byte
pass
gl_rg16f texture with gl_alpha and gl_float
pass
gl_rg16f texture with gl_alpha and gl_int
pass
gl_rg16f texture with gl_alpha and gl_short
pass
gl_rg16f texture with gl_alpha and gl_unsigned_byte
pass
gl_rg16f texture with gl_alpha and gl_unsigned_int
pass
gl_rg16f texture with gl_alpha and gl_unsigned_short
pass
gl_rg16f texture with gl_bgr and gl_byte
pass
gl_rg16f texture with gl_bgr and gl_float
pass
gl_rg16f texture with gl_bgr and gl_int
pass
gl_rg16f texture with gl_bgr and gl_short
pass
gl_rg16f texture with gl_bgr and gl_unsigned_byte
pass
gl_rg16f texture with gl_bgr and gl_unsigned_int
pass
gl_rg16f texture with gl_bgr and gl_unsigned_short
pass
gl_rg16f texture with gl_bgra and gl_byte
pass
gl_rg16f texture with gl_bgra and gl_float
pass
gl_rg16f texture with gl_bgra and gl_int
pass
gl_rg16f texture with gl_bgra and gl_short
pass
gl_rg16f texture with gl_bgra and gl_unsigned_byte
pass
gl_rg16f texture with gl_bgra and gl_unsigned_int
pass
gl_rg16f texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rg16f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rg16f texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rg16f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rg16f texture with gl_bgra and gl_unsigned_short
pass
gl_rg16f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rg16f texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rg16f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rg16f texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rg16f texture with gl_blue and gl_byte
pass
gl_rg16f texture with gl_blue and gl_float
pass
gl_rg16f texture with gl_blue and gl_int
pass
gl_rg16f texture with gl_blue and gl_short
pass
gl_rg16f texture with gl_blue and gl_unsigned_byte
pass
gl_rg16f texture with gl_blue and gl_unsigned_int
pass
gl_rg16f texture with gl_blue and gl_unsigned_short
pass
gl_rg16f texture with gl_green and gl_byte
pass
gl_rg16f texture with gl_green and gl_float
pass
gl_rg16f texture with gl_green and gl_int
pass
gl_rg16f texture with gl_green and gl_short
pass
gl_rg16f texture with gl_green and gl_unsigned_byte
pass
gl_rg16f texture with gl_green and gl_unsigned_int
pass
gl_rg16f texture with gl_green and gl_unsigned_short
pass
gl_rg16f texture with gl_luminance and gl_byte
pass
gl_rg16f texture with gl_luminance and gl_float
pass
gl_rg16f texture with gl_luminance and gl_int
pass
gl_rg16f texture with gl_luminance and gl_short
pass
gl_rg16f texture with gl_luminance and gl_unsigned_byte
pass
gl_rg16f texture with gl_luminance and gl_unsigned_int
pass
gl_rg16f texture with gl_luminance and gl_unsigned_short
pass
gl_rg16f texture with gl_luminance_alpha and gl_byte
pass
gl_rg16f texture with gl_luminance_alpha and gl_float
pass
gl_rg16f texture with gl_luminance_alpha and gl_int
pass
gl_rg16f texture with gl_luminance_alpha and gl_short
pass
gl_rg16f texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rg16f texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rg16f texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rg16f texture with gl_red and gl_byte
pass
gl_rg16f texture with gl_red and gl_float
pass
gl_rg16f texture with gl_red and gl_int
pass
gl_rg16f texture with gl_red and gl_short
pass
gl_rg16f texture with gl_red and gl_unsigned_byte
pass
gl_rg16f texture with gl_red and gl_unsigned_int
pass
gl_rg16f texture with gl_red and gl_unsigned_short
pass
gl_rg16f texture with gl_rg and gl_byte
pass
gl_rg16f texture with gl_rg and gl_float
pass
gl_rg16f texture with gl_rg and gl_int
pass
gl_rg16f texture with gl_rg and gl_short
pass
gl_rg16f texture with gl_rg and gl_unsigned_byte
pass
gl_rg16f texture with gl_rg and gl_unsigned_int
pass
gl_rg16f texture with gl_rg and gl_unsigned_short
pass
gl_rg16f texture with gl_rgb and gl_byte
pass
gl_rg16f texture with gl_rgb and gl_float
pass
gl_rg16f texture with gl_rgb and gl_int
pass
gl_rg16f texture with gl_rgb and gl_short
pass
gl_rg16f texture with gl_rgb and gl_unsigned_byte
pass
gl_rg16f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rg16f texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rg16f texture with gl_rgb and gl_unsigned_int
pass
gl_rg16f texture with gl_rgb and gl_unsigned_short
pass
gl_rg16f texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rg16f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rg16f texture with gl_rgba and gl_byte
pass
gl_rg16f texture with gl_rgba and gl_float
pass
gl_rg16f texture with gl_rgba and gl_int
pass
gl_rg16f texture with gl_rgba and gl_short
pass
gl_rg16f texture with gl_rgba and gl_unsigned_byte
pass
gl_rg16f texture with gl_rgba and gl_unsigned_int
pass
gl_rg16f texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rg16f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rg16f texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rg16f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rg16f texture with gl_rgba and gl_unsigned_short
pass
gl_rg16f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rg16f texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rg16f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rg16f texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rg32f
104/104
gl_rg32f texture with gl_abgr_ext and gl_byte
pass
gl_rg32f texture with gl_abgr_ext and gl_float
pass
gl_rg32f texture with gl_abgr_ext and gl_int
pass
gl_rg32f texture with gl_abgr_ext and gl_short
pass
gl_rg32f texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rg32f texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rg32f texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rg32f texture with gl_alpha and gl_byte
pass
gl_rg32f texture with gl_alpha and gl_float
pass
gl_rg32f texture with gl_alpha and gl_int
pass
gl_rg32f texture with gl_alpha and gl_short
pass
gl_rg32f texture with gl_alpha and gl_unsigned_byte
pass
gl_rg32f texture with gl_alpha and gl_unsigned_int
pass
gl_rg32f texture with gl_alpha and gl_unsigned_short
pass
gl_rg32f texture with gl_bgr and gl_byte
pass
gl_rg32f texture with gl_bgr and gl_float
pass
gl_rg32f texture with gl_bgr and gl_int
pass
gl_rg32f texture with gl_bgr and gl_short
pass
gl_rg32f texture with gl_bgr and gl_unsigned_byte
pass
gl_rg32f texture with gl_bgr and gl_unsigned_int
pass
gl_rg32f texture with gl_bgr and gl_unsigned_short
pass
gl_rg32f texture with gl_bgra and gl_byte
pass
gl_rg32f texture with gl_bgra and gl_float
pass
gl_rg32f texture with gl_bgra and gl_int
pass
gl_rg32f texture with gl_bgra and gl_short
pass
gl_rg32f texture with gl_bgra and gl_unsigned_byte
pass
gl_rg32f texture with gl_bgra and gl_unsigned_int
pass
gl_rg32f texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rg32f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rg32f texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rg32f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rg32f texture with gl_bgra and gl_unsigned_short
pass
gl_rg32f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rg32f texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rg32f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rg32f texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rg32f texture with gl_blue and gl_byte
pass
gl_rg32f texture with gl_blue and gl_float
pass
gl_rg32f texture with gl_blue and gl_int
pass
gl_rg32f texture with gl_blue and gl_short
pass
gl_rg32f texture with gl_blue and gl_unsigned_byte
pass
gl_rg32f texture with gl_blue and gl_unsigned_int
pass
gl_rg32f texture with gl_blue and gl_unsigned_short
pass
gl_rg32f texture with gl_green and gl_byte
pass
gl_rg32f texture with gl_green and gl_float
pass
gl_rg32f texture with gl_green and gl_int
pass
gl_rg32f texture with gl_green and gl_short
pass
gl_rg32f texture with gl_green and gl_unsigned_byte
pass
gl_rg32f texture with gl_green and gl_unsigned_int
pass
gl_rg32f texture with gl_green and gl_unsigned_short
pass
gl_rg32f texture with gl_luminance and gl_byte
pass
gl_rg32f texture with gl_luminance and gl_float
pass
gl_rg32f texture with gl_luminance and gl_int
pass
gl_rg32f texture with gl_luminance and gl_short
pass
gl_rg32f texture with gl_luminance and gl_unsigned_byte
pass
gl_rg32f texture with gl_luminance and gl_unsigned_int
pass
gl_rg32f texture with gl_luminance and gl_unsigned_short
pass
gl_rg32f texture with gl_luminance_alpha and gl_byte
pass
gl_rg32f texture with gl_luminance_alpha and gl_float
pass
gl_rg32f texture with gl_luminance_alpha and gl_int
pass
gl_rg32f texture with gl_luminance_alpha and gl_short
pass
gl_rg32f texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rg32f texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rg32f texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rg32f texture with gl_red and gl_byte
pass
gl_rg32f texture with gl_red and gl_float
pass
gl_rg32f texture with gl_red and gl_int
pass
gl_rg32f texture with gl_red and gl_short
pass
gl_rg32f texture with gl_red and gl_unsigned_byte
pass
gl_rg32f texture with gl_red and gl_unsigned_int
pass
gl_rg32f texture with gl_red and gl_unsigned_short
pass
gl_rg32f texture with gl_rg and gl_byte
pass
gl_rg32f texture with gl_rg and gl_float
pass
gl_rg32f texture with gl_rg and gl_int
pass
gl_rg32f texture with gl_rg and gl_short
pass
gl_rg32f texture with gl_rg and gl_unsigned_byte
pass
gl_rg32f texture with gl_rg and gl_unsigned_int
pass
gl_rg32f texture with gl_rg and gl_unsigned_short
pass
gl_rg32f texture with gl_rgb and gl_byte
pass
gl_rg32f texture with gl_rgb and gl_float
pass
gl_rg32f texture with gl_rgb and gl_int
pass
gl_rg32f texture with gl_rgb and gl_short
pass
gl_rg32f texture with gl_rgb and gl_unsigned_byte
pass
gl_rg32f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rg32f texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rg32f texture with gl_rgb and gl_unsigned_int
pass
gl_rg32f texture with gl_rgb and gl_unsigned_short
pass
gl_rg32f texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rg32f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rg32f texture with gl_rgba and gl_byte
pass
gl_rg32f texture with gl_rgba and gl_float
pass
gl_rg32f texture with gl_rgba and gl_int
pass
gl_rg32f texture with gl_rgba and gl_short
pass
gl_rg32f texture with gl_rgba and gl_unsigned_byte
pass
gl_rg32f texture with gl_rgba and gl_unsigned_int
pass
gl_rg32f texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rg32f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rg32f texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rg32f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rg32f texture with gl_rgba and gl_unsigned_short
pass
gl_rg32f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rg32f texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rg32f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rg32f texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rg8
104/104
gl_rg8 texture with gl_abgr_ext and gl_byte
pass
gl_rg8 texture with gl_abgr_ext and gl_float
pass
gl_rg8 texture with gl_abgr_ext and gl_int
pass
gl_rg8 texture with gl_abgr_ext and gl_short
pass
gl_rg8 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rg8 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rg8 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rg8 texture with gl_alpha and gl_byte
pass
gl_rg8 texture with gl_alpha and gl_float
pass
gl_rg8 texture with gl_alpha and gl_int
pass
gl_rg8 texture with gl_alpha and gl_short
pass
gl_rg8 texture with gl_alpha and gl_unsigned_byte
pass
gl_rg8 texture with gl_alpha and gl_unsigned_int
pass
gl_rg8 texture with gl_alpha and gl_unsigned_short
pass
gl_rg8 texture with gl_bgr and gl_byte
pass
gl_rg8 texture with gl_bgr and gl_float
pass
gl_rg8 texture with gl_bgr and gl_int
pass
gl_rg8 texture with gl_bgr and gl_short
pass
gl_rg8 texture with gl_bgr and gl_unsigned_byte
pass
gl_rg8 texture with gl_bgr and gl_unsigned_int
pass
gl_rg8 texture with gl_bgr and gl_unsigned_short
pass
gl_rg8 texture with gl_bgra and gl_byte
pass
gl_rg8 texture with gl_bgra and gl_float
pass
gl_rg8 texture with gl_bgra and gl_int
pass
gl_rg8 texture with gl_bgra and gl_short
pass
gl_rg8 texture with gl_bgra and gl_unsigned_byte
pass
gl_rg8 texture with gl_bgra and gl_unsigned_int
pass
gl_rg8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rg8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rg8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rg8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rg8 texture with gl_bgra and gl_unsigned_short
pass
gl_rg8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rg8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rg8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rg8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rg8 texture with gl_blue and gl_byte
pass
gl_rg8 texture with gl_blue and gl_float
pass
gl_rg8 texture with gl_blue and gl_int
pass
gl_rg8 texture with gl_blue and gl_short
pass
gl_rg8 texture with gl_blue and gl_unsigned_byte
pass
gl_rg8 texture with gl_blue and gl_unsigned_int
pass
gl_rg8 texture with gl_blue and gl_unsigned_short
pass
gl_rg8 texture with gl_green and gl_byte
pass
gl_rg8 texture with gl_green and gl_float
pass
gl_rg8 texture with gl_green and gl_int
pass
gl_rg8 texture with gl_green and gl_short
pass
gl_rg8 texture with gl_green and gl_unsigned_byte
pass
gl_rg8 texture with gl_green and gl_unsigned_int
pass
gl_rg8 texture with gl_green and gl_unsigned_short
pass
gl_rg8 texture with gl_luminance and gl_byte
pass
gl_rg8 texture with gl_luminance and gl_float
pass
gl_rg8 texture with gl_luminance and gl_int
pass
gl_rg8 texture with gl_luminance and gl_short
pass
gl_rg8 texture with gl_luminance and gl_unsigned_byte
pass
gl_rg8 texture with gl_luminance and gl_unsigned_int
pass
gl_rg8 texture with gl_luminance and gl_unsigned_short
pass
gl_rg8 texture with gl_luminance_alpha and gl_byte
pass
gl_rg8 texture with gl_luminance_alpha and gl_float
pass
gl_rg8 texture with gl_luminance_alpha and gl_int
pass
gl_rg8 texture with gl_luminance_alpha and gl_short
pass
gl_rg8 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rg8 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rg8 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rg8 texture with gl_red and gl_byte
pass
gl_rg8 texture with gl_red and gl_float
pass
gl_rg8 texture with gl_red and gl_int
pass
gl_rg8 texture with gl_red and gl_short
pass
gl_rg8 texture with gl_red and gl_unsigned_byte
pass
gl_rg8 texture with gl_red and gl_unsigned_int
pass
gl_rg8 texture with gl_red and gl_unsigned_short
pass
gl_rg8 texture with gl_rg and gl_byte
pass
gl_rg8 texture with gl_rg and gl_float
pass
gl_rg8 texture with gl_rg and gl_int
pass
gl_rg8 texture with gl_rg and gl_short
pass
gl_rg8 texture with gl_rg and gl_unsigned_byte
pass
gl_rg8 texture with gl_rg and gl_unsigned_int
pass
gl_rg8 texture with gl_rg and gl_unsigned_short
pass
gl_rg8 texture with gl_rgb and gl_byte
pass
gl_rg8 texture with gl_rgb and gl_float
pass
gl_rg8 texture with gl_rgb and gl_int
pass
gl_rg8 texture with gl_rgb and gl_short
pass
gl_rg8 texture with gl_rgb and gl_unsigned_byte
pass
gl_rg8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rg8 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rg8 texture with gl_rgb and gl_unsigned_int
pass
gl_rg8 texture with gl_rgb and gl_unsigned_short
pass
gl_rg8 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rg8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rg8 texture with gl_rgba and gl_byte
pass
gl_rg8 texture with gl_rgba and gl_float
pass
gl_rg8 texture with gl_rgba and gl_int
pass
gl_rg8 texture with gl_rgba and gl_short
pass
gl_rg8 texture with gl_rgba and gl_unsigned_byte
pass
gl_rg8 texture with gl_rgba and gl_unsigned_int
pass
gl_rg8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rg8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rg8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rg8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rg8 texture with gl_rgba and gl_unsigned_short
pass
gl_rg8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rg8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rg8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rg8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rg8_snorm
104/104
gl_rg8_snorm texture with gl_abgr_ext and gl_byte
pass
gl_rg8_snorm texture with gl_abgr_ext and gl_float
pass
gl_rg8_snorm texture with gl_abgr_ext and gl_int
pass
gl_rg8_snorm texture with gl_abgr_ext and gl_short
pass
gl_rg8_snorm texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rg8_snorm texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rg8_snorm texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rg8_snorm texture with gl_alpha and gl_byte
pass
gl_rg8_snorm texture with gl_alpha and gl_float
pass
gl_rg8_snorm texture with gl_alpha and gl_int
pass
gl_rg8_snorm texture with gl_alpha and gl_short
pass
gl_rg8_snorm texture with gl_alpha and gl_unsigned_byte
pass
gl_rg8_snorm texture with gl_alpha and gl_unsigned_int
pass
gl_rg8_snorm texture with gl_alpha and gl_unsigned_short
pass
gl_rg8_snorm texture with gl_bgr and gl_byte
pass
gl_rg8_snorm texture with gl_bgr and gl_float
pass
gl_rg8_snorm texture with gl_bgr and gl_int
pass
gl_rg8_snorm texture with gl_bgr and gl_short
pass
gl_rg8_snorm texture with gl_bgr and gl_unsigned_byte
pass
gl_rg8_snorm texture with gl_bgr and gl_unsigned_int
pass
gl_rg8_snorm texture with gl_bgr and gl_unsigned_short
pass
gl_rg8_snorm texture with gl_bgra and gl_byte
pass
gl_rg8_snorm texture with gl_bgra and gl_float
pass
gl_rg8_snorm texture with gl_bgra and gl_int
pass
gl_rg8_snorm texture with gl_bgra and gl_short
pass
gl_rg8_snorm texture with gl_bgra and gl_unsigned_byte
pass
gl_rg8_snorm texture with gl_bgra and gl_unsigned_int
pass
gl_rg8_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rg8_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rg8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rg8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rg8_snorm texture with gl_bgra and gl_unsigned_short
pass
gl_rg8_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rg8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rg8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rg8_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rg8_snorm texture with gl_blue and gl_byte
pass
gl_rg8_snorm texture with gl_blue and gl_float
pass
gl_rg8_snorm texture with gl_blue and gl_int
pass
gl_rg8_snorm texture with gl_blue and gl_short
pass
gl_rg8_snorm texture with gl_blue and gl_unsigned_byte
pass
gl_rg8_snorm texture with gl_blue and gl_unsigned_int
pass
gl_rg8_snorm texture with gl_blue and gl_unsigned_short
pass
gl_rg8_snorm texture with gl_green and gl_byte
pass
gl_rg8_snorm texture with gl_green and gl_float
pass
gl_rg8_snorm texture with gl_green and gl_int
pass
gl_rg8_snorm texture with gl_green and gl_short
pass
gl_rg8_snorm texture with gl_green and gl_unsigned_byte
pass
gl_rg8_snorm texture with gl_green and gl_unsigned_int
pass
gl_rg8_snorm texture with gl_green and gl_unsigned_short
pass
gl_rg8_snorm texture with gl_luminance and gl_byte
pass
gl_rg8_snorm texture with gl_luminance and gl_float
pass
gl_rg8_snorm texture with gl_luminance and gl_int
pass
gl_rg8_snorm texture with gl_luminance and gl_short
pass
gl_rg8_snorm texture with gl_luminance and gl_unsigned_byte
pass
gl_rg8_snorm texture with gl_luminance and gl_unsigned_int
pass
gl_rg8_snorm texture with gl_luminance and gl_unsigned_short
pass
gl_rg8_snorm texture with gl_luminance_alpha and gl_byte
pass
gl_rg8_snorm texture with gl_luminance_alpha and gl_float
pass
gl_rg8_snorm texture with gl_luminance_alpha and gl_int
pass
gl_rg8_snorm texture with gl_luminance_alpha and gl_short
pass
gl_rg8_snorm texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rg8_snorm texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rg8_snorm texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rg8_snorm texture with gl_red and gl_byte
pass
gl_rg8_snorm texture with gl_red and gl_float
pass
gl_rg8_snorm texture with gl_red and gl_int
pass
gl_rg8_snorm texture with gl_red and gl_short
pass
gl_rg8_snorm texture with gl_red and gl_unsigned_byte
pass
gl_rg8_snorm texture with gl_red and gl_unsigned_int
pass
gl_rg8_snorm texture with gl_red and gl_unsigned_short
pass
gl_rg8_snorm texture with gl_rg and gl_byte
pass
gl_rg8_snorm texture with gl_rg and gl_float
pass
gl_rg8_snorm texture with gl_rg and gl_int
pass
gl_rg8_snorm texture with gl_rg and gl_short
pass
gl_rg8_snorm texture with gl_rg and gl_unsigned_byte
pass
gl_rg8_snorm texture with gl_rg and gl_unsigned_int
pass
gl_rg8_snorm texture with gl_rg and gl_unsigned_short
pass
gl_rg8_snorm texture with gl_rgb and gl_byte
pass
gl_rg8_snorm texture with gl_rgb and gl_float
pass
gl_rg8_snorm texture with gl_rgb and gl_int
pass
gl_rg8_snorm texture with gl_rgb and gl_short
pass
gl_rg8_snorm texture with gl_rgb and gl_unsigned_byte
pass
gl_rg8_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rg8_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rg8_snorm texture with gl_rgb and gl_unsigned_int
pass
gl_rg8_snorm texture with gl_rgb and gl_unsigned_short
pass
gl_rg8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rg8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rg8_snorm texture with gl_rgba and gl_byte
pass
gl_rg8_snorm texture with gl_rgba and gl_float
pass
gl_rg8_snorm texture with gl_rgba and gl_int
pass
gl_rg8_snorm texture with gl_rgba and gl_short
pass
gl_rg8_snorm texture with gl_rgba and gl_unsigned_byte
pass
gl_rg8_snorm texture with gl_rgba and gl_unsigned_int
pass
gl_rg8_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rg8_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rg8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rg8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rg8_snorm texture with gl_rgba and gl_unsigned_short
pass
gl_rg8_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rg8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rg8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rg8_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rg
104/104
gl_rg texture with gl_abgr_ext and gl_byte
pass
gl_rg texture with gl_abgr_ext and gl_float
pass
gl_rg texture with gl_abgr_ext and gl_int
pass
gl_rg texture with gl_abgr_ext and gl_short
pass
gl_rg texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rg texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rg texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rg texture with gl_alpha and gl_byte
pass
gl_rg texture with gl_alpha and gl_float
pass
gl_rg texture with gl_alpha and gl_int
pass
gl_rg texture with gl_alpha and gl_short
pass
gl_rg texture with gl_alpha and gl_unsigned_byte
pass
gl_rg texture with gl_alpha and gl_unsigned_int
pass
gl_rg texture with gl_alpha and gl_unsigned_short
pass
gl_rg texture with gl_bgr and gl_byte
pass
gl_rg texture with gl_bgr and gl_float
pass
gl_rg texture with gl_bgr and gl_int
pass
gl_rg texture with gl_bgr and gl_short
pass
gl_rg texture with gl_bgr and gl_unsigned_byte
pass
gl_rg texture with gl_bgr and gl_unsigned_int
pass
gl_rg texture with gl_bgr and gl_unsigned_short
pass
gl_rg texture with gl_bgra and gl_byte
pass
gl_rg texture with gl_bgra and gl_float
pass
gl_rg texture with gl_bgra and gl_int
pass
gl_rg texture with gl_bgra and gl_short
pass
gl_rg texture with gl_bgra and gl_unsigned_byte
pass
gl_rg texture with gl_bgra and gl_unsigned_int
pass
gl_rg texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rg texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rg texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rg texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rg texture with gl_bgra and gl_unsigned_short
pass
gl_rg texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rg texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rg texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rg texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rg texture with gl_blue and gl_byte
pass
gl_rg texture with gl_blue and gl_float
pass
gl_rg texture with gl_blue and gl_int
pass
gl_rg texture with gl_blue and gl_short
pass
gl_rg texture with gl_blue and gl_unsigned_byte
pass
gl_rg texture with gl_blue and gl_unsigned_int
pass
gl_rg texture with gl_blue and gl_unsigned_short
pass
gl_rg texture with gl_green and gl_byte
pass
gl_rg texture with gl_green and gl_float
pass
gl_rg texture with gl_green and gl_int
pass
gl_rg texture with gl_green and gl_short
pass
gl_rg texture with gl_green and gl_unsigned_byte
pass
gl_rg texture with gl_green and gl_unsigned_int
pass
gl_rg texture with gl_green and gl_unsigned_short
pass
gl_rg texture with gl_luminance and gl_byte
pass
gl_rg texture with gl_luminance and gl_float
pass
gl_rg texture with gl_luminance and gl_int
pass
gl_rg texture with gl_luminance and gl_short
pass
gl_rg texture with gl_luminance and gl_unsigned_byte
pass
gl_rg texture with gl_luminance and gl_unsigned_int
pass
gl_rg texture with gl_luminance and gl_unsigned_short
pass
gl_rg texture with gl_luminance_alpha and gl_byte
pass
gl_rg texture with gl_luminance_alpha and gl_float
pass
gl_rg texture with gl_luminance_alpha and gl_int
pass
gl_rg texture with gl_luminance_alpha and gl_short
pass
gl_rg texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rg texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rg texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rg texture with gl_red and gl_byte
pass
gl_rg texture with gl_red and gl_float
pass
gl_rg texture with gl_red and gl_int
pass
gl_rg texture with gl_red and gl_short
pass
gl_rg texture with gl_red and gl_unsigned_byte
pass
gl_rg texture with gl_red and gl_unsigned_int
pass
gl_rg texture with gl_red and gl_unsigned_short
pass
gl_rg texture with gl_rg and gl_byte
pass
gl_rg texture with gl_rg and gl_float
pass
gl_rg texture with gl_rg and gl_int
pass
gl_rg texture with gl_rg and gl_short
pass
gl_rg texture with gl_rg and gl_unsigned_byte
pass
gl_rg texture with gl_rg and gl_unsigned_int
pass
gl_rg texture with gl_rg and gl_unsigned_short
pass
gl_rg texture with gl_rgb and gl_byte
pass
gl_rg texture with gl_rgb and gl_float
pass
gl_rg texture with gl_rgb and gl_int
pass
gl_rg texture with gl_rgb and gl_short
pass
gl_rg texture with gl_rgb and gl_unsigned_byte
pass
gl_rg texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rg texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rg texture with gl_rgb and gl_unsigned_int
pass
gl_rg texture with gl_rgb and gl_unsigned_short
pass
gl_rg texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rg texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rg texture with gl_rgba and gl_byte
pass
gl_rg texture with gl_rgba and gl_float
pass
gl_rg texture with gl_rgba and gl_int
pass
gl_rg texture with gl_rgba and gl_short
pass
gl_rg texture with gl_rgba and gl_unsigned_byte
pass
gl_rg texture with gl_rgba and gl_unsigned_int
pass
gl_rg texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rg texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rg texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rg texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rg texture with gl_rgba and gl_unsigned_short
pass
gl_rg texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rg texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rg texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rg texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgb10
104/104
gl_rgb10 texture with gl_abgr_ext and gl_byte
pass
gl_rgb10 texture with gl_abgr_ext and gl_float
pass
gl_rgb10 texture with gl_abgr_ext and gl_int
pass
gl_rgb10 texture with gl_abgr_ext and gl_short
pass
gl_rgb10 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgb10 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgb10 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgb10 texture with gl_alpha and gl_byte
pass
gl_rgb10 texture with gl_alpha and gl_float
pass
gl_rgb10 texture with gl_alpha and gl_int
pass
gl_rgb10 texture with gl_alpha and gl_short
pass
gl_rgb10 texture with gl_alpha and gl_unsigned_byte
pass
gl_rgb10 texture with gl_alpha and gl_unsigned_int
pass
gl_rgb10 texture with gl_alpha and gl_unsigned_short
pass
gl_rgb10 texture with gl_bgr and gl_byte
pass
gl_rgb10 texture with gl_bgr and gl_float
pass
gl_rgb10 texture with gl_bgr and gl_int
pass
gl_rgb10 texture with gl_bgr and gl_short
pass
gl_rgb10 texture with gl_bgr and gl_unsigned_byte
pass
gl_rgb10 texture with gl_bgr and gl_unsigned_int
pass
gl_rgb10 texture with gl_bgr and gl_unsigned_short
pass
gl_rgb10 texture with gl_bgra and gl_byte
pass
gl_rgb10 texture with gl_bgra and gl_float
pass
gl_rgb10 texture with gl_bgra and gl_int
pass
gl_rgb10 texture with gl_bgra and gl_short
pass
gl_rgb10 texture with gl_bgra and gl_unsigned_byte
pass
gl_rgb10 texture with gl_bgra and gl_unsigned_int
pass
gl_rgb10 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgb10 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb10 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgb10 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb10 texture with gl_bgra and gl_unsigned_short
pass
gl_rgb10 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb10 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgb10 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb10 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgb10 texture with gl_blue and gl_byte
pass
gl_rgb10 texture with gl_blue and gl_float
pass
gl_rgb10 texture with gl_blue and gl_int
pass
gl_rgb10 texture with gl_blue and gl_short
pass
gl_rgb10 texture with gl_blue and gl_unsigned_byte
pass
gl_rgb10 texture with gl_blue and gl_unsigned_int
pass
gl_rgb10 texture with gl_blue and gl_unsigned_short
pass
gl_rgb10 texture with gl_green and gl_byte
pass
gl_rgb10 texture with gl_green and gl_float
pass
gl_rgb10 texture with gl_green and gl_int
pass
gl_rgb10 texture with gl_green and gl_short
pass
gl_rgb10 texture with gl_green and gl_unsigned_byte
pass
gl_rgb10 texture with gl_green and gl_unsigned_int
pass
gl_rgb10 texture with gl_green and gl_unsigned_short
pass
gl_rgb10 texture with gl_luminance and gl_byte
pass
gl_rgb10 texture with gl_luminance and gl_float
pass
gl_rgb10 texture with gl_luminance and gl_int
pass
gl_rgb10 texture with gl_luminance and gl_short
pass
gl_rgb10 texture with gl_luminance and gl_unsigned_byte
pass
gl_rgb10 texture with gl_luminance and gl_unsigned_int
pass
gl_rgb10 texture with gl_luminance and gl_unsigned_short
pass
gl_rgb10 texture with gl_luminance_alpha and gl_byte
pass
gl_rgb10 texture with gl_luminance_alpha and gl_float
pass
gl_rgb10 texture with gl_luminance_alpha and gl_int
pass
gl_rgb10 texture with gl_luminance_alpha and gl_short
pass
gl_rgb10 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgb10 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgb10 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgb10 texture with gl_red and gl_byte
pass
gl_rgb10 texture with gl_red and gl_float
pass
gl_rgb10 texture with gl_red and gl_int
pass
gl_rgb10 texture with gl_red and gl_short
pass
gl_rgb10 texture with gl_red and gl_unsigned_byte
pass
gl_rgb10 texture with gl_red and gl_unsigned_int
pass
gl_rgb10 texture with gl_red and gl_unsigned_short
pass
gl_rgb10 texture with gl_rg and gl_byte
pass
gl_rgb10 texture with gl_rg and gl_float
pass
gl_rgb10 texture with gl_rg and gl_int
pass
gl_rgb10 texture with gl_rg and gl_short
pass
gl_rgb10 texture with gl_rg and gl_unsigned_byte
pass
gl_rgb10 texture with gl_rg and gl_unsigned_int
pass
gl_rgb10 texture with gl_rg and gl_unsigned_short
pass
gl_rgb10 texture with gl_rgb and gl_byte
pass
gl_rgb10 texture with gl_rgb and gl_float
pass
gl_rgb10 texture with gl_rgb and gl_int
pass
gl_rgb10 texture with gl_rgb and gl_short
pass
gl_rgb10 texture with gl_rgb and gl_unsigned_byte
pass
gl_rgb10 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgb10 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgb10 texture with gl_rgb and gl_unsigned_int
pass
gl_rgb10 texture with gl_rgb and gl_unsigned_short
pass
gl_rgb10 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgb10 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgb10 texture with gl_rgba and gl_byte
pass
gl_rgb10 texture with gl_rgba and gl_float
pass
gl_rgb10 texture with gl_rgba and gl_int
pass
gl_rgb10 texture with gl_rgba and gl_short
pass
gl_rgb10 texture with gl_rgba and gl_unsigned_byte
pass
gl_rgb10 texture with gl_rgba and gl_unsigned_int
pass
gl_rgb10 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgb10 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb10 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgb10 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb10 texture with gl_rgba and gl_unsigned_short
pass
gl_rgb10 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb10 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgb10 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb10 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgb10_a2
104/104
gl_rgb10_a2 texture with gl_abgr_ext and gl_byte
pass
gl_rgb10_a2 texture with gl_abgr_ext and gl_float
pass
gl_rgb10_a2 texture with gl_abgr_ext and gl_int
pass
gl_rgb10_a2 texture with gl_abgr_ext and gl_short
pass
gl_rgb10_a2 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgb10_a2 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgb10_a2 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgb10_a2 texture with gl_alpha and gl_byte
pass
gl_rgb10_a2 texture with gl_alpha and gl_float
pass
gl_rgb10_a2 texture with gl_alpha and gl_int
pass
gl_rgb10_a2 texture with gl_alpha and gl_short
pass
gl_rgb10_a2 texture with gl_alpha and gl_unsigned_byte
pass
gl_rgb10_a2 texture with gl_alpha and gl_unsigned_int
pass
gl_rgb10_a2 texture with gl_alpha and gl_unsigned_short
pass
gl_rgb10_a2 texture with gl_bgr and gl_byte
pass
gl_rgb10_a2 texture with gl_bgr and gl_float
pass
gl_rgb10_a2 texture with gl_bgr and gl_int
pass
gl_rgb10_a2 texture with gl_bgr and gl_short
pass
gl_rgb10_a2 texture with gl_bgr and gl_unsigned_byte
pass
gl_rgb10_a2 texture with gl_bgr and gl_unsigned_int
pass
gl_rgb10_a2 texture with gl_bgr and gl_unsigned_short
pass
gl_rgb10_a2 texture with gl_bgra and gl_byte
pass
gl_rgb10_a2 texture with gl_bgra and gl_float
pass
gl_rgb10_a2 texture with gl_bgra and gl_int
pass
gl_rgb10_a2 texture with gl_bgra and gl_short
pass
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_byte
pass
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_int
pass
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_short
pass
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgb10_a2 texture with gl_blue and gl_byte
pass
gl_rgb10_a2 texture with gl_blue and gl_float
pass
gl_rgb10_a2 texture with gl_blue and gl_int
pass
gl_rgb10_a2 texture with gl_blue and gl_short
pass
gl_rgb10_a2 texture with gl_blue and gl_unsigned_byte
pass
gl_rgb10_a2 texture with gl_blue and gl_unsigned_int
pass
gl_rgb10_a2 texture with gl_blue and gl_unsigned_short
pass
gl_rgb10_a2 texture with gl_green and gl_byte
pass
gl_rgb10_a2 texture with gl_green and gl_float
pass
gl_rgb10_a2 texture with gl_green and gl_int
pass
gl_rgb10_a2 texture with gl_green and gl_short
pass
gl_rgb10_a2 texture with gl_green and gl_unsigned_byte
pass
gl_rgb10_a2 texture with gl_green and gl_unsigned_int
pass
gl_rgb10_a2 texture with gl_green and gl_unsigned_short
pass
gl_rgb10_a2 texture with gl_luminance and gl_byte
pass
gl_rgb10_a2 texture with gl_luminance and gl_float
pass
gl_rgb10_a2 texture with gl_luminance and gl_int
pass
gl_rgb10_a2 texture with gl_luminance and gl_short
pass
gl_rgb10_a2 texture with gl_luminance and gl_unsigned_byte
pass
gl_rgb10_a2 texture with gl_luminance and gl_unsigned_int
pass
gl_rgb10_a2 texture with gl_luminance and gl_unsigned_short
pass
gl_rgb10_a2 texture with gl_luminance_alpha and gl_byte
pass
gl_rgb10_a2 texture with gl_luminance_alpha and gl_float
pass
gl_rgb10_a2 texture with gl_luminance_alpha and gl_int
pass
gl_rgb10_a2 texture with gl_luminance_alpha and gl_short
pass
gl_rgb10_a2 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgb10_a2 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgb10_a2 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgb10_a2 texture with gl_red and gl_byte
pass
gl_rgb10_a2 texture with gl_red and gl_float
pass
gl_rgb10_a2 texture with gl_red and gl_int
pass
gl_rgb10_a2 texture with gl_red and gl_short
pass
gl_rgb10_a2 texture with gl_red and gl_unsigned_byte
pass
gl_rgb10_a2 texture with gl_red and gl_unsigned_int
pass
gl_rgb10_a2 texture with gl_red and gl_unsigned_short
pass
gl_rgb10_a2 texture with gl_rg and gl_byte
pass
gl_rgb10_a2 texture with gl_rg and gl_float
pass
gl_rgb10_a2 texture with gl_rg and gl_int
pass
gl_rgb10_a2 texture with gl_rg and gl_short
pass
gl_rgb10_a2 texture with gl_rg and gl_unsigned_byte
pass
gl_rgb10_a2 texture with gl_rg and gl_unsigned_int
pass
gl_rgb10_a2 texture with gl_rg and gl_unsigned_short
pass
gl_rgb10_a2 texture with gl_rgb and gl_byte
pass
gl_rgb10_a2 texture with gl_rgb and gl_float
pass
gl_rgb10_a2 texture with gl_rgb and gl_int
pass
gl_rgb10_a2 texture with gl_rgb and gl_short
pass
gl_rgb10_a2 texture with gl_rgb and gl_unsigned_byte
pass
gl_rgb10_a2 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgb10_a2 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgb10_a2 texture with gl_rgb and gl_unsigned_int
pass
gl_rgb10_a2 texture with gl_rgb and gl_unsigned_short
pass
gl_rgb10_a2 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgb10_a2 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgb10_a2 texture with gl_rgba and gl_byte
pass
gl_rgb10_a2 texture with gl_rgba and gl_float
pass
gl_rgb10_a2 texture with gl_rgba and gl_int
pass
gl_rgb10_a2 texture with gl_rgba and gl_short
pass
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_byte
pass
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_int
pass
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_short
pass
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgb12
104/104
gl_rgb12 texture with gl_abgr_ext and gl_byte
pass
gl_rgb12 texture with gl_abgr_ext and gl_float
pass
gl_rgb12 texture with gl_abgr_ext and gl_int
pass
gl_rgb12 texture with gl_abgr_ext and gl_short
pass
gl_rgb12 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgb12 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgb12 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgb12 texture with gl_alpha and gl_byte
pass
gl_rgb12 texture with gl_alpha and gl_float
pass
gl_rgb12 texture with gl_alpha and gl_int
pass
gl_rgb12 texture with gl_alpha and gl_short
pass
gl_rgb12 texture with gl_alpha and gl_unsigned_byte
pass
gl_rgb12 texture with gl_alpha and gl_unsigned_int
pass
gl_rgb12 texture with gl_alpha and gl_unsigned_short
pass
gl_rgb12 texture with gl_bgr and gl_byte
pass
gl_rgb12 texture with gl_bgr and gl_float
pass
gl_rgb12 texture with gl_bgr and gl_int
pass
gl_rgb12 texture with gl_bgr and gl_short
pass
gl_rgb12 texture with gl_bgr and gl_unsigned_byte
pass
gl_rgb12 texture with gl_bgr and gl_unsigned_int
pass
gl_rgb12 texture with gl_bgr and gl_unsigned_short
pass
gl_rgb12 texture with gl_bgra and gl_byte
pass
gl_rgb12 texture with gl_bgra and gl_float
pass
gl_rgb12 texture with gl_bgra and gl_int
pass
gl_rgb12 texture with gl_bgra and gl_short
pass
gl_rgb12 texture with gl_bgra and gl_unsigned_byte
pass
gl_rgb12 texture with gl_bgra and gl_unsigned_int
pass
gl_rgb12 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgb12 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb12 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgb12 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb12 texture with gl_bgra and gl_unsigned_short
pass
gl_rgb12 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb12 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgb12 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb12 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgb12 texture with gl_blue and gl_byte
pass
gl_rgb12 texture with gl_blue and gl_float
pass
gl_rgb12 texture with gl_blue and gl_int
pass
gl_rgb12 texture with gl_blue and gl_short
pass
gl_rgb12 texture with gl_blue and gl_unsigned_byte
pass
gl_rgb12 texture with gl_blue and gl_unsigned_int
pass
gl_rgb12 texture with gl_blue and gl_unsigned_short
pass
gl_rgb12 texture with gl_green and gl_byte
pass
gl_rgb12 texture with gl_green and gl_float
pass
gl_rgb12 texture with gl_green and gl_int
pass
gl_rgb12 texture with gl_green and gl_short
pass
gl_rgb12 texture with gl_green and gl_unsigned_byte
pass
gl_rgb12 texture with gl_green and gl_unsigned_int
pass
gl_rgb12 texture with gl_green and gl_unsigned_short
pass
gl_rgb12 texture with gl_luminance and gl_byte
pass
gl_rgb12 texture with gl_luminance and gl_float
pass
gl_rgb12 texture with gl_luminance and gl_int
pass
gl_rgb12 texture with gl_luminance and gl_short
pass
gl_rgb12 texture with gl_luminance and gl_unsigned_byte
pass
gl_rgb12 texture with gl_luminance and gl_unsigned_int
pass
gl_rgb12 texture with gl_luminance and gl_unsigned_short
pass
gl_rgb12 texture with gl_luminance_alpha and gl_byte
pass
gl_rgb12 texture with gl_luminance_alpha and gl_float
pass
gl_rgb12 texture with gl_luminance_alpha and gl_int
pass
gl_rgb12 texture with gl_luminance_alpha and gl_short
pass
gl_rgb12 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgb12 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgb12 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgb12 texture with gl_red and gl_byte
pass
gl_rgb12 texture with gl_red and gl_float
pass
gl_rgb12 texture with gl_red and gl_int
pass
gl_rgb12 texture with gl_red and gl_short
pass
gl_rgb12 texture with gl_red and gl_unsigned_byte
pass
gl_rgb12 texture with gl_red and gl_unsigned_int
pass
gl_rgb12 texture with gl_red and gl_unsigned_short
pass
gl_rgb12 texture with gl_rg and gl_byte
pass
gl_rgb12 texture with gl_rg and gl_float
pass
gl_rgb12 texture with gl_rg and gl_int
pass
gl_rgb12 texture with gl_rg and gl_short
pass
gl_rgb12 texture with gl_rg and gl_unsigned_byte
pass
gl_rgb12 texture with gl_rg and gl_unsigned_int
pass
gl_rgb12 texture with gl_rg and gl_unsigned_short
pass
gl_rgb12 texture with gl_rgb and gl_byte
pass
gl_rgb12 texture with gl_rgb and gl_float
pass
gl_rgb12 texture with gl_rgb and gl_int
pass
gl_rgb12 texture with gl_rgb and gl_short
pass
gl_rgb12 texture with gl_rgb and gl_unsigned_byte
pass
gl_rgb12 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgb12 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgb12 texture with gl_rgb and gl_unsigned_int
pass
gl_rgb12 texture with gl_rgb and gl_unsigned_short
pass
gl_rgb12 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgb12 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgb12 texture with gl_rgba and gl_byte
pass
gl_rgb12 texture with gl_rgba and gl_float
pass
gl_rgb12 texture with gl_rgba and gl_int
pass
gl_rgb12 texture with gl_rgba and gl_short
pass
gl_rgb12 texture with gl_rgba and gl_unsigned_byte
pass
gl_rgb12 texture with gl_rgba and gl_unsigned_int
pass
gl_rgb12 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgb12 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb12 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgb12 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb12 texture with gl_rgba and gl_unsigned_short
pass
gl_rgb12 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb12 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgb12 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb12 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgb16
104/104
gl_rgb16 texture with gl_abgr_ext and gl_byte
pass
gl_rgb16 texture with gl_abgr_ext and gl_float
pass
gl_rgb16 texture with gl_abgr_ext and gl_int
pass
gl_rgb16 texture with gl_abgr_ext and gl_short
pass
gl_rgb16 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgb16 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgb16 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgb16 texture with gl_alpha and gl_byte
pass
gl_rgb16 texture with gl_alpha and gl_float
pass
gl_rgb16 texture with gl_alpha and gl_int
pass
gl_rgb16 texture with gl_alpha and gl_short
pass
gl_rgb16 texture with gl_alpha and gl_unsigned_byte
pass
gl_rgb16 texture with gl_alpha and gl_unsigned_int
pass
gl_rgb16 texture with gl_alpha and gl_unsigned_short
pass
gl_rgb16 texture with gl_bgr and gl_byte
pass
gl_rgb16 texture with gl_bgr and gl_float
pass
gl_rgb16 texture with gl_bgr and gl_int
pass
gl_rgb16 texture with gl_bgr and gl_short
pass
gl_rgb16 texture with gl_bgr and gl_unsigned_byte
pass
gl_rgb16 texture with gl_bgr and gl_unsigned_int
pass
gl_rgb16 texture with gl_bgr and gl_unsigned_short
pass
gl_rgb16 texture with gl_bgra and gl_byte
pass
gl_rgb16 texture with gl_bgra and gl_float
pass
gl_rgb16 texture with gl_bgra and gl_int
pass
gl_rgb16 texture with gl_bgra and gl_short
pass
gl_rgb16 texture with gl_bgra and gl_unsigned_byte
pass
gl_rgb16 texture with gl_bgra and gl_unsigned_int
pass
gl_rgb16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgb16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgb16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb16 texture with gl_bgra and gl_unsigned_short
pass
gl_rgb16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgb16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgb16 texture with gl_blue and gl_byte
pass
gl_rgb16 texture with gl_blue and gl_float
pass
gl_rgb16 texture with gl_blue and gl_int
pass
gl_rgb16 texture with gl_blue and gl_short
pass
gl_rgb16 texture with gl_blue and gl_unsigned_byte
pass
gl_rgb16 texture with gl_blue and gl_unsigned_int
pass
gl_rgb16 texture with gl_blue and gl_unsigned_short
pass
gl_rgb16 texture with gl_green and gl_byte
pass
gl_rgb16 texture with gl_green and gl_float
pass
gl_rgb16 texture with gl_green and gl_int
pass
gl_rgb16 texture with gl_green and gl_short
pass
gl_rgb16 texture with gl_green and gl_unsigned_byte
pass
gl_rgb16 texture with gl_green and gl_unsigned_int
pass
gl_rgb16 texture with gl_green and gl_unsigned_short
pass
gl_rgb16 texture with gl_luminance and gl_byte
pass
gl_rgb16 texture with gl_luminance and gl_float
pass
gl_rgb16 texture with gl_luminance and gl_int
pass
gl_rgb16 texture with gl_luminance and gl_short
pass
gl_rgb16 texture with gl_luminance and gl_unsigned_byte
pass
gl_rgb16 texture with gl_luminance and gl_unsigned_int
pass
gl_rgb16 texture with gl_luminance and gl_unsigned_short
pass
gl_rgb16 texture with gl_luminance_alpha and gl_byte
pass
gl_rgb16 texture with gl_luminance_alpha and gl_float
pass
gl_rgb16 texture with gl_luminance_alpha and gl_int
pass
gl_rgb16 texture with gl_luminance_alpha and gl_short
pass
gl_rgb16 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgb16 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgb16 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgb16 texture with gl_red and gl_byte
pass
gl_rgb16 texture with gl_red and gl_float
pass
gl_rgb16 texture with gl_red and gl_int
pass
gl_rgb16 texture with gl_red and gl_short
pass
gl_rgb16 texture with gl_red and gl_unsigned_byte
pass
gl_rgb16 texture with gl_red and gl_unsigned_int
pass
gl_rgb16 texture with gl_red and gl_unsigned_short
pass
gl_rgb16 texture with gl_rg and gl_byte
pass
gl_rgb16 texture with gl_rg and gl_float
pass
gl_rgb16 texture with gl_rg and gl_int
pass
gl_rgb16 texture with gl_rg and gl_short
pass
gl_rgb16 texture with gl_rg and gl_unsigned_byte
pass
gl_rgb16 texture with gl_rg and gl_unsigned_int
pass
gl_rgb16 texture with gl_rg and gl_unsigned_short
pass
gl_rgb16 texture with gl_rgb and gl_byte
pass
gl_rgb16 texture with gl_rgb and gl_float
pass
gl_rgb16 texture with gl_rgb and gl_int
pass
gl_rgb16 texture with gl_rgb and gl_short
pass
gl_rgb16 texture with gl_rgb and gl_unsigned_byte
pass
gl_rgb16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgb16 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgb16 texture with gl_rgb and gl_unsigned_int
pass
gl_rgb16 texture with gl_rgb and gl_unsigned_short
pass
gl_rgb16 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgb16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgb16 texture with gl_rgba and gl_byte
pass
gl_rgb16 texture with gl_rgba and gl_float
pass
gl_rgb16 texture with gl_rgba and gl_int
pass
gl_rgb16 texture with gl_rgba and gl_short
pass
gl_rgb16 texture with gl_rgba and gl_unsigned_byte
pass
gl_rgb16 texture with gl_rgba and gl_unsigned_int
pass
gl_rgb16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgb16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgb16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb16 texture with gl_rgba and gl_unsigned_short
pass
gl_rgb16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgb16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgb16_snorm
104/104
gl_rgb16_snorm texture with gl_abgr_ext and gl_byte
pass
gl_rgb16_snorm texture with gl_abgr_ext and gl_float
pass
gl_rgb16_snorm texture with gl_abgr_ext and gl_int
pass
gl_rgb16_snorm texture with gl_abgr_ext and gl_short
pass
gl_rgb16_snorm texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgb16_snorm texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgb16_snorm texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgb16_snorm texture with gl_alpha and gl_byte
pass
gl_rgb16_snorm texture with gl_alpha and gl_float
pass
gl_rgb16_snorm texture with gl_alpha and gl_int
pass
gl_rgb16_snorm texture with gl_alpha and gl_short
pass
gl_rgb16_snorm texture with gl_alpha and gl_unsigned_byte
pass
gl_rgb16_snorm texture with gl_alpha and gl_unsigned_int
pass
gl_rgb16_snorm texture with gl_alpha and gl_unsigned_short
pass
gl_rgb16_snorm texture with gl_bgr and gl_byte
pass
gl_rgb16_snorm texture with gl_bgr and gl_float
pass
gl_rgb16_snorm texture with gl_bgr and gl_int
pass
gl_rgb16_snorm texture with gl_bgr and gl_short
pass
gl_rgb16_snorm texture with gl_bgr and gl_unsigned_byte
pass
gl_rgb16_snorm texture with gl_bgr and gl_unsigned_int
pass
gl_rgb16_snorm texture with gl_bgr and gl_unsigned_short
pass
gl_rgb16_snorm texture with gl_bgra and gl_byte
pass
gl_rgb16_snorm texture with gl_bgra and gl_float
pass
gl_rgb16_snorm texture with gl_bgra and gl_int
pass
gl_rgb16_snorm texture with gl_bgra and gl_short
pass
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_byte
pass
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_int
pass
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_short
pass
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgb16_snorm texture with gl_blue and gl_byte
pass
gl_rgb16_snorm texture with gl_blue and gl_float
pass
gl_rgb16_snorm texture with gl_blue and gl_int
pass
gl_rgb16_snorm texture with gl_blue and gl_short
pass
gl_rgb16_snorm texture with gl_blue and gl_unsigned_byte
pass
gl_rgb16_snorm texture with gl_blue and gl_unsigned_int
pass
gl_rgb16_snorm texture with gl_blue and gl_unsigned_short
pass
gl_rgb16_snorm texture with gl_green and gl_byte
pass
gl_rgb16_snorm texture with gl_green and gl_float
pass
gl_rgb16_snorm texture with gl_green and gl_int
pass
gl_rgb16_snorm texture with gl_green and gl_short
pass
gl_rgb16_snorm texture with gl_green and gl_unsigned_byte
pass
gl_rgb16_snorm texture with gl_green and gl_unsigned_int
pass
gl_rgb16_snorm texture with gl_green and gl_unsigned_short
pass
gl_rgb16_snorm texture with gl_luminance and gl_byte
pass
gl_rgb16_snorm texture with gl_luminance and gl_float
pass
gl_rgb16_snorm texture with gl_luminance and gl_int
pass
gl_rgb16_snorm texture with gl_luminance and gl_short
pass
gl_rgb16_snorm texture with gl_luminance and gl_unsigned_byte
pass
gl_rgb16_snorm texture with gl_luminance and gl_unsigned_int
pass
gl_rgb16_snorm texture with gl_luminance and gl_unsigned_short
pass
gl_rgb16_snorm texture with gl_luminance_alpha and gl_byte
pass
gl_rgb16_snorm texture with gl_luminance_alpha and gl_float
pass
gl_rgb16_snorm texture with gl_luminance_alpha and gl_int
pass
gl_rgb16_snorm texture with gl_luminance_alpha and gl_short
pass
gl_rgb16_snorm texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgb16_snorm texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgb16_snorm texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgb16_snorm texture with gl_red and gl_byte
pass
gl_rgb16_snorm texture with gl_red and gl_float
pass
gl_rgb16_snorm texture with gl_red and gl_int
pass
gl_rgb16_snorm texture with gl_red and gl_short
pass
gl_rgb16_snorm texture with gl_red and gl_unsigned_byte
pass
gl_rgb16_snorm texture with gl_red and gl_unsigned_int
pass
gl_rgb16_snorm texture with gl_red and gl_unsigned_short
pass
gl_rgb16_snorm texture with gl_rg and gl_byte
pass
gl_rgb16_snorm texture with gl_rg and gl_float
pass
gl_rgb16_snorm texture with gl_rg and gl_int
pass
gl_rgb16_snorm texture with gl_rg and gl_short
pass
gl_rgb16_snorm texture with gl_rg and gl_unsigned_byte
pass
gl_rgb16_snorm texture with gl_rg and gl_unsigned_int
pass
gl_rgb16_snorm texture with gl_rg and gl_unsigned_short
pass
gl_rgb16_snorm texture with gl_rgb and gl_byte
pass
gl_rgb16_snorm texture with gl_rgb and gl_float
pass
gl_rgb16_snorm texture with gl_rgb and gl_int
pass
gl_rgb16_snorm texture with gl_rgb and gl_short
pass
gl_rgb16_snorm texture with gl_rgb and gl_unsigned_byte
pass
gl_rgb16_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgb16_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgb16_snorm texture with gl_rgb and gl_unsigned_int
pass
gl_rgb16_snorm texture with gl_rgb and gl_unsigned_short
pass
gl_rgb16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgb16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgb16_snorm texture with gl_rgba and gl_byte
pass
gl_rgb16_snorm texture with gl_rgba and gl_float
pass
gl_rgb16_snorm texture with gl_rgba and gl_int
pass
gl_rgb16_snorm texture with gl_rgba and gl_short
pass
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_byte
pass
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_int
pass
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_short
pass
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgb16f
104/104
gl_rgb16f texture with gl_abgr_ext and gl_byte
pass
gl_rgb16f texture with gl_abgr_ext and gl_float
pass
gl_rgb16f texture with gl_abgr_ext and gl_int
pass
gl_rgb16f texture with gl_abgr_ext and gl_short
pass
gl_rgb16f texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgb16f texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgb16f texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgb16f texture with gl_alpha and gl_byte
pass
gl_rgb16f texture with gl_alpha and gl_float
pass
gl_rgb16f texture with gl_alpha and gl_int
pass
gl_rgb16f texture with gl_alpha and gl_short
pass
gl_rgb16f texture with gl_alpha and gl_unsigned_byte
pass
gl_rgb16f texture with gl_alpha and gl_unsigned_int
pass
gl_rgb16f texture with gl_alpha and gl_unsigned_short
pass
gl_rgb16f texture with gl_bgr and gl_byte
pass
gl_rgb16f texture with gl_bgr and gl_float
pass
gl_rgb16f texture with gl_bgr and gl_int
pass
gl_rgb16f texture with gl_bgr and gl_short
pass
gl_rgb16f texture with gl_bgr and gl_unsigned_byte
pass
gl_rgb16f texture with gl_bgr and gl_unsigned_int
pass
gl_rgb16f texture with gl_bgr and gl_unsigned_short
pass
gl_rgb16f texture with gl_bgra and gl_byte
pass
gl_rgb16f texture with gl_bgra and gl_float
pass
gl_rgb16f texture with gl_bgra and gl_int
pass
gl_rgb16f texture with gl_bgra and gl_short
pass
gl_rgb16f texture with gl_bgra and gl_unsigned_byte
pass
gl_rgb16f texture with gl_bgra and gl_unsigned_int
pass
gl_rgb16f texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgb16f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb16f texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgb16f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb16f texture with gl_bgra and gl_unsigned_short
pass
gl_rgb16f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb16f texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgb16f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb16f texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgb16f texture with gl_blue and gl_byte
pass
gl_rgb16f texture with gl_blue and gl_float
pass
gl_rgb16f texture with gl_blue and gl_int
pass
gl_rgb16f texture with gl_blue and gl_short
pass
gl_rgb16f texture with gl_blue and gl_unsigned_byte
pass
gl_rgb16f texture with gl_blue and gl_unsigned_int
pass
gl_rgb16f texture with gl_blue and gl_unsigned_short
pass
gl_rgb16f texture with gl_green and gl_byte
pass
gl_rgb16f texture with gl_green and gl_float
pass
gl_rgb16f texture with gl_green and gl_int
pass
gl_rgb16f texture with gl_green and gl_short
pass
gl_rgb16f texture with gl_green and gl_unsigned_byte
pass
gl_rgb16f texture with gl_green and gl_unsigned_int
pass
gl_rgb16f texture with gl_green and gl_unsigned_short
pass
gl_rgb16f texture with gl_luminance and gl_byte
pass
gl_rgb16f texture with gl_luminance and gl_float
pass
gl_rgb16f texture with gl_luminance and gl_int
pass
gl_rgb16f texture with gl_luminance and gl_short
pass
gl_rgb16f texture with gl_luminance and gl_unsigned_byte
pass
gl_rgb16f texture with gl_luminance and gl_unsigned_int
pass
gl_rgb16f texture with gl_luminance and gl_unsigned_short
pass
gl_rgb16f texture with gl_luminance_alpha and gl_byte
pass
gl_rgb16f texture with gl_luminance_alpha and gl_float
pass
gl_rgb16f texture with gl_luminance_alpha and gl_int
pass
gl_rgb16f texture with gl_luminance_alpha and gl_short
pass
gl_rgb16f texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgb16f texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgb16f texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgb16f texture with gl_red and gl_byte
pass
gl_rgb16f texture with gl_red and gl_float
pass
gl_rgb16f texture with gl_red and gl_int
pass
gl_rgb16f texture with gl_red and gl_short
pass
gl_rgb16f texture with gl_red and gl_unsigned_byte
pass
gl_rgb16f texture with gl_red and gl_unsigned_int
pass
gl_rgb16f texture with gl_red and gl_unsigned_short
pass
gl_rgb16f texture with gl_rg and gl_byte
pass
gl_rgb16f texture with gl_rg and gl_float
pass
gl_rgb16f texture with gl_rg and gl_int
pass
gl_rgb16f texture with gl_rg and gl_short
pass
gl_rgb16f texture with gl_rg and gl_unsigned_byte
pass
gl_rgb16f texture with gl_rg and gl_unsigned_int
pass
gl_rgb16f texture with gl_rg and gl_unsigned_short
pass
gl_rgb16f texture with gl_rgb and gl_byte
pass
gl_rgb16f texture with gl_rgb and gl_float
pass
gl_rgb16f texture with gl_rgb and gl_int
pass
gl_rgb16f texture with gl_rgb and gl_short
pass
gl_rgb16f texture with gl_rgb and gl_unsigned_byte
pass
gl_rgb16f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgb16f texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgb16f texture with gl_rgb and gl_unsigned_int
pass
gl_rgb16f texture with gl_rgb and gl_unsigned_short
pass
gl_rgb16f texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgb16f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgb16f texture with gl_rgba and gl_byte
pass
gl_rgb16f texture with gl_rgba and gl_float
pass
gl_rgb16f texture with gl_rgba and gl_int
pass
gl_rgb16f texture with gl_rgba and gl_short
pass
gl_rgb16f texture with gl_rgba and gl_unsigned_byte
pass
gl_rgb16f texture with gl_rgba and gl_unsigned_int
pass
gl_rgb16f texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgb16f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb16f texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgb16f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb16f texture with gl_rgba and gl_unsigned_short
pass
gl_rgb16f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb16f texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgb16f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb16f texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgb32f
104/104
gl_rgb32f texture with gl_abgr_ext and gl_byte
pass
gl_rgb32f texture with gl_abgr_ext and gl_float
pass
gl_rgb32f texture with gl_abgr_ext and gl_int
pass
gl_rgb32f texture with gl_abgr_ext and gl_short
pass
gl_rgb32f texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgb32f texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgb32f texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgb32f texture with gl_alpha and gl_byte
pass
gl_rgb32f texture with gl_alpha and gl_float
pass
gl_rgb32f texture with gl_alpha and gl_int
pass
gl_rgb32f texture with gl_alpha and gl_short
pass
gl_rgb32f texture with gl_alpha and gl_unsigned_byte
pass
gl_rgb32f texture with gl_alpha and gl_unsigned_int
pass
gl_rgb32f texture with gl_alpha and gl_unsigned_short
pass
gl_rgb32f texture with gl_bgr and gl_byte
pass
gl_rgb32f texture with gl_bgr and gl_float
pass
gl_rgb32f texture with gl_bgr and gl_int
pass
gl_rgb32f texture with gl_bgr and gl_short
pass
gl_rgb32f texture with gl_bgr and gl_unsigned_byte
pass
gl_rgb32f texture with gl_bgr and gl_unsigned_int
pass
gl_rgb32f texture with gl_bgr and gl_unsigned_short
pass
gl_rgb32f texture with gl_bgra and gl_byte
pass
gl_rgb32f texture with gl_bgra and gl_float
pass
gl_rgb32f texture with gl_bgra and gl_int
pass
gl_rgb32f texture with gl_bgra and gl_short
pass
gl_rgb32f texture with gl_bgra and gl_unsigned_byte
pass
gl_rgb32f texture with gl_bgra and gl_unsigned_int
pass
gl_rgb32f texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgb32f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb32f texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgb32f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb32f texture with gl_bgra and gl_unsigned_short
pass
gl_rgb32f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb32f texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgb32f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb32f texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgb32f texture with gl_blue and gl_byte
pass
gl_rgb32f texture with gl_blue and gl_float
pass
gl_rgb32f texture with gl_blue and gl_int
pass
gl_rgb32f texture with gl_blue and gl_short
pass
gl_rgb32f texture with gl_blue and gl_unsigned_byte
pass
gl_rgb32f texture with gl_blue and gl_unsigned_int
pass
gl_rgb32f texture with gl_blue and gl_unsigned_short
pass
gl_rgb32f texture with gl_green and gl_byte
pass
gl_rgb32f texture with gl_green and gl_float
pass
gl_rgb32f texture with gl_green and gl_int
pass
gl_rgb32f texture with gl_green and gl_short
pass
gl_rgb32f texture with gl_green and gl_unsigned_byte
pass
gl_rgb32f texture with gl_green and gl_unsigned_int
pass
gl_rgb32f texture with gl_green and gl_unsigned_short
pass
gl_rgb32f texture with gl_luminance and gl_byte
pass
gl_rgb32f texture with gl_luminance and gl_float
pass
gl_rgb32f texture with gl_luminance and gl_int
pass
gl_rgb32f texture with gl_luminance and gl_short
pass
gl_rgb32f texture with gl_luminance and gl_unsigned_byte
pass
gl_rgb32f texture with gl_luminance and gl_unsigned_int
pass
gl_rgb32f texture with gl_luminance and gl_unsigned_short
pass
gl_rgb32f texture with gl_luminance_alpha and gl_byte
pass
gl_rgb32f texture with gl_luminance_alpha and gl_float
pass
gl_rgb32f texture with gl_luminance_alpha and gl_int
pass
gl_rgb32f texture with gl_luminance_alpha and gl_short
pass
gl_rgb32f texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgb32f texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgb32f texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgb32f texture with gl_red and gl_byte
pass
gl_rgb32f texture with gl_red and gl_float
pass
gl_rgb32f texture with gl_red and gl_int
pass
gl_rgb32f texture with gl_red and gl_short
pass
gl_rgb32f texture with gl_red and gl_unsigned_byte
pass
gl_rgb32f texture with gl_red and gl_unsigned_int
pass
gl_rgb32f texture with gl_red and gl_unsigned_short
pass
gl_rgb32f texture with gl_rg and gl_byte
pass
gl_rgb32f texture with gl_rg and gl_float
pass
gl_rgb32f texture with gl_rg and gl_int
pass
gl_rgb32f texture with gl_rg and gl_short
pass
gl_rgb32f texture with gl_rg and gl_unsigned_byte
pass
gl_rgb32f texture with gl_rg and gl_unsigned_int
pass
gl_rgb32f texture with gl_rg and gl_unsigned_short
pass
gl_rgb32f texture with gl_rgb and gl_byte
pass
gl_rgb32f texture with gl_rgb and gl_float
pass
gl_rgb32f texture with gl_rgb and gl_int
pass
gl_rgb32f texture with gl_rgb and gl_short
pass
gl_rgb32f texture with gl_rgb and gl_unsigned_byte
pass
gl_rgb32f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgb32f texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgb32f texture with gl_rgb and gl_unsigned_int
pass
gl_rgb32f texture with gl_rgb and gl_unsigned_short
pass
gl_rgb32f texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgb32f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgb32f texture with gl_rgba and gl_byte
pass
gl_rgb32f texture with gl_rgba and gl_float
pass
gl_rgb32f texture with gl_rgba and gl_int
pass
gl_rgb32f texture with gl_rgba and gl_short
pass
gl_rgb32f texture with gl_rgba and gl_unsigned_byte
pass
gl_rgb32f texture with gl_rgba and gl_unsigned_int
pass
gl_rgb32f texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgb32f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb32f texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgb32f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb32f texture with gl_rgba and gl_unsigned_short
pass
gl_rgb32f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb32f texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgb32f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb32f texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgb4
104/104
gl_rgb4 texture with gl_abgr_ext and gl_byte
pass
gl_rgb4 texture with gl_abgr_ext and gl_float
pass
gl_rgb4 texture with gl_abgr_ext and gl_int
pass
gl_rgb4 texture with gl_abgr_ext and gl_short
pass
gl_rgb4 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgb4 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgb4 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgb4 texture with gl_alpha and gl_byte
pass
gl_rgb4 texture with gl_alpha and gl_float
pass
gl_rgb4 texture with gl_alpha and gl_int
pass
gl_rgb4 texture with gl_alpha and gl_short
pass
gl_rgb4 texture with gl_alpha and gl_unsigned_byte
pass
gl_rgb4 texture with gl_alpha and gl_unsigned_int
pass
gl_rgb4 texture with gl_alpha and gl_unsigned_short
pass
gl_rgb4 texture with gl_bgr and gl_byte
pass
gl_rgb4 texture with gl_bgr and gl_float
pass
gl_rgb4 texture with gl_bgr and gl_int
pass
gl_rgb4 texture with gl_bgr and gl_short
pass
gl_rgb4 texture with gl_bgr and gl_unsigned_byte
pass
gl_rgb4 texture with gl_bgr and gl_unsigned_int
pass
gl_rgb4 texture with gl_bgr and gl_unsigned_short
pass
gl_rgb4 texture with gl_bgra and gl_byte
pass
gl_rgb4 texture with gl_bgra and gl_float
pass
gl_rgb4 texture with gl_bgra and gl_int
pass
gl_rgb4 texture with gl_bgra and gl_short
pass
gl_rgb4 texture with gl_bgra and gl_unsigned_byte
pass
gl_rgb4 texture with gl_bgra and gl_unsigned_int
pass
gl_rgb4 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgb4 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb4 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgb4 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb4 texture with gl_bgra and gl_unsigned_short
pass
gl_rgb4 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb4 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgb4 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb4 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgb4 texture with gl_blue and gl_byte
pass
gl_rgb4 texture with gl_blue and gl_float
pass
gl_rgb4 texture with gl_blue and gl_int
pass
gl_rgb4 texture with gl_blue and gl_short
pass
gl_rgb4 texture with gl_blue and gl_unsigned_byte
pass
gl_rgb4 texture with gl_blue and gl_unsigned_int
pass
gl_rgb4 texture with gl_blue and gl_unsigned_short
pass
gl_rgb4 texture with gl_green and gl_byte
pass
gl_rgb4 texture with gl_green and gl_float
pass
gl_rgb4 texture with gl_green and gl_int
pass
gl_rgb4 texture with gl_green and gl_short
pass
gl_rgb4 texture with gl_green and gl_unsigned_byte
pass
gl_rgb4 texture with gl_green and gl_unsigned_int
pass
gl_rgb4 texture with gl_green and gl_unsigned_short
pass
gl_rgb4 texture with gl_luminance and gl_byte
pass
gl_rgb4 texture with gl_luminance and gl_float
pass
gl_rgb4 texture with gl_luminance and gl_int
pass
gl_rgb4 texture with gl_luminance and gl_short
pass
gl_rgb4 texture with gl_luminance and gl_unsigned_byte
pass
gl_rgb4 texture with gl_luminance and gl_unsigned_int
pass
gl_rgb4 texture with gl_luminance and gl_unsigned_short
pass
gl_rgb4 texture with gl_luminance_alpha and gl_byte
pass
gl_rgb4 texture with gl_luminance_alpha and gl_float
pass
gl_rgb4 texture with gl_luminance_alpha and gl_int
pass
gl_rgb4 texture with gl_luminance_alpha and gl_short
pass
gl_rgb4 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgb4 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgb4 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgb4 texture with gl_red and gl_byte
pass
gl_rgb4 texture with gl_red and gl_float
pass
gl_rgb4 texture with gl_red and gl_int
pass
gl_rgb4 texture with gl_red and gl_short
pass
gl_rgb4 texture with gl_red and gl_unsigned_byte
pass
gl_rgb4 texture with gl_red and gl_unsigned_int
pass
gl_rgb4 texture with gl_red and gl_unsigned_short
pass
gl_rgb4 texture with gl_rg and gl_byte
pass
gl_rgb4 texture with gl_rg and gl_float
pass
gl_rgb4 texture with gl_rg and gl_int
pass
gl_rgb4 texture with gl_rg and gl_short
pass
gl_rgb4 texture with gl_rg and gl_unsigned_byte
pass
gl_rgb4 texture with gl_rg and gl_unsigned_int
pass
gl_rgb4 texture with gl_rg and gl_unsigned_short
pass
gl_rgb4 texture with gl_rgb and gl_byte
pass
gl_rgb4 texture with gl_rgb and gl_float
pass
gl_rgb4 texture with gl_rgb and gl_int
pass
gl_rgb4 texture with gl_rgb and gl_short
pass
gl_rgb4 texture with gl_rgb and gl_unsigned_byte
pass
gl_rgb4 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgb4 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgb4 texture with gl_rgb and gl_unsigned_int
pass
gl_rgb4 texture with gl_rgb and gl_unsigned_short
pass
gl_rgb4 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgb4 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgb4 texture with gl_rgba and gl_byte
pass
gl_rgb4 texture with gl_rgba and gl_float
pass
gl_rgb4 texture with gl_rgba and gl_int
pass
gl_rgb4 texture with gl_rgba and gl_short
pass
gl_rgb4 texture with gl_rgba and gl_unsigned_byte
pass
gl_rgb4 texture with gl_rgba and gl_unsigned_int
pass
gl_rgb4 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgb4 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb4 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgb4 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb4 texture with gl_rgba and gl_unsigned_short
pass
gl_rgb4 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb4 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgb4 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb4 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgb5
104/104
gl_rgb5 texture with gl_abgr_ext and gl_byte
pass
gl_rgb5 texture with gl_abgr_ext and gl_float
pass
gl_rgb5 texture with gl_abgr_ext and gl_int
pass
gl_rgb5 texture with gl_abgr_ext and gl_short
pass
gl_rgb5 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgb5 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgb5 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgb5 texture with gl_alpha and gl_byte
pass
gl_rgb5 texture with gl_alpha and gl_float
pass
gl_rgb5 texture with gl_alpha and gl_int
pass
gl_rgb5 texture with gl_alpha and gl_short
pass
gl_rgb5 texture with gl_alpha and gl_unsigned_byte
pass
gl_rgb5 texture with gl_alpha and gl_unsigned_int
pass
gl_rgb5 texture with gl_alpha and gl_unsigned_short
pass
gl_rgb5 texture with gl_bgr and gl_byte
pass
gl_rgb5 texture with gl_bgr and gl_float
pass
gl_rgb5 texture with gl_bgr and gl_int
pass
gl_rgb5 texture with gl_bgr and gl_short
pass
gl_rgb5 texture with gl_bgr and gl_unsigned_byte
pass
gl_rgb5 texture with gl_bgr and gl_unsigned_int
pass
gl_rgb5 texture with gl_bgr and gl_unsigned_short
pass
gl_rgb5 texture with gl_bgra and gl_byte
pass
gl_rgb5 texture with gl_bgra and gl_float
pass
gl_rgb5 texture with gl_bgra and gl_int
pass
gl_rgb5 texture with gl_bgra and gl_short
pass
gl_rgb5 texture with gl_bgra and gl_unsigned_byte
pass
gl_rgb5 texture with gl_bgra and gl_unsigned_int
pass
gl_rgb5 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgb5 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb5 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgb5 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb5 texture with gl_bgra and gl_unsigned_short
pass
gl_rgb5 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb5 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgb5 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb5 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgb5 texture with gl_blue and gl_byte
pass
gl_rgb5 texture with gl_blue and gl_float
pass
gl_rgb5 texture with gl_blue and gl_int
pass
gl_rgb5 texture with gl_blue and gl_short
pass
gl_rgb5 texture with gl_blue and gl_unsigned_byte
pass
gl_rgb5 texture with gl_blue and gl_unsigned_int
pass
gl_rgb5 texture with gl_blue and gl_unsigned_short
pass
gl_rgb5 texture with gl_green and gl_byte
pass
gl_rgb5 texture with gl_green and gl_float
pass
gl_rgb5 texture with gl_green and gl_int
pass
gl_rgb5 texture with gl_green and gl_short
pass
gl_rgb5 texture with gl_green and gl_unsigned_byte
pass
gl_rgb5 texture with gl_green and gl_unsigned_int
pass
gl_rgb5 texture with gl_green and gl_unsigned_short
pass
gl_rgb5 texture with gl_luminance and gl_byte
pass
gl_rgb5 texture with gl_luminance and gl_float
pass
gl_rgb5 texture with gl_luminance and gl_int
pass
gl_rgb5 texture with gl_luminance and gl_short
pass
gl_rgb5 texture with gl_luminance and gl_unsigned_byte
pass
gl_rgb5 texture with gl_luminance and gl_unsigned_int
pass
gl_rgb5 texture with gl_luminance and gl_unsigned_short
pass
gl_rgb5 texture with gl_luminance_alpha and gl_byte
pass
gl_rgb5 texture with gl_luminance_alpha and gl_float
pass
gl_rgb5 texture with gl_luminance_alpha and gl_int
pass
gl_rgb5 texture with gl_luminance_alpha and gl_short
pass
gl_rgb5 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgb5 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgb5 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgb5 texture with gl_red and gl_byte
pass
gl_rgb5 texture with gl_red and gl_float
pass
gl_rgb5 texture with gl_red and gl_int
pass
gl_rgb5 texture with gl_red and gl_short
pass
gl_rgb5 texture with gl_red and gl_unsigned_byte
pass
gl_rgb5 texture with gl_red and gl_unsigned_int
pass
gl_rgb5 texture with gl_red and gl_unsigned_short
pass
gl_rgb5 texture with gl_rg and gl_byte
pass
gl_rgb5 texture with gl_rg and gl_float
pass
gl_rgb5 texture with gl_rg and gl_int
pass
gl_rgb5 texture with gl_rg and gl_short
pass
gl_rgb5 texture with gl_rg and gl_unsigned_byte
pass
gl_rgb5 texture with gl_rg and gl_unsigned_int
pass
gl_rgb5 texture with gl_rg and gl_unsigned_short
pass
gl_rgb5 texture with gl_rgb and gl_byte
pass
gl_rgb5 texture with gl_rgb and gl_float
pass
gl_rgb5 texture with gl_rgb and gl_int
pass
gl_rgb5 texture with gl_rgb and gl_short
pass
gl_rgb5 texture with gl_rgb and gl_unsigned_byte
pass
gl_rgb5 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgb5 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgb5 texture with gl_rgb and gl_unsigned_int
pass
gl_rgb5 texture with gl_rgb and gl_unsigned_short
pass
gl_rgb5 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgb5 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgb5 texture with gl_rgba and gl_byte
pass
gl_rgb5 texture with gl_rgba and gl_float
pass
gl_rgb5 texture with gl_rgba and gl_int
pass
gl_rgb5 texture with gl_rgba and gl_short
pass
gl_rgb5 texture with gl_rgba and gl_unsigned_byte
pass
gl_rgb5 texture with gl_rgba and gl_unsigned_int
pass
gl_rgb5 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgb5 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb5 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgb5 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb5 texture with gl_rgba and gl_unsigned_short
pass
gl_rgb5 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb5 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgb5 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb5 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgb5_a1
104/104
gl_rgb5_a1 texture with gl_abgr_ext and gl_byte
pass
gl_rgb5_a1 texture with gl_abgr_ext and gl_float
pass
gl_rgb5_a1 texture with gl_abgr_ext and gl_int
pass
gl_rgb5_a1 texture with gl_abgr_ext and gl_short
pass
gl_rgb5_a1 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgb5_a1 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgb5_a1 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgb5_a1 texture with gl_alpha and gl_byte
pass
gl_rgb5_a1 texture with gl_alpha and gl_float
pass
gl_rgb5_a1 texture with gl_alpha and gl_int
pass
gl_rgb5_a1 texture with gl_alpha and gl_short
pass
gl_rgb5_a1 texture with gl_alpha and gl_unsigned_byte
pass
gl_rgb5_a1 texture with gl_alpha and gl_unsigned_int
pass
gl_rgb5_a1 texture with gl_alpha and gl_unsigned_short
pass
gl_rgb5_a1 texture with gl_bgr and gl_byte
pass
gl_rgb5_a1 texture with gl_bgr and gl_float
pass
gl_rgb5_a1 texture with gl_bgr and gl_int
pass
gl_rgb5_a1 texture with gl_bgr and gl_short
pass
gl_rgb5_a1 texture with gl_bgr and gl_unsigned_byte
pass
gl_rgb5_a1 texture with gl_bgr and gl_unsigned_int
pass
gl_rgb5_a1 texture with gl_bgr and gl_unsigned_short
pass
gl_rgb5_a1 texture with gl_bgra and gl_byte
pass
gl_rgb5_a1 texture with gl_bgra and gl_float
pass
gl_rgb5_a1 texture with gl_bgra and gl_int
pass
gl_rgb5_a1 texture with gl_bgra and gl_short
pass
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_byte
pass
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_int
pass
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_short
pass
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgb5_a1 texture with gl_blue and gl_byte
pass
gl_rgb5_a1 texture with gl_blue and gl_float
pass
gl_rgb5_a1 texture with gl_blue and gl_int
pass
gl_rgb5_a1 texture with gl_blue and gl_short
pass
gl_rgb5_a1 texture with gl_blue and gl_unsigned_byte
pass
gl_rgb5_a1 texture with gl_blue and gl_unsigned_int
pass
gl_rgb5_a1 texture with gl_blue and gl_unsigned_short
pass
gl_rgb5_a1 texture with gl_green and gl_byte
pass
gl_rgb5_a1 texture with gl_green and gl_float
pass
gl_rgb5_a1 texture with gl_green and gl_int
pass
gl_rgb5_a1 texture with gl_green and gl_short
pass
gl_rgb5_a1 texture with gl_green and gl_unsigned_byte
pass
gl_rgb5_a1 texture with gl_green and gl_unsigned_int
pass
gl_rgb5_a1 texture with gl_green and gl_unsigned_short
pass
gl_rgb5_a1 texture with gl_luminance and gl_byte
pass
gl_rgb5_a1 texture with gl_luminance and gl_float
pass
gl_rgb5_a1 texture with gl_luminance and gl_int
pass
gl_rgb5_a1 texture with gl_luminance and gl_short
pass
gl_rgb5_a1 texture with gl_luminance and gl_unsigned_byte
pass
gl_rgb5_a1 texture with gl_luminance and gl_unsigned_int
pass
gl_rgb5_a1 texture with gl_luminance and gl_unsigned_short
pass
gl_rgb5_a1 texture with gl_luminance_alpha and gl_byte
pass
gl_rgb5_a1 texture with gl_luminance_alpha and gl_float
pass
gl_rgb5_a1 texture with gl_luminance_alpha and gl_int
pass
gl_rgb5_a1 texture with gl_luminance_alpha and gl_short
pass
gl_rgb5_a1 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgb5_a1 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgb5_a1 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgb5_a1 texture with gl_red and gl_byte
pass
gl_rgb5_a1 texture with gl_red and gl_float
pass
gl_rgb5_a1 texture with gl_red and gl_int
pass
gl_rgb5_a1 texture with gl_red and gl_short
pass
gl_rgb5_a1 texture with gl_red and gl_unsigned_byte
pass
gl_rgb5_a1 texture with gl_red and gl_unsigned_int
pass
gl_rgb5_a1 texture with gl_red and gl_unsigned_short
pass
gl_rgb5_a1 texture with gl_rg and gl_byte
pass
gl_rgb5_a1 texture with gl_rg and gl_float
pass
gl_rgb5_a1 texture with gl_rg and gl_int
pass
gl_rgb5_a1 texture with gl_rg and gl_short
pass
gl_rgb5_a1 texture with gl_rg and gl_unsigned_byte
pass
gl_rgb5_a1 texture with gl_rg and gl_unsigned_int
pass
gl_rgb5_a1 texture with gl_rg and gl_unsigned_short
pass
gl_rgb5_a1 texture with gl_rgb and gl_byte
pass
gl_rgb5_a1 texture with gl_rgb and gl_float
pass
gl_rgb5_a1 texture with gl_rgb and gl_int
pass
gl_rgb5_a1 texture with gl_rgb and gl_short
pass
gl_rgb5_a1 texture with gl_rgb and gl_unsigned_byte
pass
gl_rgb5_a1 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgb5_a1 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgb5_a1 texture with gl_rgb and gl_unsigned_int
pass
gl_rgb5_a1 texture with gl_rgb and gl_unsigned_short
pass
gl_rgb5_a1 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgb5_a1 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgb5_a1 texture with gl_rgba and gl_byte
pass
gl_rgb5_a1 texture with gl_rgba and gl_float
pass
gl_rgb5_a1 texture with gl_rgba and gl_int
pass
gl_rgb5_a1 texture with gl_rgba and gl_short
pass
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_byte
pass
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_int
pass
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_short
pass
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgb8
104/104
gl_rgb8 texture with gl_abgr_ext and gl_byte
pass
gl_rgb8 texture with gl_abgr_ext and gl_float
pass
gl_rgb8 texture with gl_abgr_ext and gl_int
pass
gl_rgb8 texture with gl_abgr_ext and gl_short
pass
gl_rgb8 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgb8 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgb8 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgb8 texture with gl_alpha and gl_byte
pass
gl_rgb8 texture with gl_alpha and gl_float
pass
gl_rgb8 texture with gl_alpha and gl_int
pass
gl_rgb8 texture with gl_alpha and gl_short
pass
gl_rgb8 texture with gl_alpha and gl_unsigned_byte
pass
gl_rgb8 texture with gl_alpha and gl_unsigned_int
pass
gl_rgb8 texture with gl_alpha and gl_unsigned_short
pass
gl_rgb8 texture with gl_bgr and gl_byte
pass
gl_rgb8 texture with gl_bgr and gl_float
pass
gl_rgb8 texture with gl_bgr and gl_int
pass
gl_rgb8 texture with gl_bgr and gl_short
pass
gl_rgb8 texture with gl_bgr and gl_unsigned_byte
pass
gl_rgb8 texture with gl_bgr and gl_unsigned_int
pass
gl_rgb8 texture with gl_bgr and gl_unsigned_short
pass
gl_rgb8 texture with gl_bgra and gl_byte
pass
gl_rgb8 texture with gl_bgra and gl_float
pass
gl_rgb8 texture with gl_bgra and gl_int
pass
gl_rgb8 texture with gl_bgra and gl_short
pass
gl_rgb8 texture with gl_bgra and gl_unsigned_byte
pass
gl_rgb8 texture with gl_bgra and gl_unsigned_int
pass
gl_rgb8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgb8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgb8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb8 texture with gl_bgra and gl_unsigned_short
pass
gl_rgb8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgb8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgb8 texture with gl_blue and gl_byte
pass
gl_rgb8 texture with gl_blue and gl_float
pass
gl_rgb8 texture with gl_blue and gl_int
pass
gl_rgb8 texture with gl_blue and gl_short
pass
gl_rgb8 texture with gl_blue and gl_unsigned_byte
pass
gl_rgb8 texture with gl_blue and gl_unsigned_int
pass
gl_rgb8 texture with gl_blue and gl_unsigned_short
pass
gl_rgb8 texture with gl_green and gl_byte
pass
gl_rgb8 texture with gl_green and gl_float
pass
gl_rgb8 texture with gl_green and gl_int
pass
gl_rgb8 texture with gl_green and gl_short
pass
gl_rgb8 texture with gl_green and gl_unsigned_byte
pass
gl_rgb8 texture with gl_green and gl_unsigned_int
pass
gl_rgb8 texture with gl_green and gl_unsigned_short
pass
gl_rgb8 texture with gl_luminance and gl_byte
pass
gl_rgb8 texture with gl_luminance and gl_float
pass
gl_rgb8 texture with gl_luminance and gl_int
pass
gl_rgb8 texture with gl_luminance and gl_short
pass
gl_rgb8 texture with gl_luminance and gl_unsigned_byte
pass
gl_rgb8 texture with gl_luminance and gl_unsigned_int
pass
gl_rgb8 texture with gl_luminance and gl_unsigned_short
pass
gl_rgb8 texture with gl_luminance_alpha and gl_byte
pass
gl_rgb8 texture with gl_luminance_alpha and gl_float
pass
gl_rgb8 texture with gl_luminance_alpha and gl_int
pass
gl_rgb8 texture with gl_luminance_alpha and gl_short
pass
gl_rgb8 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgb8 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgb8 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgb8 texture with gl_red and gl_byte
pass
gl_rgb8 texture with gl_red and gl_float
pass
gl_rgb8 texture with gl_red and gl_int
pass
gl_rgb8 texture with gl_red and gl_short
pass
gl_rgb8 texture with gl_red and gl_unsigned_byte
pass
gl_rgb8 texture with gl_red and gl_unsigned_int
pass
gl_rgb8 texture with gl_red and gl_unsigned_short
pass
gl_rgb8 texture with gl_rg and gl_byte
pass
gl_rgb8 texture with gl_rg and gl_float
pass
gl_rgb8 texture with gl_rg and gl_int
pass
gl_rgb8 texture with gl_rg and gl_short
pass
gl_rgb8 texture with gl_rg and gl_unsigned_byte
pass
gl_rgb8 texture with gl_rg and gl_unsigned_int
pass
gl_rgb8 texture with gl_rg and gl_unsigned_short
pass
gl_rgb8 texture with gl_rgb and gl_byte
pass
gl_rgb8 texture with gl_rgb and gl_float
pass
gl_rgb8 texture with gl_rgb and gl_int
pass
gl_rgb8 texture with gl_rgb and gl_short
pass
gl_rgb8 texture with gl_rgb and gl_unsigned_byte
pass
gl_rgb8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgb8 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgb8 texture with gl_rgb and gl_unsigned_int
pass
gl_rgb8 texture with gl_rgb and gl_unsigned_short
pass
gl_rgb8 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgb8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgb8 texture with gl_rgba and gl_byte
pass
gl_rgb8 texture with gl_rgba and gl_float
pass
gl_rgb8 texture with gl_rgba and gl_int
pass
gl_rgb8 texture with gl_rgba and gl_short
pass
gl_rgb8 texture with gl_rgba and gl_unsigned_byte
pass
gl_rgb8 texture with gl_rgba and gl_unsigned_int
pass
gl_rgb8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgb8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgb8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb8 texture with gl_rgba and gl_unsigned_short
pass
gl_rgb8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgb8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgb8_snorm
104/104
gl_rgb8_snorm texture with gl_abgr_ext and gl_byte
pass
gl_rgb8_snorm texture with gl_abgr_ext and gl_float
pass
gl_rgb8_snorm texture with gl_abgr_ext and gl_int
pass
gl_rgb8_snorm texture with gl_abgr_ext and gl_short
pass
gl_rgb8_snorm texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgb8_snorm texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgb8_snorm texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgb8_snorm texture with gl_alpha and gl_byte
pass
gl_rgb8_snorm texture with gl_alpha and gl_float
pass
gl_rgb8_snorm texture with gl_alpha and gl_int
pass
gl_rgb8_snorm texture with gl_alpha and gl_short
pass
gl_rgb8_snorm texture with gl_alpha and gl_unsigned_byte
pass
gl_rgb8_snorm texture with gl_alpha and gl_unsigned_int
pass
gl_rgb8_snorm texture with gl_alpha and gl_unsigned_short
pass
gl_rgb8_snorm texture with gl_bgr and gl_byte
pass
gl_rgb8_snorm texture with gl_bgr and gl_float
pass
gl_rgb8_snorm texture with gl_bgr and gl_int
pass
gl_rgb8_snorm texture with gl_bgr and gl_short
pass
gl_rgb8_snorm texture with gl_bgr and gl_unsigned_byte
pass
gl_rgb8_snorm texture with gl_bgr and gl_unsigned_int
pass
gl_rgb8_snorm texture with gl_bgr and gl_unsigned_short
pass
gl_rgb8_snorm texture with gl_bgra and gl_byte
pass
gl_rgb8_snorm texture with gl_bgra and gl_float
pass
gl_rgb8_snorm texture with gl_bgra and gl_int
pass
gl_rgb8_snorm texture with gl_bgra and gl_short
pass
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_byte
pass
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_int
pass
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_short
pass
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgb8_snorm texture with gl_blue and gl_byte
pass
gl_rgb8_snorm texture with gl_blue and gl_float
pass
gl_rgb8_snorm texture with gl_blue and gl_int
pass
gl_rgb8_snorm texture with gl_blue and gl_short
pass
gl_rgb8_snorm texture with gl_blue and gl_unsigned_byte
pass
gl_rgb8_snorm texture with gl_blue and gl_unsigned_int
pass
gl_rgb8_snorm texture with gl_blue and gl_unsigned_short
pass
gl_rgb8_snorm texture with gl_green and gl_byte
pass
gl_rgb8_snorm texture with gl_green and gl_float
pass
gl_rgb8_snorm texture with gl_green and gl_int
pass
gl_rgb8_snorm texture with gl_green and gl_short
pass
gl_rgb8_snorm texture with gl_green and gl_unsigned_byte
pass
gl_rgb8_snorm texture with gl_green and gl_unsigned_int
pass
gl_rgb8_snorm texture with gl_green and gl_unsigned_short
pass
gl_rgb8_snorm texture with gl_luminance and gl_byte
pass
gl_rgb8_snorm texture with gl_luminance and gl_float
pass
gl_rgb8_snorm texture with gl_luminance and gl_int
pass
gl_rgb8_snorm texture with gl_luminance and gl_short
pass
gl_rgb8_snorm texture with gl_luminance and gl_unsigned_byte
pass
gl_rgb8_snorm texture with gl_luminance and gl_unsigned_int
pass
gl_rgb8_snorm texture with gl_luminance and gl_unsigned_short
pass
gl_rgb8_snorm texture with gl_luminance_alpha and gl_byte
pass
gl_rgb8_snorm texture with gl_luminance_alpha and gl_float
pass
gl_rgb8_snorm texture with gl_luminance_alpha and gl_int
pass
gl_rgb8_snorm texture with gl_luminance_alpha and gl_short
pass
gl_rgb8_snorm texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgb8_snorm texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgb8_snorm texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgb8_snorm texture with gl_red and gl_byte
pass
gl_rgb8_snorm texture with gl_red and gl_float
pass
gl_rgb8_snorm texture with gl_red and gl_int
pass
gl_rgb8_snorm texture with gl_red and gl_short
pass
gl_rgb8_snorm texture with gl_red and gl_unsigned_byte
pass
gl_rgb8_snorm texture with gl_red and gl_unsigned_int
pass
gl_rgb8_snorm texture with gl_red and gl_unsigned_short
pass
gl_rgb8_snorm texture with gl_rg and gl_byte
pass
gl_rgb8_snorm texture with gl_rg and gl_float
pass
gl_rgb8_snorm texture with gl_rg and gl_int
pass
gl_rgb8_snorm texture with gl_rg and gl_short
pass
gl_rgb8_snorm texture with gl_rg and gl_unsigned_byte
pass
gl_rgb8_snorm texture with gl_rg and gl_unsigned_int
pass
gl_rgb8_snorm texture with gl_rg and gl_unsigned_short
pass
gl_rgb8_snorm texture with gl_rgb and gl_byte
pass
gl_rgb8_snorm texture with gl_rgb and gl_float
pass
gl_rgb8_snorm texture with gl_rgb and gl_int
pass
gl_rgb8_snorm texture with gl_rgb and gl_short
pass
gl_rgb8_snorm texture with gl_rgb and gl_unsigned_byte
pass
gl_rgb8_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgb8_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgb8_snorm texture with gl_rgb and gl_unsigned_int
pass
gl_rgb8_snorm texture with gl_rgb and gl_unsigned_short
pass
gl_rgb8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgb8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgb8_snorm texture with gl_rgba and gl_byte
pass
gl_rgb8_snorm texture with gl_rgba and gl_float
pass
gl_rgb8_snorm texture with gl_rgba and gl_int
pass
gl_rgb8_snorm texture with gl_rgba and gl_short
pass
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_byte
pass
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_int
pass
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_short
pass
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgb9_e5
104/104
gl_rgb9_e5 texture with gl_abgr_ext and gl_byte
pass
gl_rgb9_e5 texture with gl_abgr_ext and gl_float
pass
gl_rgb9_e5 texture with gl_abgr_ext and gl_int
pass
gl_rgb9_e5 texture with gl_abgr_ext and gl_short
pass
gl_rgb9_e5 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgb9_e5 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgb9_e5 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgb9_e5 texture with gl_alpha and gl_byte
pass
gl_rgb9_e5 texture with gl_alpha and gl_float
pass
gl_rgb9_e5 texture with gl_alpha and gl_int
pass
gl_rgb9_e5 texture with gl_alpha and gl_short
pass
gl_rgb9_e5 texture with gl_alpha and gl_unsigned_byte
pass
gl_rgb9_e5 texture with gl_alpha and gl_unsigned_int
pass
gl_rgb9_e5 texture with gl_alpha and gl_unsigned_short
pass
gl_rgb9_e5 texture with gl_bgr and gl_byte
pass
gl_rgb9_e5 texture with gl_bgr and gl_float
pass
gl_rgb9_e5 texture with gl_bgr and gl_int
pass
gl_rgb9_e5 texture with gl_bgr and gl_short
pass
gl_rgb9_e5 texture with gl_bgr and gl_unsigned_byte
pass
gl_rgb9_e5 texture with gl_bgr and gl_unsigned_int
pass
gl_rgb9_e5 texture with gl_bgr and gl_unsigned_short
pass
gl_rgb9_e5 texture with gl_bgra and gl_byte
pass
gl_rgb9_e5 texture with gl_bgra and gl_float
pass
gl_rgb9_e5 texture with gl_bgra and gl_int
pass
gl_rgb9_e5 texture with gl_bgra and gl_short
pass
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_byte
pass
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_int
pass
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_short
pass
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgb9_e5 texture with gl_blue and gl_byte
pass
gl_rgb9_e5 texture with gl_blue and gl_float
pass
gl_rgb9_e5 texture with gl_blue and gl_int
pass
gl_rgb9_e5 texture with gl_blue and gl_short
pass
gl_rgb9_e5 texture with gl_blue and gl_unsigned_byte
pass
gl_rgb9_e5 texture with gl_blue and gl_unsigned_int
pass
gl_rgb9_e5 texture with gl_blue and gl_unsigned_short
pass
gl_rgb9_e5 texture with gl_green and gl_byte
pass
gl_rgb9_e5 texture with gl_green and gl_float
pass
gl_rgb9_e5 texture with gl_green and gl_int
pass
gl_rgb9_e5 texture with gl_green and gl_short
pass
gl_rgb9_e5 texture with gl_green and gl_unsigned_byte
pass
gl_rgb9_e5 texture with gl_green and gl_unsigned_int
pass
gl_rgb9_e5 texture with gl_green and gl_unsigned_short
pass
gl_rgb9_e5 texture with gl_luminance and gl_byte
pass
gl_rgb9_e5 texture with gl_luminance and gl_float
pass
gl_rgb9_e5 texture with gl_luminance and gl_int
pass
gl_rgb9_e5 texture with gl_luminance and gl_short
pass
gl_rgb9_e5 texture with gl_luminance and gl_unsigned_byte
pass
gl_rgb9_e5 texture with gl_luminance and gl_unsigned_int
pass
gl_rgb9_e5 texture with gl_luminance and gl_unsigned_short
pass
gl_rgb9_e5 texture with gl_luminance_alpha and gl_byte
pass
gl_rgb9_e5 texture with gl_luminance_alpha and gl_float
pass
gl_rgb9_e5 texture with gl_luminance_alpha and gl_int
pass
gl_rgb9_e5 texture with gl_luminance_alpha and gl_short
pass
gl_rgb9_e5 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgb9_e5 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgb9_e5 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgb9_e5 texture with gl_red and gl_byte
pass
gl_rgb9_e5 texture with gl_red and gl_float
pass
gl_rgb9_e5 texture with gl_red and gl_int
pass
gl_rgb9_e5 texture with gl_red and gl_short
pass
gl_rgb9_e5 texture with gl_red and gl_unsigned_byte
pass
gl_rgb9_e5 texture with gl_red and gl_unsigned_int
pass
gl_rgb9_e5 texture with gl_red and gl_unsigned_short
pass
gl_rgb9_e5 texture with gl_rg and gl_byte
pass
gl_rgb9_e5 texture with gl_rg and gl_float
pass
gl_rgb9_e5 texture with gl_rg and gl_int
pass
gl_rgb9_e5 texture with gl_rg and gl_short
pass
gl_rgb9_e5 texture with gl_rg and gl_unsigned_byte
pass
gl_rgb9_e5 texture with gl_rg and gl_unsigned_int
pass
gl_rgb9_e5 texture with gl_rg and gl_unsigned_short
pass
gl_rgb9_e5 texture with gl_rgb and gl_byte
pass
gl_rgb9_e5 texture with gl_rgb and gl_float
pass
gl_rgb9_e5 texture with gl_rgb and gl_int
pass
gl_rgb9_e5 texture with gl_rgb and gl_short
pass
gl_rgb9_e5 texture with gl_rgb and gl_unsigned_byte
pass
gl_rgb9_e5 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgb9_e5 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgb9_e5 texture with gl_rgb and gl_unsigned_int
pass
gl_rgb9_e5 texture with gl_rgb and gl_unsigned_short
pass
gl_rgb9_e5 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgb9_e5 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgb9_e5 texture with gl_rgba and gl_byte
pass
gl_rgb9_e5 texture with gl_rgba and gl_float
pass
gl_rgb9_e5 texture with gl_rgba and gl_int
pass
gl_rgb9_e5 texture with gl_rgba and gl_short
pass
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_byte
pass
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_int
pass
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_short
pass
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgb
104/104
gl_rgb texture with gl_abgr_ext and gl_byte
pass
gl_rgb texture with gl_abgr_ext and gl_float
pass
gl_rgb texture with gl_abgr_ext and gl_int
pass
gl_rgb texture with gl_abgr_ext and gl_short
pass
gl_rgb texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgb texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgb texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgb texture with gl_alpha and gl_byte
pass
gl_rgb texture with gl_alpha and gl_float
pass
gl_rgb texture with gl_alpha and gl_int
pass
gl_rgb texture with gl_alpha and gl_short
pass
gl_rgb texture with gl_alpha and gl_unsigned_byte
pass
gl_rgb texture with gl_alpha and gl_unsigned_int
pass
gl_rgb texture with gl_alpha and gl_unsigned_short
pass
gl_rgb texture with gl_bgr and gl_byte
pass
gl_rgb texture with gl_bgr and gl_float
pass
gl_rgb texture with gl_bgr and gl_int
pass
gl_rgb texture with gl_bgr and gl_short
pass
gl_rgb texture with gl_bgr and gl_unsigned_byte
pass
gl_rgb texture with gl_bgr and gl_unsigned_int
pass
gl_rgb texture with gl_bgr and gl_unsigned_short
pass
gl_rgb texture with gl_bgra and gl_byte
pass
gl_rgb texture with gl_bgra and gl_float
pass
gl_rgb texture with gl_bgra and gl_int
pass
gl_rgb texture with gl_bgra and gl_short
pass
gl_rgb texture with gl_bgra and gl_unsigned_byte
pass
gl_rgb texture with gl_bgra and gl_unsigned_int
pass
gl_rgb texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgb texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgb texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb texture with gl_bgra and gl_unsigned_short
pass
gl_rgb texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgb texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgb texture with gl_blue and gl_byte
pass
gl_rgb texture with gl_blue and gl_float
pass
gl_rgb texture with gl_blue and gl_int
pass
gl_rgb texture with gl_blue and gl_short
pass
gl_rgb texture with gl_blue and gl_unsigned_byte
pass
gl_rgb texture with gl_blue and gl_unsigned_int
pass
gl_rgb texture with gl_blue and gl_unsigned_short
pass
gl_rgb texture with gl_green and gl_byte
pass
gl_rgb texture with gl_green and gl_float
pass
gl_rgb texture with gl_green and gl_int
pass
gl_rgb texture with gl_green and gl_short
pass
gl_rgb texture with gl_green and gl_unsigned_byte
pass
gl_rgb texture with gl_green and gl_unsigned_int
pass
gl_rgb texture with gl_green and gl_unsigned_short
pass
gl_rgb texture with gl_luminance and gl_byte
pass
gl_rgb texture with gl_luminance and gl_float
pass
gl_rgb texture with gl_luminance and gl_int
pass
gl_rgb texture with gl_luminance and gl_short
pass
gl_rgb texture with gl_luminance and gl_unsigned_byte
pass
gl_rgb texture with gl_luminance and gl_unsigned_int
pass
gl_rgb texture with gl_luminance and gl_unsigned_short
pass
gl_rgb texture with gl_luminance_alpha and gl_byte
pass
gl_rgb texture with gl_luminance_alpha and gl_float
pass
gl_rgb texture with gl_luminance_alpha and gl_int
pass
gl_rgb texture with gl_luminance_alpha and gl_short
pass
gl_rgb texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgb texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgb texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgb texture with gl_red and gl_byte
pass
gl_rgb texture with gl_red and gl_float
pass
gl_rgb texture with gl_red and gl_int
pass
gl_rgb texture with gl_red and gl_short
pass
gl_rgb texture with gl_red and gl_unsigned_byte
pass
gl_rgb texture with gl_red and gl_unsigned_int
pass
gl_rgb texture with gl_red and gl_unsigned_short
pass
gl_rgb texture with gl_rg and gl_byte
pass
gl_rgb texture with gl_rg and gl_float
pass
gl_rgb texture with gl_rg and gl_int
pass
gl_rgb texture with gl_rg and gl_short
pass
gl_rgb texture with gl_rg and gl_unsigned_byte
pass
gl_rgb texture with gl_rg and gl_unsigned_int
pass
gl_rgb texture with gl_rg and gl_unsigned_short
pass
gl_rgb texture with gl_rgb and gl_byte
pass
gl_rgb texture with gl_rgb and gl_float
pass
gl_rgb texture with gl_rgb and gl_int
pass
gl_rgb texture with gl_rgb and gl_short
pass
gl_rgb texture with gl_rgb and gl_unsigned_byte
pass
gl_rgb texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgb texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgb texture with gl_rgb and gl_unsigned_int
pass
gl_rgb texture with gl_rgb and gl_unsigned_short
pass
gl_rgb texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgb texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgb texture with gl_rgba and gl_byte
pass
gl_rgb texture with gl_rgba and gl_float
pass
gl_rgb texture with gl_rgba and gl_int
pass
gl_rgb texture with gl_rgba and gl_short
pass
gl_rgb texture with gl_rgba and gl_unsigned_byte
pass
gl_rgb texture with gl_rgba and gl_unsigned_int
pass
gl_rgb texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgb texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgb texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgb texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgb texture with gl_rgba and gl_unsigned_short
pass
gl_rgb texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgb texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgb texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgb texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgba12
104/104
gl_rgba12 texture with gl_abgr_ext and gl_byte
pass
gl_rgba12 texture with gl_abgr_ext and gl_float
pass
gl_rgba12 texture with gl_abgr_ext and gl_int
pass
gl_rgba12 texture with gl_abgr_ext and gl_short
pass
gl_rgba12 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgba12 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgba12 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgba12 texture with gl_alpha and gl_byte
pass
gl_rgba12 texture with gl_alpha and gl_float
pass
gl_rgba12 texture with gl_alpha and gl_int
pass
gl_rgba12 texture with gl_alpha and gl_short
pass
gl_rgba12 texture with gl_alpha and gl_unsigned_byte
pass
gl_rgba12 texture with gl_alpha and gl_unsigned_int
pass
gl_rgba12 texture with gl_alpha and gl_unsigned_short
pass
gl_rgba12 texture with gl_bgr and gl_byte
pass
gl_rgba12 texture with gl_bgr and gl_float
pass
gl_rgba12 texture with gl_bgr and gl_int
pass
gl_rgba12 texture with gl_bgr and gl_short
pass
gl_rgba12 texture with gl_bgr and gl_unsigned_byte
pass
gl_rgba12 texture with gl_bgr and gl_unsigned_int
pass
gl_rgba12 texture with gl_bgr and gl_unsigned_short
pass
gl_rgba12 texture with gl_bgra and gl_byte
pass
gl_rgba12 texture with gl_bgra and gl_float
pass
gl_rgba12 texture with gl_bgra and gl_int
pass
gl_rgba12 texture with gl_bgra and gl_short
pass
gl_rgba12 texture with gl_bgra and gl_unsigned_byte
pass
gl_rgba12 texture with gl_bgra and gl_unsigned_int
pass
gl_rgba12 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgba12 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba12 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgba12 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba12 texture with gl_bgra and gl_unsigned_short
pass
gl_rgba12 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba12 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgba12 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba12 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgba12 texture with gl_blue and gl_byte
pass
gl_rgba12 texture with gl_blue and gl_float
pass
gl_rgba12 texture with gl_blue and gl_int
pass
gl_rgba12 texture with gl_blue and gl_short
pass
gl_rgba12 texture with gl_blue and gl_unsigned_byte
pass
gl_rgba12 texture with gl_blue and gl_unsigned_int
pass
gl_rgba12 texture with gl_blue and gl_unsigned_short
pass
gl_rgba12 texture with gl_green and gl_byte
pass
gl_rgba12 texture with gl_green and gl_float
pass
gl_rgba12 texture with gl_green and gl_int
pass
gl_rgba12 texture with gl_green and gl_short
pass
gl_rgba12 texture with gl_green and gl_unsigned_byte
pass
gl_rgba12 texture with gl_green and gl_unsigned_int
pass
gl_rgba12 texture with gl_green and gl_unsigned_short
pass
gl_rgba12 texture with gl_luminance and gl_byte
pass
gl_rgba12 texture with gl_luminance and gl_float
pass
gl_rgba12 texture with gl_luminance and gl_int
pass
gl_rgba12 texture with gl_luminance and gl_short
pass
gl_rgba12 texture with gl_luminance and gl_unsigned_byte
pass
gl_rgba12 texture with gl_luminance and gl_unsigned_int
pass
gl_rgba12 texture with gl_luminance and gl_unsigned_short
pass
gl_rgba12 texture with gl_luminance_alpha and gl_byte
pass
gl_rgba12 texture with gl_luminance_alpha and gl_float
pass
gl_rgba12 texture with gl_luminance_alpha and gl_int
pass
gl_rgba12 texture with gl_luminance_alpha and gl_short
pass
gl_rgba12 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgba12 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgba12 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgba12 texture with gl_red and gl_byte
pass
gl_rgba12 texture with gl_red and gl_float
pass
gl_rgba12 texture with gl_red and gl_int
pass
gl_rgba12 texture with gl_red and gl_short
pass
gl_rgba12 texture with gl_red and gl_unsigned_byte
pass
gl_rgba12 texture with gl_red and gl_unsigned_int
pass
gl_rgba12 texture with gl_red and gl_unsigned_short
pass
gl_rgba12 texture with gl_rg and gl_byte
pass
gl_rgba12 texture with gl_rg and gl_float
pass
gl_rgba12 texture with gl_rg and gl_int
pass
gl_rgba12 texture with gl_rg and gl_short
pass
gl_rgba12 texture with gl_rg and gl_unsigned_byte
pass
gl_rgba12 texture with gl_rg and gl_unsigned_int
pass
gl_rgba12 texture with gl_rg and gl_unsigned_short
pass
gl_rgba12 texture with gl_rgb and gl_byte
pass
gl_rgba12 texture with gl_rgb and gl_float
pass
gl_rgba12 texture with gl_rgb and gl_int
pass
gl_rgba12 texture with gl_rgb and gl_short
pass
gl_rgba12 texture with gl_rgb and gl_unsigned_byte
pass
gl_rgba12 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgba12 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgba12 texture with gl_rgb and gl_unsigned_int
pass
gl_rgba12 texture with gl_rgb and gl_unsigned_short
pass
gl_rgba12 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgba12 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgba12 texture with gl_rgba and gl_byte
pass
gl_rgba12 texture with gl_rgba and gl_float
pass
gl_rgba12 texture with gl_rgba and gl_int
pass
gl_rgba12 texture with gl_rgba and gl_short
pass
gl_rgba12 texture with gl_rgba and gl_unsigned_byte
pass
gl_rgba12 texture with gl_rgba and gl_unsigned_int
pass
gl_rgba12 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgba12 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba12 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgba12 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba12 texture with gl_rgba and gl_unsigned_short
pass
gl_rgba12 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba12 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgba12 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba12 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgba16
104/104
gl_rgba16 texture with gl_abgr_ext and gl_byte
pass
gl_rgba16 texture with gl_abgr_ext and gl_float
pass
gl_rgba16 texture with gl_abgr_ext and gl_int
pass
gl_rgba16 texture with gl_abgr_ext and gl_short
pass
gl_rgba16 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgba16 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgba16 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgba16 texture with gl_alpha and gl_byte
pass
gl_rgba16 texture with gl_alpha and gl_float
pass
gl_rgba16 texture with gl_alpha and gl_int
pass
gl_rgba16 texture with gl_alpha and gl_short
pass
gl_rgba16 texture with gl_alpha and gl_unsigned_byte
pass
gl_rgba16 texture with gl_alpha and gl_unsigned_int
pass
gl_rgba16 texture with gl_alpha and gl_unsigned_short
pass
gl_rgba16 texture with gl_bgr and gl_byte
pass
gl_rgba16 texture with gl_bgr and gl_float
pass
gl_rgba16 texture with gl_bgr and gl_int
pass
gl_rgba16 texture with gl_bgr and gl_short
pass
gl_rgba16 texture with gl_bgr and gl_unsigned_byte
pass
gl_rgba16 texture with gl_bgr and gl_unsigned_int
pass
gl_rgba16 texture with gl_bgr and gl_unsigned_short
pass
gl_rgba16 texture with gl_bgra and gl_byte
pass
gl_rgba16 texture with gl_bgra and gl_float
pass
gl_rgba16 texture with gl_bgra and gl_int
pass
gl_rgba16 texture with gl_bgra and gl_short
pass
gl_rgba16 texture with gl_bgra and gl_unsigned_byte
pass
gl_rgba16 texture with gl_bgra and gl_unsigned_int
pass
gl_rgba16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgba16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgba16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba16 texture with gl_bgra and gl_unsigned_short
pass
gl_rgba16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgba16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgba16 texture with gl_blue and gl_byte
pass
gl_rgba16 texture with gl_blue and gl_float
pass
gl_rgba16 texture with gl_blue and gl_int
pass
gl_rgba16 texture with gl_blue and gl_short
pass
gl_rgba16 texture with gl_blue and gl_unsigned_byte
pass
gl_rgba16 texture with gl_blue and gl_unsigned_int
pass
gl_rgba16 texture with gl_blue and gl_unsigned_short
pass
gl_rgba16 texture with gl_green and gl_byte
pass
gl_rgba16 texture with gl_green and gl_float
pass
gl_rgba16 texture with gl_green and gl_int
pass
gl_rgba16 texture with gl_green and gl_short
pass
gl_rgba16 texture with gl_green and gl_unsigned_byte
pass
gl_rgba16 texture with gl_green and gl_unsigned_int
pass
gl_rgba16 texture with gl_green and gl_unsigned_short
pass
gl_rgba16 texture with gl_luminance and gl_byte
pass
gl_rgba16 texture with gl_luminance and gl_float
pass
gl_rgba16 texture with gl_luminance and gl_int
pass
gl_rgba16 texture with gl_luminance and gl_short
pass
gl_rgba16 texture with gl_luminance and gl_unsigned_byte
pass
gl_rgba16 texture with gl_luminance and gl_unsigned_int
pass
gl_rgba16 texture with gl_luminance and gl_unsigned_short
pass
gl_rgba16 texture with gl_luminance_alpha and gl_byte
pass
gl_rgba16 texture with gl_luminance_alpha and gl_float
pass
gl_rgba16 texture with gl_luminance_alpha and gl_int
pass
gl_rgba16 texture with gl_luminance_alpha and gl_short
pass
gl_rgba16 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgba16 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgba16 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgba16 texture with gl_red and gl_byte
pass
gl_rgba16 texture with gl_red and gl_float
pass
gl_rgba16 texture with gl_red and gl_int
pass
gl_rgba16 texture with gl_red and gl_short
pass
gl_rgba16 texture with gl_red and gl_unsigned_byte
pass
gl_rgba16 texture with gl_red and gl_unsigned_int
pass
gl_rgba16 texture with gl_red and gl_unsigned_short
pass
gl_rgba16 texture with gl_rg and gl_byte
pass
gl_rgba16 texture with gl_rg and gl_float
pass
gl_rgba16 texture with gl_rg and gl_int
pass
gl_rgba16 texture with gl_rg and gl_short
pass
gl_rgba16 texture with gl_rg and gl_unsigned_byte
pass
gl_rgba16 texture with gl_rg and gl_unsigned_int
pass
gl_rgba16 texture with gl_rg and gl_unsigned_short
pass
gl_rgba16 texture with gl_rgb and gl_byte
pass
gl_rgba16 texture with gl_rgb and gl_float
pass
gl_rgba16 texture with gl_rgb and gl_int
pass
gl_rgba16 texture with gl_rgb and gl_short
pass
gl_rgba16 texture with gl_rgb and gl_unsigned_byte
pass
gl_rgba16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgba16 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgba16 texture with gl_rgb and gl_unsigned_int
pass
gl_rgba16 texture with gl_rgb and gl_unsigned_short
pass
gl_rgba16 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgba16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgba16 texture with gl_rgba and gl_byte
pass
gl_rgba16 texture with gl_rgba and gl_float
pass
gl_rgba16 texture with gl_rgba and gl_int
pass
gl_rgba16 texture with gl_rgba and gl_short
pass
gl_rgba16 texture with gl_rgba and gl_unsigned_byte
pass
gl_rgba16 texture with gl_rgba and gl_unsigned_int
pass
gl_rgba16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgba16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgba16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba16 texture with gl_rgba and gl_unsigned_short
pass
gl_rgba16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgba16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgba16_snorm
104/104
gl_rgba16_snorm texture with gl_abgr_ext and gl_byte
pass
gl_rgba16_snorm texture with gl_abgr_ext and gl_float
pass
gl_rgba16_snorm texture with gl_abgr_ext and gl_int
pass
gl_rgba16_snorm texture with gl_abgr_ext and gl_short
pass
gl_rgba16_snorm texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgba16_snorm texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgba16_snorm texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgba16_snorm texture with gl_alpha and gl_byte
pass
gl_rgba16_snorm texture with gl_alpha and gl_float
pass
gl_rgba16_snorm texture with gl_alpha and gl_int
pass
gl_rgba16_snorm texture with gl_alpha and gl_short
pass
gl_rgba16_snorm texture with gl_alpha and gl_unsigned_byte
pass
gl_rgba16_snorm texture with gl_alpha and gl_unsigned_int
pass
gl_rgba16_snorm texture with gl_alpha and gl_unsigned_short
pass
gl_rgba16_snorm texture with gl_bgr and gl_byte
pass
gl_rgba16_snorm texture with gl_bgr and gl_float
pass
gl_rgba16_snorm texture with gl_bgr and gl_int
pass
gl_rgba16_snorm texture with gl_bgr and gl_short
pass
gl_rgba16_snorm texture with gl_bgr and gl_unsigned_byte
pass
gl_rgba16_snorm texture with gl_bgr and gl_unsigned_int
pass
gl_rgba16_snorm texture with gl_bgr and gl_unsigned_short
pass
gl_rgba16_snorm texture with gl_bgra and gl_byte
pass
gl_rgba16_snorm texture with gl_bgra and gl_float
pass
gl_rgba16_snorm texture with gl_bgra and gl_int
pass
gl_rgba16_snorm texture with gl_bgra and gl_short
pass
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_byte
pass
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_int
pass
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_short
pass
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgba16_snorm texture with gl_blue and gl_byte
pass
gl_rgba16_snorm texture with gl_blue and gl_float
pass
gl_rgba16_snorm texture with gl_blue and gl_int
pass
gl_rgba16_snorm texture with gl_blue and gl_short
pass
gl_rgba16_snorm texture with gl_blue and gl_unsigned_byte
pass
gl_rgba16_snorm texture with gl_blue and gl_unsigned_int
pass
gl_rgba16_snorm texture with gl_blue and gl_unsigned_short
pass
gl_rgba16_snorm texture with gl_green and gl_byte
pass
gl_rgba16_snorm texture with gl_green and gl_float
pass
gl_rgba16_snorm texture with gl_green and gl_int
pass
gl_rgba16_snorm texture with gl_green and gl_short
pass
gl_rgba16_snorm texture with gl_green and gl_unsigned_byte
pass
gl_rgba16_snorm texture with gl_green and gl_unsigned_int
pass
gl_rgba16_snorm texture with gl_green and gl_unsigned_short
pass
gl_rgba16_snorm texture with gl_luminance and gl_byte
pass
gl_rgba16_snorm texture with gl_luminance and gl_float
pass
gl_rgba16_snorm texture with gl_luminance and gl_int
pass
gl_rgba16_snorm texture with gl_luminance and gl_short
pass
gl_rgba16_snorm texture with gl_luminance and gl_unsigned_byte
pass
gl_rgba16_snorm texture with gl_luminance and gl_unsigned_int
pass
gl_rgba16_snorm texture with gl_luminance and gl_unsigned_short
pass
gl_rgba16_snorm texture with gl_luminance_alpha and gl_byte
pass
gl_rgba16_snorm texture with gl_luminance_alpha and gl_float
pass
gl_rgba16_snorm texture with gl_luminance_alpha and gl_int
pass
gl_rgba16_snorm texture with gl_luminance_alpha and gl_short
pass
gl_rgba16_snorm texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgba16_snorm texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgba16_snorm texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgba16_snorm texture with gl_red and gl_byte
pass
gl_rgba16_snorm texture with gl_red and gl_float
pass
gl_rgba16_snorm texture with gl_red and gl_int
pass
gl_rgba16_snorm texture with gl_red and gl_short
pass
gl_rgba16_snorm texture with gl_red and gl_unsigned_byte
pass
gl_rgba16_snorm texture with gl_red and gl_unsigned_int
pass
gl_rgba16_snorm texture with gl_red and gl_unsigned_short
pass
gl_rgba16_snorm texture with gl_rg and gl_byte
pass
gl_rgba16_snorm texture with gl_rg and gl_float
pass
gl_rgba16_snorm texture with gl_rg and gl_int
pass
gl_rgba16_snorm texture with gl_rg and gl_short
pass
gl_rgba16_snorm texture with gl_rg and gl_unsigned_byte
pass
gl_rgba16_snorm texture with gl_rg and gl_unsigned_int
pass
gl_rgba16_snorm texture with gl_rg and gl_unsigned_short
pass
gl_rgba16_snorm texture with gl_rgb and gl_byte
pass
gl_rgba16_snorm texture with gl_rgb and gl_float
pass
gl_rgba16_snorm texture with gl_rgb and gl_int
pass
gl_rgba16_snorm texture with gl_rgb and gl_short
pass
gl_rgba16_snorm texture with gl_rgb and gl_unsigned_byte
pass
gl_rgba16_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgba16_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgba16_snorm texture with gl_rgb and gl_unsigned_int
pass
gl_rgba16_snorm texture with gl_rgb and gl_unsigned_short
pass
gl_rgba16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgba16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgba16_snorm texture with gl_rgba and gl_byte
pass
gl_rgba16_snorm texture with gl_rgba and gl_float
pass
gl_rgba16_snorm texture with gl_rgba and gl_int
pass
gl_rgba16_snorm texture with gl_rgba and gl_short
pass
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_byte
pass
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_int
pass
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_short
pass
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgba2
104/104
gl_rgba2 texture with gl_abgr_ext and gl_byte
pass
gl_rgba2 texture with gl_abgr_ext and gl_float
pass
gl_rgba2 texture with gl_abgr_ext and gl_int
pass
gl_rgba2 texture with gl_abgr_ext and gl_short
pass
gl_rgba2 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgba2 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgba2 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgba2 texture with gl_alpha and gl_byte
pass
gl_rgba2 texture with gl_alpha and gl_float
pass
gl_rgba2 texture with gl_alpha and gl_int
pass
gl_rgba2 texture with gl_alpha and gl_short
pass
gl_rgba2 texture with gl_alpha and gl_unsigned_byte
pass
gl_rgba2 texture with gl_alpha and gl_unsigned_int
pass
gl_rgba2 texture with gl_alpha and gl_unsigned_short
pass
gl_rgba2 texture with gl_bgr and gl_byte
pass
gl_rgba2 texture with gl_bgr and gl_float
pass
gl_rgba2 texture with gl_bgr and gl_int
pass
gl_rgba2 texture with gl_bgr and gl_short
pass
gl_rgba2 texture with gl_bgr and gl_unsigned_byte
pass
gl_rgba2 texture with gl_bgr and gl_unsigned_int
pass
gl_rgba2 texture with gl_bgr and gl_unsigned_short
pass
gl_rgba2 texture with gl_bgra and gl_byte
pass
gl_rgba2 texture with gl_bgra and gl_float
pass
gl_rgba2 texture with gl_bgra and gl_int
pass
gl_rgba2 texture with gl_bgra and gl_short
pass
gl_rgba2 texture with gl_bgra and gl_unsigned_byte
pass
gl_rgba2 texture with gl_bgra and gl_unsigned_int
pass
gl_rgba2 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgba2 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba2 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgba2 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba2 texture with gl_bgra and gl_unsigned_short
pass
gl_rgba2 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba2 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgba2 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba2 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgba2 texture with gl_blue and gl_byte
pass
gl_rgba2 texture with gl_blue and gl_float
pass
gl_rgba2 texture with gl_blue and gl_int
pass
gl_rgba2 texture with gl_blue and gl_short
pass
gl_rgba2 texture with gl_blue and gl_unsigned_byte
pass
gl_rgba2 texture with gl_blue and gl_unsigned_int
pass
gl_rgba2 texture with gl_blue and gl_unsigned_short
pass
gl_rgba2 texture with gl_green and gl_byte
pass
gl_rgba2 texture with gl_green and gl_float
pass
gl_rgba2 texture with gl_green and gl_int
pass
gl_rgba2 texture with gl_green and gl_short
pass
gl_rgba2 texture with gl_green and gl_unsigned_byte
pass
gl_rgba2 texture with gl_green and gl_unsigned_int
pass
gl_rgba2 texture with gl_green and gl_unsigned_short
pass
gl_rgba2 texture with gl_luminance and gl_byte
pass
gl_rgba2 texture with gl_luminance and gl_float
pass
gl_rgba2 texture with gl_luminance and gl_int
pass
gl_rgba2 texture with gl_luminance and gl_short
pass
gl_rgba2 texture with gl_luminance and gl_unsigned_byte
pass
gl_rgba2 texture with gl_luminance and gl_unsigned_int
pass
gl_rgba2 texture with gl_luminance and gl_unsigned_short
pass
gl_rgba2 texture with gl_luminance_alpha and gl_byte
pass
gl_rgba2 texture with gl_luminance_alpha and gl_float
pass
gl_rgba2 texture with gl_luminance_alpha and gl_int
pass
gl_rgba2 texture with gl_luminance_alpha and gl_short
pass
gl_rgba2 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgba2 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgba2 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgba2 texture with gl_red and gl_byte
pass
gl_rgba2 texture with gl_red and gl_float
pass
gl_rgba2 texture with gl_red and gl_int
pass
gl_rgba2 texture with gl_red and gl_short
pass
gl_rgba2 texture with gl_red and gl_unsigned_byte
pass
gl_rgba2 texture with gl_red and gl_unsigned_int
pass
gl_rgba2 texture with gl_red and gl_unsigned_short
pass
gl_rgba2 texture with gl_rg and gl_byte
pass
gl_rgba2 texture with gl_rg and gl_float
pass
gl_rgba2 texture with gl_rg and gl_int
pass
gl_rgba2 texture with gl_rg and gl_short
pass
gl_rgba2 texture with gl_rg and gl_unsigned_byte
pass
gl_rgba2 texture with gl_rg and gl_unsigned_int
pass
gl_rgba2 texture with gl_rg and gl_unsigned_short
pass
gl_rgba2 texture with gl_rgb and gl_byte
pass
gl_rgba2 texture with gl_rgb and gl_float
pass
gl_rgba2 texture with gl_rgb and gl_int
pass
gl_rgba2 texture with gl_rgb and gl_short
pass
gl_rgba2 texture with gl_rgb and gl_unsigned_byte
pass
gl_rgba2 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgba2 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgba2 texture with gl_rgb and gl_unsigned_int
pass
gl_rgba2 texture with gl_rgb and gl_unsigned_short
pass
gl_rgba2 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgba2 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgba2 texture with gl_rgba and gl_byte
pass
gl_rgba2 texture with gl_rgba and gl_float
pass
gl_rgba2 texture with gl_rgba and gl_int
pass
gl_rgba2 texture with gl_rgba and gl_short
pass
gl_rgba2 texture with gl_rgba and gl_unsigned_byte
pass
gl_rgba2 texture with gl_rgba and gl_unsigned_int
pass
gl_rgba2 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgba2 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba2 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgba2 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba2 texture with gl_rgba and gl_unsigned_short
pass
gl_rgba2 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba2 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgba2 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba2 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgba32f
104/104
gl_rgba32f texture with gl_abgr_ext and gl_byte
pass
gl_rgba32f texture with gl_abgr_ext and gl_float
pass
gl_rgba32f texture with gl_abgr_ext and gl_int
pass
gl_rgba32f texture with gl_abgr_ext and gl_short
pass
gl_rgba32f texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgba32f texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgba32f texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgba32f texture with gl_alpha and gl_byte
pass
gl_rgba32f texture with gl_alpha and gl_float
pass
gl_rgba32f texture with gl_alpha and gl_int
pass
gl_rgba32f texture with gl_alpha and gl_short
pass
gl_rgba32f texture with gl_alpha and gl_unsigned_byte
pass
gl_rgba32f texture with gl_alpha and gl_unsigned_int
pass
gl_rgba32f texture with gl_alpha and gl_unsigned_short
pass
gl_rgba32f texture with gl_bgr and gl_byte
pass
gl_rgba32f texture with gl_bgr and gl_float
pass
gl_rgba32f texture with gl_bgr and gl_int
pass
gl_rgba32f texture with gl_bgr and gl_short
pass
gl_rgba32f texture with gl_bgr and gl_unsigned_byte
pass
gl_rgba32f texture with gl_bgr and gl_unsigned_int
pass
gl_rgba32f texture with gl_bgr and gl_unsigned_short
pass
gl_rgba32f texture with gl_bgra and gl_byte
pass
gl_rgba32f texture with gl_bgra and gl_float
pass
gl_rgba32f texture with gl_bgra and gl_int
pass
gl_rgba32f texture with gl_bgra and gl_short
pass
gl_rgba32f texture with gl_bgra and gl_unsigned_byte
pass
gl_rgba32f texture with gl_bgra and gl_unsigned_int
pass
gl_rgba32f texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgba32f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba32f texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgba32f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba32f texture with gl_bgra and gl_unsigned_short
pass
gl_rgba32f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba32f texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgba32f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba32f texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgba32f texture with gl_blue and gl_byte
pass
gl_rgba32f texture with gl_blue and gl_float
pass
gl_rgba32f texture with gl_blue and gl_int
pass
gl_rgba32f texture with gl_blue and gl_short
pass
gl_rgba32f texture with gl_blue and gl_unsigned_byte
pass
gl_rgba32f texture with gl_blue and gl_unsigned_int
pass
gl_rgba32f texture with gl_blue and gl_unsigned_short
pass
gl_rgba32f texture with gl_green and gl_byte
pass
gl_rgba32f texture with gl_green and gl_float
pass
gl_rgba32f texture with gl_green and gl_int
pass
gl_rgba32f texture with gl_green and gl_short
pass
gl_rgba32f texture with gl_green and gl_unsigned_byte
pass
gl_rgba32f texture with gl_green and gl_unsigned_int
pass
gl_rgba32f texture with gl_green and gl_unsigned_short
pass
gl_rgba32f texture with gl_luminance and gl_byte
pass
gl_rgba32f texture with gl_luminance and gl_float
pass
gl_rgba32f texture with gl_luminance and gl_int
pass
gl_rgba32f texture with gl_luminance and gl_short
pass
gl_rgba32f texture with gl_luminance and gl_unsigned_byte
pass
gl_rgba32f texture with gl_luminance and gl_unsigned_int
pass
gl_rgba32f texture with gl_luminance and gl_unsigned_short
pass
gl_rgba32f texture with gl_luminance_alpha and gl_byte
pass
gl_rgba32f texture with gl_luminance_alpha and gl_float
pass
gl_rgba32f texture with gl_luminance_alpha and gl_int
pass
gl_rgba32f texture with gl_luminance_alpha and gl_short
pass
gl_rgba32f texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgba32f texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgba32f texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgba32f texture with gl_red and gl_byte
pass
gl_rgba32f texture with gl_red and gl_float
pass
gl_rgba32f texture with gl_red and gl_int
pass
gl_rgba32f texture with gl_red and gl_short
pass
gl_rgba32f texture with gl_red and gl_unsigned_byte
pass
gl_rgba32f texture with gl_red and gl_unsigned_int
pass
gl_rgba32f texture with gl_red and gl_unsigned_short
pass
gl_rgba32f texture with gl_rg and gl_byte
pass
gl_rgba32f texture with gl_rg and gl_float
pass
gl_rgba32f texture with gl_rg and gl_int
pass
gl_rgba32f texture with gl_rg and gl_short
pass
gl_rgba32f texture with gl_rg and gl_unsigned_byte
pass
gl_rgba32f texture with gl_rg and gl_unsigned_int
pass
gl_rgba32f texture with gl_rg and gl_unsigned_short
pass
gl_rgba32f texture with gl_rgb and gl_byte
pass
gl_rgba32f texture with gl_rgb and gl_float
pass
gl_rgba32f texture with gl_rgb and gl_int
pass
gl_rgba32f texture with gl_rgb and gl_short
pass
gl_rgba32f texture with gl_rgb and gl_unsigned_byte
pass
gl_rgba32f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgba32f texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgba32f texture with gl_rgb and gl_unsigned_int
pass
gl_rgba32f texture with gl_rgb and gl_unsigned_short
pass
gl_rgba32f texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgba32f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgba32f texture with gl_rgba and gl_byte
pass
gl_rgba32f texture with gl_rgba and gl_float
pass
gl_rgba32f texture with gl_rgba and gl_int
pass
gl_rgba32f texture with gl_rgba and gl_short
pass
gl_rgba32f texture with gl_rgba and gl_unsigned_byte
pass
gl_rgba32f texture with gl_rgba and gl_unsigned_int
pass
gl_rgba32f texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgba32f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba32f texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgba32f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba32f texture with gl_rgba and gl_unsigned_short
pass
gl_rgba32f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba32f texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgba32f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba32f texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgba4
104/104
gl_rgba4 texture with gl_abgr_ext and gl_byte
pass
gl_rgba4 texture with gl_abgr_ext and gl_float
pass
gl_rgba4 texture with gl_abgr_ext and gl_int
pass
gl_rgba4 texture with gl_abgr_ext and gl_short
pass
gl_rgba4 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgba4 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgba4 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgba4 texture with gl_alpha and gl_byte
pass
gl_rgba4 texture with gl_alpha and gl_float
pass
gl_rgba4 texture with gl_alpha and gl_int
pass
gl_rgba4 texture with gl_alpha and gl_short
pass
gl_rgba4 texture with gl_alpha and gl_unsigned_byte
pass
gl_rgba4 texture with gl_alpha and gl_unsigned_int
pass
gl_rgba4 texture with gl_alpha and gl_unsigned_short
pass
gl_rgba4 texture with gl_bgr and gl_byte
pass
gl_rgba4 texture with gl_bgr and gl_float
pass
gl_rgba4 texture with gl_bgr and gl_int
pass
gl_rgba4 texture with gl_bgr and gl_short
pass
gl_rgba4 texture with gl_bgr and gl_unsigned_byte
pass
gl_rgba4 texture with gl_bgr and gl_unsigned_int
pass
gl_rgba4 texture with gl_bgr and gl_unsigned_short
pass
gl_rgba4 texture with gl_bgra and gl_byte
pass
gl_rgba4 texture with gl_bgra and gl_float
pass
gl_rgba4 texture with gl_bgra and gl_int
pass
gl_rgba4 texture with gl_bgra and gl_short
pass
gl_rgba4 texture with gl_bgra and gl_unsigned_byte
pass
gl_rgba4 texture with gl_bgra and gl_unsigned_int
pass
gl_rgba4 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgba4 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba4 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgba4 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba4 texture with gl_bgra and gl_unsigned_short
pass
gl_rgba4 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba4 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgba4 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba4 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgba4 texture with gl_blue and gl_byte
pass
gl_rgba4 texture with gl_blue and gl_float
pass
gl_rgba4 texture with gl_blue and gl_int
pass
gl_rgba4 texture with gl_blue and gl_short
pass
gl_rgba4 texture with gl_blue and gl_unsigned_byte
pass
gl_rgba4 texture with gl_blue and gl_unsigned_int
pass
gl_rgba4 texture with gl_blue and gl_unsigned_short
pass
gl_rgba4 texture with gl_green and gl_byte
pass
gl_rgba4 texture with gl_green and gl_float
pass
gl_rgba4 texture with gl_green and gl_int
pass
gl_rgba4 texture with gl_green and gl_short
pass
gl_rgba4 texture with gl_green and gl_unsigned_byte
pass
gl_rgba4 texture with gl_green and gl_unsigned_int
pass
gl_rgba4 texture with gl_green and gl_unsigned_short
pass
gl_rgba4 texture with gl_luminance and gl_byte
pass
gl_rgba4 texture with gl_luminance and gl_float
pass
gl_rgba4 texture with gl_luminance and gl_int
pass
gl_rgba4 texture with gl_luminance and gl_short
pass
gl_rgba4 texture with gl_luminance and gl_unsigned_byte
pass
gl_rgba4 texture with gl_luminance and gl_unsigned_int
pass
gl_rgba4 texture with gl_luminance and gl_unsigned_short
pass
gl_rgba4 texture with gl_luminance_alpha and gl_byte
pass
gl_rgba4 texture with gl_luminance_alpha and gl_float
pass
gl_rgba4 texture with gl_luminance_alpha and gl_int
pass
gl_rgba4 texture with gl_luminance_alpha and gl_short
pass
gl_rgba4 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgba4 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgba4 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgba4 texture with gl_red and gl_byte
pass
gl_rgba4 texture with gl_red and gl_float
pass
gl_rgba4 texture with gl_red and gl_int
pass
gl_rgba4 texture with gl_red and gl_short
pass
gl_rgba4 texture with gl_red and gl_unsigned_byte
pass
gl_rgba4 texture with gl_red and gl_unsigned_int
pass
gl_rgba4 texture with gl_red and gl_unsigned_short
pass
gl_rgba4 texture with gl_rg and gl_byte
pass
gl_rgba4 texture with gl_rg and gl_float
pass
gl_rgba4 texture with gl_rg and gl_int
pass
gl_rgba4 texture with gl_rg and gl_short
pass
gl_rgba4 texture with gl_rg and gl_unsigned_byte
pass
gl_rgba4 texture with gl_rg and gl_unsigned_int
pass
gl_rgba4 texture with gl_rg and gl_unsigned_short
pass
gl_rgba4 texture with gl_rgb and gl_byte
pass
gl_rgba4 texture with gl_rgb and gl_float
pass
gl_rgba4 texture with gl_rgb and gl_int
pass
gl_rgba4 texture with gl_rgb and gl_short
pass
gl_rgba4 texture with gl_rgb and gl_unsigned_byte
pass
gl_rgba4 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgba4 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgba4 texture with gl_rgb and gl_unsigned_int
pass
gl_rgba4 texture with gl_rgb and gl_unsigned_short
pass
gl_rgba4 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgba4 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgba4 texture with gl_rgba and gl_byte
pass
gl_rgba4 texture with gl_rgba and gl_float
pass
gl_rgba4 texture with gl_rgba and gl_int
pass
gl_rgba4 texture with gl_rgba and gl_short
pass
gl_rgba4 texture with gl_rgba and gl_unsigned_byte
pass
gl_rgba4 texture with gl_rgba and gl_unsigned_int
pass
gl_rgba4 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgba4 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba4 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgba4 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba4 texture with gl_rgba and gl_unsigned_short
pass
gl_rgba4 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba4 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgba4 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba4 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgba8
104/104
gl_rgba8 texture with gl_abgr_ext and gl_byte
pass
gl_rgba8 texture with gl_abgr_ext and gl_float
pass
gl_rgba8 texture with gl_abgr_ext and gl_int
pass
gl_rgba8 texture with gl_abgr_ext and gl_short
pass
gl_rgba8 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgba8 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgba8 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgba8 texture with gl_alpha and gl_byte
pass
gl_rgba8 texture with gl_alpha and gl_float
pass
gl_rgba8 texture with gl_alpha and gl_int
pass
gl_rgba8 texture with gl_alpha and gl_short
pass
gl_rgba8 texture with gl_alpha and gl_unsigned_byte
pass
gl_rgba8 texture with gl_alpha and gl_unsigned_int
pass
gl_rgba8 texture with gl_alpha and gl_unsigned_short
pass
gl_rgba8 texture with gl_bgr and gl_byte
pass
gl_rgba8 texture with gl_bgr and gl_float
pass
gl_rgba8 texture with gl_bgr and gl_int
pass
gl_rgba8 texture with gl_bgr and gl_short
pass
gl_rgba8 texture with gl_bgr and gl_unsigned_byte
pass
gl_rgba8 texture with gl_bgr and gl_unsigned_int
pass
gl_rgba8 texture with gl_bgr and gl_unsigned_short
pass
gl_rgba8 texture with gl_bgra and gl_byte
pass
gl_rgba8 texture with gl_bgra and gl_float
pass
gl_rgba8 texture with gl_bgra and gl_int
pass
gl_rgba8 texture with gl_bgra and gl_short
pass
gl_rgba8 texture with gl_bgra and gl_unsigned_byte
pass
gl_rgba8 texture with gl_bgra and gl_unsigned_int
pass
gl_rgba8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgba8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgba8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba8 texture with gl_bgra and gl_unsigned_short
pass
gl_rgba8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgba8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgba8 texture with gl_blue and gl_byte
pass
gl_rgba8 texture with gl_blue and gl_float
pass
gl_rgba8 texture with gl_blue and gl_int
pass
gl_rgba8 texture with gl_blue and gl_short
pass
gl_rgba8 texture with gl_blue and gl_unsigned_byte
pass
gl_rgba8 texture with gl_blue and gl_unsigned_int
pass
gl_rgba8 texture with gl_blue and gl_unsigned_short
pass
gl_rgba8 texture with gl_green and gl_byte
pass
gl_rgba8 texture with gl_green and gl_float
pass
gl_rgba8 texture with gl_green and gl_int
pass
gl_rgba8 texture with gl_green and gl_short
pass
gl_rgba8 texture with gl_green and gl_unsigned_byte
pass
gl_rgba8 texture with gl_green and gl_unsigned_int
pass
gl_rgba8 texture with gl_green and gl_unsigned_short
pass
gl_rgba8 texture with gl_luminance and gl_byte
pass
gl_rgba8 texture with gl_luminance and gl_float
pass
gl_rgba8 texture with gl_luminance and gl_int
pass
gl_rgba8 texture with gl_luminance and gl_short
pass
gl_rgba8 texture with gl_luminance and gl_unsigned_byte
pass
gl_rgba8 texture with gl_luminance and gl_unsigned_int
pass
gl_rgba8 texture with gl_luminance and gl_unsigned_short
pass
gl_rgba8 texture with gl_luminance_alpha and gl_byte
pass
gl_rgba8 texture with gl_luminance_alpha and gl_float
pass
gl_rgba8 texture with gl_luminance_alpha and gl_int
pass
gl_rgba8 texture with gl_luminance_alpha and gl_short
pass
gl_rgba8 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgba8 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgba8 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgba8 texture with gl_red and gl_byte
pass
gl_rgba8 texture with gl_red and gl_float
pass
gl_rgba8 texture with gl_red and gl_int
pass
gl_rgba8 texture with gl_red and gl_short
pass
gl_rgba8 texture with gl_red and gl_unsigned_byte
pass
gl_rgba8 texture with gl_red and gl_unsigned_int
pass
gl_rgba8 texture with gl_red and gl_unsigned_short
pass
gl_rgba8 texture with gl_rg and gl_byte
pass
gl_rgba8 texture with gl_rg and gl_float
pass
gl_rgba8 texture with gl_rg and gl_int
pass
gl_rgba8 texture with gl_rg and gl_short
pass
gl_rgba8 texture with gl_rg and gl_unsigned_byte
pass
gl_rgba8 texture with gl_rg and gl_unsigned_int
pass
gl_rgba8 texture with gl_rg and gl_unsigned_short
pass
gl_rgba8 texture with gl_rgb and gl_byte
pass
gl_rgba8 texture with gl_rgb and gl_float
pass
gl_rgba8 texture with gl_rgb and gl_int
pass
gl_rgba8 texture with gl_rgb and gl_short
pass
gl_rgba8 texture with gl_rgb and gl_unsigned_byte
pass
gl_rgba8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgba8 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgba8 texture with gl_rgb and gl_unsigned_int
pass
gl_rgba8 texture with gl_rgb and gl_unsigned_short
pass
gl_rgba8 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgba8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgba8 texture with gl_rgba and gl_byte
pass
gl_rgba8 texture with gl_rgba and gl_float
pass
gl_rgba8 texture with gl_rgba and gl_int
pass
gl_rgba8 texture with gl_rgba and gl_short
pass
gl_rgba8 texture with gl_rgba and gl_unsigned_byte
pass
gl_rgba8 texture with gl_rgba and gl_unsigned_int
pass
gl_rgba8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgba8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgba8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba8 texture with gl_rgba and gl_unsigned_short
pass
gl_rgba8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgba8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgba8_snorm
104/104
gl_rgba8_snorm texture with gl_abgr_ext and gl_byte
pass
gl_rgba8_snorm texture with gl_abgr_ext and gl_float
pass
gl_rgba8_snorm texture with gl_abgr_ext and gl_int
pass
gl_rgba8_snorm texture with gl_abgr_ext and gl_short
pass
gl_rgba8_snorm texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgba8_snorm texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgba8_snorm texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgba8_snorm texture with gl_alpha and gl_byte
pass
gl_rgba8_snorm texture with gl_alpha and gl_float
pass
gl_rgba8_snorm texture with gl_alpha and gl_int
pass
gl_rgba8_snorm texture with gl_alpha and gl_short
pass
gl_rgba8_snorm texture with gl_alpha and gl_unsigned_byte
pass
gl_rgba8_snorm texture with gl_alpha and gl_unsigned_int
pass
gl_rgba8_snorm texture with gl_alpha and gl_unsigned_short
pass
gl_rgba8_snorm texture with gl_bgr and gl_byte
pass
gl_rgba8_snorm texture with gl_bgr and gl_float
pass
gl_rgba8_snorm texture with gl_bgr and gl_int
pass
gl_rgba8_snorm texture with gl_bgr and gl_short
pass
gl_rgba8_snorm texture with gl_bgr and gl_unsigned_byte
pass
gl_rgba8_snorm texture with gl_bgr and gl_unsigned_int
pass
gl_rgba8_snorm texture with gl_bgr and gl_unsigned_short
pass
gl_rgba8_snorm texture with gl_bgra and gl_byte
pass
gl_rgba8_snorm texture with gl_bgra and gl_float
pass
gl_rgba8_snorm texture with gl_bgra and gl_int
pass
gl_rgba8_snorm texture with gl_bgra and gl_short
pass
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_byte
pass
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_int
pass
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_short
pass
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgba8_snorm texture with gl_blue and gl_byte
pass
gl_rgba8_snorm texture with gl_blue and gl_float
pass
gl_rgba8_snorm texture with gl_blue and gl_int
pass
gl_rgba8_snorm texture with gl_blue and gl_short
pass
gl_rgba8_snorm texture with gl_blue and gl_unsigned_byte
pass
gl_rgba8_snorm texture with gl_blue and gl_unsigned_int
pass
gl_rgba8_snorm texture with gl_blue and gl_unsigned_short
pass
gl_rgba8_snorm texture with gl_green and gl_byte
pass
gl_rgba8_snorm texture with gl_green and gl_float
pass
gl_rgba8_snorm texture with gl_green and gl_int
pass
gl_rgba8_snorm texture with gl_green and gl_short
pass
gl_rgba8_snorm texture with gl_green and gl_unsigned_byte
pass
gl_rgba8_snorm texture with gl_green and gl_unsigned_int
pass
gl_rgba8_snorm texture with gl_green and gl_unsigned_short
pass
gl_rgba8_snorm texture with gl_luminance and gl_byte
pass
gl_rgba8_snorm texture with gl_luminance and gl_float
pass
gl_rgba8_snorm texture with gl_luminance and gl_int
pass
gl_rgba8_snorm texture with gl_luminance and gl_short
pass
gl_rgba8_snorm texture with gl_luminance and gl_unsigned_byte
pass
gl_rgba8_snorm texture with gl_luminance and gl_unsigned_int
pass
gl_rgba8_snorm texture with gl_luminance and gl_unsigned_short
pass
gl_rgba8_snorm texture with gl_luminance_alpha and gl_byte
pass
gl_rgba8_snorm texture with gl_luminance_alpha and gl_float
pass
gl_rgba8_snorm texture with gl_luminance_alpha and gl_int
pass
gl_rgba8_snorm texture with gl_luminance_alpha and gl_short
pass
gl_rgba8_snorm texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgba8_snorm texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgba8_snorm texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgba8_snorm texture with gl_red and gl_byte
pass
gl_rgba8_snorm texture with gl_red and gl_float
pass
gl_rgba8_snorm texture with gl_red and gl_int
pass
gl_rgba8_snorm texture with gl_red and gl_short
pass
gl_rgba8_snorm texture with gl_red and gl_unsigned_byte
pass
gl_rgba8_snorm texture with gl_red and gl_unsigned_int
pass
gl_rgba8_snorm texture with gl_red and gl_unsigned_short
pass
gl_rgba8_snorm texture with gl_rg and gl_byte
pass
gl_rgba8_snorm texture with gl_rg and gl_float
pass
gl_rgba8_snorm texture with gl_rg and gl_int
pass
gl_rgba8_snorm texture with gl_rg and gl_short
pass
gl_rgba8_snorm texture with gl_rg and gl_unsigned_byte
pass
gl_rgba8_snorm texture with gl_rg and gl_unsigned_int
pass
gl_rgba8_snorm texture with gl_rg and gl_unsigned_short
pass
gl_rgba8_snorm texture with gl_rgb and gl_byte
pass
gl_rgba8_snorm texture with gl_rgb and gl_float
pass
gl_rgba8_snorm texture with gl_rgb and gl_int
pass
gl_rgba8_snorm texture with gl_rgb and gl_short
pass
gl_rgba8_snorm texture with gl_rgb and gl_unsigned_byte
pass
gl_rgba8_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgba8_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgba8_snorm texture with gl_rgb and gl_unsigned_int
pass
gl_rgba8_snorm texture with gl_rgb and gl_unsigned_short
pass
gl_rgba8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgba8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgba8_snorm texture with gl_rgba and gl_byte
pass
gl_rgba8_snorm texture with gl_rgba and gl_float
pass
gl_rgba8_snorm texture with gl_rgba and gl_int
pass
gl_rgba8_snorm texture with gl_rgba and gl_short
pass
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_byte
pass
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_int
pass
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_short
pass
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_rgba
104/104
gl_rgba texture with gl_abgr_ext and gl_byte
pass
gl_rgba texture with gl_abgr_ext and gl_float
pass
gl_rgba texture with gl_abgr_ext and gl_int
pass
gl_rgba texture with gl_abgr_ext and gl_short
pass
gl_rgba texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_rgba texture with gl_abgr_ext and gl_unsigned_int
pass
gl_rgba texture with gl_abgr_ext and gl_unsigned_short
pass
gl_rgba texture with gl_alpha and gl_byte
pass
gl_rgba texture with gl_alpha and gl_float
pass
gl_rgba texture with gl_alpha and gl_int
pass
gl_rgba texture with gl_alpha and gl_short
pass
gl_rgba texture with gl_alpha and gl_unsigned_byte
pass
gl_rgba texture with gl_alpha and gl_unsigned_int
pass
gl_rgba texture with gl_alpha and gl_unsigned_short
pass
gl_rgba texture with gl_bgr and gl_byte
pass
gl_rgba texture with gl_bgr and gl_float
pass
gl_rgba texture with gl_bgr and gl_int
pass
gl_rgba texture with gl_bgr and gl_short
pass
gl_rgba texture with gl_bgr and gl_unsigned_byte
pass
gl_rgba texture with gl_bgr and gl_unsigned_int
pass
gl_rgba texture with gl_bgr and gl_unsigned_short
pass
gl_rgba texture with gl_bgra and gl_byte
pass
gl_rgba texture with gl_bgra and gl_float
pass
gl_rgba texture with gl_bgra and gl_int
pass
gl_rgba texture with gl_bgra and gl_short
pass
gl_rgba texture with gl_bgra and gl_unsigned_byte
pass
gl_rgba texture with gl_bgra and gl_unsigned_int
pass
gl_rgba texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_rgba texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_rgba texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba texture with gl_bgra and gl_unsigned_short
pass
gl_rgba texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_rgba texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_rgba texture with gl_blue and gl_byte
pass
gl_rgba texture with gl_blue and gl_float
pass
gl_rgba texture with gl_blue and gl_int
pass
gl_rgba texture with gl_blue and gl_short
pass
gl_rgba texture with gl_blue and gl_unsigned_byte
pass
gl_rgba texture with gl_blue and gl_unsigned_int
pass
gl_rgba texture with gl_blue and gl_unsigned_short
pass
gl_rgba texture with gl_green and gl_byte
pass
gl_rgba texture with gl_green and gl_float
pass
gl_rgba texture with gl_green and gl_int
pass
gl_rgba texture with gl_green and gl_short
pass
gl_rgba texture with gl_green and gl_unsigned_byte
pass
gl_rgba texture with gl_green and gl_unsigned_int
pass
gl_rgba texture with gl_green and gl_unsigned_short
pass
gl_rgba texture with gl_luminance and gl_byte
pass
gl_rgba texture with gl_luminance and gl_float
pass
gl_rgba texture with gl_luminance and gl_int
pass
gl_rgba texture with gl_luminance and gl_short
pass
gl_rgba texture with gl_luminance and gl_unsigned_byte
pass
gl_rgba texture with gl_luminance and gl_unsigned_int
pass
gl_rgba texture with gl_luminance and gl_unsigned_short
pass
gl_rgba texture with gl_luminance_alpha and gl_byte
pass
gl_rgba texture with gl_luminance_alpha and gl_float
pass
gl_rgba texture with gl_luminance_alpha and gl_int
pass
gl_rgba texture with gl_luminance_alpha and gl_short
pass
gl_rgba texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_rgba texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_rgba texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_rgba texture with gl_red and gl_byte
pass
gl_rgba texture with gl_red and gl_float
pass
gl_rgba texture with gl_red and gl_int
pass
gl_rgba texture with gl_red and gl_short
pass
gl_rgba texture with gl_red and gl_unsigned_byte
pass
gl_rgba texture with gl_red and gl_unsigned_int
pass
gl_rgba texture with gl_red and gl_unsigned_short
pass
gl_rgba texture with gl_rg and gl_byte
pass
gl_rgba texture with gl_rg and gl_float
pass
gl_rgba texture with gl_rg and gl_int
pass
gl_rgba texture with gl_rg and gl_short
pass
gl_rgba texture with gl_rg and gl_unsigned_byte
pass
gl_rgba texture with gl_rg and gl_unsigned_int
pass
gl_rgba texture with gl_rg and gl_unsigned_short
pass
gl_rgba texture with gl_rgb and gl_byte
pass
gl_rgba texture with gl_rgb and gl_float
pass
gl_rgba texture with gl_rgb and gl_int
pass
gl_rgba texture with gl_rgb and gl_short
pass
gl_rgba texture with gl_rgb and gl_unsigned_byte
pass
gl_rgba texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_rgba texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_rgba texture with gl_rgb and gl_unsigned_int
pass
gl_rgba texture with gl_rgb and gl_unsigned_short
pass
gl_rgba texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_rgba texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_rgba texture with gl_rgba and gl_byte
pass
gl_rgba texture with gl_rgba and gl_float
pass
gl_rgba texture with gl_rgba and gl_int
pass
gl_rgba texture with gl_rgba and gl_short
pass
gl_rgba texture with gl_rgba and gl_unsigned_byte
pass
gl_rgba texture with gl_rgba and gl_unsigned_int
pass
gl_rgba texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_rgba texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_rgba texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_rgba texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_rgba texture with gl_rgba and gl_unsigned_short
pass
gl_rgba texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_rgba texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_rgba texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_rgba texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_sluminance8
104/104
gl_sluminance8 texture with gl_abgr_ext and gl_byte
pass
gl_sluminance8 texture with gl_abgr_ext and gl_float
pass
gl_sluminance8 texture with gl_abgr_ext and gl_int
pass
gl_sluminance8 texture with gl_abgr_ext and gl_short
pass
gl_sluminance8 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_sluminance8 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_sluminance8 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_sluminance8 texture with gl_alpha and gl_byte
pass
gl_sluminance8 texture with gl_alpha and gl_float
pass
gl_sluminance8 texture with gl_alpha and gl_int
pass
gl_sluminance8 texture with gl_alpha and gl_short
pass
gl_sluminance8 texture with gl_alpha and gl_unsigned_byte
pass
gl_sluminance8 texture with gl_alpha and gl_unsigned_int
pass
gl_sluminance8 texture with gl_alpha and gl_unsigned_short
pass
gl_sluminance8 texture with gl_bgr and gl_byte
pass
gl_sluminance8 texture with gl_bgr and gl_float
pass
gl_sluminance8 texture with gl_bgr and gl_int
pass
gl_sluminance8 texture with gl_bgr and gl_short
pass
gl_sluminance8 texture with gl_bgr and gl_unsigned_byte
pass
gl_sluminance8 texture with gl_bgr and gl_unsigned_int
pass
gl_sluminance8 texture with gl_bgr and gl_unsigned_short
pass
gl_sluminance8 texture with gl_bgra and gl_byte
pass
gl_sluminance8 texture with gl_bgra and gl_float
pass
gl_sluminance8 texture with gl_bgra and gl_int
pass
gl_sluminance8 texture with gl_bgra and gl_short
pass
gl_sluminance8 texture with gl_bgra and gl_unsigned_byte
pass
gl_sluminance8 texture with gl_bgra and gl_unsigned_int
pass
gl_sluminance8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_sluminance8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_sluminance8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_sluminance8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_sluminance8 texture with gl_bgra and gl_unsigned_short
pass
gl_sluminance8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_sluminance8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_sluminance8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_sluminance8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_sluminance8 texture with gl_blue and gl_byte
pass
gl_sluminance8 texture with gl_blue and gl_float
pass
gl_sluminance8 texture with gl_blue and gl_int
pass
gl_sluminance8 texture with gl_blue and gl_short
pass
gl_sluminance8 texture with gl_blue and gl_unsigned_byte
pass
gl_sluminance8 texture with gl_blue and gl_unsigned_int
pass
gl_sluminance8 texture with gl_blue and gl_unsigned_short
pass
gl_sluminance8 texture with gl_green and gl_byte
pass
gl_sluminance8 texture with gl_green and gl_float
pass
gl_sluminance8 texture with gl_green and gl_int
pass
gl_sluminance8 texture with gl_green and gl_short
pass
gl_sluminance8 texture with gl_green and gl_unsigned_byte
pass
gl_sluminance8 texture with gl_green and gl_unsigned_int
pass
gl_sluminance8 texture with gl_green and gl_unsigned_short
pass
gl_sluminance8 texture with gl_luminance and gl_byte
pass
gl_sluminance8 texture with gl_luminance and gl_float
pass
gl_sluminance8 texture with gl_luminance and gl_int
pass
gl_sluminance8 texture with gl_luminance and gl_short
pass
gl_sluminance8 texture with gl_luminance and gl_unsigned_byte
pass
gl_sluminance8 texture with gl_luminance and gl_unsigned_int
pass
gl_sluminance8 texture with gl_luminance and gl_unsigned_short
pass
gl_sluminance8 texture with gl_luminance_alpha and gl_byte
pass
gl_sluminance8 texture with gl_luminance_alpha and gl_float
pass
gl_sluminance8 texture with gl_luminance_alpha and gl_int
pass
gl_sluminance8 texture with gl_luminance_alpha and gl_short
pass
gl_sluminance8 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_sluminance8 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_sluminance8 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_sluminance8 texture with gl_red and gl_byte
pass
gl_sluminance8 texture with gl_red and gl_float
pass
gl_sluminance8 texture with gl_red and gl_int
pass
gl_sluminance8 texture with gl_red and gl_short
pass
gl_sluminance8 texture with gl_red and gl_unsigned_byte
pass
gl_sluminance8 texture with gl_red and gl_unsigned_int
pass
gl_sluminance8 texture with gl_red and gl_unsigned_short
pass
gl_sluminance8 texture with gl_rg and gl_byte
pass
gl_sluminance8 texture with gl_rg and gl_float
pass
gl_sluminance8 texture with gl_rg and gl_int
pass
gl_sluminance8 texture with gl_rg and gl_short
pass
gl_sluminance8 texture with gl_rg and gl_unsigned_byte
pass
gl_sluminance8 texture with gl_rg and gl_unsigned_int
pass
gl_sluminance8 texture with gl_rg and gl_unsigned_short
pass
gl_sluminance8 texture with gl_rgb and gl_byte
pass
gl_sluminance8 texture with gl_rgb and gl_float
pass
gl_sluminance8 texture with gl_rgb and gl_int
pass
gl_sluminance8 texture with gl_rgb and gl_short
pass
gl_sluminance8 texture with gl_rgb and gl_unsigned_byte
pass
gl_sluminance8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_sluminance8 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_sluminance8 texture with gl_rgb and gl_unsigned_int
pass
gl_sluminance8 texture with gl_rgb and gl_unsigned_short
pass
gl_sluminance8 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_sluminance8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_sluminance8 texture with gl_rgba and gl_byte
pass
gl_sluminance8 texture with gl_rgba and gl_float
pass
gl_sluminance8 texture with gl_rgba and gl_int
pass
gl_sluminance8 texture with gl_rgba and gl_short
pass
gl_sluminance8 texture with gl_rgba and gl_unsigned_byte
pass
gl_sluminance8 texture with gl_rgba and gl_unsigned_int
pass
gl_sluminance8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_sluminance8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_sluminance8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_sluminance8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_sluminance8 texture with gl_rgba and gl_unsigned_short
pass
gl_sluminance8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_sluminance8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_sluminance8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_sluminance8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_sluminance8_alpha8
104/104
gl_sluminance8_alpha8 texture with gl_abgr_ext and gl_byte
pass
gl_sluminance8_alpha8 texture with gl_abgr_ext and gl_float
pass
gl_sluminance8_alpha8 texture with gl_abgr_ext and gl_int
pass
gl_sluminance8_alpha8 texture with gl_abgr_ext and gl_short
pass
gl_sluminance8_alpha8 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_sluminance8_alpha8 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_sluminance8_alpha8 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_sluminance8_alpha8 texture with gl_alpha and gl_byte
pass
gl_sluminance8_alpha8 texture with gl_alpha and gl_float
pass
gl_sluminance8_alpha8 texture with gl_alpha and gl_int
pass
gl_sluminance8_alpha8 texture with gl_alpha and gl_short
pass
gl_sluminance8_alpha8 texture with gl_alpha and gl_unsigned_byte
pass
gl_sluminance8_alpha8 texture with gl_alpha and gl_unsigned_int
pass
gl_sluminance8_alpha8 texture with gl_alpha and gl_unsigned_short
pass
gl_sluminance8_alpha8 texture with gl_bgr and gl_byte
pass
gl_sluminance8_alpha8 texture with gl_bgr and gl_float
pass
gl_sluminance8_alpha8 texture with gl_bgr and gl_int
pass
gl_sluminance8_alpha8 texture with gl_bgr and gl_short
pass
gl_sluminance8_alpha8 texture with gl_bgr and gl_unsigned_byte
pass
gl_sluminance8_alpha8 texture with gl_bgr and gl_unsigned_int
pass
gl_sluminance8_alpha8 texture with gl_bgr and gl_unsigned_short
pass
gl_sluminance8_alpha8 texture with gl_bgra and gl_byte
pass
gl_sluminance8_alpha8 texture with gl_bgra and gl_float
pass
gl_sluminance8_alpha8 texture with gl_bgra and gl_int
pass
gl_sluminance8_alpha8 texture with gl_bgra and gl_short
pass
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_byte
pass
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_int
pass
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_short
pass
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_sluminance8_alpha8 texture with gl_blue and gl_byte
pass
gl_sluminance8_alpha8 texture with gl_blue and gl_float
pass
gl_sluminance8_alpha8 texture with gl_blue and gl_int
pass
gl_sluminance8_alpha8 texture with gl_blue and gl_short
pass
gl_sluminance8_alpha8 texture with gl_blue and gl_unsigned_byte
pass
gl_sluminance8_alpha8 texture with gl_blue and gl_unsigned_int
pass
gl_sluminance8_alpha8 texture with gl_blue and gl_unsigned_short
pass
gl_sluminance8_alpha8 texture with gl_green and gl_byte
pass
gl_sluminance8_alpha8 texture with gl_green and gl_float
pass
gl_sluminance8_alpha8 texture with gl_green and gl_int
pass
gl_sluminance8_alpha8 texture with gl_green and gl_short
pass
gl_sluminance8_alpha8 texture with gl_green and gl_unsigned_byte
pass
gl_sluminance8_alpha8 texture with gl_green and gl_unsigned_int
pass
gl_sluminance8_alpha8 texture with gl_green and gl_unsigned_short
pass
gl_sluminance8_alpha8 texture with gl_luminance and gl_byte
pass
gl_sluminance8_alpha8 texture with gl_luminance and gl_float
pass
gl_sluminance8_alpha8 texture with gl_luminance and gl_int
pass
gl_sluminance8_alpha8 texture with gl_luminance and gl_short
pass
gl_sluminance8_alpha8 texture with gl_luminance and gl_unsigned_byte
pass
gl_sluminance8_alpha8 texture with gl_luminance and gl_unsigned_int
pass
gl_sluminance8_alpha8 texture with gl_luminance and gl_unsigned_short
pass
gl_sluminance8_alpha8 texture with gl_luminance_alpha and gl_byte
pass
gl_sluminance8_alpha8 texture with gl_luminance_alpha and gl_float
pass
gl_sluminance8_alpha8 texture with gl_luminance_alpha and gl_int
pass
gl_sluminance8_alpha8 texture with gl_luminance_alpha and gl_short
pass
gl_sluminance8_alpha8 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_sluminance8_alpha8 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_sluminance8_alpha8 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_sluminance8_alpha8 texture with gl_red and gl_byte
pass
gl_sluminance8_alpha8 texture with gl_red and gl_float
pass
gl_sluminance8_alpha8 texture with gl_red and gl_int
pass
gl_sluminance8_alpha8 texture with gl_red and gl_short
pass
gl_sluminance8_alpha8 texture with gl_red and gl_unsigned_byte
pass
gl_sluminance8_alpha8 texture with gl_red and gl_unsigned_int
pass
gl_sluminance8_alpha8 texture with gl_red and gl_unsigned_short
pass
gl_sluminance8_alpha8 texture with gl_rg and gl_byte
pass
gl_sluminance8_alpha8 texture with gl_rg and gl_float
pass
gl_sluminance8_alpha8 texture with gl_rg and gl_int
pass
gl_sluminance8_alpha8 texture with gl_rg and gl_short
pass
gl_sluminance8_alpha8 texture with gl_rg and gl_unsigned_byte
pass
gl_sluminance8_alpha8 texture with gl_rg and gl_unsigned_int
pass
gl_sluminance8_alpha8 texture with gl_rg and gl_unsigned_short
pass
gl_sluminance8_alpha8 texture with gl_rgb and gl_byte
pass
gl_sluminance8_alpha8 texture with gl_rgb and gl_float
pass
gl_sluminance8_alpha8 texture with gl_rgb and gl_int
pass
gl_sluminance8_alpha8 texture with gl_rgb and gl_short
pass
gl_sluminance8_alpha8 texture with gl_rgb and gl_unsigned_byte
pass
gl_sluminance8_alpha8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_sluminance8_alpha8 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_sluminance8_alpha8 texture with gl_rgb and gl_unsigned_int
pass
gl_sluminance8_alpha8 texture with gl_rgb and gl_unsigned_short
pass
gl_sluminance8_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_sluminance8_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_sluminance8_alpha8 texture with gl_rgba and gl_byte
pass
gl_sluminance8_alpha8 texture with gl_rgba and gl_float
pass
gl_sluminance8_alpha8 texture with gl_rgba and gl_int
pass
gl_sluminance8_alpha8 texture with gl_rgba and gl_short
pass
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_byte
pass
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_int
pass
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_short
pass
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_srgb8
104/104
gl_srgb8 texture with gl_abgr_ext and gl_byte
pass
gl_srgb8 texture with gl_abgr_ext and gl_float
pass
gl_srgb8 texture with gl_abgr_ext and gl_int
pass
gl_srgb8 texture with gl_abgr_ext and gl_short
pass
gl_srgb8 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_srgb8 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_srgb8 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_srgb8 texture with gl_alpha and gl_byte
pass
gl_srgb8 texture with gl_alpha and gl_float
pass
gl_srgb8 texture with gl_alpha and gl_int
pass
gl_srgb8 texture with gl_alpha and gl_short
pass
gl_srgb8 texture with gl_alpha and gl_unsigned_byte
pass
gl_srgb8 texture with gl_alpha and gl_unsigned_int
pass
gl_srgb8 texture with gl_alpha and gl_unsigned_short
pass
gl_srgb8 texture with gl_bgr and gl_byte
pass
gl_srgb8 texture with gl_bgr and gl_float
pass
gl_srgb8 texture with gl_bgr and gl_int
pass
gl_srgb8 texture with gl_bgr and gl_short
pass
gl_srgb8 texture with gl_bgr and gl_unsigned_byte
pass
gl_srgb8 texture with gl_bgr and gl_unsigned_int
pass
gl_srgb8 texture with gl_bgr and gl_unsigned_short
pass
gl_srgb8 texture with gl_bgra and gl_byte
pass
gl_srgb8 texture with gl_bgra and gl_float
pass
gl_srgb8 texture with gl_bgra and gl_int
pass
gl_srgb8 texture with gl_bgra and gl_short
pass
gl_srgb8 texture with gl_bgra and gl_unsigned_byte
pass
gl_srgb8 texture with gl_bgra and gl_unsigned_int
pass
gl_srgb8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_srgb8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_srgb8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_srgb8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_srgb8 texture with gl_bgra and gl_unsigned_short
pass
gl_srgb8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_srgb8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_srgb8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_srgb8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_srgb8 texture with gl_blue and gl_byte
pass
gl_srgb8 texture with gl_blue and gl_float
pass
gl_srgb8 texture with gl_blue and gl_int
pass
gl_srgb8 texture with gl_blue and gl_short
pass
gl_srgb8 texture with gl_blue and gl_unsigned_byte
pass
gl_srgb8 texture with gl_blue and gl_unsigned_int
pass
gl_srgb8 texture with gl_blue and gl_unsigned_short
pass
gl_srgb8 texture with gl_green and gl_byte
pass
gl_srgb8 texture with gl_green and gl_float
pass
gl_srgb8 texture with gl_green and gl_int
pass
gl_srgb8 texture with gl_green and gl_short
pass
gl_srgb8 texture with gl_green and gl_unsigned_byte
pass
gl_srgb8 texture with gl_green and gl_unsigned_int
pass
gl_srgb8 texture with gl_green and gl_unsigned_short
pass
gl_srgb8 texture with gl_luminance and gl_byte
pass
gl_srgb8 texture with gl_luminance and gl_float
pass
gl_srgb8 texture with gl_luminance and gl_int
pass
gl_srgb8 texture with gl_luminance and gl_short
pass
gl_srgb8 texture with gl_luminance and gl_unsigned_byte
pass
gl_srgb8 texture with gl_luminance and gl_unsigned_int
pass
gl_srgb8 texture with gl_luminance and gl_unsigned_short
pass
gl_srgb8 texture with gl_luminance_alpha and gl_byte
pass
gl_srgb8 texture with gl_luminance_alpha and gl_float
pass
gl_srgb8 texture with gl_luminance_alpha and gl_int
pass
gl_srgb8 texture with gl_luminance_alpha and gl_short
pass
gl_srgb8 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_srgb8 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_srgb8 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_srgb8 texture with gl_red and gl_byte
pass
gl_srgb8 texture with gl_red and gl_float
pass
gl_srgb8 texture with gl_red and gl_int
pass
gl_srgb8 texture with gl_red and gl_short
pass
gl_srgb8 texture with gl_red and gl_unsigned_byte
pass
gl_srgb8 texture with gl_red and gl_unsigned_int
pass
gl_srgb8 texture with gl_red and gl_unsigned_short
pass
gl_srgb8 texture with gl_rg and gl_byte
pass
gl_srgb8 texture with gl_rg and gl_float
pass
gl_srgb8 texture with gl_rg and gl_int
pass
gl_srgb8 texture with gl_rg and gl_short
pass
gl_srgb8 texture with gl_rg and gl_unsigned_byte
pass
gl_srgb8 texture with gl_rg and gl_unsigned_int
pass
gl_srgb8 texture with gl_rg and gl_unsigned_short
pass
gl_srgb8 texture with gl_rgb and gl_byte
pass
gl_srgb8 texture with gl_rgb and gl_float
pass
gl_srgb8 texture with gl_rgb and gl_int
pass
gl_srgb8 texture with gl_rgb and gl_short
pass
gl_srgb8 texture with gl_rgb and gl_unsigned_byte
pass
gl_srgb8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_srgb8 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_srgb8 texture with gl_rgb and gl_unsigned_int
pass
gl_srgb8 texture with gl_rgb and gl_unsigned_short
pass
gl_srgb8 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_srgb8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_srgb8 texture with gl_rgba and gl_byte
pass
gl_srgb8 texture with gl_rgba and gl_float
pass
gl_srgb8 texture with gl_rgba and gl_int
pass
gl_srgb8 texture with gl_rgba and gl_short
pass
gl_srgb8 texture with gl_rgba and gl_unsigned_byte
pass
gl_srgb8 texture with gl_rgba and gl_unsigned_int
pass
gl_srgb8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_srgb8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_srgb8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_srgb8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_srgb8 texture with gl_rgba and gl_unsigned_short
pass
gl_srgb8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_srgb8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_srgb8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_srgb8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-colors gl_srgb8_alpha8
104/104
gl_srgb8_alpha8 texture with gl_abgr_ext and gl_byte
pass
gl_srgb8_alpha8 texture with gl_abgr_ext and gl_float
pass
gl_srgb8_alpha8 texture with gl_abgr_ext and gl_int
pass
gl_srgb8_alpha8 texture with gl_abgr_ext and gl_short
pass
gl_srgb8_alpha8 texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_srgb8_alpha8 texture with gl_abgr_ext and gl_unsigned_int
pass
gl_srgb8_alpha8 texture with gl_abgr_ext and gl_unsigned_short
pass
gl_srgb8_alpha8 texture with gl_alpha and gl_byte
pass
gl_srgb8_alpha8 texture with gl_alpha and gl_float
pass
gl_srgb8_alpha8 texture with gl_alpha and gl_int
pass
gl_srgb8_alpha8 texture with gl_alpha and gl_short
pass
gl_srgb8_alpha8 texture with gl_alpha and gl_unsigned_byte
pass
gl_srgb8_alpha8 texture with gl_alpha and gl_unsigned_int
pass
gl_srgb8_alpha8 texture with gl_alpha and gl_unsigned_short
pass
gl_srgb8_alpha8 texture with gl_bgr and gl_byte
pass
gl_srgb8_alpha8 texture with gl_bgr and gl_float
pass
gl_srgb8_alpha8 texture with gl_bgr and gl_int
pass
gl_srgb8_alpha8 texture with gl_bgr and gl_short
pass
gl_srgb8_alpha8 texture with gl_bgr and gl_unsigned_byte
pass
gl_srgb8_alpha8 texture with gl_bgr and gl_unsigned_int
pass
gl_srgb8_alpha8 texture with gl_bgr and gl_unsigned_short
pass
gl_srgb8_alpha8 texture with gl_bgra and gl_byte
pass
gl_srgb8_alpha8 texture with gl_bgra and gl_float
pass
gl_srgb8_alpha8 texture with gl_bgra and gl_int
pass
gl_srgb8_alpha8 texture with gl_bgra and gl_short
pass
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_byte
pass
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_int
pass
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_short
pass
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_srgb8_alpha8 texture with gl_blue and gl_byte
pass
gl_srgb8_alpha8 texture with gl_blue and gl_float
pass
gl_srgb8_alpha8 texture with gl_blue and gl_int
pass
gl_srgb8_alpha8 texture with gl_blue and gl_short
pass
gl_srgb8_alpha8 texture with gl_blue and gl_unsigned_byte
pass
gl_srgb8_alpha8 texture with gl_blue and gl_unsigned_int
pass
gl_srgb8_alpha8 texture with gl_blue and gl_unsigned_short
pass
gl_srgb8_alpha8 texture with gl_green and gl_byte
pass
gl_srgb8_alpha8 texture with gl_green and gl_float
pass
gl_srgb8_alpha8 texture with gl_green and gl_int
pass
gl_srgb8_alpha8 texture with gl_green and gl_short
pass
gl_srgb8_alpha8 texture with gl_green and gl_unsigned_byte
pass
gl_srgb8_alpha8 texture with gl_green and gl_unsigned_int
pass
gl_srgb8_alpha8 texture with gl_green and gl_unsigned_short
pass
gl_srgb8_alpha8 texture with gl_luminance and gl_byte
pass
gl_srgb8_alpha8 texture with gl_luminance and gl_float
pass
gl_srgb8_alpha8 texture with gl_luminance and gl_int
pass
gl_srgb8_alpha8 texture with gl_luminance and gl_short
pass
gl_srgb8_alpha8 texture with gl_luminance and gl_unsigned_byte
pass
gl_srgb8_alpha8 texture with gl_luminance and gl_unsigned_int
pass
gl_srgb8_alpha8 texture with gl_luminance and gl_unsigned_short
pass
gl_srgb8_alpha8 texture with gl_luminance_alpha and gl_byte
pass
gl_srgb8_alpha8 texture with gl_luminance_alpha and gl_float
pass
gl_srgb8_alpha8 texture with gl_luminance_alpha and gl_int
pass
gl_srgb8_alpha8 texture with gl_luminance_alpha and gl_short
pass
gl_srgb8_alpha8 texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_srgb8_alpha8 texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_srgb8_alpha8 texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_srgb8_alpha8 texture with gl_red and gl_byte
pass
gl_srgb8_alpha8 texture with gl_red and gl_float
pass
gl_srgb8_alpha8 texture with gl_red and gl_int
pass
gl_srgb8_alpha8 texture with gl_red and gl_short
pass
gl_srgb8_alpha8 texture with gl_red and gl_unsigned_byte
pass
gl_srgb8_alpha8 texture with gl_red and gl_unsigned_int
pass
gl_srgb8_alpha8 texture with gl_red and gl_unsigned_short
pass
gl_srgb8_alpha8 texture with gl_rg and gl_byte
pass
gl_srgb8_alpha8 texture with gl_rg and gl_float
pass
gl_srgb8_alpha8 texture with gl_rg and gl_int
pass
gl_srgb8_alpha8 texture with gl_rg and gl_short
pass
gl_srgb8_alpha8 texture with gl_rg and gl_unsigned_byte
pass
gl_srgb8_alpha8 texture with gl_rg and gl_unsigned_int
pass
gl_srgb8_alpha8 texture with gl_rg and gl_unsigned_short
pass
gl_srgb8_alpha8 texture with gl_rgb and gl_byte
pass
gl_srgb8_alpha8 texture with gl_rgb and gl_float
pass
gl_srgb8_alpha8 texture with gl_rgb and gl_int
pass
gl_srgb8_alpha8 texture with gl_rgb and gl_short
pass
gl_srgb8_alpha8 texture with gl_rgb and gl_unsigned_byte
pass
gl_srgb8_alpha8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_srgb8_alpha8 texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_srgb8_alpha8 texture with gl_rgb and gl_unsigned_int
pass
gl_srgb8_alpha8 texture with gl_rgb and gl_unsigned_short
pass
gl_srgb8_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_srgb8_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_srgb8_alpha8 texture with gl_rgba and gl_byte
pass
gl_srgb8_alpha8 texture with gl_rgba and gl_float
pass
gl_srgb8_alpha8 texture with gl_rgba and gl_int
pass
gl_srgb8_alpha8 texture with gl_rgba and gl_short
pass
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_byte
pass
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_int
pass
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_short
pass
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
teximage-scale-bias
incomplete
texredefine
incomplete
texsubimage
pass
texsubimage-depth-formats
pass
texsubimage-unpack
pass
texture-al
incomplete
texwrap 1d bordercolor
crash
texwrap 1d proj bordercolor
crash
texwrap 1d proj
3/3
gl_rgba8, npot, projected
pass
gl_rgba8, projected
pass
gl_rgba8, swizzled, projected
pass
texwrap 1d
3/3
gl_rgba8
pass
gl_rgba8, npot
pass
gl_rgba8, swizzled
pass
texwrap 2d bordercolor
crash
texwrap 2d offset
skip
texwrap 2d proj bordercolor
crash
texwrap 2d proj
3/3
gl_rgba8, npot, projected
pass
gl_rgba8, projected
pass
gl_rgba8, swizzled, projected
pass
texwrap 2d
3/3
gl_rgba8
pass
gl_rgba8, npot
pass
gl_rgba8, swizzled
pass
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats offset
skip
texwrap formats
96/96
gl_alpha12
pass
gl_alpha12, npot
pass
gl_alpha12, swizzled
pass
gl_alpha16
pass
gl_alpha16, npot
pass
gl_alpha16, swizzled
pass
gl_alpha4
pass
gl_alpha4, npot
pass
gl_alpha4, swizzled
pass
gl_alpha8
pass
gl_alpha8, npot
pass
gl_alpha8, swizzled
pass
gl_intensity12
pass
gl_intensity12, npot
pass
gl_intensity12, swizzled
pass
gl_intensity16
pass
gl_intensity16, npot
pass
gl_intensity16, swizzled
pass
gl_intensity4
pass
gl_intensity4, npot
pass
gl_intensity4, swizzled
pass
gl_intensity8
pass
gl_intensity8, npot
pass
gl_intensity8, swizzled
pass
gl_luminance12
pass
gl_luminance12, npot
pass
gl_luminance12, swizzled
pass
gl_luminance12_alpha12
pass
gl_luminance12_alpha12, npot
pass
gl_luminance12_alpha12, swizzled
pass
gl_luminance12_alpha4
pass
gl_luminance12_alpha4, npot
pass
gl_luminance12_alpha4, swizzled
pass
gl_luminance16
pass
gl_luminance16, npot
pass
gl_luminance16, swizzled
pass
gl_luminance16_alpha16
pass
gl_luminance16_alpha16, npot
pass
gl_luminance16_alpha16, swizzled
pass
gl_luminance4
pass
gl_luminance4, npot
pass
gl_luminance4, swizzled
pass
gl_luminance4_alpha4
pass
gl_luminance4_alpha4, npot
pass
gl_luminance4_alpha4, swizzled
pass
gl_luminance6_alpha2
pass
gl_luminance6_alpha2, npot
pass
gl_luminance6_alpha2, swizzled
pass
gl_luminance8
pass
gl_luminance8, npot
pass
gl_luminance8, swizzled
pass
gl_luminance8_alpha8
pass
gl_luminance8_alpha8, npot
pass
gl_luminance8_alpha8, swizzled
pass
gl_r3_g3_b2
pass
gl_r3_g3_b2, npot
pass
gl_r3_g3_b2, swizzled
pass
gl_rgb10
pass
gl_rgb10, npot
pass
gl_rgb10, swizzled
pass
gl_rgb10_a2
pass
gl_rgb10_a2, npot
pass
gl_rgb10_a2, swizzled
pass
gl_rgb12
pass
gl_rgb12, npot
pass
gl_rgb12, swizzled
pass
gl_rgb16
pass
gl_rgb16, npot
pass
gl_rgb16, swizzled
pass
gl_rgb4
pass
gl_rgb4, npot
pass
gl_rgb4, swizzled
pass
gl_rgb5
pass
gl_rgb5, npot
pass
gl_rgb5, swizzled
pass
gl_rgb5_a1
pass
gl_rgb5_a1, npot
pass
gl_rgb5_a1, swizzled
pass
gl_rgb8
pass
gl_rgb8, npot
pass
gl_rgb8, swizzled
pass
gl_rgba12
pass
gl_rgba12, npot
pass
gl_rgba12, swizzled
pass
gl_rgba16
pass
gl_rgba16, npot
pass
gl_rgba16, swizzled
pass
gl_rgba2
pass
gl_rgba2, npot
pass
gl_rgba2, swizzled
pass
gl_rgba4
pass
gl_rgba4, npot
pass
gl_rgba4, swizzled
pass
gl_rgba8
pass
gl_rgba8, npot
pass
gl_rgba8, swizzled
pass
triangle-guardband-viewport
incomplete
two-sided-lighting
incomplete
user-clip
incomplete
varray-disabled
incomplete
vertex-fallbacks
skip
windowoverlap
skip
!opengl 1.2
5/24
copyteximage 3d
fail
copyteximage 3d samples=16
skip
copyteximage 3d samples=2
skip
copyteximage 3d samples=32
skip
copyteximage 3d samples=4
skip
copyteximage 3d samples=6
skip
copyteximage 3d samples=8
skip
draw-elements-vs-inputs
incomplete
getteximage-targets 3d
pass
gl-1.2-rescale-normal
incomplete
gl-1.2-texparameter-before-teximage
incomplete
levelclamp
incomplete
lodclamp
incomplete
lodclamp-between
incomplete
lodclamp-between-max
incomplete
mipmap-setup
incomplete
tex-skipped-unit
incomplete
tex3d
incomplete
tex3d-maxsize
pass
teximage-errors
pass
texture-packed-formats
incomplete
texwrap 3d bordercolor
crash
texwrap 3d proj bordercolor
crash
texwrap 3d proj
1/3
gl_rgba8, npot, projected
pass
gl_rgba8, projected
fail
gl_rgba8, swizzled, projected
fail
texwrap 3d
1/3
gl_rgba8
fail
gl_rgba8, npot
pass
gl_rgba8, swizzled
fail
two-sided-lighting-separate-specular
incomplete
!opengl 1.3
1/4
gl-1.3-texture-env
incomplete
tex-border-1
crash
tex3d-depth1
crash
texunits
pass
!opengl 1.4
11/16
blendminmax
pass
blendsquare
pass
copy-pixels
incomplete
copy-pixels samples=16
skip
copy-pixels samples=2
skip
copy-pixels samples=32
skip
copy-pixels samples=4
skip
copy-pixels samples=6
skip
copy-pixels samples=8
skip
draw-batch
pass
gl-1.4-dlist-multidrawarrays
incomplete
gl-1.4-multidrawarrays-errors
incomplete
gl-1.4-polygon-offset
pass
gl-1.4-rgba-mipmap-texture-with-rgb-visual
incomplete
gl-1.4-tex1d-2dborder
incomplete
stencil-wrap
pass
tex-miplevel-selection
pass
tex-miplevel-selection-lod
pass
tex-miplevel-selection-lod-bias
pass
triangle-rasterization
pass
triangle-rasterization-fbo
pass
triangle-rasterization-overdraw
pass
!opengl 1.5
3/10
depth-tex-compare
pass
draw-elements
crash
draw-elements-user
pass
draw-vertices
crash
draw-vertices-user
pass
gl-1.5-get-array-attribs
incomplete
isbufferobj
incomplete
normal3b3s-invariance-byte
incomplete
normal3b3s-invariance-short
incomplete
vertex-buffer-offsets
incomplete
!opengl 2.0
18/40
attrib-assignments
incomplete
attribs
pass
clear-varray-2.0
incomplete
clip-flag-behavior
pass
depth-tex-modes-glsl
incomplete
early-z
incomplete
fragment-and-vertex-texturing
pass
getattriblocation-conventional
pass
gl-2.0-active-sampler-conflict
pass
gl-2.0-edgeflag
fail
gl-2.0-edgeflag-immediate
fail
gl-2.0-large-point-fs
incomplete
gl-2.0-link-empty-prog
incomplete
gl-2.0-reuse_fragment_shader
incomplete
gl-2.0-shader-materials
incomplete
gl-2.0-texture-units
incomplete
gl-2.0-two-sided-stencil
incomplete
gl-2.0-uniform-neg-location
incomplete
gl-2.0-vertex-attr-0
pass
gl-2.0-vertex-const-attr
pass
gl-2.0-vertexattribpointer
incomplete
gl-2.0-vertexattribpointer-size-3
crash
incomplete-cubemap-format
pass
incomplete-cubemap-size
pass
incomplete-texture-glsl
incomplete
max-samplers
crash
max-samplers border
crash
occlusion-query-discard
crash
shadersource-errors
incomplete
stencil-twoside
pass
tex3d-npot
incomplete
vertex-program-two-side back back2
1/1
gs-out and fs
skip
tcs-out, tes and fs
skip
tes-out and fs
skip
vs and fs
pass
vs, gs and fs
skip
vs, tcs, tes and fs
skip
vertex-program-two-side back2
1/1
gs-out and fs
skip
tcs-out, tes and fs
skip
tes-out and fs
skip
vs and fs
pass
vs, gs and fs
skip
vs, tcs, tes and fs
skip
vertex-program-two-side back
1/1
gs-out and fs
skip
tcs-out, tes and fs
skip
tes-out and fs
skip
vs and fs
pass
vs, gs and fs
skip
vs, tcs, tes and fs
skip
vertex-program-two-side enabled back back2
1/1
gs-out and fs
skip
tcs-out, tes and fs
skip
tes-out and fs
skip
vs and fs
pass
vs, gs and fs
skip
vs, tcs, tes and fs
skip
vertex-program-two-side enabled back2
1/1
gs-out and fs
skip
tcs-out, tes and fs
skip
tes-out and fs
skip
vs and fs
pass
vs, gs and fs
skip
vs, tcs, tes and fs
skip
vertex-program-two-side enabled back
1/1
gs-out and fs
skip
tcs-out, tes and fs
skip
tes-out and fs
skip
vs and fs
pass
vs, gs and fs
skip
vs, tcs, tes and fs
skip
vertex-program-two-side enabled
1/1
gs-out and fs
skip
tcs-out, tes and fs
skip
tes-out and fs
skip
vs and fs
pass
vs, gs and fs
skip
vs, tcs, tes and fs
skip
vertex-program-two-side
1/1
gs-out and fs
skip
tcs-out, tes and fs
skip
tes-out and fs
skip
vs and fs
pass
vs, gs and fs
skip
vs, tcs, tes and fs
skip
vs-point_size-zero
incomplete
!opengl 2.1
8/10
fbo-mrt-alphatest-no-buffer-zero-write
skip
minmax
pass
pbo
7/8
test_bitmap
pass
test_draw_pixels
pass
test_error_handling
pass
test_pixel_map
pass
test_polygon_stip
fail
test_sanity
pass
test_tex_image
pass
test_tex_sub_image
pass
polygon-stipple-fs
fail
!opengl 3.0
1/4
array-depth-roundtrip
skip
attribs
skip
bindfragdata-invalid-parameters
skip
bindfragdata-link-error
skip
bindfragdata-nonexistent-variable
skip
bound-resource-limits
skip
clearbuffer-bug
skip
clearbuffer-depth
skip
clearbuffer-depth-cs-probe
skip
clearbuffer-depth-stencil
skip
clearbuffer-display-lists
skip
clearbuffer-invalid-buffer
skip
clearbuffer-invalid-drawbuffer
skip
clearbuffer-mixed-format
skip
clearbuffer-stencil
skip
depth-cube-map
incomplete
dlist-uint-uniforms
skip
forward-compatible-bit no
skip
forward-compatible-bit yes
skip
generatemipmap-base-change format
incomplete
generatemipmap-base-change size
incomplete
generatemipmap-cubemap
skip
genmipmap-errors
pass
getfragdatalocation
skip
gl-3.0-texparameteri
skip
gl-3.0-texture-integer
skip
gl-3.0-vertexattribipointer
skip
gl30basic
skip
gl_vertexid used with glmultidrawarrays
skip
integer-errors
skip
minmax
skip
render-integer
skip
required-renderbuffer-attachment-formats
skip
required-sized-texture-formats
skip
required-texture-attachment-formats
skip
sampler-cube-shadow
skip
viewport-clamp
skip
!opengl 3.1
0/0
buffer-bindings
skip
default-vao
skip
draw-buffers-errors
skip
genned-names
skip
gl-3.1-enable-vertex-array
skip
gl-3.1-link-empty-prog-core
skip
gl-3.1-mixed-int-float-fbo
skip
gl-3.1-mixed-int-float-fbo int_second
skip
minmax
skip
primitive-restart-xfb flush
skip
primitive-restart-xfb generated
skip
primitive-restart-xfb written
skip
required-renderbuffer-attachment-formats
skip
required-sized-texture-formats
skip
required-texture-attachment-formats
skip
vao-broken-attrib
skip
!opengl 3.2
0/0
clear-no-buffers
skip
coord-replace-doesnt-eliminate-frag-tex-coords
skip
depth-tex-sampling
skip
get-active-attrib-returns-all-inputs
skip
get-buffer-parameter-i64v
skip
get-integer-64iv
skip
get-integer-64v
skip
gl-3.2-adj-prims cull-back pv-first
skip
gl-3.2-adj-prims cull-back pv-last
skip
gl-3.2-adj-prims line cull-back pv-first
skip
gl-3.2-adj-prims line cull-back pv-last
skip
gl-3.2-adj-prims pv-first
skip
gl-3.2-adj-prims pv-last
skip
gl_vertexid used with glmultidrawelementsbasevertex
skip
glsl-resource-not-bound 1d
skip
glsl-resource-not-bound 1darray
skip
glsl-resource-not-bound 2d
skip
glsl-resource-not-bound 2darray
skip
glsl-resource-not-bound 2dms
skip
glsl-resource-not-bound 2dmsarray
skip
glsl-resource-not-bound 2drect
skip
glsl-resource-not-bound 3d
skip
glsl-resource-not-bound buffer
skip
glsl-resource-not-bound cube
skip
layered-rendering
0/0
blit
skip
clear-color
skip
clear-color-all-types 1d_array mipmapped
skip
clear-color-all-types 1d_array single_level
skip
clear-color-all-types 2d_array mipmapped
skip
clear-color-all-types 2d_array single_level
skip
clear-color-all-types 2d_multisample_array single_level
skip
clear-color-all-types 3d mipmapped
skip
clear-color-all-types 3d single_level
skip
clear-color-all-types cube_map mipmapped
skip
clear-color-all-types cube_map single_level
skip
clear-color-all-types cube_map_array mipmapped
skip
clear-color-all-types cube_map_array single_level
skip
clear-color-mismatched-layer-count
skip
clear-depth
skip
framebuffer-layer-attachment-mismatch
skip
framebuffer-layer-complete
skip
framebuffer-layer-count-mismatch
skip
framebuffer-layered-attachments
skip
framebuffertexture
skip
framebuffertexture-buffer-textures
skip
framebuffertexture-defaults
skip
gl-layer
skip
gl-layer-cube-map
skip
gl-layer-not-layered
skip
gl-layer-render
skip
gl-layer-render-clipped
skip
gl-layer-render-storage
skip
readpixels
skip
minmax
skip
pointsprite-coord
skip
pointsprite-origin
skip
texture-border-deprecated
skip
!opengl 3.3
0/0
minmax
skip
required-renderbuffer-attachment-formats
skip
required-sized-texture-formats
skip
required-texture-attachment-formats
skip
!opengl 4.2
0/0
gl-max-vertex-attrib-stride
skip
required-renderbuffer-attachment-formats
skip
required-sized-texture-formats
skip
required-texture-attachment-formats
skip
!opengl 4.3
0/0
get_glsl_version
skip
!opengl 4.4
0/1
tex-errors
incomplete
!opengl 4.5
0/0
compare-framebuffer-parameter-with-get
skip
named-framebuffer-draw-buffers-errors
skip
named-framebuffer-read-buffer-errors
skip
!opengl es 2.0
2/7
draw_buffers_gles2
incomplete
fbo_discard_gles2
incomplete
glsl-fs-pointcoord
fail
invalid-es3-queries_gles2
pass
link-no-vsfs
incomplete
minmax_gles2
pass
multiple-shader-objects_gles2
incomplete
!opengl es 3.0
0/0
ext_texture_array-compressed_gles3 teximage
skip
ext_texture_array-compressed_gles3 texsubimage
skip
gl_vertexid used with gldrawarrays
skip
gles-3.0-transform-feedback-uniform-buffer-object
skip
minmax
skip
oes_compressed_etc2_texture-miptree_gles3 r11
skip
oes_compressed_etc2_texture-miptree_gles3 rg11
skip
oes_compressed_etc2_texture-miptree_gles3 rgb8
skip
oes_compressed_etc2_texture-miptree_gles3 rgb8-punchthrough-alpha1
skip
oes_compressed_etc2_texture-miptree_gles3 rgba8
skip
oes_compressed_etc2_texture-miptree_gles3 srgb8
skip
oes_compressed_etc2_texture-miptree_gles3 srgb8-alpha8
skip
oes_compressed_etc2_texture-miptree_gles3 srgb8-punchthrough-alpha1
skip
texture-immutable-levels
skip
vertex attribute aliasing
skip
3dfx_texture_compression_fxt1
1/1
compressedteximage gl_compressed_rgb_fxt1_3dfx
skip
compressedteximage gl_compressed_rgba_fxt1_3dfx
skip
fbo-generatemipmap-formats
skip
fxt1-teximage
skip
invalid formats
pass
amd_compressed_atc_texture
0/0
miptree
skip
amd_depth_clamp_separate
0/0
amd_depth_clamp_separate_range
skip
amd_depth_clamp_separate_status
skip
amd_framebuffer_multisample_advanced
0/0
api-glcore
skip
api-gles3
skip
amd_gpu_shader_half_float
0/0
explicit-offset-bufferstorage
skip
amd_performance_monitor
0/0
api
skip
measure
skip
vc4
skip
amd_pinned_memory
0/0
decrement-offset
skip
increment-offset
skip
map-buffer decrement-offset
skip
map-buffer increment-offset
skip
map-buffer offset=0
skip
offset=0
skip
amd_seamless_cubemap_per_texture
0/1
amd_seamless_cubemap_per_texture
incomplete
amd_vertex_shader_layer
0/0
amd_vertex_shader_layer-layered-2d-texture-render
skip
amd_vertex_shader_layer-layered-depth-texture-render
skip
amd_vertex_shader_viewport_index
0/0
amd_vertex_shader_viewport_index-render
skip
apple_object_purgeable
0/0
object_purgeable-api-pbo
skip
object_purgeable-api-texture
skip
object_purgeable-api-vbo
skip
apple_vertex_array_object
0/0
isvertexarray
skip
vao-01
skip
vao-02
skip
arb_arrays_of_arrays
0/0
arb_arrays_of_arrays-max-binding
skip
arb_base_instance
0/0
arb_base_instance-baseinstance-doesnt-affect-gl-instance-id
skip
arb_base_instance-drawarrays
skip
arb_bindless_texture
0/0
border-color
skip
conversions
skip
errors
skip
handles
skip
illegal
skip
legal
skip
limit
skip
uint64_attribs
skip
uniform
skip
arb_blend_func_extended
1/4
arb_blend_func_extended-bindfragdataindexed-invalid-parameters
skip
arb_blend_func_extended-bindfragdataindexed-invalid-parameters_gles3
skip
arb_blend_func_extended-blend-api
skip
arb_blend_func_extended-blend-api_gles2
pass
arb_blend_func_extended-builtins_gles2
incomplete
arb_blend_func_extended-dual-src-blending-discard-without-src1
skip
arb_blend_func_extended-dual-src-blending-discard-without-src1_gles3
skip
arb_blend_func_extended-dual-src-blending-issue-1917
skip
arb_blend_func_extended-dual-src-blending-issue-1917_gles3
skip
arb_blend_func_extended-error-at-begin
skip
arb_blend_func_extended-fbo-extended-blend
incomplete
arb_blend_func_extended-fbo-extended-blend-explicit
skip
arb_blend_func_extended-fbo-extended-blend-explicit_gles3
skip
arb_blend_func_extended-fbo-extended-blend-pattern
skip
arb_blend_func_extended-fbo-extended-blend-pattern_gles2
incomplete
arb_blend_func_extended-fbo-extended-blend-pattern_gles3
skip
arb_blend_func_extended-fbo-extended-blend_gles3
skip
arb_blend_func_extended-getfragdataindex
skip
arb_blend_func_extended-getfragdataindex_gles3
skip
arb_blend_func_extended-output-location
skip
arb_blend_func_extended-output-location_gles3
skip
arb_buffer_storage
0/8
bufferstorage-persistent draw
fail
bufferstorage-persistent draw client-storage
incomplete
bufferstorage-persistent draw coherent
incomplete
bufferstorage-persistent draw coherent client-storage
incomplete
bufferstorage-persistent read
fail
bufferstorage-persistent read client-storage
incomplete
bufferstorage-persistent read coherent
fail
bufferstorage-persistent read coherent client-storage
incomplete
bufferstorage-persistent_gles3 draw
skip
bufferstorage-persistent_gles3 draw client-storage
skip
bufferstorage-persistent_gles3 draw coherent
skip
bufferstorage-persistent_gles3 draw coherent client-storage
skip
bufferstorage-persistent_gles3 read
skip
bufferstorage-persistent_gles3 read client-storage
skip
bufferstorage-persistent_gles3 read coherent
skip
bufferstorage-persistent_gles3 read coherent client-storage
skip
arb_clear_buffer_object
12/12
arb_clear_buffer_object-formats
pass
arb_clear_buffer_object-invalid-internal-format
pass
arb_clear_buffer_object-invalid-size
pass
arb_clear_buffer_object-mapped
pass
arb_clear_buffer_object-no-bound-buffer
pass
arb_clear_buffer_object-null-data
pass
arb_clear_buffer_object-sub-invalid-size
pass
arb_clear_buffer_object-sub-mapped
pass
arb_clear_buffer_object-sub-overlap
pass
arb_clear_buffer_object-sub-simple
pass
arb_clear_buffer_object-unaligned
pass
arb_clear_buffer_object-zero-size
pass
arb_clear_texture
5/15
arb_clear_texture-3d
incomplete
arb_clear_texture-base-formats
pass
arb_clear_texture-clear-max-level
incomplete
arb_clear_texture-cube
incomplete
arb_clear_texture-depth
fail
arb_clear_texture-depth-stencil
incomplete
arb_clear_texture-error
incomplete
arb_clear_texture-float
pass
arb_clear_texture-integer
incomplete
arb_clear_texture-multisample
skip
arb_clear_texture-rg
pass
arb_clear_texture-simple
incomplete
arb_clear_texture-sized-formats
pass
arb_clear_texture-srgb
pass
arb_clear_texture-stencil
incomplete
arb_clear_texture-texview
incomplete
arb_clip_control
0/2
arb_clip_control-clip-control
incomplete
arb_clip_control-depth-precision
skip
arb_clip_control-viewport
incomplete
arb_color_buffer_float
41/41
gl_rgba16f-clear
pass
gl_rgba16f-drawpixels
pass
gl_rgba16f-getteximage
pass
gl_rgba16f-probepixel
pass
gl_rgba16f-queries
pass
gl_rgba16f-readpixels
pass
gl_rgba16f-render
pass
gl_rgba16f-render-fog
pass
gl_rgba16f-render-sanity
pass
gl_rgba16f-render-sanity-fog
pass
gl_rgba32f-clear
pass
gl_rgba32f-drawpixels
pass
gl_rgba32f-getteximage
pass
gl_rgba32f-probepixel
pass
gl_rgba32f-queries
pass
gl_rgba32f-readpixels
pass
gl_rgba32f-render
pass
gl_rgba32f-render-fog
pass
gl_rgba32f-render-sanity
pass
gl_rgba32f-render-sanity-fog
pass
gl_rgba8-clear
pass
gl_rgba8-drawpixels
pass
gl_rgba8-getteximage
pass
gl_rgba8-probepixel
pass
gl_rgba8-queries
pass
gl_rgba8-readpixels
pass
gl_rgba8-render
pass
gl_rgba8-render-fog
pass
gl_rgba8-render-sanity
pass
gl_rgba8-render-sanity-fog
pass
gl_rgba8_snorm-clear
pass
gl_rgba8_snorm-drawpixels
pass
gl_rgba8_snorm-getteximage
pass
gl_rgba8_snorm-probepixel
pass
gl_rgba8_snorm-queries
pass
gl_rgba8_snorm-readpixels
pass
gl_rgba8_snorm-render
pass
gl_rgba8_snorm-render-fog
pass
gl_rgba8_snorm-render-sanity
pass
gl_rgba8_snorm-render-sanity-fog
pass
mixed-mrt
pass
arb_compute_shader
1/1
api_errors
skip
built-in constants
skip
compiler
0/0
work_group_size_too_large
skip
compute-and-render-bug-109630
skip
display-list
skip
indirect-compute
skip
local-id-explosion
skip
minmax
pass
render-and-compute
skip
zero-dispatch-size
skip
arb_compute_variable_group_size
0/0
errors
skip
local-size
skip
minmax
skip
arb_copy_buffer
5/14
copy_buffer_coherency
incomplete
copybuffersubdata
incomplete
data-sync
2/2
overwrite destination data
pass
overwrite source data
pass
dlist
incomplete
get
incomplete
intra-buffer-copy
pass
negative-bound-zero
incomplete
negative-bounds
incomplete
negative-mapped
crash
overlap
incomplete
subdata-sync
2/2
overwrite destination data
pass
overwrite source data
pass
targets
incomplete
arb_copy_image
445/519
arb_copy_image-api_errors
incomplete
arb_copy_image-format-swizzle
incomplete
arb_copy_image-formats --samples=2
fail
arb_copy_image-formats --samples=4
fail
arb_copy_image-formats --samples=8
fail
arb_copy_image-formats
445/445
source: gl_alpha/destination: gl_alpha
pass
source: gl_alpha12/destination: gl_alpha12
pass
source: gl_alpha16/destination: gl_alpha16
pass
source: gl_alpha8/destination: gl_alpha8
pass
source: gl_compressed_red_rgtc1/destination: gl_compressed_red_rgtc1
pass
source: gl_compressed_red_rgtc1/destination: gl_rg32f
pass
source: gl_compressed_red_rgtc1/destination: gl_rg32i
pass
source: gl_compressed_red_rgtc1/destination: gl_rg32ui
pass
source: gl_compressed_red_rgtc1/destination: gl_rgba16
pass
source: gl_compressed_red_rgtc1/destination: gl_rgba16_snorm
pass
source: gl_compressed_red_rgtc1/destination: gl_rgba16i
pass
source: gl_compressed_red_rgtc1/destination: gl_rgba16ui
pass
source: gl_compressed_rg_rgtc2/destination: gl_compressed_rg_rgtc2
pass
source: gl_compressed_rg_rgtc2/destination: gl_rgba32f
pass
source: gl_compressed_rg_rgtc2/destination: gl_rgba32i
pass
source: gl_compressed_rg_rgtc2/destination: gl_rgba32ui
pass
source: gl_compressed_rgb_bptc_signed_float/destination: gl_compressed_rgb_bptc_signed_float
pass
source: gl_compressed_rgb_bptc_signed_float/destination: gl_rgba32f
pass
source: gl_compressed_rgb_bptc_signed_float/destination: gl_rgba32i
pass
source: gl_compressed_rgb_bptc_signed_float/destination: gl_rgba32ui
pass
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_compressed_rgb_bptc_unsigned_float
pass
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_rgba32f
pass
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_rgba32i
pass
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_rgba32ui
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rg32f
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rg32i
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rg32ui
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16_snorm
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16i
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16ui
pass
source: gl_compressed_rgba_bptc_unorm/destination: gl_compressed_rgba_bptc_unorm
pass
source: gl_compressed_rgba_bptc_unorm/destination: gl_rgba32f
pass
source: gl_compressed_rgba_bptc_unorm/destination: gl_rgba32i
pass
source: gl_compressed_rgba_bptc_unorm/destination: gl_rgba32ui
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rg32f
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rg32i
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rg32ui
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16_snorm
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16i
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16ui
pass
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_compressed_rgba_s3tc_dxt3_ext
pass
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_rgba32f
pass
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_rgba32i
pass
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_rgba32ui
pass
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_compressed_rgba_s3tc_dxt5_ext
pass
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_rgba32f
pass
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_rgba32i
pass
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_rgba32ui
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_rg32f
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_rg32i
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_rg32ui
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16_snorm
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16i
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16ui
pass
source: gl_compressed_signed_rg_rgtc2/destination: gl_compressed_signed_rg_rgtc2
pass
source: gl_compressed_signed_rg_rgtc2/destination: gl_rgba32f
pass
source: gl_compressed_signed_rg_rgtc2/destination: gl_rgba32i
pass
source: gl_compressed_signed_rg_rgtc2/destination: gl_rgba32ui
pass
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_compressed_srgb_alpha_bptc_unorm
pass
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_rgba32f
pass
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_rgba32i
pass
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_rgba32ui
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rg32f
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rg32i
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rg32ui
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16_snorm
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16i
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16ui
pass
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
pass
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_rgba32f
pass
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_rgba32i
pass
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_rgba32ui
pass
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
pass
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_rgba32f
pass
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_rgba32i
pass
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_rgba32ui
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rg32f
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rg32i
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rg32ui
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16_snorm
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16i
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16ui
pass
source: gl_depth_component/destination: gl_depth_component
pass
source: gl_depth_component16/destination: gl_depth_component16
pass
source: gl_depth_component24/destination: gl_depth_component24
pass
source: gl_depth_component32/destination: gl_depth_component32
pass
source: gl_depth_stencil/destination: gl_depth_stencil
pass
source: gl_intensity/destination: gl_intensity
pass
source: gl_intensity12/destination: gl_intensity12
pass
source: gl_intensity16/destination: gl_intensity16
pass
source: gl_intensity8/destination: gl_intensity8
pass
source: gl_luminance/destination: gl_luminance
pass
source: gl_luminance12/destination: gl_luminance12
pass
source: gl_luminance12_alpha12/destination: gl_luminance12_alpha12
pass
source: gl_luminance16/destination: gl_luminance16
pass
source: gl_luminance16_alpha16/destination: gl_luminance16_alpha16
pass
source: gl_luminance8/destination: gl_luminance8
pass
source: gl_luminance8_alpha8/destination: gl_luminance8_alpha8
pass
source: gl_luminance_alpha/destination: gl_luminance_alpha
pass
source: gl_r16/destination: gl_r16
pass
source: gl_r16/destination: gl_r16_snorm
pass
source: gl_r16/destination: gl_r16i
pass
source: gl_r16/destination: gl_r16ui
pass
source: gl_r16/destination: gl_rg8
pass
source: gl_r16/destination: gl_rg8_snorm
pass
source: gl_r16/destination: gl_rg8i
pass
source: gl_r16/destination: gl_rg8ui
pass
source: gl_r16_snorm/destination: gl_r16
pass
source: gl_r16_snorm/destination: gl_r16_snorm
pass
source: gl_r16_snorm/destination: gl_r16i
pass
source: gl_r16_snorm/destination: gl_r16ui
pass
source: gl_r16_snorm/destination: gl_rg8
pass
source: gl_r16_snorm/destination: gl_rg8_snorm
pass
source: gl_r16_snorm/destination: gl_rg8i
pass
source: gl_r16_snorm/destination: gl_rg8ui
pass
source: gl_r16i/destination: gl_r16
pass
source: gl_r16i/destination: gl_r16_snorm
pass
source: gl_r16i/destination: gl_r16i
pass
source: gl_r16i/destination: gl_r16ui
pass
source: gl_r16i/destination: gl_rg8
pass
source: gl_r16i/destination: gl_rg8_snorm
pass
source: gl_r16i/destination: gl_rg8i
pass
source: gl_r16i/destination: gl_rg8ui
pass
source: gl_r16ui/destination: gl_r16
pass
source: gl_r16ui/destination: gl_r16_snorm
pass
source: gl_r16ui/destination: gl_r16i
pass
source: gl_r16ui/destination: gl_r16ui
pass
source: gl_r16ui/destination: gl_rg8
pass
source: gl_r16ui/destination: gl_rg8_snorm
pass
source: gl_r16ui/destination: gl_rg8i
pass
source: gl_r16ui/destination: gl_rg8ui
pass
source: gl_r32f/destination: gl_r32f
pass
source: gl_r32f/destination: gl_rg16
pass
source: gl_r32f/destination: gl_rg16_snorm
pass
source: gl_r32f/destination: gl_rg16i
pass
source: gl_r32f/destination: gl_rg16ui
pass
source: gl_r32f/destination: gl_rgba8
pass
source: gl_r32f/destination: gl_rgba8_snorm
pass
source: gl_r32f/destination: gl_rgba8i
pass
source: gl_r32f/destination: gl_rgba8ui
pass
source: gl_r8/destination: gl_r8
pass
source: gl_r8/destination: gl_r8_snorm
pass
source: gl_r8/destination: gl_r8i
pass
source: gl_r8/destination: gl_r8ui
pass
source: gl_r8_snorm/destination: gl_r8
pass
source: gl_r8_snorm/destination: gl_r8_snorm
pass
source: gl_r8_snorm/destination: gl_r8i
pass
source: gl_r8_snorm/destination: gl_r8ui
pass
source: gl_r8i/destination: gl_r8
pass
source: gl_r8i/destination: gl_r8_snorm
pass
source: gl_r8i/destination: gl_r8i
pass
source: gl_r8i/destination: gl_r8ui
pass
source: gl_r8ui/destination: gl_r8
pass
source: gl_r8ui/destination: gl_r8_snorm
pass
source: gl_r8ui/destination: gl_r8i
pass
source: gl_r8ui/destination: gl_r8ui
pass
source: gl_rg/destination: gl_rg
pass
source: gl_rg16/destination: gl_r32f
pass
source: gl_rg16/destination: gl_rg16
pass
source: gl_rg16/destination: gl_rg16_snorm
pass
source: gl_rg16/destination: gl_rg16i
pass
source: gl_rg16/destination: gl_rg16ui
pass
source: gl_rg16/destination: gl_rgba8
pass
source: gl_rg16/destination: gl_rgba8_snorm
pass
source: gl_rg16/destination: gl_rgba8i
pass
source: gl_rg16/destination: gl_rgba8ui
pass
source: gl_rg16_snorm/destination: gl_r32f
pass
source: gl_rg16_snorm/destination: gl_rg16
pass
source: gl_rg16_snorm/destination: gl_rg16_snorm
pass
source: gl_rg16_snorm/destination: gl_rg16i
pass
source: gl_rg16_snorm/destination: gl_rg16ui
pass
source: gl_rg16_snorm/destination: gl_rgba8
pass
source: gl_rg16_snorm/destination: gl_rgba8_snorm
pass
source: gl_rg16_snorm/destination: gl_rgba8i
pass
source: gl_rg16_snorm/destination: gl_rgba8ui
pass
source: gl_rg16i/destination: gl_r32f
pass
source: gl_rg16i/destination: gl_rg16
pass
source: gl_rg16i/destination: gl_rg16_snorm
pass
source: gl_rg16i/destination: gl_rg16i
pass
source: gl_rg16i/destination: gl_rg16ui
pass
source: gl_rg16i/destination: gl_rgba8
pass
source: gl_rg16i/destination: gl_rgba8_snorm
pass
source: gl_rg16i/destination: gl_rgba8i
pass
source: gl_rg16i/destination: gl_rgba8ui
pass
source: gl_rg16ui/destination: gl_r32f
pass
source: gl_rg16ui/destination: gl_rg16
pass
source: gl_rg16ui/destination: gl_rg16_snorm
pass
source: gl_rg16ui/destination: gl_rg16i
pass
source: gl_rg16ui/destination: gl_rg16ui
pass
source: gl_rg16ui/destination: gl_rgba8
pass
source: gl_rg16ui/destination: gl_rgba8_snorm
pass
source: gl_rg16ui/destination: gl_rgba8i
pass
source: gl_rg16ui/destination: gl_rgba8ui
pass
source: gl_rg32f/destination: gl_compressed_red_rgtc1
pass
source: gl_rg32f/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_rg32f/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_rg32f/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_rg32f/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_rg32f/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_rg32f/destination: gl_rg32f
pass
source: gl_rg32f/destination: gl_rg32i
pass
source: gl_rg32f/destination: gl_rg32ui
pass
source: gl_rg32f/destination: gl_rgba16
pass
source: gl_rg32f/destination: gl_rgba16_snorm
pass
source: gl_rg32f/destination: gl_rgba16i
pass
source: gl_rg32f/destination: gl_rgba16ui
pass
source: gl_rg32i/destination: gl_compressed_red_rgtc1
pass
source: gl_rg32i/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_rg32i/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_rg32i/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_rg32i/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_rg32i/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_rg32i/destination: gl_rg32f
pass
source: gl_rg32i/destination: gl_rg32i
pass
source: gl_rg32i/destination: gl_rg32ui
pass
source: gl_rg32i/destination: gl_rgba16
pass
source: gl_rg32i/destination: gl_rgba16_snorm
pass
source: gl_rg32i/destination: gl_rgba16i
pass
source: gl_rg32i/destination: gl_rgba16ui
pass
source: gl_rg32ui/destination: gl_compressed_red_rgtc1
pass
source: gl_rg32ui/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_rg32ui/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_rg32ui/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_rg32ui/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_rg32ui/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_rg32ui/destination: gl_rg32f
pass
source: gl_rg32ui/destination: gl_rg32i
pass
source: gl_rg32ui/destination: gl_rg32ui
pass
source: gl_rg32ui/destination: gl_rgba16
pass
source: gl_rg32ui/destination: gl_rgba16_snorm
pass
source: gl_rg32ui/destination: gl_rgba16i
pass
source: gl_rg32ui/destination: gl_rgba16ui
pass
source: gl_rg8/destination: gl_r16
pass
source: gl_rg8/destination: gl_r16_snorm
pass
source: gl_rg8/destination: gl_r16i
pass
source: gl_rg8/destination: gl_r16ui
pass
source: gl_rg8/destination: gl_rg8
pass
source: gl_rg8/destination: gl_rg8_snorm
pass
source: gl_rg8/destination: gl_rg8i
pass
source: gl_rg8/destination: gl_rg8ui
pass
source: gl_rg8_snorm/destination: gl_r16
pass
source: gl_rg8_snorm/destination: gl_r16_snorm
pass
source: gl_rg8_snorm/destination: gl_r16i
pass
source: gl_rg8_snorm/destination: gl_r16ui
pass
source: gl_rg8_snorm/destination: gl_rg8
pass
source: gl_rg8_snorm/destination: gl_rg8_snorm
pass
source: gl_rg8_snorm/destination: gl_rg8i
pass
source: gl_rg8_snorm/destination: gl_rg8ui
pass
source: gl_rg8i/destination: gl_r16
pass
source: gl_rg8i/destination: gl_r16_snorm
pass
source: gl_rg8i/destination: gl_r16i
pass
source: gl_rg8i/destination: gl_r16ui
pass
source: gl_rg8i/destination: gl_rg8
pass
source: gl_rg8i/destination: gl_rg8_snorm
pass
source: gl_rg8i/destination: gl_rg8i
pass
source: gl_rg8i/destination: gl_rg8ui
pass
source: gl_rg8ui/destination: gl_r16
pass
source: gl_rg8ui/destination: gl_r16_snorm
pass
source: gl_rg8ui/destination: gl_r16i
pass
source: gl_rg8ui/destination: gl_r16ui
pass
source: gl_rg8ui/destination: gl_rg8
pass
source: gl_rg8ui/destination: gl_rg8_snorm
pass
source: gl_rg8ui/destination: gl_rg8i
pass
source: gl_rg8ui/destination: gl_rg8ui
pass
source: gl_rgb/destination: gl_rgb
pass
source: gl_rgb16/destination: gl_rgb16
pass
source: gl_rgb16/destination: gl_rgb16_snorm
pass
source: gl_rgb16/destination: gl_rgb16i
pass
source: gl_rgb16/destination: gl_rgb16ui
pass
source: gl_rgb16_snorm/destination: gl_rgb16
pass
source: gl_rgb16_snorm/destination: gl_rgb16_snorm
pass
source: gl_rgb16_snorm/destination: gl_rgb16i
pass
source: gl_rgb16_snorm/destination: gl_rgb16ui
pass
source: gl_rgb16i/destination: gl_rgb16
pass
source: gl_rgb16i/destination: gl_rgb16_snorm
pass
source: gl_rgb16i/destination: gl_rgb16i
pass
source: gl_rgb16i/destination: gl_rgb16ui
pass
source: gl_rgb16ui/destination: gl_rgb16
pass
source: gl_rgb16ui/destination: gl_rgb16_snorm
pass
source: gl_rgb16ui/destination: gl_rgb16i
pass
source: gl_rgb16ui/destination: gl_rgb16ui
pass
source: gl_rgb32f/destination: gl_rgb32f
pass
source: gl_rgb32f/destination: gl_rgb32i
pass
source: gl_rgb32f/destination: gl_rgb32ui
pass
source: gl_rgb32i/destination: gl_rgb32f
pass
source: gl_rgb32i/destination: gl_rgb32i
pass
source: gl_rgb32i/destination: gl_rgb32ui
pass
source: gl_rgb32ui/destination: gl_rgb32f
pass
source: gl_rgb32ui/destination: gl_rgb32i
pass
source: gl_rgb32ui/destination: gl_rgb32ui
pass
source: gl_rgb8/destination: gl_rgb8
pass
source: gl_rgb8/destination: gl_rgb8_snorm
pass
source: gl_rgb8/destination: gl_rgb8i
pass
source: gl_rgb8/destination: gl_rgb8ui
pass
source: gl_rgb8_snorm/destination: gl_rgb8
pass
source: gl_rgb8_snorm/destination: gl_rgb8_snorm
pass
source: gl_rgb8_snorm/destination: gl_rgb8i
pass
source: gl_rgb8_snorm/destination: gl_rgb8ui
pass
source: gl_rgb8i/destination: gl_rgb8
pass
source: gl_rgb8i/destination: gl_rgb8_snorm
pass
source: gl_rgb8i/destination: gl_rgb8i
pass
source: gl_rgb8i/destination: gl_rgb8ui
pass
source: gl_rgb8ui/destination: gl_rgb8
pass
source: gl_rgb8ui/destination: gl_rgb8_snorm
pass
source: gl_rgb8ui/destination: gl_rgb8i
pass
source: gl_rgb8ui/destination: gl_rgb8ui
pass
source: gl_rgba/destination: gl_rgba
pass
source: gl_rgba16/destination: gl_compressed_red_rgtc1
pass
source: gl_rgba16/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_rgba16/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_rgba16/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_rgba16/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_rgba16/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_rgba16/destination: gl_rg32f
pass
source: gl_rgba16/destination: gl_rg32i
pass
source: gl_rgba16/destination: gl_rg32ui
pass
source: gl_rgba16/destination: gl_rgba16
pass
source: gl_rgba16/destination: gl_rgba16_snorm
pass
source: gl_rgba16/destination: gl_rgba16i
pass
source: gl_rgba16/destination: gl_rgba16ui
pass
source: gl_rgba16_snorm/destination: gl_compressed_red_rgtc1
pass
source: gl_rgba16_snorm/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_rgba16_snorm/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_rgba16_snorm/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_rgba16_snorm/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_rgba16_snorm/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_rgba16_snorm/destination: gl_rg32f
pass
source: gl_rgba16_snorm/destination: gl_rg32i
pass
source: gl_rgba16_snorm/destination: gl_rg32ui
pass
source: gl_rgba16_snorm/destination: gl_rgba16
pass
source: gl_rgba16_snorm/destination: gl_rgba16_snorm
pass
source: gl_rgba16_snorm/destination: gl_rgba16i
pass
source: gl_rgba16_snorm/destination: gl_rgba16ui
pass
source: gl_rgba16i/destination: gl_compressed_red_rgtc1
pass
source: gl_rgba16i/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_rgba16i/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_rgba16i/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_rgba16i/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_rgba16i/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_rgba16i/destination: gl_rg32f
pass
source: gl_rgba16i/destination: gl_rg32i
pass
source: gl_rgba16i/destination: gl_rg32ui
pass
source: gl_rgba16i/destination: gl_rgba16
pass
source: gl_rgba16i/destination: gl_rgba16_snorm
pass
source: gl_rgba16i/destination: gl_rgba16i
pass
source: gl_rgba16i/destination: gl_rgba16ui
pass
source: gl_rgba16ui/destination: gl_compressed_red_rgtc1
pass
source: gl_rgba16ui/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_rgba16ui/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_rgba16ui/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_rgba16ui/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_rgba16ui/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_rgba16ui/destination: gl_rg32f
pass
source: gl_rgba16ui/destination: gl_rg32i
pass
source: gl_rgba16ui/destination: gl_rg32ui
pass
source: gl_rgba16ui/destination: gl_rgba16
pass
source: gl_rgba16ui/destination: gl_rgba16_snorm
pass
source: gl_rgba16ui/destination: gl_rgba16i
pass
source: gl_rgba16ui/destination: gl_rgba16ui
pass
source: gl_rgba32f/destination: gl_compressed_rg_rgtc2
pass
source: gl_rgba32f/destination: gl_compressed_rgb_bptc_signed_float
pass
source: gl_rgba32f/destination: gl_compressed_rgb_bptc_unsigned_float
pass
source: gl_rgba32f/destination: gl_compressed_rgba_bptc_unorm
pass
source: gl_rgba32f/destination: gl_compressed_rgba_s3tc_dxt3_ext
pass
source: gl_rgba32f/destination: gl_compressed_rgba_s3tc_dxt5_ext
pass
source: gl_rgba32f/destination: gl_compressed_signed_rg_rgtc2
pass
source: gl_rgba32f/destination: gl_compressed_srgb_alpha_bptc_unorm
pass
source: gl_rgba32f/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
pass
source: gl_rgba32f/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
pass
source: gl_rgba32f/destination: gl_rgba32f
pass
source: gl_rgba32f/destination: gl_rgba32i
pass
source: gl_rgba32f/destination: gl_rgba32ui
pass
source: gl_rgba32i/destination: gl_compressed_rg_rgtc2
pass
source: gl_rgba32i/destination: gl_compressed_rgb_bptc_signed_float
pass
source: gl_rgba32i/destination: gl_compressed_rgb_bptc_unsigned_float
pass
source: gl_rgba32i/destination: gl_compressed_rgba_bptc_unorm
pass
source: gl_rgba32i/destination: gl_compressed_rgba_s3tc_dxt3_ext
pass
source: gl_rgba32i/destination: gl_compressed_rgba_s3tc_dxt5_ext
pass
source: gl_rgba32i/destination: gl_compressed_signed_rg_rgtc2
pass
source: gl_rgba32i/destination: gl_compressed_srgb_alpha_bptc_unorm
pass
source: gl_rgba32i/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
pass
source: gl_rgba32i/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
pass
source: gl_rgba32i/destination: gl_rgba32f
pass
source: gl_rgba32i/destination: gl_rgba32i
pass
source: gl_rgba32i/destination: gl_rgba32ui
pass
source: gl_rgba32ui/destination: gl_compressed_rg_rgtc2
pass
source: gl_rgba32ui/destination: gl_compressed_rgb_bptc_signed_float
pass
source: gl_rgba32ui/destination: gl_compressed_rgb_bptc_unsigned_float
pass
source: gl_rgba32ui/destination: gl_compressed_rgba_bptc_unorm
pass
source: gl_rgba32ui/destination: gl_compressed_rgba_s3tc_dxt3_ext
pass
source: gl_rgba32ui/destination: gl_compressed_rgba_s3tc_dxt5_ext
pass
source: gl_rgba32ui/destination: gl_compressed_signed_rg_rgtc2
pass
source: gl_rgba32ui/destination: gl_compressed_srgb_alpha_bptc_unorm
pass
source: gl_rgba32ui/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
pass
source: gl_rgba32ui/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
pass
source: gl_rgba32ui/destination: gl_rgba32f
pass
source: gl_rgba32ui/destination: gl_rgba32i
pass
source: gl_rgba32ui/destination: gl_rgba32ui
pass
source: gl_rgba8/destination: gl_r32f
pass
source: gl_rgba8/destination: gl_rg16
pass
source: gl_rgba8/destination: gl_rg16_snorm
pass
source: gl_rgba8/destination: gl_rg16i
pass
source: gl_rgba8/destination: gl_rg16ui
pass
source: gl_rgba8/destination: gl_rgba8
pass
source: gl_rgba8/destination: gl_rgba8_snorm
pass
source: gl_rgba8/destination: gl_rgba8i
pass
source: gl_rgba8/destination: gl_rgba8ui
pass
source: gl_rgba8_snorm/destination: gl_r32f
pass
source: gl_rgba8_snorm/destination: gl_rg16
pass
source: gl_rgba8_snorm/destination: gl_rg16_snorm
pass
source: gl_rgba8_snorm/destination: gl_rg16i
pass
source: gl_rgba8_snorm/destination: gl_rg16ui
pass
source: gl_rgba8_snorm/destination: gl_rgba8
pass
source: gl_rgba8_snorm/destination: gl_rgba8_snorm
pass
source: gl_rgba8_snorm/destination: gl_rgba8i
pass
source: gl_rgba8_snorm/destination: gl_rgba8ui
pass
source: gl_rgba8i/destination: gl_r32f
pass
source: gl_rgba8i/destination: gl_rg16
pass
source: gl_rgba8i/destination: gl_rg16_snorm
pass
source: gl_rgba8i/destination: gl_rg16i
pass
source: gl_rgba8i/destination: gl_rg16ui
pass
source: gl_rgba8i/destination: gl_rgba8
pass
source: gl_rgba8i/destination: gl_rgba8_snorm
pass
source: gl_rgba8i/destination: gl_rgba8i
pass
source: gl_rgba8i/destination: gl_rgba8ui
pass
source: gl_rgba8ui/destination: gl_r32f
pass
source: gl_rgba8ui/destination: gl_rg16
pass
source: gl_rgba8ui/destination: gl_rg16_snorm
pass
source: gl_rgba8ui/destination: gl_rg16i
pass
source: gl_rgba8ui/destination: gl_rg16ui
pass
source: gl_rgba8ui/destination: gl_rgba8
pass
source: gl_rgba8ui/destination: gl_rgba8_snorm
pass
source: gl_rgba8ui/destination: gl_rgba8i
pass
source: gl_rgba8ui/destination: gl_rgba8ui
pass
source: gl_stencil_index8/destination: gl_stencil_index8
pass
arb_copy_image-simple --rb-to-rb
incomplete
arb_copy_image-simple --rb-to-tex
incomplete
arb_copy_image-simple --tex-to-tex
incomplete
arb_copy_image-srgb-copy
incomplete
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_1d 32 1 1 11 0 0 5 0 0 14 1 1
incomplete
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_1d_array 32 1 12 11 0 0 5 0 9 14 1 1
incomplete
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_2d 32 32 1 11 0 0 5 13 0 14 1 1
incomplete
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_2d_array 32 32 10 11 0 0 5 13 4 14 1 1
incomplete
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_3d 32 32 32 11 0 0 5 13 4 14 1 1
incomplete
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_cube_map 32 32 6 11 0 0 5 13 4 14 1 1
incomplete
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_cube_map_array 32 32 30 11 0 0 5 13 8 14 1 1
incomplete
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_rectangle 32 32 1 11 0 0 5 13 0 14 1 1
incomplete
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_1d 32 1 1 11 0 7 5 0 0 14 1 1
incomplete
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_1d_array 32 1 16 11 0 3 5 0 7 14 1 8
incomplete
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_2d 32 16 1 11 0 3 5 7 0 14 1 1
incomplete
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_2d_array 32 16 18 11 0 3 5 9 7 14 1 8
incomplete
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_3d 32 16 18 11 0 3 5 9 2 14 1 7
incomplete
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_cube_map 32 32 6 11 0 3 5 17 2 14 1 3
incomplete
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_cube_map_array 32 32 18 11 0 3 5 17 2 14 1 7
incomplete
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_rectangle 32 16 1 11 0 3 5 7 0 14 1 1
incomplete
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_1d 32 1 1 11 23 0 5 0 0 14 1 1
incomplete
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_1d_array 32 1 16 11 2 0 5 0 7 14 1 1
incomplete
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_2d 32 16 1 11 12 0 5 7 0 14 9 1
incomplete
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_2d_array 32 16 15 11 12 0 5 7 12 14 8 1
incomplete
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_3d 32 16 18 11 5 0 5 9 7 14 7 1
incomplete
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_cube_map 32 32 6 11 5 0 5 9 2 14 7 1
incomplete
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_cube_map_array 32 32 18 11 5 0 5 9 7 14 7 1
incomplete
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_rectangle 32 16 1 11 12 0 5 7 0 14 9 1
incomplete
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_1d 32 1 1 11 23 7 5 0 0 14 1 1
incomplete
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_1d_array 32 1 16 11 2 5 5 0 7 14 1 7
incomplete
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_2d 32 16 1 11 12 13 5 4 0 14 10 1
incomplete
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_2d_array 32 16 15 11 12 5 5 7 2 14 9 9
incomplete
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_3d 32 16 18 11 5 2 5 9 7 14 7 11
incomplete
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_cube_map 32 32 6 11 5 1 5 9 2 14 7 3
incomplete
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_cube_map_array 32 32 18 11 5 2 5 9 7 14 7 11
incomplete
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_rectangle 32 16 1 11 12 13 5 7 0 14 7 1
incomplete
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_1d 32 1 1 11 23 7 5 0 0 14 1 1
incomplete
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_1d_array 32 1 16 11 2 5 5 0 7 14 1 7
incomplete
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_2d 32 16 1 11 12 13 5 7 0 14 7 1
incomplete
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_2d_array 32 16 15 11 12 5 5 3 2 14 13 9
incomplete
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_3d 32 16 18 11 5 2 5 9 7 14 7 11
incomplete
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_cube_map 16 16 6 11 5 1 5 9 2 5 7 3
incomplete
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_cube_map_array 16 16 18 11 5 2 5 9 7 5 7 11
incomplete
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_rectangle 32 16 1 11 12 13 5 7 0 14 9 1
incomplete
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_1d 32 1 1 11 23 3 5 0 0 14 1 1
incomplete
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_1d_array 32 1 16 11 2 3 5 0 7 14 1 2
incomplete
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_2d 32 16 1 11 12 3 5 7 0 14 9 1
incomplete
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_2d_array 32 16 15 11 12 1 5 3 2 14 11 4
incomplete
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_3d 32 16 18 11 5 0 5 9 7 14 7 4
incomplete
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_cube_map 32 32 6 11 5 1 5 9 2 14 7 3
incomplete
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_cube_map_array 32 32 18 11 5 1 5 9 9 14 7 5
incomplete
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_rectangle 32 16 1 11 12 3 5 3 0 14 12 1
incomplete
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_1d 32 1 1 11 23 7 5 0 0 14 1 1
incomplete
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_1d_array 32 1 16 11 2 5 5 0 7 14 1 7
incomplete
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_2d 32 16 1 11 12 13 5 7 0 14 8 1
incomplete
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_2d_array 32 16 15 11 12 5 5 1 2 14 15 9
incomplete
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_3d 32 16 18 11 5 2 5 9 7 14 7 11
incomplete
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_cube_map 16 16 6 11 5 1 5 9 2 5 7 3
incomplete
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_cube_map_array 16 16 18 11 5 2 5 9 7 5 7 11
incomplete
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_rectangle 32 16 1 11 12 13 5 7 0 14 6 1
incomplete
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_1d 32 1 1 11 23 0 5 0 0 14 1 1
incomplete
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_1d_array 32 1 16 11 2 0 5 0 7 14 1 1
incomplete
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_2d 32 16 1 11 12 0 5 7 0 14 7 1
incomplete
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_2d_array 32 16 15 11 12 0 5 7 12 14 8 1
incomplete
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_3d 32 16 18 11 5 0 5 9 7 14 7 1
incomplete
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_cube_map 32 32 6 11 5 0 5 9 2 14 7 1
incomplete
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_cube_map_array 32 32 18 11 5 0 5 9 7 14 7 1
incomplete
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_rectangle 32 16 1 11 12 0 5 7 0 14 9 1
incomplete
arb_copy_image-texview
incomplete
arb_cull_distance
0/0
arb_cull_distance-exceed-limits clip
skip
arb_cull_distance-exceed-limits cull
skip
arb_cull_distance-exceed-limits total
skip
arb_cull_distance-max-distances
skip
arb_debug_output
1/1
arb_debug_output-api_error
pass
arb_depth_buffer_float
0/45
depthstencil-render-miplevels 1024 d=s=z32f_s8
incomplete
depthstencil-render-miplevels 1024 d=z32f
incomplete
depthstencil-render-miplevels 1024 d=z32f_s8
incomplete
depthstencil-render-miplevels 1024 d=z32f_s8_s=z24_s8
incomplete
depthstencil-render-miplevels 1024 d=z32f_s=z24_s8
incomplete
depthstencil-render-miplevels 1024 ds=z32f_s8
incomplete
depthstencil-render-miplevels 1024 s=d=z32f_s8
incomplete
depthstencil-render-miplevels 1024 s=z24_s8_d=z32f
incomplete
depthstencil-render-miplevels 1024 s=z24_s8_d=z32f_s8
incomplete
depthstencil-render-miplevels 146 d=s=z32f_s8
incomplete
depthstencil-render-miplevels 146 d=z32f
incomplete
depthstencil-render-miplevels 146 d=z32f_s8
incomplete
depthstencil-render-miplevels 146 d=z32f_s8_s=z24_s8
incomplete
depthstencil-render-miplevels 146 d=z32f_s=z24_s8
incomplete
depthstencil-render-miplevels 146 ds=z32f_s8
incomplete
depthstencil-render-miplevels 146 s=d=z32f_s8
incomplete
depthstencil-render-miplevels 146 s=z24_s8_d=z32f
incomplete
depthstencil-render-miplevels 146 s=z24_s8_d=z32f_s8
incomplete
depthstencil-render-miplevels 273 d=s=z32f_s8
incomplete
depthstencil-render-miplevels 273 d=z32f
incomplete
depthstencil-render-miplevels 273 d=z32f_s8
incomplete
depthstencil-render-miplevels 273 d=z32f_s8_s=z24_s8
incomplete
depthstencil-render-miplevels 273 d=z32f_s=z24_s8
incomplete
depthstencil-render-miplevels 273 ds=z32f_s8
incomplete
depthstencil-render-miplevels 273 s=d=z32f_s8
incomplete
depthstencil-render-miplevels 273 s=z24_s8_d=z32f
incomplete
depthstencil-render-miplevels 273 s=z24_s8_d=z32f_s8
incomplete
depthstencil-render-miplevels 292 d=s=z32f_s8
incomplete
depthstencil-render-miplevels 292 d=z32f
incomplete
depthstencil-render-miplevels 292 d=z32f_s8
incomplete
depthstencil-render-miplevels 292 d=z32f_s8_s=z24_s8
incomplete
depthstencil-render-miplevels 292 d=z32f_s=z24_s8
incomplete
depthstencil-render-miplevels 292 ds=z32f_s8
incomplete
depthstencil-render-miplevels 292 s=d=z32f_s8
incomplete
depthstencil-render-miplevels 292 s=z24_s8_d=z32f
incomplete
depthstencil-render-miplevels 292 s=z24_s8_d=z32f_s8
incomplete
depthstencil-render-miplevels 585 d=s=z32f_s8
incomplete
depthstencil-render-miplevels 585 d=z32f
incomplete
depthstencil-render-miplevels 585 d=z32f_s8
incomplete
depthstencil-render-miplevels 585 d=z32f_s8_s=z24_s8
incomplete
depthstencil-render-miplevels 585 d=z32f_s=z24_s8
incomplete
depthstencil-render-miplevels 585 ds=z32f_s8
incomplete
depthstencil-render-miplevels 585 s=d=z32f_s8
incomplete
depthstencil-render-miplevels 585 s=z24_s8_d=z32f
incomplete
depthstencil-render-miplevels 585 s=z24_s8_d=z32f_s8
incomplete
fbo-clear-formats
skip
fbo-clear-formats stencil
skip
fbo-depth-gl_depth32f_stencil8-blit
skip
fbo-depth-gl_depth32f_stencil8-clear
skip
fbo-depth-gl_depth32f_stencil8-copypixels
skip
fbo-depth-gl_depth32f_stencil8-drawpixels
skip
fbo-depth-gl_depth32f_stencil8-readpixels
skip
fbo-depth-gl_depth32f_stencil8-tex1d
skip
fbo-depth-gl_depth_component32f-blit
skip
fbo-depth-gl_depth_component32f-clear
skip
fbo-depth-gl_depth_component32f-copypixels
skip
fbo-depth-gl_depth_component32f-drawpixels
skip
fbo-depth-gl_depth_component32f-readpixels
skip
fbo-depth-gl_depth_component32f-tex1d
skip
fbo-depthstencil-gl_depth32f_stencil8-blit
skip
fbo-depthstencil-gl_depth32f_stencil8-clear
skip
fbo-depthstencil-gl_depth32f_stencil8-copypixels
skip
fbo-depthstencil-gl_depth32f_stencil8-drawpixels-24_8
skip
fbo-depthstencil-gl_depth32f_stencil8-drawpixels-32f_24_8_rev
skip
fbo-depthstencil-gl_depth32f_stencil8-drawpixels-float-and-ushort
skip
fbo-depthstencil-gl_depth32f_stencil8-readpixels-24_8
skip
fbo-depthstencil-gl_depth32f_stencil8-readpixels-32f_24_8_rev
skip
fbo-depthstencil-gl_depth32f_stencil8-readpixels-float-and-ushort
skip
fbo-generatemipmap-formats
skip
fbo-stencil-gl_depth32f_stencil8-blit
skip
fbo-stencil-gl_depth32f_stencil8-clear
skip
fbo-stencil-gl_depth32f_stencil8-copypixels
skip
fbo-stencil-gl_depth32f_stencil8-drawpixels
skip
fbo-stencil-gl_depth32f_stencil8-readpixels
skip
get-renderbuffer-internalformat
skip
texwrap formats
skip
texwrap formats bordercolor
skip
texwrap formats bordercolor-swizzled
skip
texwrap formats offset
skip
arb_depth_clamp
0/0
depth-clamp-range
skip
depth-clamp-status
skip
depth_clamp
skip
arb_depth_texture
48/55
depth-level-clamp
incomplete
depth-tex-modes
incomplete
depthstencil-render-miplevels 1024 d=z16
pass
depthstencil-render-miplevels 1024 d=z24
pass
depthstencil-render-miplevels 146 d=z16
pass
depthstencil-render-miplevels 146 d=z24
pass
depthstencil-render-miplevels 273 d=z16
pass
depthstencil-render-miplevels 273 d=z24
pass
depthstencil-render-miplevels 292 d=z16
pass
depthstencil-render-miplevels 292 d=z24
pass
depthstencil-render-miplevels 585 d=z16
pass
depthstencil-render-miplevels 585 d=z24
pass
fbo-clear-formats
4/4
gl_depth_component
pass
gl_depth_component16
pass
gl_depth_component24
pass
gl_depth_component32
pass
fbo-depth-gl_depth_component16-blit
pass
fbo-depth-gl_depth_component16-clear
pass
fbo-depth-gl_depth_component16-copypixels
pass
fbo-depth-gl_depth_component16-drawpixels
pass
fbo-depth-gl_depth_component16-readpixels
pass
fbo-depth-gl_depth_component16-tex1d
incomplete
fbo-depth-gl_depth_component24-blit
pass
fbo-depth-gl_depth_component24-clear
pass
fbo-depth-gl_depth_component24-copypixels
pass
fbo-depth-gl_depth_component24-drawpixels
pass
fbo-depth-gl_depth_component24-readpixels
pass
fbo-depth-gl_depth_component24-tex1d
incomplete
fbo-depth-gl_depth_component32-blit
pass
fbo-depth-gl_depth_component32-clear
pass
fbo-depth-gl_depth_component32-copypixels
pass
fbo-depth-gl_depth_component32-drawpixels
pass
fbo-depth-gl_depth_component32-readpixels
pass
fbo-depth-gl_depth_component32-tex1d
incomplete
fbo-generatemipmap-formats
8/8
gl_depth_component
pass
gl_depth_component npot
pass
gl_depth_component16
pass
gl_depth_component16 npot
pass
gl_depth_component24
pass
gl_depth_component24 npot
pass
gl_depth_component32
pass
gl_depth_component32 npot
pass
get-renderbuffer-internalformat
pass
texdepth
pass
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats offset
skip
texwrap formats
9/9
gl_depth_component16
pass
gl_depth_component16, npot
pass
gl_depth_component16, swizzled
pass
gl_depth_component24
pass
gl_depth_component24, npot
pass
gl_depth_component24, swizzled
pass
gl_depth_component32
pass
gl_depth_component32, npot
pass
gl_depth_component32, swizzled
pass
arb_direct_state_access
0/0
bind-texture-unit
skip
compressedtextureimage gl_compressed_rgba_s3tc_dxt5_ext
skip
copytexturesubimage
skip
create-programpipelines
skip
create-queries
skip
create-renderbuffers
skip
create-samplers
skip
create-textures
skip
create-transformfeedbacks
skip
dsa-textures
skip
generatetexturemipmap
skip
get-textures
skip
getcompressedtextureimage
skip
gettextureimage-formats
skip
gettextureimage-formats init-by-rendering
skip
gettextureimage-luminance
skip
gettextureimage-targets
skip
gettransformfeedback
skip
namedrenderbuffer
skip
texture-buffer
skip
texture-errors
skip
texture-params
skip
texture-storage-multisample
skip
textures-storage
skip
texturesubimage
skip
texunits
skip
transformfeedback-bufferbase
skip
transformfeedback-bufferrange
skip
arb_draw_buffers
0/2
arb_draw_buffers-state_change
incomplete
fbo-mrt-alphatest
incomplete
fbo-mrt-new-bind
skip
arb_draw_buffers_blend
1/2
arb_draw_buffers_blend-state_set_get
pass
fbo-draw-buffers-blend
incomplete
arb_draw_elements_base_vertex
3/7
arb_draw_elements_base_vertex-bounds
incomplete
arb_draw_elements_base_vertex-drawelements
crash
arb_draw_elements_base_vertex-drawelements-instanced
crash
arb_draw_elements_base_vertex-drawelements-user_varrays
pass
arb_draw_elements_base_vertex-drawrangeelements
skip
arb_draw_elements_base_vertex-multidrawelements
skip
arb_draw_elements_base_vertex-negative-index
pass
arb_draw_elements_base_vertex-negative-index-user_varrays
pass
dlist
incomplete
arb_draw_indirect
0/0
arb_draw_indirect-api-errors
skip
arb_draw_indirect-draw-arrays
skip
arb_draw_indirect-draw-arrays-base-instance
skip
arb_draw_indirect-draw-arrays-compat
skip
arb_draw_indirect-draw-arrays-instances
skip
arb_draw_indirect-draw-arrays-prim-restart
skip
arb_draw_indirect-draw-arrays-shared-binding
skip
arb_draw_indirect-draw-elements
skip
arb_draw_indirect-draw-elements-base-instance
skip
arb_draw_indirect-draw-elements-compat
skip
arb_draw_indirect-draw-elements-prim-restart
skip
arb_draw_indirect-draw-elements-prim-restart-ugly
skip
arb_draw_indirect-transform-feedback
skip
gl_vertexid used with gldrawarraysindirect
skip
gl_vertexid used with gldrawelementsindirect
skip
arb_draw_instanced
0/5
arb_draw_instanced-drawarrays
incomplete
dlist
incomplete
elements
incomplete
negative-arrays-first-negative
incomplete
negative-elements-type
incomplete
arb_enhanced_layouts
0/0
arb_enhanced_layouts-transform-feedback-layout-qualifiers_gs
skip
arb_enhanced_layouts-transform-feedback-layout-qualifiers_gs_max
skip
arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs
skip
arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs_interface
skip
arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs_named_interface
skip
arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs_struct
skip
arb_enhanced_layouts-transform-feedback-layout-query-api
skip
explicit-offset-bufferstorage
skip
gs-stream-location-aliasing
skip
arb_es2_compatibility
13/23
arb_es2_compatibility-depthrangef
incomplete
arb_es2_compatibility-drawbuffers
incomplete
arb_es2_compatibility-fixed-type
incomplete
arb_es2_compatibility-getshaderprecisionformat
incomplete
arb_es2_compatibility-maxvectors
incomplete
arb_es2_compatibility-releaseshadercompiler
incomplete
arb_es2_compatibility-shadercompiler
incomplete
fbo blit from missing attachment (es2 completeness rules)
pass
fbo blit to missing attachment (es2 completeness rules)
pass
fbo-alphatest-formats
1/1
gl_rgb565
pass
fbo-blending-formats
1/1
gl_rgb565
pass
fbo-clear-formats
1/1
gl_rgb565
pass
fbo-colormask-formats
1/1
gl_rgb565
pass
fbo-fast-clear
skip
fbo-generatemipmap-formats
2/2
gl_rgb565
pass
gl_rgb565 npot
pass
fbo-missing-attachment-clear
pass
get-renderbuffer-internalformat
pass
num_shader_binary_formats over-run check
incomplete
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats offset
skip
texwrap formats
3/3
gl_rgb565
pass
gl_rgb565, npot
pass
gl_rgb565, swizzled
pass
arb_es3_compatibility
0/8
es3-drawarrays-primrestart-fixedindex
skip
es3-primrestart-fixedindex
skip
oes_compressed_etc2_texture-miptree r11 compat
incomplete
oes_compressed_etc2_texture-miptree r11 core
skip
oes_compressed_etc2_texture-miptree rg11 compat
incomplete
oes_compressed_etc2_texture-miptree rg11 core
skip
oes_compressed_etc2_texture-miptree rgb8 compat
incomplete
oes_compressed_etc2_texture-miptree rgb8 core
skip
oes_compressed_etc2_texture-miptree rgb8-punchthrough-alpha1 compat
incomplete
oes_compressed_etc2_texture-miptree rgb8-punchthrough-alpha1 core
skip
oes_compressed_etc2_texture-miptree rgba8 compat
incomplete
oes_compressed_etc2_texture-miptree rgba8 core
skip
oes_compressed_etc2_texture-miptree srgb8 compat
incomplete
oes_compressed_etc2_texture-miptree srgb8 core
skip
oes_compressed_etc2_texture-miptree srgb8-alpha8 compat
incomplete
oes_compressed_etc2_texture-miptree srgb8-alpha8 core
skip
oes_compressed_etc2_texture-miptree srgb8-punchthrough-alpha1 compat
incomplete
oes_compressed_etc2_texture-miptree srgb8-punchthrough-alpha1 core
skip
arb_explicit_attrib_location
2/5
glsl-explicit-location-01
incomplete
glsl-explicit-location-02
incomplete
glsl-explicit-location-03
pass
glsl-explicit-location-04
pass
glsl-explicit-location-05
incomplete
overlapping-locations-input-attribs api
skip
overlapping-locations-input-attribs shader
skip
arb_explicit_uniform_location
0/0
arb_explicit_uniform_location-array-elements
skip
arb_explicit_uniform_location-boundaries
skip
arb_explicit_uniform_location-inactive-uniform
skip
arb_explicit_uniform_location-minmax
skip
arb_explicit_uniform_location-use-of-unused-loc
skip
arb_fragment_program
10/16
fp-abs-01
incomplete
fp-fog
pass
fp-formats
incomplete
fp-fragment-position
pass
fp-incomplete-tex
pass
fp-indirections
skip
fp-indirections2
pass
fp-kil
pass
fp-lit-mask
pass
fp-lit-src-equals-dst
pass
fp-long-alu
pass
fp-set-01
incomplete
incomplete-texture-arb_fp
incomplete
minmax
pass
no-newline
incomplete
sparse-samplers
incomplete
trinity-fp1
pass
arb_fragment_shader_interlock
0/0
arb_fragment_shader_interlock-image-load-store
skip
arb_framebuffer_no_attachments
0/1
arb_framebuffer_no_attachments-atomic
skip
arb_framebuffer_no_attachments-minmax
incomplete
arb_framebuffer_no_attachments-params
skip
arb_framebuffer_no_attachments-query
skip
arb_framebuffer_no_attachments-roundup-samples
skip
arb_framebuffer_object
36/64
arb_framebuffer_object-depth-stencil-blit depth gl_depth24_stencil8
pass
arb_framebuffer_object-depth-stencil-blit depth gl_depth32f_stencil8
skip
arb_framebuffer_object-depth-stencil-blit depth gl_depth_component16
pass
arb_framebuffer_object-depth-stencil-blit depth gl_depth_component24
pass
arb_framebuffer_object-depth-stencil-blit depth gl_depth_component32
pass
arb_framebuffer_object-depth-stencil-blit depth gl_depth_component32f
skip
arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth24_stencil8
pass
arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8
skip
arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8
fail
arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8
skip
arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1
pass
arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16
pass
arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4
pass
arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8
pass
arb_framebuffer_object-get-attachment-parameter-default-framebuffer
pass
fbo blit from missing attachment
pass
fbo blit to missing attachment
pass
fbo-alpha
incomplete
fbo-attachments-blit-scaled-linear
pass
fbo-blit-scaled-linear
skip
fbo-blit-stretch
pass
fbo-deriv
fail
fbo-drawbuffers-none gl_fragcolor
pass
fbo-drawbuffers-none gl_fragdata
pass
fbo-drawbuffers-none glblendfunci
pass
fbo-drawbuffers-none glblitframebuffer
pass
fbo-drawbuffers-none glclear
pass
fbo-drawbuffers-none glclearbuffer
skip
fbo-drawbuffers-none glcolormaskindexed
fail
fbo-drawbuffers-none gldrawpixels
pass
fbo-drawbuffers-none use_frag_out
fail
fbo-generatemipmap-1d
incomplete
fbo-generatemipmap-1d rgb9_e5
incomplete
fbo-generatemipmap-3d
incomplete
fbo-generatemipmap-3d rgb9_e5
incomplete
fbo-generatemipmap-cubemap
incomplete
fbo-generatemipmap-cubemap rgb9_e5
incomplete
fbo-generatemipmap-cubemap s3tc_dxt1
incomplete
fbo-getframebufferattachmentparameter-01
incomplete
fbo-gl_pointcoord
incomplete
fbo-incomplete-invalid-texture
incomplete
fbo-incomplete-texture-01
incomplete
fbo-incomplete-texture-02
incomplete
fbo-incomplete-texture-03
incomplete
fbo-incomplete-texture-04
incomplete
fbo-incomplete
8/8
0x0 renderbuffer
pass
0x0 texture
pass
delete renderbuffer of bound fbo
pass
delete texture of bound fbo
pass
invalid layer of a 1d-array texture
pass
invalid layer of a 2d-array texture
pass
invalid layer of a cube-array texture
pass
invalid slice of 3d texture
pass
fbo-luminance-alpha
incomplete
fbo-mipmap-copypix
incomplete
fbo-scissor-blit fbo
incomplete
fbo-scissor-blit window
incomplete
fbo-tex-rgbx
incomplete
fbo-viewport
crash
framebuffer-blit-levels draw depth
pass
framebuffer-blit-levels draw rgba
pass
framebuffer-blit-levels draw stencil
pass
framebuffer-blit-levels read depth
pass
framebuffer-blit-levels read rgba
pass
framebuffer-blit-levels read stencil
pass
framebuffer-blit-mipmap
pass
mixed-buffer-sizes
incomplete
negative-readpixels-no-rb
pass
same-attachment-renderbuffer-depth_stencil
incomplete
same-attachment-tex2d-depth_stencil
incomplete
arb_framebuffer_srgb
3/167
arb_framebuffer_srgb-clear
incomplete
arb_framebuffer_srgb-fast-clear-blend
fail
arb_framebuffer_srgb-pushpop
pass
arb_framebuffer_srgb-srgb_conformance
2/2
srgb->linear
pass
srgb->linear->srgb
pass
arb_framebuffer_srgb-srgb_pbo
incomplete
blit renderbuffer linear downsample disabled clear
incomplete
blit renderbuffer linear downsample disabled render
incomplete
blit renderbuffer linear downsample enabled clear
incomplete
blit renderbuffer linear downsample enabled render
incomplete
blit renderbuffer linear msaa disabled clear
incomplete
blit renderbuffer linear msaa disabled render
incomplete
blit renderbuffer linear msaa enabled clear
incomplete
blit renderbuffer linear msaa enabled render
incomplete
blit renderbuffer linear scaled disabled clear
incomplete
blit renderbuffer linear scaled disabled render
incomplete
blit renderbuffer linear scaled enabled clear
incomplete
blit renderbuffer linear scaled enabled render
incomplete
blit renderbuffer linear single_sampled disabled clear
incomplete
blit renderbuffer linear single_sampled disabled render
incomplete
blit renderbuffer linear single_sampled enabled clear
incomplete
blit renderbuffer linear single_sampled enabled render
incomplete
blit renderbuffer linear upsample disabled clear
incomplete
blit renderbuffer linear upsample disabled render
incomplete
blit renderbuffer linear upsample enabled clear
incomplete
blit renderbuffer linear upsample enabled render
incomplete
blit renderbuffer linear_to_srgb downsample disabled clear
incomplete
blit renderbuffer linear_to_srgb downsample disabled render
incomplete
blit renderbuffer linear_to_srgb downsample enabled clear
incomplete
blit renderbuffer linear_to_srgb downsample enabled render
incomplete
blit renderbuffer linear_to_srgb msaa disabled clear
incomplete
blit renderbuffer linear_to_srgb msaa disabled render
incomplete
blit renderbuffer linear_to_srgb msaa enabled clear
incomplete
blit renderbuffer linear_to_srgb msaa enabled render
incomplete
blit renderbuffer linear_to_srgb scaled disabled clear
incomplete
blit renderbuffer linear_to_srgb scaled disabled render
incomplete
blit renderbuffer linear_to_srgb scaled enabled clear
incomplete
blit renderbuffer linear_to_srgb scaled enabled render
incomplete
blit renderbuffer linear_to_srgb single_sampled disabled clear
incomplete
blit renderbuffer linear_to_srgb single_sampled disabled render
incomplete
blit renderbuffer linear_to_srgb single_sampled enabled clear
incomplete
blit renderbuffer linear_to_srgb single_sampled enabled render
incomplete
blit renderbuffer linear_to_srgb upsample disabled clear
incomplete
blit renderbuffer linear_to_srgb upsample disabled render
incomplete
blit renderbuffer linear_to_srgb upsample enabled clear
incomplete
blit renderbuffer linear_to_srgb upsample enabled render
incomplete
blit renderbuffer srgb downsample disabled clear
incomplete
blit renderbuffer srgb downsample disabled render
incomplete
blit renderbuffer srgb downsample enabled clear
incomplete
blit renderbuffer srgb downsample enabled render
incomplete
blit renderbuffer srgb msaa disabled clear
incomplete
blit renderbuffer srgb msaa disabled render
incomplete
blit renderbuffer srgb msaa enabled clear
incomplete
blit renderbuffer srgb msaa enabled render
incomplete
blit renderbuffer srgb scaled disabled clear
incomplete
blit renderbuffer srgb scaled disabled render
incomplete
blit renderbuffer srgb scaled enabled clear
incomplete
blit renderbuffer srgb scaled enabled render
incomplete
blit renderbuffer srgb single_sampled disabled clear
incomplete
blit renderbuffer srgb single_sampled disabled render
incomplete
blit renderbuffer srgb single_sampled enabled clear
incomplete
blit renderbuffer srgb single_sampled enabled render
incomplete
blit renderbuffer srgb upsample disabled clear
incomplete
blit renderbuffer srgb upsample disabled render
incomplete
blit renderbuffer srgb upsample enabled clear
incomplete
blit renderbuffer srgb upsample enabled render
incomplete
blit renderbuffer srgb_to_linear downsample disabled clear
incomplete
blit renderbuffer srgb_to_linear downsample disabled render
incomplete
blit renderbuffer srgb_to_linear downsample enabled clear
incomplete
blit renderbuffer srgb_to_linear downsample enabled render
incomplete
blit renderbuffer srgb_to_linear msaa disabled clear
incomplete
blit renderbuffer srgb_to_linear msaa disabled render
incomplete
blit renderbuffer srgb_to_linear msaa enabled clear
incomplete
blit renderbuffer srgb_to_linear msaa enabled render
incomplete
blit renderbuffer srgb_to_linear scaled disabled clear
incomplete
blit renderbuffer srgb_to_linear scaled disabled render
incomplete
blit renderbuffer srgb_to_linear scaled enabled clear
incomplete
blit renderbuffer srgb_to_linear scaled enabled render
incomplete
blit renderbuffer srgb_to_linear single_sampled disabled clear
incomplete
blit renderbuffer srgb_to_linear single_sampled disabled render
incomplete
blit renderbuffer srgb_to_linear single_sampled enabled clear
incomplete
blit renderbuffer srgb_to_linear single_sampled enabled render
incomplete
blit renderbuffer srgb_to_linear upsample disabled clear
incomplete
blit renderbuffer srgb_to_linear upsample disabled render
incomplete
blit renderbuffer srgb_to_linear upsample enabled clear
incomplete
blit renderbuffer srgb_to_linear upsample enabled render
incomplete
blit texture linear downsample disabled clear
incomplete
blit texture linear downsample disabled render
incomplete
blit texture linear downsample enabled clear
incomplete
blit texture linear downsample enabled render
incomplete
blit texture linear msaa disabled clear
incomplete
blit texture linear msaa disabled render
incomplete
blit texture linear msaa enabled clear
incomplete
blit texture linear msaa enabled render
incomplete
blit texture linear scaled disabled clear
incomplete
blit texture linear scaled disabled render
incomplete
blit texture linear scaled enabled clear
incomplete
blit texture linear scaled enabled render
incomplete
blit texture linear single_sampled disabled clear
incomplete
blit texture linear single_sampled disabled render
incomplete
blit texture linear single_sampled enabled clear
incomplete
blit texture linear single_sampled enabled render
incomplete
blit texture linear upsample disabled clear
incomplete
blit texture linear upsample disabled render
incomplete
blit texture linear upsample enabled clear
incomplete
blit texture linear upsample enabled render
incomplete
blit texture linear_to_srgb downsample disabled clear
incomplete
blit texture linear_to_srgb downsample disabled render
incomplete
blit texture linear_to_srgb downsample enabled clear
incomplete
blit texture linear_to_srgb downsample enabled render
incomplete
blit texture linear_to_srgb msaa disabled clear
incomplete
blit texture linear_to_srgb msaa disabled render
incomplete
blit texture linear_to_srgb msaa enabled clear
incomplete
blit texture linear_to_srgb msaa enabled render
incomplete
blit texture linear_to_srgb scaled disabled clear
incomplete
blit texture linear_to_srgb scaled disabled render
incomplete
blit texture linear_to_srgb scaled enabled clear
incomplete
blit texture linear_to_srgb scaled enabled render
incomplete
blit texture linear_to_srgb single_sampled disabled clear
incomplete
blit texture linear_to_srgb single_sampled disabled render
incomplete
blit texture linear_to_srgb single_sampled enabled clear
incomplete
blit texture linear_to_srgb single_sampled enabled render
incomplete
blit texture linear_to_srgb upsample disabled clear
incomplete
blit texture linear_to_srgb upsample disabled render
incomplete
blit texture linear_to_srgb upsample enabled clear
incomplete
blit texture linear_to_srgb upsample enabled render
incomplete
blit texture srgb downsample disabled clear
incomplete
blit texture srgb downsample disabled render
incomplete
blit texture srgb downsample enabled clear
incomplete
blit texture srgb downsample enabled render
incomplete
blit texture srgb msaa disabled clear
incomplete
blit texture srgb msaa disabled render
incomplete
blit texture srgb msaa enabled clear
incomplete
blit texture srgb msaa enabled render
incomplete
blit texture srgb scaled disabled clear
incomplete
blit texture srgb scaled disabled render
incomplete
blit texture srgb scaled enabled clear
incomplete
blit texture srgb scaled enabled render
incomplete
blit texture srgb single_sampled disabled clear
incomplete
blit texture srgb single_sampled disabled render
incomplete
blit texture srgb single_sampled enabled clear
incomplete
blit texture srgb single_sampled enabled render
incomplete
blit texture srgb upsample disabled clear
incomplete
blit texture srgb upsample disabled render
incomplete
blit texture srgb upsample enabled clear
incomplete
blit texture srgb upsample enabled render
incomplete
blit texture srgb_to_linear downsample disabled clear
incomplete
blit texture srgb_to_linear downsample disabled render
incomplete
blit texture srgb_to_linear downsample enabled clear
incomplete
blit texture srgb_to_linear downsample enabled render
incomplete
blit texture srgb_to_linear msaa disabled clear
incomplete
blit texture srgb_to_linear msaa disabled render
incomplete
blit texture srgb_to_linear msaa enabled clear
incomplete
blit texture srgb_to_linear msaa enabled render
incomplete
blit texture srgb_to_linear scaled disabled clear
incomplete
blit texture srgb_to_linear scaled disabled render
incomplete
blit texture srgb_to_linear scaled enabled clear
incomplete
blit texture srgb_to_linear scaled enabled render
incomplete
blit texture srgb_to_linear single_sampled disabled clear
incomplete
blit texture srgb_to_linear single_sampled disabled render
incomplete
blit texture srgb_to_linear single_sampled enabled clear
incomplete
blit texture srgb_to_linear single_sampled enabled render
incomplete
blit texture srgb_to_linear upsample disabled clear
incomplete
blit texture srgb_to_linear upsample disabled render
incomplete
blit texture srgb_to_linear upsample enabled clear
incomplete
blit texture srgb_to_linear upsample enabled render
incomplete
fbo-fast-clear
skip
framebuffer-srgb
incomplete
msaa-fast-clear
skip
arb_geometry_shader4
0/0
arb_geometry_shader4-ignore-adjacent-vertices gl_line_strip_adjacency
skip
arb_geometry_shader4-ignore-adjacent-vertices gl_lines_adjacency
skip
arb_geometry_shader4-ignore-adjacent-vertices gl_triangle_strip_adjacency
skip
arb_geometry_shader4-ignore-adjacent-vertices gl_triangles_adjacency
skip
arb_geometry_shader4-ignore-adjacent-vertices indexed gl_line_strip_adjacency
skip
arb_geometry_shader4-ignore-adjacent-vertices indexed gl_lines_adjacency
skip
arb_geometry_shader4-ignore-adjacent-vertices indexed gl_triangle_strip_adjacency
skip
arb_geometry_shader4-ignore-adjacent-vertices indexed gl_triangles_adjacency
skip
arb_geometry_shader4-program-parameter-input-type
skip
arb_geometry_shader4-program-parameter-input-type-draw
skip
arb_geometry_shader4-program-parameter-output-type
skip
arb_geometry_shader4-program-parameter-vertices-out 1
skip
arb_geometry_shader4-program-parameter-vertices-out max
skip
arb_geometry_shader4-program-parameter-vertices-out tf 1
skip
arb_geometry_shader4-program-parameter-vertices-out tf max
skip
arb_geometry_shader4-vertices-in
skip
arb_get_program_binary
0/3
misc. api error checks
incomplete
num_program_binary_formats over-run check
incomplete
program_binary_retrievable_hint
incomplete
reset-uniform
skip
restore-implicit-use-program
skip
restore-sso-program
skip
xfb-varyings
skip
arb_get_texture_sub_image
2/4
arb_get_texture_sub_image-cubemap
incomplete
arb_get_texture_sub_image-errors
incomplete
arb_get_texture_sub_image-get
pass
arb_get_texture_sub_image-getcompressed
pass
arb_gpu_shader5
0/0
arb_gpu_shader5-emitstreamvertex_nodraw
skip
arb_gpu_shader5-emitstreamvertex_stream_too_large
skip
arb_gpu_shader5-interpolateatcentroid
skip
arb_gpu_shader5-interpolateatcentroid-centroid
skip
arb_gpu_shader5-interpolateatcentroid-flat
skip
arb_gpu_shader5-interpolateatcentroid-noperspective
skip
arb_gpu_shader5-interpolateatcentroid-packing
skip
arb_gpu_shader5-interpolateatoffset
skip
arb_gpu_shader5-interpolateatoffset-nonconst
skip
arb_gpu_shader5-interpolateatsample
skip
arb_gpu_shader5-interpolateatsample-different
skip
arb_gpu_shader5-interpolateatsample-different uniform
skip
arb_gpu_shader5-interpolateatsample-dynamically-nonuniform
skip
arb_gpu_shader5-interpolateatsample-nonconst
skip
arb_gpu_shader5-invocation-id
skip
arb_gpu_shader5-invocations_count_too_large
skip
arb_gpu_shader5-minmax
skip
arb_gpu_shader5-stream_value_too_large
skip
arb_gpu_shader5-tf-wrong-stream-value
skip
arb_gpu_shader5-xfb-streams
skip
arb_gpu_shader5-xfb-streams-without-invocations
skip
arb_gpu_shader5-xfb-streams-without-invocations spirv
skip
texturegather
0/0
fs-r-0-float-2d
skip
fs-r-0-float-2darray
skip
fs-r-0-float-2drect
skip
fs-r-0-float-cube
skip
fs-r-0-float-cubearray
skip
fs-r-0-int-2d
skip
fs-r-0-int-2darray
skip
fs-r-0-int-2drect
skip
fs-r-0-int-cube
skip
fs-r-0-int-cubearray
skip
fs-r-0-uint-2d
skip
fs-r-0-uint-2darray
skip
fs-r-0-uint-2drect
skip
fs-r-0-uint-cube
skip
fs-r-0-uint-cubearray
skip
fs-r-0-unorm-2d
skip
fs-r-0-unorm-2darray
skip
fs-r-0-unorm-2drect
skip
fs-r-0-unorm-cube
skip
fs-r-0-unorm-cubearray
skip
fs-r-none-shadow-2d
skip
fs-r-none-shadow-2darray
skip
fs-r-none-shadow-2drect
skip
fs-r-none-shadow-cube
skip
fs-r-none-shadow-cubearray
skip
fs-rg-0-float-2d
skip
fs-rg-0-float-2darray
skip
fs-rg-0-float-2drect
skip
fs-rg-0-float-cube
skip
fs-rg-0-float-cubearray
skip
fs-rg-0-int-2d
skip
fs-rg-0-int-2darray
skip
fs-rg-0-int-2drect
skip
fs-rg-0-int-cube
skip
fs-rg-0-int-cubearray
skip
fs-rg-0-uint-2d
skip
fs-rg-0-uint-2darray
skip
fs-rg-0-uint-2drect
skip
fs-rg-0-uint-cube
skip
fs-rg-0-uint-cubearray
skip
fs-rg-0-unorm-2d
skip
fs-rg-0-unorm-2darray
skip
fs-rg-0-unorm-2drect
skip
fs-rg-0-unorm-cube
skip
fs-rg-0-unorm-cubearray
skip
fs-rg-1-float-2d
skip
fs-rg-1-float-2darray
skip
fs-rg-1-float-2drect
skip
fs-rg-1-float-cube
skip
fs-rg-1-float-cubearray
skip
fs-rg-1-int-2d
skip
fs-rg-1-int-2darray
skip
fs-rg-1-int-2drect
skip
fs-rg-1-int-cube
skip
fs-rg-1-int-cubearray
skip
fs-rg-1-uint-2d
skip
fs-rg-1-uint-2darray
skip
fs-rg-1-uint-2drect
skip
fs-rg-1-uint-cube
skip
fs-rg-1-uint-cubearray
skip
fs-rg-1-unorm-2d
skip
fs-rg-1-unorm-2darray
skip
fs-rg-1-unorm-2drect
skip
fs-rg-1-unorm-cube
skip
fs-rg-1-unorm-cubearray
skip
fs-rgb-0-float-2d
skip
fs-rgb-0-float-2darray
skip
fs-rgb-0-float-2drect
skip
fs-rgb-0-float-cube
skip
fs-rgb-0-float-cubearray
skip
fs-rgb-0-int-2d
skip
fs-rgb-0-int-2darray
skip
fs-rgb-0-int-2drect
skip
fs-rgb-0-int-cube
skip
fs-rgb-0-int-cubearray
skip
fs-rgb-0-uint-2d
skip
fs-rgb-0-uint-2darray
skip
fs-rgb-0-uint-2drect
skip
fs-rgb-0-uint-cube
skip
fs-rgb-0-uint-cubearray
skip
fs-rgb-0-unorm-2d
skip
fs-rgb-0-unorm-2darray
skip
fs-rgb-0-unorm-2drect
skip
fs-rgb-0-unorm-cube
skip
fs-rgb-0-unorm-cubearray
skip
fs-rgb-1-float-2d
skip
fs-rgb-1-float-2darray
skip
fs-rgb-1-float-2drect
skip
fs-rgb-1-float-cube
skip
fs-rgb-1-float-cubearray
skip
fs-rgb-1-int-2d
skip
fs-rgb-1-int-2darray
skip
fs-rgb-1-int-2drect
skip
fs-rgb-1-int-cube
skip
fs-rgb-1-int-cubearray
skip
fs-rgb-1-uint-2d
skip
fs-rgb-1-uint-2darray
skip
fs-rgb-1-uint-2drect
skip
fs-rgb-1-uint-cube
skip
fs-rgb-1-uint-cubearray
skip
fs-rgb-1-unorm-2d
skip
fs-rgb-1-unorm-2darray
skip
fs-rgb-1-unorm-2drect
skip
fs-rgb-1-unorm-cube
skip
fs-rgb-1-unorm-cubearray
skip
fs-rgb-2-float-2d
skip
fs-rgb-2-float-2darray
skip
fs-rgb-2-float-2drect
skip
fs-rgb-2-float-cube
skip
fs-rgb-2-float-cubearray
skip
fs-rgb-2-int-2d
skip
fs-rgb-2-int-2darray
skip
fs-rgb-2-int-2drect
skip
fs-rgb-2-int-cube
skip
fs-rgb-2-int-cubearray
skip
fs-rgb-2-uint-2d
skip
fs-rgb-2-uint-2darray
skip
fs-rgb-2-uint-2drect
skip
fs-rgb-2-uint-cube
skip
fs-rgb-2-uint-cubearray
skip
fs-rgb-2-unorm-2d
skip
fs-rgb-2-unorm-2darray
skip
fs-rgb-2-unorm-2drect
skip
fs-rgb-2-unorm-cube
skip
fs-rgb-2-unorm-cubearray
skip
fs-rgba-0-float-2d
skip
fs-rgba-0-float-2darray
skip
fs-rgba-0-float-2drect
skip
fs-rgba-0-float-cube
skip
fs-rgba-0-float-cubearray
skip
fs-rgba-0-int-2d
skip
fs-rgba-0-int-2darray
skip
fs-rgba-0-int-2drect
skip
fs-rgba-0-int-cube
skip
fs-rgba-0-int-cubearray
skip
fs-rgba-0-uint-2d
skip
fs-rgba-0-uint-2darray
skip
fs-rgba-0-uint-2drect
skip
fs-rgba-0-uint-cube
skip
fs-rgba-0-uint-cubearray
skip
fs-rgba-0-unorm-2d
skip
fs-rgba-0-unorm-2darray
skip
fs-rgba-0-unorm-2drect
skip
fs-rgba-0-unorm-cube
skip
fs-rgba-0-unorm-cubearray
skip
fs-rgba-1-float-2d
skip
fs-rgba-1-float-2darray
skip
fs-rgba-1-float-2drect
skip
fs-rgba-1-float-cube
skip
fs-rgba-1-float-cubearray
skip
fs-rgba-1-int-2d
skip
fs-rgba-1-int-2darray
skip
fs-rgba-1-int-2drect
skip
fs-rgba-1-int-cube
skip
fs-rgba-1-int-cubearray
skip
fs-rgba-1-uint-2d
skip
fs-rgba-1-uint-2darray
skip
fs-rgba-1-uint-2drect
skip
fs-rgba-1-uint-cube
skip
fs-rgba-1-uint-cubearray
skip
fs-rgba-1-unorm-2d
skip
fs-rgba-1-unorm-2darray
skip
fs-rgba-1-unorm-2drect
skip
fs-rgba-1-unorm-cube
skip
fs-rgba-1-unorm-cubearray
skip
fs-rgba-2-float-2d
skip
fs-rgba-2-float-2darray
skip
fs-rgba-2-float-2drect
skip
fs-rgba-2-float-cube
skip
fs-rgba-2-float-cubearray
skip
fs-rgba-2-int-2d
skip
fs-rgba-2-int-2darray
skip
fs-rgba-2-int-2drect
skip
fs-rgba-2-int-cube
skip
fs-rgba-2-int-cubearray
skip
fs-rgba-2-uint-2d
skip
fs-rgba-2-uint-2darray
skip
fs-rgba-2-uint-2drect
skip
fs-rgba-2-uint-cube
skip
fs-rgba-2-uint-cubearray
skip
fs-rgba-2-unorm-2d
skip
fs-rgba-2-unorm-2darray
skip
fs-rgba-2-unorm-2drect
skip
fs-rgba-2-unorm-cube
skip
fs-rgba-2-unorm-cubearray
skip
fs-rgba-3-float-2d
skip
fs-rgba-3-float-2darray
skip
fs-rgba-3-float-2drect
skip
fs-rgba-3-float-cube
skip
fs-rgba-3-float-cubearray
skip
fs-rgba-3-int-2d
skip
fs-rgba-3-int-2darray
skip
fs-rgba-3-int-2drect
skip
fs-rgba-3-int-cube
skip
fs-rgba-3-int-cubearray
skip
fs-rgba-3-uint-2d
skip
fs-rgba-3-uint-2darray
skip
fs-rgba-3-uint-2drect
skip
fs-rgba-3-uint-cube
skip
fs-rgba-3-uint-cubearray
skip
fs-rgba-3-unorm-2d
skip
fs-rgba-3-unorm-2darray
skip
fs-rgba-3-unorm-2drect
skip
fs-rgba-3-unorm-cube
skip
fs-rgba-3-unorm-cubearray
skip
vs-r-0-float-2d
skip
vs-r-0-float-2darray
skip
vs-r-0-float-2drect
skip
vs-r-0-float-cube
skip
vs-r-0-float-cubearray
skip
vs-r-0-int-2d
skip
vs-r-0-int-2darray
skip
vs-r-0-int-2drect
skip
vs-r-0-int-cube
skip
vs-r-0-int-cubearray
skip
vs-r-0-uint-2d
skip
vs-r-0-uint-2darray
skip
vs-r-0-uint-2drect
skip
vs-r-0-uint-cube
skip
vs-r-0-uint-cubearray
skip
vs-r-0-unorm-2d
skip
vs-r-0-unorm-2darray
skip
vs-r-0-unorm-2drect
skip
vs-r-0-unorm-cube
skip
vs-r-0-unorm-cubearray
skip
vs-r-none-shadow-2d
skip
vs-r-none-shadow-2darray
skip
vs-r-none-shadow-2drect
skip
vs-r-none-shadow-cube
skip
vs-r-none-shadow-cubearray
skip
vs-rg-0-float-2d
skip
vs-rg-0-float-2darray
skip
vs-rg-0-float-2drect
skip
vs-rg-0-float-cube
skip
vs-rg-0-float-cubearray
skip
vs-rg-0-int-2d
skip
vs-rg-0-int-2darray
skip
vs-rg-0-int-2drect
skip
vs-rg-0-int-cube
skip
vs-rg-0-int-cubearray
skip
vs-rg-0-uint-2d
skip
vs-rg-0-uint-2darray
skip
vs-rg-0-uint-2drect
skip
vs-rg-0-uint-cube
skip
vs-rg-0-uint-cubearray
skip
vs-rg-0-unorm-2d
skip
vs-rg-0-unorm-2darray
skip
vs-rg-0-unorm-2drect
skip
vs-rg-0-unorm-cube
skip
vs-rg-0-unorm-cubearray
skip
vs-rg-1-float-2d
skip
vs-rg-1-float-2darray
skip
vs-rg-1-float-2drect
skip
vs-rg-1-float-cube
skip
vs-rg-1-float-cubearray
skip
vs-rg-1-int-2d
skip
vs-rg-1-int-2darray
skip
vs-rg-1-int-2drect
skip
vs-rg-1-int-cube
skip
vs-rg-1-int-cubearray
skip
vs-rg-1-uint-2d
skip
vs-rg-1-uint-2darray
skip
vs-rg-1-uint-2drect
skip
vs-rg-1-uint-cube
skip
vs-rg-1-uint-cubearray
skip
vs-rg-1-unorm-2d
skip
vs-rg-1-unorm-2darray
skip
vs-rg-1-unorm-2drect
skip
vs-rg-1-unorm-cube
skip
vs-rg-1-unorm-cubearray
skip
vs-rgb-0-float-2d
skip
vs-rgb-0-float-2darray
skip
vs-rgb-0-float-2drect
skip
vs-rgb-0-float-cube
skip
vs-rgb-0-float-cubearray
skip
vs-rgb-0-int-2d
skip
vs-rgb-0-int-2darray
skip
vs-rgb-0-int-2drect
skip
vs-rgb-0-int-cube
skip
vs-rgb-0-int-cubearray
skip
vs-rgb-0-uint-2d
skip
vs-rgb-0-uint-2darray
skip
vs-rgb-0-uint-2drect
skip
vs-rgb-0-uint-cube
skip
vs-rgb-0-uint-cubearray
skip
vs-rgb-0-unorm-2d
skip
vs-rgb-0-unorm-2darray
skip
vs-rgb-0-unorm-2drect
skip
vs-rgb-0-unorm-cube
skip
vs-rgb-0-unorm-cubearray
skip
vs-rgb-1-float-2d
skip
vs-rgb-1-float-2darray
skip
vs-rgb-1-float-2drect
skip
vs-rgb-1-float-cube
skip
vs-rgb-1-float-cubearray
skip
vs-rgb-1-int-2d
skip
vs-rgb-1-int-2darray
skip
vs-rgb-1-int-2drect
skip
vs-rgb-1-int-cube
skip
vs-rgb-1-int-cubearray
skip
vs-rgb-1-uint-2d
skip
vs-rgb-1-uint-2darray
skip
vs-rgb-1-uint-2drect
skip
vs-rgb-1-uint-cube
skip
vs-rgb-1-uint-cubearray
skip
vs-rgb-1-unorm-2d
skip
vs-rgb-1-unorm-2darray
skip
vs-rgb-1-unorm-2drect
skip
vs-rgb-1-unorm-cube
skip
vs-rgb-1-unorm-cubearray
skip
vs-rgb-2-float-2d
skip
vs-rgb-2-float-2darray
skip
vs-rgb-2-float-2drect
skip
vs-rgb-2-float-cube
skip
vs-rgb-2-float-cubearray
skip
vs-rgb-2-int-2d
skip
vs-rgb-2-int-2darray
skip
vs-rgb-2-int-2drect
skip
vs-rgb-2-int-cube
skip
vs-rgb-2-int-cubearray
skip
vs-rgb-2-uint-2d
skip
vs-rgb-2-uint-2darray
skip
vs-rgb-2-uint-2drect
skip
vs-rgb-2-uint-cube
skip
vs-rgb-2-uint-cubearray
skip
vs-rgb-2-unorm-2d
skip
vs-rgb-2-unorm-2darray
skip
vs-rgb-2-unorm-2drect
skip
vs-rgb-2-unorm-cube
skip
vs-rgb-2-unorm-cubearray
skip
vs-rgba-0-float-2d
skip
vs-rgba-0-float-2darray
skip
vs-rgba-0-float-2drect
skip
vs-rgba-0-float-cube
skip
vs-rgba-0-float-cubearray
skip
vs-rgba-0-int-2d
skip
vs-rgba-0-int-2darray
skip
vs-rgba-0-int-2drect
skip
vs-rgba-0-int-cube
skip
vs-rgba-0-int-cubearray
skip
vs-rgba-0-uint-2d
skip
vs-rgba-0-uint-2darray
skip
vs-rgba-0-uint-2drect
skip
vs-rgba-0-uint-cube
skip
vs-rgba-0-uint-cubearray
skip
vs-rgba-0-unorm-2d
skip
vs-rgba-0-unorm-2darray
skip
vs-rgba-0-unorm-2drect
skip
vs-rgba-0-unorm-cube
skip
vs-rgba-0-unorm-cubearray
skip
vs-rgba-1-float-2d
skip
vs-rgba-1-float-2darray
skip
vs-rgba-1-float-2drect
skip
vs-rgba-1-float-cube
skip
vs-rgba-1-float-cubearray
skip
vs-rgba-1-int-2d
skip
vs-rgba-1-int-2darray
skip
vs-rgba-1-int-2drect
skip
vs-rgba-1-int-cube
skip
vs-rgba-1-int-cubearray
skip
vs-rgba-1-uint-2d
skip
vs-rgba-1-uint-2darray
skip
vs-rgba-1-uint-2drect
skip
vs-rgba-1-uint-cube
skip
vs-rgba-1-uint-cubearray
skip
vs-rgba-1-unorm-2d
skip
vs-rgba-1-unorm-2darray
skip
vs-rgba-1-unorm-2drect
skip
vs-rgba-1-unorm-cube
skip
vs-rgba-1-unorm-cubearray
skip
vs-rgba-2-float-2d
skip
vs-rgba-2-float-2darray
skip
vs-rgba-2-float-2drect
skip
vs-rgba-2-float-cube
skip
vs-rgba-2-float-cubearray
skip
vs-rgba-2-int-2d
skip
vs-rgba-2-int-2darray
skip
vs-rgba-2-int-2drect
skip
vs-rgba-2-int-cube
skip
vs-rgba-2-int-cubearray
skip
vs-rgba-2-uint-2d
skip
vs-rgba-2-uint-2darray
skip
vs-rgba-2-uint-2drect
skip
vs-rgba-2-uint-cube
skip
vs-rgba-2-uint-cubearray
skip
vs-rgba-2-unorm-2d
skip
vs-rgba-2-unorm-2darray
skip
vs-rgba-2-unorm-2drect
skip
vs-rgba-2-unorm-cube
skip
vs-rgba-2-unorm-cubearray
skip
vs-rgba-3-float-2d
skip
vs-rgba-3-float-2darray
skip
vs-rgba-3-float-2drect
skip
vs-rgba-3-float-cube
skip
vs-rgba-3-float-cubearray
skip
vs-rgba-3-int-2d
skip
vs-rgba-3-int-2darray
skip
vs-rgba-3-int-2drect
skip
vs-rgba-3-int-cube
skip
vs-rgba-3-int-cubearray
skip
vs-rgba-3-uint-2d
skip
vs-rgba-3-uint-2darray
skip
vs-rgba-3-uint-2drect
skip
vs-rgba-3-uint-cube
skip
vs-rgba-3-uint-cubearray
skip
vs-rgba-3-unorm-2d
skip
vs-rgba-3-unorm-2darray
skip
vs-rgba-3-unorm-2drect
skip
vs-rgba-3-unorm-cube
skip
vs-rgba-3-unorm-cubearray
skip
texturegatheroffset
0/0
fs-r-0-float-2d
skip
fs-r-0-float-2d-const
skip
fs-r-0-float-2darray
skip
fs-r-0-float-2darray-const
skip
fs-r-0-float-2drect
skip
fs-r-0-float-2drect-const
skip
fs-r-0-int-2d
skip
fs-r-0-int-2d-const
skip
fs-r-0-int-2darray
skip
fs-r-0-int-2darray-const
skip
fs-r-0-int-2drect
skip
fs-r-0-int-2drect-const
skip
fs-r-0-uint-2d
skip
fs-r-0-uint-2d-const
skip
fs-r-0-uint-2darray
skip
fs-r-0-uint-2darray-const
skip
fs-r-0-uint-2drect
skip
fs-r-0-uint-2drect-const
skip
fs-r-0-unorm-2d
skip
fs-r-0-unorm-2d-const
skip
fs-r-0-unorm-2darray
skip
fs-r-0-unorm-2darray-const
skip
fs-r-0-unorm-2drect
skip
fs-r-0-unorm-2drect-const
skip
fs-r-none-shadow-2d
skip
fs-r-none-shadow-2darray
skip
fs-r-none-shadow-2drect
skip
fs-rg-0-float-2d
skip
fs-rg-0-float-2d-const
skip
fs-rg-0-float-2darray
skip
fs-rg-0-float-2darray-const
skip
fs-rg-0-float-2drect
skip
fs-rg-0-float-2drect-const
skip
fs-rg-0-int-2d
skip
fs-rg-0-int-2d-const
skip
fs-rg-0-int-2darray
skip
fs-rg-0-int-2darray-const
skip
fs-rg-0-int-2drect
skip
fs-rg-0-int-2drect-const
skip
fs-rg-0-uint-2d
skip
fs-rg-0-uint-2d-const
skip
fs-rg-0-uint-2darray
skip
fs-rg-0-uint-2darray-const
skip
fs-rg-0-uint-2drect
skip
fs-rg-0-uint-2drect-const
skip
fs-rg-0-unorm-2d
skip
fs-rg-0-unorm-2d-const
skip
fs-rg-0-unorm-2darray
skip
fs-rg-0-unorm-2darray-const
skip
fs-rg-0-unorm-2drect
skip
fs-rg-0-unorm-2drect-const
skip
fs-rg-1-float-2d
skip
fs-rg-1-float-2d-const
skip
fs-rg-1-float-2darray
skip
fs-rg-1-float-2darray-const
skip
fs-rg-1-float-2drect
skip
fs-rg-1-float-2drect-const
skip
fs-rg-1-int-2d
skip
fs-rg-1-int-2d-const
skip
fs-rg-1-int-2darray
skip
fs-rg-1-int-2darray-const
skip
fs-rg-1-int-2drect
skip
fs-rg-1-int-2drect-const
skip
fs-rg-1-uint-2d
skip
fs-rg-1-uint-2d-const
skip
fs-rg-1-uint-2darray
skip
fs-rg-1-uint-2darray-const
skip
fs-rg-1-uint-2drect
skip
fs-rg-1-uint-2drect-const
skip
fs-rg-1-unorm-2d
skip
fs-rg-1-unorm-2d-const
skip
fs-rg-1-unorm-2darray
skip
fs-rg-1-unorm-2darray-const
skip
fs-rg-1-unorm-2drect
skip
fs-rg-1-unorm-2drect-const
skip
fs-rgb-0-float-2d
skip
fs-rgb-0-float-2d-const
skip
fs-rgb-0-float-2darray
skip
fs-rgb-0-float-2darray-const
skip
fs-rgb-0-float-2drect
skip
fs-rgb-0-float-2drect-const
skip
fs-rgb-0-int-2d
skip
fs-rgb-0-int-2d-const
skip
fs-rgb-0-int-2darray
skip
fs-rgb-0-int-2darray-const
skip
fs-rgb-0-int-2drect
skip
fs-rgb-0-int-2drect-const
skip
fs-rgb-0-uint-2d
skip
fs-rgb-0-uint-2d-const
skip
fs-rgb-0-uint-2darray
skip
fs-rgb-0-uint-2darray-const
skip
fs-rgb-0-uint-2drect
skip
fs-rgb-0-uint-2drect-const
skip
fs-rgb-0-unorm-2d
skip
fs-rgb-0-unorm-2d-const
skip
fs-rgb-0-unorm-2darray
skip
fs-rgb-0-unorm-2darray-const
skip
fs-rgb-0-unorm-2drect
skip
fs-rgb-0-unorm-2drect-const
skip
fs-rgb-1-float-2d
skip
fs-rgb-1-float-2d-const
skip
fs-rgb-1-float-2darray
skip
fs-rgb-1-float-2darray-const
skip
fs-rgb-1-float-2drect
skip
fs-rgb-1-float-2drect-const
skip
fs-rgb-1-int-2d
skip
fs-rgb-1-int-2d-const
skip
fs-rgb-1-int-2darray
skip
fs-rgb-1-int-2darray-const
skip
fs-rgb-1-int-2drect
skip
fs-rgb-1-int-2drect-const
skip
fs-rgb-1-uint-2d
skip
fs-rgb-1-uint-2d-const
skip
fs-rgb-1-uint-2darray
skip
fs-rgb-1-uint-2darray-const
skip
fs-rgb-1-uint-2drect
skip
fs-rgb-1-uint-2drect-const
skip
fs-rgb-1-unorm-2d
skip
fs-rgb-1-unorm-2d-const
skip
fs-rgb-1-unorm-2darray
skip
fs-rgb-1-unorm-2darray-const
skip
fs-rgb-1-unorm-2drect
skip
fs-rgb-1-unorm-2drect-const
skip
fs-rgb-2-float-2d
skip
fs-rgb-2-float-2d-const
skip
fs-rgb-2-float-2darray
skip
fs-rgb-2-float-2darray-const
skip
fs-rgb-2-float-2drect
skip
fs-rgb-2-float-2drect-const
skip
fs-rgb-2-int-2d
skip
fs-rgb-2-int-2d-const
skip
fs-rgb-2-int-2darray
skip
fs-rgb-2-int-2darray-const
skip
fs-rgb-2-int-2drect
skip
fs-rgb-2-int-2drect-const
skip
fs-rgb-2-uint-2d
skip
fs-rgb-2-uint-2d-const
skip
fs-rgb-2-uint-2darray
skip
fs-rgb-2-uint-2darray-const
skip
fs-rgb-2-uint-2drect
skip
fs-rgb-2-uint-2drect-const
skip
fs-rgb-2-unorm-2d
skip
fs-rgb-2-unorm-2d-const
skip
fs-rgb-2-unorm-2darray
skip
fs-rgb-2-unorm-2darray-const
skip
fs-rgb-2-unorm-2drect
skip
fs-rgb-2-unorm-2drect-const
skip
fs-rgba-0-float-2d
skip
fs-rgba-0-float-2d-const
skip
fs-rgba-0-float-2darray
skip
fs-rgba-0-float-2darray-const
skip
fs-rgba-0-float-2drect
skip
fs-rgba-0-float-2drect-const
skip
fs-rgba-0-int-2d
skip
fs-rgba-0-int-2d-const
skip
fs-rgba-0-int-2darray
skip
fs-rgba-0-int-2darray-const
skip
fs-rgba-0-int-2drect
skip
fs-rgba-0-int-2drect-const
skip
fs-rgba-0-uint-2d
skip
fs-rgba-0-uint-2d-const
skip
fs-rgba-0-uint-2darray
skip
fs-rgba-0-uint-2darray-const
skip
fs-rgba-0-uint-2drect
skip
fs-rgba-0-uint-2drect-const
skip
fs-rgba-0-unorm-2d
skip
fs-rgba-0-unorm-2d-const
skip
fs-rgba-0-unorm-2darray
skip
fs-rgba-0-unorm-2darray-const
skip
fs-rgba-0-unorm-2drect
skip
fs-rgba-0-unorm-2drect-const
skip
fs-rgba-1-float-2d
skip
fs-rgba-1-float-2d-const
skip
fs-rgba-1-float-2darray
skip
fs-rgba-1-float-2darray-const
skip
fs-rgba-1-float-2drect
skip
fs-rgba-1-float-2drect-const
skip
fs-rgba-1-int-2d
skip
fs-rgba-1-int-2d-const
skip
fs-rgba-1-int-2darray
skip
fs-rgba-1-int-2darray-const
skip
fs-rgba-1-int-2drect
skip
fs-rgba-1-int-2drect-const
skip
fs-rgba-1-uint-2d
skip
fs-rgba-1-uint-2d-const
skip
fs-rgba-1-uint-2darray
skip
fs-rgba-1-uint-2darray-const
skip
fs-rgba-1-uint-2drect
skip
fs-rgba-1-uint-2drect-const
skip
fs-rgba-1-unorm-2d
skip
fs-rgba-1-unorm-2d-const
skip
fs-rgba-1-unorm-2darray
skip
fs-rgba-1-unorm-2darray-const
skip
fs-rgba-1-unorm-2drect
skip
fs-rgba-1-unorm-2drect-const
skip
fs-rgba-2-float-2d
skip
fs-rgba-2-float-2d-const
skip
fs-rgba-2-float-2darray
skip
fs-rgba-2-float-2darray-const
skip
fs-rgba-2-float-2drect
skip
fs-rgba-2-float-2drect-const
skip
fs-rgba-2-int-2d
skip
fs-rgba-2-int-2d-const
skip
fs-rgba-2-int-2darray
skip
fs-rgba-2-int-2darray-const
skip
fs-rgba-2-int-2drect
skip
fs-rgba-2-int-2drect-const
skip
fs-rgba-2-uint-2d
skip
fs-rgba-2-uint-2d-const
skip
fs-rgba-2-uint-2darray
skip
fs-rgba-2-uint-2darray-const
skip
fs-rgba-2-uint-2drect
skip
fs-rgba-2-uint-2drect-const
skip
fs-rgba-2-unorm-2d
skip
fs-rgba-2-unorm-2d-const
skip
fs-rgba-2-unorm-2darray
skip
fs-rgba-2-unorm-2darray-const
skip
fs-rgba-2-unorm-2drect
skip
fs-rgba-2-unorm-2drect-const
skip
fs-rgba-3-float-2d
skip
fs-rgba-3-float-2d-const
skip
fs-rgba-3-float-2darray
skip
fs-rgba-3-float-2darray-const
skip
fs-rgba-3-float-2drect
skip
fs-rgba-3-float-2drect-const
skip
fs-rgba-3-int-2d
skip
fs-rgba-3-int-2d-const
skip
fs-rgba-3-int-2darray
skip
fs-rgba-3-int-2darray-const
skip
fs-rgba-3-int-2drect
skip
fs-rgba-3-int-2drect-const
skip
fs-rgba-3-uint-2d
skip
fs-rgba-3-uint-2d-const
skip
fs-rgba-3-uint-2darray
skip
fs-rgba-3-uint-2darray-const
skip
fs-rgba-3-uint-2drect
skip
fs-rgba-3-uint-2drect-const
skip
fs-rgba-3-unorm-2d
skip
fs-rgba-3-unorm-2d-const
skip
fs-rgba-3-unorm-2darray
skip
fs-rgba-3-unorm-2darray-const
skip
fs-rgba-3-unorm-2drect
skip
fs-rgba-3-unorm-2drect-const
skip
vs-r-0-float-2d
skip
vs-r-0-float-2d-const
skip
vs-r-0-float-2darray
skip
vs-r-0-float-2darray-const
skip
vs-r-0-float-2drect
skip
vs-r-0-float-2drect-const
skip
vs-r-0-int-2d
skip
vs-r-0-int-2d-const
skip
vs-r-0-int-2darray
skip
vs-r-0-int-2darray-const
skip
vs-r-0-int-2drect
skip
vs-r-0-int-2drect-const
skip
vs-r-0-uint-2d
skip
vs-r-0-uint-2d-const
skip
vs-r-0-uint-2darray
skip
vs-r-0-uint-2darray-const
skip
vs-r-0-uint-2drect
skip
vs-r-0-uint-2drect-const
skip
vs-r-0-unorm-2d
skip
vs-r-0-unorm-2d-const
skip
vs-r-0-unorm-2darray
skip
vs-r-0-unorm-2darray-const
skip
vs-r-0-unorm-2drect
skip
vs-r-0-unorm-2drect-const
skip
vs-r-none-shadow-2d
skip
vs-r-none-shadow-2darray
skip
vs-r-none-shadow-2drect
skip
vs-rg-0-float-2d
skip
vs-rg-0-float-2d-const
skip
vs-rg-0-float-2darray
skip
vs-rg-0-float-2darray-const
skip
vs-rg-0-float-2drect
skip
vs-rg-0-float-2drect-const
skip
vs-rg-0-int-2d
skip
vs-rg-0-int-2d-const
skip
vs-rg-0-int-2darray
skip
vs-rg-0-int-2darray-const
skip
vs-rg-0-int-2drect
skip
vs-rg-0-int-2drect-const
skip
vs-rg-0-uint-2d
skip
vs-rg-0-uint-2d-const
skip
vs-rg-0-uint-2darray
skip
vs-rg-0-uint-2darray-const
skip
vs-rg-0-uint-2drect
skip
vs-rg-0-uint-2drect-const
skip
vs-rg-0-unorm-2d
skip
vs-rg-0-unorm-2d-const
skip
vs-rg-0-unorm-2darray
skip
vs-rg-0-unorm-2darray-const
skip
vs-rg-0-unorm-2drect
skip
vs-rg-0-unorm-2drect-const
skip
vs-rg-1-float-2d
skip
vs-rg-1-float-2d-const
skip
vs-rg-1-float-2darray
skip
vs-rg-1-float-2darray-const
skip
vs-rg-1-float-2drect
skip
vs-rg-1-float-2drect-const
skip
vs-rg-1-int-2d
skip
vs-rg-1-int-2d-const
skip
vs-rg-1-int-2darray
skip
vs-rg-1-int-2darray-const
skip
vs-rg-1-int-2drect
skip
vs-rg-1-int-2drect-const
skip
vs-rg-1-uint-2d
skip
vs-rg-1-uint-2d-const
skip
vs-rg-1-uint-2darray
skip
vs-rg-1-uint-2darray-const
skip
vs-rg-1-uint-2drect
skip
vs-rg-1-uint-2drect-const
skip
vs-rg-1-unorm-2d
skip
vs-rg-1-unorm-2d-const
skip
vs-rg-1-unorm-2darray
skip
vs-rg-1-unorm-2darray-const
skip
vs-rg-1-unorm-2drect
skip
vs-rg-1-unorm-2drect-const
skip
vs-rgb-0-float-2d
skip
vs-rgb-0-float-2d-const
skip
vs-rgb-0-float-2darray
skip
vs-rgb-0-float-2darray-const
skip
vs-rgb-0-float-2drect
skip
vs-rgb-0-float-2drect-const
skip
vs-rgb-0-int-2d
skip
vs-rgb-0-int-2d-const
skip
vs-rgb-0-int-2darray
skip
vs-rgb-0-int-2darray-const
skip
vs-rgb-0-int-2drect
skip
vs-rgb-0-int-2drect-const
skip
vs-rgb-0-uint-2d
skip
vs-rgb-0-uint-2d-const
skip
vs-rgb-0-uint-2darray
skip
vs-rgb-0-uint-2darray-const
skip
vs-rgb-0-uint-2drect
skip
vs-rgb-0-uint-2drect-const
skip
vs-rgb-0-unorm-2d
skip
vs-rgb-0-unorm-2d-const
skip
vs-rgb-0-unorm-2darray
skip
vs-rgb-0-unorm-2darray-const
skip
vs-rgb-0-unorm-2drect
skip
vs-rgb-0-unorm-2drect-const
skip
vs-rgb-1-float-2d
skip
vs-rgb-1-float-2d-const
skip
vs-rgb-1-float-2darray
skip
vs-rgb-1-float-2darray-const
skip
vs-rgb-1-float-2drect
skip
vs-rgb-1-float-2drect-const
skip
vs-rgb-1-int-2d
skip
vs-rgb-1-int-2d-const
skip
vs-rgb-1-int-2darray
skip
vs-rgb-1-int-2darray-const
skip
vs-rgb-1-int-2drect
skip
vs-rgb-1-int-2drect-const
skip
vs-rgb-1-uint-2d
skip
vs-rgb-1-uint-2d-const
skip
vs-rgb-1-uint-2darray
skip
vs-rgb-1-uint-2darray-const
skip
vs-rgb-1-uint-2drect
skip
vs-rgb-1-uint-2drect-const
skip
vs-rgb-1-unorm-2d
skip
vs-rgb-1-unorm-2d-const
skip
vs-rgb-1-unorm-2darray
skip
vs-rgb-1-unorm-2darray-const
skip
vs-rgb-1-unorm-2drect
skip
vs-rgb-1-unorm-2drect-const
skip
vs-rgb-2-float-2d
skip
vs-rgb-2-float-2d-const
skip
vs-rgb-2-float-2darray
skip
vs-rgb-2-float-2darray-const
skip
vs-rgb-2-float-2drect
skip
vs-rgb-2-float-2drect-const
skip
vs-rgb-2-int-2d
skip
vs-rgb-2-int-2d-const
skip
vs-rgb-2-int-2darray
skip
vs-rgb-2-int-2darray-const
skip
vs-rgb-2-int-2drect
skip
vs-rgb-2-int-2drect-const
skip
vs-rgb-2-uint-2d
skip
vs-rgb-2-uint-2d-const
skip
vs-rgb-2-uint-2darray
skip
vs-rgb-2-uint-2darray-const
skip
vs-rgb-2-uint-2drect
skip
vs-rgb-2-uint-2drect-const
skip
vs-rgb-2-unorm-2d
skip
vs-rgb-2-unorm-2d-const
skip
vs-rgb-2-unorm-2darray
skip
vs-rgb-2-unorm-2darray-const
skip
vs-rgb-2-unorm-2drect
skip
vs-rgb-2-unorm-2drect-const
skip
vs-rgba-0-float-2d
skip
vs-rgba-0-float-2d-const
skip
vs-rgba-0-float-2darray
skip
vs-rgba-0-float-2darray-const
skip
vs-rgba-0-float-2drect
skip
vs-rgba-0-float-2drect-const
skip
vs-rgba-0-int-2d
skip
vs-rgba-0-int-2d-const
skip
vs-rgba-0-int-2darray
skip
vs-rgba-0-int-2darray-const
skip
vs-rgba-0-int-2drect
skip
vs-rgba-0-int-2drect-const
skip
vs-rgba-0-uint-2d
skip
vs-rgba-0-uint-2d-const
skip
vs-rgba-0-uint-2darray
skip
vs-rgba-0-uint-2darray-const
skip
vs-rgba-0-uint-2drect
skip
vs-rgba-0-uint-2drect-const
skip
vs-rgba-0-unorm-2d
skip
vs-rgba-0-unorm-2d-const
skip
vs-rgba-0-unorm-2darray
skip
vs-rgba-0-unorm-2darray-const
skip
vs-rgba-0-unorm-2drect
skip
vs-rgba-0-unorm-2drect-const
skip
vs-rgba-1-float-2d
skip
vs-rgba-1-float-2d-const
skip
vs-rgba-1-float-2darray
skip
vs-rgba-1-float-2darray-const
skip
vs-rgba-1-float-2drect
skip
vs-rgba-1-float-2drect-const
skip
vs-rgba-1-int-2d
skip
vs-rgba-1-int-2d-const
skip
vs-rgba-1-int-2darray
skip
vs-rgba-1-int-2darray-const
skip
vs-rgba-1-int-2drect
skip
vs-rgba-1-int-2drect-const
skip
vs-rgba-1-uint-2d
skip
vs-rgba-1-uint-2d-const
skip
vs-rgba-1-uint-2darray
skip
vs-rgba-1-uint-2darray-const
skip
vs-rgba-1-uint-2drect
skip
vs-rgba-1-uint-2drect-const
skip
vs-rgba-1-unorm-2d
skip
vs-rgba-1-unorm-2d-const
skip
vs-rgba-1-unorm-2darray
skip
vs-rgba-1-unorm-2darray-const
skip
vs-rgba-1-unorm-2drect
skip
vs-rgba-1-unorm-2drect-const
skip
vs-rgba-2-float-2d
skip
vs-rgba-2-float-2d-const
skip
vs-rgba-2-float-2darray
skip
vs-rgba-2-float-2darray-const
skip
vs-rgba-2-float-2drect
skip
vs-rgba-2-float-2drect-const
skip
vs-rgba-2-int-2d
skip
vs-rgba-2-int-2d-const
skip
vs-rgba-2-int-2darray
skip
vs-rgba-2-int-2darray-const
skip
vs-rgba-2-int-2drect
skip
vs-rgba-2-int-2drect-const
skip
vs-rgba-2-uint-2d
skip
vs-rgba-2-uint-2d-const
skip
vs-rgba-2-uint-2darray
skip
vs-rgba-2-uint-2darray-const
skip
vs-rgba-2-uint-2drect
skip
vs-rgba-2-uint-2drect-const
skip
vs-rgba-2-unorm-2d
skip
vs-rgba-2-unorm-2d-const
skip
vs-rgba-2-unorm-2darray
skip
vs-rgba-2-unorm-2darray-const
skip
vs-rgba-2-unorm-2drect
skip
vs-rgba-2-unorm-2drect-const
skip
vs-rgba-3-float-2d
skip
vs-rgba-3-float-2d-const
skip
vs-rgba-3-float-2darray
skip
vs-rgba-3-float-2darray-const
skip
vs-rgba-3-float-2drect
skip
vs-rgba-3-float-2drect-const
skip
vs-rgba-3-int-2d
skip
vs-rgba-3-int-2d-const
skip
vs-rgba-3-int-2darray
skip
vs-rgba-3-int-2darray-const
skip
vs-rgba-3-int-2drect
skip
vs-rgba-3-int-2drect-const
skip
vs-rgba-3-uint-2d
skip
vs-rgba-3-uint-2d-const
skip
vs-rgba-3-uint-2darray
skip
vs-rgba-3-uint-2darray-const
skip
vs-rgba-3-uint-2drect
skip
vs-rgba-3-uint-2drect-const
skip
vs-rgba-3-unorm-2d
skip
vs-rgba-3-unorm-2d-const
skip
vs-rgba-3-unorm-2darray
skip
vs-rgba-3-unorm-2darray-const
skip
vs-rgba-3-unorm-2drect
skip
vs-rgba-3-unorm-2drect-const
skip
texturegatheroffsets
0/0
fs-r-0-float-2d
skip
fs-r-0-float-2darray
skip
fs-r-0-float-2drect
skip
fs-r-0-int-2d
skip
fs-r-0-int-2darray
skip
fs-r-0-int-2drect
skip
fs-r-0-uint-2d
skip
fs-r-0-uint-2darray
skip
fs-r-0-uint-2drect
skip
fs-r-0-unorm-2d
skip
fs-r-0-unorm-2darray
skip
fs-r-0-unorm-2drect
skip
fs-r-none-shadow-2d
skip
fs-r-none-shadow-2darray
skip
fs-r-none-shadow-2drect
skip
fs-rg-0-float-2d
skip
fs-rg-0-float-2darray
skip
fs-rg-0-float-2drect
skip
fs-rg-0-int-2d
skip
fs-rg-0-int-2darray
skip
fs-rg-0-int-2drect
skip
fs-rg-0-uint-2d
skip
fs-rg-0-uint-2darray
skip
fs-rg-0-uint-2drect
skip
fs-rg-0-unorm-2d
skip
fs-rg-0-unorm-2darray
skip
fs-rg-0-unorm-2drect
skip
fs-rg-1-float-2d
skip
fs-rg-1-float-2darray
skip
fs-rg-1-float-2drect
skip
fs-rg-1-int-2d
skip
fs-rg-1-int-2darray
skip
fs-rg-1-int-2drect
skip
fs-rg-1-uint-2d
skip
fs-rg-1-uint-2darray
skip
fs-rg-1-uint-2drect
skip
fs-rg-1-unorm-2d
skip
fs-rg-1-unorm-2darray
skip
fs-rg-1-unorm-2drect
skip
fs-rgb-0-float-2d
skip
fs-rgb-0-float-2darray
skip
fs-rgb-0-float-2drect
skip
fs-rgb-0-int-2d
skip
fs-rgb-0-int-2darray
skip
fs-rgb-0-int-2drect
skip
fs-rgb-0-uint-2d
skip
fs-rgb-0-uint-2darray
skip
fs-rgb-0-uint-2drect
skip
fs-rgb-0-unorm-2d
skip
fs-rgb-0-unorm-2darray
skip
fs-rgb-0-unorm-2drect
skip
fs-rgb-1-float-2d
skip
fs-rgb-1-float-2darray
skip
fs-rgb-1-float-2drect
skip
fs-rgb-1-int-2d
skip
fs-rgb-1-int-2darray
skip
fs-rgb-1-int-2drect
skip
fs-rgb-1-uint-2d
skip
fs-rgb-1-uint-2darray
skip
fs-rgb-1-uint-2drect
skip
fs-rgb-1-unorm-2d
skip
fs-rgb-1-unorm-2darray
skip
fs-rgb-1-unorm-2drect
skip
fs-rgb-2-float-2d
skip
fs-rgb-2-float-2darray
skip
fs-rgb-2-float-2drect
skip
fs-rgb-2-int-2d
skip
fs-rgb-2-int-2darray
skip
fs-rgb-2-int-2drect
skip
fs-rgb-2-uint-2d
skip
fs-rgb-2-uint-2darray
skip
fs-rgb-2-uint-2drect
skip
fs-rgb-2-unorm-2d
skip
fs-rgb-2-unorm-2darray
skip
fs-rgb-2-unorm-2drect
skip
fs-rgba-0-float-2d
skip
fs-rgba-0-float-2darray
skip
fs-rgba-0-float-2drect
skip
fs-rgba-0-int-2d
skip
fs-rgba-0-int-2darray
skip
fs-rgba-0-int-2drect
skip
fs-rgba-0-uint-2d
skip
fs-rgba-0-uint-2darray
skip
fs-rgba-0-uint-2drect
skip
fs-rgba-0-unorm-2d
skip
fs-rgba-0-unorm-2darray
skip
fs-rgba-0-unorm-2drect
skip
fs-rgba-1-float-2d
skip
fs-rgba-1-float-2darray
skip
fs-rgba-1-float-2drect
skip
fs-rgba-1-int-2d
skip
fs-rgba-1-int-2darray
skip
fs-rgba-1-int-2drect
skip
fs-rgba-1-uint-2d
skip
fs-rgba-1-uint-2darray
skip
fs-rgba-1-uint-2drect
skip
fs-rgba-1-unorm-2d
skip
fs-rgba-1-unorm-2darray
skip
fs-rgba-1-unorm-2drect
skip
fs-rgba-2-float-2d
skip
fs-rgba-2-float-2darray
skip
fs-rgba-2-float-2drect
skip
fs-rgba-2-int-2d
skip
fs-rgba-2-int-2darray
skip
fs-rgba-2-int-2drect
skip
fs-rgba-2-uint-2d
skip
fs-rgba-2-uint-2darray
skip
fs-rgba-2-uint-2drect
skip
fs-rgba-2-unorm-2d
skip
fs-rgba-2-unorm-2darray
skip
fs-rgba-2-unorm-2drect
skip
fs-rgba-3-float-2d
skip
fs-rgba-3-float-2darray
skip
fs-rgba-3-float-2drect
skip
fs-rgba-3-int-2d
skip
fs-rgba-3-int-2darray
skip
fs-rgba-3-int-2drect
skip
fs-rgba-3-uint-2d
skip
fs-rgba-3-uint-2darray
skip
fs-rgba-3-uint-2drect
skip
fs-rgba-3-unorm-2d
skip
fs-rgba-3-unorm-2darray
skip
fs-rgba-3-unorm-2drect
skip
vs-r-0-float-2d
skip
vs-r-0-float-2darray
skip
vs-r-0-float-2drect
skip
vs-r-0-int-2d
skip
vs-r-0-int-2darray
skip
vs-r-0-int-2drect
skip
vs-r-0-uint-2d
skip
vs-r-0-uint-2darray
skip
vs-r-0-uint-2drect
skip
vs-r-0-unorm-2d
skip
vs-r-0-unorm-2darray
skip
vs-r-0-unorm-2drect
skip
vs-r-none-shadow-2d
skip
vs-r-none-shadow-2darray
skip
vs-r-none-shadow-2drect
skip
vs-rg-0-float-2d
skip
vs-rg-0-float-2darray
skip
vs-rg-0-float-2drect
skip
vs-rg-0-int-2d
skip
vs-rg-0-int-2darray
skip
vs-rg-0-int-2drect
skip
vs-rg-0-uint-2d
skip
vs-rg-0-uint-2darray
skip
vs-rg-0-uint-2drect
skip
vs-rg-0-unorm-2d
skip
vs-rg-0-unorm-2darray
skip
vs-rg-0-unorm-2drect
skip
vs-rg-1-float-2d
skip
vs-rg-1-float-2darray
skip
vs-rg-1-float-2drect
skip
vs-rg-1-int-2d
skip
vs-rg-1-int-2darray
skip
vs-rg-1-int-2drect
skip
vs-rg-1-uint-2d
skip
vs-rg-1-uint-2darray
skip
vs-rg-1-uint-2drect
skip
vs-rg-1-unorm-2d
skip
vs-rg-1-unorm-2darray
skip
vs-rg-1-unorm-2drect
skip
vs-rgb-0-float-2d
skip
vs-rgb-0-float-2darray
skip
vs-rgb-0-float-2drect
skip
vs-rgb-0-int-2d
skip
vs-rgb-0-int-2darray
skip
vs-rgb-0-int-2drect
skip
vs-rgb-0-uint-2d
skip
vs-rgb-0-uint-2darray
skip
vs-rgb-0-uint-2drect
skip
vs-rgb-0-unorm-2d
skip
vs-rgb-0-unorm-2darray
skip
vs-rgb-0-unorm-2drect
skip
vs-rgb-1-float-2d
skip
vs-rgb-1-float-2darray
skip
vs-rgb-1-float-2drect
skip
vs-rgb-1-int-2d
skip
vs-rgb-1-int-2darray
skip
vs-rgb-1-int-2drect
skip
vs-rgb-1-uint-2d
skip
vs-rgb-1-uint-2darray
skip
vs-rgb-1-uint-2drect
skip
vs-rgb-1-unorm-2d
skip
vs-rgb-1-unorm-2darray
skip
vs-rgb-1-unorm-2drect
skip
vs-rgb-2-float-2d
skip
vs-rgb-2-float-2darray
skip
vs-rgb-2-float-2drect
skip
vs-rgb-2-int-2d
skip
vs-rgb-2-int-2darray
skip
vs-rgb-2-int-2drect
skip
vs-rgb-2-uint-2d
skip
vs-rgb-2-uint-2darray
skip
vs-rgb-2-uint-2drect
skip
vs-rgb-2-unorm-2d
skip
vs-rgb-2-unorm-2darray
skip
vs-rgb-2-unorm-2drect
skip
vs-rgba-0-float-2d
skip
vs-rgba-0-float-2darray
skip
vs-rgba-0-float-2drect
skip
vs-rgba-0-int-2d
skip
vs-rgba-0-int-2darray
skip
vs-rgba-0-int-2drect
skip
vs-rgba-0-uint-2d
skip
vs-rgba-0-uint-2darray
skip
vs-rgba-0-uint-2drect
skip
vs-rgba-0-unorm-2d
skip
vs-rgba-0-unorm-2darray
skip
vs-rgba-0-unorm-2drect
skip
vs-rgba-1-float-2d
skip
vs-rgba-1-float-2darray
skip
vs-rgba-1-float-2drect
skip
vs-rgba-1-int-2d
skip
vs-rgba-1-int-2darray
skip
vs-rgba-1-int-2drect
skip
vs-rgba-1-uint-2d
skip
vs-rgba-1-uint-2darray
skip
vs-rgba-1-uint-2drect
skip
vs-rgba-1-unorm-2d
skip
vs-rgba-1-unorm-2darray
skip
vs-rgba-1-unorm-2drect
skip
vs-rgba-2-float-2d
skip
vs-rgba-2-float-2darray
skip
vs-rgba-2-float-2drect
skip
vs-rgba-2-int-2d
skip
vs-rgba-2-int-2darray
skip
vs-rgba-2-int-2drect
skip
vs-rgba-2-uint-2d
skip
vs-rgba-2-uint-2darray
skip
vs-rgba-2-uint-2drect
skip
vs-rgba-2-unorm-2d
skip
vs-rgba-2-unorm-2darray
skip
vs-rgba-2-unorm-2drect
skip
vs-rgba-3-float-2d
skip
vs-rgba-3-float-2darray
skip
vs-rgba-3-float-2drect
skip
vs-rgba-3-int-2d
skip
vs-rgba-3-int-2darray
skip
vs-rgba-3-int-2drect
skip
vs-rgba-3-uint-2d
skip
vs-rgba-3-uint-2darray
skip
vs-rgba-3-uint-2drect
skip
vs-rgba-3-unorm-2d
skip
vs-rgba-3-unorm-2darray
skip
vs-rgba-3-unorm-2drect
skip
arb_gpu_shader_fp64
0/0
execution
0/0
arb_gpu_shader_fp64-dlist-uniforms
skip
arb_gpu_shader_fp64-double-gettransformfeedbackvarying
skip
arb_gpu_shader_fp64-double_in_bool_uniform
skip
arb_gpu_shader_fp64-fs-getuniformdv
skip
arb_gpu_shader_fp64-fs-non-uniform-control-flow-alu
skip
arb_gpu_shader_fp64-fs-non-uniform-control-flow-const
skip
arb_gpu_shader_fp64-fs-non-uniform-control-flow-packing
skip
arb_gpu_shader_fp64-fs-non-uniform-control-flow-ssbo
skip
arb_gpu_shader_fp64-fs-non-uniform-control-flow-ubo
skip
arb_gpu_shader_fp64-gs-getuniformdv
skip
arb_gpu_shader_fp64-tf-interleaved
skip
arb_gpu_shader_fp64-tf-interleaved-aligned
skip
arb_gpu_shader_fp64-tf-separate
skip
arb_gpu_shader_fp64-uniform-invalid-operation
skip
arb_gpu_shader_fp64-vs-getuniformdv
skip
arb_gpu_shader_fp64-vs-non-uniform-control-flow-alu
skip
arb_gpu_shader_fp64-vs-non-uniform-control-flow-const
skip
arb_gpu_shader_fp64-vs-non-uniform-control-flow-packing
skip
arb_gpu_shader_fp64-vs-non-uniform-control-flow-ssbo
skip
arb_gpu_shader_fp64-vs-non-uniform-control-flow-ubo
skip
arb_gpu_shader_fp64-wrong-type-setter
skip
shader_storage
0/0
layout-std140-fp64-mixed-shader
skip
layout-std140-fp64-shader
skip
layout-std430-fp64-mixed-shader
skip
layout-std430-fp64-shader
skip
varying-packing
0/0
simple dmat2 array
skip
simple dmat2 arrays_of_arrays
skip
simple dmat2 separate
skip
simple dmat2x3 array
skip
simple dmat2x3 arrays_of_arrays
skip
simple dmat2x3 separate
skip
simple dmat2x4 array
skip
simple dmat2x4 arrays_of_arrays
skip
simple dmat2x4 separate
skip
simple dmat3 array
skip
simple dmat3 arrays_of_arrays
skip
simple dmat3 separate
skip
simple dmat3x2 array
skip
simple dmat3x2 arrays_of_arrays
skip
simple dmat3x2 separate
skip
simple dmat3x4 array
skip
simple dmat3x4 arrays_of_arrays
skip
simple dmat3x4 separate
skip
simple dmat4 array
skip
simple dmat4 arrays_of_arrays
skip
simple dmat4 separate
skip
simple dmat4x2 array
skip
simple dmat4x2 arrays_of_arrays
skip
simple dmat4x2 separate
skip
simple dmat4x3 array
skip
simple dmat4x3 arrays_of_arrays
skip
simple dmat4x3 separate
skip
simple double array
skip
simple double arrays_of_arrays
skip
simple double separate
skip
simple dvec2 array
skip
simple dvec2 arrays_of_arrays
skip
simple dvec2 separate
skip
simple dvec3 array
skip
simple dvec3 arrays_of_arrays
skip
simple dvec3 separate
skip
simple dvec4 array
skip
simple dvec4 arrays_of_arrays
skip
simple dvec4 separate
skip
arb_half_float_vertex
2/2
draw-vertices-half-float
pass
draw-vertices-half-float-user
pass
arb_indirect_parameters
0/0
conditional-render
skip
tf-count-arrays
skip
tf-count-elements
skip
arb_instanced_arrays
1/4
arb_instanced_arrays-drawarrays
incomplete
arb_instanced_arrays-instanced_arrays
incomplete
arb_instanced_arrays-instanced_arrays-vbo
incomplete
arb_instanced_arrays-vertex-attrib-divisor-index-error
pass
arb_internalformat_query2
48/63
all internalformat_<x>_size pname checks
1/5
gl_internalformat_alpha_size
fail
gl_internalformat_blue_size
fail
gl_internalformat_depth_size
pass
gl_internalformat_green_size
fail
gl_internalformat_red_size
fail
all internalformat_<x>_type pname checks
1/5
gl_internalformat_alpha_type
fail
gl_internalformat_blue_type
fail
gl_internalformat_depth_type
pass
gl_internalformat_green_type
fail
gl_internalformat_red_type
fail
all texture_compressed_block_<x> pname checks
2/2
gl_texture_compressed_block_height
pass
gl_texture_compressed_block_size
pass
api error checks
incomplete
checks for pnames related to arb_image_load_store that return values from table 3.22 (opengl 4.2)
3/3
gl_image_compatibility_class
pass
gl_image_pixel_format
pass
gl_image_pixel_type
pass
color_encoding pname check
pass
filter pname checks.
pass
image_format_compatibility_type pname checks
0/1
gl_image_format_compatibility_type
fail
individual most generic pname checks
35/35
gl_auto_generate_mipmap
pass
gl_clear_buffer
pass
gl_color_renderable
pass
gl_compute_texture
pass
gl_depth_renderable
pass
gl_fragment_texture
pass
gl_framebuffer_blend
pass
gl_framebuffer_renderable
pass
gl_framebuffer_renderable_layered
pass
gl_geometry_texture
pass
gl_get_texture_image_format
pass
gl_get_texture_image_type
pass
gl_manual_generate_mipmap
pass
gl_read_pixels
pass
gl_shader_image_atomic
pass
gl_shader_image_load
pass
gl_shader_image_store
pass
gl_simultaneous_texture_and_depth_test
pass
gl_simultaneous_texture_and_depth_write
pass
gl_simultaneous_texture_and_stencil_test
pass
gl_simultaneous_texture_and_stencil_write
pass
gl_srgb_decode_arb
pass
gl_srgb_read
pass
gl_srgb_write
pass
gl_stencil_renderable
pass
gl_tess_control_texture
pass
gl_tess_evaluation_texture
pass
gl_texture_compressed
pass
gl_texture_gather
pass
gl_texture_gather_shadow
pass
gl_texture_image_format
pass
gl_texture_image_type
pass
gl_texture_shadow
pass
gl_texture_view
pass
gl_vertex_texture
pass
max dimensions related pname checks
1/5
gl_max_combined_dimensions
fail
gl_max_depth
fail
gl_max_height
fail
gl_max_layers
pass
gl_max_width
fail
minmax check for samples/num_sample_counts
fail
samples and num_sample_counts pname checks
1/1
gl_samples
pass
{color,depth,stencil}_components pname checks
2/2
gl_depth_components
pass
gl_stencil_components
pass
arb_internalformat_query
0/2
buffer over-run checks
skip
minmax
incomplete
misc. api error checks
incomplete
arb_invalidate_subdata
0/0
buffer
skip
arb_map_buffer_alignment
0/2
arb_map_buffer_alignment-map-invalidate-range
incomplete
arb_map_buffer_alignment-sanity_test
crash
arb_map_buffer_range
6/11
copybuffersubdata decrement-offset
crash
copybuffersubdata increment-offset
crash
copybuffersubdata offset=0
crash
map_buffer_range_error_check
crash
map_buffer_range_test
incomplete
map_invalidate_buffer_bit decrement-offset
pass
map_invalidate_buffer_bit increment-offset
pass
map_invalidate_buffer_bit offset=0
pass
map_invalidate_range_bit decrement-offset
pass
map_invalidate_range_bit increment-offset
pass
map_invalidate_range_bit offset=0
pass
arb_multi_draw_indirect
0/0
arb_draw_elements_base_vertex-multidrawelements -indirect
skip
gl-3.0-multidrawarrays-vertexid -indirect
skip
arb_multisample
1/2
beginend
incomplete
pushpop
pass
arb_occlusion_query2
0/2
api
incomplete
render
crash
arb_occlusion_query
2/8
gen_delete_while_active
pass
occlusion_query
crash
occlusion_query_conform
1/1
getquerycounterbits
pass
occlusion_query_lifetime
crash
occlusion_query_meta_fragments
crash
occlusion_query_meta_no_fragments
crash
occlusion_query_meta_save
crash
occlusion_query_order
crash
arb_pipeline_statistics_query
0/0
arb_pipeline_statistics_query-clip
skip
arb_pipeline_statistics_query-comp
skip
arb_pipeline_statistics_query-extra_prims
skip
arb_pipeline_statistics_query-frag
skip
arb_pipeline_statistics_query-geom
skip
arb_pipeline_statistics_query-vert
skip
arb_pipeline_statistics_query-vert_adj
skip
arb_pixel_buffer_object
6/18
cubemap npot pbo
incomplete
cubemap pbo
incomplete
fbo-pbo-readpixels-small
3/3
gl_depth_component16-gl_depth_component
pass
gl_depth_component24-gl_depth_component
pass
gl_rgba
pass
pbo-drawpixels
incomplete
pbo-getteximage
incomplete
pbo-read-argb8888
incomplete
pbo-readpixels-small
incomplete
pbo-teximage
incomplete
pbo-teximage-tiling
incomplete
pbo-teximage-tiling-2
incomplete
texsubimage array pbo
fail
texsubimage cube_map_array pbo
fail
texsubimage pbo
pass
texsubimage pbo manual gl_texture_2d gl_rgb8 6 10 0 94 53 0
incomplete
texsubimage-depth-formats pbo
pass
texsubimage-unpack pbo
pass
arb_point_parameters
1/1
arb_point_parameters-point-attenuation
1/1
aliased combinations
pass
arb_point_sprite
0/3
arb_point_sprite-checkerboard
crash
arb_point_sprite-interactions 1.0
incomplete
arb_point_sprite-mipmap
fail
arb_post_depth_coverage
0/0
arb_post_depth_coverage-basic
skip
arb_post_depth_coverage-multisampling
skip
arb_post_depth_coverage-sample-shading
skip
arb_program_interface_query
0/0
arb_program_interface_query-compare-with-shader-subroutine
skip
arb_program_interface_query-getprograminterfaceiv
skip
arb_program_interface_query-getprogramresourceindex
skip
arb_program_interface_query-getprogramresourceiv
skip
arb_program_interface_query-getprogramresourcename
skip
arb_program_interface_query-resource-location
skip
arb_program_interface_query-resource-query
skip
arb_provoking_vertex
1/2
arb-provoking-vertex-clipped-geometry-flatshading
incomplete
arb-provoking-vertex-control
skip
arb-provoking-vertex-initial
skip
arb-provoking-vertex-render
pass
arb-quads-follow-provoking-vertex
skip
arb-xfb-before-flatshading
skip
arb_query_buffer_object
0/0
coherency
skip
qbo
skip
arb_robustness
0/1
arb_robustness_client-mem-bounds
incomplete
arb_sample_locations
0/0
test
skip
arb_sample_shading
0/1
arb_sample_shading-api
incomplete
arb_sample_shading-builtin-gl-sample-mask-mrt-alpha
skip
arb_sample_shading-builtin-gl-sample-mask-mrt-alpha-to-coverage
skip
builtin-gl-num-samples 0
skip
builtin-gl-num-samples 16
skip
builtin-gl-num-samples 2
skip
builtin-gl-num-samples 32
skip
builtin-gl-num-samples 4
skip
builtin-gl-num-samples 6
skip
builtin-gl-num-samples 8
skip
builtin-gl-sample-id 0
skip
builtin-gl-sample-id 16
skip
builtin-gl-sample-id 2
skip
builtin-gl-sample-id 32
skip
builtin-gl-sample-id 4
skip
builtin-gl-sample-id 6
skip
builtin-gl-sample-id 8
skip
builtin-gl-sample-mask 0
skip
builtin-gl-sample-mask 16
skip
builtin-gl-sample-mask 2
skip
builtin-gl-sample-mask 32
skip
builtin-gl-sample-mask 4
skip
builtin-gl-sample-mask 6
skip
builtin-gl-sample-mask 8
skip
builtin-gl-sample-mask-simple 0
skip
builtin-gl-sample-mask-simple 16
skip
builtin-gl-sample-mask-simple 2
skip
builtin-gl-sample-mask-simple 32
skip
builtin-gl-sample-mask-simple 4
skip
builtin-gl-sample-mask-simple 6
skip
builtin-gl-sample-mask-simple 8
skip
builtin-gl-sample-position 0
skip
builtin-gl-sample-position 16
skip
builtin-gl-sample-position 2
skip
builtin-gl-sample-position 32
skip
builtin-gl-sample-position 4
skip
builtin-gl-sample-position 6
skip
builtin-gl-sample-position 8
skip
ignore-centroid-qualifier 16
skip
ignore-centroid-qualifier 2
skip
ignore-centroid-qualifier 32
skip
ignore-centroid-qualifier 4
skip
ignore-centroid-qualifier 6
skip
ignore-centroid-qualifier 8
skip
interpolate-at-sample-position 16
skip
interpolate-at-sample-position 2
skip
interpolate-at-sample-position 32
skip
interpolate-at-sample-position 4
skip
interpolate-at-sample-position 6
skip
interpolate-at-sample-position 8
skip
samplemask 0 all
skip
samplemask 16
skip
samplemask 16 all
skip
samplemask 2
skip
samplemask 2 all
skip
samplemask 32
skip
samplemask 32 all
skip
samplemask 4
skip
samplemask 4 all
skip
samplemask 6
skip
samplemask 6 all
skip
samplemask 8
skip
samplemask 8 all
skip
arb_sampler_objects
0/4
framebufferblit
incomplete
gl_ext_texture_srgb_decode
incomplete
sampler-incomplete
incomplete
sampler-objects
incomplete
arb_seamless_cube_map
0/2
arb_seamless_cubemap
incomplete
arb_seamless_cubemap-initially-disabled
incomplete
arb_seamless_cubemap-three-faces-average
skip
arb_separate_shader_objects
17/22
400 combinations by location
crash
400 combinations by name
crash
active sampler conflict
skip
activeshaderprogram with invalid program
pass
atomic counter
skip
compat-builtins
incomplete
display lists (compat)
pass
getprogrampipelineiv
pass
isprogrampipeline
pass
misc. api error checks
2/2
gluseprogramstages of a program that lacks a specified stage
pass
relink a program created by glcreateshaderprogramv
pass
mix-and-match-tcs-tes
skip
mixed explicit and non-explicit locations
2/2
varying arrays location assignment overlap
pass
varying arrays of arrays location assignment overlap
pass
programuniform coverage
2/2
double matrices
skip
double scalar and vectors
skip
integer scalar and vectors
skip
non-square float matrices
pass
square float matrices
pass
unsigned integer scalar and vectors
skip
rendezvous by location
incomplete
rendezvous by location (5 stages)
skip
rendezvous by name
skip
rendezvous by name with multiple interpolation qualifier
skip
rendezvous_by_location-3-stages
skip
transform feedback with rendezvous by location
skip
uniform namespace is per-program
pass
useprogramstages - non-separable program
incomplete
validateprogrampipeline
6/6
gs splitting a vs/fs pipeline
skip
gs without vs
skip
only gs from a vs/gs program
skip
only tes from tes/tcs program
skip
only vs from a vs/fs program
pass
program per pipeline stage
pass
relink attached vs without gl_program_separable
pass
relink attached vs without gl_program_separable (sanity pre-test)
pass
tcs splitting a vs/gs pipeline
skip
tes splitting a vs/gs program
skip
tes/tcs without vs
skip
vs/fs program, multiple gluseprogramstages calls
pass
vs/fs program, single gluseprogramstages call
pass
xfb-explicit-location-array_gs
skip
xfb-explicit-location-array_gs_max
skip
xfb-explicit-location-array_vs
skip
arb_shader_atomic_counters
0/0
active-counters
skip
array-indexing
skip
buffer-binding
skip
default-partition
skip
fragment-discard
skip
function-argument
skip
max-counters
skip
minmax
skip
multiple-defs
skip
respecify-buffer
skip
semantics
skip
unique-id
skip
unused-result
skip
arb_shader_draw_parameters
0/0
baseinstance
skip
baseinstance-indirect
skip
basevertex
skip
basevertex-baseinstance
skip
basevertex-baseinstance-indirect
skip
basevertex-indirect
skip
drawid
skip
drawid-indirect
skip
drawid-indirect-baseinstance
skip
drawid-indirect-basevertex
skip
drawid-indirect-vertexid
skip
drawid-single-draw
skip
drawid-single-draw-display-list
skip
drawid-single-draw-primitive-restart
skip
drawid-vertexid
skip
vertexid-zerobased
skip
vertexid-zerobased-indirect
skip
arb_shader_image_load_store
0/0
atomicity
skip
bitcast
skip
coherency
skip
dead-fragments
skip
early-z
skip
host-mem-barrier
skip
indexing
skip
invalid
skip
layer
skip
level
skip
max-images
skip
max-size
skip
minmax
skip
qualifiers
skip
restrict
skip
semantics
skip
shader-mem-barrier
skip
state
skip
unused
skip
arb_shader_image_size
0/0
builtin
skip
arb_shader_objects
0/7
bindattriblocation-scratch-name
incomplete
clear-with-deleted
incomplete
delete-non-existent
incomplete
delete-repeat
incomplete
getactiveuniform-beginend
incomplete
getuniform
incomplete
getuniformlocation-array-of-struct-of-array
incomplete
arb_shader_storage_buffer_object
0/0
array-ssbo-auto-binding
skip
array-ssbo-binding
skip
deletebuffers
skip
getintegeri_v
skip
issue1258
skip
layout-std140-write-shader
skip
layout-std430-write-shader
skip
max-ssbo-size
0/0
fs
skip
fsexceed
skip
vs
skip
vsexceed
skip
maxblocks
skip
minmax
skip
program-interface-query
skip
rendering
skip
ssbo-binding
skip
arb_shader_subroutine
0/0
arb_shader_subroutine-minmax
skip
arb_shader_subroutine-uniformsubroutinesuiv
skip
arb_shader_texture_image_samples
0/0
builtin-image
skip
texturesamples
0/0
fs-isampler2dms-16
skip
fs-isampler2dms-2
skip
fs-isampler2dms-32
skip
fs-isampler2dms-4
skip
fs-isampler2dms-6
skip
fs-isampler2dms-8
skip
fs-isampler2dmsarray-16
skip
fs-isampler2dmsarray-2
skip
fs-isampler2dmsarray-32
skip
fs-isampler2dmsarray-4
skip
fs-isampler2dmsarray-6
skip
fs-isampler2dmsarray-8
skip
fs-sampler2dms-16
skip
fs-sampler2dms-2
skip
fs-sampler2dms-32
skip
fs-sampler2dms-4
skip
fs-sampler2dms-6
skip
fs-sampler2dms-8
skip
fs-sampler2dmsarray-16
skip
fs-sampler2dmsarray-2
skip
fs-sampler2dmsarray-32
skip
fs-sampler2dmsarray-4
skip
fs-sampler2dmsarray-6
skip
fs-sampler2dmsarray-8
skip
fs-usampler2dms-16
skip
fs-usampler2dms-2
skip
fs-usampler2dms-32
skip
fs-usampler2dms-4
skip
fs-usampler2dms-6
skip
fs-usampler2dms-8
skip
fs-usampler2dmsarray-16
skip
fs-usampler2dmsarray-2
skip
fs-usampler2dmsarray-32
skip
fs-usampler2dmsarray-4
skip
fs-usampler2dmsarray-6
skip
fs-usampler2dmsarray-8
skip
gs-isampler2dms-16
skip
gs-isampler2dms-2
skip
gs-isampler2dms-32
skip
gs-isampler2dms-4
skip
gs-isampler2dms-6
skip
gs-isampler2dms-8
skip
gs-isampler2dmsarray-16
skip
gs-isampler2dmsarray-2
skip
gs-isampler2dmsarray-32
skip
gs-isampler2dmsarray-4
skip
gs-isampler2dmsarray-6
skip
gs-isampler2dmsarray-8
skip
gs-sampler2dms-16
skip
gs-sampler2dms-2
skip
gs-sampler2dms-32
skip
gs-sampler2dms-4
skip
gs-sampler2dms-6
skip
gs-sampler2dms-8
skip
gs-sampler2dmsarray-16
skip
gs-sampler2dmsarray-2
skip
gs-sampler2dmsarray-32
skip
gs-sampler2dmsarray-4
skip
gs-sampler2dmsarray-6
skip
gs-sampler2dmsarray-8
skip
gs-usampler2dms-16
skip
gs-usampler2dms-2
skip
gs-usampler2dms-32
skip
gs-usampler2dms-4
skip
gs-usampler2dms-6
skip
gs-usampler2dms-8
skip
gs-usampler2dmsarray-16
skip
gs-usampler2dmsarray-2
skip
gs-usampler2dmsarray-32
skip
gs-usampler2dmsarray-4
skip
gs-usampler2dmsarray-6
skip
gs-usampler2dmsarray-8
skip
vs-isampler2dms-16
skip
vs-isampler2dms-2
skip
vs-isampler2dms-32
skip
vs-isampler2dms-4
skip
vs-isampler2dms-6
skip
vs-isampler2dms-8
skip
vs-isampler2dmsarray-16
skip
vs-isampler2dmsarray-2
skip
vs-isampler2dmsarray-32
skip
vs-isampler2dmsarray-4
skip
vs-isampler2dmsarray-6
skip
vs-isampler2dmsarray-8
skip
vs-sampler2dms-16
skip
vs-sampler2dms-2
skip
vs-sampler2dms-32
skip
vs-sampler2dms-4
skip
vs-sampler2dms-6
skip
vs-sampler2dms-8
skip
vs-sampler2dmsarray-16
skip
vs-sampler2dmsarray-2
skip
vs-sampler2dmsarray-32
skip
vs-sampler2dmsarray-4
skip
vs-sampler2dmsarray-6
skip
vs-sampler2dmsarray-8
skip
vs-usampler2dms-16
skip
vs-usampler2dms-2
skip
vs-usampler2dms-32
skip
vs-usampler2dms-4
skip
vs-usampler2dms-6
skip
vs-usampler2dms-8
skip
vs-usampler2dmsarray-16
skip
vs-usampler2dmsarray-2
skip
vs-usampler2dmsarray-32
skip
vs-usampler2dmsarray-4
skip
vs-usampler2dmsarray-6
skip
vs-usampler2dmsarray-8
skip
arb_shader_texture_lod
22/33
execution
22/33
arb_shader_texture_lod-texgrad
fail
arb_shader_texture_lod-texgradcube
fail
tex-miplevel-selection *gradarb 1d
pass
tex-miplevel-selection *gradarb 1dshadow
crash
tex-miplevel-selection *gradarb 2d
pass
tex-miplevel-selection *gradarb 2drect
pass
tex-miplevel-selection *gradarb 2drectshadow
fail
tex-miplevel-selection *gradarb 2dshadow
crash
tex-miplevel-selection *gradarb 3d
crash
tex-miplevel-selection *gradarb cube
crash
tex-miplevel-selection *lod 1d
pass
tex-miplevel-selection *lod 1dshadow
pass
tex-miplevel-selection *lod 2d
pass
tex-miplevel-selection *lod 2dshadow
pass
tex-miplevel-selection *lod 3d
pass
tex-miplevel-selection *lod cube
pass
tex-miplevel-selection *projgradarb 1d
pass
tex-miplevel-selection *projgradarb 1d_projvec4
pass
tex-miplevel-selection *projgradarb 1dshadow
crash
tex-miplevel-selection *projgradarb 2d
pass
tex-miplevel-selection *projgradarb 2d_projvec4
pass
tex-miplevel-selection *projgradarb 2drect
pass
tex-miplevel-selection *projgradarb 2drect_projvec4
pass
tex-miplevel-selection *projgradarb 2drectshadow
fail
tex-miplevel-selection *projgradarb 2dshadow
crash
tex-miplevel-selection *projgradarb 3d
crash
tex-miplevel-selection *projlod 1d
pass
tex-miplevel-selection *projlod 1d_projvec4
pass
tex-miplevel-selection *projlod 1dshadow
pass
tex-miplevel-selection *projlod 2d
pass
tex-miplevel-selection *projlod 2d_projvec4
pass
tex-miplevel-selection *projlod 2dshadow
pass
tex-miplevel-selection *projlod 3d
pass
arb_shading_language_420pack
0/2
active sampler conflict
skip
binding layout
skip
built-in constants
incomplete
multiple layout qualifiers
incomplete
arb_shading_language_include
25/25
api tests
25/25
test glcompileshaderincludearb() between glbegin/end()
pass
test glcompileshaderincludearb() invalid paths
pass
test glcompileshaderincludearb() invalid shader object name
pass
test glcompileshaderincludearb() non-zero count and null path
pass
test glcompileshaderincludearb() null in path array
pass
test gldeletenamedstringarb() invalid paths
pass
test gldeletenamedstringarb() no string attached to path
pass
test gldeletenamedstringarb() null name
pass
test glgetnamedstringarb() invalid paths
pass
test glgetnamedstringarb() large buffer
pass
test glgetnamedstringarb() no string attached to path
pass
test glgetnamedstringarb() null name
pass
test glgetnamedstringarb() small buffer
pass
test glgetnamedstringivarb() gl_named_string_length_arb
pass
test glgetnamedstringivarb() gl_named_string_type_arb
pass
test glgetnamedstringivarb() invalid paths
pass
test glgetnamedstringivarb() no string attached to path
pass
test glgetnamedstringivarb() null name
pass
test glisnamedstringarb() corresponding string
pass
test glisnamedstringarb() no corresponding string
pass
test glisnamedstringarb() null name
pass
test glisnamedstringarb() truncated path
pass
test glnamedstringarb() invalid paths
pass
test glnamedstringarb() null include string
pass
test glnamedstringarb() null name
pass
arb_sparse_buffer
0/0
basic
skip
buffer-data
skip
commit
skip
minmax
skip
arb_stencil_texturing
0/0
draw
skip
glblitframebuffer corrupts state
0/0
gl_texture_1d
skip
gl_texture_1d_array
skip
gl_texture_2d
skip
gl_texture_2d_array
skip
gl_texture_2d_multisample
skip
gl_texture_2d_multisample_array
skip
gl_texture_cube_map
skip
gl_texture_cube_map_array
skip
gl_texture_rectangle
skip
arb_sync
9/14
clientwaitsync-errors
pass
clientwaitsync-timeout
2/4
read
fail
read client-storage
pass
read coherent
fail
read coherent client-storage
pass
deletesync
pass
fencesync-errors
pass
getsynciv-errors
pass
issync
pass
repeat-wait
incomplete
sync-initialize
pass
sync_api
incomplete
timeout-zero
incomplete
waitsync-errors
pass
arb_tessellation_shader
0/0
arb_tessellation_shader-get-tcs-params
skip
arb_tessellation_shader-get-tes-params
skip
arb_tessellation_shader-immediate-mode-draw-patches
skip
arb_tessellation_shader-invalid-get-program-params
skip
arb_tessellation_shader-invalid-patch-vertices-range
skip
arb_tessellation_shader-invalid-primitive
skip
arb_tessellation_shader-large-uniforms
skip
arb_tessellation_shader-layout-mismatch
skip
arb_tessellation_shader-minmax
skip
arb_tessellation_shader-tes-gs-max-output -small -scan 1 50
skip
built-in-constants
skip
arb_texture_barrier
0/0
arb_texture_barrier-blending-in-shader 32 1 1 128 1
skip
arb_texture_barrier-blending-in-shader 32 1 1 128 2
skip
arb_texture_barrier-blending-in-shader 32 1 1 128 3
skip
arb_texture_barrier-blending-in-shader 32 1 1 128 4
skip
arb_texture_barrier-blending-in-shader 32 1 1 128 7
skip
arb_texture_barrier-blending-in-shader 32 1 1 128 8
skip
arb_texture_barrier-blending-in-shader 32 1 1 64 1
skip
arb_texture_barrier-blending-in-shader 32 1 1 64 2
skip
arb_texture_barrier-blending-in-shader 32 1 1 64 3
skip
arb_texture_barrier-blending-in-shader 32 1 1 64 4
skip
arb_texture_barrier-blending-in-shader 32 1 1 64 7
skip
arb_texture_barrier-blending-in-shader 32 1 1 64 8
skip
arb_texture_barrier-blending-in-shader 32 1 1 8 1
skip
arb_texture_barrier-blending-in-shader 32 1 1 8 2
skip
arb_texture_barrier-blending-in-shader 32 1 1 8 3
skip
arb_texture_barrier-blending-in-shader 32 1 1 8 4
skip
arb_texture_barrier-blending-in-shader 32 1 1 8 7
skip
arb_texture_barrier-blending-in-shader 32 1 1 8 8
skip
arb_texture_barrier-blending-in-shader 32 1 8 128 1
skip
arb_texture_barrier-blending-in-shader 32 1 8 128 2
skip
arb_texture_barrier-blending-in-shader 32 1 8 128 3
skip
arb_texture_barrier-blending-in-shader 32 1 8 128 4
skip
arb_texture_barrier-blending-in-shader 32 1 8 128 7
skip
arb_texture_barrier-blending-in-shader 32 1 8 128 8
skip
arb_texture_barrier-blending-in-shader 32 1 8 64 1
skip
arb_texture_barrier-blending-in-shader 32 1 8 64 2
skip
arb_texture_barrier-blending-in-shader 32 1 8 64 3
skip
arb_texture_barrier-blending-in-shader 32 1 8 64 4
skip
arb_texture_barrier-blending-in-shader 32 1 8 64 7
skip
arb_texture_barrier-blending-in-shader 32 1 8 64 8
skip
arb_texture_barrier-blending-in-shader 32 1 8 8 1
skip
arb_texture_barrier-blending-in-shader 32 1 8 8 2
skip
arb_texture_barrier-blending-in-shader 32 1 8 8 3
skip
arb_texture_barrier-blending-in-shader 32 1 8 8 4
skip
arb_texture_barrier-blending-in-shader 32 1 8 8 7
skip
arb_texture_barrier-blending-in-shader 32 1 8 8 8
skip
arb_texture_barrier-blending-in-shader 32 42 1 128 1
skip
arb_texture_barrier-blending-in-shader 32 42 1 128 2
skip
arb_texture_barrier-blending-in-shader 32 42 1 128 3
skip
arb_texture_barrier-blending-in-shader 32 42 1 128 4
skip
arb_texture_barrier-blending-in-shader 32 42 1 128 7
skip
arb_texture_barrier-blending-in-shader 32 42 1 128 8
skip
arb_texture_barrier-blending-in-shader 32 42 1 64 1
skip
arb_texture_barrier-blending-in-shader 32 42 1 64 2
skip
arb_texture_barrier-blending-in-shader 32 42 1 64 3
skip
arb_texture_barrier-blending-in-shader 32 42 1 64 4
skip
arb_texture_barrier-blending-in-shader 32 42 1 64 7
skip
arb_texture_barrier-blending-in-shader 32 42 1 64 8
skip
arb_texture_barrier-blending-in-shader 32 42 1 8 1
skip
arb_texture_barrier-blending-in-shader 32 42 1 8 2
skip
arb_texture_barrier-blending-in-shader 32 42 1 8 3
skip
arb_texture_barrier-blending-in-shader 32 42 1 8 4
skip
arb_texture_barrier-blending-in-shader 32 42 1 8 7
skip
arb_texture_barrier-blending-in-shader 32 42 1 8 8
skip
arb_texture_barrier-blending-in-shader 32 42 8 128 1
skip
arb_texture_barrier-blending-in-shader 32 42 8 128 2
skip
arb_texture_barrier-blending-in-shader 32 42 8 128 3
skip
arb_texture_barrier-blending-in-shader 32 42 8 128 4
skip
arb_texture_barrier-blending-in-shader 32 42 8 128 7
skip
arb_texture_barrier-blending-in-shader 32 42 8 128 8
skip
arb_texture_barrier-blending-in-shader 32 42 8 64 1
skip
arb_texture_barrier-blending-in-shader 32 42 8 64 2
skip
arb_texture_barrier-blending-in-shader 32 42 8 64 3
skip
arb_texture_barrier-blending-in-shader 32 42 8 64 4
skip
arb_texture_barrier-blending-in-shader 32 42 8 64 7
skip
arb_texture_barrier-blending-in-shader 32 42 8 64 8
skip
arb_texture_barrier-blending-in-shader 32 42 8 8 1
skip
arb_texture_barrier-blending-in-shader 32 42 8 8 2
skip
arb_texture_barrier-blending-in-shader 32 42 8 8 3
skip
arb_texture_barrier-blending-in-shader 32 42 8 8 4
skip
arb_texture_barrier-blending-in-shader 32 42 8 8 7
skip
arb_texture_barrier-blending-in-shader 32 42 8 8 8
skip
arb_texture_barrier-blending-in-shader 512 1 1 128 1
skip
arb_texture_barrier-blending-in-shader 512 1 1 128 2
skip
arb_texture_barrier-blending-in-shader 512 1 1 128 3
skip
arb_texture_barrier-blending-in-shader 512 1 1 128 4
skip
arb_texture_barrier-blending-in-shader 512 1 1 128 7
skip
arb_texture_barrier-blending-in-shader 512 1 1 128 8
skip
arb_texture_barrier-blending-in-shader 512 1 1 64 1
skip
arb_texture_barrier-blending-in-shader 512 1 1 64 2
skip
arb_texture_barrier-blending-in-shader 512 1 1 64 3
skip
arb_texture_barrier-blending-in-shader 512 1 1 64 4
skip
arb_texture_barrier-blending-in-shader 512 1 1 64 7
skip
arb_texture_barrier-blending-in-shader 512 1 1 64 8
skip
arb_texture_barrier-blending-in-shader 512 1 1 8 1
skip
arb_texture_barrier-blending-in-shader 512 1 1 8 2
skip
arb_texture_barrier-blending-in-shader 512 1 1 8 3
skip
arb_texture_barrier-blending-in-shader 512 1 1 8 4
skip
arb_texture_barrier-blending-in-shader 512 1 1 8 7
skip
arb_texture_barrier-blending-in-shader 512 1 1 8 8
skip
arb_texture_barrier-blending-in-shader 512 1 8 128 1
skip
arb_texture_barrier-blending-in-shader 512 1 8 128 2
skip
arb_texture_barrier-blending-in-shader 512 1 8 128 3
skip
arb_texture_barrier-blending-in-shader 512 1 8 128 4
skip
arb_texture_barrier-blending-in-shader 512 1 8 128 7
skip
arb_texture_barrier-blending-in-shader 512 1 8 128 8
skip
arb_texture_barrier-blending-in-shader 512 1 8 64 1
skip
arb_texture_barrier-blending-in-shader 512 1 8 64 2
skip
arb_texture_barrier-blending-in-shader 512 1 8 64 3
skip
arb_texture_barrier-blending-in-shader 512 1 8 64 4
skip
arb_texture_barrier-blending-in-shader 512 1 8 64 7
skip
arb_texture_barrier-blending-in-shader 512 1 8 64 8
skip
arb_texture_barrier-blending-in-shader 512 1 8 8 1
skip
arb_texture_barrier-blending-in-shader 512 1 8 8 2
skip
arb_texture_barrier-blending-in-shader 512 1 8 8 3
skip
arb_texture_barrier-blending-in-shader 512 1 8 8 4
skip
arb_texture_barrier-blending-in-shader 512 1 8 8 7
skip
arb_texture_barrier-blending-in-shader 512 1 8 8 8
skip
arb_texture_barrier-blending-in-shader 512 42 1 128 1
skip
arb_texture_barrier-blending-in-shader 512 42 1 128 2
skip
arb_texture_barrier-blending-in-shader 512 42 1 128 3
skip
arb_texture_barrier-blending-in-shader 512 42 1 128 4
skip
arb_texture_barrier-blending-in-shader 512 42 1 128 7
skip
arb_texture_barrier-blending-in-shader 512 42 1 128 8
skip
arb_texture_barrier-blending-in-shader 512 42 1 64 1
skip
arb_texture_barrier-blending-in-shader 512 42 1 64 2
skip
arb_texture_barrier-blending-in-shader 512 42 1 64 3
skip
arb_texture_barrier-blending-in-shader 512 42 1 64 4
skip
arb_texture_barrier-blending-in-shader 512 42 1 64 7
skip
arb_texture_barrier-blending-in-shader 512 42 1 64 8
skip
arb_texture_barrier-blending-in-shader 512 42 1 8 1
skip
arb_texture_barrier-blending-in-shader 512 42 1 8 2
skip
arb_texture_barrier-blending-in-shader 512 42 1 8 3
skip
arb_texture_barrier-blending-in-shader 512 42 1 8 4
skip
arb_texture_barrier-blending-in-shader 512 42 1 8 7
skip
arb_texture_barrier-blending-in-shader 512 42 1 8 8
skip
arb_texture_barrier-blending-in-shader 512 42 8 128 1
skip
arb_texture_barrier-blending-in-shader 512 42 8 128 2
skip
arb_texture_barrier-blending-in-shader 512 42 8 128 3
skip
arb_texture_barrier-blending-in-shader 512 42 8 128 4
skip
arb_texture_barrier-blending-in-shader 512 42 8 128 7
skip
arb_texture_barrier-blending-in-shader 512 42 8 128 8
skip
arb_texture_barrier-blending-in-shader 512 42 8 64 1
skip
arb_texture_barrier-blending-in-shader 512 42 8 64 2
skip
arb_texture_barrier-blending-in-shader 512 42 8 64 3
skip
arb_texture_barrier-blending-in-shader 512 42 8 64 4
skip
arb_texture_barrier-blending-in-shader 512 42 8 64 7
skip
arb_texture_barrier-blending-in-shader 512 42 8 64 8
skip
arb_texture_barrier-blending-in-shader 512 42 8 8 1
skip
arb_texture_barrier-blending-in-shader 512 42 8 8 2
skip
arb_texture_barrier-blending-in-shader 512 42 8 8 3
skip
arb_texture_barrier-blending-in-shader 512 42 8 8 4
skip
arb_texture_barrier-blending-in-shader 512 42 8 8 7
skip
arb_texture_barrier-blending-in-shader 512 42 8 8 8
skip
arb_texture_buffer_object
25/28
bufferstorage
skip
data-sync
skip
dlist
incomplete
fetch-outside-bounds
skip
formats (fs, 3.1 core)
skip
formats (fs, arb)
skip
formats (fs, ext_gpu_shader4)
10/10
gl_rgba16
pass
gl_rgba16f
pass
gl_rgba16i
pass
gl_rgba16ui
pass
gl_rgba32f
pass
gl_rgba32i
pass
gl_rgba32ui
pass
gl_rgba8
pass
gl_rgba8i
pass
gl_rgba8ui
pass
formats (vs, 3.1 core)
skip
formats (vs, arb)
skip
formats (vs, ext_gpu_shader4)
10/10
gl_rgba16
pass
gl_rgba16f
pass
gl_rgba16i
pass
gl_rgba16ui
pass
gl_rgba32f
pass
gl_rgba32i
pass
gl_rgba32ui
pass
gl_rgba8
pass
gl_rgba8i
pass
gl_rgba8ui
pass
get
pass
indexed
skip
max-size
skip
minmax
pass
negative-bad-bo
pass
negative-bad-format
pass
negative-bad-target
pass
negative-unsupported
incomplete
re-init
skip
render-no-bo
skip
subdata-sync
skip
texture-buffer-size-clamp
skip
unused-name
incomplete
arb_texture_buffer_range
1/3
dlist
incomplete
errors
pass
ranges
skip
ranges-2
skip
ranges-2 compat
fail
arb_texture_compression
32/34
fbo-generatemipmap-formats
12/12
gl_compressed_alpha
pass
gl_compressed_alpha npot
pass
gl_compressed_intensity
pass
gl_compressed_intensity npot
pass
gl_compressed_luminance
pass
gl_compressed_luminance npot
pass
gl_compressed_luminance_alpha
pass
gl_compressed_luminance_alpha npot
pass
gl_compressed_rgb
pass
gl_compressed_rgb npot
pass
gl_compressed_rgba
pass
gl_compressed_rgba npot
pass
gl_texture_internal_format query
pass
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats
18/18
gl_compressed_alpha
pass
gl_compressed_alpha, npot
pass
gl_compressed_alpha, swizzled
pass
gl_compressed_intensity
pass
gl_compressed_intensity, npot
pass
gl_compressed_intensity, swizzled
pass
gl_compressed_luminance
pass
gl_compressed_luminance, npot
pass
gl_compressed_luminance, swizzled
pass
gl_compressed_luminance_alpha
pass
gl_compressed_luminance_alpha, npot
pass
gl_compressed_luminance_alpha, swizzled
pass
gl_compressed_rgb
pass
gl_compressed_rgb, npot
pass
gl_compressed_rgb, swizzled
pass
gl_compressed_rgba
pass
gl_compressed_rgba, npot
pass
gl_compressed_rgba, swizzled
pass
unknown formats
pass
arb_texture_compression_bptc
23/29
bptc-float-modes
pass
bptc-modes
pass
compressedteximage gl_compressed_rgb_bptc_signed_float
incomplete
compressedteximage gl_compressed_rgb_bptc_unsigned_float
incomplete
compressedteximage gl_compressed_rgba_bptc_unorm
incomplete
compressedteximage gl_compressed_srgb_alpha_bptc_unorm
incomplete
fbo-generatemipmap-formats float
4/4
gl_compressed_rgb_bptc_signed_float
pass
gl_compressed_rgb_bptc_signed_float npot
pass
gl_compressed_rgb_bptc_unsigned_float
pass
gl_compressed_rgb_bptc_unsigned_float npot
pass
fbo-generatemipmap-formats unorm
4/4
gl_compressed_rgba_bptc_unorm
pass
gl_compressed_rgba_bptc_unorm npot
pass
gl_compressed_srgb_alpha_bptc_unorm
pass
gl_compressed_srgb_alpha_bptc_unorm npot
pass
invalid formats
pass
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats
12/12
gl_compressed_rgb_bptc_signed_float
pass
gl_compressed_rgb_bptc_signed_float, npot
pass
gl_compressed_rgb_bptc_signed_float, swizzled
pass
gl_compressed_rgb_bptc_unsigned_float
pass
gl_compressed_rgb_bptc_unsigned_float, npot
pass
gl_compressed_rgb_bptc_unsigned_float, swizzled
pass
gl_compressed_rgba_bptc_unorm
pass
gl_compressed_rgba_bptc_unorm, npot
pass
gl_compressed_rgba_bptc_unorm, swizzled
pass
gl_compressed_srgb_alpha_bptc_unorm
pass
gl_compressed_srgb_alpha_bptc_unorm, npot
pass
gl_compressed_srgb_alpha_bptc_unorm, swizzled
pass
arb_texture_cube_map
2/13
arb_texture_cube_map-unusual-order
incomplete
copyteximage cube
pass
copyteximage cube samples=16
skip
copyteximage cube samples=2
fail
copyteximage cube samples=32
skip
copyteximage cube samples=4
fail
copyteximage cube samples=6
fail
copyteximage cube samples=8
fail
cubemap
incomplete
cubemap npot
incomplete
cubemap-getteximage-pbo
incomplete
cubemap-mismatch
incomplete
cubemap-shader
incomplete
cubemap-shader bias
incomplete
cubemap-shader lod
skip
getteximage-targets cube
pass
arb_texture_cube_map_array
1/8
arb_texture_cube_map_array-cubemap
incomplete
arb_texture_cube_map_array-cubemap-lod
incomplete
arb_texture_cube_map_array-fbo-cubemap-array
fail
arb_texture_cube_map_array-get
incomplete
arb_texture_cube_map_array-sampler-cube-array-shadow
fail
arb_texture_cube_map_array-teximage3d-invalid-values
incomplete
fbo-generatemipmap-cubemap array
skip
fbo-generatemipmap-cubemap array rgb9_e5
skip
fbo-generatemipmap-cubemap array s3tc_dxt1
skip
getteximage-targets cube_array
pass
glsl-resource-not-bound cubearray
skip
texsubimage cube_map_array
fail
texturesize
0/0
fs-texturesize-isamplercubearray
skip
fs-texturesize-samplercubearray
skip
fs-texturesize-samplercubearrayshadow
skip
fs-texturesize-usamplercubearray
skip
gs-texturesize-isamplercubearray
skip
gs-texturesize-samplercubearray
skip
gs-texturesize-samplercubearrayshadow
skip
gs-texturesize-usamplercubearray
skip
tes-texturesize-isamplercubearray
skip
tes-texturesize-samplercubearray
skip
tes-texturesize-samplercubearrayshadow
skip
tes-texturesize-usamplercubearray
skip
vs-texturesize-isamplercubearray
skip
vs-texturesize-samplercubearray
skip
vs-texturesize-samplercubearrayshadow
skip
vs-texturesize-usamplercubearray
skip
arb_texture_env_crossbar
1/1
crossbar
pass
arb_texture_float
81/87
arb_texture_float-get-tex3d
incomplete
arb_texture_float-texture-float-formats
incomplete
fbo-alphatest-formats
4/4
gl_intensity16f_arb
skip
gl_intensity32f_arb
skip
gl_luminance16f_arb
skip
gl_luminance32f_arb
skip
gl_luminance_alpha16f_arb
skip
gl_luminance_alpha32f_arb
skip
gl_rgb16f
pass
gl_rgb32f
pass
gl_rgba16f
pass
gl_rgba32f
pass
fbo-blending-formats
4/4
gl_alpha16f_arb
skip
gl_alpha32f_arb
skip
gl_intensity16f_arb
skip
gl_intensity32f_arb
skip
gl_luminance16f_arb
skip
gl_luminance32f_arb
skip
gl_luminance_alpha16f_arb
skip
gl_luminance_alpha32f_arb
skip
gl_rgb16f
pass
gl_rgb32f
pass
gl_rgba16f
pass
gl_rgba32f
pass
fbo-clear-formats
4/4
gl_alpha16f_arb (fbo incomplete)
skip
gl_alpha32f_arb (fbo incomplete)
skip
gl_intensity16f_arb (fbo incomplete)
skip
gl_intensity32f_arb (fbo incomplete)
skip
gl_luminance16f_arb (fbo incomplete)
skip
gl_luminance32f_arb (fbo incomplete)
skip
gl_luminance_alpha16f_arb (fbo incomplete)
skip
gl_luminance_alpha32f_arb (fbo incomplete)
skip
gl_rgb16f
pass
gl_rgb32f
pass
gl_rgba16f
pass
gl_rgba32f
pass
fbo-colormask-formats
4/4
gl_alpha16f_arb (fbo incomplete)
skip
gl_alpha32f_arb (fbo incomplete)
skip
gl_intensity16f_arb (fbo incomplete)
skip
gl_intensity32f_arb (fbo incomplete)
skip
gl_luminance16f_arb (fbo incomplete)
skip
gl_luminance32f_arb (fbo incomplete)
skip
gl_luminance_alpha16f_arb (fbo incomplete)
skip
gl_luminance_alpha32f_arb (fbo incomplete)
skip
gl_rgb16f
pass
gl_rgb32f
pass
gl_rgba16f
pass
gl_rgba32f
pass
fbo-fast-clear
skip
fbo-generatemipmap-formats
24/24
gl_alpha16f_arb
pass
gl_alpha16f_arb npot
pass
gl_alpha32f_arb
pass
gl_alpha32f_arb npot
pass
gl_intensity16f_arb
pass
gl_intensity16f_arb npot
pass
gl_intensity32f_arb
pass
gl_intensity32f_arb npot
pass
gl_luminance16f_arb
pass
gl_luminance16f_arb npot
pass
gl_luminance32f_arb
pass
gl_luminance32f_arb npot
pass
gl_luminance_alpha16f_arb
pass
gl_luminance_alpha16f_arb npot
pass
gl_luminance_alpha32f_arb
pass
gl_luminance_alpha32f_arb npot
pass
gl_rgb16f
pass
gl_rgb16f npot
pass
gl_rgb32f
pass
gl_rgb32f npot
pass
gl_rgba16f
pass
gl_rgba16f npot
pass
gl_rgba32f
pass
gl_rgba32f npot
pass
get-renderbuffer-internalformat
pass
multisample-fast-clear gl_arb_texture_float
skip
multisample-formats 16 gl_arb_texture_float
incomplete
multisample-formats 2 gl_arb_texture_float
pass
multisample-formats 32 gl_arb_texture_float
incomplete
multisample-formats 4 gl_arb_texture_float
pass
multisample-formats 6 gl_arb_texture_float
pass
multisample-formats 8 gl_arb_texture_float
pass
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats offset
skip
texwrap formats
36/36
gl_alpha16f_arb
pass
gl_alpha16f_arb, npot
pass
gl_alpha16f_arb, swizzled
pass
gl_alpha32f_arb
pass
gl_alpha32f_arb, npot
pass
gl_alpha32f_arb, swizzled
pass
gl_intensity16f_arb
pass
gl_intensity16f_arb, npot
pass
gl_intensity16f_arb, swizzled
pass
gl_intensity32f_arb
pass
gl_intensity32f_arb, npot
pass
gl_intensity32f_arb, swizzled
pass
gl_luminance16f_arb
pass
gl_luminance16f_arb, npot
pass
gl_luminance16f_arb, swizzled
pass
gl_luminance32f_arb
pass
gl_luminance32f_arb, npot
pass
gl_luminance32f_arb, swizzled
pass
gl_luminance_alpha16f_arb
pass
gl_luminance_alpha16f_arb, npot
pass
gl_luminance_alpha16f_arb, swizzled
pass
gl_luminance_alpha32f_arb
pass
gl_luminance_alpha32f_arb, npot
pass
gl_luminance_alpha32f_arb, swizzled
pass
gl_rgb16f
pass
gl_rgb16f, npot
pass
gl_rgb16f, swizzled
pass
gl_rgb32f
pass
gl_rgb32f, npot
pass
gl_rgb32f, swizzled
pass
gl_rgba16f
pass
gl_rgba16f, npot
pass
gl_rgba16f, swizzled
pass
gl_rgba32f
pass
gl_rgba32f, npot
pass
gl_rgba32f, swizzled
pass
arb_texture_gather
0/0
texturegather
0/0
fs-r-none-float-2d
skip
fs-r-none-float-2darray
skip
fs-r-none-float-cube
skip
fs-r-none-float-cubearray
skip
fs-r-none-int-2d
skip
fs-r-none-int-2darray
skip
fs-r-none-int-cube
skip
fs-r-none-int-cubearray
skip
fs-r-none-uint-2d
skip
fs-r-none-uint-2darray
skip
fs-r-none-uint-cube
skip
fs-r-none-uint-cubearray
skip
fs-r-none-unorm-2d
skip
fs-r-none-unorm-2darray
skip
fs-r-none-unorm-cube
skip
fs-r-none-unorm-cubearray
skip
fs-r-one-float-2d
skip
fs-r-one-float-2darray
skip
fs-r-one-float-cube
skip
fs-r-one-float-cubearray
skip
fs-r-one-int-2d
skip
fs-r-one-int-2darray
skip
fs-r-one-int-cube
skip
fs-r-one-int-cubearray
skip
fs-r-one-uint-2d
skip
fs-r-one-uint-2darray
skip
fs-r-one-uint-cube
skip
fs-r-one-uint-cubearray
skip
fs-r-one-unorm-2d
skip
fs-r-one-unorm-2darray
skip
fs-r-one-unorm-cube
skip
fs-r-one-unorm-cubearray
skip
fs-r-red-float-2d
skip
fs-r-red-float-2darray
skip
fs-r-red-float-cube
skip
fs-r-red-float-cubearray
skip
fs-r-red-int-2d
skip
fs-r-red-int-2darray
skip
fs-r-red-int-cube
skip
fs-r-red-int-cubearray
skip
fs-r-red-uint-2d
skip
fs-r-red-uint-2darray
skip
fs-r-red-uint-cube
skip
fs-r-red-uint-cubearray
skip
fs-r-red-unorm-2d
skip
fs-r-red-unorm-2darray
skip
fs-r-red-unorm-cube
skip
fs-r-red-unorm-cubearray
skip
fs-r-zero-float-2d
skip
fs-r-zero-float-2darray
skip
fs-r-zero-float-cube
skip
fs-r-zero-float-cubearray
skip
fs-r-zero-int-2d
skip
fs-r-zero-int-2darray
skip
fs-r-zero-int-cube
skip
fs-r-zero-int-cubearray
skip
fs-r-zero-uint-2d
skip
fs-r-zero-uint-2darray
skip
fs-r-zero-uint-cube
skip
fs-r-zero-uint-cubearray
skip
fs-r-zero-unorm-2d
skip
fs-r-zero-unorm-2darray
skip
fs-r-zero-unorm-cube
skip
fs-r-zero-unorm-cubearray
skip
fs-rg-green-float-2d
skip
fs-rg-green-float-2darray
skip
fs-rg-green-float-cube
skip
fs-rg-green-float-cubearray
skip
fs-rg-green-int-2d
skip
fs-rg-green-int-2darray
skip
fs-rg-green-int-cube
skip
fs-rg-green-int-cubearray
skip
fs-rg-green-uint-2d
skip
fs-rg-green-uint-2darray
skip
fs-rg-green-uint-cube
skip
fs-rg-green-uint-cubearray
skip
fs-rg-green-unorm-2d
skip
fs-rg-green-unorm-2darray
skip
fs-rg-green-unorm-cube
skip
fs-rg-green-unorm-cubearray
skip
fs-rg-none-float-2d
skip
fs-rg-none-float-2darray
skip
fs-rg-none-float-cube
skip
fs-rg-none-float-cubearray
skip
fs-rg-none-int-2d
skip
fs-rg-none-int-2darray
skip
fs-rg-none-int-cube
skip
fs-rg-none-int-cubearray
skip
fs-rg-none-uint-2d
skip
fs-rg-none-uint-2darray
skip
fs-rg-none-uint-cube
skip
fs-rg-none-uint-cubearray
skip
fs-rg-none-unorm-2d
skip
fs-rg-none-unorm-2darray
skip
fs-rg-none-unorm-cube
skip
fs-rg-none-unorm-cubearray
skip
fs-rg-one-float-2d
skip
fs-rg-one-float-2darray
skip
fs-rg-one-float-cube
skip
fs-rg-one-float-cubearray
skip
fs-rg-one-int-2d
skip
fs-rg-one-int-2darray
skip
fs-rg-one-int-cube
skip
fs-rg-one-int-cubearray
skip
fs-rg-one-uint-2d
skip
fs-rg-one-uint-2darray
skip
fs-rg-one-uint-cube
skip
fs-rg-one-uint-cubearray
skip
fs-rg-one-unorm-2d
skip
fs-rg-one-unorm-2darray
skip
fs-rg-one-unorm-cube
skip
fs-rg-one-unorm-cubearray
skip
fs-rg-red-float-2d
skip
fs-rg-red-float-2darray
skip
fs-rg-red-float-cube
skip
fs-rg-red-float-cubearray
skip
fs-rg-red-int-2d
skip
fs-rg-red-int-2darray
skip
fs-rg-red-int-cube
skip
fs-rg-red-int-cubearray
skip
fs-rg-red-uint-2d
skip
fs-rg-red-uint-2darray
skip
fs-rg-red-uint-cube
skip
fs-rg-red-uint-cubearray
skip
fs-rg-red-unorm-2d
skip
fs-rg-red-unorm-2darray
skip
fs-rg-red-unorm-cube
skip
fs-rg-red-unorm-cubearray
skip
fs-rg-zero-float-2d
skip
fs-rg-zero-float-2darray
skip
fs-rg-zero-float-cube
skip
fs-rg-zero-float-cubearray
skip
fs-rg-zero-int-2d
skip
fs-rg-zero-int-2darray
skip
fs-rg-zero-int-cube
skip
fs-rg-zero-int-cubearray
skip
fs-rg-zero-uint-2d
skip
fs-rg-zero-uint-2darray
skip
fs-rg-zero-uint-cube
skip
fs-rg-zero-uint-cubearray
skip
fs-rg-zero-unorm-2d
skip
fs-rg-zero-unorm-2darray
skip
fs-rg-zero-unorm-cube
skip
fs-rg-zero-unorm-cubearray
skip
fs-rgb-blue-float-2d
skip
fs-rgb-blue-float-2darray
skip
fs-rgb-blue-float-cube
skip
fs-rgb-blue-float-cubearray
skip
fs-rgb-blue-int-2d
skip
fs-rgb-blue-int-2darray
skip
fs-rgb-blue-int-cube
skip
fs-rgb-blue-int-cubearray
skip
fs-rgb-blue-uint-2d
skip
fs-rgb-blue-uint-2darray
skip
fs-rgb-blue-uint-cube
skip
fs-rgb-blue-uint-cubearray
skip
fs-rgb-blue-unorm-2d
skip
fs-rgb-blue-unorm-2darray
skip
fs-rgb-blue-unorm-cube
skip
fs-rgb-blue-unorm-cubearray
skip
fs-rgb-green-float-2d
skip
fs-rgb-green-float-2darray
skip
fs-rgb-green-float-cube
skip
fs-rgb-green-float-cubearray
skip
fs-rgb-green-int-2d
skip
fs-rgb-green-int-2darray
skip
fs-rgb-green-int-cube
skip
fs-rgb-green-int-cubearray
skip
fs-rgb-green-uint-2d
skip
fs-rgb-green-uint-2darray
skip
fs-rgb-green-uint-cube
skip
fs-rgb-green-uint-cubearray
skip
fs-rgb-green-unorm-2d
skip
fs-rgb-green-unorm-2darray
skip
fs-rgb-green-unorm-cube
skip
fs-rgb-green-unorm-cubearray
skip
fs-rgb-none-float-2d
skip
fs-rgb-none-float-2darray
skip
fs-rgb-none-float-cube
skip
fs-rgb-none-float-cubearray
skip
fs-rgb-none-int-2d
skip
fs-rgb-none-int-2darray
skip
fs-rgb-none-int-cube
skip
fs-rgb-none-int-cubearray
skip
fs-rgb-none-uint-2d
skip
fs-rgb-none-uint-2darray
skip
fs-rgb-none-uint-cube
skip
fs-rgb-none-uint-cubearray
skip
fs-rgb-none-unorm-2d
skip
fs-rgb-none-unorm-2darray
skip
fs-rgb-none-unorm-cube
skip
fs-rgb-none-unorm-cubearray
skip
fs-rgb-one-float-2d
skip
fs-rgb-one-float-2darray
skip
fs-rgb-one-float-cube
skip
fs-rgb-one-float-cubearray
skip
fs-rgb-one-int-2d
skip
fs-rgb-one-int-2darray
skip
fs-rgb-one-int-cube
skip
fs-rgb-one-int-cubearray
skip
fs-rgb-one-uint-2d
skip
fs-rgb-one-uint-2darray
skip
fs-rgb-one-uint-cube
skip
fs-rgb-one-uint-cubearray
skip
fs-rgb-one-unorm-2d
skip
fs-rgb-one-unorm-2darray
skip
fs-rgb-one-unorm-cube
skip
fs-rgb-one-unorm-cubearray
skip
fs-rgb-red-float-2d
skip
fs-rgb-red-float-2darray
skip
fs-rgb-red-float-cube
skip
fs-rgb-red-float-cubearray
skip
fs-rgb-red-int-2d
skip
fs-rgb-red-int-2darray
skip
fs-rgb-red-int-cube
skip
fs-rgb-red-int-cubearray
skip
fs-rgb-red-uint-2d
skip
fs-rgb-red-uint-2darray
skip
fs-rgb-red-uint-cube
skip
fs-rgb-red-uint-cubearray
skip
fs-rgb-red-unorm-2d
skip
fs-rgb-red-unorm-2darray
skip
fs-rgb-red-unorm-cube
skip
fs-rgb-red-unorm-cubearray
skip
fs-rgb-zero-float-2d
skip
fs-rgb-zero-float-2darray
skip
fs-rgb-zero-float-cube
skip
fs-rgb-zero-float-cubearray
skip
fs-rgb-zero-int-2d
skip
fs-rgb-zero-int-2darray
skip
fs-rgb-zero-int-cube
skip
fs-rgb-zero-int-cubearray
skip
fs-rgb-zero-uint-2d
skip
fs-rgb-zero-uint-2darray
skip
fs-rgb-zero-uint-cube
skip
fs-rgb-zero-uint-cubearray
skip
fs-rgb-zero-unorm-2d
skip
fs-rgb-zero-unorm-2darray
skip
fs-rgb-zero-unorm-cube
skip
fs-rgb-zero-unorm-cubearray
skip
fs-rgba-alpha-float-2d
skip
fs-rgba-alpha-float-2darray
skip
fs-rgba-alpha-float-cube
skip
fs-rgba-alpha-float-cubearray
skip
fs-rgba-alpha-int-2d
skip
fs-rgba-alpha-int-2darray
skip
fs-rgba-alpha-int-cube
skip
fs-rgba-alpha-int-cubearray
skip
fs-rgba-alpha-uint-2d
skip
fs-rgba-alpha-uint-2darray
skip
fs-rgba-alpha-uint-cube
skip
fs-rgba-alpha-uint-cubearray
skip
fs-rgba-alpha-unorm-2d
skip
fs-rgba-alpha-unorm-2darray
skip
fs-rgba-alpha-unorm-cube
skip
fs-rgba-alpha-unorm-cubearray
skip
fs-rgba-blue-float-2d
skip
fs-rgba-blue-float-2darray
skip
fs-rgba-blue-float-cube
skip
fs-rgba-blue-float-cubearray
skip
fs-rgba-blue-int-2d
skip
fs-rgba-blue-int-2darray
skip
fs-rgba-blue-int-cube
skip
fs-rgba-blue-int-cubearray
skip
fs-rgba-blue-uint-2d
skip
fs-rgba-blue-uint-2darray
skip
fs-rgba-blue-uint-cube
skip
fs-rgba-blue-uint-cubearray
skip
fs-rgba-blue-unorm-2d
skip
fs-rgba-blue-unorm-2darray
skip
fs-rgba-blue-unorm-cube
skip
fs-rgba-blue-unorm-cubearray
skip
fs-rgba-green-float-2d
skip
fs-rgba-green-float-2darray
skip
fs-rgba-green-float-cube
skip
fs-rgba-green-float-cubearray
skip
fs-rgba-green-int-2d
skip
fs-rgba-green-int-2darray
skip
fs-rgba-green-int-cube
skip
fs-rgba-green-int-cubearray
skip
fs-rgba-green-uint-2d
skip
fs-rgba-green-uint-2darray
skip
fs-rgba-green-uint-cube
skip
fs-rgba-green-uint-cubearray
skip
fs-rgba-green-unorm-2d
skip
fs-rgba-green-unorm-2darray
skip
fs-rgba-green-unorm-cube
skip
fs-rgba-green-unorm-cubearray
skip
fs-rgba-none-float-2d
skip
fs-rgba-none-float-2darray
skip
fs-rgba-none-float-cube
skip
fs-rgba-none-float-cubearray
skip
fs-rgba-none-int-2d
skip
fs-rgba-none-int-2darray
skip
fs-rgba-none-int-cube
skip
fs-rgba-none-int-cubearray
skip
fs-rgba-none-uint-2d
skip
fs-rgba-none-uint-2darray
skip
fs-rgba-none-uint-cube
skip
fs-rgba-none-uint-cubearray
skip
fs-rgba-none-unorm-2d
skip
fs-rgba-none-unorm-2darray
skip
fs-rgba-none-unorm-cube
skip
fs-rgba-none-unorm-cubearray
skip
fs-rgba-one-float-2d
skip
fs-rgba-one-float-2darray
skip
fs-rgba-one-float-cube
skip
fs-rgba-one-float-cubearray
skip
fs-rgba-one-int-2d
skip
fs-rgba-one-int-2darray
skip
fs-rgba-one-int-cube
skip
fs-rgba-one-int-cubearray
skip
fs-rgba-one-uint-2d
skip
fs-rgba-one-uint-2darray
skip
fs-rgba-one-uint-cube
skip
fs-rgba-one-uint-cubearray
skip
fs-rgba-one-unorm-2d
skip
fs-rgba-one-unorm-2darray
skip
fs-rgba-one-unorm-cube
skip
fs-rgba-one-unorm-cubearray
skip
fs-rgba-red-float-2d
skip
fs-rgba-red-float-2darray
skip
fs-rgba-red-float-cube
skip
fs-rgba-red-float-cubearray
skip
fs-rgba-red-int-2d
skip
fs-rgba-red-int-2darray
skip
fs-rgba-red-int-cube
skip
fs-rgba-red-int-cubearray
skip
fs-rgba-red-uint-2d
skip
fs-rgba-red-uint-2darray
skip
fs-rgba-red-uint-cube
skip
fs-rgba-red-uint-cubearray
skip
fs-rgba-red-unorm-2d
skip
fs-rgba-red-unorm-2darray
skip
fs-rgba-red-unorm-cube
skip
fs-rgba-red-unorm-cubearray
skip
fs-rgba-zero-float-2d
skip
fs-rgba-zero-float-2darray
skip
fs-rgba-zero-float-cube
skip
fs-rgba-zero-float-cubearray
skip
fs-rgba-zero-int-2d
skip
fs-rgba-zero-int-2darray
skip
fs-rgba-zero-int-cube
skip
fs-rgba-zero-int-cubearray
skip
fs-rgba-zero-uint-2d
skip
fs-rgba-zero-uint-2darray
skip
fs-rgba-zero-uint-cube
skip
fs-rgba-zero-uint-cubearray
skip
fs-rgba-zero-unorm-2d
skip
fs-rgba-zero-unorm-2darray
skip
fs-rgba-zero-unorm-cube
skip
fs-rgba-zero-unorm-cubearray
skip
vs-r-none-float-2d
skip
vs-r-none-float-2darray
skip
vs-r-none-float-cube
skip
vs-r-none-float-cubearray
skip
vs-r-none-int-2d
skip
vs-r-none-int-2darray
skip
vs-r-none-int-cube
skip
vs-r-none-int-cubearray
skip
vs-r-none-uint-2d
skip
vs-r-none-uint-2darray
skip
vs-r-none-uint-cube
skip
vs-r-none-uint-cubearray
skip
vs-r-none-unorm-2d
skip
vs-r-none-unorm-2darray
skip
vs-r-none-unorm-cube
skip
vs-r-none-unorm-cubearray
skip
vs-r-one-float-2d
skip
vs-r-one-float-2darray
skip
vs-r-one-float-cube
skip
vs-r-one-float-cubearray
skip
vs-r-one-int-2d
skip
vs-r-one-int-2darray
skip
vs-r-one-int-cube
skip
vs-r-one-int-cubearray
skip
vs-r-one-uint-2d
skip
vs-r-one-uint-2darray
skip
vs-r-one-uint-cube
skip
vs-r-one-uint-cubearray
skip
vs-r-one-unorm-2d
skip
vs-r-one-unorm-2darray
skip
vs-r-one-unorm-cube
skip
vs-r-one-unorm-cubearray
skip
vs-r-red-float-2d
skip
vs-r-red-float-2darray
skip
vs-r-red-float-cube
skip
vs-r-red-float-cubearray
skip
vs-r-red-int-2d
skip
vs-r-red-int-2darray
skip
vs-r-red-int-cube
skip
vs-r-red-int-cubearray
skip
vs-r-red-uint-2d
skip
vs-r-red-uint-2darray
skip
vs-r-red-uint-cube
skip
vs-r-red-uint-cubearray
skip
vs-r-red-unorm-2d
skip
vs-r-red-unorm-2darray
skip
vs-r-red-unorm-cube
skip
vs-r-red-unorm-cubearray
skip
vs-r-zero-float-2d
skip
vs-r-zero-float-2darray
skip
vs-r-zero-float-cube
skip
vs-r-zero-float-cubearray
skip
vs-r-zero-int-2d
skip
vs-r-zero-int-2darray
skip
vs-r-zero-int-cube
skip
vs-r-zero-int-cubearray
skip
vs-r-zero-uint-2d
skip
vs-r-zero-uint-2darray
skip
vs-r-zero-uint-cube
skip
vs-r-zero-uint-cubearray
skip
vs-r-zero-unorm-2d
skip
vs-r-zero-unorm-2darray
skip
vs-r-zero-unorm-cube
skip
vs-r-zero-unorm-cubearray
skip
vs-rg-green-float-2d
skip
vs-rg-green-float-2darray
skip
vs-rg-green-float-cube
skip
vs-rg-green-float-cubearray
skip
vs-rg-green-int-2d
skip
vs-rg-green-int-2darray
skip
vs-rg-green-int-cube
skip
vs-rg-green-int-cubearray
skip
vs-rg-green-uint-2d
skip
vs-rg-green-uint-2darray
skip
vs-rg-green-uint-cube
skip
vs-rg-green-uint-cubearray
skip
vs-rg-green-unorm-2d
skip
vs-rg-green-unorm-2darray
skip
vs-rg-green-unorm-cube
skip
vs-rg-green-unorm-cubearray
skip
vs-rg-none-float-2d
skip
vs-rg-none-float-2darray
skip
vs-rg-none-float-cube
skip
vs-rg-none-float-cubearray
skip
vs-rg-none-int-2d
skip
vs-rg-none-int-2darray
skip
vs-rg-none-int-cube
skip
vs-rg-none-int-cubearray
skip
vs-rg-none-uint-2d
skip
vs-rg-none-uint-2darray
skip
vs-rg-none-uint-cube
skip
vs-rg-none-uint-cubearray
skip
vs-rg-none-unorm-2d
skip
vs-rg-none-unorm-2darray
skip
vs-rg-none-unorm-cube
skip
vs-rg-none-unorm-cubearray
skip
vs-rg-one-float-2d
skip
vs-rg-one-float-2darray
skip
vs-rg-one-float-cube
skip
vs-rg-one-float-cubearray
skip
vs-rg-one-int-2d
skip
vs-rg-one-int-2darray
skip
vs-rg-one-int-cube
skip
vs-rg-one-int-cubearray
skip
vs-rg-one-uint-2d
skip
vs-rg-one-uint-2darray
skip
vs-rg-one-uint-cube
skip
vs-rg-one-uint-cubearray
skip
vs-rg-one-unorm-2d
skip
vs-rg-one-unorm-2darray
skip
vs-rg-one-unorm-cube
skip
vs-rg-one-unorm-cubearray
skip
vs-rg-red-float-2d
skip
vs-rg-red-float-2darray
skip
vs-rg-red-float-cube
skip
vs-rg-red-float-cubearray
skip
vs-rg-red-int-2d
skip
vs-rg-red-int-2darray
skip
vs-rg-red-int-cube
skip
vs-rg-red-int-cubearray
skip
vs-rg-red-uint-2d
skip
vs-rg-red-uint-2darray
skip
vs-rg-red-uint-cube
skip
vs-rg-red-uint-cubearray
skip
vs-rg-red-unorm-2d
skip
vs-rg-red-unorm-2darray
skip
vs-rg-red-unorm-cube
skip
vs-rg-red-unorm-cubearray
skip
vs-rg-zero-float-2d
skip
vs-rg-zero-float-2darray
skip
vs-rg-zero-float-cube
skip
vs-rg-zero-float-cubearray
skip
vs-rg-zero-int-2d
skip
vs-rg-zero-int-2darray
skip
vs-rg-zero-int-cube
skip
vs-rg-zero-int-cubearray
skip
vs-rg-zero-uint-2d
skip
vs-rg-zero-uint-2darray
skip
vs-rg-zero-uint-cube
skip
vs-rg-zero-uint-cubearray
skip
vs-rg-zero-unorm-2d
skip
vs-rg-zero-unorm-2darray
skip
vs-rg-zero-unorm-cube
skip
vs-rg-zero-unorm-cubearray
skip
vs-rgb-blue-float-2d
skip
vs-rgb-blue-float-2darray
skip
vs-rgb-blue-float-cube
skip
vs-rgb-blue-float-cubearray
skip
vs-rgb-blue-int-2d
skip
vs-rgb-blue-int-2darray
skip
vs-rgb-blue-int-cube
skip
vs-rgb-blue-int-cubearray
skip
vs-rgb-blue-uint-2d
skip
vs-rgb-blue-uint-2darray
skip
vs-rgb-blue-uint-cube
skip
vs-rgb-blue-uint-cubearray
skip
vs-rgb-blue-unorm-2d
skip
vs-rgb-blue-unorm-2darray
skip
vs-rgb-blue-unorm-cube
skip
vs-rgb-blue-unorm-cubearray
skip
vs-rgb-green-float-2d
skip
vs-rgb-green-float-2darray
skip
vs-rgb-green-float-cube
skip
vs-rgb-green-float-cubearray
skip
vs-rgb-green-int-2d
skip
vs-rgb-green-int-2darray
skip
vs-rgb-green-int-cube
skip
vs-rgb-green-int-cubearray
skip
vs-rgb-green-uint-2d
skip
vs-rgb-green-uint-2darray
skip
vs-rgb-green-uint-cube
skip
vs-rgb-green-uint-cubearray
skip
vs-rgb-green-unorm-2d
skip
vs-rgb-green-unorm-2darray
skip
vs-rgb-green-unorm-cube
skip
vs-rgb-green-unorm-cubearray
skip
vs-rgb-none-float-2d
skip
vs-rgb-none-float-2darray
skip
vs-rgb-none-float-cube
skip
vs-rgb-none-float-cubearray
skip
vs-rgb-none-int-2d
skip
vs-rgb-none-int-2darray
skip
vs-rgb-none-int-cube
skip
vs-rgb-none-int-cubearray
skip
vs-rgb-none-uint-2d
skip
vs-rgb-none-uint-2darray
skip
vs-rgb-none-uint-cube
skip
vs-rgb-none-uint-cubearray
skip
vs-rgb-none-unorm-2d
skip
vs-rgb-none-unorm-2darray
skip
vs-rgb-none-unorm-cube
skip
vs-rgb-none-unorm-cubearray
skip
vs-rgb-one-float-2d
skip
vs-rgb-one-float-2darray
skip
vs-rgb-one-float-cube
skip
vs-rgb-one-float-cubearray
skip
vs-rgb-one-int-2d
skip
vs-rgb-one-int-2darray
skip
vs-rgb-one-int-cube
skip
vs-rgb-one-int-cubearray
skip
vs-rgb-one-uint-2d
skip
vs-rgb-one-uint-2darray
skip
vs-rgb-one-uint-cube
skip
vs-rgb-one-uint-cubearray
skip
vs-rgb-one-unorm-2d
skip
vs-rgb-one-unorm-2darray
skip
vs-rgb-one-unorm-cube
skip
vs-rgb-one-unorm-cubearray
skip
vs-rgb-red-float-2d
skip
vs-rgb-red-float-2darray
skip
vs-rgb-red-float-cube
skip
vs-rgb-red-float-cubearray
skip
vs-rgb-red-int-2d
skip
vs-rgb-red-int-2darray
skip
vs-rgb-red-int-cube
skip
vs-rgb-red-int-cubearray
skip
vs-rgb-red-uint-2d
skip
vs-rgb-red-uint-2darray
skip
vs-rgb-red-uint-cube
skip
vs-rgb-red-uint-cubearray
skip
vs-rgb-red-unorm-2d
skip
vs-rgb-red-unorm-2darray
skip
vs-rgb-red-unorm-cube
skip
vs-rgb-red-unorm-cubearray
skip
vs-rgb-zero-float-2d
skip
vs-rgb-zero-float-2darray
skip
vs-rgb-zero-float-cube
skip
vs-rgb-zero-float-cubearray
skip
vs-rgb-zero-int-2d
skip
vs-rgb-zero-int-2darray
skip
vs-rgb-zero-int-cube
skip
vs-rgb-zero-int-cubearray
skip
vs-rgb-zero-uint-2d
skip
vs-rgb-zero-uint-2darray
skip
vs-rgb-zero-uint-cube
skip
vs-rgb-zero-uint-cubearray
skip
vs-rgb-zero-unorm-2d
skip
vs-rgb-zero-unorm-2darray
skip
vs-rgb-zero-unorm-cube
skip
vs-rgb-zero-unorm-cubearray
skip
vs-rgba-alpha-float-2d
skip
vs-rgba-alpha-float-2darray
skip
vs-rgba-alpha-float-cube
skip
vs-rgba-alpha-float-cubearray
skip
vs-rgba-alpha-int-2d
skip
vs-rgba-alpha-int-2darray
skip
vs-rgba-alpha-int-cube
skip
vs-rgba-alpha-int-cubearray
skip
vs-rgba-alpha-uint-2d
skip
vs-rgba-alpha-uint-2darray
skip
vs-rgba-alpha-uint-cube
skip
vs-rgba-alpha-uint-cubearray
skip
vs-rgba-alpha-unorm-2d
skip
vs-rgba-alpha-unorm-2darray
skip
vs-rgba-alpha-unorm-cube
skip
vs-rgba-alpha-unorm-cubearray
skip
vs-rgba-blue-float-2d
skip
vs-rgba-blue-float-2darray
skip
vs-rgba-blue-float-cube
skip
vs-rgba-blue-float-cubearray
skip
vs-rgba-blue-int-2d
skip
vs-rgba-blue-int-2darray
skip
vs-rgba-blue-int-cube
skip
vs-rgba-blue-int-cubearray
skip
vs-rgba-blue-uint-2d
skip
vs-rgba-blue-uint-2darray
skip
vs-rgba-blue-uint-cube
skip
vs-rgba-blue-uint-cubearray
skip
vs-rgba-blue-unorm-2d
skip
vs-rgba-blue-unorm-2darray
skip
vs-rgba-blue-unorm-cube
skip
vs-rgba-blue-unorm-cubearray
skip
vs-rgba-green-float-2d
skip
vs-rgba-green-float-2darray
skip
vs-rgba-green-float-cube
skip
vs-rgba-green-float-cubearray
skip
vs-rgba-green-int-2d
skip
vs-rgba-green-int-2darray
skip
vs-rgba-green-int-cube
skip
vs-rgba-green-int-cubearray
skip
vs-rgba-green-uint-2d
skip
vs-rgba-green-uint-2darray
skip
vs-rgba-green-uint-cube
skip
vs-rgba-green-uint-cubearray
skip
vs-rgba-green-unorm-2d
skip
vs-rgba-green-unorm-2darray
skip
vs-rgba-green-unorm-cube
skip
vs-rgba-green-unorm-cubearray
skip
vs-rgba-none-float-2d
skip
vs-rgba-none-float-2darray
skip
vs-rgba-none-float-cube
skip
vs-rgba-none-float-cubearray
skip
vs-rgba-none-int-2d
skip
vs-rgba-none-int-2darray
skip
vs-rgba-none-int-cube
skip
vs-rgba-none-int-cubearray
skip
vs-rgba-none-uint-2d
skip
vs-rgba-none-uint-2darray
skip
vs-rgba-none-uint-cube
skip
vs-rgba-none-uint-cubearray
skip
vs-rgba-none-unorm-2d
skip
vs-rgba-none-unorm-2darray
skip
vs-rgba-none-unorm-cube
skip
vs-rgba-none-unorm-cubearray
skip
vs-rgba-one-float-2d
skip
vs-rgba-one-float-2darray
skip
vs-rgba-one-float-cube
skip
vs-rgba-one-float-cubearray
skip
vs-rgba-one-int-2d
skip
vs-rgba-one-int-2darray
skip
vs-rgba-one-int-cube
skip
vs-rgba-one-int-cubearray
skip
vs-rgba-one-uint-2d
skip
vs-rgba-one-uint-2darray
skip
vs-rgba-one-uint-cube
skip
vs-rgba-one-uint-cubearray
skip
vs-rgba-one-unorm-2d
skip
vs-rgba-one-unorm-2darray
skip
vs-rgba-one-unorm-cube
skip
vs-rgba-one-unorm-cubearray
skip
vs-rgba-red-float-2d
skip
vs-rgba-red-float-2darray
skip
vs-rgba-red-float-cube
skip
vs-rgba-red-float-cubearray
skip
vs-rgba-red-int-2d
skip
vs-rgba-red-int-2darray
skip
vs-rgba-red-int-cube
skip
vs-rgba-red-int-cubearray
skip
vs-rgba-red-uint-2d
skip
vs-rgba-red-uint-2darray
skip
vs-rgba-red-uint-cube
skip
vs-rgba-red-uint-cubearray
skip
vs-rgba-red-unorm-2d
skip
vs-rgba-red-unorm-2darray
skip
vs-rgba-red-unorm-cube
skip
vs-rgba-red-unorm-cubearray
skip
vs-rgba-zero-float-2d
skip
vs-rgba-zero-float-2darray
skip
vs-rgba-zero-float-cube
skip
vs-rgba-zero-float-cubearray
skip
vs-rgba-zero-int-2d
skip
vs-rgba-zero-int-2darray
skip
vs-rgba-zero-int-cube
skip
vs-rgba-zero-int-cubearray
skip
vs-rgba-zero-uint-2d
skip
vs-rgba-zero-uint-2darray
skip
vs-rgba-zero-uint-cube
skip
vs-rgba-zero-uint-cubearray
skip
vs-rgba-zero-unorm-2d
skip
vs-rgba-zero-unorm-2darray
skip
vs-rgba-zero-unorm-cube
skip
vs-rgba-zero-unorm-cubearray
skip
texturegatheroffset
0/0
fs-r-none-float-2d
skip
fs-r-none-float-2darray
skip
fs-r-none-int-2d
skip
fs-r-none-int-2darray
skip
fs-r-none-uint-2d
skip
fs-r-none-uint-2darray
skip
fs-r-none-unorm-2d
skip
fs-r-none-unorm-2darray
skip
fs-r-one-float-2d
skip
fs-r-one-float-2darray
skip
fs-r-one-int-2d
skip
fs-r-one-int-2darray
skip
fs-r-one-uint-2d
skip
fs-r-one-uint-2darray
skip
fs-r-one-unorm-2d
skip
fs-r-one-unorm-2darray
skip
fs-r-red-float-2d
skip
fs-r-red-float-2darray
skip
fs-r-red-int-2d
skip
fs-r-red-int-2darray
skip
fs-r-red-uint-2d
skip
fs-r-red-uint-2darray
skip
fs-r-red-unorm-2d
skip
fs-r-red-unorm-2darray
skip
fs-r-zero-float-2d
skip
fs-r-zero-float-2darray
skip
fs-r-zero-int-2d
skip
fs-r-zero-int-2darray
skip
fs-r-zero-uint-2d
skip
fs-r-zero-uint-2darray
skip
fs-r-zero-unorm-2d
skip
fs-r-zero-unorm-2darray
skip
fs-rg-green-float-2d
skip
fs-rg-green-float-2darray
skip
fs-rg-green-int-2d
skip
fs-rg-green-int-2darray
skip
fs-rg-green-uint-2d
skip
fs-rg-green-uint-2darray
skip
fs-rg-green-unorm-2d
skip
fs-rg-green-unorm-2darray
skip
fs-rg-none-float-2d
skip
fs-rg-none-float-2darray
skip
fs-rg-none-int-2d
skip
fs-rg-none-int-2darray
skip
fs-rg-none-uint-2d
skip
fs-rg-none-uint-2darray
skip
fs-rg-none-unorm-2d
skip
fs-rg-none-unorm-2darray
skip
fs-rg-one-float-2d
skip
fs-rg-one-float-2darray
skip
fs-rg-one-int-2d
skip
fs-rg-one-int-2darray
skip
fs-rg-one-uint-2d
skip
fs-rg-one-uint-2darray
skip
fs-rg-one-unorm-2d
skip
fs-rg-one-unorm-2darray
skip
fs-rg-red-float-2d
skip
fs-rg-red-float-2darray
skip
fs-rg-red-int-2d
skip
fs-rg-red-int-2darray
skip
fs-rg-red-uint-2d
skip
fs-rg-red-uint-2darray
skip
fs-rg-red-unorm-2d
skip
fs-rg-red-unorm-2darray
skip
fs-rg-zero-float-2d
skip
fs-rg-zero-float-2darray
skip
fs-rg-zero-int-2d
skip
fs-rg-zero-int-2darray
skip
fs-rg-zero-uint-2d
skip
fs-rg-zero-uint-2darray
skip
fs-rg-zero-unorm-2d
skip
fs-rg-zero-unorm-2darray
skip
fs-rgb-blue-float-2d
skip
fs-rgb-blue-float-2darray
skip
fs-rgb-blue-int-2d
skip
fs-rgb-blue-int-2darray
skip
fs-rgb-blue-uint-2d
skip
fs-rgb-blue-uint-2darray
skip
fs-rgb-blue-unorm-2d
skip
fs-rgb-blue-unorm-2darray
skip
fs-rgb-green-float-2d
skip
fs-rgb-green-float-2darray
skip
fs-rgb-green-int-2d
skip
fs-rgb-green-int-2darray
skip
fs-rgb-green-uint-2d
skip
fs-rgb-green-uint-2darray
skip
fs-rgb-green-unorm-2d
skip
fs-rgb-green-unorm-2darray
skip
fs-rgb-none-float-2d
skip
fs-rgb-none-float-2darray
skip
fs-rgb-none-int-2d
skip
fs-rgb-none-int-2darray
skip
fs-rgb-none-uint-2d
skip
fs-rgb-none-uint-2darray
skip
fs-rgb-none-unorm-2d
skip
fs-rgb-none-unorm-2darray
skip
fs-rgb-one-float-2d
skip
fs-rgb-one-float-2darray
skip
fs-rgb-one-int-2d
skip
fs-rgb-one-int-2darray
skip
fs-rgb-one-uint-2d
skip
fs-rgb-one-uint-2darray
skip
fs-rgb-one-unorm-2d
skip
fs-rgb-one-unorm-2darray
skip
fs-rgb-red-float-2d
skip
fs-rgb-red-float-2darray
skip
fs-rgb-red-int-2d
skip
fs-rgb-red-int-2darray
skip
fs-rgb-red-uint-2d
skip
fs-rgb-red-uint-2darray
skip
fs-rgb-red-unorm-2d
skip
fs-rgb-red-unorm-2darray
skip
fs-rgb-zero-float-2d
skip
fs-rgb-zero-float-2darray
skip
fs-rgb-zero-int-2d
skip
fs-rgb-zero-int-2darray
skip
fs-rgb-zero-uint-2d
skip
fs-rgb-zero-uint-2darray
skip
fs-rgb-zero-unorm-2d
skip
fs-rgb-zero-unorm-2darray
skip
fs-rgba-alpha-float-2d
skip
fs-rgba-alpha-float-2darray
skip
fs-rgba-alpha-int-2d
skip
fs-rgba-alpha-int-2darray
skip
fs-rgba-alpha-uint-2d
skip
fs-rgba-alpha-uint-2darray
skip
fs-rgba-alpha-unorm-2d
skip
fs-rgba-alpha-unorm-2darray
skip
fs-rgba-blue-float-2d
skip
fs-rgba-blue-float-2darray
skip
fs-rgba-blue-int-2d
skip
fs-rgba-blue-int-2darray
skip
fs-rgba-blue-uint-2d
skip
fs-rgba-blue-uint-2darray
skip
fs-rgba-blue-unorm-2d
skip
fs-rgba-blue-unorm-2darray
skip
fs-rgba-green-float-2d
skip
fs-rgba-green-float-2darray
skip
fs-rgba-green-int-2d
skip
fs-rgba-green-int-2darray
skip
fs-rgba-green-uint-2d
skip
fs-rgba-green-uint-2darray
skip
fs-rgba-green-unorm-2d
skip
fs-rgba-green-unorm-2darray
skip
fs-rgba-none-float-2d
skip
fs-rgba-none-float-2darray
skip
fs-rgba-none-int-2d
skip
fs-rgba-none-int-2darray
skip
fs-rgba-none-uint-2d
skip
fs-rgba-none-uint-2darray
skip
fs-rgba-none-unorm-2d
skip
fs-rgba-none-unorm-2darray
skip
fs-rgba-one-float-2d
skip
fs-rgba-one-float-2darray
skip
fs-rgba-one-int-2d
skip
fs-rgba-one-int-2darray
skip
fs-rgba-one-uint-2d
skip
fs-rgba-one-uint-2darray
skip
fs-rgba-one-unorm-2d
skip
fs-rgba-one-unorm-2darray
skip
fs-rgba-red-float-2d
skip
fs-rgba-red-float-2darray
skip
fs-rgba-red-int-2d
skip
fs-rgba-red-int-2darray
skip
fs-rgba-red-uint-2d
skip
fs-rgba-red-uint-2darray
skip
fs-rgba-red-unorm-2d
skip
fs-rgba-red-unorm-2darray
skip
fs-rgba-zero-float-2d
skip
fs-rgba-zero-float-2darray
skip
fs-rgba-zero-int-2d
skip
fs-rgba-zero-int-2darray
skip
fs-rgba-zero-uint-2d
skip
fs-rgba-zero-uint-2darray
skip
fs-rgba-zero-unorm-2d
skip
fs-rgba-zero-unorm-2darray
skip
vs-r-none-float-2d
skip
vs-r-none-float-2darray
skip
vs-r-none-int-2d
skip
vs-r-none-int-2darray
skip
vs-r-none-uint-2d
skip
vs-r-none-uint-2darray
skip
vs-r-none-unorm-2d
skip
vs-r-none-unorm-2darray
skip
vs-r-one-float-2d
skip
vs-r-one-float-2darray
skip
vs-r-one-int-2d
skip
vs-r-one-int-2darray
skip
vs-r-one-uint-2d
skip
vs-r-one-uint-2darray
skip
vs-r-one-unorm-2d
skip
vs-r-one-unorm-2darray
skip
vs-r-red-float-2d
skip
vs-r-red-float-2darray
skip
vs-r-red-int-2d
skip
vs-r-red-int-2darray
skip
vs-r-red-uint-2d
skip
vs-r-red-uint-2darray
skip
vs-r-red-unorm-2d
skip
vs-r-red-unorm-2darray
skip
vs-r-zero-float-2d
skip
vs-r-zero-float-2darray
skip
vs-r-zero-int-2d
skip
vs-r-zero-int-2darray
skip
vs-r-zero-uint-2d
skip
vs-r-zero-uint-2darray
skip
vs-r-zero-unorm-2d
skip
vs-r-zero-unorm-2darray
skip
vs-rg-green-float-2d
skip
vs-rg-green-float-2darray
skip
vs-rg-green-int-2d
skip
vs-rg-green-int-2darray
skip
vs-rg-green-uint-2d
skip
vs-rg-green-uint-2darray
skip
vs-rg-green-unorm-2d
skip
vs-rg-green-unorm-2darray
skip
vs-rg-none-float-2d
skip
vs-rg-none-float-2darray
skip
vs-rg-none-int-2d
skip
vs-rg-none-int-2darray
skip
vs-rg-none-uint-2d
skip
vs-rg-none-uint-2darray
skip
vs-rg-none-unorm-2d
skip
vs-rg-none-unorm-2darray
skip
vs-rg-one-float-2d
skip
vs-rg-one-float-2darray
skip
vs-rg-one-int-2d
skip
vs-rg-one-int-2darray
skip
vs-rg-one-uint-2d
skip
vs-rg-one-uint-2darray
skip
vs-rg-one-unorm-2d
skip
vs-rg-one-unorm-2darray
skip
vs-rg-red-float-2d
skip
vs-rg-red-float-2darray
skip
vs-rg-red-int-2d
skip
vs-rg-red-int-2darray
skip
vs-rg-red-uint-2d
skip
vs-rg-red-uint-2darray
skip
vs-rg-red-unorm-2d
skip
vs-rg-red-unorm-2darray
skip
vs-rg-zero-float-2d
skip
vs-rg-zero-float-2darray
skip
vs-rg-zero-int-2d
skip
vs-rg-zero-int-2darray
skip
vs-rg-zero-uint-2d
skip
vs-rg-zero-uint-2darray
skip
vs-rg-zero-unorm-2d
skip
vs-rg-zero-unorm-2darray
skip
vs-rgb-blue-float-2d
skip
vs-rgb-blue-float-2darray
skip
vs-rgb-blue-int-2d
skip
vs-rgb-blue-int-2darray
skip
vs-rgb-blue-uint-2d
skip
vs-rgb-blue-uint-2darray
skip
vs-rgb-blue-unorm-2d
skip
vs-rgb-blue-unorm-2darray
skip
vs-rgb-green-float-2d
skip
vs-rgb-green-float-2darray
skip
vs-rgb-green-int-2d
skip
vs-rgb-green-int-2darray
skip
vs-rgb-green-uint-2d
skip
vs-rgb-green-uint-2darray
skip
vs-rgb-green-unorm-2d
skip
vs-rgb-green-unorm-2darray
skip
vs-rgb-none-float-2d
skip
vs-rgb-none-float-2darray
skip
vs-rgb-none-int-2d
skip
vs-rgb-none-int-2darray
skip
vs-rgb-none-uint-2d
skip
vs-rgb-none-uint-2darray
skip
vs-rgb-none-unorm-2d
skip
vs-rgb-none-unorm-2darray
skip
vs-rgb-one-float-2d
skip
vs-rgb-one-float-2darray
skip
vs-rgb-one-int-2d
skip
vs-rgb-one-int-2darray
skip
vs-rgb-one-uint-2d
skip
vs-rgb-one-uint-2darray
skip
vs-rgb-one-unorm-2d
skip
vs-rgb-one-unorm-2darray
skip
vs-rgb-red-float-2d
skip
vs-rgb-red-float-2darray
skip
vs-rgb-red-int-2d
skip
vs-rgb-red-int-2darray
skip
vs-rgb-red-uint-2d
skip
vs-rgb-red-uint-2darray
skip
vs-rgb-red-unorm-2d
skip
vs-rgb-red-unorm-2darray
skip
vs-rgb-zero-float-2d
skip
vs-rgb-zero-float-2darray
skip
vs-rgb-zero-int-2d
skip
vs-rgb-zero-int-2darray
skip
vs-rgb-zero-uint-2d
skip
vs-rgb-zero-uint-2darray
skip
vs-rgb-zero-unorm-2d
skip
vs-rgb-zero-unorm-2darray
skip
vs-rgba-alpha-float-2d
skip
vs-rgba-alpha-float-2darray
skip
vs-rgba-alpha-int-2d
skip
vs-rgba-alpha-int-2darray
skip
vs-rgba-alpha-uint-2d
skip
vs-rgba-alpha-uint-2darray
skip
vs-rgba-alpha-unorm-2d
skip
vs-rgba-alpha-unorm-2darray
skip
vs-rgba-blue-float-2d
skip
vs-rgba-blue-float-2darray
skip
vs-rgba-blue-int-2d
skip
vs-rgba-blue-int-2darray
skip
vs-rgba-blue-uint-2d
skip
vs-rgba-blue-uint-2darray
skip
vs-rgba-blue-unorm-2d
skip
vs-rgba-blue-unorm-2darray
skip
vs-rgba-green-float-2d
skip
vs-rgba-green-float-2darray
skip
vs-rgba-green-int-2d
skip
vs-rgba-green-int-2darray
skip
vs-rgba-green-uint-2d
skip
vs-rgba-green-uint-2darray
skip
vs-rgba-green-unorm-2d
skip
vs-rgba-green-unorm-2darray
skip
vs-rgba-none-float-2d
skip
vs-rgba-none-float-2darray
skip
vs-rgba-none-int-2d
skip
vs-rgba-none-int-2darray
skip
vs-rgba-none-uint-2d
skip
vs-rgba-none-uint-2darray
skip
vs-rgba-none-unorm-2d
skip
vs-rgba-none-unorm-2darray
skip
vs-rgba-one-float-2d
skip
vs-rgba-one-float-2darray
skip
vs-rgba-one-int-2d
skip
vs-rgba-one-int-2darray
skip
vs-rgba-one-uint-2d
skip
vs-rgba-one-uint-2darray
skip
vs-rgba-one-unorm-2d
skip
vs-rgba-one-unorm-2darray
skip
vs-rgba-red-float-2d
skip
vs-rgba-red-float-2darray
skip
vs-rgba-red-int-2d
skip
vs-rgba-red-int-2darray
skip
vs-rgba-red-uint-2d
skip
vs-rgba-red-uint-2darray
skip
vs-rgba-red-unorm-2d
skip
vs-rgba-red-unorm-2darray
skip
vs-rgba-zero-float-2d
skip
vs-rgba-zero-float-2darray
skip
vs-rgba-zero-int-2d
skip
vs-rgba-zero-int-2darray
skip
vs-rgba-zero-uint-2d
skip
vs-rgba-zero-uint-2darray
skip
vs-rgba-zero-unorm-2d
skip
vs-rgba-zero-unorm-2darray
skip
arb_texture_multisample
3/3
arb_texture_multisample-clear
skip
arb_texture_multisample-dsa-texelfetch
skip
arb_texture_multisample-errors
skip
arb_texture_multisample-minmax
pass
arb_texture_multisample-negative-max-samples
skip
arb_texture_multisample-sample-depth
skip
arb_texture_multisample-sample-mask
skip
arb_texture_multisample-sample-mask-execution
skip
arb_texture_multisample-sample-mask-execution -tex
skip
arb_texture_multisample-sample-mask-value
skip
arb_texture_multisample-stencil-clear
skip
arb_texture_multisample-texelfetch 16
skip
arb_texture_multisample-texelfetch 2
skip
arb_texture_multisample-texelfetch 32
skip
arb_texture_multisample-texelfetch 4
skip
arb_texture_multisample-texelfetch 6
skip
arb_texture_multisample-texelfetch 8
skip
arb_texture_multisample-teximage-2d-multisample
pass
arb_texture_multisample-teximage-3d-multisample
pass
arb_texture_multisample-texstate
skip
fb-completeness
0/0
16
skip
2
skip
32
skip
4
skip
6
skip
8
skip
large-float-texture
skip
large-float-texture-array
skip
large-float-texture-array-fp16
skip
large-float-texture-fp16
skip
sample-position
0/0
16
skip
2
skip
32
skip
4
skip
6
skip
8
skip
texelfetch fs sampler2dms 4 1x130-501x130
skip
texelfetch fs sampler2dms 4 1x71-501x71
skip
texelfetch fs sampler2dms 4 281x1-281x130
skip
texelfetch fs sampler2dms 4 71x1-71x130
skip
texelfetch fs sampler2dmsarray 4 1x129x9-98x129x9
skip
texelfetch fs sampler2dmsarray 4 98x129x1-98x129x9
skip
texelfetch fs sampler2dmsarray 4 98x1x9-98x129x9
skip
texelfetch
0/0
16-fs-isampler2dms
skip
16-fs-isampler2dmsarray
skip
16-fs-sampler2dms
skip
16-fs-sampler2dmsarray
skip
16-fs-usampler2dms
skip
16-fs-usampler2dmsarray
skip
16-gs-isampler2dms
skip
16-gs-isampler2dmsarray
skip
16-gs-sampler2dms
skip
16-gs-sampler2dmsarray
skip
16-gs-usampler2dms
skip
16-gs-usampler2dmsarray
skip
16-vs-isampler2dms
skip
16-vs-isampler2dmsarray
skip
16-vs-sampler2dms
skip
16-vs-sampler2dmsarray
skip
16-vs-usampler2dms
skip
16-vs-usampler2dmsarray
skip
2-fs-isampler2dms
skip
2-fs-isampler2dmsarray
skip
2-fs-sampler2dms
skip
2-fs-sampler2dmsarray
skip
2-fs-usampler2dms
skip
2-fs-usampler2dmsarray
skip
2-gs-isampler2dms
skip
2-gs-isampler2dmsarray
skip
2-gs-sampler2dms
skip
2-gs-sampler2dmsarray
skip
2-gs-usampler2dms
skip
2-gs-usampler2dmsarray
skip
2-vs-isampler2dms
skip
2-vs-isampler2dmsarray
skip
2-vs-sampler2dms
skip
2-vs-sampler2dmsarray
skip
2-vs-usampler2dms
skip
2-vs-usampler2dmsarray
skip
32-fs-isampler2dms
skip
32-fs-isampler2dmsarray
skip
32-fs-sampler2dms
skip
32-fs-sampler2dmsarray
skip
32-fs-usampler2dms
skip
32-fs-usampler2dmsarray
skip
32-gs-isampler2dms
skip
32-gs-isampler2dmsarray
skip
32-gs-sampler2dms
skip
32-gs-sampler2dmsarray
skip
32-gs-usampler2dms
skip
32-gs-usampler2dmsarray
skip
32-vs-isampler2dms
skip
32-vs-isampler2dmsarray
skip
32-vs-sampler2dms
skip
32-vs-sampler2dmsarray
skip
32-vs-usampler2dms
skip
32-vs-usampler2dmsarray
skip
4-fs-isampler2dms
skip
4-fs-isampler2dmsarray
skip
4-fs-sampler2dms
skip
4-fs-sampler2dmsarray
skip
4-fs-usampler2dms
skip
4-fs-usampler2dmsarray
skip
4-gs-isampler2dms
skip
4-gs-isampler2dmsarray
skip
4-gs-sampler2dms
skip
4-gs-sampler2dmsarray
skip
4-gs-usampler2dms
skip
4-gs-usampler2dmsarray
skip
4-vs-isampler2dms
skip
4-vs-isampler2dmsarray
skip
4-vs-sampler2dms
skip
4-vs-sampler2dmsarray
skip
4-vs-usampler2dms
skip
4-vs-usampler2dmsarray
skip
6-fs-isampler2dms
skip
6-fs-isampler2dmsarray
skip
6-fs-sampler2dms
skip
6-fs-sampler2dmsarray
skip
6-fs-usampler2dms
skip
6-fs-usampler2dmsarray
skip
6-gs-isampler2dms
skip
6-gs-isampler2dmsarray
skip
6-gs-sampler2dms
skip
6-gs-sampler2dmsarray
skip
6-gs-usampler2dms
skip
6-gs-usampler2dmsarray
skip
6-vs-isampler2dms
skip
6-vs-isampler2dmsarray
skip
6-vs-sampler2dms
skip
6-vs-sampler2dmsarray
skip
6-vs-usampler2dms
skip
6-vs-usampler2dmsarray
skip
8-fs-isampler2dms
skip
8-fs-isampler2dmsarray
skip
8-fs-sampler2dms
skip
8-fs-sampler2dmsarray
skip
8-fs-usampler2dms
skip
8-fs-usampler2dmsarray
skip
8-gs-isampler2dms
skip
8-gs-isampler2dmsarray
skip
8-gs-sampler2dms
skip
8-gs-sampler2dmsarray
skip
8-gs-usampler2dms
skip
8-gs-usampler2dmsarray
skip
8-vs-isampler2dms
skip
8-vs-isampler2dmsarray
skip
8-vs-sampler2dms
skip
8-vs-sampler2dmsarray
skip
8-vs-usampler2dms
skip
8-vs-usampler2dmsarray
skip
texturesize
0/0
fs-texturesize-isampler2dms
skip
fs-texturesize-isampler2dmsarray
skip
fs-texturesize-sampler2dms
skip
fs-texturesize-sampler2dmsarray
skip
fs-texturesize-usampler2dms
skip
fs-texturesize-usampler2dmsarray
skip
gs-texturesize-isampler2dms
skip
gs-texturesize-isampler2dmsarray
skip
gs-texturesize-sampler2dms
skip
gs-texturesize-sampler2dmsarray
skip
gs-texturesize-usampler2dms
skip
gs-texturesize-usampler2dmsarray
skip
tes-texturesize-isampler2dms
skip
tes-texturesize-isampler2dmsarray
skip
tes-texturesize-sampler2dms
skip
tes-texturesize-sampler2dmsarray
skip
tes-texturesize-usampler2dms
skip
tes-texturesize-usampler2dmsarray
skip
vs-texturesize-isampler2dms
skip
vs-texturesize-isampler2dmsarray
skip
vs-texturesize-sampler2dms
skip
vs-texturesize-sampler2dmsarray
skip
vs-texturesize-usampler2dms
skip
vs-texturesize-usampler2dmsarray
skip
arb_texture_rectangle
19/24
1-1-linear-texture
incomplete
arb_texrect-texture-base-level-error
pass
copyteximage rect
pass
copyteximage rect samples=16
skip
copyteximage rect samples=2
pass
copyteximage rect samples=32
skip
copyteximage rect samples=4
pass
copyteximage rect samples=6
pass
copyteximage rect samples=8
pass
fbo-blit rect
pass
getteximage-targets rect
pass
tex-miplevel-selection gl2:texture() 2drect
pass
tex-miplevel-selection gl2:texture() 2drectshadow
pass
tex-miplevel-selection gl2:textureproj 2drect
pass
tex-miplevel-selection gl2:textureproj 2drect_projvec4
pass
tex-miplevel-selection gl2:textureproj 2drectshadow
pass
texrect-many
incomplete
texrect_simple_arb_texrect
incomplete
texwrap rect bordercolor
crash
texwrap rect proj bordercolor
crash
texwrap rect proj
3/3
gl_rgba8, npot, projected
pass
gl_rgba8, projected
pass
gl_rgba8, swizzled, projected
pass
texwrap rect
3/3
gl_rgba8
pass
gl_rgba8, npot
pass
gl_rgba8, swizzled
pass
arb_texture_rg
88/109
depth-tex-modes-rg
incomplete
fbo-alphatest-formats-float
4/4
gl_r16f
pass
gl_r32f
pass
gl_rg16f
pass
gl_rg32f
pass
fbo-alphatest-formats
5/5
gl_r16
pass
gl_r8
pass
gl_rg
pass
gl_rg16
pass
gl_rg8
pass
fbo-blending-formats-float
4/4
gl_r16f
pass
gl_r32f
pass
gl_rg16f
pass
gl_rg32f
pass
fbo-blending-formats
5/5
gl_r16
pass
gl_r8
pass
gl_rg
pass
gl_rg16
pass
gl_rg8
pass
fbo-clear-formats-float
4/4
gl_r16f
pass
gl_r32f
pass
gl_rg16f
pass
gl_rg32f
pass
fbo-clear-formats
5/5
gl_r16
pass
gl_r8
pass
gl_rg
pass
gl_rg16
pass
gl_rg8
pass
fbo-colormask-formats-float
4/4
gl_r16f
pass
gl_r32f
pass
gl_rg16f
pass
gl_rg32f
pass
fbo-colormask-formats
5/5
gl_r16
pass
gl_r8
pass
gl_rg
pass
gl_rg16
pass
gl_rg8
pass
fbo-fast-clear
skip
fbo-fast-clear-float
skip
fbo-generatemipmap-formats-float
8/8
gl_r16f
pass
gl_r16f npot
pass
gl_r32f
pass
gl_r32f npot
pass
gl_rg16f
pass
gl_rg16f npot
pass
gl_rg32f
pass
gl_rg32f npot
pass
fbo-generatemipmap-formats
10/10
gl_r16
pass
gl_r16 npot
pass
gl_r8
pass
gl_r8 npot
pass
gl_rg
pass
gl_rg npot
pass
gl_rg16
pass
gl_rg16 npot
pass
gl_rg8
pass
gl_rg8 npot
pass
fbo-rg-gl_r16
incomplete
fbo-rg-gl_r8
incomplete
fbo-rg-gl_red
incomplete
fbo-rg-gl_rg
incomplete
fbo-rg-gl_rg16
incomplete
fbo-rg-gl_rg8
incomplete
get-renderbuffer-internalformat
pass
get-renderbuffer-internalformat-float
pass
multisample-fast-clear gl_arb_texture_rg
skip
multisample-fast-clear gl_arb_texture_rg-float
skip
multisample-fast-clear gl_arb_texture_rg-int
skip
multisample-formats 16 gl_arb_texture_rg
incomplete
multisample-formats 16 gl_arb_texture_rg-float
incomplete
multisample-formats 16 gl_arb_texture_rg-int
incomplete
multisample-formats 2 gl_arb_texture_rg
pass
multisample-formats 2 gl_arb_texture_rg-float
pass
multisample-formats 2 gl_arb_texture_rg-int
skip
multisample-formats 32 gl_arb_texture_rg
incomplete
multisample-formats 32 gl_arb_texture_rg-float
incomplete
multisample-formats 32 gl_arb_texture_rg-int
incomplete
multisample-formats 4 gl_arb_texture_rg
pass
multisample-formats 4 gl_arb_texture_rg-float
pass
multisample-formats 4 gl_arb_texture_rg-int
skip
multisample-formats 6 gl_arb_texture_rg
pass
multisample-formats 6 gl_arb_texture_rg-float
pass
multisample-formats 6 gl_arb_texture_rg-int
skip
multisample-formats 8 gl_arb_texture_rg
pass
multisample-formats 8 gl_arb_texture_rg-float
pass
multisample-formats 8 gl_arb_texture_rg-int
skip
rg-draw-pixels
incomplete
rg-teximage-01
incomplete
rg-teximage-02
incomplete
texture-rg
incomplete
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats offset
skip
texwrap formats-float bordercolor
crash
texwrap formats-float bordercolor-swizzled
crash
texwrap formats-float offset
skip
texwrap formats-float
12/12
gl_r16f
pass
gl_r16f, npot
pass
gl_r16f, swizzled
pass
gl_r32f
pass
gl_r32f, npot
pass
gl_r32f, swizzled
pass
gl_rg16f
pass
gl_rg16f, npot
pass
gl_rg16f, swizzled
pass
gl_rg32f
pass
gl_rg32f, npot
pass
gl_rg32f, swizzled
pass
texwrap formats-int
skip
texwrap formats-int bordercolor
skip
texwrap formats-int bordercolor-swizzled
skip
texwrap formats-int offset
skip
texwrap formats
12/12
gl_r16
pass
gl_r16, npot
pass
gl_r16, swizzled
pass
gl_r8
pass
gl_r8, npot
pass
gl_r8, swizzled
pass
gl_rg16
pass
gl_rg16, npot
pass
gl_rg16, swizzled
pass
gl_rg8
pass
gl_rg8, npot
pass
gl_rg8, swizzled
pass
arb_texture_rgb10_a2ui
0/0
fbo-blending
skip
texwrap formats
skip
texwrap formats bordercolor
skip
texwrap formats bordercolor-swizzled
skip
texwrap formats offset
skip
arb_texture_stencil8
2/3
draw
skip
fbo-clear-formats
0/0
gl_stencil_index8 (fbo incomplete)
skip
fbo-generatemipmap-formats
pass
fbo-stencil-blit
skip
fbo-stencil-clear
skip
fbo-stencil-readpixels
skip
get-renderbuffer-internalformat
pass
getteximage
incomplete
stencil-texture
skip
texwrap formats
skip
texwrap formats bordercolor
skip
texwrap formats bordercolor-swizzled
skip
texwrap formats offset
skip
arb_texture_storage
23/24
attach-before
incomplete
texture-storage
23/23
1d mipmapped
pass
1d mipmapped (ext_dsa)
pass
1d non-mipmapped (ext_dsa)
pass
2d mipmap rendering
pass
2d mipmap rendering (ext_dsa)
pass
2d mipmapped
pass
2d mipmapped (ext_dsa)
pass
2d non-mipmapped
pass
2d non-mipmapped (ext_dsa)
pass
3d mipmapped
pass
3d mipmapped (ext_dsa)
pass
3d non-mipmapped
pass
3d non-mipmapped (ext_dsa)
pass
cube array texture
pass
cube array texture (ext_dsa)
pass
cube texture
pass
cube texture (ext_dsa)
pass
generate mipmap
pass
generate mipmap (ext_dsa)
pass
immutability
pass
immutability (ext_dsa)
pass
internal formats
pass
internal formats (ext_dsa)
pass
arb_texture_storage_multisample
0/0
tex-param
skip
tex-storage
skip
arb_texture_view
30/34
bug-layers-image
skip
clear-into-view-2d
skip
clear-into-view-2d-array
skip
clear-into-view-layered
skip
copytexsubimage-layers
skip
cubemap-view
skip
fbo-blit
incomplete
formats
9/9
format 128 bits validity
pass
format 16 bits validity
pass
format 24 bits validity
pass
format 32 bits validity
pass
format 48 bits validity
pass
format 64 bits validity
pass
format 8 bits validity
pass
format 96 bits validity
pass
format misc validity
pass
getteximage-srgb
incomplete
immutable_levels
incomplete
lifetime-format
4/4
view compare 16 bit formats
pass
view compare 32 bit formats
pass
view compare 48 bit formats
pass
view compare 64 bit formats
pass
max-level
skip
mipgen
incomplete
params
4/4
invalid layer param 1d
pass
invalid layer param 2d
pass
invalid level param
pass
invalid texture or origtexture
pass
queries
pass
rendering-formats
skip
rendering-layers
skip
rendering-layers-image
skip
rendering-levels
skip
rendering-r32ui
skip
rendering-target
skip
sampling-2d-array-as-2d-layer
skip
sampling-2d-array-as-cubemap
skip
sampling-2d-array-as-cubemap-array
skip
targets
10/10
1d array tex target validity
pass
1d tex target validity
pass
2d array tex target validity
pass
2d tex target validity
pass
3d tex target validity
pass
cubemap array tex target validity
pass
cubemap tex target validity
pass
multisample 2d array tex target validity
pass
multisample 2d tex target validity
pass
rectangle tex target validity
pass
texsubimage-layers
skip
texsubimage-layers pbo
skip
texsubimage-levels
pass
texsubimage-levels pbo
pass
arb_timer_query
0/3
query gl_timestamp
crash
query-lifetime
crash
timestamp-get
crash
arb_transform_feedback2
0/0
change objects while paused
skip
change objects while paused (gles3)
skip
arb_transform_feedback3
0/0
arb_transform_feedback3-begin_end
skip
arb_transform_feedback3-bind_buffer_invalid_index
skip
arb_transform_feedback3-draw_using_invalid_stream_index
skip
arb_transform_feedback3-end_query_with_name_zero
skip
arb_transform_feedback3-ext_interleaved_two_bufs_gs
skip
arb_transform_feedback3-ext_interleaved_two_bufs_gs_max
skip
arb_transform_feedback3-ext_interleaved_two_bufs_vs
skip
arb_transform_feedback3-query_with_invalid_index
skip
arb_transform_feedback3-set_invalid_varyings
skip
arb_transform_feedback3-set_varyings_with_invalid_args
skip
gl_nextbuffer-1
skip
gl_nextbuffer-2
skip
gl_nextbuffer-gl_nextbuffer
skip
gl_nextbuffer-gl_skipcomponents1-gl_nextbuffer
skip
gl_skipcomponents1-1
skip
gl_skipcomponents1-2
skip
gl_skipcomponents1-3
skip
gl_skipcomponents1-gl_nextbuffer
skip
gl_skipcomponents1234
skip
gl_skipcomponents2
skip
gl_skipcomponents3
skip
gl_skipcomponents4
skip
arb_transform_feedback_instanced
0/0
draw-auto instanced
skip
arb_transform_feedback_overflow_query
0/0
arb_transform_feedback_overflow_query-basic
skip
arb_transform_feedback_overflow_query-errors
skip
arb_uniform_buffer_object
17/34
bindbuffer-general-point
incomplete
buffer-targets
incomplete
bufferstorage
fail
deletebuffers
incomplete
dlist
incomplete
getactiveuniformblockiv-uniform-block-data-size
skip
getactiveuniformblockname
incomplete
getactiveuniformname
incomplete
getactiveuniformsiv-uniform-array-stride
pass
getactiveuniformsiv-uniform-block-index
pass
getactiveuniformsiv-uniform-matrix-stride
pass
getactiveuniformsiv-uniform-type
skip
getintegeri_v
incomplete
getprogramiv
incomplete
getuniformblockindex
pass
getuniformindices
pass
getuniformlocation
incomplete
layout-std140-base-size-and-alignment
skip
link-mismatch-blocks
pass
maxblocks
pass
maxuniformblocksize
4/4
fs
pass
fsexceed
pass
vs
pass
vsexceed
pass
minmax
pass
negative-bindbuffer-index
incomplete
negative-bindbuffer-target
incomplete
negative-bindbufferrange-range
incomplete
negative-getactiveuniformblockiv
incomplete
negative-getactiveuniformsiv
incomplete
referenced-by-shader
pass
rendering
pass
rendering-array
pass
rendering-array-offset
pass
rendering-dsa
skip
rendering-dsa-offset
skip
rendering-offset
pass
row-major
incomplete
uniformblockbinding
incomplete
arb_vertex_array_bgra
0/2
api-errors
incomplete
get
incomplete
arb_vertex_array_object
0/3
delete-object-0
incomplete
isvertexarray
incomplete
vao-element-array-buffer
crash
arb_vertex_attrib_64bit
0/0
arb_vertex_attrib_64bit-overlapping-locations api
skip
arb_vertex_attrib_64bit-overlapping-locations shader
skip
check-explicit-location
skip
double_attribs
skip
get_double_attribs-display-lists
skip
getactiveattrib
skip
max-vertex-attrib
skip
arb_vertex_buffer_object
0/17
arb_vertex_buffer_object-delete-mapped-buffer
crash
arb_vertex_buffer_object-map-after-draw
crash
arb_vertex_buffer_object-map-empty
incomplete
combined-vertex-index
incomplete
elements-negative-offset
incomplete
ib-data-sync
incomplete
ib-subdata-sync
incomplete
mixed-immediate-and-vbo
incomplete
pos-array
incomplete
vbo-bufferdata
incomplete
vbo-map-remap
crash
vbo-map-unsync
crash
vbo-subdata-many drawarrays
incomplete
vbo-subdata-many drawelements
incomplete
vbo-subdata-many drawrangeelements
incomplete
vbo-subdata-sync
incomplete
vbo-subdata-zero
crash
arb_vertex_program
5/16
arb_vertex_program-get-limits-without-fp
pass
arb_vertex_program-matrix-property-bindings
incomplete
arb_vertex_program-property-bindings
incomplete
arb_vertex_program-unused-attributes
2/2
unused conventional attributes
pass
unused generic attributes
pass
clip-plane-transformation arb
pass
getenv4d-with-error
incomplete
getlocal4-errors
incomplete
getlocal4d-with-error
incomplete
getlocal4f-max
incomplete
minmax
pass
vp-address-01
incomplete
vp-address-02
incomplete
vp-address-04
incomplete
vp-bad-program
incomplete
vp-max-array
incomplete
arb_vertex_type_10f_11f_11f_rev
23/24
arb_vertex_type_10f_11f_11f_rev-api-errors
23/23
colorpointer-not-allowed
pass
fogcoordpointer-not-allowed
pass
indexpointer-not-allowed
pass
normalpointer-not-allowed
pass
secondarycolorpointer-not-allowed
pass
texcoordpointer-not-allowed
pass
vertexattribformat-badsize
pass
vertexattribformat-badsize-bgra
pass
vertexattribiformat-not-allowed
pass
vertexattriblformat-not-allowed
pass
vertexattribp1ui-ok
pass
vertexattribp1uiv-ok
pass
vertexattribp2ui-ok
pass
vertexattribp2uiv-ok
pass
vertexattribp3ui-ok
pass
vertexattribp3uiv-normalized-ok
pass
vertexattribp3uiv-ok
pass
vertexattribp4ui-not-allowed
pass
vertexattribp4uiv-not-allowed
pass
vertexattribpointer-badsize
pass
vertexattribpointer-badsize-bgra
pass
vertexattribpointer-ok
pass
vertexpointer-not-allowed
pass
arb_vertex_type_10f_11f_11f_rev-draw-vertices
incomplete
arb_vertex_type_2_10_10_10_rev
5/5
arb_vertex_type_2_10_10_10_rev-array_types
pass
attrib-p-types
pass
attrib-pointer-type-size-match
pass
attribs
pass
draw-vertices-2101010
pass
arb_viewport_array
1/1
bounds
skip
clear
pass
depthrange-indices
skip
display-list
skip
minmax
skip
queries
skip
render-depthrange
skip
render-scissor
skip
render-viewport
skip
render-viewport-2
skip
scissor-check
skip
scissor-indices
skip
viewport-indices
skip
arm_shader_framebuffer_fetch_depth_stencil
0/0
arm_shader_framebuffer_fetch_depth_stencil gl_depth24_stencil8 1
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth24_stencil8 16
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth24_stencil8 2
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth24_stencil8 4
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth24_stencil8 8
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth32f_stencil8 1
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth32f_stencil8 16
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth32f_stencil8 2
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth32f_stencil8 4
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth32f_stencil8 8
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component16 1
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component16 16
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component16 2
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component16 4
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component16 8
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component24 1
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component24 16
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component24 2
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component24 4
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component24 8
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component32f 1
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component32f 16
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component32f 2
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component32f 4
skip
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component32f 8
skip
arm_shader_framebuffer_fetch_depth_stencil gl_stencil_index8 1
skip
arm_shader_framebuffer_fetch_depth_stencil gl_stencil_index8 16
skip
arm_shader_framebuffer_fetch_depth_stencil gl_stencil_index8 2
skip
arm_shader_framebuffer_fetch_depth_stencil gl_stencil_index8 4
skip
arm_shader_framebuffer_fetch_depth_stencil gl_stencil_index8 8
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth24_stencil8 1
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth24_stencil8 16
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth24_stencil8 2
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth24_stencil8 4
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth24_stencil8 8
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth32f_stencil8 1
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth32f_stencil8 16
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth32f_stencil8 2
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth32f_stencil8 4
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth32f_stencil8 8
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component16 1
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component16 16
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component16 2
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component16 4
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component16 8
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component24 1
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component24 16
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component24 2
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component24 4
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component24 8
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component32f 1
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component32f 16
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component32f 2
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component32f 4
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component32f 8
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_stencil_index8 1
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_stencil_index8 16
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_stencil_index8 2
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_stencil_index8 4
skip
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_stencil_index8 8
skip
ati_draw_buffers
0/3
arbfp-no-index
incomplete
arbfp-no-option
incomplete
ati_draw_buffers-arbfp
incomplete
ati_envmap_bumpmap
0/0
ati_envmap_bumpmap-bump
skip
ati_fragment_shader
41/59
ati_fragment_shader-api-alphafirst
incomplete
ati_fragment_shader-api-gen
incomplete
ati_fragment_shader-error01-genzero
incomplete
ati_fragment_shader-error02-inside
incomplete
ati_fragment_shader-error03-outside
incomplete
ati_fragment_shader-error04-endshader
incomplete
ati_fragment_shader-error05-passes
2/2
same reg written twice
pass
too many passes
pass
ati_fragment_shader-error06-regswizzle
6/6
different swizzle in different pass
pass
different swizzle on the same reg
pass
different swizzle on the same tex in passtexcoord
pass
different swizzle on the same tex in samplemap
pass
reg source in first pass
pass
stq swizzle on reg
pass
ati_fragment_shader-error07-instcount
incomplete
ati_fragment_shader-error08-secondary
incomplete
ati_fragment_shader-error09-allconst
incomplete
ati_fragment_shader-error10-dotx
incomplete
ati_fragment_shader-error11-invaliddst
pass
ati_fragment_shader-error12-invalidsrc
pass
ati_fragment_shader-error13-invalidarg
pass
ati_fragment_shader-error14-invalidmod
incomplete
ati_fragment_shader-render-constants
incomplete
ati_fragment_shader-render-default
incomplete
ati_fragment_shader-render-fog
incomplete
ati_fragment_shader-render-notexture
incomplete
ati_fragment_shader-render-ops
30/30
add c0, c1
pass
add c1, 2*c0
pass
cnd c0, c1, -c2
pass
cnd c0, c1, c2
pass
cnd0 c0, c1, c2
pass
dot2_add c1, c2, c0
pass
dot3 c0, c1
pass
dot4 c0, c1
pass
lerp c0, c1, c2
pass
mad c0, c1, c2
pass
mov (1-c0)-0.5
pass
mov 1-c0
pass
mov 2*((1-c0)-0.5)
pass
mov 2*c0
pass
mov 4*c0
pass
mov 8*c0
pass
mov c0.a
pass
mov c0.b
pass
mov c0.g
pass
mov c0.r
pass
mov c1-0.5
pass
mov c1/2
pass
mov c1/4
pass
mov c1/8
pass
mov r0.xw c0.xw
pass
mov r0.yw, c0.yw
pass
mov r0.yzw c0.yzw
pass
mov r0.zw c0.zw
pass
mul c0, c1
pass
sub c1, c0
pass
ati_fragment_shader-render-precedence
incomplete
ati_fragment_shader-render-sources
incomplete
ati_fragment_shader-render-textargets
incomplete
ati_texture_compression_3dc
6/8
fbo-generatemipmap-formats
2/2
gl_compressed_luminance_alpha_3dc_ati
pass
gl_compressed_luminance_alpha_3dc_ati npot
pass
invalid formats
pass
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats
3/3
gl_compressed_luminance_alpha_3dc_ati
pass
gl_compressed_luminance_alpha_3dc_ati, npot
pass
gl_compressed_luminance_alpha_3dc_ati, swizzled
pass
egl 1.4
0/10
egl-blob-cache
skip
egl-context-priority
skip
egl-copy-buffers
incomplete
egl-ext_egl_image_storage
skip
egl-flush-external
skip
egl-gl_oes_egl_image
skip
egl-invalid-attr
skip
eglcreatepbuffersurface and then glclear
incomplete
eglcreatepbuffersurface with egl_samples set
incomplete
eglcreatesurface
incomplete
eglquerysurface egl_bad_attribute
incomplete
eglquerysurface egl_bad_surface
incomplete
eglquerysurface egl_height
incomplete
eglquerysurface egl_width
incomplete
eglterminate then unbind context
incomplete
largest possible eglcreatepbuffersurface and then glclear
incomplete
egl_android_native_fence_sync
0/0
egl_khr_fence_sync android_native
0/0
eglclientwaitsynckhr_native_zero_timeout
skip
eglclientwaitsynckhr_nonzero_timeout
skip
eglcreatesynckhr_default_attributes
skip
eglcreatesynckhr_invalid_attrib_list
skip
eglcreatesynckhr_invalid_display
skip
eglcreatesynckhr_native_dup_fence
skip
eglcreatesynckhr_native_dup_invalid
skip
eglcreatesynckhr_native_from_fd
skip
eglcreatesynckhr_no_current_context
skip
eglcreatesynckhr_wrong_display_same_thread
skip
eglgetsyncattribkhr_invalid_attrib
skip
egl_chromium_sync_control
0/2
conformance
0/2
eglgetsyncvalueschromium_msc_and_sbc_test
fail
eglgetsyncvalueschromium_null_pointers
notrun
eglgetsyncvalueschromium_ust_test
fail
egl_ext_client_extensions
2/3
conformance test 1
pass
conformance test 2
pass
conformance test 3
incomplete
egl_ext_device_base
0/3
conformance
0/3
configless_tests
fail
pbuffer_tests
fail
surfaceless_tests
fail
egl_ext_device_drm
0/1
conformance
fail
egl_ext_device_enumeration
1/1
conformance
pass
egl_ext_device_query
1/1
conformance
pass
egl_ext_image_dma_buf_import_modifiers
0/0
conformance
skip
egl_ext_platform_device
0/1
conformance
incomplete
egl_ext_protected_content
0/0
conformance
skip
egl_khr_create_context
1/23
3.2 core profile required
incomplete
default major version gl
incomplete
default major version gles
incomplete
default minor version gl
incomplete
default minor version gles
incomplete
invalid attribute gl
incomplete
invalid attribute gles
incomplete
invalid flag gl
incomplete
invalid flag gles
incomplete
invalid opengl version
incomplete
invalid profile
incomplete
no-error context gl
pass
null valid attribute gl
incomplete
null valid attribute gles
incomplete
pre-gl3.2 profile
incomplete
valid attribute empty gl
incomplete
valid attribute empty gles
incomplete
valid debug flag gl
incomplete
valid debug flag gles1
incomplete
valid debug flag gles2
incomplete
valid debug flag gles3
incomplete
valid forward-compatible flag gl
incomplete
verify gl flavor
incomplete
egl_khr_fence_sync
0/0
conformance
0/0
eglclientwaitsynckhr_flag_sync_flush
skip
eglclientwaitsynckhr_invalid_sync
skip
eglclientwaitsynckhr_nonzero_timeout
skip
eglclientwaitsynckhr_zero_timeout
skip
eglcreatesynckhr_default_attributes
skip
eglcreatesynckhr_invalid_attrib_list
skip
eglcreatesynckhr_invalid_display
skip
eglcreatesynckhr_invalid_sync_type
skip
eglcreatesynckhr_no_current_context
skip
eglcreatesynckhr_with_display_bound_in_other_thread
skip
eglcreatesynckhr_wrong_display_same_thread
skip
egldestroysynckhr_invalid_sync
skip
eglgetsyncattribkhr_invalid_attrib
skip
eglgetsyncattribkhr_invalid_sync
skip
eglgetsyncattribkhr_sync_status
skip
egl_khr_get_all_proc_addresses
1/1
conformance
pass
egl_khr_gl_colorspace
0/2
linear
incomplete
srgb
incomplete
egl_khr_gl_image
0/2
egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24
fail
egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba
fail
egl_khr_surfaceless_context
0/1
viewport
incomplete
egl_khr_wait_sync
0/0
conformance
0/0
eglwaitsynckhr_invalid_sync
skip
egl_mesa_configless_context
0/1
basic
incomplete
egl_mesa_device_software
1/1
conformance
pass
egl_mesa_platform_surfaceless
0/1
conformance
incomplete
egl_mesa_query_driver
1/1
conformance
pass
egl_nok_swap_region
0/0
basic
skip
egl_nok_texture_from_pixmap
1/1
basic
pass
ext_base_instance
0/0
arb_base_instance-baseinstance-doesnt-affect-gl-instance-id_gles3
skip
arb_base_instance-drawarrays_gles3
skip
ext_clear_texture
0/0
ext_clear_texture-3d
skip
ext_clear_texture-base-formats
skip
ext_clear_texture-clear-max-level
skip
ext_clear_texture-cube
skip
ext_clear_texture-error
skip
ext_clear_texture-multisample
skip
ext_clear_texture-stencil
skip
ext_clear_texture-texview
skip
ext_color_buffer_float
0/0
ext_color_buffer_float-draw_gles3
skip
ext_debug_label
3/3
object-label_gl
pass
object-label_gles2
pass
object-label_gles3
pass
ext_depth_bounds_test
1/1
depth_bounds
pass
ext_direct_state_access
227/229
client-state-indexed 12
incomplete
client-state-indexed 30
skip
compressedmultiteximage gl_compressed_rgb_bptc_signed_float
6/6
compressedtextureimage2dext
pass
compressedtextureimage2dext + display list gl_compile
pass
compressedtextureimage2dext + display list gl_compile_and_execute
pass
compressedtextureimage3dext
skip
compressedtextureimage3dext + display list gl_compile
skip
compressedtextureimage3dext + display list gl_compile_and_execute
skip
compressedtexturesubimage2dext
pass
compressedtexturesubimage2dext + display list gl_compile
pass
compressedtexturesubimage2dext + display list gl_compile_and_execute
pass
compressedtexturesubimage3dext
skip
compressedtexturesubimage3dext + display list gl_compile
skip
compressedtexturesubimage3dext + display list gl_compile_and_execute
skip
compressedtextureimage gl_compressed_rgb_bptc_signed_float
6/6
compressedtextureimage2dext
pass
compressedtextureimage2dext + display list gl_compile
pass
compressedtextureimage2dext + display list gl_compile_and_execute
pass
compressedtextureimage3dext
skip
compressedtextureimage3dext + display list gl_compile
skip
compressedtextureimage3dext + display list gl_compile_and_execute
skip
compressedtexturesubimage2dext
pass
compressedtexturesubimage2dext + display list gl_compile
pass
compressedtexturesubimage2dext + display list gl_compile_and_execute
pass
compressedtexturesubimage3dext
skip
compressedtexturesubimage3dext + display list gl_compile
skip
compressedtexturesubimage3dext + display list gl_compile_and_execute
skip
framebuffer
skip
indexed-state-queries 12
5/5
getbooleanindexedvext
pass
getdoublei_vext
skip
getdoubleindexedvext
pass
getfloati_vext
skip
getfloatindexedvext
pass
getintegerindexedvext
pass
getpointeri_vext
skip
getpointerindexedvext
pass
indexed-state-queries 30
skip
matrix-commands
54/54
matrixfrustumext
pass
matrixfrustumext + display list gl_compile
pass
matrixfrustumext + display list gl_compile_and_execute
pass
matrixloadd
pass
matrixloadd + display list gl_compile
pass
matrixloadd + display list gl_compile_and_execute
pass
matrixloadfext
pass
matrixloadfext + display list gl_compile
pass
matrixloadfext + display list gl_compile_and_execute
pass
matrixloadidentityext
pass
matrixloadidentityext + display list gl_compile
pass
matrixloadidentityext + display list gl_compile_and_execute
pass
matrixloadtransposedext
pass
matrixloadtransposedext + display list gl_compile
pass
matrixloadtransposedext + display list gl_compile_and_execute
pass
matrixloadtransposefext
pass
matrixloadtransposefext + display list gl_compile
pass
matrixloadtransposefext + display list gl_compile_and_execute
pass
matrixmultdext
pass
matrixmultdext + display list gl_compile
pass
matrixmultdext + display list gl_compile_and_execute
pass
matrixmultfext
pass
matrixmultfext + display list gl_compile
pass
matrixmultfext + display list gl_compile_and_execute
pass
matrixmulttransposedext
pass
matrixmulttransposedext + display list gl_compile
pass
matrixmulttransposedext + display list gl_compile_and_execute
pass
matrixmulttransposefext
pass
matrixmulttransposefext + display list gl_compile
pass
matrixmulttransposefext + display list gl_compile_and_execute
pass
matrixorthoext
pass
matrixorthoext + display list gl_compile
pass
matrixorthoext + display list gl_compile_and_execute
pass
matrixpushpopext
pass
matrixpushpopext + display list gl_compile
pass
matrixpushpopext + display list gl_compile_and_execute
pass
matrixrotatedext
pass
matrixrotatedext + display list gl_compile
pass
matrixrotatedext + display list gl_compile_and_execute
pass
matrixrotatefext
pass
matrixrotatefext + display list gl_compile
pass
matrixrotatefext + display list gl_compile_and_execute
pass
matrixscaledext
pass
matrixscaledext + display list gl_compile
pass
matrixscaledext + display list gl_compile_and_execute
pass
matrixscalefext
pass
matrixscalefext + display list gl_compile
pass
matrixscalefext + display list gl_compile_and_execute
pass
matrixtranslatedext
pass
matrixtranslatedext + display list gl_compile
pass
matrixtranslatedext + display list gl_compile_and_execute
pass
matrixtranslatefext
pass
matrixtranslatefext + display list gl_compile
pass
matrixtranslatefext + display list gl_compile_and_execute
pass
multi-texture
69/69
copymultiteximage1dext
pass
copymultiteximage1dext + display list gl_compile
pass
copymultiteximage1dext + display list gl_compile_and_execute
pass
copymultiteximage2dext
pass
copymultiteximage2dext + display list gl_compile
pass
copymultiteximage2dext + display list gl_compile_and_execute
pass
copymultitexsubimage1dext
pass
copymultitexsubimage1dext + display list gl_compile
pass
copymultitexsubimage1dext + display list gl_compile_and_execute
pass
copymultitexsubimage2dext
pass
copymultitexsubimage2dext + display list gl_compile
pass
copymultitexsubimage2dext + display list gl_compile_and_execute
pass
copymultitexsubimage3dext
pass
copymultitexsubimage3dext + display list gl_compile
pass
copymultitexsubimage3dext + display list gl_compile_and_execute
pass
gl_proxy_texture_1d + gltex*
pass
gl_proxy_texture_1d + gltex* + display list gl_compile
pass
gl_proxy_texture_1d + gltex* + display list gl_compile_and_execute
pass
gl_proxy_texture_2d + gltex*
pass
gl_proxy_texture_2d + gltex* + display list gl_compile
pass
gl_proxy_texture_2d + gltex* + display list gl_compile_and_execute
pass
gl_proxy_texture_3d + gltex*
pass
gl_proxy_texture_3d + gltex* + display list gl_compile
pass
gl_proxy_texture_3d + gltex* + display list gl_compile_and_execute
pass
multitexcoordpointerext
pass
multitexcoordpointerext + display list gl_compile
pass
multitexcoordpointerext + display list gl_compile_and_execute
pass
multitexenvfvext
pass
multitexenvfvext + display list gl_compile
pass
multitexenvfvext + display list gl_compile_and_execute
pass
multitexenviext
pass
multitexenviext + display list gl_compile
pass
multitexenviext + display list gl_compile_and_execute
pass
multitexgen*ext
pass
multitexgen*ext + display list gl_compile
pass
multitexgen*ext + display list gl_compile_and_execute
pass
multiteximage1dext
pass
multiteximage1dext + display list gl_compile
pass
multiteximage1dext + display list gl_compile_and_execute
pass
multiteximage2dext
pass
multiteximage2dext + display list gl_compile
pass
multiteximage2dext + display list gl_compile_and_execute
pass
multiteximage3dext
pass
multiteximage3dext + display list gl_compile
pass
multiteximage3dext + display list gl_compile_and_execute
pass
multitexparameterfext
pass
multitexparameterfext + display list gl_compile
pass
multitexparameterfext + display list gl_compile_and_execute
pass
multitexparameteriext
pass
multitexparameteriext + display list gl_compile
pass
multitexparameteriext + display list gl_compile_and_execute
pass
multitexparameteriivext
pass
multitexparameteriivext + display list gl_compile
pass
multitexparameteriivext + display list gl_compile_and_execute
pass
multitexparameteriuivext
pass
multitexparameteriuivext + display list gl_compile
pass
multitexparameteriuivext + display list gl_compile_and_execute
pass
multitexparameterivext
pass
multitexparameterivext + display list gl_compile
pass
multitexparameterivext + display list gl_compile_and_execute
pass
multitexsubimage1dext
pass
multitexsubimage1dext + display list gl_compile
pass
multitexsubimage1dext + display list gl_compile_and_execute
pass
multitexsubimage2dext
pass
multitexsubimage2dext + display list gl_compile
pass
multitexsubimage2dext + display list gl_compile_and_execute
pass
multitexsubimage3dext
pass
multitexsubimage3dext + display list gl_compile
pass
multitexsubimage3dext + display list gl_compile_and_execute
pass
named-buffers 15
crash
named-buffers 30
skip
named-program
18/18
getnamedprogramivext fragment
pass
getnamedprogramivext fragment + display list gl_compile
pass
getnamedprogramivext fragment + display list gl_compile_and_execute
pass
getnamedprogramivext vertex
pass
getnamedprogramivext vertex + display list gl_compile
pass
getnamedprogramivext vertex + display list gl_compile_and_execute
pass
namedprogramlocalparameter4dext
pass
namedprogramlocalparameter4dext + display list gl_compile
pass
namedprogramlocalparameter4dext + display list gl_compile_and_execute
pass
namedprogramlocalparameter4fext
pass
namedprogramlocalparameter4fext + display list gl_compile
pass
namedprogramlocalparameter4fext + display list gl_compile_and_execute
pass
namedprogramstringext fragment
pass
namedprogramstringext fragment + display list gl_compile
pass
namedprogramstringext fragment + display list gl_compile_and_execute
pass
namedprogramstringext vertex
pass
namedprogramstringext vertex + display list gl_compile
pass
namedprogramstringext vertex + display list gl_compile_and_execute
pass
program-uniform
9/9
programuniformfext
pass
programuniformfext + display list gl_compile
pass
programuniformfext + display list gl_compile_and_execute
pass
programuniformiext
pass
programuniformiext + display list gl_compile
pass
programuniformiext + display list gl_compile_and_execute
pass
programuniformmatrixfext
pass
programuniformmatrixfext + display list gl_compile
pass
programuniformmatrixfext + display list gl_compile_and_execute
pass
renderbuffer
skip
textures
60/60
copytextureimage1dext
pass
copytextureimage1dext + display list gl_compile
pass
copytextureimage1dext + display list gl_compile_and_execute
pass
copytextureimage2dext
pass
copytextureimage2dext + display list gl_compile
pass
copytextureimage2dext + display list gl_compile_and_execute
pass
copytexturesubimage1dext
pass
copytexturesubimage1dext + display list gl_compile
pass
copytexturesubimage1dext + display list gl_compile_and_execute
pass
copytexturesubimage2dext
pass
copytexturesubimage2dext + display list gl_compile
pass
copytexturesubimage2dext + display list gl_compile_and_execute
pass
copytexturesubimage3dext
pass
copytexturesubimage3dext + display list gl_compile
pass
copytexturesubimage3dext + display list gl_compile_and_execute
pass
enabledisableext
pass
enabledisableext + display list gl_compile
pass
enabledisableext + display list gl_compile_and_execute
pass
gl_proxy_texture_1d + gltex*
pass
gl_proxy_texture_1d + gltex* + display list gl_compile
pass
gl_proxy_texture_1d + gltex* + display list gl_compile_and_execute
pass
gl_proxy_texture_2d + gltex*
pass
gl_proxy_texture_2d + gltex* + display list gl_compile
pass
gl_proxy_texture_2d + gltex* + display list gl_compile_and_execute
pass
gl_proxy_texture_3d + gltex*
pass
gl_proxy_texture_3d + gltex* + display list gl_compile
pass
gl_proxy_texture_3d + gltex* + display list gl_compile_and_execute
pass
textureimage1dext
pass
textureimage1dext + display list gl_compile
pass
textureimage1dext + display list gl_compile_and_execute
pass
textureimage2dext
pass
textureimage2dext + display list gl_compile
pass
textureimage2dext + display list gl_compile_and_execute
pass
textureimage3dext
pass
textureimage3dext + display list gl_compile
pass
textureimage3dext + display list gl_compile_and_execute
pass
textureparameterfext
pass
textureparameterfext + display list gl_compile
pass
textureparameterfext + display list gl_compile_and_execute
pass
textureparameteriext
pass
textureparameteriext + display list gl_compile
pass
textureparameteriext + display list gl_compile_and_execute
pass
textureparameteriivext
pass
textureparameteriivext + display list gl_compile
pass
textureparameteriivext + display list gl_compile_and_execute
pass
textureparameteriuivext
pass
textureparameteriuivext + display list gl_compile
pass
textureparameteriuivext + display list gl_compile_and_execute
pass
textureparameterivext
pass
textureparameterivext + display list gl_compile
pass
textureparameterivext + display list gl_compile_and_execute
pass
texturesubimage1dext
pass
texturesubimage1dext + display list gl_compile
pass
texturesubimage1dext + display list gl_compile_and_execute
pass
texturesubimage2dext
pass
texturesubimage2dext + display list gl_compile
pass
texturesubimage2dext + display list gl_compile_and_execute
pass
texturesubimage3dext
pass
texturesubimage3dext + display list gl_compile
pass
texturesubimage3dext + display list gl_compile_and_execute
pass
vao
skip
ext_disjoint_timer_query
0/1
simple
crash
ext_draw_buffers2
0/3
fbo-drawbuffers2-blend
incomplete
fbo-drawbuffers2-colormask
fail
fbo-drawbuffers2-colormask clear
fail
ext_draw_instanced
0/1
ext_draw_instanced-drawarrays
fail
ext_external_objects
0/0
memory-object-api-errors
skip
semaphore-api-errors
skip
vk-buf-exchange
skip
vk-depth-display
skip
vk-image-display
skip
vk-image-display-muliple-textures
skip
vk-image-display-overwrite
skip
vk-image-overwrite
skip
vk-pix-buf-update-errors
skip
vk-semaphores
skip
vk-semaphores-2
skip
vk-stencil-display
skip
vk-vert-buf-reuse
skip
vk-vert-buf-update-errors
skip
ext_external_objects_fd
0/0
memory-object-api-errors
skip
semaphore-api-errors
skip
ext_fog_coord
0/1
ext_fog_coord-modes
incomplete
ext_frag_depth
0/1
fragdepth_gles2
incomplete
ext_framebuffer_blit
0/8
blit-early
incomplete
fbo-blit
incomplete
fbo-blit-check-limits
fail
fbo-copypix
incomplete
fbo-generatemipmap-versus-read_framebuffer
incomplete
fbo-readdrawpix
incomplete
fbo-sys-blit
incomplete
fbo-sys-sub-blit
incomplete
ext_framebuffer_multisample
100/520
accuracy 16 color
incomplete
accuracy 16 color depthstencil
incomplete
accuracy 16 color depthstencil linear
incomplete
accuracy 16 color linear
incomplete
accuracy 16 color small
incomplete
accuracy 16 color small depthstencil
incomplete
accuracy 16 color small depthstencil linear
incomplete
accuracy 16 color small linear
incomplete
accuracy 16 depth_draw
incomplete
accuracy 16 depth_draw depthstencil
incomplete
accuracy 16 depth_draw small
incomplete
accuracy 16 depth_draw small depthstencil
incomplete
accuracy 16 depth_resolve
incomplete
accuracy 16 depth_resolve depthstencil
incomplete
accuracy 16 depth_resolve small
incomplete
accuracy 16 depth_resolve small depthstencil
incomplete
accuracy 16 srgb
incomplete
accuracy 16 srgb depthstencil
incomplete
accuracy 16 srgb depthstencil linear
incomplete
accuracy 16 srgb linear
incomplete
accuracy 16 srgb small
incomplete
accuracy 16 srgb small depthstencil
incomplete
accuracy 16 srgb small depthstencil linear
incomplete
accuracy 16 srgb small linear
incomplete
accuracy 16 stencil_draw
incomplete
accuracy 16 stencil_draw depthstencil
incomplete
accuracy 16 stencil_draw small
incomplete
accuracy 16 stencil_draw small depthstencil
incomplete
accuracy 16 stencil_resolve
incomplete
accuracy 16 stencil_resolve depthstencil
incomplete
accuracy 16 stencil_resolve small
incomplete
accuracy 16 stencil_resolve small depthstencil
incomplete
accuracy 2 color
skip
accuracy 2 color depthstencil
pass
accuracy 2 color depthstencil linear
pass
accuracy 2 color linear
skip
accuracy 2 color small
skip
accuracy 2 color small depthstencil
fail
accuracy 2 color small depthstencil linear
fail
accuracy 2 color small linear
skip
accuracy 2 depth_draw
skip
accuracy 2 depth_draw depthstencil
pass
accuracy 2 depth_draw small
skip
accuracy 2 depth_draw small depthstencil
pass
accuracy 2 depth_resolve
skip
accuracy 2 depth_resolve depthstencil
pass
accuracy 2 depth_resolve small
skip
accuracy 2 depth_resolve small depthstencil
pass
accuracy 2 srgb
skip
accuracy 2 srgb depthstencil
pass
accuracy 2 srgb depthstencil linear
pass
accuracy 2 srgb linear
skip
accuracy 2 srgb small
skip
accuracy 2 srgb small depthstencil
pass
accuracy 2 srgb small depthstencil linear
pass
accuracy 2 srgb small linear
skip
accuracy 2 stencil_draw
skip
accuracy 2 stencil_draw depthstencil
pass
accuracy 2 stencil_draw small
skip
accuracy 2 stencil_draw small depthstencil
pass
accuracy 2 stencil_resolve
skip
accuracy 2 stencil_resolve depthstencil
pass
accuracy 2 stencil_resolve small
skip
accuracy 2 stencil_resolve small depthstencil
pass
accuracy 32 color
incomplete
accuracy 32 color depthstencil
incomplete
accuracy 32 color depthstencil linear
incomplete
accuracy 32 color linear
incomplete
accuracy 32 color small
incomplete
accuracy 32 color small depthstencil
incomplete
accuracy 32 color small depthstencil linear
incomplete
accuracy 32 color small linear
incomplete
accuracy 32 depth_draw
incomplete
accuracy 32 depth_draw depthstencil
incomplete
accuracy 32 depth_draw small
incomplete
accuracy 32 depth_draw small depthstencil
incomplete
accuracy 32 depth_resolve
incomplete
accuracy 32 depth_resolve depthstencil
incomplete
accuracy 32 depth_resolve small
incomplete
accuracy 32 depth_resolve small depthstencil
incomplete
accuracy 32 srgb
incomplete
accuracy 32 srgb depthstencil
incomplete
accuracy 32 srgb depthstencil linear
incomplete
accuracy 32 srgb linear
incomplete
accuracy 32 srgb small
incomplete
accuracy 32 srgb small depthstencil
incomplete
accuracy 32 srgb small depthstencil linear
incomplete
accuracy 32 srgb small linear
incomplete
accuracy 32 stencil_draw
incomplete
accuracy 32 stencil_draw depthstencil
incomplete
accuracy 32 stencil_draw small
incomplete
accuracy 32 stencil_draw small depthstencil
incomplete
accuracy 32 stencil_resolve
incomplete
accuracy 32 stencil_resolve depthstencil
incomplete
accuracy 32 stencil_resolve small
incomplete
accuracy 32 stencil_resolve small depthstencil
incomplete
accuracy 4 color
skip
accuracy 4 color depthstencil
pass
accuracy 4 color depthstencil linear
pass
accuracy 4 color linear
skip
accuracy 4 color small
skip
accuracy 4 color small depthstencil
fail
accuracy 4 color small depthstencil linear
fail
accuracy 4 color small linear
skip
accuracy 4 depth_draw
skip
accuracy 4 depth_draw depthstencil
pass
accuracy 4 depth_draw small
skip
accuracy 4 depth_draw small depthstencil
pass
accuracy 4 depth_resolve
skip
accuracy 4 depth_resolve depthstencil
pass
accuracy 4 depth_resolve small
skip
accuracy 4 depth_resolve small depthstencil
pass
accuracy 4 srgb
skip
accuracy 4 srgb depthstencil
pass
accuracy 4 srgb depthstencil linear
pass
accuracy 4 srgb linear
skip
accuracy 4 srgb small
skip
accuracy 4 srgb small depthstencil
pass
accuracy 4 srgb small depthstencil linear
pass
accuracy 4 srgb small linear
skip
accuracy 4 stencil_draw
skip
accuracy 4 stencil_draw depthstencil
pass
accuracy 4 stencil_draw small
skip
accuracy 4 stencil_draw small depthstencil
pass
accuracy 4 stencil_resolve
skip
accuracy 4 stencil_resolve depthstencil
pass
accuracy 4 stencil_resolve small
skip
accuracy 4 stencil_resolve small depthstencil
pass
accuracy 6 color
skip
accuracy 6 color depthstencil
pass
accuracy 6 color depthstencil linear
pass
accuracy 6 color linear
skip
accuracy 6 color small
skip
accuracy 6 color small depthstencil
fail
accuracy 6 color small depthstencil linear
fail
accuracy 6 color small linear
skip
accuracy 6 depth_draw
skip
accuracy 6 depth_draw depthstencil
pass
accuracy 6 depth_draw small
skip
accuracy 6 depth_draw small depthstencil
pass
accuracy 6 depth_resolve
skip
accuracy 6 depth_resolve depthstencil
pass
accuracy 6 depth_resolve small
skip
accuracy 6 depth_resolve small depthstencil
pass
accuracy 6 srgb
skip
accuracy 6 srgb depthstencil
pass
accuracy 6 srgb depthstencil linear
pass
accuracy 6 srgb linear
skip
accuracy 6 srgb small
skip
accuracy 6 srgb small depthstencil
pass
accuracy 6 srgb small depthstencil linear
pass
accuracy 6 srgb small linear
skip
accuracy 6 stencil_draw
skip
accuracy 6 stencil_draw depthstencil
pass
accuracy 6 stencil_draw small
skip
accuracy 6 stencil_draw small depthstencil
pass
accuracy 6 stencil_resolve
skip
accuracy 6 stencil_resolve depthstencil
pass
accuracy 6 stencil_resolve small
skip
accuracy 6 stencil_resolve small depthstencil
pass
accuracy 8 color
skip
accuracy 8 color depthstencil
pass
accuracy 8 color depthstencil linear
pass
accuracy 8 color linear
skip
accuracy 8 color small
skip
accuracy 8 color small depthstencil
fail
accuracy 8 color small depthstencil linear
fail
accuracy 8 color small linear
skip
accuracy 8 depth_draw
skip
accuracy 8 depth_draw depthstencil
pass
accuracy 8 depth_draw small
skip
accuracy 8 depth_draw small depthstencil
pass
accuracy 8 depth_resolve
skip
accuracy 8 depth_resolve depthstencil
pass
accuracy 8 depth_resolve small
skip
accuracy 8 depth_resolve small depthstencil
pass
accuracy 8 srgb
skip
accuracy 8 srgb depthstencil
pass
accuracy 8 srgb depthstencil linear
pass
accuracy 8 srgb linear
skip
accuracy 8 srgb small
skip
accuracy 8 srgb small depthstencil
pass
accuracy 8 srgb small depthstencil linear
pass
accuracy 8 srgb small linear
skip
accuracy 8 stencil_draw
skip
accuracy 8 stencil_draw depthstencil
pass
accuracy 8 stencil_draw small
skip
accuracy 8 stencil_draw small depthstencil
pass
accuracy 8 stencil_resolve
skip
accuracy 8 stencil_resolve depthstencil
pass
accuracy 8 stencil_resolve small
skip
accuracy 8 stencil_resolve small depthstencil
pass
accuracy all_samples color
skip
accuracy all_samples color depthstencil
pass
accuracy all_samples color depthstencil linear
pass
accuracy all_samples color linear
skip
accuracy all_samples color small
skip
accuracy all_samples color small depthstencil
fail
accuracy all_samples color small depthstencil linear
fail
accuracy all_samples color small linear
skip
accuracy all_samples depth_draw
skip
accuracy all_samples depth_draw depthstencil
pass
accuracy all_samples depth_draw small
skip
accuracy all_samples depth_draw small depthstencil
pass
accuracy all_samples depth_resolve
skip
accuracy all_samples depth_resolve depthstencil
pass
accuracy all_samples depth_resolve small
skip
accuracy all_samples depth_resolve small depthstencil
pass
accuracy all_samples srgb
skip
accuracy all_samples srgb depthstencil
pass
accuracy all_samples srgb depthstencil linear
pass
accuracy all_samples srgb linear
skip
accuracy all_samples srgb small
skip
accuracy all_samples srgb small depthstencil
pass
accuracy all_samples srgb small depthstencil linear
fail
accuracy all_samples srgb small linear
skip
accuracy all_samples stencil_draw
skip
accuracy all_samples stencil_draw depthstencil
pass
accuracy all_samples stencil_draw small
skip
accuracy all_samples stencil_draw small depthstencil
pass
accuracy all_samples stencil_resolve
skip
accuracy all_samples stencil_resolve depthstencil
pass
accuracy all_samples stencil_resolve small
skip
accuracy all_samples stencil_resolve small depthstencil
pass
alpha-blending
incomplete
alpha-blending slow_cc
incomplete
alpha-blending-after-rendering 16
skip
alpha-blending-after-rendering 2
skip
alpha-blending-after-rendering 32
skip
alpha-blending-after-rendering 4
skip
alpha-blending-after-rendering 6
skip
alpha-blending-after-rendering 8
skip
alpha-to-coverage-dual-src-blend 16
skip
alpha-to-coverage-dual-src-blend 2
skip
alpha-to-coverage-dual-src-blend 32
skip
alpha-to-coverage-dual-src-blend 4
skip
alpha-to-coverage-dual-src-blend 6
skip
alpha-to-coverage-dual-src-blend 8
skip
alpha-to-coverage-no-draw-buffer-zero 16
incomplete
alpha-to-coverage-no-draw-buffer-zero 2
incomplete
alpha-to-coverage-no-draw-buffer-zero 32
incomplete
alpha-to-coverage-no-draw-buffer-zero 4
incomplete
alpha-to-coverage-no-draw-buffer-zero 6
incomplete
alpha-to-coverage-no-draw-buffer-zero 8
incomplete
alpha-to-coverage-no-draw-buffer-zero-write 16
incomplete
alpha-to-coverage-no-draw-buffer-zero-write 2
incomplete
alpha-to-coverage-no-draw-buffer-zero-write 32
incomplete
alpha-to-coverage-no-draw-buffer-zero-write 4
incomplete
alpha-to-coverage-no-draw-buffer-zero-write 6
incomplete
alpha-to-coverage-no-draw-buffer-zero-write 8
incomplete
alpha-to-one-dual-src-blend 16
skip
alpha-to-one-dual-src-blend 2
skip
alpha-to-one-dual-src-blend 32
skip
alpha-to-one-dual-src-blend 4
skip
alpha-to-one-dual-src-blend 6
skip
alpha-to-one-dual-src-blend 8
skip
alpha-to-one-msaa-disabled 16
incomplete
alpha-to-one-msaa-disabled 2
incomplete
alpha-to-one-msaa-disabled 32
incomplete
alpha-to-one-msaa-disabled 4
incomplete
alpha-to-one-msaa-disabled 6
incomplete
alpha-to-one-msaa-disabled 8
incomplete
alpha-to-one-single-sample-buffer 16
incomplete
alpha-to-one-single-sample-buffer 2
incomplete
alpha-to-one-single-sample-buffer 32
incomplete
alpha-to-one-single-sample-buffer 4
incomplete
alpha-to-one-single-sample-buffer 6
incomplete
alpha-to-one-single-sample-buffer 8
incomplete
bitmap 16
incomplete
bitmap 2
incomplete
bitmap 32
incomplete
bitmap 4
incomplete
bitmap 6
incomplete
bitmap 8
incomplete
blit-flipped 16 x
incomplete
blit-flipped 16 y
incomplete
blit-flipped 2 x
incomplete
blit-flipped 2 y
incomplete
blit-flipped 32 x
incomplete
blit-flipped 32 y
incomplete
blit-flipped 4 x
incomplete
blit-flipped 4 y
incomplete
blit-flipped 6 x
incomplete
blit-flipped 6 y
incomplete
blit-flipped 8 x
incomplete
blit-flipped 8 y
incomplete
blit-mismatched-formats
fail
blit-mismatched-samples
incomplete
blit-mismatched-sizes
incomplete
blit-multiple-render-targets 0
pass
blit-multiple-render-targets 16
incomplete
blit-multiple-render-targets 2
pass
blit-multiple-render-targets 32
incomplete
blit-multiple-render-targets 4
pass
blit-multiple-render-targets 6
pass
blit-multiple-render-targets 8
pass
clear 16 color
incomplete
clear 16 depth
incomplete
clear 16 stencil
incomplete
clear 2 color
pass
clear 2 depth
incomplete
clear 2 stencil
incomplete
clear 32 color
incomplete
clear 32 depth
incomplete
clear 32 stencil
incomplete
clear 4 color
pass
clear 4 depth
incomplete
clear 4 stencil
incomplete
clear 6 color
pass
clear 6 depth
incomplete
clear 6 stencil
incomplete
clear 8 color
pass
clear 8 depth
incomplete
clear 8 stencil
incomplete
clip-and-scissor-blit 16 downsample
incomplete
clip-and-scissor-blit 16 msaa
incomplete
clip-and-scissor-blit 16 normal
incomplete
clip-and-scissor-blit 16 upsample
incomplete
clip-and-scissor-blit 2 downsample
pass
clip-and-scissor-blit 2 msaa
pass
clip-and-scissor-blit 2 normal
pass
clip-and-scissor-blit 2 upsample
pass
clip-and-scissor-blit 32 downsample
incomplete
clip-and-scissor-blit 32 msaa
incomplete
clip-and-scissor-blit 32 normal
incomplete
clip-and-scissor-blit 32 upsample
incomplete
clip-and-scissor-blit 4 downsample
pass
clip-and-scissor-blit 4 msaa
pass
clip-and-scissor-blit 4 normal
pass
clip-and-scissor-blit 4 upsample
pass
clip-and-scissor-blit 6 downsample
pass
clip-and-scissor-blit 6 msaa
pass
clip-and-scissor-blit 6 normal
pass
clip-and-scissor-blit 6 upsample
pass
clip-and-scissor-blit 8 downsample
pass
clip-and-scissor-blit 8 msaa
pass
clip-and-scissor-blit 8 normal
pass
clip-and-scissor-blit 8 upsample
pass
dlist
incomplete
draw-buffers-alpha-to-coverage 16
incomplete
draw-buffers-alpha-to-coverage 2
incomplete
draw-buffers-alpha-to-coverage 32
incomplete
draw-buffers-alpha-to-coverage 4
incomplete
draw-buffers-alpha-to-coverage 6
incomplete
draw-buffers-alpha-to-coverage 8
incomplete
draw-buffers-alpha-to-one 16
incomplete
draw-buffers-alpha-to-one 2
incomplete
draw-buffers-alpha-to-one 32
incomplete
draw-buffers-alpha-to-one 4
incomplete
draw-buffers-alpha-to-one 6
incomplete
draw-buffers-alpha-to-one 8
incomplete
enable-flag
fail
fast-clear
skip
formats 16
incomplete
formats 2
pass
formats 32
incomplete
formats 4
pass
formats 6
pass
formats 8
pass
formats all_samples
pass
int-draw-buffers-alpha-to-coverage 16
skip
int-draw-buffers-alpha-to-coverage 2
skip
int-draw-buffers-alpha-to-coverage 32
skip
int-draw-buffers-alpha-to-coverage 4
skip
int-draw-buffers-alpha-to-coverage 6
skip
int-draw-buffers-alpha-to-coverage 8
skip
int-draw-buffers-alpha-to-one 16
skip
int-draw-buffers-alpha-to-one 2
skip
int-draw-buffers-alpha-to-one 32
skip
int-draw-buffers-alpha-to-one 4
skip
int-draw-buffers-alpha-to-one 6
skip
int-draw-buffers-alpha-to-one 8
skip
interpolation 0 centroid-deriv
fail
interpolation 0 centroid-deriv-disabled
fail
interpolation 0 centroid-disabled
incomplete
interpolation 0 centroid-edges
incomplete
interpolation 0 non-centroid-deriv
fail
interpolation 0 non-centroid-deriv-disabled
fail
interpolation 0 non-centroid-disabled
incomplete
interpolation 16 centroid-deriv
incomplete
interpolation 16 centroid-deriv-disabled
incomplete
interpolation 16 centroid-disabled
incomplete
interpolation 16 centroid-edges
incomplete
interpolation 16 non-centroid-deriv
incomplete
interpolation 16 non-centroid-deriv-disabled
incomplete
interpolation 16 non-centroid-disabled
incomplete
interpolation 2 centroid-deriv
fail
interpolation 2 centroid-deriv-disabled
fail
interpolation 2 centroid-disabled
fail
interpolation 2 centroid-edges
incomplete
interpolation 2 non-centroid-deriv
fail
interpolation 2 non-centroid-deriv-disabled
fail
interpolation 2 non-centroid-disabled
fail
interpolation 32 centroid-deriv
incomplete
interpolation 32 centroid-deriv-disabled
incomplete
interpolation 32 centroid-disabled
incomplete
interpolation 32 centroid-edges
incomplete
interpolation 32 non-centroid-deriv
incomplete
interpolation 32 non-centroid-deriv-disabled
incomplete
interpolation 32 non-centroid-disabled
incomplete
interpolation 4 centroid-deriv
fail
interpolation 4 centroid-deriv-disabled
fail
interpolation 4 centroid-disabled
fail
interpolation 4 centroid-edges
incomplete
interpolation 4 non-centroid-deriv
fail
interpolation 4 non-centroid-deriv-disabled
fail
interpolation 4 non-centroid-disabled
fail
interpolation 6 centroid-deriv
fail
interpolation 6 centroid-deriv-disabled
fail
interpolation 6 centroid-disabled
fail
interpolation 6 centroid-edges
incomplete
interpolation 6 non-centroid-deriv
fail
interpolation 6 non-centroid-deriv-disabled
fail
interpolation 6 non-centroid-disabled
fail
interpolation 8 centroid-deriv
fail
interpolation 8 centroid-deriv-disabled
fail
interpolation 8 centroid-disabled
fail
interpolation 8 centroid-edges
incomplete
interpolation 8 non-centroid-deriv
fail
interpolation 8 non-centroid-deriv-disabled
fail
interpolation 8 non-centroid-disabled
fail
line-smooth 16
incomplete
line-smooth 2
incomplete
line-smooth 32
incomplete
line-smooth 4
incomplete
line-smooth 6
incomplete
line-smooth 8
incomplete
minmax
incomplete
multisample-blit 16 color
incomplete
multisample-blit 16 color linear
incomplete
multisample-blit 16 depth
incomplete
multisample-blit 16 stencil
incomplete
multisample-blit 2 color
incomplete
multisample-blit 2 color linear
incomplete
multisample-blit 2 depth
incomplete
multisample-blit 2 stencil
fail
multisample-blit 32 color
incomplete
multisample-blit 32 color linear
incomplete
multisample-blit 32 depth
incomplete
multisample-blit 32 stencil
incomplete
multisample-blit 4 color
incomplete
multisample-blit 4 color linear
incomplete
multisample-blit 4 depth
incomplete
multisample-blit 4 stencil
fail
multisample-blit 6 color
incomplete
multisample-blit 6 color linear
incomplete
multisample-blit 6 depth
incomplete
multisample-blit 6 stencil
fail
multisample-blit 8 color
incomplete
multisample-blit 8 color linear
incomplete
multisample-blit 8 depth
incomplete
multisample-blit 8 stencil
fail
negative-copypixels
incomplete
negative-copyteximage
incomplete
negative-max-samples
skip
negative-mismatched-samples
incomplete
negative-readpixels
incomplete
no-color 16 depth combined
incomplete
no-color 16 depth separate
incomplete
no-color 16 depth single
incomplete
no-color 16 depth-computed combined
incomplete
no-color 16 depth-computed separate
incomplete
no-color 16 depth-computed single
incomplete
no-color 16 stencil combined
incomplete
no-color 16 stencil separate
incomplete
no-color 16 stencil single
incomplete
no-color 2 depth combined
incomplete
no-color 2 depth separate
skip
no-color 2 depth single
incomplete
no-color 2 depth-computed combined
incomplete
no-color 2 depth-computed separate
skip
no-color 2 depth-computed single
incomplete
no-color 2 stencil combined
fail
no-color 2 stencil separate
skip
no-color 2 stencil single
fail
no-color 32 depth combined
incomplete
no-color 32 depth separate
incomplete
no-color 32 depth single
incomplete
no-color 32 depth-computed combined
incomplete
no-color 32 depth-computed separate
incomplete
no-color 32 depth-computed single
incomplete
no-color 32 stencil combined
incomplete
no-color 32 stencil separate
incomplete
no-color 32 stencil single
incomplete
no-color 4 depth combined
incomplete
no-color 4 depth separate
skip
no-color 4 depth single
incomplete
no-color 4 depth-computed combined
incomplete
no-color 4 depth-computed separate
skip
no-color 4 depth-computed single
incomplete
no-color 4 stencil combined
fail
no-color 4 stencil separate
skip
no-color 4 stencil single
fail
no-color 6 depth combined
incomplete
no-color 6 depth separate
skip
no-color 6 depth single
incomplete
no-color 6 depth-computed combined
incomplete
no-color 6 depth-computed separate
skip
no-color 6 depth-computed single
incomplete
no-color 6 stencil combined
fail
no-color 6 stencil separate
skip
no-color 6 stencil single
fail
no-color 8 depth combined
incomplete
no-color 8 depth separate
skip
no-color 8 depth single
incomplete
no-color 8 depth-computed combined
incomplete
no-color 8 depth-computed separate
skip
no-color 8 depth-computed single
incomplete
no-color 8 stencil combined
fail
no-color 8 stencil separate
skip
no-color 8 stencil single
fail
point-smooth 16
incomplete
point-smooth 2
incomplete
point-smooth 32
incomplete
point-smooth 4
incomplete
point-smooth 6
incomplete
point-smooth 8
incomplete
polygon-smooth 16
incomplete
polygon-smooth 2
incomplete
polygon-smooth 32
incomplete
polygon-smooth 4
incomplete
polygon-smooth 6
incomplete
polygon-smooth 8
incomplete
polygon-stipple 16
incomplete
polygon-stipple 2
incomplete
polygon-stipple 32
incomplete
polygon-stipple 4
incomplete
polygon-stipple 6
incomplete
polygon-stipple 8
incomplete
renderbuffer-samples
pass
renderbufferstorage-samples
incomplete
sample-alpha-to-coverage 16 color
incomplete
sample-alpha-to-coverage 16 depth
incomplete
sample-alpha-to-coverage 2 color
incomplete
sample-alpha-to-coverage 2 depth
incomplete
sample-alpha-to-coverage 32 color
incomplete
sample-alpha-to-coverage 32 depth
incomplete
sample-alpha-to-coverage 4 color
incomplete
sample-alpha-to-coverage 4 depth
incomplete
sample-alpha-to-coverage 6 color
incomplete
sample-alpha-to-coverage 6 depth
incomplete
sample-alpha-to-coverage 8 color
incomplete
sample-alpha-to-coverage 8 depth
incomplete
sample-alpha-to-one 16
incomplete
sample-alpha-to-one 2
incomplete
sample-alpha-to-one 32
incomplete
sample-alpha-to-one 4
incomplete
sample-alpha-to-one 6
incomplete
sample-alpha-to-one 8
incomplete
sample-coverage 16 inverted
incomplete
sample-coverage 16 non-inverted
incomplete
sample-coverage 2 inverted
incomplete
sample-coverage 2 non-inverted
incomplete
sample-coverage 32 inverted
incomplete
sample-coverage 32 non-inverted
incomplete
sample-coverage 4 inverted
incomplete
sample-coverage 4 non-inverted
incomplete
sample-coverage 6 inverted
incomplete
sample-coverage 6 non-inverted
incomplete
sample-coverage 8 inverted
incomplete
sample-coverage 8 non-inverted
incomplete
samples
incomplete
turn-on-off 16
skip
turn-on-off 2
fail
turn-on-off 32
skip
turn-on-off 4
fail
turn-on-off 6
fail
turn-on-off 8
fail
unaligned-blit 16 color downsample
incomplete
unaligned-blit 16 color msaa
incomplete
unaligned-blit 16 color upsample
incomplete
unaligned-blit 16 depth downsample
incomplete
unaligned-blit 16 depth msaa
incomplete
unaligned-blit 16 depth upsample
incomplete
unaligned-blit 16 stencil downsample
incomplete
unaligned-blit 16 stencil msaa
incomplete
unaligned-blit 16 stencil upsample
incomplete
unaligned-blit 2 color downsample
incomplete
unaligned-blit 2 color msaa
incomplete
unaligned-blit 2 color upsample
incomplete
unaligned-blit 2 depth downsample
incomplete
unaligned-blit 2 depth msaa
incomplete
unaligned-blit 2 depth upsample
incomplete
unaligned-blit 2 stencil downsample
incomplete
unaligned-blit 2 stencil msaa
incomplete
unaligned-blit 2 stencil upsample
incomplete
unaligned-blit 32 color downsample
incomplete
unaligned-blit 32 color msaa
incomplete
unaligned-blit 32 color upsample
incomplete
unaligned-blit 32 depth downsample
incomplete
unaligned-blit 32 depth msaa
incomplete
unaligned-blit 32 depth upsample
incomplete
unaligned-blit 32 stencil downsample
incomplete
unaligned-blit 32 stencil msaa
incomplete
unaligned-blit 32 stencil upsample
incomplete
unaligned-blit 4 color downsample
incomplete
unaligned-blit 4 color msaa
incomplete
unaligned-blit 4 color upsample
incomplete
unaligned-blit 4 depth downsample
incomplete
unaligned-blit 4 depth msaa
incomplete
unaligned-blit 4 depth upsample
incomplete
unaligned-blit 4 stencil downsample
incomplete
unaligned-blit 4 stencil msaa
incomplete
unaligned-blit 4 stencil upsample
incomplete
unaligned-blit 6 color downsample
incomplete
unaligned-blit 6 color msaa
incomplete
unaligned-blit 6 color upsample
incomplete
unaligned-blit 6 depth downsample
incomplete
unaligned-blit 6 depth msaa
incomplete
unaligned-blit 6 depth upsample
incomplete
unaligned-blit 6 stencil downsample
incomplete
unaligned-blit 6 stencil msaa
incomplete
unaligned-blit 6 stencil upsample
incomplete
unaligned-blit 8 color downsample
incomplete
unaligned-blit 8 color msaa
incomplete
unaligned-blit 8 color upsample
incomplete
unaligned-blit 8 depth downsample
incomplete
unaligned-blit 8 depth msaa
incomplete
unaligned-blit 8 depth upsample
incomplete
unaligned-blit 8 stencil downsample
incomplete
unaligned-blit 8 stencil msaa
incomplete
unaligned-blit 8 stencil upsample
incomplete
upsample 16 color
incomplete
upsample 16 color linear
incomplete
upsample 16 depth
incomplete
upsample 16 stencil
incomplete
upsample 2 color
incomplete
upsample 2 color linear
incomplete
upsample 2 depth
incomplete
upsample 2 stencil
incomplete
upsample 32 color
incomplete
upsample 32 color linear
incomplete
upsample 32 depth
incomplete
upsample 32 stencil
incomplete
upsample 4 color
incomplete
upsample 4 color linear
incomplete
upsample 4 depth
incomplete
upsample 4 stencil
incomplete
upsample 6 color
incomplete
upsample 6 color linear
incomplete
upsample 6 depth
incomplete
upsample 6 stencil
incomplete
upsample 8 color
incomplete
upsample 8 color linear
incomplete
upsample 8 depth
incomplete
upsample 8 stencil
incomplete
ext_framebuffer_multisample_blit_scaled
0/1
blit-scaled samples=16
skip
blit-scaled samples=16 with gl_texture_2d_multisample_array
skip
blit-scaled samples=2
skip
blit-scaled samples=2 with gl_texture_2d_multisample_array
skip
blit-scaled samples=32
skip
blit-scaled samples=32 with gl_texture_2d_multisample_array
skip
blit-scaled samples=4
skip
blit-scaled samples=4 with gl_texture_2d_multisample_array
skip
blit-scaled samples=6
skip
blit-scaled samples=6 with gl_texture_2d_multisample_array
skip
blit-scaled samples=8
skip
blit-scaled samples=8 with gl_texture_2d_multisample_array
skip
negative-blit-scaled
incomplete
ext_framebuffer_object
284/317
ext_framebuffer_object-border-texture-finish
incomplete
ext_framebuffer_object-error-handling
incomplete
ext_framebuffer_object-mipmap
incomplete
fbo-1d
incomplete
fbo-3d
incomplete
fbo-alphatest-formats
23/23
3
pass
4
pass
gl_intensity
pass
gl_intensity12
pass
gl_intensity16
pass
gl_intensity4
pass
gl_intensity8
pass
gl_luminance
skip
gl_luminance12
skip
gl_luminance12_alpha12
skip
gl_luminance16
skip
gl_luminance16_alpha16
skip
gl_luminance4
skip
gl_luminance4_alpha4
skip
gl_luminance8
skip
gl_luminance8_alpha8
skip
gl_luminance_alpha
skip
gl_r3_g3_b2
pass
gl_rgb
pass
gl_rgb10
pass
gl_rgb10_a2
pass
gl_rgb12
pass
gl_rgb16
pass
gl_rgb4
pass
gl_rgb5
pass
gl_rgb5_a1
pass
gl_rgb8
pass
gl_rgba
pass
gl_rgba12
pass
gl_rgba16
pass
gl_rgba2
pass
gl_rgba4
pass
gl_rgba8
pass
fbo-alphatest-nocolor
incomplete
fbo-alphatest-nocolor-ff
incomplete
fbo-bind-renderbuffer
incomplete
fbo-blending-format-quirks
pass
fbo-blending-formats
23/23
3
pass
4
pass
gl_alpha
skip
gl_alpha12
skip
gl_alpha16
skip
gl_alpha4
skip
gl_alpha8
skip
gl_intensity
pass
gl_intensity12
pass
gl_intensity16
pass
gl_intensity4
pass
gl_intensity8
pass
gl_luminance
skip
gl_luminance12
skip
gl_luminance12_alpha12
skip
gl_luminance16
skip
gl_luminance16_alpha16
skip
gl_luminance4
skip
gl_luminance4_alpha4
skip
gl_luminance8
skip
gl_luminance8_alpha8
skip
gl_luminance_alpha
skip
gl_r3_g3_b2
pass
gl_rgb
pass
gl_rgb10
pass
gl_rgb10_a2
pass
gl_rgb12
pass
gl_rgb16
pass
gl_rgb4
pass
gl_rgb5
pass
gl_rgb5_a1
pass
gl_rgb8
pass
gl_rgba
pass
gl_rgba12
pass
gl_rgba16
pass
gl_rgba2
pass
gl_rgba4
pass
gl_rgba8
pass
fbo-blending-snorm
skip
fbo-clear-formats
23/23
3
pass
4
pass
gl_alpha (fbo incomplete)
skip
gl_alpha12 (fbo incomplete)
skip
gl_alpha16 (fbo incomplete)
skip
gl_alpha4 (fbo incomplete)
skip
gl_alpha8 (fbo incomplete)
skip
gl_intensity
pass
gl_intensity12
pass
gl_intensity16
pass
gl_intensity4
pass
gl_intensity8
pass
gl_luminance (fbo incomplete)
skip
gl_luminance12 (fbo incomplete)
skip
gl_luminance12_alpha12 (fbo incomplete)
skip
gl_luminance16 (fbo incomplete)
skip
gl_luminance16_alpha16 (fbo incomplete)
skip
gl_luminance4 (fbo incomplete)
skip
gl_luminance4_alpha4 (fbo incomplete)
skip
gl_luminance8 (fbo incomplete)
skip
gl_luminance8_alpha8 (fbo incomplete)
skip
gl_luminance_alpha (fbo incomplete)
skip
gl_r3_g3_b2
pass
gl_rgb
pass
gl_rgb10
pass
gl_rgb10_a2
pass
gl_rgb12
pass
gl_rgb16
pass
gl_rgb4
pass
gl_rgb5
pass
gl_rgb5_a1
pass
gl_rgb8
pass
gl_rgba
pass
gl_rgba12
pass
gl_rgba16
pass
gl_rgba2
pass
gl_rgba4
pass
gl_rgba8
pass
fbo-clearmipmap
incomplete
fbo-colormask-formats
23/23
3
pass
4
pass
gl_alpha (fbo incomplete)
skip
gl_alpha12 (fbo incomplete)
skip
gl_alpha16 (fbo incomplete)
skip
gl_alpha4 (fbo incomplete)
skip
gl_alpha8 (fbo incomplete)
skip
gl_intensity
pass
gl_intensity12
pass
gl_intensity16
pass
gl_intensity4
pass
gl_intensity8
pass
gl_luminance (fbo incomplete)
skip
gl_luminance12 (fbo incomplete)
skip
gl_luminance12_alpha12 (fbo incomplete)
skip
gl_luminance16 (fbo incomplete)
skip
gl_luminance16_alpha16 (fbo incomplete)
skip
gl_luminance4 (fbo incomplete)
skip
gl_luminance4_alpha4 (fbo incomplete)
skip
gl_luminance8 (fbo incomplete)
skip
gl_luminance8_alpha8 (fbo incomplete)
skip
gl_luminance_alpha (fbo incomplete)
skip
gl_r3_g3_b2
pass
gl_rgb
pass
gl_rgb10
pass
gl_rgb10_a2
pass
gl_rgb12
pass
gl_rgb16
pass
gl_rgb4
pass
gl_rgb5
pass
gl_rgb5_a1
pass
gl_rgb8
pass
gl_rgba
pass
gl_rgba12
pass
gl_rgba16
pass
gl_rgba2
pass
gl_rgba4
pass
gl_rgba8
pass
fbo-copyteximage
incomplete
fbo-copyteximage-simple
incomplete
fbo-cubemap
incomplete
fbo-depth-sample-compare
incomplete
fbo-depthtex
incomplete
fbo-drawbuffers
incomplete
fbo-drawbuffers masked-clear
pass
fbo-drawbuffers-arbfp
incomplete
fbo-drawbuffers-blend-add
pass
fbo-drawbuffers-fragcolor
pass
fbo-drawbuffers-maxtargets
pass
fbo-fast-clear
skip
fbo-finish-deleted
incomplete
fbo-flushing
fail
fbo-flushing-2
fail
fbo-fragcoord
incomplete
fbo-fragcoord2
incomplete
fbo-generatemipmap
incomplete
fbo-generatemipmap-filtering
incomplete
fbo-generatemipmap-formats
76/76
3
pass
3 npot
pass
4
pass
4 npot
pass
gl_alpha
pass
gl_alpha npot
pass
gl_alpha12
pass
gl_alpha12 npot
pass
gl_alpha16
pass
gl_alpha16 npot
pass
gl_alpha4
pass
gl_alpha4 npot
pass
gl_alpha8
pass
gl_alpha8 npot
pass
gl_intensity
pass
gl_intensity npot
pass
gl_intensity12
pass
gl_intensity12 npot
pass
gl_intensity16
pass
gl_intensity16 npot
pass
gl_intensity4
pass
gl_intensity4 npot
pass
gl_intensity8
pass
gl_intensity8 npot
pass
gl_luminance
pass
gl_luminance npot
pass
gl_luminance12
pass
gl_luminance12 npot
pass
gl_luminance12_alpha12
pass
gl_luminance12_alpha12 npot
pass
gl_luminance16
pass
gl_luminance16 npot
pass
gl_luminance16_alpha16
pass
gl_luminance16_alpha16 npot
pass
gl_luminance4
pass
gl_luminance4 npot
pass
gl_luminance4_alpha4
pass
gl_luminance4_alpha4 npot
pass
gl_luminance8
pass
gl_luminance8 npot
pass
gl_luminance8_alpha8
pass
gl_luminance8_alpha8 npot
pass
gl_luminance_alpha
pass
gl_luminance_alpha npot
pass
gl_r3_g3_b2
pass
gl_r3_g3_b2 npot
pass
gl_rgb
pass
gl_rgb npot
pass
gl_rgb10
pass
gl_rgb10 npot
pass
gl_rgb10_a2
pass
gl_rgb10_a2 npot
pass
gl_rgb12
pass
gl_rgb12 npot
pass
gl_rgb16
pass
gl_rgb16 npot
pass
gl_rgb4
pass
gl_rgb4 npot
pass
gl_rgb5
pass
gl_rgb5 npot
pass
gl_rgb5_a1
pass
gl_rgb5_a1 npot
pass
gl_rgb8
pass
gl_rgb8 npot
pass
gl_rgba
pass
gl_rgba npot
pass
gl_rgba12
pass
gl_rgba12 npot
pass
gl_rgba16
pass
gl_rgba16 npot
pass
gl_rgba2
pass
gl_rgba2 npot
pass
gl_rgba4
pass
gl_rgba4 npot
pass
gl_rgba8
pass
gl_rgba8 npot
pass
fbo-generatemipmap-noimage
incomplete
fbo-generatemipmap-nonsquare
incomplete
fbo-generatemipmap-npot
incomplete
fbo-generatemipmap-scissor
incomplete
fbo-generatemipmap-swizzle
incomplete
fbo-generatemipmap-viewport
incomplete
fbo-maxsize
pass
fbo-nodepth-test
incomplete
fbo-nostencil-test
incomplete
fbo-readpixels
pass
fbo-readpixels-depth-formats
24/24
gl_depth24_stencil8/gl_float
pass
gl_depth24_stencil8/gl_unsigned_byte
pass
gl_depth24_stencil8/gl_unsigned_int
pass
gl_depth24_stencil8/gl_unsigned_short
pass
gl_depth_component/gl_float
pass
gl_depth_component/gl_unsigned_byte
pass
gl_depth_component/gl_unsigned_int
pass
gl_depth_component/gl_unsigned_short
pass
gl_depth_component16/gl_float
pass
gl_depth_component16/gl_unsigned_byte
pass
gl_depth_component16/gl_unsigned_int
pass
gl_depth_component16/gl_unsigned_short
pass
gl_depth_component24/gl_float
pass
gl_depth_component24/gl_unsigned_byte
pass
gl_depth_component24/gl_unsigned_int
pass
gl_depth_component24/gl_unsigned_short
pass
gl_depth_component32/gl_float
pass
gl_depth_component32/gl_unsigned_byte
pass
gl_depth_component32/gl_unsigned_int
pass
gl_depth_component32/gl_unsigned_short
pass
gl_depth_stencil/gl_float
pass
gl_depth_stencil/gl_unsigned_byte
pass
gl_depth_stencil/gl_unsigned_int
pass
gl_depth_stencil/gl_unsigned_short
pass
fbo-scissor-bitmap
incomplete
fbo-stencil-gl_stencil_index1-blit
pass
fbo-stencil-gl_stencil_index1-clear
pass
fbo-stencil-gl_stencil_index1-copypixels
pass
fbo-stencil-gl_stencil_index1-drawpixels
pass
fbo-stencil-gl_stencil_index1-readpixels
pass
fbo-stencil-gl_stencil_index16-blit
pass
fbo-stencil-gl_stencil_index16-clear
pass
fbo-stencil-gl_stencil_index16-copypixels
pass
fbo-stencil-gl_stencil_index16-drawpixels
pass
fbo-stencil-gl_stencil_index16-readpixels
pass
fbo-stencil-gl_stencil_index4-blit
pass
fbo-stencil-gl_stencil_index4-clear
pass
fbo-stencil-gl_stencil_index4-copypixels
pass
fbo-stencil-gl_stencil_index4-drawpixels
pass
fbo-stencil-gl_stencil_index4-readpixels
pass
fbo-stencil-gl_stencil_index8-blit
pass
fbo-stencil-gl_stencil_index8-clear
pass
fbo-stencil-gl_stencil_index8-copypixels
pass
fbo-stencil-gl_stencil_index8-drawpixels
pass
fbo-stencil-gl_stencil_index8-readpixels
pass
fbo-storage-completeness
incomplete
fbo-storage-formats
63/63
gl_alpha
pass
gl_alpha12
pass
gl_alpha16
pass
gl_alpha4
pass
gl_alpha8
pass
gl_color_index
pass
gl_color_index12_ext
pass
gl_color_index16_ext
pass
gl_color_index1_ext
pass
gl_color_index2_ext
pass
gl_color_index4_ext
pass
gl_color_index8_ext
pass
gl_compressed_alpha
pass
gl_compressed_intensity
pass
gl_compressed_luminance
pass
gl_compressed_luminance_alpha
pass
gl_compressed_red
pass
gl_compressed_rg
pass
gl_compressed_rgb
pass
gl_compressed_rgb_s3tc_dxt1_ext
pass
gl_compressed_rgba
pass
gl_compressed_rgba_s3tc_dxt1_ext
pass
gl_compressed_rgba_s3tc_dxt3_ext
pass
gl_compressed_rgba_s3tc_dxt5_ext
pass
gl_depth24_stencil8
pass
gl_depth_component
pass
gl_depth_component16
pass
gl_depth_component24
pass
gl_depth_component32
pass
gl_depth_stencil
pass
gl_du8dv8_ati
pass
gl_dudv_ati
pass
gl_intensity
pass
gl_luminance
pass
gl_luminance_alpha
pass
gl_r16
pass
gl_r3_g3_b2
pass
gl_r8
pass
gl_red
pass
gl_rg
pass
gl_rg16
pass
gl_rg8
pass
gl_rgb
pass
gl_rgb10
pass
gl_rgb10_a2
pass
gl_rgb12
pass
gl_rgb16
pass
gl_rgb4
pass
gl_rgb5
pass
gl_rgb5_a1
pass
gl_rgb8
pass
gl_rgba
pass
gl_rgba12
pass
gl_rgba16
pass
gl_rgba2
pass
gl_rgba4
pass
gl_rgba8
pass
gl_stencil_index
pass
gl_stencil_index1
pass
gl_stencil_index16
pass
gl_stencil_index4
pass
gl_stencil_index8
pass
gl_ycbcr_mesa
pass
getteximage-formats init-by-clear-and-render
pass
getteximage-formats init-by-rendering
pass
ext_gpu_shader4
124/201
bindfragdatalocation mixed-int-float-fbo
incomplete
bindfragdatalocation mixed-int-float-fbo int_second
incomplete
execution
60/96
texelfetch
30/30
fs-texelfetch-isampler1d
pass
fs-texelfetch-isampler1darray
pass
fs-texelfetch-isampler2d
pass
fs-texelfetch-isampler2darray
pass
fs-texelfetch-isampler3d
pass
fs-texelfetch-sampler1d
pass
fs-texelfetch-sampler1darray
pass
fs-texelfetch-sampler2d
pass
fs-texelfetch-sampler2darray
pass
fs-texelfetch-sampler3d
pass
fs-texelfetch-usampler1d
pass
fs-texelfetch-usampler1darray
pass
fs-texelfetch-usampler2d
pass
fs-texelfetch-usampler2darray
pass
fs-texelfetch-usampler3d
pass
vs-texelfetch-isampler1d
pass
vs-texelfetch-isampler1darray
pass
vs-texelfetch-isampler2d
pass
vs-texelfetch-isampler2darray
pass
vs-texelfetch-isampler3d
pass
vs-texelfetch-sampler1d
pass
vs-texelfetch-sampler1darray
pass
vs-texelfetch-sampler2d
pass
vs-texelfetch-sampler2darray
pass
vs-texelfetch-sampler3d
pass
vs-texelfetch-usampler1d
pass
vs-texelfetch-usampler1darray
pass
vs-texelfetch-usampler2d
pass
vs-texelfetch-usampler2darray
pass
vs-texelfetch-usampler3d
pass
texelfetchoffset
30/30
fs-texelfetch-isampler1d
pass
fs-texelfetch-isampler1darray
pass
fs-texelfetch-isampler2d
pass
fs-texelfetch-isampler2darray
pass
fs-texelfetch-isampler3d
pass
fs-texelfetch-sampler1d
pass
fs-texelfetch-sampler1darray
pass
fs-texelfetch-sampler2d
pass
fs-texelfetch-sampler2darray
pass
fs-texelfetch-sampler3d
pass
fs-texelfetch-usampler1d
pass
fs-texelfetch-usampler1darray
pass
fs-texelfetch-usampler2d
pass
fs-texelfetch-usampler2darray
pass
fs-texelfetch-usampler3d
pass
vs-texelfetch-isampler1d
pass
vs-texelfetch-isampler1darray
pass
vs-texelfetch-isampler2d
pass
vs-texelfetch-isampler2darray
pass
vs-texelfetch-isampler3d
pass
vs-texelfetch-sampler1d
pass
vs-texelfetch-sampler1darray
pass
vs-texelfetch-sampler2d
pass
vs-texelfetch-sampler2darray
pass
vs-texelfetch-sampler3d
pass
vs-texelfetch-usampler1d
pass
vs-texelfetch-usampler1darray
pass
vs-texelfetch-usampler2d
pass
vs-texelfetch-usampler2darray
pass
vs-texelfetch-usampler3d
pass
texturesize
0/36
fs-texturesize-isampler1d
incomplete
fs-texturesize-isampler1darray
incomplete
fs-texturesize-isampler2d
incomplete
fs-texturesize-isampler2darray
incomplete
fs-texturesize-isampler3d
incomplete
fs-texturesize-isamplercube
incomplete
fs-texturesize-sampler1d
incomplete
fs-texturesize-sampler1darray
incomplete
fs-texturesize-sampler2d
incomplete
fs-texturesize-sampler2darray
incomplete
fs-texturesize-sampler3d
incomplete
fs-texturesize-samplercube
incomplete
fs-texturesize-usampler1d
incomplete
fs-texturesize-usampler1darray
incomplete
fs-texturesize-usampler2d
incomplete
fs-texturesize-usampler2darray
incomplete
fs-texturesize-usampler3d
incomplete
fs-texturesize-usamplercube
incomplete
vs-texturesize-isampler1d
incomplete
vs-texturesize-isampler1darray
incomplete
vs-texturesize-isampler2d
incomplete
vs-texturesize-isampler2darray
incomplete
vs-texturesize-isampler3d
incomplete
vs-texturesize-isamplercube
incomplete
vs-texturesize-sampler1d
incomplete
vs-texturesize-sampler1darray
incomplete
vs-texturesize-sampler2d
incomplete
vs-texturesize-sampler2darray
incomplete
vs-texturesize-sampler3d
incomplete
vs-texturesize-samplercube
incomplete
vs-texturesize-usampler1d
incomplete
vs-texturesize-usampler1darray
incomplete
vs-texturesize-usampler2d
incomplete
vs-texturesize-usampler2darray
incomplete
vs-texturesize-usampler3d
incomplete
vs-texturesize-usamplercube
incomplete
ext_gpu_shader4-vertexid-beginend
incomplete
ext_gpu_shader4-vertexid-drawarrays
incomplete
ext_gpu_shader4-vertexid-drawelements
incomplete
tex-miplevel-selection gpu4texture() 1darray
pass
tex-miplevel-selection gpu4texture() 1darrayshadow
pass
tex-miplevel-selection gpu4texture() 2darray
pass
tex-miplevel-selection gpu4texture() 2darrayshadow
pass
tex-miplevel-selection gpu4texture() cubeshadow
fail
tex-miplevel-selection gpu4texture(bias) 1darray
fail
tex-miplevel-selection gpu4texture(bias) 1darrayshadow
fail
tex-miplevel-selection gpu4texture(bias) 2darray
fail
tex-miplevel-selection gpu4texture(bias) 2darrayshadow
fail
tex-miplevel-selection gpu4texture(bias) cubeshadow
fail
tex-miplevel-selection gpu4texturegrad 1d
pass
tex-miplevel-selection gpu4texturegrad 1darray
pass
tex-miplevel-selection gpu4texturegrad 1darrayshadow
crash
tex-miplevel-selection gpu4texturegrad 1dshadow
crash
tex-miplevel-selection gpu4texturegrad 2d
pass
tex-miplevel-selection gpu4texturegrad 2darray
pass
tex-miplevel-selection gpu4texturegrad 2darrayshadow
crash
tex-miplevel-selection gpu4texturegrad 2drect
crash
tex-miplevel-selection gpu4texturegrad 2drectshadow
crash
tex-miplevel-selection gpu4texturegrad 2dshadow
crash
tex-miplevel-selection gpu4texturegrad 3d
crash
tex-miplevel-selection gpu4texturegrad cube
crash
tex-miplevel-selection gpu4texturegrad cubearray
skip
tex-miplevel-selection gpu4texturegrad cubeshadow
crash
tex-miplevel-selection gpu4texturegradoffset 1d
pass
tex-miplevel-selection gpu4texturegradoffset 1darray
pass
tex-miplevel-selection gpu4texturegradoffset 1darrayshadow
crash
tex-miplevel-selection gpu4texturegradoffset 1dshadow
crash
tex-miplevel-selection gpu4texturegradoffset 2d
pass
tex-miplevel-selection gpu4texturegradoffset 2darray
pass
tex-miplevel-selection gpu4texturegradoffset 2darrayshadow
crash
tex-miplevel-selection gpu4texturegradoffset 2drect
pass
tex-miplevel-selection gpu4texturegradoffset 2drectshadow
fail
tex-miplevel-selection gpu4texturegradoffset 2dshadow
crash
tex-miplevel-selection gpu4texturegradoffset 3d
crash
tex-miplevel-selection gpu4texturelod 1darray
pass
tex-miplevel-selection gpu4texturelod 1darrayshadow
pass
tex-miplevel-selection gpu4texturelod 2darray
pass
tex-miplevel-selection gpu4texturelodoffset 1d
pass
tex-miplevel-selection gpu4texturelodoffset 1darray
pass
tex-miplevel-selection gpu4texturelodoffset 1darrayshadow
pass
tex-miplevel-selection gpu4texturelodoffset 1dshadow
pass
tex-miplevel-selection gpu4texturelodoffset 2d
pass
tex-miplevel-selection gpu4texturelodoffset 2darray
pass
tex-miplevel-selection gpu4texturelodoffset 2dshadow
pass
tex-miplevel-selection gpu4texturelodoffset 3d
pass
tex-miplevel-selection gpu4textureoffset 1d
pass
tex-miplevel-selection gpu4textureoffset 1darray
pass
tex-miplevel-selection gpu4textureoffset 1darrayshadow
pass
tex-miplevel-selection gpu4textureoffset 1dshadow
pass
tex-miplevel-selection gpu4textureoffset 2d
pass
tex-miplevel-selection gpu4textureoffset 2darray
pass
tex-miplevel-selection gpu4textureoffset 2darrayshadow
pass
tex-miplevel-selection gpu4textureoffset 2drect
pass
tex-miplevel-selection gpu4textureoffset 2drectshadow
pass
tex-miplevel-selection gpu4textureoffset 2dshadow
pass
tex-miplevel-selection gpu4textureoffset 3d
pass
tex-miplevel-selection gpu4textureprojgrad 1d
pass
tex-miplevel-selection gpu4textureprojgrad 1d_projvec4
pass
tex-miplevel-selection gpu4textureprojgrad 1dshadow
crash
tex-miplevel-selection gpu4textureprojgrad 2d
pass
tex-miplevel-selection gpu4textureprojgrad 2d_projvec4
pass
tex-miplevel-selection gpu4textureprojgrad 2drect
pass
tex-miplevel-selection gpu4textureprojgrad 2drect_projvec4
pass
tex-miplevel-selection gpu4textureprojgrad 2drectshadow
fail
tex-miplevel-selection gpu4textureprojgrad 2dshadow
crash
tex-miplevel-selection gpu4textureprojgrad 3d
crash
tex-miplevel-selection gpu4textureprojgradoffset 1d
pass
tex-miplevel-selection gpu4textureprojgradoffset 1d_projvec4
pass
tex-miplevel-selection gpu4textureprojgradoffset 1dshadow
crash
tex-miplevel-selection gpu4textureprojgradoffset 2d
pass
tex-miplevel-selection gpu4textureprojgradoffset 2d_projvec4
pass
tex-miplevel-selection gpu4textureprojgradoffset 2drect
pass
tex-miplevel-selection gpu4textureprojgradoffset 2drect_projvec4
pass
tex-miplevel-selection gpu4textureprojgradoffset 2drectshadow
fail
tex-miplevel-selection gpu4textureprojgradoffset 2dshadow
crash
tex-miplevel-selection gpu4textureprojgradoffset 3d
crash
tex-miplevel-selection gpu4textureprojlodoffset 1d
pass
tex-miplevel-selection gpu4textureprojlodoffset 1d_projvec4
pass
tex-miplevel-selection gpu4textureprojlodoffset 1dshadow
pass
tex-miplevel-selection gpu4textureprojlodoffset 2d
pass
tex-miplevel-selection gpu4textureprojlodoffset 2d_projvec4
pass
tex-miplevel-selection gpu4textureprojlodoffset 2dshadow
pass
tex-miplevel-selection gpu4textureprojlodoffset 3d
pass
tex-miplevel-selection gpu4textureprojoffset 1d
pass
tex-miplevel-selection gpu4textureprojoffset 1d_projvec4
pass
tex-miplevel-selection gpu4textureprojoffset 1dshadow
pass
tex-miplevel-selection gpu4textureprojoffset 2d
pass
tex-miplevel-selection gpu4textureprojoffset 2d_projvec4
pass
tex-miplevel-selection gpu4textureprojoffset 2drect
pass
tex-miplevel-selection gpu4textureprojoffset 2drect_projvec4
pass
tex-miplevel-selection gpu4textureprojoffset 2drectshadow
pass
tex-miplevel-selection gpu4textureprojoffset 2dshadow
pass
tex-miplevel-selection gpu4textureprojoffset 3d
pass
tex-miplevel-selection gpu4textureprojoffset(bias) 1d
fail
tex-miplevel-selection gpu4textureprojoffset(bias) 1d_projvec4
fail
tex-miplevel-selection gpu4textureprojoffset(bias) 1dshadow
fail
tex-miplevel-selection gpu4textureprojoffset(bias) 2d
fail
tex-miplevel-selection gpu4textureprojoffset(bias) 2d_projvec4
fail
tex-miplevel-selection gpu4textureprojoffset(bias) 2dshadow
fail
tex-miplevel-selection gpu4textureprojoffset(bias) 3d
fail
ext_image_dma_buf_import
0/0
ext_image_dma_buf_import-export
skip
ext_image_dma_buf_import-export-tex
skip
ext_image_dma_buf_import-intel_external_sampler_only
skip
ext_image_dma_buf_import-invalid_attributes
skip
ext_image_dma_buf_import-invalid_hints
skip
ext_image_dma_buf_import-missing_attributes
skip
ext_image_dma_buf_import-ownership_transfer
skip
ext_image_dma_buf_import-refcount
skip
ext_image_dma_buf_import-reimport-bug
skip
ext_image_dma_buf_import-sample_argb8888
skip
ext_image_dma_buf_import-sample_ayuv
skip
ext_image_dma_buf_import-sample_nv12
skip
ext_image_dma_buf_import-sample_p010
skip
ext_image_dma_buf_import-sample_p012
skip
ext_image_dma_buf_import-sample_p016
skip
ext_image_dma_buf_import-sample_uyvy
skip
ext_image_dma_buf_import-sample_xrgb8888
skip
ext_image_dma_buf_import-sample_xyuv
skip
ext_image_dma_buf_import-sample_y210
skip
ext_image_dma_buf_import-sample_y212
skip
ext_image_dma_buf_import-sample_y216
skip
ext_image_dma_buf_import-sample_y410
skip
ext_image_dma_buf_import-sample_y412
skip
ext_image_dma_buf_import-sample_y416
skip
ext_image_dma_buf_import-sample_yuv420
skip
ext_image_dma_buf_import-sample_yuyv
skip
ext_image_dma_buf_import-sample_yvu420
skip
ext_image_dma_buf_import-transcode-nv12-as-r8-gr88
skip
ext_image_dma_buf_import-unsupported_format
skip
ext_occlusion_query_boolean
0/1
any-samples
crash
ext_packed_depth_stencil
53/61
depth_stencil texture
pass
depthstencil-render-miplevels 1024 d=s=z24_s8
pass
depthstencil-render-miplevels 1024 d=z24_s8
pass
depthstencil-render-miplevels 1024 d=z24_s8_s=z24_s8
skip
depthstencil-render-miplevels 1024 d=z24_s=z24_s8
skip
depthstencil-render-miplevels 1024 ds=z24_s8
pass
depthstencil-render-miplevels 1024 s=d=z24_s8
pass
depthstencil-render-miplevels 1024 s=z24_s8
pass
depthstencil-render-miplevels 1024 s=z24_s8_d=z24
skip
depthstencil-render-miplevels 1024 s=z24_s8_d=z24_s8
skip
depthstencil-render-miplevels 146 d=s=z24_s8
pass
depthstencil-render-miplevels 146 d=z24_s8
pass
depthstencil-render-miplevels 146 d=z24_s8_s=z24_s8
skip
depthstencil-render-miplevels 146 d=z24_s=z24_s8
skip
depthstencil-render-miplevels 146 ds=z24_s8
pass
depthstencil-render-miplevels 146 s=d=z24_s8
pass
depthstencil-render-miplevels 146 s=z24_s8
pass
depthstencil-render-miplevels 146 s=z24_s8_d=z24
skip
depthstencil-render-miplevels 146 s=z24_s8_d=z24_s8
skip
depthstencil-render-miplevels 273 d=s=z24_s8
pass
depthstencil-render-miplevels 273 d=z24_s8
pass
depthstencil-render-miplevels 273 d=z24_s8_s=z24_s8
skip
depthstencil-render-miplevels 273 d=z24_s=z24_s8
skip
depthstencil-render-miplevels 273 ds=z24_s8
pass
depthstencil-render-miplevels 273 s=d=z24_s8
pass
depthstencil-render-miplevels 273 s=z24_s8
pass
depthstencil-render-miplevels 273 s=z24_s8_d=z24
skip
depthstencil-render-miplevels 273 s=z24_s8_d=z24_s8
skip
depthstencil-render-miplevels 292 d=s=z24_s8
pass
depthstencil-render-miplevels 292 d=z24_s8
pass
depthstencil-render-miplevels 292 d=z24_s8_s=z24_s8
skip
depthstencil-render-miplevels 292 d=z24_s=z24_s8
skip
depthstencil-render-miplevels 292 ds=z24_s8
pass
depthstencil-render-miplevels 292 s=d=z24_s8
pass
depthstencil-render-miplevels 292 s=z24_s8
pass
depthstencil-render-miplevels 292 s=z24_s8_d=z24
skip
depthstencil-render-miplevels 292 s=z24_s8_d=z24_s8
skip
depthstencil-render-miplevels 585 d=s=z24_s8
pass
depthstencil-render-miplevels 585 d=z24_s8
pass
depthstencil-render-miplevels 585 d=z24_s8_s=z24_s8
skip
depthstencil-render-miplevels 585 d=z24_s=z24_s8
skip
depthstencil-render-miplevels 585 ds=z24_s8
pass
depthstencil-render-miplevels 585 s=d=z24_s8
pass
depthstencil-render-miplevels 585 s=z24_s8
pass
depthstencil-render-miplevels 585 s=z24_s8_d=z24
skip
depthstencil-render-miplevels 585 s=z24_s8_d=z24_s8
skip
errors
incomplete
fbo-blit-d24s8
pass
fbo-clear-formats stencil
2/2
gl_depth24_stencil8
pass
gl_depth_stencil
pass
fbo-clear-formats
2/2
gl_depth24_stencil8
pass
gl_depth_stencil
pass
fbo-depth-gl_depth24_stencil8-blit
pass
fbo-depth-gl_depth24_stencil8-clear
pass
fbo-depth-gl_depth24_stencil8-copypixels
pass
fbo-depth-gl_depth24_stencil8-drawpixels
pass
fbo-depth-gl_depth24_stencil8-readpixels
pass
fbo-depth-gl_depth24_stencil8-tex1d
incomplete
fbo-depthstencil-gl_depth24_stencil8-blit
pass
fbo-depthstencil-gl_depth24_stencil8-clear
pass
fbo-depthstencil-gl_depth24_stencil8-copypixels
pass
fbo-depthstencil-gl_depth24_stencil8-drawpixels-24_8
pass
fbo-depthstencil-gl_depth24_stencil8-drawpixels-32f_24_8_rev
skip
fbo-depthstencil-gl_depth24_stencil8-drawpixels-float-and-ushort
pass
fbo-depthstencil-gl_depth24_stencil8-readpixels-24_8
pass
fbo-depthstencil-gl_depth24_stencil8-readpixels-32f_24_8_rev
skip
fbo-depthstencil-gl_depth24_stencil8-readpixels-float-and-ushort
pass
fbo-generatemipmap-formats
pass
fbo-stencil-gl_depth24_stencil8-blit
pass
fbo-stencil-gl_depth24_stencil8-clear
pass
fbo-stencil-gl_depth24_stencil8-copypixels
pass
fbo-stencil-gl_depth24_stencil8-drawpixels
pass
fbo-stencil-gl_depth24_stencil8-readpixels
pass
get-renderbuffer-internalformat
pass
getteximage
incomplete
readdrawpixels
incomplete
readpixels-24_8
incomplete
texsubimage
incomplete
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats offset
skip
texwrap formats
3/3
gl_depth24_stencil8
pass
gl_depth24_stencil8, npot
pass
gl_depth24_stencil8, swizzled
pass
ext_packed_float
53/59
fbo-alphatest-formats
1/1
gl_r11f_g11f_b10f
pass
fbo-blending-formats
1/1
gl_r11f_g11f_b10f
pass
fbo-clear-formats
1/1
gl_r11f_g11f_b10f
pass
fbo-colormask-formats
1/1
gl_r11f_g11f_b10f
pass
fbo-fast-clear
skip
fbo-generatemipmap-formats
2/2
gl_r11f_g11f_b10f
pass
gl_r11f_g11f_b10f npot
pass
get-renderbuffer-internalformat
pass
getteximage-invalid-format-for-packed-type
39/39
gl_unsigned_byte_2_3_3_rev, gl_alpha
pass
gl_unsigned_byte_2_3_3_rev, gl_blue
pass
gl_unsigned_byte_2_3_3_rev, gl_green
pass
gl_unsigned_byte_2_3_3_rev, gl_luminance
pass
gl_unsigned_byte_2_3_3_rev, gl_luminance_alpha
pass
gl_unsigned_byte_2_3_3_rev, gl_red
pass
gl_unsigned_byte_2_3_3_rev, gl_rgb
pass
gl_unsigned_byte_2_3_3_rev, gl_rgba
pass
gl_unsigned_byte_3_3_2, gl_alpha
pass
gl_unsigned_byte_3_3_2, gl_blue
pass
gl_unsigned_byte_3_3_2, gl_green
pass
gl_unsigned_byte_3_3_2, gl_luminance
pass
gl_unsigned_byte_3_3_2, gl_luminance_alpha
pass
gl_unsigned_byte_3_3_2, gl_red
pass
gl_unsigned_byte_3_3_2, gl_rgb
pass
gl_unsigned_int_10f_11f_11f_rev, gl_alpha
pass
gl_unsigned_int_10f_11f_11f_rev, gl_blue
pass
gl_unsigned_int_10f_11f_11f_rev, gl_green
pass
gl_unsigned_int_10f_11f_11f_rev, gl_luminance
pass
gl_unsigned_int_10f_11f_11f_rev, gl_luminance_alpha
pass
gl_unsigned_int_10f_11f_11f_rev, gl_red
pass
gl_unsigned_int_10f_11f_11f_rev, gl_rgb
pass
gl_unsigned_int_10f_11f_11f_rev, gl_rgba
pass
gl_unsigned_short_5_6_5, gl_alpha
pass
gl_unsigned_short_5_6_5, gl_blue
pass
gl_unsigned_short_5_6_5, gl_green
pass
gl_unsigned_short_5_6_5, gl_luminance
pass
gl_unsigned_short_5_6_5, gl_luminance_alpha
pass
gl_unsigned_short_5_6_5, gl_red
pass
gl_unsigned_short_5_6_5, gl_rgb
pass
gl_unsigned_short_5_6_5, gl_rgba
pass
gl_unsigned_short_5_6_5_rev, gl_alpha
pass
gl_unsigned_short_5_6_5_rev, gl_blue
pass
gl_unsigned_short_5_6_5_rev, gl_green
pass
gl_unsigned_short_5_6_5_rev, gl_luminance
pass
gl_unsigned_short_5_6_5_rev, gl_luminance_alpha
pass
gl_unsigned_short_5_6_5_rev, gl_red
pass
gl_unsigned_short_5_6_5_rev, gl_rgb
pass
gl_unsigned_short_5_6_5_rev, gl_rgba
pass
multisample-fast-clear gl_ext_packed_float
skip
multisample-formats 16 gl_ext_packed_float
incomplete
multisample-formats 2 gl_ext_packed_float
pass
multisample-formats 32 gl_ext_packed_float
incomplete
multisample-formats 4 gl_ext_packed_float
pass
multisample-formats 6 gl_ext_packed_float
pass
multisample-formats 8 gl_ext_packed_float
pass
pack
incomplete
query-rgba-signed-components
fail
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats offset
skip
texwrap formats
3/3
gl_r11f_g11f_b10f
pass
gl_r11f_g11f_b10f, npot
pass
gl_r11f_g11f_b10f, swizzled
pass
ext_polygon_offset_clamp
4/5
ext_polygon_offset_clamp-dlist
crash
ext_polygon_offset_clamp-draw
2/2
negative clamp
pass
positive clamp
pass
ext_polygon_offset_clamp-draw_gles2
2/2
negative clamp
pass
positive clamp
pass
ext_provoking_vertex
0/1
provoking-vertex
incomplete
ext_render_snorm
0/0
render
skip
ext_shader_image_load_store
0/0
bind_image_error
skip
image_functions
skip
ext_shader_samples_identical
0/0
ext_shader_samples_identical-simple-fs 16
skip
ext_shader_samples_identical-simple-fs 2
skip
ext_shader_samples_identical-simple-fs 32
skip
ext_shader_samples_identical-simple-fs 4
skip
ext_shader_samples_identical-simple-fs 6
skip
ext_shader_samples_identical-simple-fs 8
skip
ext_texture_array
5/25
array-texture
incomplete
compressed teximage
incomplete
compressed teximage pbo
incomplete
compressed texsubimage
incomplete
compressed texsubimage pbo
incomplete
copyteximage 1d_array
pass
copyteximage 1d_array samples=16
skip
copyteximage 1d_array samples=2
fail
copyteximage 1d_array samples=32
skip
copyteximage 1d_array samples=4
fail
copyteximage 1d_array samples=6
fail
copyteximage 1d_array samples=8
fail
copyteximage 2d_array
pass
copyteximage 2d_array samples=16
skip
copyteximage 2d_array samples=2
fail
copyteximage 2d_array samples=32
skip
copyteximage 2d_array samples=4
fail
copyteximage 2d_array samples=6
fail
copyteximage 2d_array samples=8
fail
ext_texture_array-errors
incomplete
fbo-array
incomplete
fbo-depth-array depth-clear
skip
fbo-depth-array depth-draw
skip
fbo-depth-array depth-layered-clear
skip
fbo-depth-array fs-writes-depth
skip
fbo-depth-array fs-writes-stencil
skip
fbo-depth-array stencil-clear
skip
fbo-depth-array stencil-draw
skip
fbo-depth-array stencil-layered-clear
skip
fbo-generatemipmap-array
incomplete
fbo-generatemipmap-array rgb9_e5
incomplete
fbo-generatemipmap-array s3tc_dxt1
incomplete
gen-mipmap
incomplete
getteximage-targets 1d_array
pass
getteximage-targets 2d_array
pass
maxlayers
pass
texsubimage array
fail
ext_texture_compression_bptc
0/0
bptc-api_gles2
skip
ext_texture_compression_latc
21/23
fbo-generatemipmap-formats-signed
4/4
gl_compressed_signed_luminance_alpha_latc2_ext
pass
gl_compressed_signed_luminance_alpha_latc2_ext npot
pass
gl_compressed_signed_luminance_latc1_ext
pass
gl_compressed_signed_luminance_latc1_ext npot
pass
fbo-generatemipmap-formats
4/4
gl_compressed_luminance_alpha_latc2_ext
pass
gl_compressed_luminance_alpha_latc2_ext npot
pass
gl_compressed_luminance_latc1_ext
pass
gl_compressed_luminance_latc1_ext npot
pass
invalid formats
pass
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats
12/12
gl_compressed_luminance_alpha_latc2_ext
pass
gl_compressed_luminance_alpha_latc2_ext, npot
pass
gl_compressed_luminance_alpha_latc2_ext, swizzled
pass
gl_compressed_luminance_latc1_ext
pass
gl_compressed_luminance_latc1_ext, npot
pass
gl_compressed_luminance_latc1_ext, swizzled
pass
gl_compressed_signed_luminance_alpha_latc2_ext
pass
gl_compressed_signed_luminance_alpha_latc2_ext, npot
pass
gl_compressed_signed_luminance_alpha_latc2_ext, swizzled
pass
gl_compressed_signed_luminance_latc1_ext
pass
gl_compressed_signed_luminance_latc1_ext, npot
pass
gl_compressed_signed_luminance_latc1_ext, swizzled
pass
ext_texture_compression_rgtc
25/33
compressedteximage gl_compressed_red_green_rgtc2_ext
incomplete
compressedteximage gl_compressed_red_rgtc1_ext
incomplete
compressedteximage gl_compressed_signed_red_green_rgtc2_ext
incomplete
compressedteximage gl_compressed_signed_red_rgtc1_ext
incomplete
fbo-generatemipmap-formats-signed
4/4
gl_compressed_signed_red_rgtc1
pass
gl_compressed_signed_red_rgtc1 npot
pass
gl_compressed_signed_rg_rgtc2
pass
gl_compressed_signed_rg_rgtc2 npot
pass
fbo-generatemipmap-formats
8/8
gl_compressed_red
pass
gl_compressed_red npot
pass
gl_compressed_red_rgtc1
pass
gl_compressed_red_rgtc1 npot
pass
gl_compressed_rg
pass
gl_compressed_rg npot
pass
gl_compressed_rg_rgtc2
pass
gl_compressed_rg_rgtc2 npot
pass
invalid formats
pass
rgtc-api_gles2
skip
rgtc-teximage-01
incomplete
rgtc-teximage-02
incomplete
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats
12/12
gl_compressed_red_rgtc1
pass
gl_compressed_red_rgtc1, npot
pass
gl_compressed_red_rgtc1, swizzled
pass
gl_compressed_rg_rgtc2
pass
gl_compressed_rg_rgtc2, npot
pass
gl_compressed_rg_rgtc2, swizzled
pass
gl_compressed_signed_red_rgtc1
pass
gl_compressed_signed_red_rgtc1, npot
pass
gl_compressed_signed_red_rgtc1, swizzled
pass
gl_compressed_signed_rg_rgtc2
pass
gl_compressed_signed_rg_rgtc2, npot
pass
gl_compressed_signed_rg_rgtc2, swizzled
pass
ext_texture_compression_s3tc
25/43
compressedteximage gl_compressed_rgb_s3tc_dxt1_ext
incomplete
compressedteximage gl_compressed_rgba_s3tc_dxt1_ext
incomplete
compressedteximage gl_compressed_rgba_s3tc_dxt3_ext
incomplete
compressedteximage gl_compressed_rgba_s3tc_dxt5_ext
incomplete
compressedteximage gl_compressed_srgb_alpha_s3tc_dxt1_ext
incomplete
compressedteximage gl_compressed_srgb_alpha_s3tc_dxt3_ext
incomplete
compressedteximage gl_compressed_srgb_alpha_s3tc_dxt5_ext
incomplete
compressedteximage gl_compressed_srgb_s3tc_dxt1_ext
incomplete
fbo-generatemipmap-formats
8/8
gl_compressed_rgb_s3tc_dxt1_ext
pass
gl_compressed_rgb_s3tc_dxt1_ext npot
pass
gl_compressed_rgba_s3tc_dxt1_ext
pass
gl_compressed_rgba_s3tc_dxt1_ext npot
pass
gl_compressed_rgba_s3tc_dxt3_ext
pass
gl_compressed_rgba_s3tc_dxt3_ext npot
pass
gl_compressed_rgba_s3tc_dxt5_ext
pass
gl_compressed_rgba_s3tc_dxt5_ext npot
pass
gen-compressed-teximage
incomplete
getteximage-targets 2d s3tc
pass
getteximage-targets 2d_array s3tc
pass
getteximage-targets cube s3tc
pass
getteximage-targets cube_array s3tc
pass
invalid formats
pass
s3tc-errors
incomplete
s3tc-errors_gles2
incomplete
s3tc-targeted
incomplete
s3tc-teximage
incomplete
s3tc-teximage_gles2
incomplete
s3tc-texsubimage
incomplete
s3tc-texsubimage_gles2
incomplete
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats
12/12
gl_compressed_rgb_s3tc_dxt1_ext
pass
gl_compressed_rgb_s3tc_dxt1_ext, npot
pass
gl_compressed_rgb_s3tc_dxt1_ext, swizzled
pass
gl_compressed_rgba_s3tc_dxt1_ext
pass
gl_compressed_rgba_s3tc_dxt1_ext, npot
pass
gl_compressed_rgba_s3tc_dxt1_ext, swizzled
pass
gl_compressed_rgba_s3tc_dxt3_ext
pass
gl_compressed_rgba_s3tc_dxt3_ext, npot
pass
gl_compressed_rgba_s3tc_dxt3_ext, swizzled
pass
gl_compressed_rgba_s3tc_dxt5_ext
pass
gl_compressed_rgba_s3tc_dxt5_ext, npot
pass
gl_compressed_rgba_s3tc_dxt5_ext, swizzled
pass
ext_texture_env_combine
0/1
texture-env-combine
crash
ext_texture_format_bgra8888
0/1
api-errors
fail
ext_texture_integer
2/10
api-drawpixels
incomplete
api-readpixels
incomplete
api-teximage
incomplete
ext_texture_integer-texformats
incomplete
fbo-blending
skip
fbo-blending gl_arb_texture_rg
skip
fbo-integer
skip
fbo_integer_precision_clear
incomplete
fbo_integer_readpixels_sint_uint
skip
getteximage-clamping
pass
getteximage-clamping gl_arb_texture_rg
pass
multisample-fast-clear gl_ext_texture_integer
skip
multisample-formats 16 gl_ext_texture_integer
incomplete
multisample-formats 2 gl_ext_texture_integer
skip
multisample-formats 32 gl_ext_texture_integer
incomplete
multisample-formats 4 gl_ext_texture_integer
skip
multisample-formats 6 gl_ext_texture_integer
skip
multisample-formats 8 gl_ext_texture_integer
skip
texture_integer_glsl130
incomplete
texwrap formats
skip
texwrap formats bordercolor
skip
texwrap formats bordercolor-swizzled
skip
texwrap formats offset
skip
ext_texture_lod_bias
0/1
lodbias
incomplete
ext_texture_norm16
0/0
render
skip
ext_texture_shared_exponent
5/7
fbo-generatemipmap-formats
2/2
gl_rgb9_e5
pass
gl_rgb9_e5 npot
pass
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats offset
skip
texwrap formats
3/3
gl_rgb9_e5
pass
gl_rgb9_e5, npot
pass
gl_rgb9_e5, swizzled
pass
ext_texture_snorm
161/165
fbo-alphatest-formats
15/15
gl_intensity16_snorm
pass
gl_intensity8_snorm
pass
gl_intensity_snorm
pass
gl_luminance16_alpha16_snorm
skip
gl_luminance16_snorm
skip
gl_luminance8_alpha8_snorm
skip
gl_luminance8_snorm
skip
gl_luminance_alpha_snorm
skip
gl_luminance_snorm
skip
gl_r16_snorm
pass
gl_r8_snorm
pass
gl_red_snorm
pass
gl_rg16_snorm
pass
gl_rg8_snorm
pass
gl_rg_snorm
pass
gl_rgb16_snorm
pass
gl_rgb8_snorm
pass
gl_rgb_snorm
pass
gl_rgba16_snorm
pass
gl_rgba8_snorm
pass
gl_rgba_snorm
pass
fbo-blending-formats
15/15
gl_alpha16_snorm
skip
gl_alpha8_snorm
skip
gl_alpha_snorm
skip
gl_intensity16_snorm
pass
gl_intensity8_snorm
pass
gl_intensity_snorm
pass
gl_luminance16_alpha16_snorm
skip
gl_luminance16_snorm
skip
gl_luminance8_alpha8_snorm
skip
gl_luminance8_snorm
skip
gl_luminance_alpha_snorm
skip
gl_luminance_snorm
skip
gl_r16_snorm
pass
gl_r8_snorm
pass
gl_red_snorm
pass
gl_rg16_snorm
pass
gl_rg8_snorm
pass
gl_rg_snorm
pass
gl_rgb16_snorm
pass
gl_rgb8_snorm
pass
gl_rgb_snorm
pass
gl_rgba16_snorm
pass
gl_rgba8_snorm
pass
gl_rgba_snorm
pass
fbo-clear-formats
15/15
gl_alpha16_snorm (fbo incomplete)
skip
gl_alpha8_snorm (fbo incomplete)
skip
gl_alpha_snorm (fbo incomplete)
skip
gl_intensity16_snorm
pass
gl_intensity8_snorm
pass
gl_intensity_snorm
pass
gl_luminance16_alpha16_snorm (fbo incomplete)
skip
gl_luminance16_snorm (fbo incomplete)
skip
gl_luminance8_alpha8_snorm (fbo incomplete)
skip
gl_luminance8_snorm (fbo incomplete)
skip
gl_luminance_alpha_snorm (fbo incomplete)
skip
gl_luminance_snorm (fbo incomplete)
skip
gl_r16_snorm
pass
gl_r8_snorm
pass
gl_red_snorm
pass
gl_rg16_snorm
pass
gl_rg8_snorm
pass
gl_rg_snorm
pass
gl_rgb16_snorm
pass
gl_rgb8_snorm
pass
gl_rgb_snorm
pass
gl_rgba16_snorm
pass
gl_rgba8_snorm
pass
gl_rgba_snorm
pass
fbo-colormask-formats
15/15
gl_alpha16_snorm (fbo incomplete)
skip
gl_alpha8_snorm (fbo incomplete)
skip
gl_alpha_snorm (fbo incomplete)
skip
gl_intensity16_snorm
pass
gl_intensity8_snorm
pass
gl_intensity_snorm
pass
gl_luminance16_alpha16_snorm (fbo incomplete)
skip
gl_luminance16_snorm (fbo incomplete)
skip
gl_luminance8_alpha8_snorm (fbo incomplete)
skip
gl_luminance8_snorm (fbo incomplete)
skip
gl_luminance_alpha_snorm (fbo incomplete)
skip
gl_luminance_snorm (fbo incomplete)
skip
gl_r16_snorm
pass
gl_r8_snorm
pass
gl_red_snorm
pass
gl_rg16_snorm
pass
gl_rg8_snorm
pass
gl_rg_snorm
pass
gl_rgb16_snorm
pass
gl_rgb8_snorm
pass
gl_rgb_snorm
pass
gl_rgba16_snorm
pass
gl_rgba8_snorm
pass
gl_rgba_snorm
pass
fbo-fast-clear
skip
fbo-generatemipmap-formats
48/48
gl_alpha16_snorm
pass
gl_alpha16_snorm npot
pass
gl_alpha8_snorm
pass
gl_alpha8_snorm npot
pass
gl_alpha_snorm
pass
gl_alpha_snorm npot
pass
gl_intensity16_snorm
pass
gl_intensity16_snorm npot
pass
gl_intensity8_snorm
pass
gl_intensity8_snorm npot
pass
gl_intensity_snorm
pass
gl_intensity_snorm npot
pass
gl_luminance16_alpha16_snorm
pass
gl_luminance16_alpha16_snorm npot
pass
gl_luminance16_snorm
pass
gl_luminance16_snorm npot
pass
gl_luminance8_alpha8_snorm
pass
gl_luminance8_alpha8_snorm npot
pass
gl_luminance8_snorm
pass
gl_luminance8_snorm npot
pass
gl_luminance_alpha_snorm
pass
gl_luminance_alpha_snorm npot
pass
gl_luminance_snorm
pass
gl_luminance_snorm npot
pass
gl_r16_snorm
pass
gl_r16_snorm npot
pass
gl_r8_snorm
pass
gl_r8_snorm npot
pass
gl_red_snorm
pass
gl_red_snorm npot
pass
gl_rg16_snorm
pass
gl_rg16_snorm npot
pass
gl_rg8_snorm
pass
gl_rg8_snorm npot
pass
gl_rg_snorm
pass
gl_rg_snorm npot
pass
gl_rgb16_snorm
pass
gl_rgb16_snorm npot
pass
gl_rgb8_snorm
pass
gl_rgb8_snorm npot
pass
gl_rgb_snorm
pass
gl_rgb_snorm npot
pass
gl_rgba16_snorm
pass
gl_rgba16_snorm npot
pass
gl_rgba8_snorm
pass
gl_rgba8_snorm npot
pass
gl_rgba_snorm
pass
gl_rgba_snorm npot
pass
get-renderbuffer-internalformat
pass
multisample-fast-clear gl_ext_texture_snorm
skip
multisample-formats 16 gl_ext_texture_snorm
incomplete
multisample-formats 2 gl_ext_texture_snorm
pass
multisample-formats 32 gl_ext_texture_snorm
incomplete
multisample-formats 4 gl_ext_texture_snorm
pass
multisample-formats 6 gl_ext_texture_snorm
pass
multisample-formats 8 gl_ext_texture_snorm
pass
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats offset
skip
texwrap formats
48/48
gl_alpha16_snorm
pass
gl_alpha16_snorm, npot
pass
gl_alpha16_snorm, swizzled
pass
gl_alpha8_snorm
pass
gl_alpha8_snorm, npot
pass
gl_alpha8_snorm, swizzled
pass
gl_intensity16_snorm
pass
gl_intensity16_snorm, npot
pass
gl_intensity16_snorm, swizzled
pass
gl_intensity8_snorm
pass
gl_intensity8_snorm, npot
pass
gl_intensity8_snorm, swizzled
pass
gl_luminance16_alpha16_snorm
pass
gl_luminance16_alpha16_snorm, npot
pass
gl_luminance16_alpha16_snorm, swizzled
pass
gl_luminance16_snorm
pass
gl_luminance16_snorm, npot
pass
gl_luminance16_snorm, swizzled
pass
gl_luminance8_alpha8_snorm
pass
gl_luminance8_alpha8_snorm, npot
pass
gl_luminance8_alpha8_snorm, swizzled
pass
gl_luminance8_snorm
pass
gl_luminance8_snorm, npot
pass
gl_luminance8_snorm, swizzled
pass
gl_r16_snorm
pass
gl_r16_snorm, npot
pass
gl_r16_snorm, swizzled
pass
gl_r8_snorm
pass
gl_r8_snorm, npot
pass
gl_r8_snorm, swizzled
pass
gl_rg16_snorm
pass
gl_rg16_snorm, npot
pass
gl_rg16_snorm, swizzled
pass
gl_rg8_snorm
pass
gl_rg8_snorm, npot
pass
gl_rg8_snorm, swizzled
pass
gl_rgb16_snorm
pass
gl_rgb16_snorm, npot
pass
gl_rgb16_snorm, swizzled
pass
gl_rgb8_snorm
pass
gl_rgb8_snorm, npot
pass
gl_rgb8_snorm, swizzled
pass
gl_rgba16_snorm
pass
gl_rgba16_snorm, npot
pass
gl_rgba16_snorm, swizzled
pass
gl_rgba8_snorm
pass
gl_rgba8_snorm, npot
pass
gl_rgba8_snorm, swizzled
pass
ext_texture_srgb
79/87
fbo-alphatest-formats
6/6
gl_sluminance
skip
gl_sluminance8
skip
gl_sluminance8_alpha8
pass
gl_sluminance_alpha
pass
gl_srgb
pass
gl_srgb8
pass
gl_srgb8_alpha8
pass
gl_srgb_alpha
pass
fbo-fast-clear
skip
fbo-generatemipmap-formats-s3tc
16/16
gl_compressed_sluminance
pass
gl_compressed_sluminance npot
pass
gl_compressed_sluminance_alpha
pass
gl_compressed_sluminance_alpha npot
pass
gl_compressed_srgb
pass
gl_compressed_srgb npot
pass
gl_compressed_srgb_alpha
pass
gl_compressed_srgb_alpha npot
pass
gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
gl_compressed_srgb_alpha_s3tc_dxt1_ext npot
pass
gl_compressed_srgb_alpha_s3tc_dxt3_ext
pass
gl_compressed_srgb_alpha_s3tc_dxt3_ext npot
pass
gl_compressed_srgb_alpha_s3tc_dxt5_ext
pass
gl_compressed_srgb_alpha_s3tc_dxt5_ext npot
pass
gl_compressed_srgb_s3tc_dxt1_ext
pass
gl_compressed_srgb_s3tc_dxt1_ext npot
pass
fbo-generatemipmap-formats
16/16
gl_sluminance
pass
gl_sluminance npot
pass
gl_sluminance8
pass
gl_sluminance8 npot
pass
gl_sluminance8_alpha8
pass
gl_sluminance8_alpha8 npot
pass
gl_sluminance_alpha
pass
gl_sluminance_alpha npot
pass
gl_srgb
pass
gl_srgb npot
pass
gl_srgb8
pass
gl_srgb8 npot
pass
gl_srgb8_alpha8
pass
gl_srgb8_alpha8 npot
pass
gl_srgb_alpha
pass
gl_srgb_alpha npot
pass
fbo-srgb
incomplete
invalid formats
pass
multisample-fast-clear gl_ext_texture_srgb
skip
multisample-formats 16 gl_ext_texture_srgb
incomplete
multisample-formats 2 gl_ext_texture_srgb
pass
multisample-formats 32 gl_ext_texture_srgb
incomplete
multisample-formats 4 gl_ext_texture_srgb
pass
multisample-formats 6 gl_ext_texture_srgb
pass
multisample-formats 8 gl_ext_texture_srgb
pass
tex-srgb
incomplete
texwrap formats bordercolor
crash
texwrap formats bordercolor-swizzled
crash
texwrap formats offset
skip
texwrap formats-s3tc bordercolor
crash
texwrap formats-s3tc bordercolor-swizzled
crash
texwrap formats-s3tc
24/24
gl_compressed_sluminance
pass
gl_compressed_sluminance, npot
pass
gl_compressed_sluminance, swizzled
pass
gl_compressed_sluminance_alpha
pass
gl_compressed_sluminance_alpha, npot
pass
gl_compressed_sluminance_alpha, swizzled
pass
gl_compressed_srgb
pass
gl_compressed_srgb, npot
pass
gl_compressed_srgb, swizzled
pass
gl_compressed_srgb_alpha
pass
gl_compressed_srgb_alpha, npot
pass
gl_compressed_srgb_alpha, swizzled
pass
gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
gl_compressed_srgb_alpha_s3tc_dxt1_ext, npot
pass
gl_compressed_srgb_alpha_s3tc_dxt1_ext, swizzled
pass
gl_compressed_srgb_alpha_s3tc_dxt3_ext
pass
gl_compressed_srgb_alpha_s3tc_dxt3_ext, npot
pass
gl_compressed_srgb_alpha_s3tc_dxt3_ext, swizzled
pass
gl_compressed_srgb_alpha_s3tc_dxt5_ext
pass
gl_compressed_srgb_alpha_s3tc_dxt5_ext, npot
pass
gl_compressed_srgb_alpha_s3tc_dxt5_ext, swizzled
pass
gl_compressed_srgb_s3tc_dxt1_ext
pass
gl_compressed_srgb_s3tc_dxt1_ext, npot
pass
gl_compressed_srgb_s3tc_dxt1_ext, swizzled
pass
texwrap formats
12/12
gl_sluminance8
pass
gl_sluminance8, npot
pass
gl_sluminance8, swizzled
pass
gl_sluminance8_alpha8
pass
gl_sluminance8_alpha8, npot
pass
gl_sluminance8_alpha8, swizzled
pass
gl_srgb8
pass
gl_srgb8, npot
pass
gl_srgb8, swizzled
pass
gl_srgb8_alpha8
pass
gl_srgb8_alpha8, npot
pass
gl_srgb8_alpha8, swizzled
pass
ext_texture_srgb_r8
104/104
teximage-colors gl_sr8_ext
104/104
gl_sr8_ext texture with gl_abgr_ext and gl_byte
pass
gl_sr8_ext texture with gl_abgr_ext and gl_float
pass
gl_sr8_ext texture with gl_abgr_ext and gl_int
pass
gl_sr8_ext texture with gl_abgr_ext and gl_short
pass
gl_sr8_ext texture with gl_abgr_ext and gl_unsigned_byte
pass
gl_sr8_ext texture with gl_abgr_ext and gl_unsigned_int
pass
gl_sr8_ext texture with gl_abgr_ext and gl_unsigned_short
pass
gl_sr8_ext texture with gl_alpha and gl_byte
pass
gl_sr8_ext texture with gl_alpha and gl_float
pass
gl_sr8_ext texture with gl_alpha and gl_int
pass
gl_sr8_ext texture with gl_alpha and gl_short
pass
gl_sr8_ext texture with gl_alpha and gl_unsigned_byte
pass
gl_sr8_ext texture with gl_alpha and gl_unsigned_int
pass
gl_sr8_ext texture with gl_alpha and gl_unsigned_short
pass
gl_sr8_ext texture with gl_bgr and gl_byte
pass
gl_sr8_ext texture with gl_bgr and gl_float
pass
gl_sr8_ext texture with gl_bgr and gl_int
pass
gl_sr8_ext texture with gl_bgr and gl_short
pass
gl_sr8_ext texture with gl_bgr and gl_unsigned_byte
pass
gl_sr8_ext texture with gl_bgr and gl_unsigned_int
pass
gl_sr8_ext texture with gl_bgr and gl_unsigned_short
pass
gl_sr8_ext texture with gl_bgra and gl_byte
pass
gl_sr8_ext texture with gl_bgra and gl_float
pass
gl_sr8_ext texture with gl_bgra and gl_int
pass
gl_sr8_ext texture with gl_bgra and gl_short
pass
gl_sr8_ext texture with gl_bgra and gl_unsigned_byte
pass
gl_sr8_ext texture with gl_bgra and gl_unsigned_int
pass
gl_sr8_ext texture with gl_bgra and gl_unsigned_int_10_10_10_2
pass
gl_sr8_ext texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
pass
gl_sr8_ext texture with gl_bgra and gl_unsigned_int_8_8_8_8
pass
gl_sr8_ext texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
pass
gl_sr8_ext texture with gl_bgra and gl_unsigned_short
pass
gl_sr8_ext texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
pass
gl_sr8_ext texture with gl_bgra and gl_unsigned_short_4_4_4_4
pass
gl_sr8_ext texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
pass
gl_sr8_ext texture with gl_bgra and gl_unsigned_short_5_5_5_1
pass
gl_sr8_ext texture with gl_blue and gl_byte
pass
gl_sr8_ext texture with gl_blue and gl_float
pass
gl_sr8_ext texture with gl_blue and gl_int
pass
gl_sr8_ext texture with gl_blue and gl_short
pass
gl_sr8_ext texture with gl_blue and gl_unsigned_byte
pass
gl_sr8_ext texture with gl_blue and gl_unsigned_int
pass
gl_sr8_ext texture with gl_blue and gl_unsigned_short
pass
gl_sr8_ext texture with gl_green and gl_byte
pass
gl_sr8_ext texture with gl_green and gl_float
pass
gl_sr8_ext texture with gl_green and gl_int
pass
gl_sr8_ext texture with gl_green and gl_short
pass
gl_sr8_ext texture with gl_green and gl_unsigned_byte
pass
gl_sr8_ext texture with gl_green and gl_unsigned_int
pass
gl_sr8_ext texture with gl_green and gl_unsigned_short
pass
gl_sr8_ext texture with gl_luminance and gl_byte
pass
gl_sr8_ext texture with gl_luminance and gl_float
pass
gl_sr8_ext texture with gl_luminance and gl_int
pass
gl_sr8_ext texture with gl_luminance and gl_short
pass
gl_sr8_ext texture with gl_luminance and gl_unsigned_byte
pass
gl_sr8_ext texture with gl_luminance and gl_unsigned_int
pass
gl_sr8_ext texture with gl_luminance and gl_unsigned_short
pass
gl_sr8_ext texture with gl_luminance_alpha and gl_byte
pass
gl_sr8_ext texture with gl_luminance_alpha and gl_float
pass
gl_sr8_ext texture with gl_luminance_alpha and gl_int
pass
gl_sr8_ext texture with gl_luminance_alpha and gl_short
pass
gl_sr8_ext texture with gl_luminance_alpha and gl_unsigned_byte
pass
gl_sr8_ext texture with gl_luminance_alpha and gl_unsigned_int
pass
gl_sr8_ext texture with gl_luminance_alpha and gl_unsigned_short
pass
gl_sr8_ext texture with gl_red and gl_byte
pass
gl_sr8_ext texture with gl_red and gl_float
pass
gl_sr8_ext texture with gl_red and gl_int
pass
gl_sr8_ext texture with gl_red and gl_short
pass
gl_sr8_ext texture with gl_red and gl_unsigned_byte
pass
gl_sr8_ext texture with gl_red and gl_unsigned_int
pass
gl_sr8_ext texture with gl_red and gl_unsigned_short
pass
gl_sr8_ext texture with gl_rg and gl_byte
pass
gl_sr8_ext texture with gl_rg and gl_float
pass
gl_sr8_ext texture with gl_rg and gl_int
pass
gl_sr8_ext texture with gl_rg and gl_short
pass
gl_sr8_ext texture with gl_rg and gl_unsigned_byte
pass
gl_sr8_ext texture with gl_rg and gl_unsigned_int
pass
gl_sr8_ext texture with gl_rg and gl_unsigned_short
pass
gl_sr8_ext texture with gl_rgb and gl_byte
pass
gl_sr8_ext texture with gl_rgb and gl_float
pass
gl_sr8_ext texture with gl_rgb and gl_int
pass
gl_sr8_ext texture with gl_rgb and gl_short
pass
gl_sr8_ext texture with gl_rgb and gl_unsigned_byte
pass
gl_sr8_ext texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
pass
gl_sr8_ext texture with gl_rgb and gl_unsigned_byte_3_3_2
pass
gl_sr8_ext texture with gl_rgb and gl_unsigned_int
pass
gl_sr8_ext texture with gl_rgb and gl_unsigned_short
pass
gl_sr8_ext texture with gl_rgb and gl_unsigned_short_5_6_5
pass
gl_sr8_ext texture with gl_rgb and gl_unsigned_short_5_6_5_rev
pass
gl_sr8_ext texture with gl_rgba and gl_byte
pass
gl_sr8_ext texture with gl_rgba and gl_float
pass
gl_sr8_ext texture with gl_rgba and gl_int
pass
gl_sr8_ext texture with gl_rgba and gl_short
pass
gl_sr8_ext texture with gl_rgba and gl_unsigned_byte
pass
gl_sr8_ext texture with gl_rgba and gl_unsigned_int
pass
gl_sr8_ext texture with gl_rgba and gl_unsigned_int_10_10_10_2
pass
gl_sr8_ext texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
pass
gl_sr8_ext texture with gl_rgba and gl_unsigned_int_8_8_8_8
pass
gl_sr8_ext texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
pass
gl_sr8_ext texture with gl_rgba and gl_unsigned_short
pass
gl_sr8_ext texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
pass
gl_sr8_ext texture with gl_rgba and gl_unsigned_short_4_4_4_4
pass
gl_sr8_ext texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
pass
gl_sr8_ext texture with gl_rgba and gl_unsigned_short_5_5_5_1
pass
ext_texture_srgb_rg8
0/0
teximage-colors gl_srg8_ext
skip
ext_texture_swizzle
0/3
depth_texture_mode_and_swizzle
incomplete
ext_texture_swizzle-api
incomplete
ext_texture_swizzle-swizzle
incomplete
ext_timer_query
0/2
time-elapsed
crash
timer_query
crash
ext_transform_feedback2
0/0
cannot bind when another object is active
skip
counting with pause
skip
draw-auto
skip
glgentransformfeedbacks names only
skip
istranformfeedback
skip
misc. api queries
skip
ext_transform_feedback
0/0
alignment 0
skip
alignment 12
skip
alignment 4
skip
alignment 8
skip
api-errors begin_active
skip
api-errors bind_base_active
skip
api-errors bind_base_max
skip
api-errors bind_offset_active
skip
api-errors bind_offset_max
skip
api-errors bind_offset_offset_1
skip
api-errors bind_offset_offset_2
skip
api-errors bind_offset_offset_3
skip
api-errors bind_offset_offset_5
skip
api-errors bind_pipeline
skip
api-errors bind_range_active
skip
api-errors bind_range_max
skip
api-errors bind_range_offset_1
skip
api-errors bind_range_offset_2
skip
api-errors bind_range_offset_3
skip
api-errors bind_range_offset_5
skip
api-errors bind_range_size_0
skip
api-errors bind_range_size_1
skip
api-errors bind_range_size_2
skip
api-errors bind_range_size_3
skip
api-errors bind_range_size_5
skip
api-errors bind_range_size_m4
skip
api-errors end_inactive
skip
api-errors interleaved_no_varyings
skip
api-errors interleaved_ok_base
skip
api-errors interleaved_ok_offset
skip
api-errors interleaved_ok_range
skip
api-errors interleaved_unbound
skip
api-errors link_current_active
skip
api-errors link_other_active
skip
api-errors no_prog_active
skip
api-errors not_a_program
skip
api-errors separate_no_varyings
skip
api-errors separate_ok_1
skip
api-errors separate_ok_2
skip
api-errors separate_unbound_0_1
skip
api-errors separate_unbound_0_2
skip
api-errors separate_unbound_1_2
skip
api-errors useprog_active
skip
api-errors useprogstage_active
skip
api-errors useprogstage_noactive
skip
buffer-usage
skip
builtin-varyings gl_clipdistance
skip
builtin-varyings gl_clipdistance[1]-no-subscript
skip
builtin-varyings gl_clipdistance[2]-no-subscript
skip
builtin-varyings gl_clipdistance[3]-no-subscript
skip
builtin-varyings gl_clipdistance[4]-no-subscript
skip
builtin-varyings gl_clipdistance[5]-no-subscript
skip
builtin-varyings gl_clipdistance[6]-no-subscript
skip
builtin-varyings gl_clipdistance[7]-no-subscript
skip
builtin-varyings gl_clipdistance[8]-no-subscript
skip
builtin-varyings gl_clipvertex
skip
builtin-varyings gl_color
skip
builtin-varyings gl_culldistance
skip
builtin-varyings gl_fogfragcoord
skip
builtin-varyings gl_pointsize
skip
builtin-varyings gl_position
skip
builtin-varyings gl_secondarycolor
skip
builtin-varyings gl_texcoord
skip
change-size base-grow
skip
change-size base-shrink
skip
change-size offset-grow
skip
change-size offset-shrink
skip
change-size range-grow
skip
change-size range-shrink
skip
discard-api
skip
discard-bitmap
skip
discard-clear
skip
discard-copypixels
skip
discard-drawarrays
skip
discard-drawpixels
skip
generatemipmap buffer
skip
generatemipmap discard
skip
generatemipmap prims_generated
skip
generatemipmap prims_written
skip
geometry-shaders-basic
skip
get-buffer-state buffer_size
skip
get-buffer-state buffer_start
skip
get-buffer-state indexed_binding
skip
get-buffer-state main_binding
skip
immediate-reuse
skip
immediate-reuse-index-buffer
skip
immediate-reuse-uniform-buffer
skip
interleaved-attribs
skip
intervening-read output
skip
intervening-read output use_gs
skip
intervening-read prims_generated
skip
intervening-read prims_generated use_gs
skip
intervening-read prims_written
skip
intervening-read prims_written use_gs
skip
max-varyings
skip
negative-prims
skip
nonflat-integral
skip
order arrays lines
skip
order arrays points
skip
order arrays triangles
skip
order elements lines
skip
order elements points
skip
order elements triangles
skip
output-type float
skip
output-type float[2]
skip
output-type float[2]-no-subscript
skip
output-type int
skip
output-type int[2]
skip
output-type int[2]-no-subscript
skip
output-type ivec2
skip
output-type ivec2[2]
skip
output-type ivec2[2]-no-subscript
skip
output-type ivec3
skip
output-type ivec3[2]
skip
output-type ivec3[2]-no-subscript
skip
output-type ivec4
skip
output-type ivec4[2]
skip
output-type ivec4[2]-no-subscript
skip
output-type mat2
skip
output-type mat2[2]
skip
output-type mat2[2]-no-subscript
skip
output-type mat2x3
skip
output-type mat2x3[2]
skip
output-type mat2x3[2]-no-subscript
skip
output-type mat2x4
skip
output-type mat2x4[2]
skip
output-type mat2x4[2]-no-subscript
skip
output-type mat3
skip
output-type mat3[2]
skip
output-type mat3[2]-no-subscript
skip
output-type mat3x2
skip
output-type mat3x2[2]
skip
output-type mat3x2[2]-no-subscript
skip
output-type mat3x4
skip
output-type mat3x4[2]
skip
output-type mat3x4[2]-no-subscript
skip
output-type mat4
skip
output-type mat4[2]
skip
output-type mat4[2]-no-subscript
skip
output-type mat4x2
skip
output-type mat4x2[2]
skip
output-type mat4x2[2]-no-subscript
skip
output-type mat4x3
skip
output-type mat4x3[2]
skip
output-type mat4x3[2]-no-subscript
skip
output-type uint
skip
output-type uint[2]
skip
output-type uint[2]-no-subscript
skip
output-type uvec2
skip
output-type uvec2[2]
skip
output-type uvec2[2]-no-subscript
skip
output-type uvec3
skip
output-type uvec3[2]
skip
output-type uvec3[2]-no-subscript
skip
output-type uvec4
skip
output-type uvec4[2]
skip
output-type uvec4[2]-no-subscript
skip
output-type vec2
skip
output-type vec2[2]
skip
output-type vec2[2]-no-subscript
skip
output-type vec3
skip
output-type vec3[2]
skip
output-type vec3[2]-no-subscript
skip
output-type vec4
skip
output-type vec4[2]
skip
output-type vec4[2]-no-subscript
skip
overflow-edge-cases
skip
overflow-edge-cases use_gs
skip
pipeline-basic-primgen
skip
points
skip
points-large
skip
position-readback-bufferbase
skip
position-readback-bufferbase-discard
skip
position-readback-bufferoffset
skip
position-readback-bufferoffset-discard
skip
position-readback-bufferrange
skip
position-readback-bufferrange-discard
skip
position-render-bufferbase
skip
position-render-bufferbase-discard
skip
position-render-bufferoffset
skip
position-render-bufferoffset-discard
skip
position-render-bufferrange
skip
position-render-bufferrange-discard
skip
primgen-query transform-feedback-disabled
skip
query-primitives_generated-bufferbase
skip
query-primitives_generated-bufferbase-discard
skip
query-primitives_generated-bufferoffset
skip
query-primitives_generated-bufferoffset-discard
skip
query-primitives_generated-bufferrange
skip
query-primitives_generated-bufferrange-discard
skip
query-primitives_written-bufferbase
skip
query-primitives_written-bufferbase-discard
skip
query-primitives_written-bufferoffset
skip
query-primitives_written-bufferoffset-discard
skip
query-primitives_written-bufferrange
skip
query-primitives_written-bufferrange-discard
skip
separate-attribs
skip
structs array-struct error
skip
structs array-struct error interface
skip
structs array-struct get
skip
structs array-struct get interface
skip
structs array-struct run
skip
structs array-struct run interface
skip
structs array-struct run-no-fs
skip
structs array-struct run-no-fs interface
skip
structs array-struct-array-elem error
skip
structs array-struct-array-elem error interface
skip
structs array-struct-array-elem get
skip
structs array-struct-array-elem get interface
skip
structs array-struct-array-elem run
skip
structs array-struct-array-elem run interface
skip
structs array-struct-array-elem run-no-fs
skip
structs array-struct-array-elem run-no-fs interface
skip
structs array-struct-array-struct error
skip
structs array-struct-array-struct error interface
skip
structs array-struct-array-struct get
skip
structs array-struct-array-struct get interface
skip
structs array-struct-array-struct run
skip
structs array-struct-array-struct run interface
skip
structs array-struct-array-struct run-no-fs
skip
structs array-struct-array-struct run-no-fs interface
skip
structs array-struct-whole-array error
skip
structs array-struct-whole-array error interface
skip
structs array-struct-whole-array get
skip
structs array-struct-whole-array get interface
skip
structs array-struct-whole-array run
skip
structs array-struct-whole-array run interface
skip
structs array-struct-whole-array run-no-fs
skip
structs array-struct-whole-array run-no-fs interface
skip
structs basic-struct error
skip
structs basic-struct error interface
skip
structs basic-struct get
skip
structs basic-struct get interface
skip
structs basic-struct run
skip
structs basic-struct run interface
skip
structs basic-struct run-no-fs
skip
structs basic-struct run-no-fs interface
skip
structs struct-array-elem error
skip
structs struct-array-elem error interface
skip
structs struct-array-elem get
skip
structs struct-array-elem get interface
skip
structs struct-array-elem run
skip
structs struct-array-elem run interface
skip
structs struct-array-elem run-no-fs
skip
structs struct-array-elem run-no-fs interface
skip
structs struct-struct error
skip
structs struct-struct error interface
skip
structs struct-struct get
skip
structs struct-struct get interface
skip
structs struct-struct run
skip
structs struct-struct run interface
skip
structs struct-struct run-no-fs
skip
structs struct-struct run-no-fs interface
skip
structs struct-whole-array error
skip
structs struct-whole-array error interface
skip
structs struct-whole-array get
skip
structs struct-whole-array get interface
skip
structs struct-whole-array run
skip
structs struct-whole-array run interface
skip
structs struct-whole-array run-no-fs
skip
structs struct-whole-array run-no-fs interface
skip
structs_gles3 basic-struct error
skip
structs_gles3 basic-struct get
skip
structs_gles3 basic-struct run
skip
structs_gles3 basic-struct run-no-fs
skip
tessellation line_loop flat_first
skip
tessellation line_loop flat_last
skip
tessellation line_loop monochrome
skip
tessellation line_loop smooth
skip
tessellation line_strip flat_first
skip
tessellation line_strip flat_last
skip
tessellation line_strip monochrome
skip
tessellation line_strip smooth
skip
tessellation lines flat_first
skip
tessellation lines flat_last
skip
tessellation lines monochrome
skip
tessellation lines smooth
skip
tessellation points flat_first
skip
tessellation points flat_last
skip
tessellation points monochrome
skip
tessellation points smooth
skip
tessellation polygon flat_first
skip
tessellation polygon flat_last
skip
tessellation polygon monochrome
skip
tessellation polygon smooth
skip
tessellation polygon wireframe
skip
tessellation quad_strip flat_first
skip
tessellation quad_strip flat_last
skip
tessellation quad_strip monochrome
skip
tessellation quad_strip smooth
skip
tessellation quad_strip wireframe
skip
tessellation quads flat_first
skip
tessellation quads flat_last
skip
tessellation quads monochrome
skip
tessellation quads smooth
skip
tessellation quads wireframe
skip
tessellation triangle_fan flat_first
skip
tessellation triangle_fan flat_last
skip
tessellation triangle_fan monochrome
skip
tessellation triangle_fan smooth
skip
tessellation triangle_fan wireframe
skip
tessellation triangle_strip flat_first
skip
tessellation triangle_strip flat_last
skip
tessellation triangle_strip monochrome
skip
tessellation triangle_strip smooth
skip
tessellation triangle_strip wireframe
skip
tessellation triangles flat_first
skip
tessellation triangles flat_last
skip
tessellation triangles monochrome
skip
tessellation triangles smooth
skip
tessellation triangles wireframe
skip
ext_unpack_subimage
0/1
basic
incomplete
ext_vertex_array_bgra
0/2
bgra-sec-color-pointer
incomplete
bgra-vert-attrib-pointer
incomplete
ext_window_rectangles
0/0
dlist
skip
errors
skip
errors_gles3
skip
render
skip
render_gles3
skip
glsl-1.10
14/60
api
0/1
getactiveattrib 110
incomplete
built-in constants
11/11
gl_maxcombinedtextureimageunits
pass
gl_maxdrawbuffers
pass
gl_maxfragmentuniformcomponents
pass
gl_maxlights
pass
gl_maxtexturecoords
pass
gl_maxtextureimageunits
pass
gl_maxtextureunits
pass
gl_maxvaryingfloats
pass
gl_maxvertexattribs
pass
gl_maxvertextextureimageunits
pass
gl_maxvertexuniformcomponents
pass
execution
3/48
clipping
3/3
clip-plane-transformation clipvert_pos
pass
clip-plane-transformation fixed
pass
clip-plane-transformation pos_clipvert
pass
glsl-1.10-built-in-matrix-state
incomplete
glsl-1.10-built-in-uniform-state
incomplete
glsl-1.10-fragdepth
fail
glsl-1.10-linear-fog
incomplete
glsl-1.10-uniform-matrix-transposed
incomplete
glsl-render-after-bad-attach
incomplete
varying-packing
0/39
simple float array
incomplete
simple float arrays_of_arrays
incomplete
simple float separate
incomplete
simple int array
skip
simple int arrays_of_arrays
skip
simple int separate
skip
simple ivec2 array
skip
simple ivec2 arrays_of_arrays
skip
simple ivec2 separate
skip
simple ivec3 array
skip
simple ivec3 arrays_of_arrays
skip
simple ivec3 separate
skip
simple ivec4 array
skip
simple ivec4 arrays_of_arrays
skip
simple ivec4 separate
skip
simple mat2 array
incomplete
simple mat2 arrays_of_arrays
incomplete
simple mat2 separate
incomplete
simple mat2x3 array
incomplete
simple mat2x3 arrays_of_arrays
incomplete
simple mat2x3 separate
incomplete
simple mat2x4 array
incomplete
simple mat2x4 arrays_of_arrays
incomplete
simple mat2x4 separate
incomplete
simple mat3 array
incomplete
simple mat3 arrays_of_arrays
incomplete
simple mat3 separate
incomplete
simple mat3x2 array
incomplete
simple mat3x2 arrays_of_arrays
incomplete
simple mat3x2 separate
incomplete
simple mat3x4 array
incomplete
simple mat3x4 arrays_of_arrays
incomplete
simple mat3x4 separate
incomplete
simple mat4 array
incomplete
simple mat4 arrays_of_arrays
incomplete
simple mat4 separate
incomplete
simple mat4x2 array
incomplete
simple mat4x2 arrays_of_arrays
incomplete
simple mat4x2 separate
incomplete
simple mat4x3 array
incomplete
simple mat4x3 arrays_of_arrays
incomplete
simple mat4x3 separate
incomplete
simple uint array
skip
simple uint arrays_of_arrays
skip
simple uint separate
skip
simple uvec2 array
skip
simple uvec2 arrays_of_arrays
skip
simple uvec2 separate
skip
simple uvec3 array
skip
simple uvec3 arrays_of_arrays
skip
simple uvec3 separate
skip
simple uvec4 array
skip
simple uvec4 arrays_of_arrays
skip
simple uvec4 separate
skip
simple vec2 array
incomplete
simple vec2 arrays_of_arrays
incomplete
simple vec2 separate
incomplete
simple vec3 array
incomplete
simple vec3 arrays_of_arrays
incomplete
simple vec3 separate
incomplete
simple vec4 array
incomplete
simple vec4 arrays_of_arrays
incomplete
simple vec4 separate
incomplete
glsl-1.20
31/47
api
0/1
getactiveattrib 120
incomplete
built-in constants
11/11
gl_maxcombinedtextureimageunits
pass
gl_maxdrawbuffers
pass
gl_maxfragmentuniformcomponents
pass
gl_maxlights
pass
gl_maxtexturecoords
pass
gl_maxtextureimageunits
pass
gl_maxtextureunits
pass
gl_maxvaryingfloats
pass
gl_maxvertexattribs
pass
gl_maxvertextextureimageunits
pass
gl_maxvertexuniformcomponents
pass
execution
13/26
tex-miplevel-selection gl2:texture() 1d
pass
tex-miplevel-selection gl2:texture() 1dshadow
pass
tex-miplevel-selection gl2:texture() 2d
pass
tex-miplevel-selection gl2:texture() 2dshadow
pass
tex-miplevel-selection gl2:texture() 3d
pass
tex-miplevel-selection gl2:texture() cube
pass
tex-miplevel-selection gl2:texture(bias) 1d
fail
tex-miplevel-selection gl2:texture(bias) 1dshadow
fail
tex-miplevel-selection gl2:texture(bias) 2d
fail
tex-miplevel-selection gl2:texture(bias) 2dshadow
fail
tex-miplevel-selection gl2:texture(bias) 3d
fail
tex-miplevel-selection gl2:texture(bias) cube
fail
tex-miplevel-selection gl2:textureproj 1d
pass
tex-miplevel-selection gl2:textureproj 1d_projvec4
pass
tex-miplevel-selection gl2:textureproj 1dshadow
pass
tex-miplevel-selection gl2:textureproj 2d
pass
tex-miplevel-selection gl2:textureproj 2d_projvec4
pass
tex-miplevel-selection gl2:textureproj 2dshadow
pass
tex-miplevel-selection gl2:textureproj 3d
pass
tex-miplevel-selection gl2:textureproj(bias) 1d
fail
tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4
fail
tex-miplevel-selection gl2:textureproj(bias) 1dshadow
fail
tex-miplevel-selection gl2:textureproj(bias) 2d
fail
tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4
fail
tex-miplevel-selection gl2:textureproj(bias) 2dshadow
fail
tex-miplevel-selection gl2:textureproj(bias) 3d
fail
glsl-1.20-getactiveuniform-constant
incomplete
glsl-1.20-negative-mult-matnxn-matnxn
incomplete
recursion
7/7
indirect
pass
indirect-complex
pass
indirect-complex-separate
pass
indirect-separate
pass
simple
pass
unreachable
pass
unreachable-constant-folding
pass
glsl-1.30
0/1
api
0/0
getactiveattrib 130
skip
built-in constants
incomplete
execution
0/0
clipping
0/0
clip-plane-transformation pos
skip
max-clip-distances
skip
fs-discard-exit-2
skip
fs-execution-ordering
skip
fs-texelfetch-2d
skip
fs-texelfetchoffset-2d
skip
fs-textureoffset-2d
skip
isinf-and-isnan fs_basic
skip
isinf-and-isnan fs_fbo
skip
isinf-and-isnan vs_basic
skip
isinf-and-isnan vs_fbo
skip
isinf-and-isnan vs_xfb
skip
tex-miplevel-selection texture() 1d
skip
tex-miplevel-selection texture() 1darray
skip
tex-miplevel-selection texture() 1darrayshadow
skip
tex-miplevel-selection texture() 1dshadow
skip
tex-miplevel-selection texture() 2d
skip
tex-miplevel-selection texture() 2darray
skip
tex-miplevel-selection texture() 2darrayshadow
skip
tex-miplevel-selection texture() 2drect
skip
tex-miplevel-selection texture() 2drectshadow
skip
tex-miplevel-selection texture() 2dshadow
skip
tex-miplevel-selection texture() 3d
skip
tex-miplevel-selection texture() cube
skip
tex-miplevel-selection texture() cubearray
skip
tex-miplevel-selection texture() cubearrayshadow
skip
tex-miplevel-selection texture() cubeshadow
skip
tex-miplevel-selection texture(bias) 1d
skip
tex-miplevel-selection texture(bias) 1darray
skip
tex-miplevel-selection texture(bias) 1darrayshadow
skip
tex-miplevel-selection texture(bias) 1dshadow
skip
tex-miplevel-selection texture(bias) 2d
skip
tex-miplevel-selection texture(bias) 2darray
skip
tex-miplevel-selection texture(bias) 2dshadow
skip
tex-miplevel-selection texture(bias) 3d
skip
tex-miplevel-selection texture(bias) cube
skip
tex-miplevel-selection texture(bias) cubearray
skip
tex-miplevel-selection texture(bias) cubeshadow
skip
tex-miplevel-selection texturegrad 1d
skip
tex-miplevel-selection texturegrad 1darray
skip
tex-miplevel-selection texturegrad 1darrayshadow
skip
tex-miplevel-selection texturegrad 1dshadow
skip
tex-miplevel-selection texturegrad 2d
skip
tex-miplevel-selection texturegrad 2darray
skip
tex-miplevel-selection texturegrad 2darrayshadow
skip
tex-miplevel-selection texturegrad 2drect
skip
tex-miplevel-selection texturegrad 2drectshadow
skip
tex-miplevel-selection texturegrad 2dshadow
skip
tex-miplevel-selection texturegrad 3d
skip
tex-miplevel-selection texturegrad cube
skip
tex-miplevel-selection texturegrad cubearray
skip
tex-miplevel-selection texturegrad cubeshadow
skip
tex-miplevel-selection texturegradoffset 1d
skip
tex-miplevel-selection texturegradoffset 1darray
skip
tex-miplevel-selection texturegradoffset 1darrayshadow
skip
tex-miplevel-selection texturegradoffset 1dshadow
skip
tex-miplevel-selection texturegradoffset 2d
skip
tex-miplevel-selection texturegradoffset 2darray
skip
tex-miplevel-selection texturegradoffset 2darrayshadow
skip
tex-miplevel-selection texturegradoffset 2drect
skip
tex-miplevel-selection texturegradoffset 2drectshadow
skip
tex-miplevel-selection texturegradoffset 2dshadow
skip
tex-miplevel-selection texturegradoffset 3d
skip
tex-miplevel-selection texturelod 1d
skip
tex-miplevel-selection texturelod 1darray
skip
tex-miplevel-selection texturelod 1darrayshadow
skip
tex-miplevel-selection texturelod 1dshadow
skip
tex-miplevel-selection texturelod 2d
skip
tex-miplevel-selection texturelod 2darray
skip
tex-miplevel-selection texturelod 2dshadow
skip
tex-miplevel-selection texturelod 3d
skip
tex-miplevel-selection texturelod cube
skip
tex-miplevel-selection texturelod cubearray
skip
tex-miplevel-selection texturelodoffset 1d
skip
tex-miplevel-selection texturelodoffset 1darray
skip
tex-miplevel-selection texturelodoffset 1darrayshadow
skip
tex-miplevel-selection texturelodoffset 1dshadow
skip
tex-miplevel-selection texturelodoffset 2d
skip
tex-miplevel-selection texturelodoffset 2darray
skip
tex-miplevel-selection texturelodoffset 2dshadow
skip
tex-miplevel-selection texturelodoffset 3d
skip
tex-miplevel-selection textureoffset 1d
skip
tex-miplevel-selection textureoffset 1darray
skip
tex-miplevel-selection textureoffset 1darrayshadow
skip
tex-miplevel-selection textureoffset 1dshadow
skip
tex-miplevel-selection textureoffset 2d
skip
tex-miplevel-selection textureoffset 2darray
skip
tex-miplevel-selection textureoffset 2darrayshadow
skip
tex-miplevel-selection textureoffset 2drect
skip
tex-miplevel-selection textureoffset 2drectshadow
skip
tex-miplevel-selection textureoffset 2dshadow
skip
tex-miplevel-selection textureoffset 3d
skip
tex-miplevel-selection textureoffset(bias) 1d
skip
tex-miplevel-selection textureoffset(bias) 1darray
skip
tex-miplevel-selection textureoffset(bias) 1darrayshadow
skip
tex-miplevel-selection textureoffset(bias) 1dshadow
skip
tex-miplevel-selection textureoffset(bias) 2d
skip
tex-miplevel-selection textureoffset(bias) 2darray
skip
tex-miplevel-selection textureoffset(bias) 2dshadow
skip
tex-miplevel-selection textureoffset(bias) 3d
skip
tex-miplevel-selection textureproj 1d
skip
tex-miplevel-selection textureproj 1d_projvec4
skip
tex-miplevel-selection textureproj 1dshadow
skip
tex-miplevel-selection textureproj 2d
skip
tex-miplevel-selection textureproj 2d_projvec4
skip
tex-miplevel-selection textureproj 2drect
skip
tex-miplevel-selection textureproj 2drect_projvec4
skip
tex-miplevel-selection textureproj 2drectshadow
skip
tex-miplevel-selection textureproj 2dshadow
skip
tex-miplevel-selection textureproj 3d
skip
tex-miplevel-selection textureproj(bias) 1d
skip
tex-miplevel-selection textureproj(bias) 1d_projvec4
skip
tex-miplevel-selection textureproj(bias) 1dshadow
skip
tex-miplevel-selection textureproj(bias) 2d
skip
tex-miplevel-selection textureproj(bias) 2d_projvec4
skip
tex-miplevel-selection textureproj(bias) 2dshadow
skip
tex-miplevel-selection textureproj(bias) 3d
skip
tex-miplevel-selection textureprojgrad 1d
skip
tex-miplevel-selection textureprojgrad 1d_projvec4
skip
tex-miplevel-selection textureprojgrad 1dshadow
skip
tex-miplevel-selection textureprojgrad 2d
skip
tex-miplevel-selection textureprojgrad 2d_projvec4
skip
tex-miplevel-selection textureprojgrad 2drect
skip
tex-miplevel-selection textureprojgrad 2drect_projvec4
skip
tex-miplevel-selection textureprojgrad 2drectshadow
skip
tex-miplevel-selection textureprojgrad 2dshadow
skip
tex-miplevel-selection textureprojgrad 3d
skip
tex-miplevel-selection textureprojgradoffset 1d
skip
tex-miplevel-selection textureprojgradoffset 1d_projvec4
skip
tex-miplevel-selection textureprojgradoffset 1dshadow
skip
tex-miplevel-selection textureprojgradoffset 2d
skip
tex-miplevel-selection textureprojgradoffset 2d_projvec4
skip
tex-miplevel-selection textureprojgradoffset 2drect
skip
tex-miplevel-selection textureprojgradoffset 2drect_projvec4
skip
tex-miplevel-selection textureprojgradoffset 2drectshadow
skip
tex-miplevel-selection textureprojgradoffset 2dshadow
skip
tex-miplevel-selection textureprojgradoffset 3d
skip
tex-miplevel-selection textureprojlod 1d
skip
tex-miplevel-selection textureprojlod 1d_projvec4
skip
tex-miplevel-selection textureprojlod 1dshadow
skip
tex-miplevel-selection textureprojlod 2d
skip
tex-miplevel-selection textureprojlod 2d_projvec4
skip
tex-miplevel-selection textureprojlod 2dshadow
skip
tex-miplevel-selection textureprojlod 3d
skip
tex-miplevel-selection textureprojlodoffset 1d
skip
tex-miplevel-selection textureprojlodoffset 1d_projvec4
skip
tex-miplevel-selection textureprojlodoffset 1dshadow
skip
tex-miplevel-selection textureprojlodoffset 2d
skip
tex-miplevel-selection textureprojlodoffset 2d_projvec4
skip
tex-miplevel-selection textureprojlodoffset 2dshadow
skip
tex-miplevel-selection textureprojlodoffset 3d
skip
tex-miplevel-selection textureprojoffset 1d
skip
tex-miplevel-selection textureprojoffset 1d_projvec4
skip
tex-miplevel-selection textureprojoffset 1dshadow
skip
tex-miplevel-selection textureprojoffset 2d
skip
tex-miplevel-selection textureprojoffset 2d_projvec4
skip
tex-miplevel-selection textureprojoffset 2drect
skip
tex-miplevel-selection textureprojoffset 2drect_projvec4
skip
tex-miplevel-selection textureprojoffset 2drectshadow
skip
tex-miplevel-selection textureprojoffset 2dshadow
skip
tex-miplevel-selection textureprojoffset 3d
skip
tex-miplevel-selection textureprojoffset(bias) 1d
skip
tex-miplevel-selection textureprojoffset(bias) 1d_projvec4
skip
tex-miplevel-selection textureprojoffset(bias) 1dshadow
skip
tex-miplevel-selection textureprojoffset(bias) 2d
skip
tex-miplevel-selection textureprojoffset(bias) 2d_projvec4
skip
tex-miplevel-selection textureprojoffset(bias) 2dshadow
skip
tex-miplevel-selection textureprojoffset(bias) 3d
skip
texelfetch fs sampler1d 1-513
skip
texelfetch fs sampler1darray 1x281-501x281
skip
texelfetch fs sampler1darray 1x71-501x71
skip
texelfetch fs sampler1darray 281x1-281x281
skip
texelfetch fs sampler1darray 71x1-71x281
skip
texelfetch fs sampler2d 1x281-501x281
skip
texelfetch fs sampler2d 1x71-501x71
skip
texelfetch fs sampler2d 281x1-281x281
skip
texelfetch fs sampler2d 71x1-71x281
skip
texelfetch fs sampler2darray 1x129x9-98x129x9
skip
texelfetch fs sampler2darray 98x129x1-98x129x9
skip
texelfetch fs sampler2darray 98x1x9-98x129x9
skip
texelfetch fs sampler3d 1x129x9-98x129x9
skip
texelfetch fs sampler3d 98x129x1-98x129x9
skip
texelfetch fs sampler3d 98x1x9-98x129x9
skip
texelfetch
0/0
fs-texelfetch-isampler1d
skip
fs-texelfetch-isampler1darray
skip
fs-texelfetch-isampler2d
skip
fs-texelfetch-isampler2darray
skip
fs-texelfetch-isampler2darray-swizzle
skip
fs-texelfetch-isampler3d
skip
fs-texelfetch-sampler1d
skip
fs-texelfetch-sampler1darray
skip
fs-texelfetch-sampler2d
skip
fs-texelfetch-sampler2darray
skip
fs-texelfetch-sampler2darray-swizzle
skip
fs-texelfetch-sampler3d
skip
fs-texelfetch-usampler1d
skip
fs-texelfetch-usampler1darray
skip
fs-texelfetch-usampler2d
skip
fs-texelfetch-usampler2darray
skip
fs-texelfetch-usampler2darray-swizzle
skip
fs-texelfetch-usampler3d
skip
vs-texelfetch-isampler1d
skip
vs-texelfetch-isampler1darray
skip
vs-texelfetch-isampler2d
skip
vs-texelfetch-isampler2darray
skip
vs-texelfetch-isampler2darray-swizzle
skip
vs-texelfetch-isampler3d
skip
vs-texelfetch-sampler1d
skip
vs-texelfetch-sampler1darray
skip
vs-texelfetch-sampler2d
skip
vs-texelfetch-sampler2darray
skip
vs-texelfetch-sampler2darray-swizzle
skip
vs-texelfetch-sampler3d
skip
vs-texelfetch-usampler1d
skip
vs-texelfetch-usampler1darray
skip
vs-texelfetch-usampler2d
skip
vs-texelfetch-usampler2darray
skip
vs-texelfetch-usampler2darray-swizzle
skip
vs-texelfetch-usampler3d
skip
texelfetchoffset
0/0
fs-texelfetch-isampler1d
skip
fs-texelfetch-isampler1darray
skip
fs-texelfetch-isampler2d
skip
fs-texelfetch-isampler2darray
skip
fs-texelfetch-isampler3d
skip
fs-texelfetch-sampler1d
skip
fs-texelfetch-sampler1darray
skip
fs-texelfetch-sampler2d
skip
fs-texelfetch-sampler2darray
skip
fs-texelfetch-sampler3d
skip
fs-texelfetch-usampler1d
skip
fs-texelfetch-usampler1darray
skip
fs-texelfetch-usampler2d
skip
fs-texelfetch-usampler2darray
skip
fs-texelfetch-usampler3d
skip
vs-texelfetch-isampler1d
skip
vs-texelfetch-isampler1darray
skip
vs-texelfetch-isampler2d
skip
vs-texelfetch-isampler2darray
skip
vs-texelfetch-isampler3d
skip
vs-texelfetch-sampler1d
skip
vs-texelfetch-sampler1darray
skip
vs-texelfetch-sampler2d
skip
vs-texelfetch-sampler2darray
skip
vs-texelfetch-sampler3d
skip
vs-texelfetch-usampler1d
skip
vs-texelfetch-usampler1darray
skip
vs-texelfetch-usampler2d
skip
vs-texelfetch-usampler2darray
skip
vs-texelfetch-usampler3d
skip
texturesize
0/0
fs-texturesize-isampler1d
skip
fs-texturesize-isampler1darray
skip
fs-texturesize-isampler2d
skip
fs-texturesize-isampler2darray
skip
fs-texturesize-isampler3d
skip
fs-texturesize-isamplercube
skip
fs-texturesize-sampler1d
skip
fs-texturesize-sampler1darray
skip
fs-texturesize-sampler1darrayshadow
skip
fs-texturesize-sampler1dshadow
skip
fs-texturesize-sampler2d
skip
fs-texturesize-sampler2darray
skip
fs-texturesize-sampler2darrayshadow
skip
fs-texturesize-sampler2dshadow
skip
fs-texturesize-sampler3d
skip
fs-texturesize-samplercube
skip
fs-texturesize-samplercubeshadow
skip
fs-texturesize-usampler1d
skip
fs-texturesize-usampler1darray
skip
fs-texturesize-usampler2d
skip
fs-texturesize-usampler2darray
skip
fs-texturesize-usampler3d
skip
fs-texturesize-usamplercube
skip
vs-texturesize-isampler1d
skip
vs-texturesize-isampler1darray
skip
vs-texturesize-isampler2d
skip
vs-texturesize-isampler2darray
skip
vs-texturesize-isampler3d
skip
vs-texturesize-isamplercube
skip
vs-texturesize-sampler1d
skip
vs-texturesize-sampler1darray
skip
vs-texturesize-sampler1darrayshadow
skip
vs-texturesize-sampler1dshadow
skip
vs-texturesize-sampler2d
skip
vs-texturesize-sampler2darray
skip
vs-texturesize-sampler2darrayshadow
skip
vs-texturesize-sampler2dshadow
skip
vs-texturesize-sampler3d
skip
vs-texturesize-samplercube
skip
vs-texturesize-samplercubeshadow
skip
vs-texturesize-usampler1d
skip
vs-texturesize-usampler1darray
skip
vs-texturesize-usampler2d
skip
vs-texturesize-usampler2darray
skip
vs-texturesize-usampler3d
skip
vs-texturesize-usamplercube
skip
vertexid-beginend
skip
vertexid-drawarrays
skip
vertexid-drawelements
skip
linker
0/0
clipping
0/0
mixing-clip-distance-and-clip-vertex-disallowed
skip
texel-offset-limits
skip
glsl-1.40
0/0
built-in constants
skip
execution
0/0
texelfetch
0/0
fs-texelfetch-isampler2drect
skip
fs-texelfetch-sampler2drect
skip
fs-texelfetch-usampler2drect
skip
vs-texelfetch-isampler2drect
skip
vs-texelfetch-sampler2drect
skip
vs-texelfetch-usampler2drect
skip
texelfetchoffset
0/0
fs-isampler2drect
skip
fs-sampler2drect
skip
fs-usampler2drect
skip
vs-isampler2drect
skip
vs-sampler2drect
skip
vs-usampler2drect
skip
texturesize
0/0
fs-texturesize-isampler1d
skip
fs-texturesize-isampler1darray
skip
fs-texturesize-isampler2d
skip
fs-texturesize-isampler2darray
skip
fs-texturesize-isampler2drect
skip
fs-texturesize-isampler3d
skip
fs-texturesize-isamplerbuffer
skip
fs-texturesize-isamplercube
skip
fs-texturesize-sampler1d
skip
fs-texturesize-sampler1darray
skip
fs-texturesize-sampler1darrayshadow
skip
fs-texturesize-sampler1dshadow
skip
fs-texturesize-sampler2d
skip
fs-texturesize-sampler2darray
skip
fs-texturesize-sampler2darrayshadow
skip
fs-texturesize-sampler2drect
skip
fs-texturesize-sampler2drectshadow
skip
fs-texturesize-sampler2dshadow
skip
fs-texturesize-sampler3d
skip
fs-texturesize-samplerbuffer
skip
fs-texturesize-samplercube
skip
fs-texturesize-samplercubeshadow
skip
fs-texturesize-usampler1d
skip
fs-texturesize-usampler1darray
skip
fs-texturesize-usampler2d
skip
fs-texturesize-usampler2darray
skip
fs-texturesize-usampler3d
skip
fs-texturesize-usamplerbuffer
skip
fs-texturesize-usamplercube
skip
vs-texturesize-isampler1d
skip
vs-texturesize-isampler1darray
skip
vs-texturesize-isampler2d
skip
vs-texturesize-isampler2darray
skip
vs-texturesize-isampler2drect
skip
vs-texturesize-isampler3d
skip
vs-texturesize-isamplerbuffer
skip
vs-texturesize-isamplercube
skip
vs-texturesize-sampler1d
skip
vs-texturesize-sampler1darray
skip
vs-texturesize-sampler1darrayshadow
skip
vs-texturesize-sampler1dshadow
skip
vs-texturesize-sampler2d
skip
vs-texturesize-sampler2darray
skip
vs-texturesize-sampler2darrayshadow
skip
vs-texturesize-sampler2drect
skip
vs-texturesize-sampler2drectshadow
skip
vs-texturesize-sampler2dshadow
skip
vs-texturesize-sampler3d
skip
vs-texturesize-samplerbuffer
skip
vs-texturesize-samplercube
skip
vs-texturesize-samplercubeshadow
skip
vs-texturesize-usampler1d
skip
vs-texturesize-usampler1darray
skip
vs-texturesize-usampler2d
skip
vs-texturesize-usampler2darray
skip
vs-texturesize-usampler3d
skip
vs-texturesize-usamplerbuffer
skip
vs-texturesize-usamplercube
skip
tf-no-position
skip
glsl-1.50
0/0
arb_geometry_shader4-ignore-adjacent-vertices core gl_line_strip_adjacency
skip
arb_geometry_shader4-ignore-adjacent-vertices core gl_lines_adjacency
skip
arb_geometry_shader4-ignore-adjacent-vertices core gl_triangle_strip_adjacency
skip
arb_geometry_shader4-ignore-adjacent-vertices core gl_triangles_adjacency
skip
arb_geometry_shader4-ignore-adjacent-vertices core indexed gl_line_strip_adjacency
skip
arb_geometry_shader4-ignore-adjacent-vertices core indexed gl_lines_adjacency
skip
arb_geometry_shader4-ignore-adjacent-vertices core indexed gl_triangle_strip_adjacency
skip
arb_geometry_shader4-ignore-adjacent-vertices core indexed gl_triangles_adjacency
skip
built-in constants
skip
built-in constants compatibility
skip
execution
0/0
geometry
0/0
end-primitive 0
skip
end-primitive 127
skip
end-primitive 128
skip
end-primitive 129
skip
end-primitive 130
skip
end-primitive 31
skip
end-primitive 32
skip
end-primitive 33
skip
end-primitive 34
skip
primitive-id-restart gl_line_loop ffs
skip
primitive-id-restart gl_line_loop other
skip
primitive-id-restart gl_line_strip ffs
skip
primitive-id-restart gl_line_strip other
skip
primitive-id-restart gl_line_strip_adjacency ffs
skip
primitive-id-restart gl_line_strip_adjacency other
skip
primitive-id-restart gl_lines ffs
skip
primitive-id-restart gl_lines other
skip
primitive-id-restart gl_lines_adjacency ffs
skip
primitive-id-restart gl_lines_adjacency other
skip
primitive-id-restart gl_points ffs
skip
primitive-id-restart gl_points other
skip
primitive-id-restart gl_triangle_fan ffs
skip
primitive-id-restart gl_triangle_fan other
skip
primitive-id-restart gl_triangle_strip ffs
skip
primitive-id-restart gl_triangle_strip other
skip
primitive-id-restart gl_triangle_strip_adjacency ffs
skip
primitive-id-restart gl_triangle_strip_adjacency other
skip
primitive-id-restart gl_triangles ffs
skip
primitive-id-restart gl_triangles other
skip
primitive-id-restart gl_triangles_adjacency ffs
skip
primitive-id-restart gl_triangles_adjacency other
skip
primitive-types gl_line_loop
skip
primitive-types gl_line_strip
skip
primitive-types gl_line_strip_adjacency
skip
primitive-types gl_lines
skip
primitive-types gl_lines_adjacency
skip
primitive-types gl_points
skip
primitive-types gl_triangle_fan
skip
primitive-types gl_triangle_strip
skip
primitive-types gl_triangle_strip_adjacency
skip
primitive-types gl_triangles
skip
primitive-types gl_triangles_adjacency
skip
tri-strip-ordering-with-prim-restart gl_triangle_strip ffs
skip
tri-strip-ordering-with-prim-restart gl_triangle_strip other
skip
tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs
skip
tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other
skip
get-active-attrib-array
skip
interface-blocks-api-access-members
skip
texelfetch
0/0
gs-texelfetch-isampler1d
skip
gs-texelfetch-isampler1darray
skip
gs-texelfetch-isampler2d
skip
gs-texelfetch-isampler2darray
skip
gs-texelfetch-isampler2darray-swizzle
skip
gs-texelfetch-isampler2drect
skip
gs-texelfetch-isampler3d
skip
gs-texelfetch-sampler1d
skip
gs-texelfetch-sampler1darray
skip
gs-texelfetch-sampler2d
skip
gs-texelfetch-sampler2darray
skip
gs-texelfetch-sampler2darray-swizzle
skip
gs-texelfetch-sampler2drect
skip
gs-texelfetch-sampler3d
skip
gs-texelfetch-usampler1d
skip
gs-texelfetch-usampler1darray
skip
gs-texelfetch-usampler2d
skip
gs-texelfetch-usampler2darray
skip
gs-texelfetch-usampler2darray-swizzle
skip
gs-texelfetch-usampler2drect
skip
gs-texelfetch-usampler3d
skip
texelfetchoffset
0/0
gs-isampler2drect
skip
gs-sampler2drect
skip
gs-texelfetch-isampler1d
skip
gs-texelfetch-isampler1darray
skip
gs-texelfetch-isampler2d
skip
gs-texelfetch-isampler2darray
skip
gs-texelfetch-isampler3d
skip
gs-texelfetch-sampler1d
skip
gs-texelfetch-sampler1darray
skip
gs-texelfetch-sampler2d
skip
gs-texelfetch-sampler2darray
skip
gs-texelfetch-sampler3d
skip
gs-texelfetch-usampler1d
skip
gs-texelfetch-usampler1darray
skip
gs-texelfetch-usampler2d
skip
gs-texelfetch-usampler2darray
skip
gs-texelfetch-usampler3d
skip
gs-usampler2drect
skip
texturesize
0/0
gs-texturesize-isampler1d
skip
gs-texturesize-isampler1darray
skip
gs-texturesize-isampler2d
skip
gs-texturesize-isampler2darray
skip
gs-texturesize-isampler2drect
skip
gs-texturesize-isampler3d
skip
gs-texturesize-isamplerbuffer
skip
gs-texturesize-isamplercube
skip
gs-texturesize-sampler1d
skip
gs-texturesize-sampler1darray
skip
gs-texturesize-sampler1darrayshadow
skip
gs-texturesize-sampler1dshadow
skip
gs-texturesize-sampler2d
skip
gs-texturesize-sampler2darray
skip
gs-texturesize-sampler2darrayshadow
skip
gs-texturesize-sampler2drect
skip
gs-texturesize-sampler2drectshadow
skip
gs-texturesize-sampler2dshadow
skip
gs-texturesize-sampler3d
skip
gs-texturesize-samplerbuffer
skip
gs-texturesize-samplercube
skip
gs-texturesize-samplercubeshadow
skip
gs-texturesize-usampler1d
skip
gs-texturesize-usampler1darray
skip
gs-texturesize-usampler2d
skip
gs-texturesize-usampler2darray
skip
gs-texturesize-usampler3d
skip
gs-texturesize-usamplerbuffer
skip
gs-texturesize-usamplercube
skip
tes-texturesize-isampler1d
skip
tes-texturesize-isampler1darray
skip
tes-texturesize-isampler2d
skip
tes-texturesize-isampler2darray
skip
tes-texturesize-isampler2drect
skip
tes-texturesize-isampler3d
skip
tes-texturesize-isamplerbuffer
skip
tes-texturesize-isamplercube
skip
tes-texturesize-sampler1d
skip
tes-texturesize-sampler1darray
skip
tes-texturesize-sampler1darrayshadow
skip
tes-texturesize-sampler1dshadow
skip
tes-texturesize-sampler2d
skip
tes-texturesize-sampler2darray
skip
tes-texturesize-sampler2darrayshadow
skip
tes-texturesize-sampler2drect
skip
tes-texturesize-sampler2drectshadow
skip
tes-texturesize-sampler2dshadow
skip
tes-texturesize-sampler3d
skip
tes-texturesize-samplerbuffer
skip
tes-texturesize-samplercube
skip
tes-texturesize-samplercubeshadow
skip
tes-texturesize-usampler1d
skip
tes-texturesize-usampler1darray
skip
tes-texturesize-usampler2d
skip
tes-texturesize-usampler2darray
skip
tes-texturesize-usampler3d
skip
tes-texturesize-usamplerbuffer
skip
tes-texturesize-usamplercube
skip
vs-input-arrays
skip
vs-named-block-no-modify
skip
getshaderiv-may-return-gs
skip
glsl-1.50-gs-input-layout-qualifiers line_strip
skip
glsl-1.50-gs-input-layout-qualifiers lines
skip
glsl-1.50-gs-input-layout-qualifiers lines_adjacency
skip
glsl-1.50-gs-input-layout-qualifiers points
skip
glsl-1.50-gs-input-layout-qualifiers triangle_strip
skip
glsl-1.50-gs-input-layout-qualifiers triangles
skip
glsl-1.50-gs-input-layout-qualifiers triangles_adjacency
skip
glsl-1.50-gs-mismatch-prim-type lines
skip
glsl-1.50-gs-mismatch-prim-type lines_adjacency
skip
glsl-1.50-gs-mismatch-prim-type points
skip
glsl-1.50-gs-mismatch-prim-type triangles
skip
glsl-1.50-gs-mismatch-prim-type triangles_adjacency
skip
glsl-1.50-gs-output-layout-qualifiers line_strip
skip
glsl-1.50-gs-output-layout-qualifiers lines
skip
glsl-1.50-gs-output-layout-qualifiers lines_adjacency
skip
glsl-1.50-gs-output-layout-qualifiers points
skip
glsl-1.50-gs-output-layout-qualifiers triangle_strip
skip
glsl-1.50-gs-output-layout-qualifiers triangles
skip
glsl-1.50-gs-output-layout-qualifiers triangles_adjacency
skip
glsl-1.50-interface-block-centroid array
skip
glsl-1.50-interface-block-centroid named
skip
glsl-1.50-interface-block-centroid unnamed
skip
gs-emits-too-few-verts
skip
gs-end-primitive-optional-with-points-out
skip
gs-max-output
skip
gs-max-output-components
skip
query-gs-prim-types
skip
transform-feedback-builtins
skip
transform-feedback-type-and-size
skip
transform-feedback-vertex-id
skip
glsl-3.30
0/0
built-in constants
skip
glsl-es-1.00
7/8
built-in constants
7/7
gl_maxdrawbuffers
pass
gl_maxfragmentuniformvectors
pass
gl_maxtextureimageunits
pass
gl_maxvaryingvectors
pass
gl_maxvertexattribs
pass
gl_maxvertextextureimageunits
pass
gl_maxvertexuniformvectors
pass
linker
0/1
glsl-fface-invariant
incomplete
glsl-es-3.00
0/0
built-in constants
skip
execution
0/0
varying-struct-centroid_gles3
skip
glsl-es-3.10
0/0
built-in constants
skip
intel_blackhole_render
0/0
intel_blackhole-blit
skip
intel_blackhole-blit_gles2
skip
intel_blackhole-blit_gles3
skip
intel_blackhole-dispatch
skip
intel_blackhole-draw
skip
intel_blackhole-draw_gles2
skip
intel_blackhole-draw_gles3
skip
intel_conservative_rasterization
0/0
intel_conservative_rasterization-depthcoverage
skip
intel_conservative_rasterization-depthcoverage_gles3
skip
intel_conservative_rasterization-innercoverage
skip
intel_conservative_rasterization-innercoverage_gles3
skip
intel_conservative_rasterization-invalid
skip
intel_conservative_rasterization-invalid_gles3
skip
intel_conservative_rasterization-tri
skip
intel_conservative_rasterization-tri_gles3
skip
intel_performance_query
0/1
intel_performance_query-issue_2235
fail
khr_debug
6/6
object-label_gl
pass
object-label_gles2
pass
object-label_gles3
pass
push-pop-group_gl
pass
push-pop-group_gles2
pass
push-pop-group_gles3
pass
khr_parallel_shader_compile
0/1
basic
incomplete
basic_gles2
skip
khr_texture_compression_astc
10/19
array-gl
2/2
12x12 block dim
pass
5x5 block dim
pass
array-gles
skip
basic-gl
incomplete
basic-gles
fail
invalid formats
pass
miptree-gl hdr
1/1
hdr profile
pass
miptree-gl ldr
1/1
ldr profile
pass
miptree-gl srgb-fp
0/1
srgb decode full precision
fail
miptree-gl srgb-sd
1/1
srgb skip decode
pass
miptree-gl srgb
1/1
srgb decode
pass
miptree-gles hdr
1/1
hdr profile
pass
miptree-gles ldr
1/1
ldr profile
pass
miptree-gles srgb
fail
miptree-gles srgb-fp
fail
miptree-gles srgb-sd
skip
sliced-3d-miptree-gl hdr
1/1
hdr profile
pass
sliced-3d-miptree-gl ldr
0/1
ldr profile
fail
sliced-3d-miptree-gl srgb-fp
0/1
srgb decode full precision
fail
sliced-3d-miptree-gl srgb
0/1
srgb decode
fail
sliced-3d-miptree-gles hdr
skip
sliced-3d-miptree-gles ldr
skip
sliced-3d-miptree-gles srgb
skip
sliced-3d-miptree-gles srgb-fp
skip
void-extent-dl-bug
incomplete
mesa_pack_invert
4/4
mesa_pack_invert-readpixels
4/4
non-pbo float rgba
pass
non-pbo unorm bgra
pass
pbo float rgba
pass
pbo unorm bgra
pass
nv_alpha_to_coverage_dither_control
0/0
nv_alpha_to_coverage_dither_control 0
skip
nv_alpha_to_coverage_dither_control 16
skip
nv_alpha_to_coverage_dither_control 2
skip
nv_alpha_to_coverage_dither_control 4
skip
nv_alpha_to_coverage_dither_control 8
skip
nv_alpha_to_coverage_dither_control-error
skip
nv_conditional_render
0/13
begin-while-active
incomplete
begin-zero
incomplete
bitmap
fail
blitframebuffer
fail
clear
crash
clear-bug
crash
copypixels
fail
copyteximage
crash
copytexsubimage
crash
dlist
fail
drawpixels
fail
generatemipmap
incomplete
vertex_array
fail
nv_copy_depth_to_color
0/0
nv_copy_depth_to_color
skip
nv_copy_depth_to_color 0 0x223344ff
skip
nv_copy_depth_to_color 0 0x76356278
skip
nv_copy_depth_to_color 1 0x223344ff
skip
nv_copy_depth_to_color 1 0x76356278
skip
nv_copy_image
445/452
nv_copy_image-api_errors
incomplete
nv_copy_image-formats --samples=2
fail
nv_copy_image-formats --samples=4
fail
nv_copy_image-formats --samples=8
fail
nv_copy_image-formats
445/445
source: gl_alpha/destination: gl_alpha
pass
source: gl_alpha12/destination: gl_alpha12
pass
source: gl_alpha16/destination: gl_alpha16
pass
source: gl_alpha8/destination: gl_alpha8
pass
source: gl_compressed_red_rgtc1/destination: gl_compressed_red_rgtc1
pass
source: gl_compressed_red_rgtc1/destination: gl_rg32f
pass
source: gl_compressed_red_rgtc1/destination: gl_rg32i
pass
source: gl_compressed_red_rgtc1/destination: gl_rg32ui
pass
source: gl_compressed_red_rgtc1/destination: gl_rgba16
pass
source: gl_compressed_red_rgtc1/destination: gl_rgba16_snorm
pass
source: gl_compressed_red_rgtc1/destination: gl_rgba16i
pass
source: gl_compressed_red_rgtc1/destination: gl_rgba16ui
pass
source: gl_compressed_rg_rgtc2/destination: gl_compressed_rg_rgtc2
pass
source: gl_compressed_rg_rgtc2/destination: gl_rgba32f
pass
source: gl_compressed_rg_rgtc2/destination: gl_rgba32i
pass
source: gl_compressed_rg_rgtc2/destination: gl_rgba32ui
pass
source: gl_compressed_rgb_bptc_signed_float/destination: gl_compressed_rgb_bptc_signed_float
pass
source: gl_compressed_rgb_bptc_signed_float/destination: gl_rgba32f
pass
source: gl_compressed_rgb_bptc_signed_float/destination: gl_rgba32i
pass
source: gl_compressed_rgb_bptc_signed_float/destination: gl_rgba32ui
pass
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_compressed_rgb_bptc_unsigned_float
pass
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_rgba32f
pass
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_rgba32i
pass
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_rgba32ui
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rg32f
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rg32i
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rg32ui
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16_snorm
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16i
pass
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16ui
pass
source: gl_compressed_rgba_bptc_unorm/destination: gl_compressed_rgba_bptc_unorm
pass
source: gl_compressed_rgba_bptc_unorm/destination: gl_rgba32f
pass
source: gl_compressed_rgba_bptc_unorm/destination: gl_rgba32i
pass
source: gl_compressed_rgba_bptc_unorm/destination: gl_rgba32ui
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rg32f
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rg32i
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rg32ui
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16_snorm
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16i
pass
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16ui
pass
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_compressed_rgba_s3tc_dxt3_ext
pass
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_rgba32f
pass
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_rgba32i
pass
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_rgba32ui
pass
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_compressed_rgba_s3tc_dxt5_ext
pass
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_rgba32f
pass
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_rgba32i
pass
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_rgba32ui
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_rg32f
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_rg32i
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_rg32ui
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16_snorm
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16i
pass
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16ui
pass
source: gl_compressed_signed_rg_rgtc2/destination: gl_compressed_signed_rg_rgtc2
pass
source: gl_compressed_signed_rg_rgtc2/destination: gl_rgba32f
pass
source: gl_compressed_signed_rg_rgtc2/destination: gl_rgba32i
pass
source: gl_compressed_signed_rg_rgtc2/destination: gl_rgba32ui
pass
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_compressed_srgb_alpha_bptc_unorm
pass
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_rgba32f
pass
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_rgba32i
pass
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_rgba32ui
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rg32f
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rg32i
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rg32ui
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16_snorm
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16i
pass
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16ui
pass
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
pass
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_rgba32f
pass
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_rgba32i
pass
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_rgba32ui
pass
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
pass
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_rgba32f
pass
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_rgba32i
pass
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_rgba32ui
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rg32f
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rg32i
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rg32ui
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16_snorm
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16i
pass
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16ui
pass
source: gl_depth_component/destination: gl_depth_component
pass
source: gl_depth_component16/destination: gl_depth_component16
pass
source: gl_depth_component24/destination: gl_depth_component24
pass
source: gl_depth_component32/destination: gl_depth_component32
pass
source: gl_depth_stencil/destination: gl_depth_stencil
pass
source: gl_intensity/destination: gl_intensity
pass
source: gl_intensity12/destination: gl_intensity12
pass
source: gl_intensity16/destination: gl_intensity16
pass
source: gl_intensity8/destination: gl_intensity8
pass
source: gl_luminance/destination: gl_luminance
pass
source: gl_luminance12/destination: gl_luminance12
pass
source: gl_luminance12_alpha12/destination: gl_luminance12_alpha12
pass
source: gl_luminance16/destination: gl_luminance16
pass
source: gl_luminance16_alpha16/destination: gl_luminance16_alpha16
pass
source: gl_luminance8/destination: gl_luminance8
pass
source: gl_luminance8_alpha8/destination: gl_luminance8_alpha8
pass
source: gl_luminance_alpha/destination: gl_luminance_alpha
pass
source: gl_r16/destination: gl_r16
pass
source: gl_r16/destination: gl_r16_snorm
pass
source: gl_r16/destination: gl_r16i
pass
source: gl_r16/destination: gl_r16ui
pass
source: gl_r16/destination: gl_rg8
pass
source: gl_r16/destination: gl_rg8_snorm
pass
source: gl_r16/destination: gl_rg8i
pass
source: gl_r16/destination: gl_rg8ui
pass
source: gl_r16_snorm/destination: gl_r16
pass
source: gl_r16_snorm/destination: gl_r16_snorm
pass
source: gl_r16_snorm/destination: gl_r16i
pass
source: gl_r16_snorm/destination: gl_r16ui
pass
source: gl_r16_snorm/destination: gl_rg8
pass
source: gl_r16_snorm/destination: gl_rg8_snorm
pass
source: gl_r16_snorm/destination: gl_rg8i
pass
source: gl_r16_snorm/destination: gl_rg8ui
pass
source: gl_r16i/destination: gl_r16
pass
source: gl_r16i/destination: gl_r16_snorm
pass
source: gl_r16i/destination: gl_r16i
pass
source: gl_r16i/destination: gl_r16ui
pass
source: gl_r16i/destination: gl_rg8
pass
source: gl_r16i/destination: gl_rg8_snorm
pass
source: gl_r16i/destination: gl_rg8i
pass
source: gl_r16i/destination: gl_rg8ui
pass
source: gl_r16ui/destination: gl_r16
pass
source: gl_r16ui/destination: gl_r16_snorm
pass
source: gl_r16ui/destination: gl_r16i
pass
source: gl_r16ui/destination: gl_r16ui
pass
source: gl_r16ui/destination: gl_rg8
pass
source: gl_r16ui/destination: gl_rg8_snorm
pass
source: gl_r16ui/destination: gl_rg8i
pass
source: gl_r16ui/destination: gl_rg8ui
pass
source: gl_r32f/destination: gl_r32f
pass
source: gl_r32f/destination: gl_rg16
pass
source: gl_r32f/destination: gl_rg16_snorm
pass
source: gl_r32f/destination: gl_rg16i
pass
source: gl_r32f/destination: gl_rg16ui
pass
source: gl_r32f/destination: gl_rgba8
pass
source: gl_r32f/destination: gl_rgba8_snorm
pass
source: gl_r32f/destination: gl_rgba8i
pass
source: gl_r32f/destination: gl_rgba8ui
pass
source: gl_r8/destination: gl_r8
pass
source: gl_r8/destination: gl_r8_snorm
pass
source: gl_r8/destination: gl_r8i
pass
source: gl_r8/destination: gl_r8ui
pass
source: gl_r8_snorm/destination: gl_r8
pass
source: gl_r8_snorm/destination: gl_r8_snorm
pass
source: gl_r8_snorm/destination: gl_r8i
pass
source: gl_r8_snorm/destination: gl_r8ui
pass
source: gl_r8i/destination: gl_r8
pass
source: gl_r8i/destination: gl_r8_snorm
pass
source: gl_r8i/destination: gl_r8i
pass
source: gl_r8i/destination: gl_r8ui
pass
source: gl_r8ui/destination: gl_r8
pass
source: gl_r8ui/destination: gl_r8_snorm
pass
source: gl_r8ui/destination: gl_r8i
pass
source: gl_r8ui/destination: gl_r8ui
pass
source: gl_rg/destination: gl_rg
pass
source: gl_rg16/destination: gl_r32f
pass
source: gl_rg16/destination: gl_rg16
pass
source: gl_rg16/destination: gl_rg16_snorm
pass
source: gl_rg16/destination: gl_rg16i
pass
source: gl_rg16/destination: gl_rg16ui
pass
source: gl_rg16/destination: gl_rgba8
pass
source: gl_rg16/destination: gl_rgba8_snorm
pass
source: gl_rg16/destination: gl_rgba8i
pass
source: gl_rg16/destination: gl_rgba8ui
pass
source: gl_rg16_snorm/destination: gl_r32f
pass
source: gl_rg16_snorm/destination: gl_rg16
pass
source: gl_rg16_snorm/destination: gl_rg16_snorm
pass
source: gl_rg16_snorm/destination: gl_rg16i
pass
source: gl_rg16_snorm/destination: gl_rg16ui
pass
source: gl_rg16_snorm/destination: gl_rgba8
pass
source: gl_rg16_snorm/destination: gl_rgba8_snorm
pass
source: gl_rg16_snorm/destination: gl_rgba8i
pass
source: gl_rg16_snorm/destination: gl_rgba8ui
pass
source: gl_rg16i/destination: gl_r32f
pass
source: gl_rg16i/destination: gl_rg16
pass
source: gl_rg16i/destination: gl_rg16_snorm
pass
source: gl_rg16i/destination: gl_rg16i
pass
source: gl_rg16i/destination: gl_rg16ui
pass
source: gl_rg16i/destination: gl_rgba8
pass
source: gl_rg16i/destination: gl_rgba8_snorm
pass
source: gl_rg16i/destination: gl_rgba8i
pass
source: gl_rg16i/destination: gl_rgba8ui
pass
source: gl_rg16ui/destination: gl_r32f
pass
source: gl_rg16ui/destination: gl_rg16
pass
source: gl_rg16ui/destination: gl_rg16_snorm
pass
source: gl_rg16ui/destination: gl_rg16i
pass
source: gl_rg16ui/destination: gl_rg16ui
pass
source: gl_rg16ui/destination: gl_rgba8
pass
source: gl_rg16ui/destination: gl_rgba8_snorm
pass
source: gl_rg16ui/destination: gl_rgba8i
pass
source: gl_rg16ui/destination: gl_rgba8ui
pass
source: gl_rg32f/destination: gl_compressed_red_rgtc1
pass
source: gl_rg32f/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_rg32f/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_rg32f/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_rg32f/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_rg32f/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_rg32f/destination: gl_rg32f
pass
source: gl_rg32f/destination: gl_rg32i
pass
source: gl_rg32f/destination: gl_rg32ui
pass
source: gl_rg32f/destination: gl_rgba16
pass
source: gl_rg32f/destination: gl_rgba16_snorm
pass
source: gl_rg32f/destination: gl_rgba16i
pass
source: gl_rg32f/destination: gl_rgba16ui
pass
source: gl_rg32i/destination: gl_compressed_red_rgtc1
pass
source: gl_rg32i/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_rg32i/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_rg32i/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_rg32i/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_rg32i/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_rg32i/destination: gl_rg32f
pass
source: gl_rg32i/destination: gl_rg32i
pass
source: gl_rg32i/destination: gl_rg32ui
pass
source: gl_rg32i/destination: gl_rgba16
pass
source: gl_rg32i/destination: gl_rgba16_snorm
pass
source: gl_rg32i/destination: gl_rgba16i
pass
source: gl_rg32i/destination: gl_rgba16ui
pass
source: gl_rg32ui/destination: gl_compressed_red_rgtc1
pass
source: gl_rg32ui/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_rg32ui/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_rg32ui/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_rg32ui/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_rg32ui/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_rg32ui/destination: gl_rg32f
pass
source: gl_rg32ui/destination: gl_rg32i
pass
source: gl_rg32ui/destination: gl_rg32ui
pass
source: gl_rg32ui/destination: gl_rgba16
pass
source: gl_rg32ui/destination: gl_rgba16_snorm
pass
source: gl_rg32ui/destination: gl_rgba16i
pass
source: gl_rg32ui/destination: gl_rgba16ui
pass
source: gl_rg8/destination: gl_r16
pass
source: gl_rg8/destination: gl_r16_snorm
pass
source: gl_rg8/destination: gl_r16i
pass
source: gl_rg8/destination: gl_r16ui
pass
source: gl_rg8/destination: gl_rg8
pass
source: gl_rg8/destination: gl_rg8_snorm
pass
source: gl_rg8/destination: gl_rg8i
pass
source: gl_rg8/destination: gl_rg8ui
pass
source: gl_rg8_snorm/destination: gl_r16
pass
source: gl_rg8_snorm/destination: gl_r16_snorm
pass
source: gl_rg8_snorm/destination: gl_r16i
pass
source: gl_rg8_snorm/destination: gl_r16ui
pass
source: gl_rg8_snorm/destination: gl_rg8
pass
source: gl_rg8_snorm/destination: gl_rg8_snorm
pass
source: gl_rg8_snorm/destination: gl_rg8i
pass
source: gl_rg8_snorm/destination: gl_rg8ui
pass
source: gl_rg8i/destination: gl_r16
pass
source: gl_rg8i/destination: gl_r16_snorm
pass
source: gl_rg8i/destination: gl_r16i
pass
source: gl_rg8i/destination: gl_r16ui
pass
source: gl_rg8i/destination: gl_rg8
pass
source: gl_rg8i/destination: gl_rg8_snorm
pass
source: gl_rg8i/destination: gl_rg8i
pass
source: gl_rg8i/destination: gl_rg8ui
pass
source: gl_rg8ui/destination: gl_r16
pass
source: gl_rg8ui/destination: gl_r16_snorm
pass
source: gl_rg8ui/destination: gl_r16i
pass
source: gl_rg8ui/destination: gl_r16ui
pass
source: gl_rg8ui/destination: gl_rg8
pass
source: gl_rg8ui/destination: gl_rg8_snorm
pass
source: gl_rg8ui/destination: gl_rg8i
pass
source: gl_rg8ui/destination: gl_rg8ui
pass
source: gl_rgb/destination: gl_rgb
pass
source: gl_rgb16/destination: gl_rgb16
pass
source: gl_rgb16/destination: gl_rgb16_snorm
pass
source: gl_rgb16/destination: gl_rgb16i
pass
source: gl_rgb16/destination: gl_rgb16ui
pass
source: gl_rgb16_snorm/destination: gl_rgb16
pass
source: gl_rgb16_snorm/destination: gl_rgb16_snorm
pass
source: gl_rgb16_snorm/destination: gl_rgb16i
pass
source: gl_rgb16_snorm/destination: gl_rgb16ui
pass
source: gl_rgb16i/destination: gl_rgb16
pass
source: gl_rgb16i/destination: gl_rgb16_snorm
pass
source: gl_rgb16i/destination: gl_rgb16i
pass
source: gl_rgb16i/destination: gl_rgb16ui
pass
source: gl_rgb16ui/destination: gl_rgb16
pass
source: gl_rgb16ui/destination: gl_rgb16_snorm
pass
source: gl_rgb16ui/destination: gl_rgb16i
pass
source: gl_rgb16ui/destination: gl_rgb16ui
pass
source: gl_rgb32f/destination: gl_rgb32f
pass
source: gl_rgb32f/destination: gl_rgb32i
pass
source: gl_rgb32f/destination: gl_rgb32ui
pass
source: gl_rgb32i/destination: gl_rgb32f
pass
source: gl_rgb32i/destination: gl_rgb32i
pass
source: gl_rgb32i/destination: gl_rgb32ui
pass
source: gl_rgb32ui/destination: gl_rgb32f
pass
source: gl_rgb32ui/destination: gl_rgb32i
pass
source: gl_rgb32ui/destination: gl_rgb32ui
pass
source: gl_rgb8/destination: gl_rgb8
pass
source: gl_rgb8/destination: gl_rgb8_snorm
pass
source: gl_rgb8/destination: gl_rgb8i
pass
source: gl_rgb8/destination: gl_rgb8ui
pass
source: gl_rgb8_snorm/destination: gl_rgb8
pass
source: gl_rgb8_snorm/destination: gl_rgb8_snorm
pass
source: gl_rgb8_snorm/destination: gl_rgb8i
pass
source: gl_rgb8_snorm/destination: gl_rgb8ui
pass
source: gl_rgb8i/destination: gl_rgb8
pass
source: gl_rgb8i/destination: gl_rgb8_snorm
pass
source: gl_rgb8i/destination: gl_rgb8i
pass
source: gl_rgb8i/destination: gl_rgb8ui
pass
source: gl_rgb8ui/destination: gl_rgb8
pass
source: gl_rgb8ui/destination: gl_rgb8_snorm
pass
source: gl_rgb8ui/destination: gl_rgb8i
pass
source: gl_rgb8ui/destination: gl_rgb8ui
pass
source: gl_rgba/destination: gl_rgba
pass
source: gl_rgba16/destination: gl_compressed_red_rgtc1
pass
source: gl_rgba16/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_rgba16/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_rgba16/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_rgba16/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_rgba16/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_rgba16/destination: gl_rg32f
pass
source: gl_rgba16/destination: gl_rg32i
pass
source: gl_rgba16/destination: gl_rg32ui
pass
source: gl_rgba16/destination: gl_rgba16
pass
source: gl_rgba16/destination: gl_rgba16_snorm
pass
source: gl_rgba16/destination: gl_rgba16i
pass
source: gl_rgba16/destination: gl_rgba16ui
pass
source: gl_rgba16_snorm/destination: gl_compressed_red_rgtc1
pass
source: gl_rgba16_snorm/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_rgba16_snorm/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_rgba16_snorm/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_rgba16_snorm/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_rgba16_snorm/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_rgba16_snorm/destination: gl_rg32f
pass
source: gl_rgba16_snorm/destination: gl_rg32i
pass
source: gl_rgba16_snorm/destination: gl_rg32ui
pass
source: gl_rgba16_snorm/destination: gl_rgba16
pass
source: gl_rgba16_snorm/destination: gl_rgba16_snorm
pass
source: gl_rgba16_snorm/destination: gl_rgba16i
pass
source: gl_rgba16_snorm/destination: gl_rgba16ui
pass
source: gl_rgba16i/destination: gl_compressed_red_rgtc1
pass
source: gl_rgba16i/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_rgba16i/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_rgba16i/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_rgba16i/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_rgba16i/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_rgba16i/destination: gl_rg32f
pass
source: gl_rgba16i/destination: gl_rg32i
pass
source: gl_rgba16i/destination: gl_rg32ui
pass
source: gl_rgba16i/destination: gl_rgba16
pass
source: gl_rgba16i/destination: gl_rgba16_snorm
pass
source: gl_rgba16i/destination: gl_rgba16i
pass
source: gl_rgba16i/destination: gl_rgba16ui
pass
source: gl_rgba16ui/destination: gl_compressed_red_rgtc1
pass
source: gl_rgba16ui/destination: gl_compressed_rgb_s3tc_dxt1_ext
pass
source: gl_rgba16ui/destination: gl_compressed_rgba_s3tc_dxt1_ext
pass
source: gl_rgba16ui/destination: gl_compressed_signed_red_rgtc1
pass
source: gl_rgba16ui/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
pass
source: gl_rgba16ui/destination: gl_compressed_srgb_s3tc_dxt1_ext
pass
source: gl_rgba16ui/destination: gl_rg32f
pass
source: gl_rgba16ui/destination: gl_rg32i
pass
source: gl_rgba16ui/destination: gl_rg32ui
pass
source: gl_rgba16ui/destination: gl_rgba16
pass
source: gl_rgba16ui/destination: gl_rgba16_snorm
pass
source: gl_rgba16ui/destination: gl_rgba16i
pass
source: gl_rgba16ui/destination: gl_rgba16ui
pass
source: gl_rgba32f/destination: gl_compressed_rg_rgtc2
pass
source: gl_rgba32f/destination: gl_compressed_rgb_bptc_signed_float
pass
source: gl_rgba32f/destination: gl_compressed_rgb_bptc_unsigned_float
pass
source: gl_rgba32f/destination: gl_compressed_rgba_bptc_unorm
pass
source: gl_rgba32f/destination: gl_compressed_rgba_s3tc_dxt3_ext
pass
source: gl_rgba32f/destination: gl_compressed_rgba_s3tc_dxt5_ext
pass
source: gl_rgba32f/destination: gl_compressed_signed_rg_rgtc2
pass
source: gl_rgba32f/destination: gl_compressed_srgb_alpha_bptc_unorm
pass
source: gl_rgba32f/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
pass
source: gl_rgba32f/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
pass
source: gl_rgba32f/destination: gl_rgba32f
pass
source: gl_rgba32f/destination: gl_rgba32i
pass
source: gl_rgba32f/destination: gl_rgba32ui
pass
source: gl_rgba32i/destination: gl_compressed_rg_rgtc2
pass
source: gl_rgba32i/destination: gl_compressed_rgb_bptc_signed_float
pass
source: gl_rgba32i/destination: gl_compressed_rgb_bptc_unsigned_float
pass
source: gl_rgba32i/destination: gl_compressed_rgba_bptc_unorm
pass
source: gl_rgba32i/destination: gl_compressed_rgba_s3tc_dxt3_ext
pass
source: gl_rgba32i/destination: gl_compressed_rgba_s3tc_dxt5_ext
pass
source: gl_rgba32i/destination: gl_compressed_signed_rg_rgtc2
pass
source: gl_rgba32i/destination: gl_compressed_srgb_alpha_bptc_unorm
pass
source: gl_rgba32i/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
pass
source: gl_rgba32i/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
pass
source: gl_rgba32i/destination: gl_rgba32f
pass
source: gl_rgba32i/destination: gl_rgba32i
pass
source: gl_rgba32i/destination: gl_rgba32ui
pass
source: gl_rgba32ui/destination: gl_compressed_rg_rgtc2
pass
source: gl_rgba32ui/destination: gl_compressed_rgb_bptc_signed_float
pass
source: gl_rgba32ui/destination: gl_compressed_rgb_bptc_unsigned_float
pass
source: gl_rgba32ui/destination: gl_compressed_rgba_bptc_unorm
pass
source: gl_rgba32ui/destination: gl_compressed_rgba_s3tc_dxt3_ext
pass
source: gl_rgba32ui/destination: gl_compressed_rgba_s3tc_dxt5_ext
pass
source: gl_rgba32ui/destination: gl_compressed_signed_rg_rgtc2
pass
source: gl_rgba32ui/destination: gl_compressed_srgb_alpha_bptc_unorm
pass
source: gl_rgba32ui/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
pass
source: gl_rgba32ui/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
pass
source: gl_rgba32ui/destination: gl_rgba32f
pass
source: gl_rgba32ui/destination: gl_rgba32i
pass
source: gl_rgba32ui/destination: gl_rgba32ui
pass
source: gl_rgba8/destination: gl_r32f
pass
source: gl_rgba8/destination: gl_rg16
pass
source: gl_rgba8/destination: gl_rg16_snorm
pass
source: gl_rgba8/destination: gl_rg16i
pass
source: gl_rgba8/destination: gl_rg16ui
pass
source: gl_rgba8/destination: gl_rgba8
pass
source: gl_rgba8/destination: gl_rgba8_snorm
pass
source: gl_rgba8/destination: gl_rgba8i
pass
source: gl_rgba8/destination: gl_rgba8ui
pass
source: gl_rgba8_snorm/destination: gl_r32f
pass
source: gl_rgba8_snorm/destination: gl_rg16
pass
source: gl_rgba8_snorm/destination: gl_rg16_snorm
pass
source: gl_rgba8_snorm/destination: gl_rg16i
pass
source: gl_rgba8_snorm/destination: gl_rg16ui
pass
source: gl_rgba8_snorm/destination: gl_rgba8
pass
source: gl_rgba8_snorm/destination: gl_rgba8_snorm
pass
source: gl_rgba8_snorm/destination: gl_rgba8i
pass
source: gl_rgba8_snorm/destination: gl_rgba8ui
pass
source: gl_rgba8i/destination: gl_r32f
pass
source: gl_rgba8i/destination: gl_rg16
pass
source: gl_rgba8i/destination: gl_rg16_snorm
pass
source: gl_rgba8i/destination: gl_rg16i
pass
source: gl_rgba8i/destination: gl_rg16ui
pass
source: gl_rgba8i/destination: gl_rgba8
pass
source: gl_rgba8i/destination: gl_rgba8_snorm
pass
source: gl_rgba8i/destination: gl_rgba8i
pass
source: gl_rgba8i/destination: gl_rgba8ui
pass
source: gl_rgba8ui/destination: gl_r32f
pass
source: gl_rgba8ui/destination: gl_rg16
pass
source: gl_rgba8ui/destination: gl_rg16_snorm
pass
source: gl_rgba8ui/destination: gl_rg16i
pass
source: gl_rgba8ui/destination: gl_rg16ui
pass
source: gl_rgba8ui/destination: gl_rgba8
pass
source: gl_rgba8ui/destination: gl_rgba8_snorm
pass
source: gl_rgba8ui/destination: gl_rgba8i
pass
source: gl_rgba8ui/destination: gl_rgba8ui
pass
source: gl_stencil_index8/destination: gl_stencil_index8
pass
nv_copy_image-simple --rb-to-rb
incomplete
nv_copy_image-simple --rb-to-tex
incomplete
nv_copy_image-simple --tex-to-tex
incomplete
nv_fill_rectangle
0/0
invalid-draw-mode
skip
nv_fog_distance
1/5
coverage
pass
gl_fog_coordinate interaction
incomplete
simple draw - gl_eye_plane
incomplete
simple draw - gl_eye_plane_absolute_nv
incomplete
simple draw - gl_eye_radial_nv
incomplete
nv_fragment_program_option
0/0
fp-abs-02
skip
fp-condition_codes-01
skip
fp-rfl
skip
fp-set-02
skip
fp-unpack-01
skip
nv_half_float
1/2
attribs-half-float
pass
ext_fog_coord-modes-half-float
incomplete
nv_image_formats
0/0
nv_image_formats-gles3
skip
nv_primitive_restart
1/17
dlist
incomplete
errors
pass
no-core-profile
skip
primitive-restart-disable_vbo
incomplete
primitive-restart-draw-mode-line_loop
incomplete
primitive-restart-draw-mode-line_strip
incomplete
primitive-restart-draw-mode-lines
incomplete
primitive-restart-draw-mode-points
incomplete
primitive-restart-draw-mode-polygon
incomplete
primitive-restart-draw-mode-quad_strip
incomplete
primitive-restart-draw-mode-quads
incomplete
primitive-restart-draw-mode-triangle_fan
incomplete
primitive-restart-draw-mode-triangle_strip
incomplete
primitive-restart-draw-mode-triangles
incomplete
primitive-restart-vbo_combined_vertex_and_index
crash
primitive-restart-vbo_index_only
crash
primitive-restart-vbo_separate_vertex_and_index
crash
primitive-restart-vbo_vertex_only
crash
nv_read_depth
0/0
read_depth_gles3
skip
nv_texture_barrier
0/1
arb_texture_barrier-texture-halves-ping-pong-operation-chain
skip
blending-in-shader
incomplete
nv_texture_env_combine4
0/1
nv_texture_env_combine4-combine
incomplete
nv_vertex_program2_option
0/0
vp-address-03
skip
vp-address-05
skip
vp-address-06
skip
vp-clipdistance-01
skip
vp-clipdistance-02
skip
vp-clipdistance-03
skip
vp-clipdistance-04
skip
nv_viewport_swizzle
0/0
nv_viewport_swizzle-errors
skip
nv_viewport_swizzle-errors_gles3
skip
oes_compressed_etc1_rgb8_texture
0/2
basic
incomplete
miptree
incomplete
oes_compressed_paletted_texture
2/2
basic api
pass
invalid formats
pass
oes_draw_elements_base_vertex
0/2
oes_draw_elements_base_vertex-drawelements
incomplete
oes_draw_elements_base_vertex-drawelements-instanced
skip
oes_draw_elements_base_vertex-drawrangeelements
skip
oes_draw_elements_base_vertex-multidrawelements
incomplete
oes_draw_texture
0/1
oes_draw_texture
incomplete
oes_egl_image_external_essl3
0/0
oes_egl_image_external_essl3
skip
oes_fixed_point
0/1
attribute-arrays
incomplete
oes_geometry_shader
0/0
built-in constants
skip
oes_matrix_get
0/0
all queries
skip
oes_packed_depth_stencil
1/1
depth_stencil texture gles1
pass
depth_stencil texture gles2
skip
oes_point_sprite
0/1
arb_point_sprite-checkerboard_gles1
incomplete
oes_read_format
0/1
oes-read-format
incomplete
oes_required_internalformat
1/1
renderbuffer
pass
oes_texture_compression_astc
0/0
miptree-3d-gl hdr
skip
miptree-3d-gl ldr
skip
miptree-3d-gl srgb
skip
miptree-3d-gles hdr
skip
miptree-3d-gles ldr
skip
miptree-3d-gles srgb
skip
oes_texture_float
0/4
oes_texture_float
incomplete
oes_texture_float half
incomplete
oes_texture_float half linear
incomplete
oes_texture_float linear
incomplete
oes_texture_view
0/0
clear-into-view-2d
skip
clear-into-view-2d-array
skip
clear-into-view-layered
skip
copytexsubimage-layers
skip
formats
skip
immutable_levels
skip
queries
skip
rendering-formats
skip
rendering-layers
skip
rendering-levels
skip
rendering-target
skip
sampling-2d-array-as-2d-layer
skip
sampling-2d-array-as-cubemap
skip
sampling-2d-array-as-cubemap-array
skip
targets
skip
texsubimage-layers
skip
texsubimage-layers pbo
skip
texsubimage-levels
skip
texsubimage-levels pbo
skip
oes_vertex_half_float
1/2
draw-vertices-half-float-user_gles2
fail
draw-vertices-half-float_gles2
pass
oes_viewport_array
0/0
bounds
skip
clear
skip
depthrange-indices
skip
minmax
skip
queries
skip
render-depthrange
skip
render-scissor
skip
render-viewport
skip
render-viewport-2
skip
scissor-check
skip
scissor-indices
skip
viewport-indices
skip
sgis_generate_mipmap
0/3
gen-nonzero-unit
fail
gen-teximage
incomplete
gen-texsubimage
incomplete
wgl
0/0
wgl-multi-context-single-window
skip
wgl-multi-window-single-context
skip
wgl-sanity
skip