Currently showing: all
Show: all | skips | fixes | changes | disabled | problems | regressions | enabled
gl (info) |
|
---|---|
all | 11253/13144 |
fast_color_clear
|
0/9 |
fcc-blit-between-clears
|
incomplete |
fcc-clear-tex
|
skip |
fcc-read-after-clear blit rb
|
incomplete |
fcc-read-after-clear blit tex
|
incomplete |
fcc-read-after-clear copy rb
|
incomplete |
fcc-read-after-clear copy tex
|
incomplete |
fcc-read-after-clear read_pixels rb
|
incomplete |
fcc-read-after-clear read_pixels tex
|
incomplete |
fcc-read-after-clear sample tex
|
incomplete |
fcc-read-to-pbo-after-clear
|
incomplete |
fcc-write-after-clear
|
skip |
glx
|
2/113 |
extension string sanity
|
fail |
glx-buffer-age
|
fail |
glx-buffer-age vblank_mode=0
|
fail |
glx-close-display
|
incomplete |
glx-context-flush-control
|
incomplete |
glx-copy-sub-buffer
|
incomplete |
glx-copy-sub-buffer samples=16
|
incomplete |
glx-copy-sub-buffer samples=2
|
incomplete |
glx-copy-sub-buffer samples=32
|
incomplete |
glx-copy-sub-buffer samples=4
|
incomplete |
glx-copy-sub-buffer samples=6
|
incomplete |
glx-copy-sub-buffer samples=8
|
incomplete |
glx-destroycontext-1
|
incomplete |
glx-destroycontext-2
|
incomplete |
glx-destroycontext-3
|
incomplete |
glx-dont-care-mask
|
incomplete |
glx-egl-switch-context
|
incomplete |
glx-fbconfig-bad
|
incomplete |
glx-fbconfig-compliance
|
incomplete |
glx-fbconfig-sanity
|
incomplete |
glx-fbo-binding
|
crash |
glx-make-current
|
fail |
glx-make-glxdrawable-current
|
incomplete |
glx-multi-context-ib-1
|
crash |
glx-multi-context-single-window
|
crash |
glx-multi-window-single-context
|
crash |
glx-multithread
|
crash |
glx-multithread-buffer
|
fail |
glx-multithread-buffer-refcount-bug
|
skip |
glx-multithread-clearbuffer
|
skip |
glx-multithread-makecurrent-1
|
incomplete |
glx-multithread-makecurrent-2
|
incomplete |
glx-multithread-makecurrent-3
|
incomplete |
glx-multithread-makecurrent-4
|
incomplete |
glx-multithread-shader-compile
|
incomplete |
glx-multithread-texture
|
crash |
glx-pixmap-crosscheck
|
incomplete |
glx-pixmap-life
|
incomplete |
glx-pixmap-multi
|
incomplete |
glx-pixmap13-life
|
incomplete |
glx-query-drawable-glx_fbconfig_id-glxpbuffer
|
incomplete |
glx-query-drawable-glx_fbconfig_id-glxpixmap
|
incomplete |
glx-query-drawable-glx_fbconfig_id-glxwindow
|
incomplete |
glx-query-drawable-glx_fbconfig_id-window
|
incomplete |
glx-query-drawable-glx_height
|
incomplete |
glx-query-drawable-glx_preserved_contents
|
incomplete |
glx-query-drawable-glx_width
|
incomplete |
glx-query-drawable-glxbaddrawable
|
incomplete |
glx-query-drawable-glxpbuffer-glx_height
|
incomplete |
glx-query-drawable-glxpbuffer-glx_width
|
incomplete |
glx-query-drawable-glxpixmap-glx_height
|
incomplete |
glx-query-drawable-glxpixmap-glx_width
|
incomplete |
glx-query-drawable-glxwindow-glx_height
|
incomplete |
glx-query-drawable-glxwindow-glx_width
|
incomplete |
glx-shader-sharing
|
crash |
glx-swap-copy
|
fail |
glx-swap-event_async
|
skip |
glx-swap-event_event
|
skip |
glx-swap-event_interval
|
skip |
glx-swap-exchange
|
incomplete |
glx-swap-pixmap
|
incomplete |
glx-swap-pixmap-bad
|
fail |
glx-swap-singlebuffer
|
incomplete |
glx-tfp
|
crash |
glx-visuals-depth
|
incomplete |
glx-visuals-depth -pixmap
|
crash |
glx-visuals-stencil
|
incomplete |
glx-visuals-stencil -pixmap
|
crash |
glx-window-life
|
incomplete |
glx_arb_create_context
|
0/11 |
color-index render type with 3.0
|
skip |
current with no framebuffer
|
incomplete |
default major version
|
incomplete |
default minor version
|
incomplete |
empty attribute list
|
incomplete |
forward-compatible flag with 3.0
|
incomplete |
forward-compatible flag with pre-3.0
|
incomplete |
invalid attribute
|
incomplete |
invalid flag
|
incomplete |
invalid opengl version
|
incomplete |
invalid render type
|
incomplete |
null attribute list
|
incomplete |
glx_arb_create_context_es2_profile
|
0/2 |
indirect rendering es2 profile
|
incomplete |
invalid opengl es version
|
fail |
glx_arb_create_context_no_error
|
0/1 |
no error
|
fail |
glx_arb_create_context_profile
|
0/3 |
3.2 core profile required
|
incomplete |
invalid profile
|
incomplete |
pre-gl3.2 profile
|
incomplete |
glx_arb_create_context_robustness
|
0/2 |
invalid reset notification strategy
|
fail |
require gl_arb_robustness
|
incomplete |
glx_arb_sync_control
|
0/18 |
glxgetmscrateoml
|
incomplete |
swapbuffersmsc-divisor-zero
|
incomplete |
swapbuffersmsc-return
|
incomplete |
swapbuffersmsc-return swap_interval 0
|
incomplete |
swapbuffersmsc-return swap_interval 1
|
incomplete |
timing -divisor 1
|
incomplete |
timing -divisor 2
|
incomplete |
timing -fullscreen -divisor 1
|
incomplete |
timing -fullscreen -divisor 2
|
incomplete |
timing -fullscreen -msc-delta 1
|
incomplete |
timing -fullscreen -msc-delta 2
|
incomplete |
timing -msc-delta 1
|
incomplete |
timing -msc-delta 2
|
incomplete |
timing -waitformsc -divisor 1
|
incomplete |
timing -waitformsc -divisor 2
|
incomplete |
timing -waitformsc -msc-delta 1
|
incomplete |
timing -waitformsc -msc-delta 2
|
incomplete |
waitformsc
|
incomplete |
glx_ext_import_context
|
0/9 |
free context
|
fail |
get context id
|
fail |
get current display
|
fail |
import context, multi process
|
fail |
import context, single process
|
fail |
imported context has same context id
|
fail |
make current, multi process
|
fail |
make current, single process
|
fail |
query context info
|
fail |
glx_ext_no_config_context
|
0/1 |
no fbconfig
|
incomplete |
glx_mesa_query_renderer
|
2/2 |
coverage
|
2/2 |
glxqueryrendererintegermesa and glxquerycurrentrendererintegermesa
|
pass |
glxqueryrendererstringmesa and glxquerycurrentrendererstringmesa
|
pass |
hiz
|
0/19 |
hiz-depth-read-fbo-d24-s0
|
incomplete |
hiz-depth-read-fbo-d24-s8
|
skip |
hiz-depth-read-fbo-d24s8
|
incomplete |
hiz-depth-read-window-stencil0
|
incomplete |
hiz-depth-read-window-stencil1
|
incomplete |
hiz-depth-stencil-test-fbo-d0-s8
|
incomplete |
hiz-depth-stencil-test-fbo-d24-s0
|
incomplete |
hiz-depth-stencil-test-fbo-d24-s8
|
skip |
hiz-depth-stencil-test-fbo-d24s8
|
incomplete |
hiz-depth-test-fbo-d24-s0
|
incomplete |
hiz-depth-test-fbo-d24-s8
|
skip |
hiz-depth-test-fbo-d24s8
|
incomplete |
hiz-depth-test-window-stencil0
|
incomplete |
hiz-depth-test-window-stencil1
|
incomplete |
hiz-stencil-read-fbo-d0-s8
|
incomplete |
hiz-stencil-read-fbo-d24-s8
|
skip |
hiz-stencil-read-fbo-d24s8
|
incomplete |
hiz-stencil-read-window-depth0
|
incomplete |
hiz-stencil-read-window-depth1
|
incomplete |
hiz-stencil-test-fbo-d0-s8
|
incomplete |
hiz-stencil-test-fbo-d24-s8
|
skip |
hiz-stencil-test-fbo-d24s8
|
incomplete |
hiz-stencil-test-window-depth0
|
incomplete |
hiz-stencil-test-window-depth1
|
incomplete |
object namespace pollution
|
60/60 |
buffer with glbitmap
|
pass |
buffer with glblitframebuffer
|
pass |
buffer with glclear
|
pass |
buffer with glcleartexsubimage
|
pass |
buffer with glcopyimagesubdata
|
pass |
buffer with glcopypixels
|
pass |
buffer with glcopytexsubimage2d
|
pass |
buffer with gldrawpixels
|
pass |
buffer with glgeneratemipmap
|
pass |
buffer with glgetteximage
|
pass |
buffer with glgetteximage-compressed
|
pass |
buffer with gltexsubimage2d
|
pass |
framebuffer with glbitmap
|
pass |
framebuffer with glblitframebuffer
|
pass |
framebuffer with glclear
|
pass |
framebuffer with glcleartexsubimage
|
pass |
framebuffer with glcopyimagesubdata
|
pass |
framebuffer with glcopypixels
|
pass |
framebuffer with glcopytexsubimage2d
|
pass |
framebuffer with gldrawpixels
|
pass |
framebuffer with glgeneratemipmap
|
pass |
framebuffer with glgetteximage
|
pass |
framebuffer with glgetteximage-compressed
|
pass |
framebuffer with gltexsubimage2d
|
pass |
program with glbitmap
|
pass |
program with glblitframebuffer
|
pass |
program with glclear
|
pass |
program with glcleartexsubimage
|
pass |
program with glcopyimagesubdata
|
pass |
program with glcopypixels
|
pass |
program with glcopytexsubimage2d
|
pass |
program with gldrawpixels
|
pass |
program with glgeneratemipmap
|
pass |
program with glgetteximage
|
pass |
program with glgetteximage-compressed
|
pass |
program with gltexsubimage2d
|
pass |
renderbuffer with glbitmap
|
pass |
renderbuffer with glblitframebuffer
|
pass |
renderbuffer with glclear
|
pass |
renderbuffer with glcleartexsubimage
|
pass |
renderbuffer with glcopyimagesubdata
|
pass |
renderbuffer with glcopypixels
|
pass |
renderbuffer with glcopytexsubimage2d
|
pass |
renderbuffer with gldrawpixels
|
pass |
renderbuffer with glgeneratemipmap
|
pass |
renderbuffer with glgetteximage
|
pass |
renderbuffer with glgetteximage-compressed
|
pass |
renderbuffer with gltexsubimage2d
|
pass |
texture with glbitmap
|
pass |
texture with glblitframebuffer
|
pass |
texture with glclear
|
pass |
texture with glcleartexsubimage
|
pass |
texture with glcopyimagesubdata
|
pass |
texture with glcopypixels
|
pass |
texture with glcopytexsubimage2d
|
pass |
texture with gldrawpixels
|
pass |
texture with glgeneratemipmap
|
pass |
texture with glgetteximage
|
pass |
texture with glgetteximage-compressed
|
pass |
texture with gltexsubimage2d
|
pass |
vertex-array with glbitmap
|
skip |
vertex-array with glblitframebuffer
|
skip |
vertex-array with glclear
|
skip |
vertex-array with glcleartexsubimage
|
skip |
vertex-array with glcopyimagesubdata
|
skip |
vertex-array with glcopypixels
|
skip |
vertex-array with glcopytexsubimage2d
|
skip |
vertex-array with gldrawpixels
|
skip |
vertex-array with glgeneratemipmap
|
skip |
vertex-array with glgetteximage
|
skip |
vertex-array with glgetteximage-compressed
|
skip |
vertex-array with gltexsubimage2d
|
skip |
security
|
0/3 |
initialized-fbo
|
warn |
initialized-texmemory
|
warn |
initialized-vbo
|
incomplete |
shaders
|
24/107 |
activeprogram-bad-program
|
skip |
activeprogram-get
|
skip |
attribute0
|
incomplete |
createshaderprogram-attached-shaders
|
skip |
createshaderprogram-bad-type
|
skip |
getuniform-01
|
pass |
getuniform-02
|
incomplete |
getuniform-03
|
incomplete |
glsl link two programs, global initializer
|
incomplete |
glsl-arb-fragment-coord-conventions
|
pass |
glsl-bindattriblocation
|
incomplete |
glsl-bug-110796
|
fail |
glsl-bug-22603
|
incomplete |
glsl-cache-fallback-shader-source
|
incomplete |
glsl-cos
|
incomplete |
glsl-derivs
|
fail |
glsl-dlist-getattriblocation
|
incomplete |
glsl-empty-vs-no-fs
|
incomplete |
glsl-fs-bug25902
|
crash |
glsl-fs-color-matrix
|
incomplete |
glsl-fs-discard-02
|
incomplete |
glsl-fs-discard-mrt
|
incomplete |
glsl-fs-exp2
|
incomplete |
glsl-fs-flat-color
|
incomplete |
glsl-fs-fogcolor-statechange
|
incomplete |
glsl-fs-fogscale
|
1/1 |
gs-out and fs
|
skip |
vs and fs
|
pass |
vs, gs and fs
|
skip |
glsl-fs-fragcoord
|
incomplete |
glsl-fs-fragcoord-zw-ortho
|
incomplete |
glsl-fs-fragcoord-zw-perspective
|
fail |
glsl-fs-loop
|
incomplete |
glsl-fs-loop-nested
|
incomplete |
glsl-fs-pointcoord
|
incomplete |
glsl-fs-raytrace-bug27060
|
pass |
glsl-fs-sampler-numbering
|
crash |
glsl-fs-shader-stencil-export
|
skip |
glsl-fs-sqrt-branch
|
incomplete |
glsl-fs-texture2drect
|
incomplete |
glsl-fs-texture2drect-proj3
|
incomplete |
glsl-fs-texture2drect-proj4
|
incomplete |
glsl-fs-texturecube
|
incomplete |
glsl-fs-texturecube-2
|
incomplete |
glsl-fs-texturecube-2-bias
|
incomplete |
glsl-fs-texturecube-bias
|
incomplete |
glsl-fs-textureenvcolor-statechange
|
incomplete |
glsl-fs-user-varying-ff
|
incomplete |
glsl-fwidth
|
fail |
glsl-getactiveuniform-array-size
|
incomplete |
glsl-getactiveuniform-count: glsl-getactiveuniform-ftransform
|
incomplete |
glsl-getactiveuniform-count: glsl-getactiveuniform-length
|
incomplete |
glsl-getactiveuniform-count: glsl-getactiveuniform-mvp
|
incomplete |
glsl-getactiveuniform-length
|
incomplete |
glsl-getattriblocation
|
incomplete |
glsl-invalid-asm-01
|
incomplete |
glsl-invalid-asm-02
|
incomplete |
glsl-kwin-blur-1
|
incomplete |
glsl-kwin-blur-2
|
incomplete |
glsl-light-model
|
incomplete |
glsl-link-bug30552
|
incomplete |
glsl-link-bug38015
|
incomplete |
glsl-lod-bias
|
incomplete |
glsl-mat-attribute
|
incomplete |
glsl-max-varyings
|
pass |
glsl-max-varyings >max_varying_components
|
pass |
glsl-max-vertex-attrib
|
pass |
glsl-novertexdata
|
incomplete |
glsl-orangebook-ch06-bump
|
incomplete |
glsl-preprocessor-comments
|
incomplete |
glsl-reload-source
|
incomplete |
glsl-routing
|
pass |
glsl-sin
|
incomplete |
glsl-uniform-interstage-limits
|
7/7 |
1 vs, 520 fs
|
pass |
300 vs, 300 fs
|
pass |
350 vs, 350 fs
|
pass |
400 vs, 400 fs
|
pass |
520 vs, 1 fs
|
pass |
subdivide 5
|
pass |
subdivide 5, statechanges
|
pass |
glsl-uniform-out-of-bounds
|
pass |
glsl-uniform-out-of-bounds-2
|
pass |
glsl-uniform-update
|
incomplete |
glsl-unused-varying
|
incomplete |
glsl-useprogram-displaylist
|
incomplete |
glsl-vs-arrays
|
incomplete |
glsl-vs-functions
|
incomplete |
glsl-vs-if-bool
|
incomplete |
glsl-vs-int-attrib
|
skip |
glsl-vs-loop
|
incomplete |
glsl-vs-loop-nested
|
incomplete |
glsl-vs-mov-after-deref
|
incomplete |
glsl-vs-mvp-statechange
|
incomplete |
glsl-vs-normalscale
|
incomplete |
glsl-vs-point-size
|
incomplete |
glsl-vs-raytrace-bug26691
|
pass |
glsl-vs-statechange-1
|
incomplete |
glsl-vs-texturematrix-1
|
incomplete |
glsl-vs-texturematrix-2
|
incomplete |
glsl-vs-user-varying-ff
|
incomplete |
gpu_shader4_attribs
|
incomplete |
link-unresolved-function
|
pass |
point-vertex-id divisor
|
skip |
point-vertex-id gl_instanceid
|
skip |
point-vertex-id gl_instanceid divisor
|
skip |
point-vertex-id gl_vertexid
|
skip |
point-vertex-id gl_vertexid divisor
|
skip |
point-vertex-id gl_vertexid gl_instanceid
|
skip |
point-vertex-id gl_vertexid gl_instanceid divisor
|
skip |
shadersource-no-compile
|
incomplete |
sso-simple
|
skip |
sso-uniforms-01
|
skip |
sso-uniforms-02
|
skip |
sso-user-varying-01
|
skip |
sso-user-varying-02
|
skip |
unsuccessful-relink
|
incomplete |
useprogram-flushverts-1
|
incomplete |
useprogram-flushverts-2
|
incomplete |
useprogram-inside-begin
|
incomplete |
useprogram-refcount-1
|
incomplete |
useprogram-refcount-1 delete_dup
|
incomplete |
useshaderprogram-bad-program
|
skip |
useshaderprogram-bad-type
|
skip |
useshaderprogram-flushverts-1
|
skip |
version-mixing interstage
|
pass |
version-mixing intrastage
|
pass |
version-mixing vs-gs
|
skip |
vp-combined-image-units
|
incomplete |
vp-ignore-input
|
incomplete |
zero-tex-coord bias
|
pass |
zero-tex-coord texelfetch
|
skip |
zero-tex-coord texture2d
|
pass |
zero-tex-coord texturegather
|
skip |
zero-tex-coord texturegrad
|
skip |
zero-tex-coord texturelod
|
skip |
zero-tex-coord texturequerylod
|
pass |
zero-tex-coord texturesize
|
skip |
spec
|
11167/12833 |
!opengl 1.0
|
328/364 |
depth-clear-precision-check
|
4/4 |
depth16
|
pass |
depth24
|
pass |
depth24_stencil8
|
pass |
depth32
|
pass |
depth32f
|
skip |
depth32f_stencil8
|
skip |
gl-1.0-beginend-coverage
|
274/274 |
glaccum
|
pass |
glalphafunc
|
pass |
glarrayelement
|
pass |
glbegin
|
pass |
glbitmap
|
pass |
glblendfunc
|
pass |
glcalllist
|
pass |
glcalllists
|
pass |
glclear
|
pass |
glclearaccum
|
pass |
glclearcolor
|
pass |
glcleardepth
|
pass |
glclearindex
|
pass |
glclearstencil
|
pass |
glclipplane
|
pass |
glcolor3b
|
pass |
glcolor3bv
|
pass |
glcolor3d
|
pass |
glcolor3dv
|
pass |
glcolor3f
|
pass |
glcolor3fv
|
pass |
glcolor3i
|
pass |
glcolor3iv
|
pass |
glcolor3s
|
pass |
glcolor3sv
|
pass |
glcolor3ub
|
pass |
glcolor3ubv
|
pass |
glcolor3ui
|
pass |
glcolor3uiv
|
pass |
glcolor3us
|
pass |
glcolor3usv
|
pass |
glcolor4b
|
pass |
glcolor4bv
|
pass |
glcolor4d
|
pass |
glcolor4dv
|
pass |
glcolor4f
|
pass |
glcolor4fv
|
pass |
glcolor4i
|
pass |
glcolor4iv
|
pass |
glcolor4s
|
pass |
glcolor4sv
|
pass |
glcolor4ub
|
pass |
glcolor4ubv
|
pass |
glcolor4ui
|
pass |
glcolor4uiv
|
pass |
glcolor4us
|
pass |
glcolor4usv
|
pass |
glcolormask
|
pass |
glcolormaterial
|
pass |
glcolorpointer
|
pass |
glcopypixels
|
pass |
glcullface
|
pass |
gldeletelists
|
pass |
gldepthfunc
|
pass |
gldepthmask
|
pass |
gldepthrange
|
pass |
gldisable
|
pass |
gldisableclientstate
|
pass |
gldrawarrays
|
pass |
gldrawbuffer
|
pass |
gldrawelements
|
pass |
gldrawpixels
|
pass |
gledgeflag
|
pass |
gledgeflagpointer
|
pass |
gledgeflagv
|
pass |
glenable
|
pass |
glenableclientstate
|
pass |
glendlist
|
pass |
glfinish
|
pass |
glflush
|
pass |
glfrontface
|
pass |
glfrustum
|
pass |
glgenlists
|
pass |
glgetbooleanv
|
pass |
glgetclipplane
|
pass |
glgetdoublev
|
pass |
glgeterror
|
pass |
glgetfloatv
|
pass |
glgetintegerv
|
pass |
glgetlightfv
|
pass |
glgetlightiv
|
pass |
glgetmaterialfv
|
pass |
glgetmaterialiv
|
pass |
glgetpixelmapfv
|
pass |
glgetpixelmapuiv
|
pass |
glgetpixelmapusv
|
pass |
glgetpointerv
|
pass |
glgetpolygonstipple
|
pass |
glgetstring
|
pass |
glgettexenvfv
|
pass |
glgettexenviv
|
pass |
glgettexgendv
|
pass |
glgettexgenfv
|
pass |
glgettexgeniv
|
pass |
glgetteximage
|
pass |
glgettexlevelparameterfv
|
pass |
glgettexlevelparameteriv
|
pass |
glgettexparameterfv
|
pass |
glgettexparameteriv
|
pass |
glhint
|
pass |
glindexd
|
pass |
glindexdv
|
pass |
glindexf
|
pass |
glindexfv
|
pass |
glindexi
|
pass |
glindexiv
|
pass |
glindexmask
|
pass |
glindexpointer
|
pass |
glindexs
|
pass |
glindexsv
|
pass |
glindexub
|
pass |
glindexubv
|
pass |
glinterleavedarrays
|
pass |
glisenabled
|
pass |
glislist
|
pass |
gllightf
|
pass |
gllightfv
|
pass |
gllighti
|
pass |
gllightiv
|
pass |
gllightmodelf
|
pass |
gllightmodelfv
|
pass |
gllightmodeli
|
pass |
gllightmodeliv
|
pass |
gllinestipple
|
pass |
gllinewidth
|
pass |
gllistbase
|
pass |
glloadidentity
|
pass |
glloadmatrixd
|
pass |
glloadmatrixf
|
pass |
gllogicop
|
pass |
glmaterialf
|
pass |
glmaterialfv
|
pass |
glmateriali
|
pass |
glmaterialiv
|
pass |
glmatrixmode
|
pass |
glmultmatrixd
|
pass |
glmultmatrixf
|
pass |
glnewlist
|
pass |
glnormal3d
|
pass |
glnormal3dv
|
pass |
glnormal3f
|
pass |
glnormal3fv
|
pass |
glnormal3i
|
pass |
glnormal3iv
|
pass |
glnormal3s
|
pass |
glnormal3sv
|
pass |
glnormalpointer
|
pass |
glortho
|
pass |
glpixelmapfv
|
pass |
glpixelmapuiv
|
pass |
glpixelmapusv
|
pass |
glpixelstoref
|
pass |
glpixelstorei
|
pass |
glpixeltransferf
|
pass |
glpixeltransferi
|
pass |
glpixelzoom
|
pass |
glpointsize
|
pass |
glpolygonstipple
|
pass |
glpushattrib
|
pass |
glpushclientattrib
|
pass |
glpushmatrix
|
pass |
glrasterpos2d
|
pass |
glrasterpos2dv
|
pass |
glrasterpos2f
|
pass |
glrasterpos2fv
|
pass |
glrasterpos2i
|
pass |
glrasterpos2iv
|
pass |
glrasterpos2s
|
pass |
glrasterpos2sv
|
pass |
glrasterpos3d
|
pass |
glrasterpos3dv
|
pass |
glrasterpos3f
|
pass |
glrasterpos3fv
|
pass |
glrasterpos3i
|
pass |
glrasterpos3iv
|
pass |
glrasterpos3s
|
pass |
glrasterpos3sv
|
pass |
glreadbuffer
|
pass |
glreadpixels
|
pass |
glrectd
|
pass |
glrectdv
|
pass |
glrectf
|
pass |
glrectfv
|
pass |
glrecti
|
pass |
glrectiv
|
pass |
glrects
|
pass |
glrectsv
|
pass |
glrendermode
|
pass |
glrotated
|
pass |
glrotatef
|
pass |
glscaled
|
pass |
glscalef
|
pass |
glscissor
|
pass |
glshademodel
|
pass |
glstencilfunc
|
pass |
glstencilmask
|
pass |
glstencilop
|
pass |
gltexcoord1d
|
pass |
gltexcoord1dv
|
pass |
gltexcoord1f
|
pass |
gltexcoord1fv
|
pass |
gltexcoord1i
|
pass |
gltexcoord1iv
|
pass |
gltexcoord1s
|
pass |
gltexcoord1sv
|
pass |
gltexcoord2d
|
pass |
gltexcoord2dv
|
pass |
gltexcoord2f
|
pass |
gltexcoord2fv
|
pass |
gltexcoord2i
|
pass |
gltexcoord2iv
|
pass |
gltexcoord2s
|
pass |
gltexcoord2sv
|
pass |
gltexcoord3d
|
pass |
gltexcoord3dv
|
pass |
gltexcoord3f
|
pass |
gltexcoord3fv
|
pass |
gltexcoord3i
|
pass |
gltexcoord3iv
|
pass |
gltexcoord3s
|
pass |
gltexcoord3sv
|
pass |
gltexcoord4d
|
pass |
gltexcoord4dv
|
pass |
gltexcoord4f
|
pass |
gltexcoord4fv
|
pass |
gltexcoord4i
|
pass |
gltexcoord4iv
|
pass |
gltexcoord4s
|
pass |
gltexcoord4sv
|
pass |
gltexcoordpointer
|
pass |
gltexenvf
|
pass |
gltexenvfv
|
pass |
gltexenvi
|
pass |
gltexenviv
|
pass |
gltexgend
|
pass |
gltexgendv
|
pass |
gltexgenf
|
pass |
gltexgenfv
|
pass |
gltexgeni
|
pass |
gltexgeniv
|
pass |
glteximage1d
|
pass |
glteximage2d
|
pass |
gltexparameterf
|
pass |
gltexparameterfv
|
pass |
gltexparameteri
|
pass |
gltexparameteriv
|
pass |
gltranslated
|
pass |
gltranslatef
|
pass |
glvertex2d
|
pass |
glvertex2dv
|
pass |
glvertex2f
|
pass |
glvertex2fv
|
pass |
glvertex2i
|
pass |
glvertex2iv
|
pass |
glvertex2s
|
pass |
glvertex2sv
|
pass |
glvertex3d
|
pass |
glvertex3dv
|
pass |
glvertex3f
|
pass |
glvertex3fv
|
pass |
glvertex3i
|
pass |
glvertex3iv
|
pass |
glvertex3s
|
pass |
glvertex3sv
|
pass |
glvertex4d
|
pass |
glvertex4dv
|
pass |
glvertex4f
|
pass |
glvertex4fv
|
pass |
glvertex4i
|
pass |
glvertex4iv
|
pass |
glvertex4s
|
pass |
glvertex4sv
|
pass |
glvertexpointer
|
pass |
glviewport
|
pass |
gl-1.0-bitmap-heart-dance
|
skip |
gl-1.0-blend-func
|
fail |
gl-1.0-dlist-beginend
|
8/8 |
glcalllist inside glbegin-glend
|
pass |
illegal glbegin mode in display list
|
pass |
illegal gldrawarrays inside glbegin-glend
|
pass |
illegal gldrawarrays inside glbegin-glend (2)
|
pass |
illegal glrect inside glbegin-glend
|
pass |
incorrect dlist with glthread (bug 7335)
|
pass |
nested glcalllist inside glbegin-glend
|
pass |
separate glbegin-glvertex-glend lists
|
pass |
gl-1.0-dlist-bitmap
|
incomplete |
gl-1.0-dlist-materials
|
incomplete |
gl-1.0-dlist-shademodel
|
incomplete |
gl-1.0-drawbuffer-modes
|
incomplete |
gl-1.0-drawpixels-color-index
|
incomplete |
gl-1.0-drawpixels-depth-test
|
incomplete |
gl-1.0-drawpixels-stencil-test
|
incomplete |
gl-1.0-edgeflag
|
fail |
gl-1.0-edgeflag-const
|
incomplete |
gl-1.0-edgeflag-quads
|
fail |
gl-1.0-empty-begin-end-clause
|
incomplete |
gl-1.0-fpexceptions
|
incomplete |
gl-1.0-logicop
|
32/32 |
gl_and
|
pass |
gl_and_inverted
|
pass |
gl_and_inverted_msaa
|
pass |
gl_and_msaa
|
pass |
gl_and_reverse
|
pass |
gl_and_reverse_msaa
|
pass |
gl_clear
|
pass |
gl_clear_msaa
|
pass |
gl_copy
|
pass |
gl_copy_inverted
|
pass |
gl_copy_inverted_msaa
|
pass |
gl_copy_msaa
|
pass |
gl_equiv
|
pass |
gl_equiv_msaa
|
pass |
gl_invert
|
pass |
gl_invert_msaa
|
pass |
gl_nand
|
pass |
gl_nand_msaa
|
pass |
gl_noop
|
pass |
gl_noop_msaa
|
pass |
gl_nor
|
pass |
gl_nor_msaa
|
pass |
gl_or
|
pass |
gl_or_inverted
|
pass |
gl_or_inverted_msaa
|
pass |
gl_or_msaa
|
pass |
gl_or_reverse
|
pass |
gl_or_reverse_msaa
|
pass |
gl_set
|
pass |
gl_set_msaa
|
pass |
gl_xor
|
pass |
gl_xor_msaa
|
pass |
gl-1.0-long-dlist
|
incomplete |
gl-1.0-long-line-loop
|
incomplete |
gl-1.0-no-op-paths
|
fail |
gl-1.0-ortho-pos
|
pass |
gl-1.0-polygon-line-aa
|
incomplete |
gl-1.0-push-no-attribs
|
incomplete |
gl-1.0-rastercolor
|
incomplete |
gl-1.0-read-cache-stress-test
|
incomplete |
gl-1.0-readpixels-oob
|
incomplete |
gl-1.0-readpixsanity
|
incomplete |
gl-1.0-rendermode-feedback
|
5/5 |
gl_2d
|
pass |
gl_3d
|
pass |
gl_3d_color
|
pass |
gl_3d_color_texture
|
pass |
gl_4d_color_texture
|
pass |
gl-1.0-scissor-bitmap
|
incomplete |
gl-1.0-scissor-clear
|
incomplete |
gl-1.0-scissor-copypixels
|
incomplete |
gl-1.0-scissor-depth-clear
|
incomplete |
gl-1.0-scissor-depth-clear-negative-xy
|
incomplete |
gl-1.0-scissor-many
|
incomplete |
gl-1.0-scissor-offscreen
|
incomplete |
gl-1.0-scissor-polygon
|
incomplete |
gl-1.0-scissor-stencil-clear
|
incomplete |
gl-1.0-simple-readbuffer
|
incomplete |
gl-1.0-spot-light
|
incomplete |
gl-1.0-swapbuffers-behavior
|
pass |
gl-1.0-texgen
|
incomplete |
gl-1.0-textured-triangle
|
incomplete |
gl-1.0-user-clip-all-planes
|
incomplete |
rasterpos
|
3/3 |
arb_vp
|
pass |
glsl_vs
|
pass |
glsl_vs_gs_linked
|
skip |
glsl_vs_gs_sso
|
skip |
glsl_vs_image1d
|
skip |
glsl_vs_image_bo
|
skip |
glsl_vs_ssbo
|
skip |
glsl_vs_tbo
|
skip |
glsl_vs_tes_linked
|
skip |
glsl_vs_tes_sso
|
skip |
glsl_vs_tex1d
|
skip |
glsl_vs_ubo
|
skip |
glsl_vs_uniforms
|
pass |
!opengl 1.1
|
7780/7884 |
array-stride
|
incomplete |
clear-accum
|
incomplete |
clipflat
|
1296/1296 |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
glbegin/end(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
glbegin/end(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
glbegin/end(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
glbegin/end(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
glbegin/end(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
glbegin/end(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawarrays(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawelements(gl_polygon), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawelements(gl_quad_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawelements(gl_quads), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawelements(gl_triangle_fan), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawelements(gl_triangle_strip), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_ccw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: center top pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: left top pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_fill), quadrant: right top pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center bottom pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center middle pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: center top pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left bottom pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left middle pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: left top pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right bottom pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right middle pv: last
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: first
|
pass |
gldrawelements(gl_triangles), glfrontface(gl_cw), glpolygonmode(gl_line), quadrant: right top pv: last
|
pass |
copypixels-draw-sync
|
incomplete |
copypixels-sync
|
incomplete |
copyteximage 1d
|
pass |
copyteximage 2d
|
pass |
copyteximage-border
|
incomplete |
copyteximage-clipping
|
incomplete |
copytexsubimage
|
pass |
degenerate-prims
|
20/20 |
gl_line_loop
|
pass |
gl_line_strip
|
pass |
gl_lines
|
pass |
gl_points
|
pass |
gl_polygon
|
pass |
gl_quad_strip
|
pass |
gl_quads
|
pass |
gl_triangle_fan
|
pass |
gl_triangle_strip
|
pass |
gl_triangles
|
pass |
primitive: gl_line_loop
|
pass |
primitive: gl_line_strip
|
pass |
primitive: gl_lines
|
pass |
primitive: gl_points
|
pass |
primitive: gl_polygon
|
pass |
primitive: gl_quad_strip
|
pass |
primitive: gl_quads
|
pass |
primitive: gl_triangle_fan
|
pass |
primitive: gl_triangle_strip
|
pass |
primitive: gl_triangles
|
pass |
depthfunc
|
incomplete |
depthrange-clear
|
incomplete |
depthstencil-default_fb-blit
|
pass |
depthstencil-default_fb-blit samples=16
|
skip |
depthstencil-default_fb-blit samples=2
|
pass |
depthstencil-default_fb-blit samples=32
|
skip |
depthstencil-default_fb-blit samples=4
|
pass |
depthstencil-default_fb-blit samples=6
|
pass |
depthstencil-default_fb-blit samples=8
|
pass |
depthstencil-default_fb-clear
|
pass |
depthstencil-default_fb-clear samples=16
|
skip |
depthstencil-default_fb-clear samples=2
|
pass |
depthstencil-default_fb-clear samples=32
|
skip |
depthstencil-default_fb-clear samples=4
|
pass |
depthstencil-default_fb-clear samples=6
|
pass |
depthstencil-default_fb-clear samples=8
|
pass |
depthstencil-default_fb-copypixels
|
pass |
depthstencil-default_fb-copypixels samples=16
|
skip |
depthstencil-default_fb-copypixels samples=2
|
pass |
depthstencil-default_fb-copypixels samples=32
|
skip |
depthstencil-default_fb-copypixels samples=4
|
pass |
depthstencil-default_fb-copypixels samples=6
|
pass |
depthstencil-default_fb-copypixels samples=8
|
pass |
depthstencil-default_fb-drawpixels-24_8
|
pass |
depthstencil-default_fb-drawpixels-24_8 samples=16
|
skip |
depthstencil-default_fb-drawpixels-24_8 samples=2
|
pass |
depthstencil-default_fb-drawpixels-24_8 samples=32
|
skip |
depthstencil-default_fb-drawpixels-24_8 samples=4
|
pass |
depthstencil-default_fb-drawpixels-24_8 samples=6
|
pass |
depthstencil-default_fb-drawpixels-24_8 samples=8
|
pass |
depthstencil-default_fb-drawpixels-32f_24_8_rev
|
skip |
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=16
|
skip |
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2
|
crash |
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=32
|
skip |
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4
|
crash |
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=6
|
crash |
depthstencil-default_fb-drawpixels-32f_24_8_rev samples=8
|
crash |
depthstencil-default_fb-drawpixels-float-and-ushort
|
pass |
depthstencil-default_fb-drawpixels-float-and-ushort samples=16
|
skip |
depthstencil-default_fb-drawpixels-float-and-ushort samples=2
|
pass |
depthstencil-default_fb-drawpixels-float-and-ushort samples=32
|
skip |
depthstencil-default_fb-drawpixels-float-and-ushort samples=4
|
pass |
depthstencil-default_fb-drawpixels-float-and-ushort samples=6
|
pass |
depthstencil-default_fb-drawpixels-float-and-ushort samples=8
|
pass |
depthstencil-default_fb-readpixels-24_8
|
pass |
depthstencil-default_fb-readpixels-24_8 samples=16
|
skip |
depthstencil-default_fb-readpixels-24_8 samples=2
|
pass |
depthstencil-default_fb-readpixels-24_8 samples=32
|
skip |
depthstencil-default_fb-readpixels-24_8 samples=4
|
pass |
depthstencil-default_fb-readpixels-24_8 samples=6
|
pass |
depthstencil-default_fb-readpixels-24_8 samples=8
|
pass |
depthstencil-default_fb-readpixels-32f_24_8_rev
|
skip |
depthstencil-default_fb-readpixels-32f_24_8_rev samples=16
|
skip |
depthstencil-default_fb-readpixels-32f_24_8_rev samples=2
|
crash |
depthstencil-default_fb-readpixels-32f_24_8_rev samples=32
|
skip |
depthstencil-default_fb-readpixels-32f_24_8_rev samples=4
|
crash |
depthstencil-default_fb-readpixels-32f_24_8_rev samples=6
|
crash |
depthstencil-default_fb-readpixels-32f_24_8_rev samples=8
|
crash |
depthstencil-default_fb-readpixels-float-and-ushort
|
pass |
depthstencil-default_fb-readpixels-float-and-ushort samples=16
|
skip |
depthstencil-default_fb-readpixels-float-and-ushort samples=2
|
pass |
depthstencil-default_fb-readpixels-float-and-ushort samples=32
|
skip |
depthstencil-default_fb-readpixels-float-and-ushort samples=4
|
pass |
depthstencil-default_fb-readpixels-float-and-ushort samples=6
|
pass |
depthstencil-default_fb-readpixels-float-and-ushort samples=8
|
pass |
dlist-clear
|
incomplete |
dlist-color-material
|
incomplete |
dlist-fdo3129-01
|
incomplete |
dlist-fdo3129-02
|
incomplete |
dlist-fdo31590
|
incomplete |
draw-arrays-colormaterial
|
incomplete |
draw-copypixels-sync
|
incomplete |
draw-pixel-with-texture
|
incomplete |
draw-pixels
|
incomplete |
draw-pixels samples=16
|
skip |
draw-pixels samples=2
|
skip |
draw-pixels samples=32
|
skip |
draw-pixels samples=4
|
skip |
draw-pixels samples=6
|
skip |
draw-pixels samples=8
|
skip |
draw-sync
|
incomplete |
drawpix-z
|
incomplete |
fog-modes
|
incomplete |
fragment-center
|
pass |
geterror-inside-begin
|
incomplete |
geterror-invalid-enum
|
incomplete |
getteximage-depth
|
41/41 |
gl_texture_1d-gl_depth24_stencil8
|
pass |
gl_texture_1d-gl_depth_component16
|
pass |
gl_texture_1d-gl_depth_component24
|
pass |
gl_texture_1d-gl_depth_component32
|
pass |
gl_texture_1d-gl_depth_stencil
|
pass |
gl_texture_1d-gl_stencil_index8
|
pass |
gl_texture_1d_array-gl_depth24_stencil8
|
pass |
gl_texture_1d_array-gl_depth_component
|
pass |
gl_texture_1d_array-gl_depth_component16
|
pass |
gl_texture_1d_array-gl_depth_component24
|
pass |
gl_texture_1d_array-gl_depth_component32
|
pass |
gl_texture_1d_array-gl_depth_stencil
|
pass |
gl_texture_1d_array-gl_stencil_index8
|
pass |
gl_texture_2d-gl_depth24_stencil8
|
pass |
gl_texture_2d-gl_depth_component
|
pass |
gl_texture_2d-gl_depth_component16
|
pass |
gl_texture_2d-gl_depth_component24
|
pass |
gl_texture_2d-gl_depth_component32
|
pass |
gl_texture_2d-gl_depth_stencil
|
pass |
gl_texture_2d-gl_stencil_index8
|
pass |
gl_texture_2d_array-gl_depth24_stencil8
|
pass |
gl_texture_2d_array-gl_depth_component
|
pass |
gl_texture_2d_array-gl_depth_component16
|
pass |
gl_texture_2d_array-gl_depth_component24
|
pass |
gl_texture_2d_array-gl_depth_component32
|
pass |
gl_texture_2d_array-gl_depth_stencil
|
pass |
gl_texture_2d_array-gl_stencil_index8
|
pass |
gl_texture_cube_map_array-gl_depth24_stencil8
|
pass |
gl_texture_cube_map_array-gl_depth_component
|
pass |
gl_texture_cube_map_array-gl_depth_component16
|
pass |
gl_texture_cube_map_array-gl_depth_component24
|
pass |
gl_texture_cube_map_array-gl_depth_component32
|
pass |
gl_texture_cube_map_array-gl_depth_stencil
|
pass |
gl_texture_cube_map_array-gl_stencil_index8
|
pass |
gl_texture_rectangle-gl_depth24_stencil8
|
pass |
gl_texture_rectangle-gl_depth_component
|
pass |
gl_texture_rectangle-gl_depth_component16
|
pass |
gl_texture_rectangle-gl_depth_component24
|
pass |
gl_texture_rectangle-gl_depth_component32
|
pass |
gl_texture_rectangle-gl_depth_stencil
|
pass |
gl_texture_rectangle-gl_stencil_index8
|
pass |
getteximage-formats
|
incomplete |
getteximage-luminance
|
incomplete |
getteximage-simple
|
incomplete |
getteximage-targets 1d
|
pass |
getteximage-targets 2d
|
pass |
gl-1.1-color-material-array
|
incomplete |
gl-1.1-color-material-unused-normal-array
|
incomplete |
gl-1.1-draw-arrays-start
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 varray gl_line_loop
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 varray gl_line_strip
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 varray gl_lines
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 varray gl_points
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 varray gl_polygon
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 varray gl_quad_strip
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 varray gl_quads
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_fan
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 varray gl_triangle_strip
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 varray gl_triangles
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_loop
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 vbo gl_line_strip
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 vbo gl_lines
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 vbo gl_points
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 vbo gl_polygon
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 vbo gl_quad_strip
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 vbo gl_quads
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_strip
|
incomplete |
gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangles
|
incomplete |
gl-1.1-read-pixels-after-display-list
|
pass |
gl-1.1-set-vertex-color-after-draw
|
incomplete |
gl-1.1-xor
|
incomplete |
gl-1.1-xor-copypixels
|
incomplete |
gl-1.2-texture-base-level
|
pass |
gl-1.3-alpha_to_coverage_nop
|
incomplete |
gl_select - alpha-test enabled
|
crash |
gl_select - depth-test enabled
|
crash |
gl_select - no test function
|
crash |
gl_select - scissor-test enabled
|
crash |
gl_select - stencil-test enabled
|
crash |
glinfo
|
pass |
hiz
|
pass |
incomplete-texture-fixed
|
incomplete |
infinite-spot-light
|
incomplete |
line-aa-width
|
incomplete |
line-flat-clip-color
|
pass |
lineloop
|
incomplete |
lineloop-dlist
|
incomplete |
linestipple
|
1/1 |
baseline
|
pass |
longprim
|
incomplete |
masked-clear
|
incomplete |
max-texture-size-level
|
pass |
max-texture-size
|
20/20 |
gl_proxy_texture_1d-gl_rgba16
|
pass |
gl_proxy_texture_1d-gl_rgba32f
|
pass |
gl_proxy_texture_1d-gl_rgba8
|
pass |
gl_proxy_texture_2d-gl_rgba16
|
pass |
gl_proxy_texture_2d-gl_rgba32f
|
pass |
gl_proxy_texture_2d-gl_rgba8
|
pass |
gl_proxy_texture_3d-gl_rgba16
|
pass |
gl_proxy_texture_3d-gl_rgba32f
|
pass |
gl_proxy_texture_3d-gl_rgba8
|
pass |
gl_proxy_texture_cube_map-gl_rgba16
|
pass |
gl_proxy_texture_cube_map-gl_rgba32f
|
pass |
gl_proxy_texture_cube_map-gl_rgba8
|
pass |
gl_proxy_texture_rectangle-gl_rgba16
|
pass |
gl_proxy_texture_rectangle-gl_rgba32f
|
pass |
gl_proxy_texture_rectangle-gl_rgba8
|
pass |
gl_texture_1d-gl_rgba16
|
pass |
gl_texture_1d-gl_rgba32f
|
pass |
gl_texture_1d-gl_rgba8
|
pass |
gl_texture_2d-gl_rgba16
|
skip |
gl_texture_2d-gl_rgba32f
|
skip |
gl_texture_2d-gl_rgba8
|
pass |
gl_texture_3d-gl_rgba16
|
skip |
gl_texture_3d-gl_rgba32f
|
skip |
gl_texture_3d-gl_rgba8
|
skip |
gl_texture_cube_map-gl_rgba16
|
skip |
gl_texture_cube_map-gl_rgba32f
|
skip |
gl_texture_cube_map-gl_rgba8
|
skip |
gl_texture_rectangle-gl_rgba16
|
skip |
gl_texture_rectangle-gl_rgba32f
|
skip |
gl_texture_rectangle-gl_rgba8
|
pass |
point-line-no-cull
|
incomplete |
polygon-mode
|
fail |
polygon-mode-facing
|
skip |
polygon-mode-offset
|
0/8 |
config 1: expected blue pixel in center
|
fail |
config 2: expected blue pixel in center
|
fail |
config 2: expected white pixel on right edge
|
fail |
config 2: expected white pixel on top edge
|
fail |
config 5: expected blue pixel in center
|
fail |
config 6: expected blue pixel in center
|
fail |
config 6: expected white pixel on right edge
|
fail |
config 6: expected white pixel on top edge
|
fail |
polygon-offset
|
incomplete |
ppgtt_memory_alignment
|
incomplete |
proxy-texture
|
incomplete |
push-pop-texture-state
|
incomplete |
quad-invariance
|
pass |
readpix-z
|
incomplete |
roundmode-getintegerv
|
pass |
roundmode-pixelstore
|
pass |
sized-texture-format-channels
|
pass |
stencil-drawpixels
|
incomplete |
streaming-texture-leak
|
incomplete |
tex-upside-down-miptree
|
incomplete |
texgen
|
incomplete |
teximage-colors gl_alpha12
|
104/104 |
gl_alpha12 texture with gl_abgr_ext and gl_byte
|
pass |
gl_alpha12 texture with gl_abgr_ext and gl_float
|
pass |
gl_alpha12 texture with gl_abgr_ext and gl_int
|
pass |
gl_alpha12 texture with gl_abgr_ext and gl_short
|
pass |
gl_alpha12 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_alpha12 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_alpha12 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_alpha12 texture with gl_alpha and gl_byte
|
pass |
gl_alpha12 texture with gl_alpha and gl_float
|
pass |
gl_alpha12 texture with gl_alpha and gl_int
|
pass |
gl_alpha12 texture with gl_alpha and gl_short
|
pass |
gl_alpha12 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_alpha12 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_alpha12 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_alpha12 texture with gl_bgr and gl_byte
|
pass |
gl_alpha12 texture with gl_bgr and gl_float
|
pass |
gl_alpha12 texture with gl_bgr and gl_int
|
pass |
gl_alpha12 texture with gl_bgr and gl_short
|
pass |
gl_alpha12 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_alpha12 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_alpha12 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_alpha12 texture with gl_bgra and gl_byte
|
pass |
gl_alpha12 texture with gl_bgra and gl_float
|
pass |
gl_alpha12 texture with gl_bgra and gl_int
|
pass |
gl_alpha12 texture with gl_bgra and gl_short
|
pass |
gl_alpha12 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_alpha12 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_alpha12 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_alpha12 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_alpha12 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_alpha12 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_alpha12 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_alpha12 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_alpha12 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_alpha12 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_alpha12 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_alpha12 texture with gl_blue and gl_byte
|
pass |
gl_alpha12 texture with gl_blue and gl_float
|
pass |
gl_alpha12 texture with gl_blue and gl_int
|
pass |
gl_alpha12 texture with gl_blue and gl_short
|
pass |
gl_alpha12 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_alpha12 texture with gl_blue and gl_unsigned_int
|
pass |
gl_alpha12 texture with gl_blue and gl_unsigned_short
|
pass |
gl_alpha12 texture with gl_green and gl_byte
|
pass |
gl_alpha12 texture with gl_green and gl_float
|
pass |
gl_alpha12 texture with gl_green and gl_int
|
pass |
gl_alpha12 texture with gl_green and gl_short
|
pass |
gl_alpha12 texture with gl_green and gl_unsigned_byte
|
pass |
gl_alpha12 texture with gl_green and gl_unsigned_int
|
pass |
gl_alpha12 texture with gl_green and gl_unsigned_short
|
pass |
gl_alpha12 texture with gl_luminance and gl_byte
|
pass |
gl_alpha12 texture with gl_luminance and gl_float
|
pass |
gl_alpha12 texture with gl_luminance and gl_int
|
pass |
gl_alpha12 texture with gl_luminance and gl_short
|
pass |
gl_alpha12 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_alpha12 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_alpha12 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_alpha12 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_alpha12 texture with gl_luminance_alpha and gl_float
|
pass |
gl_alpha12 texture with gl_luminance_alpha and gl_int
|
pass |
gl_alpha12 texture with gl_luminance_alpha and gl_short
|
pass |
gl_alpha12 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_alpha12 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_alpha12 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_alpha12 texture with gl_red and gl_byte
|
pass |
gl_alpha12 texture with gl_red and gl_float
|
pass |
gl_alpha12 texture with gl_red and gl_int
|
pass |
gl_alpha12 texture with gl_red and gl_short
|
pass |
gl_alpha12 texture with gl_red and gl_unsigned_byte
|
pass |
gl_alpha12 texture with gl_red and gl_unsigned_int
|
pass |
gl_alpha12 texture with gl_red and gl_unsigned_short
|
pass |
gl_alpha12 texture with gl_rg and gl_byte
|
pass |
gl_alpha12 texture with gl_rg and gl_float
|
pass |
gl_alpha12 texture with gl_rg and gl_int
|
pass |
gl_alpha12 texture with gl_rg and gl_short
|
pass |
gl_alpha12 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_alpha12 texture with gl_rg and gl_unsigned_int
|
pass |
gl_alpha12 texture with gl_rg and gl_unsigned_short
|
pass |
gl_alpha12 texture with gl_rgb and gl_byte
|
pass |
gl_alpha12 texture with gl_rgb and gl_float
|
pass |
gl_alpha12 texture with gl_rgb and gl_int
|
pass |
gl_alpha12 texture with gl_rgb and gl_short
|
pass |
gl_alpha12 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_alpha12 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_alpha12 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_alpha12 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_alpha12 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_alpha12 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_alpha12 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_alpha12 texture with gl_rgba and gl_byte
|
pass |
gl_alpha12 texture with gl_rgba and gl_float
|
pass |
gl_alpha12 texture with gl_rgba and gl_int
|
pass |
gl_alpha12 texture with gl_rgba and gl_short
|
pass |
gl_alpha12 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_alpha12 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_alpha12 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_alpha12 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_alpha12 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_alpha12 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_alpha12 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_alpha12 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_alpha12 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_alpha12 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_alpha12 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_alpha16
|
104/104 |
gl_alpha16 texture with gl_abgr_ext and gl_byte
|
pass |
gl_alpha16 texture with gl_abgr_ext and gl_float
|
pass |
gl_alpha16 texture with gl_abgr_ext and gl_int
|
pass |
gl_alpha16 texture with gl_abgr_ext and gl_short
|
pass |
gl_alpha16 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_alpha16 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_alpha16 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_alpha16 texture with gl_alpha and gl_byte
|
pass |
gl_alpha16 texture with gl_alpha and gl_float
|
pass |
gl_alpha16 texture with gl_alpha and gl_int
|
pass |
gl_alpha16 texture with gl_alpha and gl_short
|
pass |
gl_alpha16 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_alpha16 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_alpha16 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_alpha16 texture with gl_bgr and gl_byte
|
pass |
gl_alpha16 texture with gl_bgr and gl_float
|
pass |
gl_alpha16 texture with gl_bgr and gl_int
|
pass |
gl_alpha16 texture with gl_bgr and gl_short
|
pass |
gl_alpha16 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_alpha16 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_alpha16 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_alpha16 texture with gl_bgra and gl_byte
|
pass |
gl_alpha16 texture with gl_bgra and gl_float
|
pass |
gl_alpha16 texture with gl_bgra and gl_int
|
pass |
gl_alpha16 texture with gl_bgra and gl_short
|
pass |
gl_alpha16 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_alpha16 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_alpha16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_alpha16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_alpha16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_alpha16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_alpha16 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_alpha16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_alpha16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_alpha16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_alpha16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_alpha16 texture with gl_blue and gl_byte
|
pass |
gl_alpha16 texture with gl_blue and gl_float
|
pass |
gl_alpha16 texture with gl_blue and gl_int
|
pass |
gl_alpha16 texture with gl_blue and gl_short
|
pass |
gl_alpha16 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_alpha16 texture with gl_blue and gl_unsigned_int
|
pass |
gl_alpha16 texture with gl_blue and gl_unsigned_short
|
pass |
gl_alpha16 texture with gl_green and gl_byte
|
pass |
gl_alpha16 texture with gl_green and gl_float
|
pass |
gl_alpha16 texture with gl_green and gl_int
|
pass |
gl_alpha16 texture with gl_green and gl_short
|
pass |
gl_alpha16 texture with gl_green and gl_unsigned_byte
|
pass |
gl_alpha16 texture with gl_green and gl_unsigned_int
|
pass |
gl_alpha16 texture with gl_green and gl_unsigned_short
|
pass |
gl_alpha16 texture with gl_luminance and gl_byte
|
pass |
gl_alpha16 texture with gl_luminance and gl_float
|
pass |
gl_alpha16 texture with gl_luminance and gl_int
|
pass |
gl_alpha16 texture with gl_luminance and gl_short
|
pass |
gl_alpha16 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_alpha16 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_alpha16 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_alpha16 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_alpha16 texture with gl_luminance_alpha and gl_float
|
pass |
gl_alpha16 texture with gl_luminance_alpha and gl_int
|
pass |
gl_alpha16 texture with gl_luminance_alpha and gl_short
|
pass |
gl_alpha16 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_alpha16 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_alpha16 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_alpha16 texture with gl_red and gl_byte
|
pass |
gl_alpha16 texture with gl_red and gl_float
|
pass |
gl_alpha16 texture with gl_red and gl_int
|
pass |
gl_alpha16 texture with gl_red and gl_short
|
pass |
gl_alpha16 texture with gl_red and gl_unsigned_byte
|
pass |
gl_alpha16 texture with gl_red and gl_unsigned_int
|
pass |
gl_alpha16 texture with gl_red and gl_unsigned_short
|
pass |
gl_alpha16 texture with gl_rg and gl_byte
|
pass |
gl_alpha16 texture with gl_rg and gl_float
|
pass |
gl_alpha16 texture with gl_rg and gl_int
|
pass |
gl_alpha16 texture with gl_rg and gl_short
|
pass |
gl_alpha16 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_alpha16 texture with gl_rg and gl_unsigned_int
|
pass |
gl_alpha16 texture with gl_rg and gl_unsigned_short
|
pass |
gl_alpha16 texture with gl_rgb and gl_byte
|
pass |
gl_alpha16 texture with gl_rgb and gl_float
|
pass |
gl_alpha16 texture with gl_rgb and gl_int
|
pass |
gl_alpha16 texture with gl_rgb and gl_short
|
pass |
gl_alpha16 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_alpha16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_alpha16 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_alpha16 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_alpha16 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_alpha16 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_alpha16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_alpha16 texture with gl_rgba and gl_byte
|
pass |
gl_alpha16 texture with gl_rgba and gl_float
|
pass |
gl_alpha16 texture with gl_rgba and gl_int
|
pass |
gl_alpha16 texture with gl_rgba and gl_short
|
pass |
gl_alpha16 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_alpha16 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_alpha16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_alpha16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_alpha16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_alpha16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_alpha16 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_alpha16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_alpha16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_alpha16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_alpha16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_alpha4
|
104/104 |
gl_alpha4 texture with gl_abgr_ext and gl_byte
|
pass |
gl_alpha4 texture with gl_abgr_ext and gl_float
|
pass |
gl_alpha4 texture with gl_abgr_ext and gl_int
|
pass |
gl_alpha4 texture with gl_abgr_ext and gl_short
|
pass |
gl_alpha4 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_alpha4 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_alpha4 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_alpha4 texture with gl_alpha and gl_byte
|
pass |
gl_alpha4 texture with gl_alpha and gl_float
|
pass |
gl_alpha4 texture with gl_alpha and gl_int
|
pass |
gl_alpha4 texture with gl_alpha and gl_short
|
pass |
gl_alpha4 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_alpha4 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_alpha4 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_alpha4 texture with gl_bgr and gl_byte
|
pass |
gl_alpha4 texture with gl_bgr and gl_float
|
pass |
gl_alpha4 texture with gl_bgr and gl_int
|
pass |
gl_alpha4 texture with gl_bgr and gl_short
|
pass |
gl_alpha4 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_alpha4 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_alpha4 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_alpha4 texture with gl_bgra and gl_byte
|
pass |
gl_alpha4 texture with gl_bgra and gl_float
|
pass |
gl_alpha4 texture with gl_bgra and gl_int
|
pass |
gl_alpha4 texture with gl_bgra and gl_short
|
pass |
gl_alpha4 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_alpha4 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_alpha4 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_alpha4 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_alpha4 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_alpha4 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_alpha4 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_alpha4 texture with gl_blue and gl_byte
|
pass |
gl_alpha4 texture with gl_blue and gl_float
|
pass |
gl_alpha4 texture with gl_blue and gl_int
|
pass |
gl_alpha4 texture with gl_blue and gl_short
|
pass |
gl_alpha4 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_alpha4 texture with gl_blue and gl_unsigned_int
|
pass |
gl_alpha4 texture with gl_blue and gl_unsigned_short
|
pass |
gl_alpha4 texture with gl_green and gl_byte
|
pass |
gl_alpha4 texture with gl_green and gl_float
|
pass |
gl_alpha4 texture with gl_green and gl_int
|
pass |
gl_alpha4 texture with gl_green and gl_short
|
pass |
gl_alpha4 texture with gl_green and gl_unsigned_byte
|
pass |
gl_alpha4 texture with gl_green and gl_unsigned_int
|
pass |
gl_alpha4 texture with gl_green and gl_unsigned_short
|
pass |
gl_alpha4 texture with gl_luminance and gl_byte
|
pass |
gl_alpha4 texture with gl_luminance and gl_float
|
pass |
gl_alpha4 texture with gl_luminance and gl_int
|
pass |
gl_alpha4 texture with gl_luminance and gl_short
|
pass |
gl_alpha4 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_alpha4 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_alpha4 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_alpha4 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_alpha4 texture with gl_luminance_alpha and gl_float
|
pass |
gl_alpha4 texture with gl_luminance_alpha and gl_int
|
pass |
gl_alpha4 texture with gl_luminance_alpha and gl_short
|
pass |
gl_alpha4 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_alpha4 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_alpha4 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_alpha4 texture with gl_red and gl_byte
|
pass |
gl_alpha4 texture with gl_red and gl_float
|
pass |
gl_alpha4 texture with gl_red and gl_int
|
pass |
gl_alpha4 texture with gl_red and gl_short
|
pass |
gl_alpha4 texture with gl_red and gl_unsigned_byte
|
pass |
gl_alpha4 texture with gl_red and gl_unsigned_int
|
pass |
gl_alpha4 texture with gl_red and gl_unsigned_short
|
pass |
gl_alpha4 texture with gl_rg and gl_byte
|
pass |
gl_alpha4 texture with gl_rg and gl_float
|
pass |
gl_alpha4 texture with gl_rg and gl_int
|
pass |
gl_alpha4 texture with gl_rg and gl_short
|
pass |
gl_alpha4 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_alpha4 texture with gl_rg and gl_unsigned_int
|
pass |
gl_alpha4 texture with gl_rg and gl_unsigned_short
|
pass |
gl_alpha4 texture with gl_rgb and gl_byte
|
pass |
gl_alpha4 texture with gl_rgb and gl_float
|
pass |
gl_alpha4 texture with gl_rgb and gl_int
|
pass |
gl_alpha4 texture with gl_rgb and gl_short
|
pass |
gl_alpha4 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_alpha4 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_alpha4 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_alpha4 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_alpha4 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_alpha4 texture with gl_rgba and gl_byte
|
pass |
gl_alpha4 texture with gl_rgba and gl_float
|
pass |
gl_alpha4 texture with gl_rgba and gl_int
|
pass |
gl_alpha4 texture with gl_rgba and gl_short
|
pass |
gl_alpha4 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_alpha4 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_alpha4 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_alpha4 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_alpha4 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_alpha4 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_alpha4 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_alpha8
|
104/104 |
gl_alpha8 texture with gl_abgr_ext and gl_byte
|
pass |
gl_alpha8 texture with gl_abgr_ext and gl_float
|
pass |
gl_alpha8 texture with gl_abgr_ext and gl_int
|
pass |
gl_alpha8 texture with gl_abgr_ext and gl_short
|
pass |
gl_alpha8 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_alpha8 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_alpha8 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_alpha8 texture with gl_alpha and gl_byte
|
pass |
gl_alpha8 texture with gl_alpha and gl_float
|
pass |
gl_alpha8 texture with gl_alpha and gl_int
|
pass |
gl_alpha8 texture with gl_alpha and gl_short
|
pass |
gl_alpha8 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_alpha8 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_alpha8 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_alpha8 texture with gl_bgr and gl_byte
|
pass |
gl_alpha8 texture with gl_bgr and gl_float
|
pass |
gl_alpha8 texture with gl_bgr and gl_int
|
pass |
gl_alpha8 texture with gl_bgr and gl_short
|
pass |
gl_alpha8 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_alpha8 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_alpha8 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_alpha8 texture with gl_bgra and gl_byte
|
pass |
gl_alpha8 texture with gl_bgra and gl_float
|
pass |
gl_alpha8 texture with gl_bgra and gl_int
|
pass |
gl_alpha8 texture with gl_bgra and gl_short
|
pass |
gl_alpha8 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_alpha8 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_alpha8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_alpha8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_alpha8 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_alpha8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_alpha8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_alpha8 texture with gl_blue and gl_byte
|
pass |
gl_alpha8 texture with gl_blue and gl_float
|
pass |
gl_alpha8 texture with gl_blue and gl_int
|
pass |
gl_alpha8 texture with gl_blue and gl_short
|
pass |
gl_alpha8 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_alpha8 texture with gl_blue and gl_unsigned_int
|
pass |
gl_alpha8 texture with gl_blue and gl_unsigned_short
|
pass |
gl_alpha8 texture with gl_green and gl_byte
|
pass |
gl_alpha8 texture with gl_green and gl_float
|
pass |
gl_alpha8 texture with gl_green and gl_int
|
pass |
gl_alpha8 texture with gl_green and gl_short
|
pass |
gl_alpha8 texture with gl_green and gl_unsigned_byte
|
pass |
gl_alpha8 texture with gl_green and gl_unsigned_int
|
pass |
gl_alpha8 texture with gl_green and gl_unsigned_short
|
pass |
gl_alpha8 texture with gl_luminance and gl_byte
|
pass |
gl_alpha8 texture with gl_luminance and gl_float
|
pass |
gl_alpha8 texture with gl_luminance and gl_int
|
pass |
gl_alpha8 texture with gl_luminance and gl_short
|
pass |
gl_alpha8 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_alpha8 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_alpha8 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_alpha8 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_alpha8 texture with gl_luminance_alpha and gl_float
|
pass |
gl_alpha8 texture with gl_luminance_alpha and gl_int
|
pass |
gl_alpha8 texture with gl_luminance_alpha and gl_short
|
pass |
gl_alpha8 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_alpha8 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_alpha8 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_alpha8 texture with gl_red and gl_byte
|
pass |
gl_alpha8 texture with gl_red and gl_float
|
pass |
gl_alpha8 texture with gl_red and gl_int
|
pass |
gl_alpha8 texture with gl_red and gl_short
|
pass |
gl_alpha8 texture with gl_red and gl_unsigned_byte
|
pass |
gl_alpha8 texture with gl_red and gl_unsigned_int
|
pass |
gl_alpha8 texture with gl_red and gl_unsigned_short
|
pass |
gl_alpha8 texture with gl_rg and gl_byte
|
pass |
gl_alpha8 texture with gl_rg and gl_float
|
pass |
gl_alpha8 texture with gl_rg and gl_int
|
pass |
gl_alpha8 texture with gl_rg and gl_short
|
pass |
gl_alpha8 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_alpha8 texture with gl_rg and gl_unsigned_int
|
pass |
gl_alpha8 texture with gl_rg and gl_unsigned_short
|
pass |
gl_alpha8 texture with gl_rgb and gl_byte
|
pass |
gl_alpha8 texture with gl_rgb and gl_float
|
pass |
gl_alpha8 texture with gl_rgb and gl_int
|
pass |
gl_alpha8 texture with gl_rgb and gl_short
|
pass |
gl_alpha8 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_alpha8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_alpha8 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_alpha8 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_alpha8 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_alpha8 texture with gl_rgba and gl_byte
|
pass |
gl_alpha8 texture with gl_rgba and gl_float
|
pass |
gl_alpha8 texture with gl_rgba and gl_int
|
pass |
gl_alpha8 texture with gl_rgba and gl_short
|
pass |
gl_alpha8 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_alpha8 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_alpha8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_alpha8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_alpha8 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_alpha8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_alpha8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_alpha
|
104/104 |
gl_alpha texture with gl_abgr_ext and gl_byte
|
pass |
gl_alpha texture with gl_abgr_ext and gl_float
|
pass |
gl_alpha texture with gl_abgr_ext and gl_int
|
pass |
gl_alpha texture with gl_abgr_ext and gl_short
|
pass |
gl_alpha texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_alpha texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_alpha texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_alpha texture with gl_alpha and gl_byte
|
pass |
gl_alpha texture with gl_alpha and gl_float
|
pass |
gl_alpha texture with gl_alpha and gl_int
|
pass |
gl_alpha texture with gl_alpha and gl_short
|
pass |
gl_alpha texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_alpha texture with gl_alpha and gl_unsigned_int
|
pass |
gl_alpha texture with gl_alpha and gl_unsigned_short
|
pass |
gl_alpha texture with gl_bgr and gl_byte
|
pass |
gl_alpha texture with gl_bgr and gl_float
|
pass |
gl_alpha texture with gl_bgr and gl_int
|
pass |
gl_alpha texture with gl_bgr and gl_short
|
pass |
gl_alpha texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_alpha texture with gl_bgr and gl_unsigned_int
|
pass |
gl_alpha texture with gl_bgr and gl_unsigned_short
|
pass |
gl_alpha texture with gl_bgra and gl_byte
|
pass |
gl_alpha texture with gl_bgra and gl_float
|
pass |
gl_alpha texture with gl_bgra and gl_int
|
pass |
gl_alpha texture with gl_bgra and gl_short
|
pass |
gl_alpha texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_alpha texture with gl_bgra and gl_unsigned_int
|
pass |
gl_alpha texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_alpha texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_alpha texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_alpha texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_alpha texture with gl_bgra and gl_unsigned_short
|
pass |
gl_alpha texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_alpha texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_alpha texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_alpha texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_alpha texture with gl_blue and gl_byte
|
pass |
gl_alpha texture with gl_blue and gl_float
|
pass |
gl_alpha texture with gl_blue and gl_int
|
pass |
gl_alpha texture with gl_blue and gl_short
|
pass |
gl_alpha texture with gl_blue and gl_unsigned_byte
|
pass |
gl_alpha texture with gl_blue and gl_unsigned_int
|
pass |
gl_alpha texture with gl_blue and gl_unsigned_short
|
pass |
gl_alpha texture with gl_green and gl_byte
|
pass |
gl_alpha texture with gl_green and gl_float
|
pass |
gl_alpha texture with gl_green and gl_int
|
pass |
gl_alpha texture with gl_green and gl_short
|
pass |
gl_alpha texture with gl_green and gl_unsigned_byte
|
pass |
gl_alpha texture with gl_green and gl_unsigned_int
|
pass |
gl_alpha texture with gl_green and gl_unsigned_short
|
pass |
gl_alpha texture with gl_luminance and gl_byte
|
pass |
gl_alpha texture with gl_luminance and gl_float
|
pass |
gl_alpha texture with gl_luminance and gl_int
|
pass |
gl_alpha texture with gl_luminance and gl_short
|
pass |
gl_alpha texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_alpha texture with gl_luminance and gl_unsigned_int
|
pass |
gl_alpha texture with gl_luminance and gl_unsigned_short
|
pass |
gl_alpha texture with gl_luminance_alpha and gl_byte
|
pass |
gl_alpha texture with gl_luminance_alpha and gl_float
|
pass |
gl_alpha texture with gl_luminance_alpha and gl_int
|
pass |
gl_alpha texture with gl_luminance_alpha and gl_short
|
pass |
gl_alpha texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_alpha texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_alpha texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_alpha texture with gl_red and gl_byte
|
pass |
gl_alpha texture with gl_red and gl_float
|
pass |
gl_alpha texture with gl_red and gl_int
|
pass |
gl_alpha texture with gl_red and gl_short
|
pass |
gl_alpha texture with gl_red and gl_unsigned_byte
|
pass |
gl_alpha texture with gl_red and gl_unsigned_int
|
pass |
gl_alpha texture with gl_red and gl_unsigned_short
|
pass |
gl_alpha texture with gl_rg and gl_byte
|
pass |
gl_alpha texture with gl_rg and gl_float
|
pass |
gl_alpha texture with gl_rg and gl_int
|
pass |
gl_alpha texture with gl_rg and gl_short
|
pass |
gl_alpha texture with gl_rg and gl_unsigned_byte
|
pass |
gl_alpha texture with gl_rg and gl_unsigned_int
|
pass |
gl_alpha texture with gl_rg and gl_unsigned_short
|
pass |
gl_alpha texture with gl_rgb and gl_byte
|
pass |
gl_alpha texture with gl_rgb and gl_float
|
pass |
gl_alpha texture with gl_rgb and gl_int
|
pass |
gl_alpha texture with gl_rgb and gl_short
|
pass |
gl_alpha texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_alpha texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_alpha texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_alpha texture with gl_rgb and gl_unsigned_int
|
pass |
gl_alpha texture with gl_rgb and gl_unsigned_short
|
pass |
gl_alpha texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_alpha texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_alpha texture with gl_rgba and gl_byte
|
pass |
gl_alpha texture with gl_rgba and gl_float
|
pass |
gl_alpha texture with gl_rgba and gl_int
|
pass |
gl_alpha texture with gl_rgba and gl_short
|
pass |
gl_alpha texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_alpha texture with gl_rgba and gl_unsigned_int
|
pass |
gl_alpha texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_alpha texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_alpha texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_alpha texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_alpha texture with gl_rgba and gl_unsigned_short
|
pass |
gl_alpha texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_alpha texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_alpha texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_alpha texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_luminance12
|
104/104 |
gl_luminance12 texture with gl_abgr_ext and gl_byte
|
pass |
gl_luminance12 texture with gl_abgr_ext and gl_float
|
pass |
gl_luminance12 texture with gl_abgr_ext and gl_int
|
pass |
gl_luminance12 texture with gl_abgr_ext and gl_short
|
pass |
gl_luminance12 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_luminance12 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_luminance12 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_luminance12 texture with gl_alpha and gl_byte
|
pass |
gl_luminance12 texture with gl_alpha and gl_float
|
pass |
gl_luminance12 texture with gl_alpha and gl_int
|
pass |
gl_luminance12 texture with gl_alpha and gl_short
|
pass |
gl_luminance12 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_luminance12 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_luminance12 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_luminance12 texture with gl_bgr and gl_byte
|
pass |
gl_luminance12 texture with gl_bgr and gl_float
|
pass |
gl_luminance12 texture with gl_bgr and gl_int
|
pass |
gl_luminance12 texture with gl_bgr and gl_short
|
pass |
gl_luminance12 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_luminance12 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_luminance12 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_luminance12 texture with gl_bgra and gl_byte
|
pass |
gl_luminance12 texture with gl_bgra and gl_float
|
pass |
gl_luminance12 texture with gl_bgra and gl_int
|
pass |
gl_luminance12 texture with gl_bgra and gl_short
|
pass |
gl_luminance12 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_luminance12 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_luminance12 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance12 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance12 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance12 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance12 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_luminance12 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance12 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance12 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance12 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_luminance12 texture with gl_blue and gl_byte
|
pass |
gl_luminance12 texture with gl_blue and gl_float
|
pass |
gl_luminance12 texture with gl_blue and gl_int
|
pass |
gl_luminance12 texture with gl_blue and gl_short
|
pass |
gl_luminance12 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_luminance12 texture with gl_blue and gl_unsigned_int
|
pass |
gl_luminance12 texture with gl_blue and gl_unsigned_short
|
pass |
gl_luminance12 texture with gl_green and gl_byte
|
pass |
gl_luminance12 texture with gl_green and gl_float
|
pass |
gl_luminance12 texture with gl_green and gl_int
|
pass |
gl_luminance12 texture with gl_green and gl_short
|
pass |
gl_luminance12 texture with gl_green and gl_unsigned_byte
|
pass |
gl_luminance12 texture with gl_green and gl_unsigned_int
|
pass |
gl_luminance12 texture with gl_green and gl_unsigned_short
|
pass |
gl_luminance12 texture with gl_luminance and gl_byte
|
pass |
gl_luminance12 texture with gl_luminance and gl_float
|
pass |
gl_luminance12 texture with gl_luminance and gl_int
|
pass |
gl_luminance12 texture with gl_luminance and gl_short
|
pass |
gl_luminance12 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_luminance12 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_luminance12 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_luminance12 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_luminance12 texture with gl_luminance_alpha and gl_float
|
pass |
gl_luminance12 texture with gl_luminance_alpha and gl_int
|
pass |
gl_luminance12 texture with gl_luminance_alpha and gl_short
|
pass |
gl_luminance12 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_luminance12 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_luminance12 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_luminance12 texture with gl_red and gl_byte
|
pass |
gl_luminance12 texture with gl_red and gl_float
|
pass |
gl_luminance12 texture with gl_red and gl_int
|
pass |
gl_luminance12 texture with gl_red and gl_short
|
pass |
gl_luminance12 texture with gl_red and gl_unsigned_byte
|
pass |
gl_luminance12 texture with gl_red and gl_unsigned_int
|
pass |
gl_luminance12 texture with gl_red and gl_unsigned_short
|
pass |
gl_luminance12 texture with gl_rg and gl_byte
|
pass |
gl_luminance12 texture with gl_rg and gl_float
|
pass |
gl_luminance12 texture with gl_rg and gl_int
|
pass |
gl_luminance12 texture with gl_rg and gl_short
|
pass |
gl_luminance12 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_luminance12 texture with gl_rg and gl_unsigned_int
|
pass |
gl_luminance12 texture with gl_rg and gl_unsigned_short
|
pass |
gl_luminance12 texture with gl_rgb and gl_byte
|
pass |
gl_luminance12 texture with gl_rgb and gl_float
|
pass |
gl_luminance12 texture with gl_rgb and gl_int
|
pass |
gl_luminance12 texture with gl_rgb and gl_short
|
pass |
gl_luminance12 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_luminance12 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_luminance12 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_luminance12 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_luminance12 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_luminance12 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_luminance12 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_luminance12 texture with gl_rgba and gl_byte
|
pass |
gl_luminance12 texture with gl_rgba and gl_float
|
pass |
gl_luminance12 texture with gl_rgba and gl_int
|
pass |
gl_luminance12 texture with gl_rgba and gl_short
|
pass |
gl_luminance12 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_luminance12 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_luminance12 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance12 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance12 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance12 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance12 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_luminance12 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance12 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance12 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance12 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_luminance12_alpha12
|
104/104 |
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_byte
|
pass |
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_float
|
pass |
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_int
|
pass |
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_short
|
pass |
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_luminance12_alpha12 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_luminance12_alpha12 texture with gl_alpha and gl_byte
|
pass |
gl_luminance12_alpha12 texture with gl_alpha and gl_float
|
pass |
gl_luminance12_alpha12 texture with gl_alpha and gl_int
|
pass |
gl_luminance12_alpha12 texture with gl_alpha and gl_short
|
pass |
gl_luminance12_alpha12 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_luminance12_alpha12 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_luminance12_alpha12 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_luminance12_alpha12 texture with gl_bgr and gl_byte
|
pass |
gl_luminance12_alpha12 texture with gl_bgr and gl_float
|
pass |
gl_luminance12_alpha12 texture with gl_bgr and gl_int
|
pass |
gl_luminance12_alpha12 texture with gl_bgr and gl_short
|
pass |
gl_luminance12_alpha12 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_luminance12_alpha12 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_luminance12_alpha12 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_luminance12_alpha12 texture with gl_bgra and gl_byte
|
pass |
gl_luminance12_alpha12 texture with gl_bgra and gl_float
|
pass |
gl_luminance12_alpha12 texture with gl_bgra and gl_int
|
pass |
gl_luminance12_alpha12 texture with gl_bgra and gl_short
|
pass |
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance12_alpha12 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_luminance12_alpha12 texture with gl_blue and gl_byte
|
pass |
gl_luminance12_alpha12 texture with gl_blue and gl_float
|
pass |
gl_luminance12_alpha12 texture with gl_blue and gl_int
|
pass |
gl_luminance12_alpha12 texture with gl_blue and gl_short
|
pass |
gl_luminance12_alpha12 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_luminance12_alpha12 texture with gl_blue and gl_unsigned_int
|
pass |
gl_luminance12_alpha12 texture with gl_blue and gl_unsigned_short
|
pass |
gl_luminance12_alpha12 texture with gl_green and gl_byte
|
pass |
gl_luminance12_alpha12 texture with gl_green and gl_float
|
pass |
gl_luminance12_alpha12 texture with gl_green and gl_int
|
pass |
gl_luminance12_alpha12 texture with gl_green and gl_short
|
pass |
gl_luminance12_alpha12 texture with gl_green and gl_unsigned_byte
|
pass |
gl_luminance12_alpha12 texture with gl_green and gl_unsigned_int
|
pass |
gl_luminance12_alpha12 texture with gl_green and gl_unsigned_short
|
pass |
gl_luminance12_alpha12 texture with gl_luminance and gl_byte
|
pass |
gl_luminance12_alpha12 texture with gl_luminance and gl_float
|
pass |
gl_luminance12_alpha12 texture with gl_luminance and gl_int
|
pass |
gl_luminance12_alpha12 texture with gl_luminance and gl_short
|
pass |
gl_luminance12_alpha12 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_luminance12_alpha12 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_luminance12_alpha12 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_float
|
pass |
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_int
|
pass |
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_short
|
pass |
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_luminance12_alpha12 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_luminance12_alpha12 texture with gl_red and gl_byte
|
pass |
gl_luminance12_alpha12 texture with gl_red and gl_float
|
pass |
gl_luminance12_alpha12 texture with gl_red and gl_int
|
pass |
gl_luminance12_alpha12 texture with gl_red and gl_short
|
pass |
gl_luminance12_alpha12 texture with gl_red and gl_unsigned_byte
|
pass |
gl_luminance12_alpha12 texture with gl_red and gl_unsigned_int
|
pass |
gl_luminance12_alpha12 texture with gl_red and gl_unsigned_short
|
pass |
gl_luminance12_alpha12 texture with gl_rg and gl_byte
|
pass |
gl_luminance12_alpha12 texture with gl_rg and gl_float
|
pass |
gl_luminance12_alpha12 texture with gl_rg and gl_int
|
pass |
gl_luminance12_alpha12 texture with gl_rg and gl_short
|
pass |
gl_luminance12_alpha12 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_luminance12_alpha12 texture with gl_rg and gl_unsigned_int
|
pass |
gl_luminance12_alpha12 texture with gl_rg and gl_unsigned_short
|
pass |
gl_luminance12_alpha12 texture with gl_rgb and gl_byte
|
pass |
gl_luminance12_alpha12 texture with gl_rgb and gl_float
|
pass |
gl_luminance12_alpha12 texture with gl_rgb and gl_int
|
pass |
gl_luminance12_alpha12 texture with gl_rgb and gl_short
|
pass |
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_luminance12_alpha12 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_luminance12_alpha12 texture with gl_rgba and gl_byte
|
pass |
gl_luminance12_alpha12 texture with gl_rgba and gl_float
|
pass |
gl_luminance12_alpha12 texture with gl_rgba and gl_int
|
pass |
gl_luminance12_alpha12 texture with gl_rgba and gl_short
|
pass |
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance12_alpha12 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_luminance12_alpha4
|
104/104 |
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_byte
|
pass |
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_float
|
pass |
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_int
|
pass |
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_short
|
pass |
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_luminance12_alpha4 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_luminance12_alpha4 texture with gl_alpha and gl_byte
|
pass |
gl_luminance12_alpha4 texture with gl_alpha and gl_float
|
pass |
gl_luminance12_alpha4 texture with gl_alpha and gl_int
|
pass |
gl_luminance12_alpha4 texture with gl_alpha and gl_short
|
pass |
gl_luminance12_alpha4 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_luminance12_alpha4 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_luminance12_alpha4 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_luminance12_alpha4 texture with gl_bgr and gl_byte
|
pass |
gl_luminance12_alpha4 texture with gl_bgr and gl_float
|
pass |
gl_luminance12_alpha4 texture with gl_bgr and gl_int
|
pass |
gl_luminance12_alpha4 texture with gl_bgr and gl_short
|
pass |
gl_luminance12_alpha4 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_luminance12_alpha4 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_luminance12_alpha4 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_luminance12_alpha4 texture with gl_bgra and gl_byte
|
pass |
gl_luminance12_alpha4 texture with gl_bgra and gl_float
|
pass |
gl_luminance12_alpha4 texture with gl_bgra and gl_int
|
pass |
gl_luminance12_alpha4 texture with gl_bgra and gl_short
|
pass |
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance12_alpha4 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_luminance12_alpha4 texture with gl_blue and gl_byte
|
pass |
gl_luminance12_alpha4 texture with gl_blue and gl_float
|
pass |
gl_luminance12_alpha4 texture with gl_blue and gl_int
|
pass |
gl_luminance12_alpha4 texture with gl_blue and gl_short
|
pass |
gl_luminance12_alpha4 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_luminance12_alpha4 texture with gl_blue and gl_unsigned_int
|
pass |
gl_luminance12_alpha4 texture with gl_blue and gl_unsigned_short
|
pass |
gl_luminance12_alpha4 texture with gl_green and gl_byte
|
pass |
gl_luminance12_alpha4 texture with gl_green and gl_float
|
pass |
gl_luminance12_alpha4 texture with gl_green and gl_int
|
pass |
gl_luminance12_alpha4 texture with gl_green and gl_short
|
pass |
gl_luminance12_alpha4 texture with gl_green and gl_unsigned_byte
|
pass |
gl_luminance12_alpha4 texture with gl_green and gl_unsigned_int
|
pass |
gl_luminance12_alpha4 texture with gl_green and gl_unsigned_short
|
pass |
gl_luminance12_alpha4 texture with gl_luminance and gl_byte
|
pass |
gl_luminance12_alpha4 texture with gl_luminance and gl_float
|
pass |
gl_luminance12_alpha4 texture with gl_luminance and gl_int
|
pass |
gl_luminance12_alpha4 texture with gl_luminance and gl_short
|
pass |
gl_luminance12_alpha4 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_luminance12_alpha4 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_luminance12_alpha4 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_float
|
pass |
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_int
|
pass |
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_short
|
pass |
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_luminance12_alpha4 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_luminance12_alpha4 texture with gl_red and gl_byte
|
pass |
gl_luminance12_alpha4 texture with gl_red and gl_float
|
pass |
gl_luminance12_alpha4 texture with gl_red and gl_int
|
pass |
gl_luminance12_alpha4 texture with gl_red and gl_short
|
pass |
gl_luminance12_alpha4 texture with gl_red and gl_unsigned_byte
|
pass |
gl_luminance12_alpha4 texture with gl_red and gl_unsigned_int
|
pass |
gl_luminance12_alpha4 texture with gl_red and gl_unsigned_short
|
pass |
gl_luminance12_alpha4 texture with gl_rg and gl_byte
|
pass |
gl_luminance12_alpha4 texture with gl_rg and gl_float
|
pass |
gl_luminance12_alpha4 texture with gl_rg and gl_int
|
pass |
gl_luminance12_alpha4 texture with gl_rg and gl_short
|
pass |
gl_luminance12_alpha4 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_luminance12_alpha4 texture with gl_rg and gl_unsigned_int
|
pass |
gl_luminance12_alpha4 texture with gl_rg and gl_unsigned_short
|
pass |
gl_luminance12_alpha4 texture with gl_rgb and gl_byte
|
pass |
gl_luminance12_alpha4 texture with gl_rgb and gl_float
|
pass |
gl_luminance12_alpha4 texture with gl_rgb and gl_int
|
pass |
gl_luminance12_alpha4 texture with gl_rgb and gl_short
|
pass |
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_luminance12_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_luminance12_alpha4 texture with gl_rgba and gl_byte
|
pass |
gl_luminance12_alpha4 texture with gl_rgba and gl_float
|
pass |
gl_luminance12_alpha4 texture with gl_rgba and gl_int
|
pass |
gl_luminance12_alpha4 texture with gl_rgba and gl_short
|
pass |
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance12_alpha4 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_luminance16
|
104/104 |
gl_luminance16 texture with gl_abgr_ext and gl_byte
|
pass |
gl_luminance16 texture with gl_abgr_ext and gl_float
|
pass |
gl_luminance16 texture with gl_abgr_ext and gl_int
|
pass |
gl_luminance16 texture with gl_abgr_ext and gl_short
|
pass |
gl_luminance16 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_luminance16 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_luminance16 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_luminance16 texture with gl_alpha and gl_byte
|
pass |
gl_luminance16 texture with gl_alpha and gl_float
|
pass |
gl_luminance16 texture with gl_alpha and gl_int
|
pass |
gl_luminance16 texture with gl_alpha and gl_short
|
pass |
gl_luminance16 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_luminance16 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_luminance16 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_luminance16 texture with gl_bgr and gl_byte
|
pass |
gl_luminance16 texture with gl_bgr and gl_float
|
pass |
gl_luminance16 texture with gl_bgr and gl_int
|
pass |
gl_luminance16 texture with gl_bgr and gl_short
|
pass |
gl_luminance16 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_luminance16 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_luminance16 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_luminance16 texture with gl_bgra and gl_byte
|
pass |
gl_luminance16 texture with gl_bgra and gl_float
|
pass |
gl_luminance16 texture with gl_bgra and gl_int
|
pass |
gl_luminance16 texture with gl_bgra and gl_short
|
pass |
gl_luminance16 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_luminance16 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_luminance16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance16 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_luminance16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_luminance16 texture with gl_blue and gl_byte
|
pass |
gl_luminance16 texture with gl_blue and gl_float
|
pass |
gl_luminance16 texture with gl_blue and gl_int
|
pass |
gl_luminance16 texture with gl_blue and gl_short
|
pass |
gl_luminance16 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_luminance16 texture with gl_blue and gl_unsigned_int
|
pass |
gl_luminance16 texture with gl_blue and gl_unsigned_short
|
pass |
gl_luminance16 texture with gl_green and gl_byte
|
pass |
gl_luminance16 texture with gl_green and gl_float
|
pass |
gl_luminance16 texture with gl_green and gl_int
|
pass |
gl_luminance16 texture with gl_green and gl_short
|
pass |
gl_luminance16 texture with gl_green and gl_unsigned_byte
|
pass |
gl_luminance16 texture with gl_green and gl_unsigned_int
|
pass |
gl_luminance16 texture with gl_green and gl_unsigned_short
|
pass |
gl_luminance16 texture with gl_luminance and gl_byte
|
pass |
gl_luminance16 texture with gl_luminance and gl_float
|
pass |
gl_luminance16 texture with gl_luminance and gl_int
|
pass |
gl_luminance16 texture with gl_luminance and gl_short
|
pass |
gl_luminance16 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_luminance16 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_luminance16 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_luminance16 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_luminance16 texture with gl_luminance_alpha and gl_float
|
pass |
gl_luminance16 texture with gl_luminance_alpha and gl_int
|
pass |
gl_luminance16 texture with gl_luminance_alpha and gl_short
|
pass |
gl_luminance16 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_luminance16 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_luminance16 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_luminance16 texture with gl_red and gl_byte
|
pass |
gl_luminance16 texture with gl_red and gl_float
|
pass |
gl_luminance16 texture with gl_red and gl_int
|
pass |
gl_luminance16 texture with gl_red and gl_short
|
pass |
gl_luminance16 texture with gl_red and gl_unsigned_byte
|
pass |
gl_luminance16 texture with gl_red and gl_unsigned_int
|
pass |
gl_luminance16 texture with gl_red and gl_unsigned_short
|
pass |
gl_luminance16 texture with gl_rg and gl_byte
|
pass |
gl_luminance16 texture with gl_rg and gl_float
|
pass |
gl_luminance16 texture with gl_rg and gl_int
|
pass |
gl_luminance16 texture with gl_rg and gl_short
|
pass |
gl_luminance16 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_luminance16 texture with gl_rg and gl_unsigned_int
|
pass |
gl_luminance16 texture with gl_rg and gl_unsigned_short
|
pass |
gl_luminance16 texture with gl_rgb and gl_byte
|
pass |
gl_luminance16 texture with gl_rgb and gl_float
|
pass |
gl_luminance16 texture with gl_rgb and gl_int
|
pass |
gl_luminance16 texture with gl_rgb and gl_short
|
pass |
gl_luminance16 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_luminance16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_luminance16 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_luminance16 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_luminance16 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_luminance16 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_luminance16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_luminance16 texture with gl_rgba and gl_byte
|
pass |
gl_luminance16 texture with gl_rgba and gl_float
|
pass |
gl_luminance16 texture with gl_rgba and gl_int
|
pass |
gl_luminance16 texture with gl_rgba and gl_short
|
pass |
gl_luminance16 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_luminance16 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_luminance16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance16 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_luminance16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_luminance16_alpha16
|
104/104 |
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_byte
|
pass |
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_float
|
pass |
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_int
|
pass |
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_short
|
pass |
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_luminance16_alpha16 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_luminance16_alpha16 texture with gl_alpha and gl_byte
|
pass |
gl_luminance16_alpha16 texture with gl_alpha and gl_float
|
pass |
gl_luminance16_alpha16 texture with gl_alpha and gl_int
|
pass |
gl_luminance16_alpha16 texture with gl_alpha and gl_short
|
pass |
gl_luminance16_alpha16 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_luminance16_alpha16 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_luminance16_alpha16 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_luminance16_alpha16 texture with gl_bgr and gl_byte
|
pass |
gl_luminance16_alpha16 texture with gl_bgr and gl_float
|
pass |
gl_luminance16_alpha16 texture with gl_bgr and gl_int
|
pass |
gl_luminance16_alpha16 texture with gl_bgr and gl_short
|
pass |
gl_luminance16_alpha16 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_luminance16_alpha16 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_luminance16_alpha16 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_luminance16_alpha16 texture with gl_bgra and gl_byte
|
pass |
gl_luminance16_alpha16 texture with gl_bgra and gl_float
|
pass |
gl_luminance16_alpha16 texture with gl_bgra and gl_int
|
pass |
gl_luminance16_alpha16 texture with gl_bgra and gl_short
|
pass |
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance16_alpha16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_luminance16_alpha16 texture with gl_blue and gl_byte
|
pass |
gl_luminance16_alpha16 texture with gl_blue and gl_float
|
pass |
gl_luminance16_alpha16 texture with gl_blue and gl_int
|
pass |
gl_luminance16_alpha16 texture with gl_blue and gl_short
|
pass |
gl_luminance16_alpha16 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_luminance16_alpha16 texture with gl_blue and gl_unsigned_int
|
pass |
gl_luminance16_alpha16 texture with gl_blue and gl_unsigned_short
|
pass |
gl_luminance16_alpha16 texture with gl_green and gl_byte
|
pass |
gl_luminance16_alpha16 texture with gl_green and gl_float
|
pass |
gl_luminance16_alpha16 texture with gl_green and gl_int
|
pass |
gl_luminance16_alpha16 texture with gl_green and gl_short
|
pass |
gl_luminance16_alpha16 texture with gl_green and gl_unsigned_byte
|
pass |
gl_luminance16_alpha16 texture with gl_green and gl_unsigned_int
|
pass |
gl_luminance16_alpha16 texture with gl_green and gl_unsigned_short
|
pass |
gl_luminance16_alpha16 texture with gl_luminance and gl_byte
|
pass |
gl_luminance16_alpha16 texture with gl_luminance and gl_float
|
pass |
gl_luminance16_alpha16 texture with gl_luminance and gl_int
|
pass |
gl_luminance16_alpha16 texture with gl_luminance and gl_short
|
pass |
gl_luminance16_alpha16 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_luminance16_alpha16 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_luminance16_alpha16 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_luminance16_alpha16 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_luminance16_alpha16 texture with gl_luminance_alpha and gl_float
|
pass |
gl_luminance16_alpha16 texture with gl_luminance_alpha and gl_int
|
pass |
gl_luminance16_alpha16 texture with gl_luminance_alpha and gl_short
|
pass |
gl_luminance16_alpha16 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_luminance16_alpha16 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_luminance16_alpha16 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_luminance16_alpha16 texture with gl_red and gl_byte
|
pass |
gl_luminance16_alpha16 texture with gl_red and gl_float
|
pass |
gl_luminance16_alpha16 texture with gl_red and gl_int
|
pass |
gl_luminance16_alpha16 texture with gl_red and gl_short
|
pass |
gl_luminance16_alpha16 texture with gl_red and gl_unsigned_byte
|
pass |
gl_luminance16_alpha16 texture with gl_red and gl_unsigned_int
|
pass |
gl_luminance16_alpha16 texture with gl_red and gl_unsigned_short
|
pass |
gl_luminance16_alpha16 texture with gl_rg and gl_byte
|
pass |
gl_luminance16_alpha16 texture with gl_rg and gl_float
|
pass |
gl_luminance16_alpha16 texture with gl_rg and gl_int
|
pass |
gl_luminance16_alpha16 texture with gl_rg and gl_short
|
pass |
gl_luminance16_alpha16 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_luminance16_alpha16 texture with gl_rg and gl_unsigned_int
|
pass |
gl_luminance16_alpha16 texture with gl_rg and gl_unsigned_short
|
pass |
gl_luminance16_alpha16 texture with gl_rgb and gl_byte
|
pass |
gl_luminance16_alpha16 texture with gl_rgb and gl_float
|
pass |
gl_luminance16_alpha16 texture with gl_rgb and gl_int
|
pass |
gl_luminance16_alpha16 texture with gl_rgb and gl_short
|
pass |
gl_luminance16_alpha16 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_luminance16_alpha16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_luminance16_alpha16 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_luminance16_alpha16 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_luminance16_alpha16 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_luminance16_alpha16 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_luminance16_alpha16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_luminance16_alpha16 texture with gl_rgba and gl_byte
|
pass |
gl_luminance16_alpha16 texture with gl_rgba and gl_float
|
pass |
gl_luminance16_alpha16 texture with gl_rgba and gl_int
|
pass |
gl_luminance16_alpha16 texture with gl_rgba and gl_short
|
pass |
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance16_alpha16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_luminance4
|
104/104 |
gl_luminance4 texture with gl_abgr_ext and gl_byte
|
pass |
gl_luminance4 texture with gl_abgr_ext and gl_float
|
pass |
gl_luminance4 texture with gl_abgr_ext and gl_int
|
pass |
gl_luminance4 texture with gl_abgr_ext and gl_short
|
pass |
gl_luminance4 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_luminance4 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_luminance4 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_luminance4 texture with gl_alpha and gl_byte
|
pass |
gl_luminance4 texture with gl_alpha and gl_float
|
pass |
gl_luminance4 texture with gl_alpha and gl_int
|
pass |
gl_luminance4 texture with gl_alpha and gl_short
|
pass |
gl_luminance4 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_luminance4 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_luminance4 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_luminance4 texture with gl_bgr and gl_byte
|
pass |
gl_luminance4 texture with gl_bgr and gl_float
|
pass |
gl_luminance4 texture with gl_bgr and gl_int
|
pass |
gl_luminance4 texture with gl_bgr and gl_short
|
pass |
gl_luminance4 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_luminance4 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_luminance4 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_luminance4 texture with gl_bgra and gl_byte
|
pass |
gl_luminance4 texture with gl_bgra and gl_float
|
pass |
gl_luminance4 texture with gl_bgra and gl_int
|
pass |
gl_luminance4 texture with gl_bgra and gl_short
|
pass |
gl_luminance4 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_luminance4 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_luminance4 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance4 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance4 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance4 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance4 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_luminance4 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance4 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance4 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance4 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_luminance4 texture with gl_blue and gl_byte
|
pass |
gl_luminance4 texture with gl_blue and gl_float
|
pass |
gl_luminance4 texture with gl_blue and gl_int
|
pass |
gl_luminance4 texture with gl_blue and gl_short
|
pass |
gl_luminance4 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_luminance4 texture with gl_blue and gl_unsigned_int
|
pass |
gl_luminance4 texture with gl_blue and gl_unsigned_short
|
pass |
gl_luminance4 texture with gl_green and gl_byte
|
pass |
gl_luminance4 texture with gl_green and gl_float
|
pass |
gl_luminance4 texture with gl_green and gl_int
|
pass |
gl_luminance4 texture with gl_green and gl_short
|
pass |
gl_luminance4 texture with gl_green and gl_unsigned_byte
|
pass |
gl_luminance4 texture with gl_green and gl_unsigned_int
|
pass |
gl_luminance4 texture with gl_green and gl_unsigned_short
|
pass |
gl_luminance4 texture with gl_luminance and gl_byte
|
pass |
gl_luminance4 texture with gl_luminance and gl_float
|
pass |
gl_luminance4 texture with gl_luminance and gl_int
|
pass |
gl_luminance4 texture with gl_luminance and gl_short
|
pass |
gl_luminance4 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_luminance4 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_luminance4 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_luminance4 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_luminance4 texture with gl_luminance_alpha and gl_float
|
pass |
gl_luminance4 texture with gl_luminance_alpha and gl_int
|
pass |
gl_luminance4 texture with gl_luminance_alpha and gl_short
|
pass |
gl_luminance4 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_luminance4 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_luminance4 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_luminance4 texture with gl_red and gl_byte
|
pass |
gl_luminance4 texture with gl_red and gl_float
|
pass |
gl_luminance4 texture with gl_red and gl_int
|
pass |
gl_luminance4 texture with gl_red and gl_short
|
pass |
gl_luminance4 texture with gl_red and gl_unsigned_byte
|
pass |
gl_luminance4 texture with gl_red and gl_unsigned_int
|
pass |
gl_luminance4 texture with gl_red and gl_unsigned_short
|
pass |
gl_luminance4 texture with gl_rg and gl_byte
|
pass |
gl_luminance4 texture with gl_rg and gl_float
|
pass |
gl_luminance4 texture with gl_rg and gl_int
|
pass |
gl_luminance4 texture with gl_rg and gl_short
|
pass |
gl_luminance4 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_luminance4 texture with gl_rg and gl_unsigned_int
|
pass |
gl_luminance4 texture with gl_rg and gl_unsigned_short
|
pass |
gl_luminance4 texture with gl_rgb and gl_byte
|
pass |
gl_luminance4 texture with gl_rgb and gl_float
|
pass |
gl_luminance4 texture with gl_rgb and gl_int
|
pass |
gl_luminance4 texture with gl_rgb and gl_short
|
pass |
gl_luminance4 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_luminance4 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_luminance4 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_luminance4 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_luminance4 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_luminance4 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_luminance4 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_luminance4 texture with gl_rgba and gl_byte
|
pass |
gl_luminance4 texture with gl_rgba and gl_float
|
pass |
gl_luminance4 texture with gl_rgba and gl_int
|
pass |
gl_luminance4 texture with gl_rgba and gl_short
|
pass |
gl_luminance4 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_luminance4 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_luminance4 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance4 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance4 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance4 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance4 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_luminance4 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance4 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance4 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance4 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_luminance4_alpha4
|
104/104 |
gl_luminance4_alpha4 texture with gl_abgr_ext and gl_byte
|
pass |
gl_luminance4_alpha4 texture with gl_abgr_ext and gl_float
|
pass |
gl_luminance4_alpha4 texture with gl_abgr_ext and gl_int
|
pass |
gl_luminance4_alpha4 texture with gl_abgr_ext and gl_short
|
pass |
gl_luminance4_alpha4 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_luminance4_alpha4 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_luminance4_alpha4 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_luminance4_alpha4 texture with gl_alpha and gl_byte
|
pass |
gl_luminance4_alpha4 texture with gl_alpha and gl_float
|
pass |
gl_luminance4_alpha4 texture with gl_alpha and gl_int
|
pass |
gl_luminance4_alpha4 texture with gl_alpha and gl_short
|
pass |
gl_luminance4_alpha4 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_luminance4_alpha4 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_luminance4_alpha4 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_luminance4_alpha4 texture with gl_bgr and gl_byte
|
pass |
gl_luminance4_alpha4 texture with gl_bgr and gl_float
|
pass |
gl_luminance4_alpha4 texture with gl_bgr and gl_int
|
pass |
gl_luminance4_alpha4 texture with gl_bgr and gl_short
|
pass |
gl_luminance4_alpha4 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_luminance4_alpha4 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_luminance4_alpha4 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_luminance4_alpha4 texture with gl_bgra and gl_byte
|
pass |
gl_luminance4_alpha4 texture with gl_bgra and gl_float
|
pass |
gl_luminance4_alpha4 texture with gl_bgra and gl_int
|
pass |
gl_luminance4_alpha4 texture with gl_bgra and gl_short
|
pass |
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance4_alpha4 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_luminance4_alpha4 texture with gl_blue and gl_byte
|
pass |
gl_luminance4_alpha4 texture with gl_blue and gl_float
|
pass |
gl_luminance4_alpha4 texture with gl_blue and gl_int
|
pass |
gl_luminance4_alpha4 texture with gl_blue and gl_short
|
pass |
gl_luminance4_alpha4 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_luminance4_alpha4 texture with gl_blue and gl_unsigned_int
|
pass |
gl_luminance4_alpha4 texture with gl_blue and gl_unsigned_short
|
pass |
gl_luminance4_alpha4 texture with gl_green and gl_byte
|
pass |
gl_luminance4_alpha4 texture with gl_green and gl_float
|
pass |
gl_luminance4_alpha4 texture with gl_green and gl_int
|
pass |
gl_luminance4_alpha4 texture with gl_green and gl_short
|
pass |
gl_luminance4_alpha4 texture with gl_green and gl_unsigned_byte
|
pass |
gl_luminance4_alpha4 texture with gl_green and gl_unsigned_int
|
pass |
gl_luminance4_alpha4 texture with gl_green and gl_unsigned_short
|
pass |
gl_luminance4_alpha4 texture with gl_luminance and gl_byte
|
pass |
gl_luminance4_alpha4 texture with gl_luminance and gl_float
|
pass |
gl_luminance4_alpha4 texture with gl_luminance and gl_int
|
pass |
gl_luminance4_alpha4 texture with gl_luminance and gl_short
|
pass |
gl_luminance4_alpha4 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_luminance4_alpha4 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_luminance4_alpha4 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_luminance4_alpha4 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_luminance4_alpha4 texture with gl_luminance_alpha and gl_float
|
pass |
gl_luminance4_alpha4 texture with gl_luminance_alpha and gl_int
|
pass |
gl_luminance4_alpha4 texture with gl_luminance_alpha and gl_short
|
pass |
gl_luminance4_alpha4 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_luminance4_alpha4 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_luminance4_alpha4 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_luminance4_alpha4 texture with gl_red and gl_byte
|
pass |
gl_luminance4_alpha4 texture with gl_red and gl_float
|
pass |
gl_luminance4_alpha4 texture with gl_red and gl_int
|
pass |
gl_luminance4_alpha4 texture with gl_red and gl_short
|
pass |
gl_luminance4_alpha4 texture with gl_red and gl_unsigned_byte
|
pass |
gl_luminance4_alpha4 texture with gl_red and gl_unsigned_int
|
pass |
gl_luminance4_alpha4 texture with gl_red and gl_unsigned_short
|
pass |
gl_luminance4_alpha4 texture with gl_rg and gl_byte
|
pass |
gl_luminance4_alpha4 texture with gl_rg and gl_float
|
pass |
gl_luminance4_alpha4 texture with gl_rg and gl_int
|
pass |
gl_luminance4_alpha4 texture with gl_rg and gl_short
|
pass |
gl_luminance4_alpha4 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_luminance4_alpha4 texture with gl_rg and gl_unsigned_int
|
pass |
gl_luminance4_alpha4 texture with gl_rg and gl_unsigned_short
|
pass |
gl_luminance4_alpha4 texture with gl_rgb and gl_byte
|
pass |
gl_luminance4_alpha4 texture with gl_rgb and gl_float
|
pass |
gl_luminance4_alpha4 texture with gl_rgb and gl_int
|
pass |
gl_luminance4_alpha4 texture with gl_rgb and gl_short
|
pass |
gl_luminance4_alpha4 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_luminance4_alpha4 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_luminance4_alpha4 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_luminance4_alpha4 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_luminance4_alpha4 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_luminance4_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_luminance4_alpha4 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_luminance4_alpha4 texture with gl_rgba and gl_byte
|
pass |
gl_luminance4_alpha4 texture with gl_rgba and gl_float
|
pass |
gl_luminance4_alpha4 texture with gl_rgba and gl_int
|
pass |
gl_luminance4_alpha4 texture with gl_rgba and gl_short
|
pass |
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance4_alpha4 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_luminance6_alpha2
|
104/104 |
gl_luminance6_alpha2 texture with gl_abgr_ext and gl_byte
|
pass |
gl_luminance6_alpha2 texture with gl_abgr_ext and gl_float
|
pass |
gl_luminance6_alpha2 texture with gl_abgr_ext and gl_int
|
pass |
gl_luminance6_alpha2 texture with gl_abgr_ext and gl_short
|
pass |
gl_luminance6_alpha2 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_luminance6_alpha2 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_luminance6_alpha2 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_luminance6_alpha2 texture with gl_alpha and gl_byte
|
pass |
gl_luminance6_alpha2 texture with gl_alpha and gl_float
|
pass |
gl_luminance6_alpha2 texture with gl_alpha and gl_int
|
pass |
gl_luminance6_alpha2 texture with gl_alpha and gl_short
|
pass |
gl_luminance6_alpha2 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_luminance6_alpha2 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_luminance6_alpha2 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_luminance6_alpha2 texture with gl_bgr and gl_byte
|
pass |
gl_luminance6_alpha2 texture with gl_bgr and gl_float
|
pass |
gl_luminance6_alpha2 texture with gl_bgr and gl_int
|
pass |
gl_luminance6_alpha2 texture with gl_bgr and gl_short
|
pass |
gl_luminance6_alpha2 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_luminance6_alpha2 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_luminance6_alpha2 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_luminance6_alpha2 texture with gl_bgra and gl_byte
|
pass |
gl_luminance6_alpha2 texture with gl_bgra and gl_float
|
pass |
gl_luminance6_alpha2 texture with gl_bgra and gl_int
|
pass |
gl_luminance6_alpha2 texture with gl_bgra and gl_short
|
pass |
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance6_alpha2 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_luminance6_alpha2 texture with gl_blue and gl_byte
|
pass |
gl_luminance6_alpha2 texture with gl_blue and gl_float
|
pass |
gl_luminance6_alpha2 texture with gl_blue and gl_int
|
pass |
gl_luminance6_alpha2 texture with gl_blue and gl_short
|
pass |
gl_luminance6_alpha2 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_luminance6_alpha2 texture with gl_blue and gl_unsigned_int
|
pass |
gl_luminance6_alpha2 texture with gl_blue and gl_unsigned_short
|
pass |
gl_luminance6_alpha2 texture with gl_green and gl_byte
|
pass |
gl_luminance6_alpha2 texture with gl_green and gl_float
|
pass |
gl_luminance6_alpha2 texture with gl_green and gl_int
|
pass |
gl_luminance6_alpha2 texture with gl_green and gl_short
|
pass |
gl_luminance6_alpha2 texture with gl_green and gl_unsigned_byte
|
pass |
gl_luminance6_alpha2 texture with gl_green and gl_unsigned_int
|
pass |
gl_luminance6_alpha2 texture with gl_green and gl_unsigned_short
|
pass |
gl_luminance6_alpha2 texture with gl_luminance and gl_byte
|
pass |
gl_luminance6_alpha2 texture with gl_luminance and gl_float
|
pass |
gl_luminance6_alpha2 texture with gl_luminance and gl_int
|
pass |
gl_luminance6_alpha2 texture with gl_luminance and gl_short
|
pass |
gl_luminance6_alpha2 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_luminance6_alpha2 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_luminance6_alpha2 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_luminance6_alpha2 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_luminance6_alpha2 texture with gl_luminance_alpha and gl_float
|
pass |
gl_luminance6_alpha2 texture with gl_luminance_alpha and gl_int
|
pass |
gl_luminance6_alpha2 texture with gl_luminance_alpha and gl_short
|
pass |
gl_luminance6_alpha2 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_luminance6_alpha2 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_luminance6_alpha2 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_luminance6_alpha2 texture with gl_red and gl_byte
|
pass |
gl_luminance6_alpha2 texture with gl_red and gl_float
|
pass |
gl_luminance6_alpha2 texture with gl_red and gl_int
|
pass |
gl_luminance6_alpha2 texture with gl_red and gl_short
|
pass |
gl_luminance6_alpha2 texture with gl_red and gl_unsigned_byte
|
pass |
gl_luminance6_alpha2 texture with gl_red and gl_unsigned_int
|
pass |
gl_luminance6_alpha2 texture with gl_red and gl_unsigned_short
|
pass |
gl_luminance6_alpha2 texture with gl_rg and gl_byte
|
pass |
gl_luminance6_alpha2 texture with gl_rg and gl_float
|
pass |
gl_luminance6_alpha2 texture with gl_rg and gl_int
|
pass |
gl_luminance6_alpha2 texture with gl_rg and gl_short
|
pass |
gl_luminance6_alpha2 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_luminance6_alpha2 texture with gl_rg and gl_unsigned_int
|
pass |
gl_luminance6_alpha2 texture with gl_rg and gl_unsigned_short
|
pass |
gl_luminance6_alpha2 texture with gl_rgb and gl_byte
|
pass |
gl_luminance6_alpha2 texture with gl_rgb and gl_float
|
pass |
gl_luminance6_alpha2 texture with gl_rgb and gl_int
|
pass |
gl_luminance6_alpha2 texture with gl_rgb and gl_short
|
pass |
gl_luminance6_alpha2 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_luminance6_alpha2 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_luminance6_alpha2 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_luminance6_alpha2 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_luminance6_alpha2 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_luminance6_alpha2 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_luminance6_alpha2 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_luminance6_alpha2 texture with gl_rgba and gl_byte
|
pass |
gl_luminance6_alpha2 texture with gl_rgba and gl_float
|
pass |
gl_luminance6_alpha2 texture with gl_rgba and gl_int
|
pass |
gl_luminance6_alpha2 texture with gl_rgba and gl_short
|
pass |
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance6_alpha2 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_luminance8
|
104/104 |
gl_luminance8 texture with gl_abgr_ext and gl_byte
|
pass |
gl_luminance8 texture with gl_abgr_ext and gl_float
|
pass |
gl_luminance8 texture with gl_abgr_ext and gl_int
|
pass |
gl_luminance8 texture with gl_abgr_ext and gl_short
|
pass |
gl_luminance8 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_luminance8 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_luminance8 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_luminance8 texture with gl_alpha and gl_byte
|
pass |
gl_luminance8 texture with gl_alpha and gl_float
|
pass |
gl_luminance8 texture with gl_alpha and gl_int
|
pass |
gl_luminance8 texture with gl_alpha and gl_short
|
pass |
gl_luminance8 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_luminance8 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_luminance8 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_luminance8 texture with gl_bgr and gl_byte
|
pass |
gl_luminance8 texture with gl_bgr and gl_float
|
pass |
gl_luminance8 texture with gl_bgr and gl_int
|
pass |
gl_luminance8 texture with gl_bgr and gl_short
|
pass |
gl_luminance8 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_luminance8 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_luminance8 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_luminance8 texture with gl_bgra and gl_byte
|
pass |
gl_luminance8 texture with gl_bgra and gl_float
|
pass |
gl_luminance8 texture with gl_bgra and gl_int
|
pass |
gl_luminance8 texture with gl_bgra and gl_short
|
pass |
gl_luminance8 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_luminance8 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_luminance8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance8 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_luminance8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_luminance8 texture with gl_blue and gl_byte
|
pass |
gl_luminance8 texture with gl_blue and gl_float
|
pass |
gl_luminance8 texture with gl_blue and gl_int
|
pass |
gl_luminance8 texture with gl_blue and gl_short
|
pass |
gl_luminance8 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_luminance8 texture with gl_blue and gl_unsigned_int
|
pass |
gl_luminance8 texture with gl_blue and gl_unsigned_short
|
pass |
gl_luminance8 texture with gl_green and gl_byte
|
pass |
gl_luminance8 texture with gl_green and gl_float
|
pass |
gl_luminance8 texture with gl_green and gl_int
|
pass |
gl_luminance8 texture with gl_green and gl_short
|
pass |
gl_luminance8 texture with gl_green and gl_unsigned_byte
|
pass |
gl_luminance8 texture with gl_green and gl_unsigned_int
|
pass |
gl_luminance8 texture with gl_green and gl_unsigned_short
|
pass |
gl_luminance8 texture with gl_luminance and gl_byte
|
pass |
gl_luminance8 texture with gl_luminance and gl_float
|
pass |
gl_luminance8 texture with gl_luminance and gl_int
|
pass |
gl_luminance8 texture with gl_luminance and gl_short
|
pass |
gl_luminance8 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_luminance8 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_luminance8 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_luminance8 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_luminance8 texture with gl_luminance_alpha and gl_float
|
pass |
gl_luminance8 texture with gl_luminance_alpha and gl_int
|
pass |
gl_luminance8 texture with gl_luminance_alpha and gl_short
|
pass |
gl_luminance8 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_luminance8 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_luminance8 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_luminance8 texture with gl_red and gl_byte
|
pass |
gl_luminance8 texture with gl_red and gl_float
|
pass |
gl_luminance8 texture with gl_red and gl_int
|
pass |
gl_luminance8 texture with gl_red and gl_short
|
pass |
gl_luminance8 texture with gl_red and gl_unsigned_byte
|
pass |
gl_luminance8 texture with gl_red and gl_unsigned_int
|
pass |
gl_luminance8 texture with gl_red and gl_unsigned_short
|
pass |
gl_luminance8 texture with gl_rg and gl_byte
|
pass |
gl_luminance8 texture with gl_rg and gl_float
|
pass |
gl_luminance8 texture with gl_rg and gl_int
|
pass |
gl_luminance8 texture with gl_rg and gl_short
|
pass |
gl_luminance8 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_luminance8 texture with gl_rg and gl_unsigned_int
|
pass |
gl_luminance8 texture with gl_rg and gl_unsigned_short
|
pass |
gl_luminance8 texture with gl_rgb and gl_byte
|
pass |
gl_luminance8 texture with gl_rgb and gl_float
|
pass |
gl_luminance8 texture with gl_rgb and gl_int
|
pass |
gl_luminance8 texture with gl_rgb and gl_short
|
pass |
gl_luminance8 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_luminance8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_luminance8 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_luminance8 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_luminance8 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_luminance8 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_luminance8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_luminance8 texture with gl_rgba and gl_byte
|
pass |
gl_luminance8 texture with gl_rgba and gl_float
|
pass |
gl_luminance8 texture with gl_rgba and gl_int
|
pass |
gl_luminance8 texture with gl_rgba and gl_short
|
pass |
gl_luminance8 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_luminance8 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_luminance8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance8 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_luminance8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_luminance8_alpha8
|
104/104 |
gl_luminance8_alpha8 texture with gl_abgr_ext and gl_byte
|
pass |
gl_luminance8_alpha8 texture with gl_abgr_ext and gl_float
|
pass |
gl_luminance8_alpha8 texture with gl_abgr_ext and gl_int
|
pass |
gl_luminance8_alpha8 texture with gl_abgr_ext and gl_short
|
pass |
gl_luminance8_alpha8 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_luminance8_alpha8 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_luminance8_alpha8 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_luminance8_alpha8 texture with gl_alpha and gl_byte
|
pass |
gl_luminance8_alpha8 texture with gl_alpha and gl_float
|
pass |
gl_luminance8_alpha8 texture with gl_alpha and gl_int
|
pass |
gl_luminance8_alpha8 texture with gl_alpha and gl_short
|
pass |
gl_luminance8_alpha8 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_luminance8_alpha8 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_luminance8_alpha8 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_luminance8_alpha8 texture with gl_bgr and gl_byte
|
pass |
gl_luminance8_alpha8 texture with gl_bgr and gl_float
|
pass |
gl_luminance8_alpha8 texture with gl_bgr and gl_int
|
pass |
gl_luminance8_alpha8 texture with gl_bgr and gl_short
|
pass |
gl_luminance8_alpha8 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_luminance8_alpha8 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_luminance8_alpha8 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_luminance8_alpha8 texture with gl_bgra and gl_byte
|
pass |
gl_luminance8_alpha8 texture with gl_bgra and gl_float
|
pass |
gl_luminance8_alpha8 texture with gl_bgra and gl_int
|
pass |
gl_luminance8_alpha8 texture with gl_bgra and gl_short
|
pass |
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance8_alpha8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_luminance8_alpha8 texture with gl_blue and gl_byte
|
pass |
gl_luminance8_alpha8 texture with gl_blue and gl_float
|
pass |
gl_luminance8_alpha8 texture with gl_blue and gl_int
|
pass |
gl_luminance8_alpha8 texture with gl_blue and gl_short
|
pass |
gl_luminance8_alpha8 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_luminance8_alpha8 texture with gl_blue and gl_unsigned_int
|
pass |
gl_luminance8_alpha8 texture with gl_blue and gl_unsigned_short
|
pass |
gl_luminance8_alpha8 texture with gl_green and gl_byte
|
pass |
gl_luminance8_alpha8 texture with gl_green and gl_float
|
pass |
gl_luminance8_alpha8 texture with gl_green and gl_int
|
pass |
gl_luminance8_alpha8 texture with gl_green and gl_short
|
pass |
gl_luminance8_alpha8 texture with gl_green and gl_unsigned_byte
|
pass |
gl_luminance8_alpha8 texture with gl_green and gl_unsigned_int
|
pass |
gl_luminance8_alpha8 texture with gl_green and gl_unsigned_short
|
pass |
gl_luminance8_alpha8 texture with gl_luminance and gl_byte
|
pass |
gl_luminance8_alpha8 texture with gl_luminance and gl_float
|
pass |
gl_luminance8_alpha8 texture with gl_luminance and gl_int
|
pass |
gl_luminance8_alpha8 texture with gl_luminance and gl_short
|
pass |
gl_luminance8_alpha8 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_luminance8_alpha8 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_luminance8_alpha8 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_luminance8_alpha8 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_luminance8_alpha8 texture with gl_luminance_alpha and gl_float
|
pass |
gl_luminance8_alpha8 texture with gl_luminance_alpha and gl_int
|
pass |
gl_luminance8_alpha8 texture with gl_luminance_alpha and gl_short
|
pass |
gl_luminance8_alpha8 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_luminance8_alpha8 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_luminance8_alpha8 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_luminance8_alpha8 texture with gl_red and gl_byte
|
pass |
gl_luminance8_alpha8 texture with gl_red and gl_float
|
pass |
gl_luminance8_alpha8 texture with gl_red and gl_int
|
pass |
gl_luminance8_alpha8 texture with gl_red and gl_short
|
pass |
gl_luminance8_alpha8 texture with gl_red and gl_unsigned_byte
|
pass |
gl_luminance8_alpha8 texture with gl_red and gl_unsigned_int
|
pass |
gl_luminance8_alpha8 texture with gl_red and gl_unsigned_short
|
pass |
gl_luminance8_alpha8 texture with gl_rg and gl_byte
|
pass |
gl_luminance8_alpha8 texture with gl_rg and gl_float
|
pass |
gl_luminance8_alpha8 texture with gl_rg and gl_int
|
pass |
gl_luminance8_alpha8 texture with gl_rg and gl_short
|
pass |
gl_luminance8_alpha8 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_luminance8_alpha8 texture with gl_rg and gl_unsigned_int
|
pass |
gl_luminance8_alpha8 texture with gl_rg and gl_unsigned_short
|
pass |
gl_luminance8_alpha8 texture with gl_rgb and gl_byte
|
pass |
gl_luminance8_alpha8 texture with gl_rgb and gl_float
|
pass |
gl_luminance8_alpha8 texture with gl_rgb and gl_int
|
pass |
gl_luminance8_alpha8 texture with gl_rgb and gl_short
|
pass |
gl_luminance8_alpha8 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_luminance8_alpha8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_luminance8_alpha8 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_luminance8_alpha8 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_luminance8_alpha8 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_luminance8_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_luminance8_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_luminance8_alpha8 texture with gl_rgba and gl_byte
|
pass |
gl_luminance8_alpha8 texture with gl_rgba and gl_float
|
pass |
gl_luminance8_alpha8 texture with gl_rgba and gl_int
|
pass |
gl_luminance8_alpha8 texture with gl_rgba and gl_short
|
pass |
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance8_alpha8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_luminance
|
104/104 |
gl_luminance texture with gl_abgr_ext and gl_byte
|
pass |
gl_luminance texture with gl_abgr_ext and gl_float
|
pass |
gl_luminance texture with gl_abgr_ext and gl_int
|
pass |
gl_luminance texture with gl_abgr_ext and gl_short
|
pass |
gl_luminance texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_luminance texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_luminance texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_luminance texture with gl_alpha and gl_byte
|
pass |
gl_luminance texture with gl_alpha and gl_float
|
pass |
gl_luminance texture with gl_alpha and gl_int
|
pass |
gl_luminance texture with gl_alpha and gl_short
|
pass |
gl_luminance texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_luminance texture with gl_alpha and gl_unsigned_int
|
pass |
gl_luminance texture with gl_alpha and gl_unsigned_short
|
pass |
gl_luminance texture with gl_bgr and gl_byte
|
pass |
gl_luminance texture with gl_bgr and gl_float
|
pass |
gl_luminance texture with gl_bgr and gl_int
|
pass |
gl_luminance texture with gl_bgr and gl_short
|
pass |
gl_luminance texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_luminance texture with gl_bgr and gl_unsigned_int
|
pass |
gl_luminance texture with gl_bgr and gl_unsigned_short
|
pass |
gl_luminance texture with gl_bgra and gl_byte
|
pass |
gl_luminance texture with gl_bgra and gl_float
|
pass |
gl_luminance texture with gl_bgra and gl_int
|
pass |
gl_luminance texture with gl_bgra and gl_short
|
pass |
gl_luminance texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_luminance texture with gl_bgra and gl_unsigned_int
|
pass |
gl_luminance texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance texture with gl_bgra and gl_unsigned_short
|
pass |
gl_luminance texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_luminance texture with gl_blue and gl_byte
|
pass |
gl_luminance texture with gl_blue and gl_float
|
pass |
gl_luminance texture with gl_blue and gl_int
|
pass |
gl_luminance texture with gl_blue and gl_short
|
pass |
gl_luminance texture with gl_blue and gl_unsigned_byte
|
pass |
gl_luminance texture with gl_blue and gl_unsigned_int
|
pass |
gl_luminance texture with gl_blue and gl_unsigned_short
|
pass |
gl_luminance texture with gl_green and gl_byte
|
pass |
gl_luminance texture with gl_green and gl_float
|
pass |
gl_luminance texture with gl_green and gl_int
|
pass |
gl_luminance texture with gl_green and gl_short
|
pass |
gl_luminance texture with gl_green and gl_unsigned_byte
|
pass |
gl_luminance texture with gl_green and gl_unsigned_int
|
pass |
gl_luminance texture with gl_green and gl_unsigned_short
|
pass |
gl_luminance texture with gl_luminance and gl_byte
|
pass |
gl_luminance texture with gl_luminance and gl_float
|
pass |
gl_luminance texture with gl_luminance and gl_int
|
pass |
gl_luminance texture with gl_luminance and gl_short
|
pass |
gl_luminance texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_luminance texture with gl_luminance and gl_unsigned_int
|
pass |
gl_luminance texture with gl_luminance and gl_unsigned_short
|
pass |
gl_luminance texture with gl_luminance_alpha and gl_byte
|
pass |
gl_luminance texture with gl_luminance_alpha and gl_float
|
pass |
gl_luminance texture with gl_luminance_alpha and gl_int
|
pass |
gl_luminance texture with gl_luminance_alpha and gl_short
|
pass |
gl_luminance texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_luminance texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_luminance texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_luminance texture with gl_red and gl_byte
|
pass |
gl_luminance texture with gl_red and gl_float
|
pass |
gl_luminance texture with gl_red and gl_int
|
pass |
gl_luminance texture with gl_red and gl_short
|
pass |
gl_luminance texture with gl_red and gl_unsigned_byte
|
pass |
gl_luminance texture with gl_red and gl_unsigned_int
|
pass |
gl_luminance texture with gl_red and gl_unsigned_short
|
pass |
gl_luminance texture with gl_rg and gl_byte
|
pass |
gl_luminance texture with gl_rg and gl_float
|
pass |
gl_luminance texture with gl_rg and gl_int
|
pass |
gl_luminance texture with gl_rg and gl_short
|
pass |
gl_luminance texture with gl_rg and gl_unsigned_byte
|
pass |
gl_luminance texture with gl_rg and gl_unsigned_int
|
pass |
gl_luminance texture with gl_rg and gl_unsigned_short
|
pass |
gl_luminance texture with gl_rgb and gl_byte
|
pass |
gl_luminance texture with gl_rgb and gl_float
|
pass |
gl_luminance texture with gl_rgb and gl_int
|
pass |
gl_luminance texture with gl_rgb and gl_short
|
pass |
gl_luminance texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_luminance texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_luminance texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_luminance texture with gl_rgb and gl_unsigned_int
|
pass |
gl_luminance texture with gl_rgb and gl_unsigned_short
|
pass |
gl_luminance texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_luminance texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_luminance texture with gl_rgba and gl_byte
|
pass |
gl_luminance texture with gl_rgba and gl_float
|
pass |
gl_luminance texture with gl_rgba and gl_int
|
pass |
gl_luminance texture with gl_rgba and gl_short
|
pass |
gl_luminance texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_luminance texture with gl_rgba and gl_unsigned_int
|
pass |
gl_luminance texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance texture with gl_rgba and gl_unsigned_short
|
pass |
gl_luminance texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_luminance_alpha
|
104/104 |
gl_luminance_alpha texture with gl_abgr_ext and gl_byte
|
pass |
gl_luminance_alpha texture with gl_abgr_ext and gl_float
|
pass |
gl_luminance_alpha texture with gl_abgr_ext and gl_int
|
pass |
gl_luminance_alpha texture with gl_abgr_ext and gl_short
|
pass |
gl_luminance_alpha texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_luminance_alpha texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_luminance_alpha texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_luminance_alpha texture with gl_alpha and gl_byte
|
pass |
gl_luminance_alpha texture with gl_alpha and gl_float
|
pass |
gl_luminance_alpha texture with gl_alpha and gl_int
|
pass |
gl_luminance_alpha texture with gl_alpha and gl_short
|
pass |
gl_luminance_alpha texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_luminance_alpha texture with gl_alpha and gl_unsigned_int
|
pass |
gl_luminance_alpha texture with gl_alpha and gl_unsigned_short
|
pass |
gl_luminance_alpha texture with gl_bgr and gl_byte
|
pass |
gl_luminance_alpha texture with gl_bgr and gl_float
|
pass |
gl_luminance_alpha texture with gl_bgr and gl_int
|
pass |
gl_luminance_alpha texture with gl_bgr and gl_short
|
pass |
gl_luminance_alpha texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_luminance_alpha texture with gl_bgr and gl_unsigned_int
|
pass |
gl_luminance_alpha texture with gl_bgr and gl_unsigned_short
|
pass |
gl_luminance_alpha texture with gl_bgra and gl_byte
|
pass |
gl_luminance_alpha texture with gl_bgra and gl_float
|
pass |
gl_luminance_alpha texture with gl_bgra and gl_int
|
pass |
gl_luminance_alpha texture with gl_bgra and gl_short
|
pass |
gl_luminance_alpha texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_luminance_alpha texture with gl_bgra and gl_unsigned_int
|
pass |
gl_luminance_alpha texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance_alpha texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance_alpha texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance_alpha texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance_alpha texture with gl_bgra and gl_unsigned_short
|
pass |
gl_luminance_alpha texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance_alpha texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance_alpha texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance_alpha texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_luminance_alpha texture with gl_blue and gl_byte
|
pass |
gl_luminance_alpha texture with gl_blue and gl_float
|
pass |
gl_luminance_alpha texture with gl_blue and gl_int
|
pass |
gl_luminance_alpha texture with gl_blue and gl_short
|
pass |
gl_luminance_alpha texture with gl_blue and gl_unsigned_byte
|
pass |
gl_luminance_alpha texture with gl_blue and gl_unsigned_int
|
pass |
gl_luminance_alpha texture with gl_blue and gl_unsigned_short
|
pass |
gl_luminance_alpha texture with gl_green and gl_byte
|
pass |
gl_luminance_alpha texture with gl_green and gl_float
|
pass |
gl_luminance_alpha texture with gl_green and gl_int
|
pass |
gl_luminance_alpha texture with gl_green and gl_short
|
pass |
gl_luminance_alpha texture with gl_green and gl_unsigned_byte
|
pass |
gl_luminance_alpha texture with gl_green and gl_unsigned_int
|
pass |
gl_luminance_alpha texture with gl_green and gl_unsigned_short
|
pass |
gl_luminance_alpha texture with gl_luminance and gl_byte
|
pass |
gl_luminance_alpha texture with gl_luminance and gl_float
|
pass |
gl_luminance_alpha texture with gl_luminance and gl_int
|
pass |
gl_luminance_alpha texture with gl_luminance and gl_short
|
pass |
gl_luminance_alpha texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_luminance_alpha texture with gl_luminance and gl_unsigned_int
|
pass |
gl_luminance_alpha texture with gl_luminance and gl_unsigned_short
|
pass |
gl_luminance_alpha texture with gl_luminance_alpha and gl_byte
|
pass |
gl_luminance_alpha texture with gl_luminance_alpha and gl_float
|
pass |
gl_luminance_alpha texture with gl_luminance_alpha and gl_int
|
pass |
gl_luminance_alpha texture with gl_luminance_alpha and gl_short
|
pass |
gl_luminance_alpha texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_luminance_alpha texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_luminance_alpha texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_luminance_alpha texture with gl_red and gl_byte
|
pass |
gl_luminance_alpha texture with gl_red and gl_float
|
pass |
gl_luminance_alpha texture with gl_red and gl_int
|
pass |
gl_luminance_alpha texture with gl_red and gl_short
|
pass |
gl_luminance_alpha texture with gl_red and gl_unsigned_byte
|
pass |
gl_luminance_alpha texture with gl_red and gl_unsigned_int
|
pass |
gl_luminance_alpha texture with gl_red and gl_unsigned_short
|
pass |
gl_luminance_alpha texture with gl_rg and gl_byte
|
pass |
gl_luminance_alpha texture with gl_rg and gl_float
|
pass |
gl_luminance_alpha texture with gl_rg and gl_int
|
pass |
gl_luminance_alpha texture with gl_rg and gl_short
|
pass |
gl_luminance_alpha texture with gl_rg and gl_unsigned_byte
|
pass |
gl_luminance_alpha texture with gl_rg and gl_unsigned_int
|
pass |
gl_luminance_alpha texture with gl_rg and gl_unsigned_short
|
pass |
gl_luminance_alpha texture with gl_rgb and gl_byte
|
pass |
gl_luminance_alpha texture with gl_rgb and gl_float
|
pass |
gl_luminance_alpha texture with gl_rgb and gl_int
|
pass |
gl_luminance_alpha texture with gl_rgb and gl_short
|
pass |
gl_luminance_alpha texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_luminance_alpha texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_luminance_alpha texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_luminance_alpha texture with gl_rgb and gl_unsigned_int
|
pass |
gl_luminance_alpha texture with gl_rgb and gl_unsigned_short
|
pass |
gl_luminance_alpha texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_luminance_alpha texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_luminance_alpha texture with gl_rgba and gl_byte
|
pass |
gl_luminance_alpha texture with gl_rgba and gl_float
|
pass |
gl_luminance_alpha texture with gl_rgba and gl_int
|
pass |
gl_luminance_alpha texture with gl_rgba and gl_short
|
pass |
gl_luminance_alpha texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_luminance_alpha texture with gl_rgba and gl_unsigned_int
|
pass |
gl_luminance_alpha texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_luminance_alpha texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_luminance_alpha texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_luminance_alpha texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_luminance_alpha texture with gl_rgba and gl_unsigned_short
|
pass |
gl_luminance_alpha texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_luminance_alpha texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_luminance_alpha texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_luminance_alpha texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_r11f_g11f_b10f
|
104/104 |
gl_r11f_g11f_b10f texture with gl_abgr_ext and gl_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_abgr_ext and gl_float
|
pass |
gl_r11f_g11f_b10f texture with gl_abgr_ext and gl_int
|
pass |
gl_r11f_g11f_b10f texture with gl_abgr_ext and gl_short
|
pass |
gl_r11f_g11f_b10f texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_r11f_g11f_b10f texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_r11f_g11f_b10f texture with gl_alpha and gl_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_alpha and gl_float
|
pass |
gl_r11f_g11f_b10f texture with gl_alpha and gl_int
|
pass |
gl_r11f_g11f_b10f texture with gl_alpha and gl_short
|
pass |
gl_r11f_g11f_b10f texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_alpha and gl_unsigned_int
|
pass |
gl_r11f_g11f_b10f texture with gl_alpha and gl_unsigned_short
|
pass |
gl_r11f_g11f_b10f texture with gl_bgr and gl_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_bgr and gl_float
|
pass |
gl_r11f_g11f_b10f texture with gl_bgr and gl_int
|
pass |
gl_r11f_g11f_b10f texture with gl_bgr and gl_short
|
pass |
gl_r11f_g11f_b10f texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_bgr and gl_unsigned_int
|
pass |
gl_r11f_g11f_b10f texture with gl_bgr and gl_unsigned_short
|
pass |
gl_r11f_g11f_b10f texture with gl_bgra and gl_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_bgra and gl_float
|
pass |
gl_r11f_g11f_b10f texture with gl_bgra and gl_int
|
pass |
gl_r11f_g11f_b10f texture with gl_bgra and gl_short
|
pass |
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_int
|
pass |
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_short
|
pass |
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r11f_g11f_b10f texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_r11f_g11f_b10f texture with gl_blue and gl_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_blue and gl_float
|
pass |
gl_r11f_g11f_b10f texture with gl_blue and gl_int
|
pass |
gl_r11f_g11f_b10f texture with gl_blue and gl_short
|
pass |
gl_r11f_g11f_b10f texture with gl_blue and gl_unsigned_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_blue and gl_unsigned_int
|
pass |
gl_r11f_g11f_b10f texture with gl_blue and gl_unsigned_short
|
pass |
gl_r11f_g11f_b10f texture with gl_green and gl_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_green and gl_float
|
pass |
gl_r11f_g11f_b10f texture with gl_green and gl_int
|
pass |
gl_r11f_g11f_b10f texture with gl_green and gl_short
|
pass |
gl_r11f_g11f_b10f texture with gl_green and gl_unsigned_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_green and gl_unsigned_int
|
pass |
gl_r11f_g11f_b10f texture with gl_green and gl_unsigned_short
|
pass |
gl_r11f_g11f_b10f texture with gl_luminance and gl_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_luminance and gl_float
|
pass |
gl_r11f_g11f_b10f texture with gl_luminance and gl_int
|
pass |
gl_r11f_g11f_b10f texture with gl_luminance and gl_short
|
pass |
gl_r11f_g11f_b10f texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_luminance and gl_unsigned_int
|
pass |
gl_r11f_g11f_b10f texture with gl_luminance and gl_unsigned_short
|
pass |
gl_r11f_g11f_b10f texture with gl_luminance_alpha and gl_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_luminance_alpha and gl_float
|
pass |
gl_r11f_g11f_b10f texture with gl_luminance_alpha and gl_int
|
pass |
gl_r11f_g11f_b10f texture with gl_luminance_alpha and gl_short
|
pass |
gl_r11f_g11f_b10f texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_r11f_g11f_b10f texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_r11f_g11f_b10f texture with gl_red and gl_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_red and gl_float
|
pass |
gl_r11f_g11f_b10f texture with gl_red and gl_int
|
pass |
gl_r11f_g11f_b10f texture with gl_red and gl_short
|
pass |
gl_r11f_g11f_b10f texture with gl_red and gl_unsigned_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_red and gl_unsigned_int
|
pass |
gl_r11f_g11f_b10f texture with gl_red and gl_unsigned_short
|
pass |
gl_r11f_g11f_b10f texture with gl_rg and gl_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_rg and gl_float
|
pass |
gl_r11f_g11f_b10f texture with gl_rg and gl_int
|
pass |
gl_r11f_g11f_b10f texture with gl_rg and gl_short
|
pass |
gl_r11f_g11f_b10f texture with gl_rg and gl_unsigned_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_rg and gl_unsigned_int
|
pass |
gl_r11f_g11f_b10f texture with gl_rg and gl_unsigned_short
|
pass |
gl_r11f_g11f_b10f texture with gl_rgb and gl_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_rgb and gl_float
|
pass |
gl_r11f_g11f_b10f texture with gl_rgb and gl_int
|
pass |
gl_r11f_g11f_b10f texture with gl_rgb and gl_short
|
pass |
gl_r11f_g11f_b10f texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_r11f_g11f_b10f texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_r11f_g11f_b10f texture with gl_rgb and gl_unsigned_int
|
pass |
gl_r11f_g11f_b10f texture with gl_rgb and gl_unsigned_short
|
pass |
gl_r11f_g11f_b10f texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_r11f_g11f_b10f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_r11f_g11f_b10f texture with gl_rgba and gl_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_rgba and gl_float
|
pass |
gl_r11f_g11f_b10f texture with gl_rgba and gl_int
|
pass |
gl_r11f_g11f_b10f texture with gl_rgba and gl_short
|
pass |
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_int
|
pass |
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_short
|
pass |
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r11f_g11f_b10f texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_r16
|
104/104 |
gl_r16 texture with gl_abgr_ext and gl_byte
|
pass |
gl_r16 texture with gl_abgr_ext and gl_float
|
pass |
gl_r16 texture with gl_abgr_ext and gl_int
|
pass |
gl_r16 texture with gl_abgr_ext and gl_short
|
pass |
gl_r16 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_r16 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_r16 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_r16 texture with gl_alpha and gl_byte
|
pass |
gl_r16 texture with gl_alpha and gl_float
|
pass |
gl_r16 texture with gl_alpha and gl_int
|
pass |
gl_r16 texture with gl_alpha and gl_short
|
pass |
gl_r16 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_r16 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_r16 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_r16 texture with gl_bgr and gl_byte
|
pass |
gl_r16 texture with gl_bgr and gl_float
|
pass |
gl_r16 texture with gl_bgr and gl_int
|
pass |
gl_r16 texture with gl_bgr and gl_short
|
pass |
gl_r16 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_r16 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_r16 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_r16 texture with gl_bgra and gl_byte
|
pass |
gl_r16 texture with gl_bgra and gl_float
|
pass |
gl_r16 texture with gl_bgra and gl_int
|
pass |
gl_r16 texture with gl_bgra and gl_short
|
pass |
gl_r16 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_r16 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_r16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_r16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_r16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r16 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_r16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_r16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_r16 texture with gl_blue and gl_byte
|
pass |
gl_r16 texture with gl_blue and gl_float
|
pass |
gl_r16 texture with gl_blue and gl_int
|
pass |
gl_r16 texture with gl_blue and gl_short
|
pass |
gl_r16 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_r16 texture with gl_blue and gl_unsigned_int
|
pass |
gl_r16 texture with gl_blue and gl_unsigned_short
|
pass |
gl_r16 texture with gl_green and gl_byte
|
pass |
gl_r16 texture with gl_green and gl_float
|
pass |
gl_r16 texture with gl_green and gl_int
|
pass |
gl_r16 texture with gl_green and gl_short
|
pass |
gl_r16 texture with gl_green and gl_unsigned_byte
|
pass |
gl_r16 texture with gl_green and gl_unsigned_int
|
pass |
gl_r16 texture with gl_green and gl_unsigned_short
|
pass |
gl_r16 texture with gl_luminance and gl_byte
|
pass |
gl_r16 texture with gl_luminance and gl_float
|
pass |
gl_r16 texture with gl_luminance and gl_int
|
pass |
gl_r16 texture with gl_luminance and gl_short
|
pass |
gl_r16 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_r16 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_r16 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_r16 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_r16 texture with gl_luminance_alpha and gl_float
|
pass |
gl_r16 texture with gl_luminance_alpha and gl_int
|
pass |
gl_r16 texture with gl_luminance_alpha and gl_short
|
pass |
gl_r16 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_r16 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_r16 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_r16 texture with gl_red and gl_byte
|
pass |
gl_r16 texture with gl_red and gl_float
|
pass |
gl_r16 texture with gl_red and gl_int
|
pass |
gl_r16 texture with gl_red and gl_short
|
pass |
gl_r16 texture with gl_red and gl_unsigned_byte
|
pass |
gl_r16 texture with gl_red and gl_unsigned_int
|
pass |
gl_r16 texture with gl_red and gl_unsigned_short
|
pass |
gl_r16 texture with gl_rg and gl_byte
|
pass |
gl_r16 texture with gl_rg and gl_float
|
pass |
gl_r16 texture with gl_rg and gl_int
|
pass |
gl_r16 texture with gl_rg and gl_short
|
pass |
gl_r16 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_r16 texture with gl_rg and gl_unsigned_int
|
pass |
gl_r16 texture with gl_rg and gl_unsigned_short
|
pass |
gl_r16 texture with gl_rgb and gl_byte
|
pass |
gl_r16 texture with gl_rgb and gl_float
|
pass |
gl_r16 texture with gl_rgb and gl_int
|
pass |
gl_r16 texture with gl_rgb and gl_short
|
pass |
gl_r16 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_r16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_r16 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_r16 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_r16 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_r16 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_r16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_r16 texture with gl_rgba and gl_byte
|
pass |
gl_r16 texture with gl_rgba and gl_float
|
pass |
gl_r16 texture with gl_rgba and gl_int
|
pass |
gl_r16 texture with gl_rgba and gl_short
|
pass |
gl_r16 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_r16 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_r16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_r16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_r16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r16 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_r16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_r16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_r16_snorm
|
104/104 |
gl_r16_snorm texture with gl_abgr_ext and gl_byte
|
pass |
gl_r16_snorm texture with gl_abgr_ext and gl_float
|
pass |
gl_r16_snorm texture with gl_abgr_ext and gl_int
|
pass |
gl_r16_snorm texture with gl_abgr_ext and gl_short
|
pass |
gl_r16_snorm texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_r16_snorm texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_r16_snorm texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_r16_snorm texture with gl_alpha and gl_byte
|
pass |
gl_r16_snorm texture with gl_alpha and gl_float
|
pass |
gl_r16_snorm texture with gl_alpha and gl_int
|
pass |
gl_r16_snorm texture with gl_alpha and gl_short
|
pass |
gl_r16_snorm texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_r16_snorm texture with gl_alpha and gl_unsigned_int
|
pass |
gl_r16_snorm texture with gl_alpha and gl_unsigned_short
|
pass |
gl_r16_snorm texture with gl_bgr and gl_byte
|
pass |
gl_r16_snorm texture with gl_bgr and gl_float
|
pass |
gl_r16_snorm texture with gl_bgr and gl_int
|
pass |
gl_r16_snorm texture with gl_bgr and gl_short
|
pass |
gl_r16_snorm texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_r16_snorm texture with gl_bgr and gl_unsigned_int
|
pass |
gl_r16_snorm texture with gl_bgr and gl_unsigned_short
|
pass |
gl_r16_snorm texture with gl_bgra and gl_byte
|
pass |
gl_r16_snorm texture with gl_bgra and gl_float
|
pass |
gl_r16_snorm texture with gl_bgra and gl_int
|
pass |
gl_r16_snorm texture with gl_bgra and gl_short
|
pass |
gl_r16_snorm texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_r16_snorm texture with gl_bgra and gl_unsigned_int
|
pass |
gl_r16_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_r16_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_r16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r16_snorm texture with gl_bgra and gl_unsigned_short
|
pass |
gl_r16_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_r16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r16_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_r16_snorm texture with gl_blue and gl_byte
|
pass |
gl_r16_snorm texture with gl_blue and gl_float
|
pass |
gl_r16_snorm texture with gl_blue and gl_int
|
pass |
gl_r16_snorm texture with gl_blue and gl_short
|
pass |
gl_r16_snorm texture with gl_blue and gl_unsigned_byte
|
pass |
gl_r16_snorm texture with gl_blue and gl_unsigned_int
|
pass |
gl_r16_snorm texture with gl_blue and gl_unsigned_short
|
pass |
gl_r16_snorm texture with gl_green and gl_byte
|
pass |
gl_r16_snorm texture with gl_green and gl_float
|
pass |
gl_r16_snorm texture with gl_green and gl_int
|
pass |
gl_r16_snorm texture with gl_green and gl_short
|
pass |
gl_r16_snorm texture with gl_green and gl_unsigned_byte
|
pass |
gl_r16_snorm texture with gl_green and gl_unsigned_int
|
pass |
gl_r16_snorm texture with gl_green and gl_unsigned_short
|
pass |
gl_r16_snorm texture with gl_luminance and gl_byte
|
pass |
gl_r16_snorm texture with gl_luminance and gl_float
|
pass |
gl_r16_snorm texture with gl_luminance and gl_int
|
pass |
gl_r16_snorm texture with gl_luminance and gl_short
|
pass |
gl_r16_snorm texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_r16_snorm texture with gl_luminance and gl_unsigned_int
|
pass |
gl_r16_snorm texture with gl_luminance and gl_unsigned_short
|
pass |
gl_r16_snorm texture with gl_luminance_alpha and gl_byte
|
pass |
gl_r16_snorm texture with gl_luminance_alpha and gl_float
|
pass |
gl_r16_snorm texture with gl_luminance_alpha and gl_int
|
pass |
gl_r16_snorm texture with gl_luminance_alpha and gl_short
|
pass |
gl_r16_snorm texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_r16_snorm texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_r16_snorm texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_r16_snorm texture with gl_red and gl_byte
|
pass |
gl_r16_snorm texture with gl_red and gl_float
|
pass |
gl_r16_snorm texture with gl_red and gl_int
|
pass |
gl_r16_snorm texture with gl_red and gl_short
|
pass |
gl_r16_snorm texture with gl_red and gl_unsigned_byte
|
pass |
gl_r16_snorm texture with gl_red and gl_unsigned_int
|
pass |
gl_r16_snorm texture with gl_red and gl_unsigned_short
|
pass |
gl_r16_snorm texture with gl_rg and gl_byte
|
pass |
gl_r16_snorm texture with gl_rg and gl_float
|
pass |
gl_r16_snorm texture with gl_rg and gl_int
|
pass |
gl_r16_snorm texture with gl_rg and gl_short
|
pass |
gl_r16_snorm texture with gl_rg and gl_unsigned_byte
|
pass |
gl_r16_snorm texture with gl_rg and gl_unsigned_int
|
pass |
gl_r16_snorm texture with gl_rg and gl_unsigned_short
|
pass |
gl_r16_snorm texture with gl_rgb and gl_byte
|
pass |
gl_r16_snorm texture with gl_rgb and gl_float
|
pass |
gl_r16_snorm texture with gl_rgb and gl_int
|
pass |
gl_r16_snorm texture with gl_rgb and gl_short
|
pass |
gl_r16_snorm texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_r16_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_r16_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_r16_snorm texture with gl_rgb and gl_unsigned_int
|
pass |
gl_r16_snorm texture with gl_rgb and gl_unsigned_short
|
pass |
gl_r16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_r16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_r16_snorm texture with gl_rgba and gl_byte
|
pass |
gl_r16_snorm texture with gl_rgba and gl_float
|
pass |
gl_r16_snorm texture with gl_rgba and gl_int
|
pass |
gl_r16_snorm texture with gl_rgba and gl_short
|
pass |
gl_r16_snorm texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_r16_snorm texture with gl_rgba and gl_unsigned_int
|
pass |
gl_r16_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_r16_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_r16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r16_snorm texture with gl_rgba and gl_unsigned_short
|
pass |
gl_r16_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_r16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r16_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_r16f
|
104/104 |
gl_r16f texture with gl_abgr_ext and gl_byte
|
pass |
gl_r16f texture with gl_abgr_ext and gl_float
|
pass |
gl_r16f texture with gl_abgr_ext and gl_int
|
pass |
gl_r16f texture with gl_abgr_ext and gl_short
|
pass |
gl_r16f texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_r16f texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_r16f texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_r16f texture with gl_alpha and gl_byte
|
pass |
gl_r16f texture with gl_alpha and gl_float
|
pass |
gl_r16f texture with gl_alpha and gl_int
|
pass |
gl_r16f texture with gl_alpha and gl_short
|
pass |
gl_r16f texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_r16f texture with gl_alpha and gl_unsigned_int
|
pass |
gl_r16f texture with gl_alpha and gl_unsigned_short
|
pass |
gl_r16f texture with gl_bgr and gl_byte
|
pass |
gl_r16f texture with gl_bgr and gl_float
|
pass |
gl_r16f texture with gl_bgr and gl_int
|
pass |
gl_r16f texture with gl_bgr and gl_short
|
pass |
gl_r16f texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_r16f texture with gl_bgr and gl_unsigned_int
|
pass |
gl_r16f texture with gl_bgr and gl_unsigned_short
|
pass |
gl_r16f texture with gl_bgra and gl_byte
|
pass |
gl_r16f texture with gl_bgra and gl_float
|
pass |
gl_r16f texture with gl_bgra and gl_int
|
pass |
gl_r16f texture with gl_bgra and gl_short
|
pass |
gl_r16f texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_r16f texture with gl_bgra and gl_unsigned_int
|
pass |
gl_r16f texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_r16f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r16f texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_r16f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r16f texture with gl_bgra and gl_unsigned_short
|
pass |
gl_r16f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r16f texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_r16f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r16f texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_r16f texture with gl_blue and gl_byte
|
pass |
gl_r16f texture with gl_blue and gl_float
|
pass |
gl_r16f texture with gl_blue and gl_int
|
pass |
gl_r16f texture with gl_blue and gl_short
|
pass |
gl_r16f texture with gl_blue and gl_unsigned_byte
|
pass |
gl_r16f texture with gl_blue and gl_unsigned_int
|
pass |
gl_r16f texture with gl_blue and gl_unsigned_short
|
pass |
gl_r16f texture with gl_green and gl_byte
|
pass |
gl_r16f texture with gl_green and gl_float
|
pass |
gl_r16f texture with gl_green and gl_int
|
pass |
gl_r16f texture with gl_green and gl_short
|
pass |
gl_r16f texture with gl_green and gl_unsigned_byte
|
pass |
gl_r16f texture with gl_green and gl_unsigned_int
|
pass |
gl_r16f texture with gl_green and gl_unsigned_short
|
pass |
gl_r16f texture with gl_luminance and gl_byte
|
pass |
gl_r16f texture with gl_luminance and gl_float
|
pass |
gl_r16f texture with gl_luminance and gl_int
|
pass |
gl_r16f texture with gl_luminance and gl_short
|
pass |
gl_r16f texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_r16f texture with gl_luminance and gl_unsigned_int
|
pass |
gl_r16f texture with gl_luminance and gl_unsigned_short
|
pass |
gl_r16f texture with gl_luminance_alpha and gl_byte
|
pass |
gl_r16f texture with gl_luminance_alpha and gl_float
|
pass |
gl_r16f texture with gl_luminance_alpha and gl_int
|
pass |
gl_r16f texture with gl_luminance_alpha and gl_short
|
pass |
gl_r16f texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_r16f texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_r16f texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_r16f texture with gl_red and gl_byte
|
pass |
gl_r16f texture with gl_red and gl_float
|
pass |
gl_r16f texture with gl_red and gl_int
|
pass |
gl_r16f texture with gl_red and gl_short
|
pass |
gl_r16f texture with gl_red and gl_unsigned_byte
|
pass |
gl_r16f texture with gl_red and gl_unsigned_int
|
pass |
gl_r16f texture with gl_red and gl_unsigned_short
|
pass |
gl_r16f texture with gl_rg and gl_byte
|
pass |
gl_r16f texture with gl_rg and gl_float
|
pass |
gl_r16f texture with gl_rg and gl_int
|
pass |
gl_r16f texture with gl_rg and gl_short
|
pass |
gl_r16f texture with gl_rg and gl_unsigned_byte
|
pass |
gl_r16f texture with gl_rg and gl_unsigned_int
|
pass |
gl_r16f texture with gl_rg and gl_unsigned_short
|
pass |
gl_r16f texture with gl_rgb and gl_byte
|
pass |
gl_r16f texture with gl_rgb and gl_float
|
pass |
gl_r16f texture with gl_rgb and gl_int
|
pass |
gl_r16f texture with gl_rgb and gl_short
|
pass |
gl_r16f texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_r16f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_r16f texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_r16f texture with gl_rgb and gl_unsigned_int
|
pass |
gl_r16f texture with gl_rgb and gl_unsigned_short
|
pass |
gl_r16f texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_r16f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_r16f texture with gl_rgba and gl_byte
|
pass |
gl_r16f texture with gl_rgba and gl_float
|
pass |
gl_r16f texture with gl_rgba and gl_int
|
pass |
gl_r16f texture with gl_rgba and gl_short
|
pass |
gl_r16f texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_r16f texture with gl_rgba and gl_unsigned_int
|
pass |
gl_r16f texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_r16f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r16f texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_r16f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r16f texture with gl_rgba and gl_unsigned_short
|
pass |
gl_r16f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r16f texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_r16f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r16f texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_r32f
|
104/104 |
gl_r32f texture with gl_abgr_ext and gl_byte
|
pass |
gl_r32f texture with gl_abgr_ext and gl_float
|
pass |
gl_r32f texture with gl_abgr_ext and gl_int
|
pass |
gl_r32f texture with gl_abgr_ext and gl_short
|
pass |
gl_r32f texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_r32f texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_r32f texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_r32f texture with gl_alpha and gl_byte
|
pass |
gl_r32f texture with gl_alpha and gl_float
|
pass |
gl_r32f texture with gl_alpha and gl_int
|
pass |
gl_r32f texture with gl_alpha and gl_short
|
pass |
gl_r32f texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_r32f texture with gl_alpha and gl_unsigned_int
|
pass |
gl_r32f texture with gl_alpha and gl_unsigned_short
|
pass |
gl_r32f texture with gl_bgr and gl_byte
|
pass |
gl_r32f texture with gl_bgr and gl_float
|
pass |
gl_r32f texture with gl_bgr and gl_int
|
pass |
gl_r32f texture with gl_bgr and gl_short
|
pass |
gl_r32f texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_r32f texture with gl_bgr and gl_unsigned_int
|
pass |
gl_r32f texture with gl_bgr and gl_unsigned_short
|
pass |
gl_r32f texture with gl_bgra and gl_byte
|
pass |
gl_r32f texture with gl_bgra and gl_float
|
pass |
gl_r32f texture with gl_bgra and gl_int
|
pass |
gl_r32f texture with gl_bgra and gl_short
|
pass |
gl_r32f texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_r32f texture with gl_bgra and gl_unsigned_int
|
pass |
gl_r32f texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_r32f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r32f texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_r32f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r32f texture with gl_bgra and gl_unsigned_short
|
pass |
gl_r32f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r32f texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_r32f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r32f texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_r32f texture with gl_blue and gl_byte
|
pass |
gl_r32f texture with gl_blue and gl_float
|
pass |
gl_r32f texture with gl_blue and gl_int
|
pass |
gl_r32f texture with gl_blue and gl_short
|
pass |
gl_r32f texture with gl_blue and gl_unsigned_byte
|
pass |
gl_r32f texture with gl_blue and gl_unsigned_int
|
pass |
gl_r32f texture with gl_blue and gl_unsigned_short
|
pass |
gl_r32f texture with gl_green and gl_byte
|
pass |
gl_r32f texture with gl_green and gl_float
|
pass |
gl_r32f texture with gl_green and gl_int
|
pass |
gl_r32f texture with gl_green and gl_short
|
pass |
gl_r32f texture with gl_green and gl_unsigned_byte
|
pass |
gl_r32f texture with gl_green and gl_unsigned_int
|
pass |
gl_r32f texture with gl_green and gl_unsigned_short
|
pass |
gl_r32f texture with gl_luminance and gl_byte
|
pass |
gl_r32f texture with gl_luminance and gl_float
|
pass |
gl_r32f texture with gl_luminance and gl_int
|
pass |
gl_r32f texture with gl_luminance and gl_short
|
pass |
gl_r32f texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_r32f texture with gl_luminance and gl_unsigned_int
|
pass |
gl_r32f texture with gl_luminance and gl_unsigned_short
|
pass |
gl_r32f texture with gl_luminance_alpha and gl_byte
|
pass |
gl_r32f texture with gl_luminance_alpha and gl_float
|
pass |
gl_r32f texture with gl_luminance_alpha and gl_int
|
pass |
gl_r32f texture with gl_luminance_alpha and gl_short
|
pass |
gl_r32f texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_r32f texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_r32f texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_r32f texture with gl_red and gl_byte
|
pass |
gl_r32f texture with gl_red and gl_float
|
pass |
gl_r32f texture with gl_red and gl_int
|
pass |
gl_r32f texture with gl_red and gl_short
|
pass |
gl_r32f texture with gl_red and gl_unsigned_byte
|
pass |
gl_r32f texture with gl_red and gl_unsigned_int
|
pass |
gl_r32f texture with gl_red and gl_unsigned_short
|
pass |
gl_r32f texture with gl_rg and gl_byte
|
pass |
gl_r32f texture with gl_rg and gl_float
|
pass |
gl_r32f texture with gl_rg and gl_int
|
pass |
gl_r32f texture with gl_rg and gl_short
|
pass |
gl_r32f texture with gl_rg and gl_unsigned_byte
|
pass |
gl_r32f texture with gl_rg and gl_unsigned_int
|
pass |
gl_r32f texture with gl_rg and gl_unsigned_short
|
pass |
gl_r32f texture with gl_rgb and gl_byte
|
pass |
gl_r32f texture with gl_rgb and gl_float
|
pass |
gl_r32f texture with gl_rgb and gl_int
|
pass |
gl_r32f texture with gl_rgb and gl_short
|
pass |
gl_r32f texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_r32f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_r32f texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_r32f texture with gl_rgb and gl_unsigned_int
|
pass |
gl_r32f texture with gl_rgb and gl_unsigned_short
|
pass |
gl_r32f texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_r32f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_r32f texture with gl_rgba and gl_byte
|
pass |
gl_r32f texture with gl_rgba and gl_float
|
pass |
gl_r32f texture with gl_rgba and gl_int
|
pass |
gl_r32f texture with gl_rgba and gl_short
|
pass |
gl_r32f texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_r32f texture with gl_rgba and gl_unsigned_int
|
pass |
gl_r32f texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_r32f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r32f texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_r32f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r32f texture with gl_rgba and gl_unsigned_short
|
pass |
gl_r32f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r32f texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_r32f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r32f texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_r3_g3_b2
|
104/104 |
gl_r3_g3_b2 texture with gl_abgr_ext and gl_byte
|
pass |
gl_r3_g3_b2 texture with gl_abgr_ext and gl_float
|
pass |
gl_r3_g3_b2 texture with gl_abgr_ext and gl_int
|
pass |
gl_r3_g3_b2 texture with gl_abgr_ext and gl_short
|
pass |
gl_r3_g3_b2 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_r3_g3_b2 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_r3_g3_b2 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_r3_g3_b2 texture with gl_alpha and gl_byte
|
pass |
gl_r3_g3_b2 texture with gl_alpha and gl_float
|
pass |
gl_r3_g3_b2 texture with gl_alpha and gl_int
|
pass |
gl_r3_g3_b2 texture with gl_alpha and gl_short
|
pass |
gl_r3_g3_b2 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_r3_g3_b2 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_r3_g3_b2 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_r3_g3_b2 texture with gl_bgr and gl_byte
|
pass |
gl_r3_g3_b2 texture with gl_bgr and gl_float
|
pass |
gl_r3_g3_b2 texture with gl_bgr and gl_int
|
pass |
gl_r3_g3_b2 texture with gl_bgr and gl_short
|
pass |
gl_r3_g3_b2 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_r3_g3_b2 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_r3_g3_b2 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_r3_g3_b2 texture with gl_bgra and gl_byte
|
pass |
gl_r3_g3_b2 texture with gl_bgra and gl_float
|
pass |
gl_r3_g3_b2 texture with gl_bgra and gl_int
|
pass |
gl_r3_g3_b2 texture with gl_bgra and gl_short
|
pass |
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r3_g3_b2 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_r3_g3_b2 texture with gl_blue and gl_byte
|
pass |
gl_r3_g3_b2 texture with gl_blue and gl_float
|
pass |
gl_r3_g3_b2 texture with gl_blue and gl_int
|
pass |
gl_r3_g3_b2 texture with gl_blue and gl_short
|
pass |
gl_r3_g3_b2 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_r3_g3_b2 texture with gl_blue and gl_unsigned_int
|
pass |
gl_r3_g3_b2 texture with gl_blue and gl_unsigned_short
|
pass |
gl_r3_g3_b2 texture with gl_green and gl_byte
|
pass |
gl_r3_g3_b2 texture with gl_green and gl_float
|
pass |
gl_r3_g3_b2 texture with gl_green and gl_int
|
pass |
gl_r3_g3_b2 texture with gl_green and gl_short
|
pass |
gl_r3_g3_b2 texture with gl_green and gl_unsigned_byte
|
pass |
gl_r3_g3_b2 texture with gl_green and gl_unsigned_int
|
pass |
gl_r3_g3_b2 texture with gl_green and gl_unsigned_short
|
pass |
gl_r3_g3_b2 texture with gl_luminance and gl_byte
|
pass |
gl_r3_g3_b2 texture with gl_luminance and gl_float
|
pass |
gl_r3_g3_b2 texture with gl_luminance and gl_int
|
pass |
gl_r3_g3_b2 texture with gl_luminance and gl_short
|
pass |
gl_r3_g3_b2 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_r3_g3_b2 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_r3_g3_b2 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_r3_g3_b2 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_r3_g3_b2 texture with gl_luminance_alpha and gl_float
|
pass |
gl_r3_g3_b2 texture with gl_luminance_alpha and gl_int
|
pass |
gl_r3_g3_b2 texture with gl_luminance_alpha and gl_short
|
pass |
gl_r3_g3_b2 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_r3_g3_b2 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_r3_g3_b2 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_r3_g3_b2 texture with gl_red and gl_byte
|
pass |
gl_r3_g3_b2 texture with gl_red and gl_float
|
pass |
gl_r3_g3_b2 texture with gl_red and gl_int
|
pass |
gl_r3_g3_b2 texture with gl_red and gl_short
|
pass |
gl_r3_g3_b2 texture with gl_red and gl_unsigned_byte
|
pass |
gl_r3_g3_b2 texture with gl_red and gl_unsigned_int
|
pass |
gl_r3_g3_b2 texture with gl_red and gl_unsigned_short
|
pass |
gl_r3_g3_b2 texture with gl_rg and gl_byte
|
pass |
gl_r3_g3_b2 texture with gl_rg and gl_float
|
pass |
gl_r3_g3_b2 texture with gl_rg and gl_int
|
pass |
gl_r3_g3_b2 texture with gl_rg and gl_short
|
pass |
gl_r3_g3_b2 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_r3_g3_b2 texture with gl_rg and gl_unsigned_int
|
pass |
gl_r3_g3_b2 texture with gl_rg and gl_unsigned_short
|
pass |
gl_r3_g3_b2 texture with gl_rgb and gl_byte
|
pass |
gl_r3_g3_b2 texture with gl_rgb and gl_float
|
pass |
gl_r3_g3_b2 texture with gl_rgb and gl_int
|
pass |
gl_r3_g3_b2 texture with gl_rgb and gl_short
|
pass |
gl_r3_g3_b2 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_r3_g3_b2 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_r3_g3_b2 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_r3_g3_b2 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_r3_g3_b2 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_r3_g3_b2 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_r3_g3_b2 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_r3_g3_b2 texture with gl_rgba and gl_byte
|
pass |
gl_r3_g3_b2 texture with gl_rgba and gl_float
|
pass |
gl_r3_g3_b2 texture with gl_rgba and gl_int
|
pass |
gl_r3_g3_b2 texture with gl_rgba and gl_short
|
pass |
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r3_g3_b2 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_r8
|
104/104 |
gl_r8 texture with gl_abgr_ext and gl_byte
|
pass |
gl_r8 texture with gl_abgr_ext and gl_float
|
pass |
gl_r8 texture with gl_abgr_ext and gl_int
|
pass |
gl_r8 texture with gl_abgr_ext and gl_short
|
pass |
gl_r8 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_r8 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_r8 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_r8 texture with gl_alpha and gl_byte
|
pass |
gl_r8 texture with gl_alpha and gl_float
|
pass |
gl_r8 texture with gl_alpha and gl_int
|
pass |
gl_r8 texture with gl_alpha and gl_short
|
pass |
gl_r8 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_r8 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_r8 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_r8 texture with gl_bgr and gl_byte
|
pass |
gl_r8 texture with gl_bgr and gl_float
|
pass |
gl_r8 texture with gl_bgr and gl_int
|
pass |
gl_r8 texture with gl_bgr and gl_short
|
pass |
gl_r8 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_r8 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_r8 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_r8 texture with gl_bgra and gl_byte
|
pass |
gl_r8 texture with gl_bgra and gl_float
|
pass |
gl_r8 texture with gl_bgra and gl_int
|
pass |
gl_r8 texture with gl_bgra and gl_short
|
pass |
gl_r8 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_r8 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_r8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_r8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_r8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r8 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_r8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_r8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_r8 texture with gl_blue and gl_byte
|
pass |
gl_r8 texture with gl_blue and gl_float
|
pass |
gl_r8 texture with gl_blue and gl_int
|
pass |
gl_r8 texture with gl_blue and gl_short
|
pass |
gl_r8 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_r8 texture with gl_blue and gl_unsigned_int
|
pass |
gl_r8 texture with gl_blue and gl_unsigned_short
|
pass |
gl_r8 texture with gl_green and gl_byte
|
pass |
gl_r8 texture with gl_green and gl_float
|
pass |
gl_r8 texture with gl_green and gl_int
|
pass |
gl_r8 texture with gl_green and gl_short
|
pass |
gl_r8 texture with gl_green and gl_unsigned_byte
|
pass |
gl_r8 texture with gl_green and gl_unsigned_int
|
pass |
gl_r8 texture with gl_green and gl_unsigned_short
|
pass |
gl_r8 texture with gl_luminance and gl_byte
|
pass |
gl_r8 texture with gl_luminance and gl_float
|
pass |
gl_r8 texture with gl_luminance and gl_int
|
pass |
gl_r8 texture with gl_luminance and gl_short
|
pass |
gl_r8 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_r8 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_r8 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_r8 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_r8 texture with gl_luminance_alpha and gl_float
|
pass |
gl_r8 texture with gl_luminance_alpha and gl_int
|
pass |
gl_r8 texture with gl_luminance_alpha and gl_short
|
pass |
gl_r8 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_r8 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_r8 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_r8 texture with gl_red and gl_byte
|
pass |
gl_r8 texture with gl_red and gl_float
|
pass |
gl_r8 texture with gl_red and gl_int
|
pass |
gl_r8 texture with gl_red and gl_short
|
pass |
gl_r8 texture with gl_red and gl_unsigned_byte
|
pass |
gl_r8 texture with gl_red and gl_unsigned_int
|
pass |
gl_r8 texture with gl_red and gl_unsigned_short
|
pass |
gl_r8 texture with gl_rg and gl_byte
|
pass |
gl_r8 texture with gl_rg and gl_float
|
pass |
gl_r8 texture with gl_rg and gl_int
|
pass |
gl_r8 texture with gl_rg and gl_short
|
pass |
gl_r8 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_r8 texture with gl_rg and gl_unsigned_int
|
pass |
gl_r8 texture with gl_rg and gl_unsigned_short
|
pass |
gl_r8 texture with gl_rgb and gl_byte
|
pass |
gl_r8 texture with gl_rgb and gl_float
|
pass |
gl_r8 texture with gl_rgb and gl_int
|
pass |
gl_r8 texture with gl_rgb and gl_short
|
pass |
gl_r8 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_r8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_r8 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_r8 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_r8 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_r8 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_r8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_r8 texture with gl_rgba and gl_byte
|
pass |
gl_r8 texture with gl_rgba and gl_float
|
pass |
gl_r8 texture with gl_rgba and gl_int
|
pass |
gl_r8 texture with gl_rgba and gl_short
|
pass |
gl_r8 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_r8 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_r8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_r8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_r8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r8 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_r8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_r8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_r8_snorm
|
104/104 |
gl_r8_snorm texture with gl_abgr_ext and gl_byte
|
pass |
gl_r8_snorm texture with gl_abgr_ext and gl_float
|
pass |
gl_r8_snorm texture with gl_abgr_ext and gl_int
|
pass |
gl_r8_snorm texture with gl_abgr_ext and gl_short
|
pass |
gl_r8_snorm texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_r8_snorm texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_r8_snorm texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_r8_snorm texture with gl_alpha and gl_byte
|
pass |
gl_r8_snorm texture with gl_alpha and gl_float
|
pass |
gl_r8_snorm texture with gl_alpha and gl_int
|
pass |
gl_r8_snorm texture with gl_alpha and gl_short
|
pass |
gl_r8_snorm texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_r8_snorm texture with gl_alpha and gl_unsigned_int
|
pass |
gl_r8_snorm texture with gl_alpha and gl_unsigned_short
|
pass |
gl_r8_snorm texture with gl_bgr and gl_byte
|
pass |
gl_r8_snorm texture with gl_bgr and gl_float
|
pass |
gl_r8_snorm texture with gl_bgr and gl_int
|
pass |
gl_r8_snorm texture with gl_bgr and gl_short
|
pass |
gl_r8_snorm texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_r8_snorm texture with gl_bgr and gl_unsigned_int
|
pass |
gl_r8_snorm texture with gl_bgr and gl_unsigned_short
|
pass |
gl_r8_snorm texture with gl_bgra and gl_byte
|
pass |
gl_r8_snorm texture with gl_bgra and gl_float
|
pass |
gl_r8_snorm texture with gl_bgra and gl_int
|
pass |
gl_r8_snorm texture with gl_bgra and gl_short
|
pass |
gl_r8_snorm texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_r8_snorm texture with gl_bgra and gl_unsigned_int
|
pass |
gl_r8_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_r8_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_r8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r8_snorm texture with gl_bgra and gl_unsigned_short
|
pass |
gl_r8_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_r8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r8_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_r8_snorm texture with gl_blue and gl_byte
|
pass |
gl_r8_snorm texture with gl_blue and gl_float
|
pass |
gl_r8_snorm texture with gl_blue and gl_int
|
pass |
gl_r8_snorm texture with gl_blue and gl_short
|
pass |
gl_r8_snorm texture with gl_blue and gl_unsigned_byte
|
pass |
gl_r8_snorm texture with gl_blue and gl_unsigned_int
|
pass |
gl_r8_snorm texture with gl_blue and gl_unsigned_short
|
pass |
gl_r8_snorm texture with gl_green and gl_byte
|
pass |
gl_r8_snorm texture with gl_green and gl_float
|
pass |
gl_r8_snorm texture with gl_green and gl_int
|
pass |
gl_r8_snorm texture with gl_green and gl_short
|
pass |
gl_r8_snorm texture with gl_green and gl_unsigned_byte
|
pass |
gl_r8_snorm texture with gl_green and gl_unsigned_int
|
pass |
gl_r8_snorm texture with gl_green and gl_unsigned_short
|
pass |
gl_r8_snorm texture with gl_luminance and gl_byte
|
pass |
gl_r8_snorm texture with gl_luminance and gl_float
|
pass |
gl_r8_snorm texture with gl_luminance and gl_int
|
pass |
gl_r8_snorm texture with gl_luminance and gl_short
|
pass |
gl_r8_snorm texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_r8_snorm texture with gl_luminance and gl_unsigned_int
|
pass |
gl_r8_snorm texture with gl_luminance and gl_unsigned_short
|
pass |
gl_r8_snorm texture with gl_luminance_alpha and gl_byte
|
pass |
gl_r8_snorm texture with gl_luminance_alpha and gl_float
|
pass |
gl_r8_snorm texture with gl_luminance_alpha and gl_int
|
pass |
gl_r8_snorm texture with gl_luminance_alpha and gl_short
|
pass |
gl_r8_snorm texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_r8_snorm texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_r8_snorm texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_r8_snorm texture with gl_red and gl_byte
|
pass |
gl_r8_snorm texture with gl_red and gl_float
|
pass |
gl_r8_snorm texture with gl_red and gl_int
|
pass |
gl_r8_snorm texture with gl_red and gl_short
|
pass |
gl_r8_snorm texture with gl_red and gl_unsigned_byte
|
pass |
gl_r8_snorm texture with gl_red and gl_unsigned_int
|
pass |
gl_r8_snorm texture with gl_red and gl_unsigned_short
|
pass |
gl_r8_snorm texture with gl_rg and gl_byte
|
pass |
gl_r8_snorm texture with gl_rg and gl_float
|
pass |
gl_r8_snorm texture with gl_rg and gl_int
|
pass |
gl_r8_snorm texture with gl_rg and gl_short
|
pass |
gl_r8_snorm texture with gl_rg and gl_unsigned_byte
|
pass |
gl_r8_snorm texture with gl_rg and gl_unsigned_int
|
pass |
gl_r8_snorm texture with gl_rg and gl_unsigned_short
|
pass |
gl_r8_snorm texture with gl_rgb and gl_byte
|
pass |
gl_r8_snorm texture with gl_rgb and gl_float
|
pass |
gl_r8_snorm texture with gl_rgb and gl_int
|
pass |
gl_r8_snorm texture with gl_rgb and gl_short
|
pass |
gl_r8_snorm texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_r8_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_r8_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_r8_snorm texture with gl_rgb and gl_unsigned_int
|
pass |
gl_r8_snorm texture with gl_rgb and gl_unsigned_short
|
pass |
gl_r8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_r8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_r8_snorm texture with gl_rgba and gl_byte
|
pass |
gl_r8_snorm texture with gl_rgba and gl_float
|
pass |
gl_r8_snorm texture with gl_rgba and gl_int
|
pass |
gl_r8_snorm texture with gl_rgba and gl_short
|
pass |
gl_r8_snorm texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_r8_snorm texture with gl_rgba and gl_unsigned_int
|
pass |
gl_r8_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_r8_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_r8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_r8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_r8_snorm texture with gl_rgba and gl_unsigned_short
|
pass |
gl_r8_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_r8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_r8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_r8_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_red
|
104/104 |
gl_red texture with gl_abgr_ext and gl_byte
|
pass |
gl_red texture with gl_abgr_ext and gl_float
|
pass |
gl_red texture with gl_abgr_ext and gl_int
|
pass |
gl_red texture with gl_abgr_ext and gl_short
|
pass |
gl_red texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_red texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_red texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_red texture with gl_alpha and gl_byte
|
pass |
gl_red texture with gl_alpha and gl_float
|
pass |
gl_red texture with gl_alpha and gl_int
|
pass |
gl_red texture with gl_alpha and gl_short
|
pass |
gl_red texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_red texture with gl_alpha and gl_unsigned_int
|
pass |
gl_red texture with gl_alpha and gl_unsigned_short
|
pass |
gl_red texture with gl_bgr and gl_byte
|
pass |
gl_red texture with gl_bgr and gl_float
|
pass |
gl_red texture with gl_bgr and gl_int
|
pass |
gl_red texture with gl_bgr and gl_short
|
pass |
gl_red texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_red texture with gl_bgr and gl_unsigned_int
|
pass |
gl_red texture with gl_bgr and gl_unsigned_short
|
pass |
gl_red texture with gl_bgra and gl_byte
|
pass |
gl_red texture with gl_bgra and gl_float
|
pass |
gl_red texture with gl_bgra and gl_int
|
pass |
gl_red texture with gl_bgra and gl_short
|
pass |
gl_red texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_red texture with gl_bgra and gl_unsigned_int
|
pass |
gl_red texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_red texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_red texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_red texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_red texture with gl_bgra and gl_unsigned_short
|
pass |
gl_red texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_red texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_red texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_red texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_red texture with gl_blue and gl_byte
|
pass |
gl_red texture with gl_blue and gl_float
|
pass |
gl_red texture with gl_blue and gl_int
|
pass |
gl_red texture with gl_blue and gl_short
|
pass |
gl_red texture with gl_blue and gl_unsigned_byte
|
pass |
gl_red texture with gl_blue and gl_unsigned_int
|
pass |
gl_red texture with gl_blue and gl_unsigned_short
|
pass |
gl_red texture with gl_green and gl_byte
|
pass |
gl_red texture with gl_green and gl_float
|
pass |
gl_red texture with gl_green and gl_int
|
pass |
gl_red texture with gl_green and gl_short
|
pass |
gl_red texture with gl_green and gl_unsigned_byte
|
pass |
gl_red texture with gl_green and gl_unsigned_int
|
pass |
gl_red texture with gl_green and gl_unsigned_short
|
pass |
gl_red texture with gl_luminance and gl_byte
|
pass |
gl_red texture with gl_luminance and gl_float
|
pass |
gl_red texture with gl_luminance and gl_int
|
pass |
gl_red texture with gl_luminance and gl_short
|
pass |
gl_red texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_red texture with gl_luminance and gl_unsigned_int
|
pass |
gl_red texture with gl_luminance and gl_unsigned_short
|
pass |
gl_red texture with gl_luminance_alpha and gl_byte
|
pass |
gl_red texture with gl_luminance_alpha and gl_float
|
pass |
gl_red texture with gl_luminance_alpha and gl_int
|
pass |
gl_red texture with gl_luminance_alpha and gl_short
|
pass |
gl_red texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_red texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_red texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_red texture with gl_red and gl_byte
|
pass |
gl_red texture with gl_red and gl_float
|
pass |
gl_red texture with gl_red and gl_int
|
pass |
gl_red texture with gl_red and gl_short
|
pass |
gl_red texture with gl_red and gl_unsigned_byte
|
pass |
gl_red texture with gl_red and gl_unsigned_int
|
pass |
gl_red texture with gl_red and gl_unsigned_short
|
pass |
gl_red texture with gl_rg and gl_byte
|
pass |
gl_red texture with gl_rg and gl_float
|
pass |
gl_red texture with gl_rg and gl_int
|
pass |
gl_red texture with gl_rg and gl_short
|
pass |
gl_red texture with gl_rg and gl_unsigned_byte
|
pass |
gl_red texture with gl_rg and gl_unsigned_int
|
pass |
gl_red texture with gl_rg and gl_unsigned_short
|
pass |
gl_red texture with gl_rgb and gl_byte
|
pass |
gl_red texture with gl_rgb and gl_float
|
pass |
gl_red texture with gl_rgb and gl_int
|
pass |
gl_red texture with gl_rgb and gl_short
|
pass |
gl_red texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_red texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_red texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_red texture with gl_rgb and gl_unsigned_int
|
pass |
gl_red texture with gl_rgb and gl_unsigned_short
|
pass |
gl_red texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_red texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_red texture with gl_rgba and gl_byte
|
pass |
gl_red texture with gl_rgba and gl_float
|
pass |
gl_red texture with gl_rgba and gl_int
|
pass |
gl_red texture with gl_rgba and gl_short
|
pass |
gl_red texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_red texture with gl_rgba and gl_unsigned_int
|
pass |
gl_red texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_red texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_red texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_red texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_red texture with gl_rgba and gl_unsigned_short
|
pass |
gl_red texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_red texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_red texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_red texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rg16
|
104/104 |
gl_rg16 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rg16 texture with gl_abgr_ext and gl_float
|
pass |
gl_rg16 texture with gl_abgr_ext and gl_int
|
pass |
gl_rg16 texture with gl_abgr_ext and gl_short
|
pass |
gl_rg16 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rg16 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rg16 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rg16 texture with gl_alpha and gl_byte
|
pass |
gl_rg16 texture with gl_alpha and gl_float
|
pass |
gl_rg16 texture with gl_alpha and gl_int
|
pass |
gl_rg16 texture with gl_alpha and gl_short
|
pass |
gl_rg16 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rg16 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rg16 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rg16 texture with gl_bgr and gl_byte
|
pass |
gl_rg16 texture with gl_bgr and gl_float
|
pass |
gl_rg16 texture with gl_bgr and gl_int
|
pass |
gl_rg16 texture with gl_bgr and gl_short
|
pass |
gl_rg16 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rg16 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rg16 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rg16 texture with gl_bgra and gl_byte
|
pass |
gl_rg16 texture with gl_bgra and gl_float
|
pass |
gl_rg16 texture with gl_bgra and gl_int
|
pass |
gl_rg16 texture with gl_bgra and gl_short
|
pass |
gl_rg16 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rg16 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rg16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rg16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rg16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rg16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rg16 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rg16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rg16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rg16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rg16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rg16 texture with gl_blue and gl_byte
|
pass |
gl_rg16 texture with gl_blue and gl_float
|
pass |
gl_rg16 texture with gl_blue and gl_int
|
pass |
gl_rg16 texture with gl_blue and gl_short
|
pass |
gl_rg16 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rg16 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rg16 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rg16 texture with gl_green and gl_byte
|
pass |
gl_rg16 texture with gl_green and gl_float
|
pass |
gl_rg16 texture with gl_green and gl_int
|
pass |
gl_rg16 texture with gl_green and gl_short
|
pass |
gl_rg16 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rg16 texture with gl_green and gl_unsigned_int
|
pass |
gl_rg16 texture with gl_green and gl_unsigned_short
|
pass |
gl_rg16 texture with gl_luminance and gl_byte
|
pass |
gl_rg16 texture with gl_luminance and gl_float
|
pass |
gl_rg16 texture with gl_luminance and gl_int
|
pass |
gl_rg16 texture with gl_luminance and gl_short
|
pass |
gl_rg16 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rg16 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rg16 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rg16 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rg16 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rg16 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rg16 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rg16 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rg16 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rg16 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rg16 texture with gl_red and gl_byte
|
pass |
gl_rg16 texture with gl_red and gl_float
|
pass |
gl_rg16 texture with gl_red and gl_int
|
pass |
gl_rg16 texture with gl_red and gl_short
|
pass |
gl_rg16 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rg16 texture with gl_red and gl_unsigned_int
|
pass |
gl_rg16 texture with gl_red and gl_unsigned_short
|
pass |
gl_rg16 texture with gl_rg and gl_byte
|
pass |
gl_rg16 texture with gl_rg and gl_float
|
pass |
gl_rg16 texture with gl_rg and gl_int
|
pass |
gl_rg16 texture with gl_rg and gl_short
|
pass |
gl_rg16 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rg16 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rg16 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rg16 texture with gl_rgb and gl_byte
|
pass |
gl_rg16 texture with gl_rgb and gl_float
|
pass |
gl_rg16 texture with gl_rgb and gl_int
|
pass |
gl_rg16 texture with gl_rgb and gl_short
|
pass |
gl_rg16 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rg16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rg16 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rg16 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rg16 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rg16 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rg16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rg16 texture with gl_rgba and gl_byte
|
pass |
gl_rg16 texture with gl_rgba and gl_float
|
pass |
gl_rg16 texture with gl_rgba and gl_int
|
pass |
gl_rg16 texture with gl_rgba and gl_short
|
pass |
gl_rg16 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rg16 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rg16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rg16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rg16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rg16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rg16 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rg16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rg16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rg16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rg16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rg16_snorm
|
104/104 |
gl_rg16_snorm texture with gl_abgr_ext and gl_byte
|
pass |
gl_rg16_snorm texture with gl_abgr_ext and gl_float
|
pass |
gl_rg16_snorm texture with gl_abgr_ext and gl_int
|
pass |
gl_rg16_snorm texture with gl_abgr_ext and gl_short
|
pass |
gl_rg16_snorm texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rg16_snorm texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rg16_snorm texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rg16_snorm texture with gl_alpha and gl_byte
|
pass |
gl_rg16_snorm texture with gl_alpha and gl_float
|
pass |
gl_rg16_snorm texture with gl_alpha and gl_int
|
pass |
gl_rg16_snorm texture with gl_alpha and gl_short
|
pass |
gl_rg16_snorm texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rg16_snorm texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rg16_snorm texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rg16_snorm texture with gl_bgr and gl_byte
|
pass |
gl_rg16_snorm texture with gl_bgr and gl_float
|
pass |
gl_rg16_snorm texture with gl_bgr and gl_int
|
pass |
gl_rg16_snorm texture with gl_bgr and gl_short
|
pass |
gl_rg16_snorm texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rg16_snorm texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rg16_snorm texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rg16_snorm texture with gl_bgra and gl_byte
|
pass |
gl_rg16_snorm texture with gl_bgra and gl_float
|
pass |
gl_rg16_snorm texture with gl_bgra and gl_int
|
pass |
gl_rg16_snorm texture with gl_bgra and gl_short
|
pass |
gl_rg16_snorm texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rg16_snorm texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rg16_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rg16_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rg16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rg16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rg16_snorm texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rg16_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rg16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rg16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rg16_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rg16_snorm texture with gl_blue and gl_byte
|
pass |
gl_rg16_snorm texture with gl_blue and gl_float
|
pass |
gl_rg16_snorm texture with gl_blue and gl_int
|
pass |
gl_rg16_snorm texture with gl_blue and gl_short
|
pass |
gl_rg16_snorm texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rg16_snorm texture with gl_blue and gl_unsigned_int
|
pass |
gl_rg16_snorm texture with gl_blue and gl_unsigned_short
|
pass |
gl_rg16_snorm texture with gl_green and gl_byte
|
pass |
gl_rg16_snorm texture with gl_green and gl_float
|
pass |
gl_rg16_snorm texture with gl_green and gl_int
|
pass |
gl_rg16_snorm texture with gl_green and gl_short
|
pass |
gl_rg16_snorm texture with gl_green and gl_unsigned_byte
|
pass |
gl_rg16_snorm texture with gl_green and gl_unsigned_int
|
pass |
gl_rg16_snorm texture with gl_green and gl_unsigned_short
|
pass |
gl_rg16_snorm texture with gl_luminance and gl_byte
|
pass |
gl_rg16_snorm texture with gl_luminance and gl_float
|
pass |
gl_rg16_snorm texture with gl_luminance and gl_int
|
pass |
gl_rg16_snorm texture with gl_luminance and gl_short
|
pass |
gl_rg16_snorm texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rg16_snorm texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rg16_snorm texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rg16_snorm texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rg16_snorm texture with gl_luminance_alpha and gl_float
|
pass |
gl_rg16_snorm texture with gl_luminance_alpha and gl_int
|
pass |
gl_rg16_snorm texture with gl_luminance_alpha and gl_short
|
pass |
gl_rg16_snorm texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rg16_snorm texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rg16_snorm texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rg16_snorm texture with gl_red and gl_byte
|
pass |
gl_rg16_snorm texture with gl_red and gl_float
|
pass |
gl_rg16_snorm texture with gl_red and gl_int
|
pass |
gl_rg16_snorm texture with gl_red and gl_short
|
pass |
gl_rg16_snorm texture with gl_red and gl_unsigned_byte
|
pass |
gl_rg16_snorm texture with gl_red and gl_unsigned_int
|
pass |
gl_rg16_snorm texture with gl_red and gl_unsigned_short
|
pass |
gl_rg16_snorm texture with gl_rg and gl_byte
|
pass |
gl_rg16_snorm texture with gl_rg and gl_float
|
pass |
gl_rg16_snorm texture with gl_rg and gl_int
|
pass |
gl_rg16_snorm texture with gl_rg and gl_short
|
pass |
gl_rg16_snorm texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rg16_snorm texture with gl_rg and gl_unsigned_int
|
pass |
gl_rg16_snorm texture with gl_rg and gl_unsigned_short
|
pass |
gl_rg16_snorm texture with gl_rgb and gl_byte
|
pass |
gl_rg16_snorm texture with gl_rgb and gl_float
|
pass |
gl_rg16_snorm texture with gl_rgb and gl_int
|
pass |
gl_rg16_snorm texture with gl_rgb and gl_short
|
pass |
gl_rg16_snorm texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rg16_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rg16_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rg16_snorm texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rg16_snorm texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rg16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rg16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rg16_snorm texture with gl_rgba and gl_byte
|
pass |
gl_rg16_snorm texture with gl_rgba and gl_float
|
pass |
gl_rg16_snorm texture with gl_rgba and gl_int
|
pass |
gl_rg16_snorm texture with gl_rgba and gl_short
|
pass |
gl_rg16_snorm texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rg16_snorm texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rg16_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rg16_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rg16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rg16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rg16_snorm texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rg16_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rg16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rg16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rg16_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rg16f
|
104/104 |
gl_rg16f texture with gl_abgr_ext and gl_byte
|
pass |
gl_rg16f texture with gl_abgr_ext and gl_float
|
pass |
gl_rg16f texture with gl_abgr_ext and gl_int
|
pass |
gl_rg16f texture with gl_abgr_ext and gl_short
|
pass |
gl_rg16f texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rg16f texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rg16f texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rg16f texture with gl_alpha and gl_byte
|
pass |
gl_rg16f texture with gl_alpha and gl_float
|
pass |
gl_rg16f texture with gl_alpha and gl_int
|
pass |
gl_rg16f texture with gl_alpha and gl_short
|
pass |
gl_rg16f texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rg16f texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rg16f texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rg16f texture with gl_bgr and gl_byte
|
pass |
gl_rg16f texture with gl_bgr and gl_float
|
pass |
gl_rg16f texture with gl_bgr and gl_int
|
pass |
gl_rg16f texture with gl_bgr and gl_short
|
pass |
gl_rg16f texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rg16f texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rg16f texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rg16f texture with gl_bgra and gl_byte
|
pass |
gl_rg16f texture with gl_bgra and gl_float
|
pass |
gl_rg16f texture with gl_bgra and gl_int
|
pass |
gl_rg16f texture with gl_bgra and gl_short
|
pass |
gl_rg16f texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rg16f texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rg16f texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rg16f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rg16f texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rg16f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rg16f texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rg16f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rg16f texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rg16f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rg16f texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rg16f texture with gl_blue and gl_byte
|
pass |
gl_rg16f texture with gl_blue and gl_float
|
pass |
gl_rg16f texture with gl_blue and gl_int
|
pass |
gl_rg16f texture with gl_blue and gl_short
|
pass |
gl_rg16f texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rg16f texture with gl_blue and gl_unsigned_int
|
pass |
gl_rg16f texture with gl_blue and gl_unsigned_short
|
pass |
gl_rg16f texture with gl_green and gl_byte
|
pass |
gl_rg16f texture with gl_green and gl_float
|
pass |
gl_rg16f texture with gl_green and gl_int
|
pass |
gl_rg16f texture with gl_green and gl_short
|
pass |
gl_rg16f texture with gl_green and gl_unsigned_byte
|
pass |
gl_rg16f texture with gl_green and gl_unsigned_int
|
pass |
gl_rg16f texture with gl_green and gl_unsigned_short
|
pass |
gl_rg16f texture with gl_luminance and gl_byte
|
pass |
gl_rg16f texture with gl_luminance and gl_float
|
pass |
gl_rg16f texture with gl_luminance and gl_int
|
pass |
gl_rg16f texture with gl_luminance and gl_short
|
pass |
gl_rg16f texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rg16f texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rg16f texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rg16f texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rg16f texture with gl_luminance_alpha and gl_float
|
pass |
gl_rg16f texture with gl_luminance_alpha and gl_int
|
pass |
gl_rg16f texture with gl_luminance_alpha and gl_short
|
pass |
gl_rg16f texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rg16f texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rg16f texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rg16f texture with gl_red and gl_byte
|
pass |
gl_rg16f texture with gl_red and gl_float
|
pass |
gl_rg16f texture with gl_red and gl_int
|
pass |
gl_rg16f texture with gl_red and gl_short
|
pass |
gl_rg16f texture with gl_red and gl_unsigned_byte
|
pass |
gl_rg16f texture with gl_red and gl_unsigned_int
|
pass |
gl_rg16f texture with gl_red and gl_unsigned_short
|
pass |
gl_rg16f texture with gl_rg and gl_byte
|
pass |
gl_rg16f texture with gl_rg and gl_float
|
pass |
gl_rg16f texture with gl_rg and gl_int
|
pass |
gl_rg16f texture with gl_rg and gl_short
|
pass |
gl_rg16f texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rg16f texture with gl_rg and gl_unsigned_int
|
pass |
gl_rg16f texture with gl_rg and gl_unsigned_short
|
pass |
gl_rg16f texture with gl_rgb and gl_byte
|
pass |
gl_rg16f texture with gl_rgb and gl_float
|
pass |
gl_rg16f texture with gl_rgb and gl_int
|
pass |
gl_rg16f texture with gl_rgb and gl_short
|
pass |
gl_rg16f texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rg16f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rg16f texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rg16f texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rg16f texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rg16f texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rg16f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rg16f texture with gl_rgba and gl_byte
|
pass |
gl_rg16f texture with gl_rgba and gl_float
|
pass |
gl_rg16f texture with gl_rgba and gl_int
|
pass |
gl_rg16f texture with gl_rgba and gl_short
|
pass |
gl_rg16f texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rg16f texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rg16f texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rg16f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rg16f texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rg16f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rg16f texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rg16f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rg16f texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rg16f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rg16f texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rg32f
|
104/104 |
gl_rg32f texture with gl_abgr_ext and gl_byte
|
pass |
gl_rg32f texture with gl_abgr_ext and gl_float
|
pass |
gl_rg32f texture with gl_abgr_ext and gl_int
|
pass |
gl_rg32f texture with gl_abgr_ext and gl_short
|
pass |
gl_rg32f texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rg32f texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rg32f texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rg32f texture with gl_alpha and gl_byte
|
pass |
gl_rg32f texture with gl_alpha and gl_float
|
pass |
gl_rg32f texture with gl_alpha and gl_int
|
pass |
gl_rg32f texture with gl_alpha and gl_short
|
pass |
gl_rg32f texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rg32f texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rg32f texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rg32f texture with gl_bgr and gl_byte
|
pass |
gl_rg32f texture with gl_bgr and gl_float
|
pass |
gl_rg32f texture with gl_bgr and gl_int
|
pass |
gl_rg32f texture with gl_bgr and gl_short
|
pass |
gl_rg32f texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rg32f texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rg32f texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rg32f texture with gl_bgra and gl_byte
|
pass |
gl_rg32f texture with gl_bgra and gl_float
|
pass |
gl_rg32f texture with gl_bgra and gl_int
|
pass |
gl_rg32f texture with gl_bgra and gl_short
|
pass |
gl_rg32f texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rg32f texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rg32f texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rg32f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rg32f texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rg32f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rg32f texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rg32f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rg32f texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rg32f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rg32f texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rg32f texture with gl_blue and gl_byte
|
pass |
gl_rg32f texture with gl_blue and gl_float
|
pass |
gl_rg32f texture with gl_blue and gl_int
|
pass |
gl_rg32f texture with gl_blue and gl_short
|
pass |
gl_rg32f texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rg32f texture with gl_blue and gl_unsigned_int
|
pass |
gl_rg32f texture with gl_blue and gl_unsigned_short
|
pass |
gl_rg32f texture with gl_green and gl_byte
|
pass |
gl_rg32f texture with gl_green and gl_float
|
pass |
gl_rg32f texture with gl_green and gl_int
|
pass |
gl_rg32f texture with gl_green and gl_short
|
pass |
gl_rg32f texture with gl_green and gl_unsigned_byte
|
pass |
gl_rg32f texture with gl_green and gl_unsigned_int
|
pass |
gl_rg32f texture with gl_green and gl_unsigned_short
|
pass |
gl_rg32f texture with gl_luminance and gl_byte
|
pass |
gl_rg32f texture with gl_luminance and gl_float
|
pass |
gl_rg32f texture with gl_luminance and gl_int
|
pass |
gl_rg32f texture with gl_luminance and gl_short
|
pass |
gl_rg32f texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rg32f texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rg32f texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rg32f texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rg32f texture with gl_luminance_alpha and gl_float
|
pass |
gl_rg32f texture with gl_luminance_alpha and gl_int
|
pass |
gl_rg32f texture with gl_luminance_alpha and gl_short
|
pass |
gl_rg32f texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rg32f texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rg32f texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rg32f texture with gl_red and gl_byte
|
pass |
gl_rg32f texture with gl_red and gl_float
|
pass |
gl_rg32f texture with gl_red and gl_int
|
pass |
gl_rg32f texture with gl_red and gl_short
|
pass |
gl_rg32f texture with gl_red and gl_unsigned_byte
|
pass |
gl_rg32f texture with gl_red and gl_unsigned_int
|
pass |
gl_rg32f texture with gl_red and gl_unsigned_short
|
pass |
gl_rg32f texture with gl_rg and gl_byte
|
pass |
gl_rg32f texture with gl_rg and gl_float
|
pass |
gl_rg32f texture with gl_rg and gl_int
|
pass |
gl_rg32f texture with gl_rg and gl_short
|
pass |
gl_rg32f texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rg32f texture with gl_rg and gl_unsigned_int
|
pass |
gl_rg32f texture with gl_rg and gl_unsigned_short
|
pass |
gl_rg32f texture with gl_rgb and gl_byte
|
pass |
gl_rg32f texture with gl_rgb and gl_float
|
pass |
gl_rg32f texture with gl_rgb and gl_int
|
pass |
gl_rg32f texture with gl_rgb and gl_short
|
pass |
gl_rg32f texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rg32f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rg32f texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rg32f texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rg32f texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rg32f texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rg32f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rg32f texture with gl_rgba and gl_byte
|
pass |
gl_rg32f texture with gl_rgba and gl_float
|
pass |
gl_rg32f texture with gl_rgba and gl_int
|
pass |
gl_rg32f texture with gl_rgba and gl_short
|
pass |
gl_rg32f texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rg32f texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rg32f texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rg32f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rg32f texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rg32f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rg32f texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rg32f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rg32f texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rg32f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rg32f texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rg8
|
104/104 |
gl_rg8 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rg8 texture with gl_abgr_ext and gl_float
|
pass |
gl_rg8 texture with gl_abgr_ext and gl_int
|
pass |
gl_rg8 texture with gl_abgr_ext and gl_short
|
pass |
gl_rg8 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rg8 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rg8 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rg8 texture with gl_alpha and gl_byte
|
pass |
gl_rg8 texture with gl_alpha and gl_float
|
pass |
gl_rg8 texture with gl_alpha and gl_int
|
pass |
gl_rg8 texture with gl_alpha and gl_short
|
pass |
gl_rg8 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rg8 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rg8 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rg8 texture with gl_bgr and gl_byte
|
pass |
gl_rg8 texture with gl_bgr and gl_float
|
pass |
gl_rg8 texture with gl_bgr and gl_int
|
pass |
gl_rg8 texture with gl_bgr and gl_short
|
pass |
gl_rg8 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rg8 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rg8 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rg8 texture with gl_bgra and gl_byte
|
pass |
gl_rg8 texture with gl_bgra and gl_float
|
pass |
gl_rg8 texture with gl_bgra and gl_int
|
pass |
gl_rg8 texture with gl_bgra and gl_short
|
pass |
gl_rg8 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rg8 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rg8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rg8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rg8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rg8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rg8 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rg8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rg8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rg8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rg8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rg8 texture with gl_blue and gl_byte
|
pass |
gl_rg8 texture with gl_blue and gl_float
|
pass |
gl_rg8 texture with gl_blue and gl_int
|
pass |
gl_rg8 texture with gl_blue and gl_short
|
pass |
gl_rg8 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rg8 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rg8 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rg8 texture with gl_green and gl_byte
|
pass |
gl_rg8 texture with gl_green and gl_float
|
pass |
gl_rg8 texture with gl_green and gl_int
|
pass |
gl_rg8 texture with gl_green and gl_short
|
pass |
gl_rg8 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rg8 texture with gl_green and gl_unsigned_int
|
pass |
gl_rg8 texture with gl_green and gl_unsigned_short
|
pass |
gl_rg8 texture with gl_luminance and gl_byte
|
pass |
gl_rg8 texture with gl_luminance and gl_float
|
pass |
gl_rg8 texture with gl_luminance and gl_int
|
pass |
gl_rg8 texture with gl_luminance and gl_short
|
pass |
gl_rg8 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rg8 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rg8 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rg8 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rg8 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rg8 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rg8 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rg8 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rg8 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rg8 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rg8 texture with gl_red and gl_byte
|
pass |
gl_rg8 texture with gl_red and gl_float
|
pass |
gl_rg8 texture with gl_red and gl_int
|
pass |
gl_rg8 texture with gl_red and gl_short
|
pass |
gl_rg8 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rg8 texture with gl_red and gl_unsigned_int
|
pass |
gl_rg8 texture with gl_red and gl_unsigned_short
|
pass |
gl_rg8 texture with gl_rg and gl_byte
|
pass |
gl_rg8 texture with gl_rg and gl_float
|
pass |
gl_rg8 texture with gl_rg and gl_int
|
pass |
gl_rg8 texture with gl_rg and gl_short
|
pass |
gl_rg8 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rg8 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rg8 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rg8 texture with gl_rgb and gl_byte
|
pass |
gl_rg8 texture with gl_rgb and gl_float
|
pass |
gl_rg8 texture with gl_rgb and gl_int
|
pass |
gl_rg8 texture with gl_rgb and gl_short
|
pass |
gl_rg8 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rg8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rg8 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rg8 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rg8 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rg8 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rg8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rg8 texture with gl_rgba and gl_byte
|
pass |
gl_rg8 texture with gl_rgba and gl_float
|
pass |
gl_rg8 texture with gl_rgba and gl_int
|
pass |
gl_rg8 texture with gl_rgba and gl_short
|
pass |
gl_rg8 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rg8 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rg8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rg8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rg8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rg8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rg8 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rg8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rg8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rg8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rg8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rg8_snorm
|
104/104 |
gl_rg8_snorm texture with gl_abgr_ext and gl_byte
|
pass |
gl_rg8_snorm texture with gl_abgr_ext and gl_float
|
pass |
gl_rg8_snorm texture with gl_abgr_ext and gl_int
|
pass |
gl_rg8_snorm texture with gl_abgr_ext and gl_short
|
pass |
gl_rg8_snorm texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rg8_snorm texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rg8_snorm texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rg8_snorm texture with gl_alpha and gl_byte
|
pass |
gl_rg8_snorm texture with gl_alpha and gl_float
|
pass |
gl_rg8_snorm texture with gl_alpha and gl_int
|
pass |
gl_rg8_snorm texture with gl_alpha and gl_short
|
pass |
gl_rg8_snorm texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rg8_snorm texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rg8_snorm texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rg8_snorm texture with gl_bgr and gl_byte
|
pass |
gl_rg8_snorm texture with gl_bgr and gl_float
|
pass |
gl_rg8_snorm texture with gl_bgr and gl_int
|
pass |
gl_rg8_snorm texture with gl_bgr and gl_short
|
pass |
gl_rg8_snorm texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rg8_snorm texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rg8_snorm texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rg8_snorm texture with gl_bgra and gl_byte
|
pass |
gl_rg8_snorm texture with gl_bgra and gl_float
|
pass |
gl_rg8_snorm texture with gl_bgra and gl_int
|
pass |
gl_rg8_snorm texture with gl_bgra and gl_short
|
pass |
gl_rg8_snorm texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rg8_snorm texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rg8_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rg8_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rg8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rg8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rg8_snorm texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rg8_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rg8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rg8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rg8_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rg8_snorm texture with gl_blue and gl_byte
|
pass |
gl_rg8_snorm texture with gl_blue and gl_float
|
pass |
gl_rg8_snorm texture with gl_blue and gl_int
|
pass |
gl_rg8_snorm texture with gl_blue and gl_short
|
pass |
gl_rg8_snorm texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rg8_snorm texture with gl_blue and gl_unsigned_int
|
pass |
gl_rg8_snorm texture with gl_blue and gl_unsigned_short
|
pass |
gl_rg8_snorm texture with gl_green and gl_byte
|
pass |
gl_rg8_snorm texture with gl_green and gl_float
|
pass |
gl_rg8_snorm texture with gl_green and gl_int
|
pass |
gl_rg8_snorm texture with gl_green and gl_short
|
pass |
gl_rg8_snorm texture with gl_green and gl_unsigned_byte
|
pass |
gl_rg8_snorm texture with gl_green and gl_unsigned_int
|
pass |
gl_rg8_snorm texture with gl_green and gl_unsigned_short
|
pass |
gl_rg8_snorm texture with gl_luminance and gl_byte
|
pass |
gl_rg8_snorm texture with gl_luminance and gl_float
|
pass |
gl_rg8_snorm texture with gl_luminance and gl_int
|
pass |
gl_rg8_snorm texture with gl_luminance and gl_short
|
pass |
gl_rg8_snorm texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rg8_snorm texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rg8_snorm texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rg8_snorm texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rg8_snorm texture with gl_luminance_alpha and gl_float
|
pass |
gl_rg8_snorm texture with gl_luminance_alpha and gl_int
|
pass |
gl_rg8_snorm texture with gl_luminance_alpha and gl_short
|
pass |
gl_rg8_snorm texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rg8_snorm texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rg8_snorm texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rg8_snorm texture with gl_red and gl_byte
|
pass |
gl_rg8_snorm texture with gl_red and gl_float
|
pass |
gl_rg8_snorm texture with gl_red and gl_int
|
pass |
gl_rg8_snorm texture with gl_red and gl_short
|
pass |
gl_rg8_snorm texture with gl_red and gl_unsigned_byte
|
pass |
gl_rg8_snorm texture with gl_red and gl_unsigned_int
|
pass |
gl_rg8_snorm texture with gl_red and gl_unsigned_short
|
pass |
gl_rg8_snorm texture with gl_rg and gl_byte
|
pass |
gl_rg8_snorm texture with gl_rg and gl_float
|
pass |
gl_rg8_snorm texture with gl_rg and gl_int
|
pass |
gl_rg8_snorm texture with gl_rg and gl_short
|
pass |
gl_rg8_snorm texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rg8_snorm texture with gl_rg and gl_unsigned_int
|
pass |
gl_rg8_snorm texture with gl_rg and gl_unsigned_short
|
pass |
gl_rg8_snorm texture with gl_rgb and gl_byte
|
pass |
gl_rg8_snorm texture with gl_rgb and gl_float
|
pass |
gl_rg8_snorm texture with gl_rgb and gl_int
|
pass |
gl_rg8_snorm texture with gl_rgb and gl_short
|
pass |
gl_rg8_snorm texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rg8_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rg8_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rg8_snorm texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rg8_snorm texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rg8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rg8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rg8_snorm texture with gl_rgba and gl_byte
|
pass |
gl_rg8_snorm texture with gl_rgba and gl_float
|
pass |
gl_rg8_snorm texture with gl_rgba and gl_int
|
pass |
gl_rg8_snorm texture with gl_rgba and gl_short
|
pass |
gl_rg8_snorm texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rg8_snorm texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rg8_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rg8_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rg8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rg8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rg8_snorm texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rg8_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rg8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rg8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rg8_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rg
|
104/104 |
gl_rg texture with gl_abgr_ext and gl_byte
|
pass |
gl_rg texture with gl_abgr_ext and gl_float
|
pass |
gl_rg texture with gl_abgr_ext and gl_int
|
pass |
gl_rg texture with gl_abgr_ext and gl_short
|
pass |
gl_rg texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rg texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rg texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rg texture with gl_alpha and gl_byte
|
pass |
gl_rg texture with gl_alpha and gl_float
|
pass |
gl_rg texture with gl_alpha and gl_int
|
pass |
gl_rg texture with gl_alpha and gl_short
|
pass |
gl_rg texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rg texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rg texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rg texture with gl_bgr and gl_byte
|
pass |
gl_rg texture with gl_bgr and gl_float
|
pass |
gl_rg texture with gl_bgr and gl_int
|
pass |
gl_rg texture with gl_bgr and gl_short
|
pass |
gl_rg texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rg texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rg texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rg texture with gl_bgra and gl_byte
|
pass |
gl_rg texture with gl_bgra and gl_float
|
pass |
gl_rg texture with gl_bgra and gl_int
|
pass |
gl_rg texture with gl_bgra and gl_short
|
pass |
gl_rg texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rg texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rg texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rg texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rg texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rg texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rg texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rg texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rg texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rg texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rg texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rg texture with gl_blue and gl_byte
|
pass |
gl_rg texture with gl_blue and gl_float
|
pass |
gl_rg texture with gl_blue and gl_int
|
pass |
gl_rg texture with gl_blue and gl_short
|
pass |
gl_rg texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rg texture with gl_blue and gl_unsigned_int
|
pass |
gl_rg texture with gl_blue and gl_unsigned_short
|
pass |
gl_rg texture with gl_green and gl_byte
|
pass |
gl_rg texture with gl_green and gl_float
|
pass |
gl_rg texture with gl_green and gl_int
|
pass |
gl_rg texture with gl_green and gl_short
|
pass |
gl_rg texture with gl_green and gl_unsigned_byte
|
pass |
gl_rg texture with gl_green and gl_unsigned_int
|
pass |
gl_rg texture with gl_green and gl_unsigned_short
|
pass |
gl_rg texture with gl_luminance and gl_byte
|
pass |
gl_rg texture with gl_luminance and gl_float
|
pass |
gl_rg texture with gl_luminance and gl_int
|
pass |
gl_rg texture with gl_luminance and gl_short
|
pass |
gl_rg texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rg texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rg texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rg texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rg texture with gl_luminance_alpha and gl_float
|
pass |
gl_rg texture with gl_luminance_alpha and gl_int
|
pass |
gl_rg texture with gl_luminance_alpha and gl_short
|
pass |
gl_rg texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rg texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rg texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rg texture with gl_red and gl_byte
|
pass |
gl_rg texture with gl_red and gl_float
|
pass |
gl_rg texture with gl_red and gl_int
|
pass |
gl_rg texture with gl_red and gl_short
|
pass |
gl_rg texture with gl_red and gl_unsigned_byte
|
pass |
gl_rg texture with gl_red and gl_unsigned_int
|
pass |
gl_rg texture with gl_red and gl_unsigned_short
|
pass |
gl_rg texture with gl_rg and gl_byte
|
pass |
gl_rg texture with gl_rg and gl_float
|
pass |
gl_rg texture with gl_rg and gl_int
|
pass |
gl_rg texture with gl_rg and gl_short
|
pass |
gl_rg texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rg texture with gl_rg and gl_unsigned_int
|
pass |
gl_rg texture with gl_rg and gl_unsigned_short
|
pass |
gl_rg texture with gl_rgb and gl_byte
|
pass |
gl_rg texture with gl_rgb and gl_float
|
pass |
gl_rg texture with gl_rgb and gl_int
|
pass |
gl_rg texture with gl_rgb and gl_short
|
pass |
gl_rg texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rg texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rg texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rg texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rg texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rg texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rg texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rg texture with gl_rgba and gl_byte
|
pass |
gl_rg texture with gl_rgba and gl_float
|
pass |
gl_rg texture with gl_rgba and gl_int
|
pass |
gl_rg texture with gl_rgba and gl_short
|
pass |
gl_rg texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rg texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rg texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rg texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rg texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rg texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rg texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rg texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rg texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rg texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rg texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgb10
|
104/104 |
gl_rgb10 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgb10 texture with gl_abgr_ext and gl_float
|
pass |
gl_rgb10 texture with gl_abgr_ext and gl_int
|
pass |
gl_rgb10 texture with gl_abgr_ext and gl_short
|
pass |
gl_rgb10 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgb10 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgb10 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgb10 texture with gl_alpha and gl_byte
|
pass |
gl_rgb10 texture with gl_alpha and gl_float
|
pass |
gl_rgb10 texture with gl_alpha and gl_int
|
pass |
gl_rgb10 texture with gl_alpha and gl_short
|
pass |
gl_rgb10 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgb10 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgb10 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgb10 texture with gl_bgr and gl_byte
|
pass |
gl_rgb10 texture with gl_bgr and gl_float
|
pass |
gl_rgb10 texture with gl_bgr and gl_int
|
pass |
gl_rgb10 texture with gl_bgr and gl_short
|
pass |
gl_rgb10 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgb10 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgb10 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgb10 texture with gl_bgra and gl_byte
|
pass |
gl_rgb10 texture with gl_bgra and gl_float
|
pass |
gl_rgb10 texture with gl_bgra and gl_int
|
pass |
gl_rgb10 texture with gl_bgra and gl_short
|
pass |
gl_rgb10 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgb10 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgb10 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb10 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb10 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb10 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb10 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgb10 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb10 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb10 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb10 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgb10 texture with gl_blue and gl_byte
|
pass |
gl_rgb10 texture with gl_blue and gl_float
|
pass |
gl_rgb10 texture with gl_blue and gl_int
|
pass |
gl_rgb10 texture with gl_blue and gl_short
|
pass |
gl_rgb10 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgb10 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgb10 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgb10 texture with gl_green and gl_byte
|
pass |
gl_rgb10 texture with gl_green and gl_float
|
pass |
gl_rgb10 texture with gl_green and gl_int
|
pass |
gl_rgb10 texture with gl_green and gl_short
|
pass |
gl_rgb10 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgb10 texture with gl_green and gl_unsigned_int
|
pass |
gl_rgb10 texture with gl_green and gl_unsigned_short
|
pass |
gl_rgb10 texture with gl_luminance and gl_byte
|
pass |
gl_rgb10 texture with gl_luminance and gl_float
|
pass |
gl_rgb10 texture with gl_luminance and gl_int
|
pass |
gl_rgb10 texture with gl_luminance and gl_short
|
pass |
gl_rgb10 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgb10 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgb10 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgb10 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgb10 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgb10 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgb10 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgb10 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgb10 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgb10 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgb10 texture with gl_red and gl_byte
|
pass |
gl_rgb10 texture with gl_red and gl_float
|
pass |
gl_rgb10 texture with gl_red and gl_int
|
pass |
gl_rgb10 texture with gl_red and gl_short
|
pass |
gl_rgb10 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgb10 texture with gl_red and gl_unsigned_int
|
pass |
gl_rgb10 texture with gl_red and gl_unsigned_short
|
pass |
gl_rgb10 texture with gl_rg and gl_byte
|
pass |
gl_rgb10 texture with gl_rg and gl_float
|
pass |
gl_rgb10 texture with gl_rg and gl_int
|
pass |
gl_rgb10 texture with gl_rg and gl_short
|
pass |
gl_rgb10 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgb10 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgb10 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgb10 texture with gl_rgb and gl_byte
|
pass |
gl_rgb10 texture with gl_rgb and gl_float
|
pass |
gl_rgb10 texture with gl_rgb and gl_int
|
pass |
gl_rgb10 texture with gl_rgb and gl_short
|
pass |
gl_rgb10 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgb10 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgb10 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgb10 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgb10 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgb10 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgb10 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgb10 texture with gl_rgba and gl_byte
|
pass |
gl_rgb10 texture with gl_rgba and gl_float
|
pass |
gl_rgb10 texture with gl_rgba and gl_int
|
pass |
gl_rgb10 texture with gl_rgba and gl_short
|
pass |
gl_rgb10 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgb10 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgb10 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb10 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb10 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb10 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb10 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgb10 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb10 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb10 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb10 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgb10_a2
|
104/104 |
gl_rgb10_a2 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgb10_a2 texture with gl_abgr_ext and gl_float
|
pass |
gl_rgb10_a2 texture with gl_abgr_ext and gl_int
|
pass |
gl_rgb10_a2 texture with gl_abgr_ext and gl_short
|
pass |
gl_rgb10_a2 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgb10_a2 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgb10_a2 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgb10_a2 texture with gl_alpha and gl_byte
|
pass |
gl_rgb10_a2 texture with gl_alpha and gl_float
|
pass |
gl_rgb10_a2 texture with gl_alpha and gl_int
|
pass |
gl_rgb10_a2 texture with gl_alpha and gl_short
|
pass |
gl_rgb10_a2 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgb10_a2 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgb10_a2 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgb10_a2 texture with gl_bgr and gl_byte
|
pass |
gl_rgb10_a2 texture with gl_bgr and gl_float
|
pass |
gl_rgb10_a2 texture with gl_bgr and gl_int
|
pass |
gl_rgb10_a2 texture with gl_bgr and gl_short
|
pass |
gl_rgb10_a2 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgb10_a2 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgb10_a2 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgb10_a2 texture with gl_bgra and gl_byte
|
pass |
gl_rgb10_a2 texture with gl_bgra and gl_float
|
pass |
gl_rgb10_a2 texture with gl_bgra and gl_int
|
pass |
gl_rgb10_a2 texture with gl_bgra and gl_short
|
pass |
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb10_a2 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgb10_a2 texture with gl_blue and gl_byte
|
pass |
gl_rgb10_a2 texture with gl_blue and gl_float
|
pass |
gl_rgb10_a2 texture with gl_blue and gl_int
|
pass |
gl_rgb10_a2 texture with gl_blue and gl_short
|
pass |
gl_rgb10_a2 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgb10_a2 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgb10_a2 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgb10_a2 texture with gl_green and gl_byte
|
pass |
gl_rgb10_a2 texture with gl_green and gl_float
|
pass |
gl_rgb10_a2 texture with gl_green and gl_int
|
pass |
gl_rgb10_a2 texture with gl_green and gl_short
|
pass |
gl_rgb10_a2 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgb10_a2 texture with gl_green and gl_unsigned_int
|
pass |
gl_rgb10_a2 texture with gl_green and gl_unsigned_short
|
pass |
gl_rgb10_a2 texture with gl_luminance and gl_byte
|
pass |
gl_rgb10_a2 texture with gl_luminance and gl_float
|
pass |
gl_rgb10_a2 texture with gl_luminance and gl_int
|
pass |
gl_rgb10_a2 texture with gl_luminance and gl_short
|
pass |
gl_rgb10_a2 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgb10_a2 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgb10_a2 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgb10_a2 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgb10_a2 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgb10_a2 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgb10_a2 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgb10_a2 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgb10_a2 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgb10_a2 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgb10_a2 texture with gl_red and gl_byte
|
pass |
gl_rgb10_a2 texture with gl_red and gl_float
|
pass |
gl_rgb10_a2 texture with gl_red and gl_int
|
pass |
gl_rgb10_a2 texture with gl_red and gl_short
|
pass |
gl_rgb10_a2 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgb10_a2 texture with gl_red and gl_unsigned_int
|
pass |
gl_rgb10_a2 texture with gl_red and gl_unsigned_short
|
pass |
gl_rgb10_a2 texture with gl_rg and gl_byte
|
pass |
gl_rgb10_a2 texture with gl_rg and gl_float
|
pass |
gl_rgb10_a2 texture with gl_rg and gl_int
|
pass |
gl_rgb10_a2 texture with gl_rg and gl_short
|
pass |
gl_rgb10_a2 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgb10_a2 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgb10_a2 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgb10_a2 texture with gl_rgb and gl_byte
|
pass |
gl_rgb10_a2 texture with gl_rgb and gl_float
|
pass |
gl_rgb10_a2 texture with gl_rgb and gl_int
|
pass |
gl_rgb10_a2 texture with gl_rgb and gl_short
|
pass |
gl_rgb10_a2 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgb10_a2 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgb10_a2 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgb10_a2 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgb10_a2 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgb10_a2 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgb10_a2 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgb10_a2 texture with gl_rgba and gl_byte
|
pass |
gl_rgb10_a2 texture with gl_rgba and gl_float
|
pass |
gl_rgb10_a2 texture with gl_rgba and gl_int
|
pass |
gl_rgb10_a2 texture with gl_rgba and gl_short
|
pass |
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb10_a2 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgb12
|
104/104 |
gl_rgb12 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgb12 texture with gl_abgr_ext and gl_float
|
pass |
gl_rgb12 texture with gl_abgr_ext and gl_int
|
pass |
gl_rgb12 texture with gl_abgr_ext and gl_short
|
pass |
gl_rgb12 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgb12 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgb12 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgb12 texture with gl_alpha and gl_byte
|
pass |
gl_rgb12 texture with gl_alpha and gl_float
|
pass |
gl_rgb12 texture with gl_alpha and gl_int
|
pass |
gl_rgb12 texture with gl_alpha and gl_short
|
pass |
gl_rgb12 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgb12 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgb12 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgb12 texture with gl_bgr and gl_byte
|
pass |
gl_rgb12 texture with gl_bgr and gl_float
|
pass |
gl_rgb12 texture with gl_bgr and gl_int
|
pass |
gl_rgb12 texture with gl_bgr and gl_short
|
pass |
gl_rgb12 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgb12 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgb12 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgb12 texture with gl_bgra and gl_byte
|
pass |
gl_rgb12 texture with gl_bgra and gl_float
|
pass |
gl_rgb12 texture with gl_bgra and gl_int
|
pass |
gl_rgb12 texture with gl_bgra and gl_short
|
pass |
gl_rgb12 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgb12 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgb12 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb12 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb12 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb12 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb12 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgb12 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb12 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb12 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb12 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgb12 texture with gl_blue and gl_byte
|
pass |
gl_rgb12 texture with gl_blue and gl_float
|
pass |
gl_rgb12 texture with gl_blue and gl_int
|
pass |
gl_rgb12 texture with gl_blue and gl_short
|
pass |
gl_rgb12 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgb12 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgb12 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgb12 texture with gl_green and gl_byte
|
pass |
gl_rgb12 texture with gl_green and gl_float
|
pass |
gl_rgb12 texture with gl_green and gl_int
|
pass |
gl_rgb12 texture with gl_green and gl_short
|
pass |
gl_rgb12 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgb12 texture with gl_green and gl_unsigned_int
|
pass |
gl_rgb12 texture with gl_green and gl_unsigned_short
|
pass |
gl_rgb12 texture with gl_luminance and gl_byte
|
pass |
gl_rgb12 texture with gl_luminance and gl_float
|
pass |
gl_rgb12 texture with gl_luminance and gl_int
|
pass |
gl_rgb12 texture with gl_luminance and gl_short
|
pass |
gl_rgb12 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgb12 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgb12 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgb12 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgb12 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgb12 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgb12 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgb12 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgb12 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgb12 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgb12 texture with gl_red and gl_byte
|
pass |
gl_rgb12 texture with gl_red and gl_float
|
pass |
gl_rgb12 texture with gl_red and gl_int
|
pass |
gl_rgb12 texture with gl_red and gl_short
|
pass |
gl_rgb12 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgb12 texture with gl_red and gl_unsigned_int
|
pass |
gl_rgb12 texture with gl_red and gl_unsigned_short
|
pass |
gl_rgb12 texture with gl_rg and gl_byte
|
pass |
gl_rgb12 texture with gl_rg and gl_float
|
pass |
gl_rgb12 texture with gl_rg and gl_int
|
pass |
gl_rgb12 texture with gl_rg and gl_short
|
pass |
gl_rgb12 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgb12 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgb12 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgb12 texture with gl_rgb and gl_byte
|
pass |
gl_rgb12 texture with gl_rgb and gl_float
|
pass |
gl_rgb12 texture with gl_rgb and gl_int
|
pass |
gl_rgb12 texture with gl_rgb and gl_short
|
pass |
gl_rgb12 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgb12 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgb12 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgb12 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgb12 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgb12 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgb12 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgb12 texture with gl_rgba and gl_byte
|
pass |
gl_rgb12 texture with gl_rgba and gl_float
|
pass |
gl_rgb12 texture with gl_rgba and gl_int
|
pass |
gl_rgb12 texture with gl_rgba and gl_short
|
pass |
gl_rgb12 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgb12 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgb12 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb12 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb12 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb12 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb12 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgb12 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb12 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb12 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb12 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgb16
|
104/104 |
gl_rgb16 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgb16 texture with gl_abgr_ext and gl_float
|
pass |
gl_rgb16 texture with gl_abgr_ext and gl_int
|
pass |
gl_rgb16 texture with gl_abgr_ext and gl_short
|
pass |
gl_rgb16 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgb16 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgb16 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgb16 texture with gl_alpha and gl_byte
|
pass |
gl_rgb16 texture with gl_alpha and gl_float
|
pass |
gl_rgb16 texture with gl_alpha and gl_int
|
pass |
gl_rgb16 texture with gl_alpha and gl_short
|
pass |
gl_rgb16 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgb16 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgb16 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgb16 texture with gl_bgr and gl_byte
|
pass |
gl_rgb16 texture with gl_bgr and gl_float
|
pass |
gl_rgb16 texture with gl_bgr and gl_int
|
pass |
gl_rgb16 texture with gl_bgr and gl_short
|
pass |
gl_rgb16 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgb16 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgb16 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgb16 texture with gl_bgra and gl_byte
|
pass |
gl_rgb16 texture with gl_bgra and gl_float
|
pass |
gl_rgb16 texture with gl_bgra and gl_int
|
pass |
gl_rgb16 texture with gl_bgra and gl_short
|
pass |
gl_rgb16 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgb16 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgb16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb16 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgb16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgb16 texture with gl_blue and gl_byte
|
pass |
gl_rgb16 texture with gl_blue and gl_float
|
pass |
gl_rgb16 texture with gl_blue and gl_int
|
pass |
gl_rgb16 texture with gl_blue and gl_short
|
pass |
gl_rgb16 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgb16 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgb16 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgb16 texture with gl_green and gl_byte
|
pass |
gl_rgb16 texture with gl_green and gl_float
|
pass |
gl_rgb16 texture with gl_green and gl_int
|
pass |
gl_rgb16 texture with gl_green and gl_short
|
pass |
gl_rgb16 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgb16 texture with gl_green and gl_unsigned_int
|
pass |
gl_rgb16 texture with gl_green and gl_unsigned_short
|
pass |
gl_rgb16 texture with gl_luminance and gl_byte
|
pass |
gl_rgb16 texture with gl_luminance and gl_float
|
pass |
gl_rgb16 texture with gl_luminance and gl_int
|
pass |
gl_rgb16 texture with gl_luminance and gl_short
|
pass |
gl_rgb16 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgb16 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgb16 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgb16 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgb16 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgb16 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgb16 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgb16 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgb16 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgb16 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgb16 texture with gl_red and gl_byte
|
pass |
gl_rgb16 texture with gl_red and gl_float
|
pass |
gl_rgb16 texture with gl_red and gl_int
|
pass |
gl_rgb16 texture with gl_red and gl_short
|
pass |
gl_rgb16 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgb16 texture with gl_red and gl_unsigned_int
|
pass |
gl_rgb16 texture with gl_red and gl_unsigned_short
|
pass |
gl_rgb16 texture with gl_rg and gl_byte
|
pass |
gl_rgb16 texture with gl_rg and gl_float
|
pass |
gl_rgb16 texture with gl_rg and gl_int
|
pass |
gl_rgb16 texture with gl_rg and gl_short
|
pass |
gl_rgb16 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgb16 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgb16 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgb16 texture with gl_rgb and gl_byte
|
pass |
gl_rgb16 texture with gl_rgb and gl_float
|
pass |
gl_rgb16 texture with gl_rgb and gl_int
|
pass |
gl_rgb16 texture with gl_rgb and gl_short
|
pass |
gl_rgb16 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgb16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgb16 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgb16 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgb16 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgb16 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgb16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgb16 texture with gl_rgba and gl_byte
|
pass |
gl_rgb16 texture with gl_rgba and gl_float
|
pass |
gl_rgb16 texture with gl_rgba and gl_int
|
pass |
gl_rgb16 texture with gl_rgba and gl_short
|
pass |
gl_rgb16 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgb16 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgb16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb16 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgb16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgb16_snorm
|
104/104 |
gl_rgb16_snorm texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgb16_snorm texture with gl_abgr_ext and gl_float
|
pass |
gl_rgb16_snorm texture with gl_abgr_ext and gl_int
|
pass |
gl_rgb16_snorm texture with gl_abgr_ext and gl_short
|
pass |
gl_rgb16_snorm texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgb16_snorm texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgb16_snorm texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgb16_snorm texture with gl_alpha and gl_byte
|
pass |
gl_rgb16_snorm texture with gl_alpha and gl_float
|
pass |
gl_rgb16_snorm texture with gl_alpha and gl_int
|
pass |
gl_rgb16_snorm texture with gl_alpha and gl_short
|
pass |
gl_rgb16_snorm texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgb16_snorm texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgb16_snorm texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgb16_snorm texture with gl_bgr and gl_byte
|
pass |
gl_rgb16_snorm texture with gl_bgr and gl_float
|
pass |
gl_rgb16_snorm texture with gl_bgr and gl_int
|
pass |
gl_rgb16_snorm texture with gl_bgr and gl_short
|
pass |
gl_rgb16_snorm texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgb16_snorm texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgb16_snorm texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgb16_snorm texture with gl_bgra and gl_byte
|
pass |
gl_rgb16_snorm texture with gl_bgra and gl_float
|
pass |
gl_rgb16_snorm texture with gl_bgra and gl_int
|
pass |
gl_rgb16_snorm texture with gl_bgra and gl_short
|
pass |
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb16_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgb16_snorm texture with gl_blue and gl_byte
|
pass |
gl_rgb16_snorm texture with gl_blue and gl_float
|
pass |
gl_rgb16_snorm texture with gl_blue and gl_int
|
pass |
gl_rgb16_snorm texture with gl_blue and gl_short
|
pass |
gl_rgb16_snorm texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgb16_snorm texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgb16_snorm texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgb16_snorm texture with gl_green and gl_byte
|
pass |
gl_rgb16_snorm texture with gl_green and gl_float
|
pass |
gl_rgb16_snorm texture with gl_green and gl_int
|
pass |
gl_rgb16_snorm texture with gl_green and gl_short
|
pass |
gl_rgb16_snorm texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgb16_snorm texture with gl_green and gl_unsigned_int
|
pass |
gl_rgb16_snorm texture with gl_green and gl_unsigned_short
|
pass |
gl_rgb16_snorm texture with gl_luminance and gl_byte
|
pass |
gl_rgb16_snorm texture with gl_luminance and gl_float
|
pass |
gl_rgb16_snorm texture with gl_luminance and gl_int
|
pass |
gl_rgb16_snorm texture with gl_luminance and gl_short
|
pass |
gl_rgb16_snorm texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgb16_snorm texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgb16_snorm texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgb16_snorm texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgb16_snorm texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgb16_snorm texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgb16_snorm texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgb16_snorm texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgb16_snorm texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgb16_snorm texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgb16_snorm texture with gl_red and gl_byte
|
pass |
gl_rgb16_snorm texture with gl_red and gl_float
|
pass |
gl_rgb16_snorm texture with gl_red and gl_int
|
pass |
gl_rgb16_snorm texture with gl_red and gl_short
|
pass |
gl_rgb16_snorm texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgb16_snorm texture with gl_red and gl_unsigned_int
|
pass |
gl_rgb16_snorm texture with gl_red and gl_unsigned_short
|
pass |
gl_rgb16_snorm texture with gl_rg and gl_byte
|
pass |
gl_rgb16_snorm texture with gl_rg and gl_float
|
pass |
gl_rgb16_snorm texture with gl_rg and gl_int
|
pass |
gl_rgb16_snorm texture with gl_rg and gl_short
|
pass |
gl_rgb16_snorm texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgb16_snorm texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgb16_snorm texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgb16_snorm texture with gl_rgb and gl_byte
|
pass |
gl_rgb16_snorm texture with gl_rgb and gl_float
|
pass |
gl_rgb16_snorm texture with gl_rgb and gl_int
|
pass |
gl_rgb16_snorm texture with gl_rgb and gl_short
|
pass |
gl_rgb16_snorm texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgb16_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgb16_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgb16_snorm texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgb16_snorm texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgb16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgb16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgb16_snorm texture with gl_rgba and gl_byte
|
pass |
gl_rgb16_snorm texture with gl_rgba and gl_float
|
pass |
gl_rgb16_snorm texture with gl_rgba and gl_int
|
pass |
gl_rgb16_snorm texture with gl_rgba and gl_short
|
pass |
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb16_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgb16f
|
104/104 |
gl_rgb16f texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgb16f texture with gl_abgr_ext and gl_float
|
pass |
gl_rgb16f texture with gl_abgr_ext and gl_int
|
pass |
gl_rgb16f texture with gl_abgr_ext and gl_short
|
pass |
gl_rgb16f texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgb16f texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgb16f texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgb16f texture with gl_alpha and gl_byte
|
pass |
gl_rgb16f texture with gl_alpha and gl_float
|
pass |
gl_rgb16f texture with gl_alpha and gl_int
|
pass |
gl_rgb16f texture with gl_alpha and gl_short
|
pass |
gl_rgb16f texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgb16f texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgb16f texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgb16f texture with gl_bgr and gl_byte
|
pass |
gl_rgb16f texture with gl_bgr and gl_float
|
pass |
gl_rgb16f texture with gl_bgr and gl_int
|
pass |
gl_rgb16f texture with gl_bgr and gl_short
|
pass |
gl_rgb16f texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgb16f texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgb16f texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgb16f texture with gl_bgra and gl_byte
|
pass |
gl_rgb16f texture with gl_bgra and gl_float
|
pass |
gl_rgb16f texture with gl_bgra and gl_int
|
pass |
gl_rgb16f texture with gl_bgra and gl_short
|
pass |
gl_rgb16f texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgb16f texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgb16f texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb16f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb16f texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb16f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb16f texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgb16f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb16f texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb16f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb16f texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgb16f texture with gl_blue and gl_byte
|
pass |
gl_rgb16f texture with gl_blue and gl_float
|
pass |
gl_rgb16f texture with gl_blue and gl_int
|
pass |
gl_rgb16f texture with gl_blue and gl_short
|
pass |
gl_rgb16f texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgb16f texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgb16f texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgb16f texture with gl_green and gl_byte
|
pass |
gl_rgb16f texture with gl_green and gl_float
|
pass |
gl_rgb16f texture with gl_green and gl_int
|
pass |
gl_rgb16f texture with gl_green and gl_short
|
pass |
gl_rgb16f texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgb16f texture with gl_green and gl_unsigned_int
|
pass |
gl_rgb16f texture with gl_green and gl_unsigned_short
|
pass |
gl_rgb16f texture with gl_luminance and gl_byte
|
pass |
gl_rgb16f texture with gl_luminance and gl_float
|
pass |
gl_rgb16f texture with gl_luminance and gl_int
|
pass |
gl_rgb16f texture with gl_luminance and gl_short
|
pass |
gl_rgb16f texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgb16f texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgb16f texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgb16f texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgb16f texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgb16f texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgb16f texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgb16f texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgb16f texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgb16f texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgb16f texture with gl_red and gl_byte
|
pass |
gl_rgb16f texture with gl_red and gl_float
|
pass |
gl_rgb16f texture with gl_red and gl_int
|
pass |
gl_rgb16f texture with gl_red and gl_short
|
pass |
gl_rgb16f texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgb16f texture with gl_red and gl_unsigned_int
|
pass |
gl_rgb16f texture with gl_red and gl_unsigned_short
|
pass |
gl_rgb16f texture with gl_rg and gl_byte
|
pass |
gl_rgb16f texture with gl_rg and gl_float
|
pass |
gl_rgb16f texture with gl_rg and gl_int
|
pass |
gl_rgb16f texture with gl_rg and gl_short
|
pass |
gl_rgb16f texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgb16f texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgb16f texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgb16f texture with gl_rgb and gl_byte
|
pass |
gl_rgb16f texture with gl_rgb and gl_float
|
pass |
gl_rgb16f texture with gl_rgb and gl_int
|
pass |
gl_rgb16f texture with gl_rgb and gl_short
|
pass |
gl_rgb16f texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgb16f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgb16f texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgb16f texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgb16f texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgb16f texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgb16f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgb16f texture with gl_rgba and gl_byte
|
pass |
gl_rgb16f texture with gl_rgba and gl_float
|
pass |
gl_rgb16f texture with gl_rgba and gl_int
|
pass |
gl_rgb16f texture with gl_rgba and gl_short
|
pass |
gl_rgb16f texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgb16f texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgb16f texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb16f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb16f texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb16f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb16f texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgb16f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb16f texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb16f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb16f texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgb32f
|
104/104 |
gl_rgb32f texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgb32f texture with gl_abgr_ext and gl_float
|
pass |
gl_rgb32f texture with gl_abgr_ext and gl_int
|
pass |
gl_rgb32f texture with gl_abgr_ext and gl_short
|
pass |
gl_rgb32f texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgb32f texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgb32f texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgb32f texture with gl_alpha and gl_byte
|
pass |
gl_rgb32f texture with gl_alpha and gl_float
|
pass |
gl_rgb32f texture with gl_alpha and gl_int
|
pass |
gl_rgb32f texture with gl_alpha and gl_short
|
pass |
gl_rgb32f texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgb32f texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgb32f texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgb32f texture with gl_bgr and gl_byte
|
pass |
gl_rgb32f texture with gl_bgr and gl_float
|
pass |
gl_rgb32f texture with gl_bgr and gl_int
|
pass |
gl_rgb32f texture with gl_bgr and gl_short
|
pass |
gl_rgb32f texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgb32f texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgb32f texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgb32f texture with gl_bgra and gl_byte
|
pass |
gl_rgb32f texture with gl_bgra and gl_float
|
pass |
gl_rgb32f texture with gl_bgra and gl_int
|
pass |
gl_rgb32f texture with gl_bgra and gl_short
|
pass |
gl_rgb32f texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgb32f texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgb32f texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb32f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb32f texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb32f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb32f texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgb32f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb32f texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb32f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb32f texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgb32f texture with gl_blue and gl_byte
|
pass |
gl_rgb32f texture with gl_blue and gl_float
|
pass |
gl_rgb32f texture with gl_blue and gl_int
|
pass |
gl_rgb32f texture with gl_blue and gl_short
|
pass |
gl_rgb32f texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgb32f texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgb32f texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgb32f texture with gl_green and gl_byte
|
pass |
gl_rgb32f texture with gl_green and gl_float
|
pass |
gl_rgb32f texture with gl_green and gl_int
|
pass |
gl_rgb32f texture with gl_green and gl_short
|
pass |
gl_rgb32f texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgb32f texture with gl_green and gl_unsigned_int
|
pass |
gl_rgb32f texture with gl_green and gl_unsigned_short
|
pass |
gl_rgb32f texture with gl_luminance and gl_byte
|
pass |
gl_rgb32f texture with gl_luminance and gl_float
|
pass |
gl_rgb32f texture with gl_luminance and gl_int
|
pass |
gl_rgb32f texture with gl_luminance and gl_short
|
pass |
gl_rgb32f texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgb32f texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgb32f texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgb32f texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgb32f texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgb32f texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgb32f texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgb32f texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgb32f texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgb32f texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgb32f texture with gl_red and gl_byte
|
pass |
gl_rgb32f texture with gl_red and gl_float
|
pass |
gl_rgb32f texture with gl_red and gl_int
|
pass |
gl_rgb32f texture with gl_red and gl_short
|
pass |
gl_rgb32f texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgb32f texture with gl_red and gl_unsigned_int
|
pass |
gl_rgb32f texture with gl_red and gl_unsigned_short
|
pass |
gl_rgb32f texture with gl_rg and gl_byte
|
pass |
gl_rgb32f texture with gl_rg and gl_float
|
pass |
gl_rgb32f texture with gl_rg and gl_int
|
pass |
gl_rgb32f texture with gl_rg and gl_short
|
pass |
gl_rgb32f texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgb32f texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgb32f texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgb32f texture with gl_rgb and gl_byte
|
pass |
gl_rgb32f texture with gl_rgb and gl_float
|
pass |
gl_rgb32f texture with gl_rgb and gl_int
|
pass |
gl_rgb32f texture with gl_rgb and gl_short
|
pass |
gl_rgb32f texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgb32f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgb32f texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgb32f texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgb32f texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgb32f texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgb32f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgb32f texture with gl_rgba and gl_byte
|
pass |
gl_rgb32f texture with gl_rgba and gl_float
|
pass |
gl_rgb32f texture with gl_rgba and gl_int
|
pass |
gl_rgb32f texture with gl_rgba and gl_short
|
pass |
gl_rgb32f texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgb32f texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgb32f texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb32f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb32f texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb32f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb32f texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgb32f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb32f texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb32f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb32f texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgb4
|
104/104 |
gl_rgb4 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgb4 texture with gl_abgr_ext and gl_float
|
pass |
gl_rgb4 texture with gl_abgr_ext and gl_int
|
pass |
gl_rgb4 texture with gl_abgr_ext and gl_short
|
pass |
gl_rgb4 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgb4 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgb4 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgb4 texture with gl_alpha and gl_byte
|
pass |
gl_rgb4 texture with gl_alpha and gl_float
|
pass |
gl_rgb4 texture with gl_alpha and gl_int
|
pass |
gl_rgb4 texture with gl_alpha and gl_short
|
pass |
gl_rgb4 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgb4 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgb4 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgb4 texture with gl_bgr and gl_byte
|
pass |
gl_rgb4 texture with gl_bgr and gl_float
|
pass |
gl_rgb4 texture with gl_bgr and gl_int
|
pass |
gl_rgb4 texture with gl_bgr and gl_short
|
pass |
gl_rgb4 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgb4 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgb4 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgb4 texture with gl_bgra and gl_byte
|
pass |
gl_rgb4 texture with gl_bgra and gl_float
|
pass |
gl_rgb4 texture with gl_bgra and gl_int
|
pass |
gl_rgb4 texture with gl_bgra and gl_short
|
pass |
gl_rgb4 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgb4 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgb4 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb4 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb4 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb4 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb4 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgb4 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb4 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb4 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb4 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgb4 texture with gl_blue and gl_byte
|
pass |
gl_rgb4 texture with gl_blue and gl_float
|
pass |
gl_rgb4 texture with gl_blue and gl_int
|
pass |
gl_rgb4 texture with gl_blue and gl_short
|
pass |
gl_rgb4 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgb4 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgb4 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgb4 texture with gl_green and gl_byte
|
pass |
gl_rgb4 texture with gl_green and gl_float
|
pass |
gl_rgb4 texture with gl_green and gl_int
|
pass |
gl_rgb4 texture with gl_green and gl_short
|
pass |
gl_rgb4 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgb4 texture with gl_green and gl_unsigned_int
|
pass |
gl_rgb4 texture with gl_green and gl_unsigned_short
|
pass |
gl_rgb4 texture with gl_luminance and gl_byte
|
pass |
gl_rgb4 texture with gl_luminance and gl_float
|
pass |
gl_rgb4 texture with gl_luminance and gl_int
|
pass |
gl_rgb4 texture with gl_luminance and gl_short
|
pass |
gl_rgb4 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgb4 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgb4 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgb4 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgb4 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgb4 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgb4 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgb4 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgb4 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgb4 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgb4 texture with gl_red and gl_byte
|
pass |
gl_rgb4 texture with gl_red and gl_float
|
pass |
gl_rgb4 texture with gl_red and gl_int
|
pass |
gl_rgb4 texture with gl_red and gl_short
|
pass |
gl_rgb4 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgb4 texture with gl_red and gl_unsigned_int
|
pass |
gl_rgb4 texture with gl_red and gl_unsigned_short
|
pass |
gl_rgb4 texture with gl_rg and gl_byte
|
pass |
gl_rgb4 texture with gl_rg and gl_float
|
pass |
gl_rgb4 texture with gl_rg and gl_int
|
pass |
gl_rgb4 texture with gl_rg and gl_short
|
pass |
gl_rgb4 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgb4 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgb4 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgb4 texture with gl_rgb and gl_byte
|
pass |
gl_rgb4 texture with gl_rgb and gl_float
|
pass |
gl_rgb4 texture with gl_rgb and gl_int
|
pass |
gl_rgb4 texture with gl_rgb and gl_short
|
pass |
gl_rgb4 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgb4 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgb4 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgb4 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgb4 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgb4 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgb4 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgb4 texture with gl_rgba and gl_byte
|
pass |
gl_rgb4 texture with gl_rgba and gl_float
|
pass |
gl_rgb4 texture with gl_rgba and gl_int
|
pass |
gl_rgb4 texture with gl_rgba and gl_short
|
pass |
gl_rgb4 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgb4 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgb4 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb4 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb4 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb4 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb4 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgb4 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb4 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb4 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb4 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgb5
|
104/104 |
gl_rgb5 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgb5 texture with gl_abgr_ext and gl_float
|
pass |
gl_rgb5 texture with gl_abgr_ext and gl_int
|
pass |
gl_rgb5 texture with gl_abgr_ext and gl_short
|
pass |
gl_rgb5 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgb5 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgb5 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgb5 texture with gl_alpha and gl_byte
|
pass |
gl_rgb5 texture with gl_alpha and gl_float
|
pass |
gl_rgb5 texture with gl_alpha and gl_int
|
pass |
gl_rgb5 texture with gl_alpha and gl_short
|
pass |
gl_rgb5 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgb5 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgb5 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgb5 texture with gl_bgr and gl_byte
|
pass |
gl_rgb5 texture with gl_bgr and gl_float
|
pass |
gl_rgb5 texture with gl_bgr and gl_int
|
pass |
gl_rgb5 texture with gl_bgr and gl_short
|
pass |
gl_rgb5 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgb5 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgb5 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgb5 texture with gl_bgra and gl_byte
|
pass |
gl_rgb5 texture with gl_bgra and gl_float
|
pass |
gl_rgb5 texture with gl_bgra and gl_int
|
pass |
gl_rgb5 texture with gl_bgra and gl_short
|
pass |
gl_rgb5 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgb5 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgb5 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb5 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb5 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb5 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb5 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgb5 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb5 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb5 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb5 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgb5 texture with gl_blue and gl_byte
|
pass |
gl_rgb5 texture with gl_blue and gl_float
|
pass |
gl_rgb5 texture with gl_blue and gl_int
|
pass |
gl_rgb5 texture with gl_blue and gl_short
|
pass |
gl_rgb5 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgb5 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgb5 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgb5 texture with gl_green and gl_byte
|
pass |
gl_rgb5 texture with gl_green and gl_float
|
pass |
gl_rgb5 texture with gl_green and gl_int
|
pass |
gl_rgb5 texture with gl_green and gl_short
|
pass |
gl_rgb5 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgb5 texture with gl_green and gl_unsigned_int
|
pass |
gl_rgb5 texture with gl_green and gl_unsigned_short
|
pass |
gl_rgb5 texture with gl_luminance and gl_byte
|
pass |
gl_rgb5 texture with gl_luminance and gl_float
|
pass |
gl_rgb5 texture with gl_luminance and gl_int
|
pass |
gl_rgb5 texture with gl_luminance and gl_short
|
pass |
gl_rgb5 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgb5 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgb5 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgb5 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgb5 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgb5 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgb5 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgb5 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgb5 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgb5 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgb5 texture with gl_red and gl_byte
|
pass |
gl_rgb5 texture with gl_red and gl_float
|
pass |
gl_rgb5 texture with gl_red and gl_int
|
pass |
gl_rgb5 texture with gl_red and gl_short
|
pass |
gl_rgb5 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgb5 texture with gl_red and gl_unsigned_int
|
pass |
gl_rgb5 texture with gl_red and gl_unsigned_short
|
pass |
gl_rgb5 texture with gl_rg and gl_byte
|
pass |
gl_rgb5 texture with gl_rg and gl_float
|
pass |
gl_rgb5 texture with gl_rg and gl_int
|
pass |
gl_rgb5 texture with gl_rg and gl_short
|
pass |
gl_rgb5 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgb5 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgb5 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgb5 texture with gl_rgb and gl_byte
|
pass |
gl_rgb5 texture with gl_rgb and gl_float
|
pass |
gl_rgb5 texture with gl_rgb and gl_int
|
pass |
gl_rgb5 texture with gl_rgb and gl_short
|
pass |
gl_rgb5 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgb5 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgb5 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgb5 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgb5 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgb5 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgb5 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgb5 texture with gl_rgba and gl_byte
|
pass |
gl_rgb5 texture with gl_rgba and gl_float
|
pass |
gl_rgb5 texture with gl_rgba and gl_int
|
pass |
gl_rgb5 texture with gl_rgba and gl_short
|
pass |
gl_rgb5 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgb5 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgb5 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb5 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb5 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb5 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb5 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgb5 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb5 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb5 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb5 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgb5_a1
|
104/104 |
gl_rgb5_a1 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgb5_a1 texture with gl_abgr_ext and gl_float
|
pass |
gl_rgb5_a1 texture with gl_abgr_ext and gl_int
|
pass |
gl_rgb5_a1 texture with gl_abgr_ext and gl_short
|
pass |
gl_rgb5_a1 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgb5_a1 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgb5_a1 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgb5_a1 texture with gl_alpha and gl_byte
|
pass |
gl_rgb5_a1 texture with gl_alpha and gl_float
|
pass |
gl_rgb5_a1 texture with gl_alpha and gl_int
|
pass |
gl_rgb5_a1 texture with gl_alpha and gl_short
|
pass |
gl_rgb5_a1 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgb5_a1 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgb5_a1 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgb5_a1 texture with gl_bgr and gl_byte
|
pass |
gl_rgb5_a1 texture with gl_bgr and gl_float
|
pass |
gl_rgb5_a1 texture with gl_bgr and gl_int
|
pass |
gl_rgb5_a1 texture with gl_bgr and gl_short
|
pass |
gl_rgb5_a1 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgb5_a1 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgb5_a1 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgb5_a1 texture with gl_bgra and gl_byte
|
pass |
gl_rgb5_a1 texture with gl_bgra and gl_float
|
pass |
gl_rgb5_a1 texture with gl_bgra and gl_int
|
pass |
gl_rgb5_a1 texture with gl_bgra and gl_short
|
pass |
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb5_a1 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgb5_a1 texture with gl_blue and gl_byte
|
pass |
gl_rgb5_a1 texture with gl_blue and gl_float
|
pass |
gl_rgb5_a1 texture with gl_blue and gl_int
|
pass |
gl_rgb5_a1 texture with gl_blue and gl_short
|
pass |
gl_rgb5_a1 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgb5_a1 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgb5_a1 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgb5_a1 texture with gl_green and gl_byte
|
pass |
gl_rgb5_a1 texture with gl_green and gl_float
|
pass |
gl_rgb5_a1 texture with gl_green and gl_int
|
pass |
gl_rgb5_a1 texture with gl_green and gl_short
|
pass |
gl_rgb5_a1 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgb5_a1 texture with gl_green and gl_unsigned_int
|
pass |
gl_rgb5_a1 texture with gl_green and gl_unsigned_short
|
pass |
gl_rgb5_a1 texture with gl_luminance and gl_byte
|
pass |
gl_rgb5_a1 texture with gl_luminance and gl_float
|
pass |
gl_rgb5_a1 texture with gl_luminance and gl_int
|
pass |
gl_rgb5_a1 texture with gl_luminance and gl_short
|
pass |
gl_rgb5_a1 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgb5_a1 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgb5_a1 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgb5_a1 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgb5_a1 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgb5_a1 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgb5_a1 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgb5_a1 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgb5_a1 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgb5_a1 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgb5_a1 texture with gl_red and gl_byte
|
pass |
gl_rgb5_a1 texture with gl_red and gl_float
|
pass |
gl_rgb5_a1 texture with gl_red and gl_int
|
pass |
gl_rgb5_a1 texture with gl_red and gl_short
|
pass |
gl_rgb5_a1 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgb5_a1 texture with gl_red and gl_unsigned_int
|
pass |
gl_rgb5_a1 texture with gl_red and gl_unsigned_short
|
pass |
gl_rgb5_a1 texture with gl_rg and gl_byte
|
pass |
gl_rgb5_a1 texture with gl_rg and gl_float
|
pass |
gl_rgb5_a1 texture with gl_rg and gl_int
|
pass |
gl_rgb5_a1 texture with gl_rg and gl_short
|
pass |
gl_rgb5_a1 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgb5_a1 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgb5_a1 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgb5_a1 texture with gl_rgb and gl_byte
|
pass |
gl_rgb5_a1 texture with gl_rgb and gl_float
|
pass |
gl_rgb5_a1 texture with gl_rgb and gl_int
|
pass |
gl_rgb5_a1 texture with gl_rgb and gl_short
|
pass |
gl_rgb5_a1 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgb5_a1 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgb5_a1 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgb5_a1 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgb5_a1 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgb5_a1 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgb5_a1 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgb5_a1 texture with gl_rgba and gl_byte
|
pass |
gl_rgb5_a1 texture with gl_rgba and gl_float
|
pass |
gl_rgb5_a1 texture with gl_rgba and gl_int
|
pass |
gl_rgb5_a1 texture with gl_rgba and gl_short
|
pass |
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb5_a1 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgb8
|
104/104 |
gl_rgb8 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgb8 texture with gl_abgr_ext and gl_float
|
pass |
gl_rgb8 texture with gl_abgr_ext and gl_int
|
pass |
gl_rgb8 texture with gl_abgr_ext and gl_short
|
pass |
gl_rgb8 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgb8 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgb8 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgb8 texture with gl_alpha and gl_byte
|
pass |
gl_rgb8 texture with gl_alpha and gl_float
|
pass |
gl_rgb8 texture with gl_alpha and gl_int
|
pass |
gl_rgb8 texture with gl_alpha and gl_short
|
pass |
gl_rgb8 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgb8 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgb8 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgb8 texture with gl_bgr and gl_byte
|
pass |
gl_rgb8 texture with gl_bgr and gl_float
|
pass |
gl_rgb8 texture with gl_bgr and gl_int
|
pass |
gl_rgb8 texture with gl_bgr and gl_short
|
pass |
gl_rgb8 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgb8 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgb8 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgb8 texture with gl_bgra and gl_byte
|
pass |
gl_rgb8 texture with gl_bgra and gl_float
|
pass |
gl_rgb8 texture with gl_bgra and gl_int
|
pass |
gl_rgb8 texture with gl_bgra and gl_short
|
pass |
gl_rgb8 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgb8 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgb8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb8 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgb8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgb8 texture with gl_blue and gl_byte
|
pass |
gl_rgb8 texture with gl_blue and gl_float
|
pass |
gl_rgb8 texture with gl_blue and gl_int
|
pass |
gl_rgb8 texture with gl_blue and gl_short
|
pass |
gl_rgb8 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgb8 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgb8 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgb8 texture with gl_green and gl_byte
|
pass |
gl_rgb8 texture with gl_green and gl_float
|
pass |
gl_rgb8 texture with gl_green and gl_int
|
pass |
gl_rgb8 texture with gl_green and gl_short
|
pass |
gl_rgb8 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgb8 texture with gl_green and gl_unsigned_int
|
pass |
gl_rgb8 texture with gl_green and gl_unsigned_short
|
pass |
gl_rgb8 texture with gl_luminance and gl_byte
|
pass |
gl_rgb8 texture with gl_luminance and gl_float
|
pass |
gl_rgb8 texture with gl_luminance and gl_int
|
pass |
gl_rgb8 texture with gl_luminance and gl_short
|
pass |
gl_rgb8 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgb8 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgb8 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgb8 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgb8 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgb8 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgb8 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgb8 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgb8 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgb8 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgb8 texture with gl_red and gl_byte
|
pass |
gl_rgb8 texture with gl_red and gl_float
|
pass |
gl_rgb8 texture with gl_red and gl_int
|
pass |
gl_rgb8 texture with gl_red and gl_short
|
pass |
gl_rgb8 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgb8 texture with gl_red and gl_unsigned_int
|
pass |
gl_rgb8 texture with gl_red and gl_unsigned_short
|
pass |
gl_rgb8 texture with gl_rg and gl_byte
|
pass |
gl_rgb8 texture with gl_rg and gl_float
|
pass |
gl_rgb8 texture with gl_rg and gl_int
|
pass |
gl_rgb8 texture with gl_rg and gl_short
|
pass |
gl_rgb8 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgb8 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgb8 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgb8 texture with gl_rgb and gl_byte
|
pass |
gl_rgb8 texture with gl_rgb and gl_float
|
pass |
gl_rgb8 texture with gl_rgb and gl_int
|
pass |
gl_rgb8 texture with gl_rgb and gl_short
|
pass |
gl_rgb8 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgb8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgb8 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgb8 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgb8 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgb8 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgb8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgb8 texture with gl_rgba and gl_byte
|
pass |
gl_rgb8 texture with gl_rgba and gl_float
|
pass |
gl_rgb8 texture with gl_rgba and gl_int
|
pass |
gl_rgb8 texture with gl_rgba and gl_short
|
pass |
gl_rgb8 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgb8 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgb8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb8 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgb8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgb8_snorm
|
104/104 |
gl_rgb8_snorm texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgb8_snorm texture with gl_abgr_ext and gl_float
|
pass |
gl_rgb8_snorm texture with gl_abgr_ext and gl_int
|
pass |
gl_rgb8_snorm texture with gl_abgr_ext and gl_short
|
pass |
gl_rgb8_snorm texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgb8_snorm texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgb8_snorm texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgb8_snorm texture with gl_alpha and gl_byte
|
pass |
gl_rgb8_snorm texture with gl_alpha and gl_float
|
pass |
gl_rgb8_snorm texture with gl_alpha and gl_int
|
pass |
gl_rgb8_snorm texture with gl_alpha and gl_short
|
pass |
gl_rgb8_snorm texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgb8_snorm texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgb8_snorm texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgb8_snorm texture with gl_bgr and gl_byte
|
pass |
gl_rgb8_snorm texture with gl_bgr and gl_float
|
pass |
gl_rgb8_snorm texture with gl_bgr and gl_int
|
pass |
gl_rgb8_snorm texture with gl_bgr and gl_short
|
pass |
gl_rgb8_snorm texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgb8_snorm texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgb8_snorm texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgb8_snorm texture with gl_bgra and gl_byte
|
pass |
gl_rgb8_snorm texture with gl_bgra and gl_float
|
pass |
gl_rgb8_snorm texture with gl_bgra and gl_int
|
pass |
gl_rgb8_snorm texture with gl_bgra and gl_short
|
pass |
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb8_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgb8_snorm texture with gl_blue and gl_byte
|
pass |
gl_rgb8_snorm texture with gl_blue and gl_float
|
pass |
gl_rgb8_snorm texture with gl_blue and gl_int
|
pass |
gl_rgb8_snorm texture with gl_blue and gl_short
|
pass |
gl_rgb8_snorm texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgb8_snorm texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgb8_snorm texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgb8_snorm texture with gl_green and gl_byte
|
pass |
gl_rgb8_snorm texture with gl_green and gl_float
|
pass |
gl_rgb8_snorm texture with gl_green and gl_int
|
pass |
gl_rgb8_snorm texture with gl_green and gl_short
|
pass |
gl_rgb8_snorm texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgb8_snorm texture with gl_green and gl_unsigned_int
|
pass |
gl_rgb8_snorm texture with gl_green and gl_unsigned_short
|
pass |
gl_rgb8_snorm texture with gl_luminance and gl_byte
|
pass |
gl_rgb8_snorm texture with gl_luminance and gl_float
|
pass |
gl_rgb8_snorm texture with gl_luminance and gl_int
|
pass |
gl_rgb8_snorm texture with gl_luminance and gl_short
|
pass |
gl_rgb8_snorm texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgb8_snorm texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgb8_snorm texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgb8_snorm texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgb8_snorm texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgb8_snorm texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgb8_snorm texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgb8_snorm texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgb8_snorm texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgb8_snorm texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgb8_snorm texture with gl_red and gl_byte
|
pass |
gl_rgb8_snorm texture with gl_red and gl_float
|
pass |
gl_rgb8_snorm texture with gl_red and gl_int
|
pass |
gl_rgb8_snorm texture with gl_red and gl_short
|
pass |
gl_rgb8_snorm texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgb8_snorm texture with gl_red and gl_unsigned_int
|
pass |
gl_rgb8_snorm texture with gl_red and gl_unsigned_short
|
pass |
gl_rgb8_snorm texture with gl_rg and gl_byte
|
pass |
gl_rgb8_snorm texture with gl_rg and gl_float
|
pass |
gl_rgb8_snorm texture with gl_rg and gl_int
|
pass |
gl_rgb8_snorm texture with gl_rg and gl_short
|
pass |
gl_rgb8_snorm texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgb8_snorm texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgb8_snorm texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgb8_snorm texture with gl_rgb and gl_byte
|
pass |
gl_rgb8_snorm texture with gl_rgb and gl_float
|
pass |
gl_rgb8_snorm texture with gl_rgb and gl_int
|
pass |
gl_rgb8_snorm texture with gl_rgb and gl_short
|
pass |
gl_rgb8_snorm texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgb8_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgb8_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgb8_snorm texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgb8_snorm texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgb8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgb8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgb8_snorm texture with gl_rgba and gl_byte
|
pass |
gl_rgb8_snorm texture with gl_rgba and gl_float
|
pass |
gl_rgb8_snorm texture with gl_rgba and gl_int
|
pass |
gl_rgb8_snorm texture with gl_rgba and gl_short
|
pass |
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb8_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgb9_e5
|
104/104 |
gl_rgb9_e5 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgb9_e5 texture with gl_abgr_ext and gl_float
|
pass |
gl_rgb9_e5 texture with gl_abgr_ext and gl_int
|
pass |
gl_rgb9_e5 texture with gl_abgr_ext and gl_short
|
pass |
gl_rgb9_e5 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgb9_e5 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgb9_e5 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgb9_e5 texture with gl_alpha and gl_byte
|
pass |
gl_rgb9_e5 texture with gl_alpha and gl_float
|
pass |
gl_rgb9_e5 texture with gl_alpha and gl_int
|
pass |
gl_rgb9_e5 texture with gl_alpha and gl_short
|
pass |
gl_rgb9_e5 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgb9_e5 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgb9_e5 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgb9_e5 texture with gl_bgr and gl_byte
|
pass |
gl_rgb9_e5 texture with gl_bgr and gl_float
|
pass |
gl_rgb9_e5 texture with gl_bgr and gl_int
|
pass |
gl_rgb9_e5 texture with gl_bgr and gl_short
|
pass |
gl_rgb9_e5 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgb9_e5 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgb9_e5 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgb9_e5 texture with gl_bgra and gl_byte
|
pass |
gl_rgb9_e5 texture with gl_bgra and gl_float
|
pass |
gl_rgb9_e5 texture with gl_bgra and gl_int
|
pass |
gl_rgb9_e5 texture with gl_bgra and gl_short
|
pass |
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb9_e5 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgb9_e5 texture with gl_blue and gl_byte
|
pass |
gl_rgb9_e5 texture with gl_blue and gl_float
|
pass |
gl_rgb9_e5 texture with gl_blue and gl_int
|
pass |
gl_rgb9_e5 texture with gl_blue and gl_short
|
pass |
gl_rgb9_e5 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgb9_e5 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgb9_e5 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgb9_e5 texture with gl_green and gl_byte
|
pass |
gl_rgb9_e5 texture with gl_green and gl_float
|
pass |
gl_rgb9_e5 texture with gl_green and gl_int
|
pass |
gl_rgb9_e5 texture with gl_green and gl_short
|
pass |
gl_rgb9_e5 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgb9_e5 texture with gl_green and gl_unsigned_int
|
pass |
gl_rgb9_e5 texture with gl_green and gl_unsigned_short
|
pass |
gl_rgb9_e5 texture with gl_luminance and gl_byte
|
pass |
gl_rgb9_e5 texture with gl_luminance and gl_float
|
pass |
gl_rgb9_e5 texture with gl_luminance and gl_int
|
pass |
gl_rgb9_e5 texture with gl_luminance and gl_short
|
pass |
gl_rgb9_e5 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgb9_e5 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgb9_e5 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgb9_e5 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgb9_e5 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgb9_e5 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgb9_e5 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgb9_e5 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgb9_e5 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgb9_e5 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgb9_e5 texture with gl_red and gl_byte
|
pass |
gl_rgb9_e5 texture with gl_red and gl_float
|
pass |
gl_rgb9_e5 texture with gl_red and gl_int
|
pass |
gl_rgb9_e5 texture with gl_red and gl_short
|
pass |
gl_rgb9_e5 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgb9_e5 texture with gl_red and gl_unsigned_int
|
pass |
gl_rgb9_e5 texture with gl_red and gl_unsigned_short
|
pass |
gl_rgb9_e5 texture with gl_rg and gl_byte
|
pass |
gl_rgb9_e5 texture with gl_rg and gl_float
|
pass |
gl_rgb9_e5 texture with gl_rg and gl_int
|
pass |
gl_rgb9_e5 texture with gl_rg and gl_short
|
pass |
gl_rgb9_e5 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgb9_e5 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgb9_e5 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgb9_e5 texture with gl_rgb and gl_byte
|
pass |
gl_rgb9_e5 texture with gl_rgb and gl_float
|
pass |
gl_rgb9_e5 texture with gl_rgb and gl_int
|
pass |
gl_rgb9_e5 texture with gl_rgb and gl_short
|
pass |
gl_rgb9_e5 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgb9_e5 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgb9_e5 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgb9_e5 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgb9_e5 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgb9_e5 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgb9_e5 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgb9_e5 texture with gl_rgba and gl_byte
|
pass |
gl_rgb9_e5 texture with gl_rgba and gl_float
|
pass |
gl_rgb9_e5 texture with gl_rgba and gl_int
|
pass |
gl_rgb9_e5 texture with gl_rgba and gl_short
|
pass |
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb9_e5 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgb
|
104/104 |
gl_rgb texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgb texture with gl_abgr_ext and gl_float
|
pass |
gl_rgb texture with gl_abgr_ext and gl_int
|
pass |
gl_rgb texture with gl_abgr_ext and gl_short
|
pass |
gl_rgb texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgb texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgb texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgb texture with gl_alpha and gl_byte
|
pass |
gl_rgb texture with gl_alpha and gl_float
|
pass |
gl_rgb texture with gl_alpha and gl_int
|
pass |
gl_rgb texture with gl_alpha and gl_short
|
pass |
gl_rgb texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgb texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgb texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgb texture with gl_bgr and gl_byte
|
pass |
gl_rgb texture with gl_bgr and gl_float
|
pass |
gl_rgb texture with gl_bgr and gl_int
|
pass |
gl_rgb texture with gl_bgr and gl_short
|
pass |
gl_rgb texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgb texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgb texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgb texture with gl_bgra and gl_byte
|
pass |
gl_rgb texture with gl_bgra and gl_float
|
pass |
gl_rgb texture with gl_bgra and gl_int
|
pass |
gl_rgb texture with gl_bgra and gl_short
|
pass |
gl_rgb texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgb texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgb texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgb texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgb texture with gl_blue and gl_byte
|
pass |
gl_rgb texture with gl_blue and gl_float
|
pass |
gl_rgb texture with gl_blue and gl_int
|
pass |
gl_rgb texture with gl_blue and gl_short
|
pass |
gl_rgb texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgb texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgb texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgb texture with gl_green and gl_byte
|
pass |
gl_rgb texture with gl_green and gl_float
|
pass |
gl_rgb texture with gl_green and gl_int
|
pass |
gl_rgb texture with gl_green and gl_short
|
pass |
gl_rgb texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgb texture with gl_green and gl_unsigned_int
|
pass |
gl_rgb texture with gl_green and gl_unsigned_short
|
pass |
gl_rgb texture with gl_luminance and gl_byte
|
pass |
gl_rgb texture with gl_luminance and gl_float
|
pass |
gl_rgb texture with gl_luminance and gl_int
|
pass |
gl_rgb texture with gl_luminance and gl_short
|
pass |
gl_rgb texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgb texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgb texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgb texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgb texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgb texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgb texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgb texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgb texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgb texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgb texture with gl_red and gl_byte
|
pass |
gl_rgb texture with gl_red and gl_float
|
pass |
gl_rgb texture with gl_red and gl_int
|
pass |
gl_rgb texture with gl_red and gl_short
|
pass |
gl_rgb texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgb texture with gl_red and gl_unsigned_int
|
pass |
gl_rgb texture with gl_red and gl_unsigned_short
|
pass |
gl_rgb texture with gl_rg and gl_byte
|
pass |
gl_rgb texture with gl_rg and gl_float
|
pass |
gl_rgb texture with gl_rg and gl_int
|
pass |
gl_rgb texture with gl_rg and gl_short
|
pass |
gl_rgb texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgb texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgb texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgb texture with gl_rgb and gl_byte
|
pass |
gl_rgb texture with gl_rgb and gl_float
|
pass |
gl_rgb texture with gl_rgb and gl_int
|
pass |
gl_rgb texture with gl_rgb and gl_short
|
pass |
gl_rgb texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgb texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgb texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgb texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgb texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgb texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgb texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgb texture with gl_rgba and gl_byte
|
pass |
gl_rgb texture with gl_rgba and gl_float
|
pass |
gl_rgb texture with gl_rgba and gl_int
|
pass |
gl_rgb texture with gl_rgba and gl_short
|
pass |
gl_rgb texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgb texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgb texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgb texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgb texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgb texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgb texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgb texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgb texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgb texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgb texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgba12
|
104/104 |
gl_rgba12 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgba12 texture with gl_abgr_ext and gl_float
|
pass |
gl_rgba12 texture with gl_abgr_ext and gl_int
|
pass |
gl_rgba12 texture with gl_abgr_ext and gl_short
|
pass |
gl_rgba12 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgba12 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgba12 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgba12 texture with gl_alpha and gl_byte
|
pass |
gl_rgba12 texture with gl_alpha and gl_float
|
pass |
gl_rgba12 texture with gl_alpha and gl_int
|
pass |
gl_rgba12 texture with gl_alpha and gl_short
|
pass |
gl_rgba12 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgba12 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgba12 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgba12 texture with gl_bgr and gl_byte
|
pass |
gl_rgba12 texture with gl_bgr and gl_float
|
pass |
gl_rgba12 texture with gl_bgr and gl_int
|
pass |
gl_rgba12 texture with gl_bgr and gl_short
|
pass |
gl_rgba12 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgba12 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgba12 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgba12 texture with gl_bgra and gl_byte
|
pass |
gl_rgba12 texture with gl_bgra and gl_float
|
pass |
gl_rgba12 texture with gl_bgra and gl_int
|
pass |
gl_rgba12 texture with gl_bgra and gl_short
|
pass |
gl_rgba12 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgba12 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgba12 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba12 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba12 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba12 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba12 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgba12 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba12 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba12 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba12 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgba12 texture with gl_blue and gl_byte
|
pass |
gl_rgba12 texture with gl_blue and gl_float
|
pass |
gl_rgba12 texture with gl_blue and gl_int
|
pass |
gl_rgba12 texture with gl_blue and gl_short
|
pass |
gl_rgba12 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgba12 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgba12 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgba12 texture with gl_green and gl_byte
|
pass |
gl_rgba12 texture with gl_green and gl_float
|
pass |
gl_rgba12 texture with gl_green and gl_int
|
pass |
gl_rgba12 texture with gl_green and gl_short
|
pass |
gl_rgba12 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgba12 texture with gl_green and gl_unsigned_int
|
pass |
gl_rgba12 texture with gl_green and gl_unsigned_short
|
pass |
gl_rgba12 texture with gl_luminance and gl_byte
|
pass |
gl_rgba12 texture with gl_luminance and gl_float
|
pass |
gl_rgba12 texture with gl_luminance and gl_int
|
pass |
gl_rgba12 texture with gl_luminance and gl_short
|
pass |
gl_rgba12 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgba12 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgba12 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgba12 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgba12 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgba12 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgba12 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgba12 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgba12 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgba12 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgba12 texture with gl_red and gl_byte
|
pass |
gl_rgba12 texture with gl_red and gl_float
|
pass |
gl_rgba12 texture with gl_red and gl_int
|
pass |
gl_rgba12 texture with gl_red and gl_short
|
pass |
gl_rgba12 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgba12 texture with gl_red and gl_unsigned_int
|
pass |
gl_rgba12 texture with gl_red and gl_unsigned_short
|
pass |
gl_rgba12 texture with gl_rg and gl_byte
|
pass |
gl_rgba12 texture with gl_rg and gl_float
|
pass |
gl_rgba12 texture with gl_rg and gl_int
|
pass |
gl_rgba12 texture with gl_rg and gl_short
|
pass |
gl_rgba12 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgba12 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgba12 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgba12 texture with gl_rgb and gl_byte
|
pass |
gl_rgba12 texture with gl_rgb and gl_float
|
pass |
gl_rgba12 texture with gl_rgb and gl_int
|
pass |
gl_rgba12 texture with gl_rgb and gl_short
|
pass |
gl_rgba12 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgba12 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgba12 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgba12 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgba12 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgba12 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgba12 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgba12 texture with gl_rgba and gl_byte
|
pass |
gl_rgba12 texture with gl_rgba and gl_float
|
pass |
gl_rgba12 texture with gl_rgba and gl_int
|
pass |
gl_rgba12 texture with gl_rgba and gl_short
|
pass |
gl_rgba12 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgba12 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgba12 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba12 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba12 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba12 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba12 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgba12 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba12 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba12 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba12 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgba16
|
104/104 |
gl_rgba16 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgba16 texture with gl_abgr_ext and gl_float
|
pass |
gl_rgba16 texture with gl_abgr_ext and gl_int
|
pass |
gl_rgba16 texture with gl_abgr_ext and gl_short
|
pass |
gl_rgba16 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgba16 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgba16 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgba16 texture with gl_alpha and gl_byte
|
pass |
gl_rgba16 texture with gl_alpha and gl_float
|
pass |
gl_rgba16 texture with gl_alpha and gl_int
|
pass |
gl_rgba16 texture with gl_alpha and gl_short
|
pass |
gl_rgba16 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgba16 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgba16 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgba16 texture with gl_bgr and gl_byte
|
pass |
gl_rgba16 texture with gl_bgr and gl_float
|
pass |
gl_rgba16 texture with gl_bgr and gl_int
|
pass |
gl_rgba16 texture with gl_bgr and gl_short
|
pass |
gl_rgba16 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgba16 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgba16 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgba16 texture with gl_bgra and gl_byte
|
pass |
gl_rgba16 texture with gl_bgra and gl_float
|
pass |
gl_rgba16 texture with gl_bgra and gl_int
|
pass |
gl_rgba16 texture with gl_bgra and gl_short
|
pass |
gl_rgba16 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgba16 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgba16 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba16 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba16 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba16 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba16 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgba16 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba16 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba16 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba16 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgba16 texture with gl_blue and gl_byte
|
pass |
gl_rgba16 texture with gl_blue and gl_float
|
pass |
gl_rgba16 texture with gl_blue and gl_int
|
pass |
gl_rgba16 texture with gl_blue and gl_short
|
pass |
gl_rgba16 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgba16 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgba16 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgba16 texture with gl_green and gl_byte
|
pass |
gl_rgba16 texture with gl_green and gl_float
|
pass |
gl_rgba16 texture with gl_green and gl_int
|
pass |
gl_rgba16 texture with gl_green and gl_short
|
pass |
gl_rgba16 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgba16 texture with gl_green and gl_unsigned_int
|
pass |
gl_rgba16 texture with gl_green and gl_unsigned_short
|
pass |
gl_rgba16 texture with gl_luminance and gl_byte
|
pass |
gl_rgba16 texture with gl_luminance and gl_float
|
pass |
gl_rgba16 texture with gl_luminance and gl_int
|
pass |
gl_rgba16 texture with gl_luminance and gl_short
|
pass |
gl_rgba16 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgba16 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgba16 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgba16 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgba16 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgba16 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgba16 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgba16 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgba16 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgba16 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgba16 texture with gl_red and gl_byte
|
pass |
gl_rgba16 texture with gl_red and gl_float
|
pass |
gl_rgba16 texture with gl_red and gl_int
|
pass |
gl_rgba16 texture with gl_red and gl_short
|
pass |
gl_rgba16 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgba16 texture with gl_red and gl_unsigned_int
|
pass |
gl_rgba16 texture with gl_red and gl_unsigned_short
|
pass |
gl_rgba16 texture with gl_rg and gl_byte
|
pass |
gl_rgba16 texture with gl_rg and gl_float
|
pass |
gl_rgba16 texture with gl_rg and gl_int
|
pass |
gl_rgba16 texture with gl_rg and gl_short
|
pass |
gl_rgba16 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgba16 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgba16 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgba16 texture with gl_rgb and gl_byte
|
pass |
gl_rgba16 texture with gl_rgb and gl_float
|
pass |
gl_rgba16 texture with gl_rgb and gl_int
|
pass |
gl_rgba16 texture with gl_rgb and gl_short
|
pass |
gl_rgba16 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgba16 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgba16 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgba16 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgba16 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgba16 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgba16 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgba16 texture with gl_rgba and gl_byte
|
pass |
gl_rgba16 texture with gl_rgba and gl_float
|
pass |
gl_rgba16 texture with gl_rgba and gl_int
|
pass |
gl_rgba16 texture with gl_rgba and gl_short
|
pass |
gl_rgba16 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgba16 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgba16 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba16 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba16 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba16 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba16 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgba16 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba16 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba16 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba16 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgba16_snorm
|
104/104 |
gl_rgba16_snorm texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgba16_snorm texture with gl_abgr_ext and gl_float
|
pass |
gl_rgba16_snorm texture with gl_abgr_ext and gl_int
|
pass |
gl_rgba16_snorm texture with gl_abgr_ext and gl_short
|
pass |
gl_rgba16_snorm texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgba16_snorm texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgba16_snorm texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgba16_snorm texture with gl_alpha and gl_byte
|
pass |
gl_rgba16_snorm texture with gl_alpha and gl_float
|
pass |
gl_rgba16_snorm texture with gl_alpha and gl_int
|
pass |
gl_rgba16_snorm texture with gl_alpha and gl_short
|
pass |
gl_rgba16_snorm texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgba16_snorm texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgba16_snorm texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgba16_snorm texture with gl_bgr and gl_byte
|
pass |
gl_rgba16_snorm texture with gl_bgr and gl_float
|
pass |
gl_rgba16_snorm texture with gl_bgr and gl_int
|
pass |
gl_rgba16_snorm texture with gl_bgr and gl_short
|
pass |
gl_rgba16_snorm texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgba16_snorm texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgba16_snorm texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgba16_snorm texture with gl_bgra and gl_byte
|
pass |
gl_rgba16_snorm texture with gl_bgra and gl_float
|
pass |
gl_rgba16_snorm texture with gl_bgra and gl_int
|
pass |
gl_rgba16_snorm texture with gl_bgra and gl_short
|
pass |
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba16_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgba16_snorm texture with gl_blue and gl_byte
|
pass |
gl_rgba16_snorm texture with gl_blue and gl_float
|
pass |
gl_rgba16_snorm texture with gl_blue and gl_int
|
pass |
gl_rgba16_snorm texture with gl_blue and gl_short
|
pass |
gl_rgba16_snorm texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgba16_snorm texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgba16_snorm texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgba16_snorm texture with gl_green and gl_byte
|
pass |
gl_rgba16_snorm texture with gl_green and gl_float
|
pass |
gl_rgba16_snorm texture with gl_green and gl_int
|
pass |
gl_rgba16_snorm texture with gl_green and gl_short
|
pass |
gl_rgba16_snorm texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgba16_snorm texture with gl_green and gl_unsigned_int
|
pass |
gl_rgba16_snorm texture with gl_green and gl_unsigned_short
|
pass |
gl_rgba16_snorm texture with gl_luminance and gl_byte
|
pass |
gl_rgba16_snorm texture with gl_luminance and gl_float
|
pass |
gl_rgba16_snorm texture with gl_luminance and gl_int
|
pass |
gl_rgba16_snorm texture with gl_luminance and gl_short
|
pass |
gl_rgba16_snorm texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgba16_snorm texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgba16_snorm texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgba16_snorm texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgba16_snorm texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgba16_snorm texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgba16_snorm texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgba16_snorm texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgba16_snorm texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgba16_snorm texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgba16_snorm texture with gl_red and gl_byte
|
pass |
gl_rgba16_snorm texture with gl_red and gl_float
|
pass |
gl_rgba16_snorm texture with gl_red and gl_int
|
pass |
gl_rgba16_snorm texture with gl_red and gl_short
|
pass |
gl_rgba16_snorm texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgba16_snorm texture with gl_red and gl_unsigned_int
|
pass |
gl_rgba16_snorm texture with gl_red and gl_unsigned_short
|
pass |
gl_rgba16_snorm texture with gl_rg and gl_byte
|
pass |
gl_rgba16_snorm texture with gl_rg and gl_float
|
pass |
gl_rgba16_snorm texture with gl_rg and gl_int
|
pass |
gl_rgba16_snorm texture with gl_rg and gl_short
|
pass |
gl_rgba16_snorm texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgba16_snorm texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgba16_snorm texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgba16_snorm texture with gl_rgb and gl_byte
|
pass |
gl_rgba16_snorm texture with gl_rgb and gl_float
|
pass |
gl_rgba16_snorm texture with gl_rgb and gl_int
|
pass |
gl_rgba16_snorm texture with gl_rgb and gl_short
|
pass |
gl_rgba16_snorm texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgba16_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgba16_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgba16_snorm texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgba16_snorm texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgba16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgba16_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgba16_snorm texture with gl_rgba and gl_byte
|
pass |
gl_rgba16_snorm texture with gl_rgba and gl_float
|
pass |
gl_rgba16_snorm texture with gl_rgba and gl_int
|
pass |
gl_rgba16_snorm texture with gl_rgba and gl_short
|
pass |
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba16_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgba2
|
104/104 |
gl_rgba2 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgba2 texture with gl_abgr_ext and gl_float
|
pass |
gl_rgba2 texture with gl_abgr_ext and gl_int
|
pass |
gl_rgba2 texture with gl_abgr_ext and gl_short
|
pass |
gl_rgba2 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgba2 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgba2 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgba2 texture with gl_alpha and gl_byte
|
pass |
gl_rgba2 texture with gl_alpha and gl_float
|
pass |
gl_rgba2 texture with gl_alpha and gl_int
|
pass |
gl_rgba2 texture with gl_alpha and gl_short
|
pass |
gl_rgba2 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgba2 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgba2 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgba2 texture with gl_bgr and gl_byte
|
pass |
gl_rgba2 texture with gl_bgr and gl_float
|
pass |
gl_rgba2 texture with gl_bgr and gl_int
|
pass |
gl_rgba2 texture with gl_bgr and gl_short
|
pass |
gl_rgba2 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgba2 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgba2 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgba2 texture with gl_bgra and gl_byte
|
pass |
gl_rgba2 texture with gl_bgra and gl_float
|
pass |
gl_rgba2 texture with gl_bgra and gl_int
|
pass |
gl_rgba2 texture with gl_bgra and gl_short
|
pass |
gl_rgba2 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgba2 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgba2 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba2 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba2 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba2 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba2 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgba2 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba2 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba2 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba2 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgba2 texture with gl_blue and gl_byte
|
pass |
gl_rgba2 texture with gl_blue and gl_float
|
pass |
gl_rgba2 texture with gl_blue and gl_int
|
pass |
gl_rgba2 texture with gl_blue and gl_short
|
pass |
gl_rgba2 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgba2 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgba2 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgba2 texture with gl_green and gl_byte
|
pass |
gl_rgba2 texture with gl_green and gl_float
|
pass |
gl_rgba2 texture with gl_green and gl_int
|
pass |
gl_rgba2 texture with gl_green and gl_short
|
pass |
gl_rgba2 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgba2 texture with gl_green and gl_unsigned_int
|
pass |
gl_rgba2 texture with gl_green and gl_unsigned_short
|
pass |
gl_rgba2 texture with gl_luminance and gl_byte
|
pass |
gl_rgba2 texture with gl_luminance and gl_float
|
pass |
gl_rgba2 texture with gl_luminance and gl_int
|
pass |
gl_rgba2 texture with gl_luminance and gl_short
|
pass |
gl_rgba2 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgba2 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgba2 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgba2 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgba2 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgba2 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgba2 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgba2 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgba2 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgba2 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgba2 texture with gl_red and gl_byte
|
pass |
gl_rgba2 texture with gl_red and gl_float
|
pass |
gl_rgba2 texture with gl_red and gl_int
|
pass |
gl_rgba2 texture with gl_red and gl_short
|
pass |
gl_rgba2 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgba2 texture with gl_red and gl_unsigned_int
|
pass |
gl_rgba2 texture with gl_red and gl_unsigned_short
|
pass |
gl_rgba2 texture with gl_rg and gl_byte
|
pass |
gl_rgba2 texture with gl_rg and gl_float
|
pass |
gl_rgba2 texture with gl_rg and gl_int
|
pass |
gl_rgba2 texture with gl_rg and gl_short
|
pass |
gl_rgba2 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgba2 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgba2 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgba2 texture with gl_rgb and gl_byte
|
pass |
gl_rgba2 texture with gl_rgb and gl_float
|
pass |
gl_rgba2 texture with gl_rgb and gl_int
|
pass |
gl_rgba2 texture with gl_rgb and gl_short
|
pass |
gl_rgba2 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgba2 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgba2 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgba2 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgba2 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgba2 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgba2 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgba2 texture with gl_rgba and gl_byte
|
pass |
gl_rgba2 texture with gl_rgba and gl_float
|
pass |
gl_rgba2 texture with gl_rgba and gl_int
|
pass |
gl_rgba2 texture with gl_rgba and gl_short
|
pass |
gl_rgba2 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgba2 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgba2 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba2 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba2 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba2 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba2 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgba2 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba2 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba2 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba2 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgba32f
|
104/104 |
gl_rgba32f texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgba32f texture with gl_abgr_ext and gl_float
|
pass |
gl_rgba32f texture with gl_abgr_ext and gl_int
|
pass |
gl_rgba32f texture with gl_abgr_ext and gl_short
|
pass |
gl_rgba32f texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgba32f texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgba32f texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgba32f texture with gl_alpha and gl_byte
|
pass |
gl_rgba32f texture with gl_alpha and gl_float
|
pass |
gl_rgba32f texture with gl_alpha and gl_int
|
pass |
gl_rgba32f texture with gl_alpha and gl_short
|
pass |
gl_rgba32f texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgba32f texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgba32f texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgba32f texture with gl_bgr and gl_byte
|
pass |
gl_rgba32f texture with gl_bgr and gl_float
|
pass |
gl_rgba32f texture with gl_bgr and gl_int
|
pass |
gl_rgba32f texture with gl_bgr and gl_short
|
pass |
gl_rgba32f texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgba32f texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgba32f texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgba32f texture with gl_bgra and gl_byte
|
pass |
gl_rgba32f texture with gl_bgra and gl_float
|
pass |
gl_rgba32f texture with gl_bgra and gl_int
|
pass |
gl_rgba32f texture with gl_bgra and gl_short
|
pass |
gl_rgba32f texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgba32f texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgba32f texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba32f texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba32f texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba32f texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba32f texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgba32f texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba32f texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba32f texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba32f texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgba32f texture with gl_blue and gl_byte
|
pass |
gl_rgba32f texture with gl_blue and gl_float
|
pass |
gl_rgba32f texture with gl_blue and gl_int
|
pass |
gl_rgba32f texture with gl_blue and gl_short
|
pass |
gl_rgba32f texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgba32f texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgba32f texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgba32f texture with gl_green and gl_byte
|
pass |
gl_rgba32f texture with gl_green and gl_float
|
pass |
gl_rgba32f texture with gl_green and gl_int
|
pass |
gl_rgba32f texture with gl_green and gl_short
|
pass |
gl_rgba32f texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgba32f texture with gl_green and gl_unsigned_int
|
pass |
gl_rgba32f texture with gl_green and gl_unsigned_short
|
pass |
gl_rgba32f texture with gl_luminance and gl_byte
|
pass |
gl_rgba32f texture with gl_luminance and gl_float
|
pass |
gl_rgba32f texture with gl_luminance and gl_int
|
pass |
gl_rgba32f texture with gl_luminance and gl_short
|
pass |
gl_rgba32f texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgba32f texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgba32f texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgba32f texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgba32f texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgba32f texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgba32f texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgba32f texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgba32f texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgba32f texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgba32f texture with gl_red and gl_byte
|
pass |
gl_rgba32f texture with gl_red and gl_float
|
pass |
gl_rgba32f texture with gl_red and gl_int
|
pass |
gl_rgba32f texture with gl_red and gl_short
|
pass |
gl_rgba32f texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgba32f texture with gl_red and gl_unsigned_int
|
pass |
gl_rgba32f texture with gl_red and gl_unsigned_short
|
pass |
gl_rgba32f texture with gl_rg and gl_byte
|
pass |
gl_rgba32f texture with gl_rg and gl_float
|
pass |
gl_rgba32f texture with gl_rg and gl_int
|
pass |
gl_rgba32f texture with gl_rg and gl_short
|
pass |
gl_rgba32f texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgba32f texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgba32f texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgba32f texture with gl_rgb and gl_byte
|
pass |
gl_rgba32f texture with gl_rgb and gl_float
|
pass |
gl_rgba32f texture with gl_rgb and gl_int
|
pass |
gl_rgba32f texture with gl_rgb and gl_short
|
pass |
gl_rgba32f texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgba32f texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgba32f texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgba32f texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgba32f texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgba32f texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgba32f texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgba32f texture with gl_rgba and gl_byte
|
pass |
gl_rgba32f texture with gl_rgba and gl_float
|
pass |
gl_rgba32f texture with gl_rgba and gl_int
|
pass |
gl_rgba32f texture with gl_rgba and gl_short
|
pass |
gl_rgba32f texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgba32f texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgba32f texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba32f texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba32f texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba32f texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba32f texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgba32f texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba32f texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba32f texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba32f texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgba4
|
104/104 |
gl_rgba4 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgba4 texture with gl_abgr_ext and gl_float
|
pass |
gl_rgba4 texture with gl_abgr_ext and gl_int
|
pass |
gl_rgba4 texture with gl_abgr_ext and gl_short
|
pass |
gl_rgba4 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgba4 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgba4 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgba4 texture with gl_alpha and gl_byte
|
pass |
gl_rgba4 texture with gl_alpha and gl_float
|
pass |
gl_rgba4 texture with gl_alpha and gl_int
|
pass |
gl_rgba4 texture with gl_alpha and gl_short
|
pass |
gl_rgba4 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgba4 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgba4 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgba4 texture with gl_bgr and gl_byte
|
pass |
gl_rgba4 texture with gl_bgr and gl_float
|
pass |
gl_rgba4 texture with gl_bgr and gl_int
|
pass |
gl_rgba4 texture with gl_bgr and gl_short
|
pass |
gl_rgba4 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgba4 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgba4 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgba4 texture with gl_bgra and gl_byte
|
pass |
gl_rgba4 texture with gl_bgra and gl_float
|
pass |
gl_rgba4 texture with gl_bgra and gl_int
|
pass |
gl_rgba4 texture with gl_bgra and gl_short
|
pass |
gl_rgba4 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgba4 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgba4 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba4 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba4 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba4 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba4 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgba4 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba4 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba4 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba4 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgba4 texture with gl_blue and gl_byte
|
pass |
gl_rgba4 texture with gl_blue and gl_float
|
pass |
gl_rgba4 texture with gl_blue and gl_int
|
pass |
gl_rgba4 texture with gl_blue and gl_short
|
pass |
gl_rgba4 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgba4 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgba4 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgba4 texture with gl_green and gl_byte
|
pass |
gl_rgba4 texture with gl_green and gl_float
|
pass |
gl_rgba4 texture with gl_green and gl_int
|
pass |
gl_rgba4 texture with gl_green and gl_short
|
pass |
gl_rgba4 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgba4 texture with gl_green and gl_unsigned_int
|
pass |
gl_rgba4 texture with gl_green and gl_unsigned_short
|
pass |
gl_rgba4 texture with gl_luminance and gl_byte
|
pass |
gl_rgba4 texture with gl_luminance and gl_float
|
pass |
gl_rgba4 texture with gl_luminance and gl_int
|
pass |
gl_rgba4 texture with gl_luminance and gl_short
|
pass |
gl_rgba4 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgba4 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgba4 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgba4 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgba4 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgba4 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgba4 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgba4 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgba4 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgba4 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgba4 texture with gl_red and gl_byte
|
pass |
gl_rgba4 texture with gl_red and gl_float
|
pass |
gl_rgba4 texture with gl_red and gl_int
|
pass |
gl_rgba4 texture with gl_red and gl_short
|
pass |
gl_rgba4 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgba4 texture with gl_red and gl_unsigned_int
|
pass |
gl_rgba4 texture with gl_red and gl_unsigned_short
|
pass |
gl_rgba4 texture with gl_rg and gl_byte
|
pass |
gl_rgba4 texture with gl_rg and gl_float
|
pass |
gl_rgba4 texture with gl_rg and gl_int
|
pass |
gl_rgba4 texture with gl_rg and gl_short
|
pass |
gl_rgba4 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgba4 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgba4 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgba4 texture with gl_rgb and gl_byte
|
pass |
gl_rgba4 texture with gl_rgb and gl_float
|
pass |
gl_rgba4 texture with gl_rgb and gl_int
|
pass |
gl_rgba4 texture with gl_rgb and gl_short
|
pass |
gl_rgba4 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgba4 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgba4 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgba4 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgba4 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgba4 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgba4 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgba4 texture with gl_rgba and gl_byte
|
pass |
gl_rgba4 texture with gl_rgba and gl_float
|
pass |
gl_rgba4 texture with gl_rgba and gl_int
|
pass |
gl_rgba4 texture with gl_rgba and gl_short
|
pass |
gl_rgba4 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgba4 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgba4 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba4 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba4 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba4 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba4 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgba4 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba4 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba4 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba4 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgba8
|
104/104 |
gl_rgba8 texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgba8 texture with gl_abgr_ext and gl_float
|
pass |
gl_rgba8 texture with gl_abgr_ext and gl_int
|
pass |
gl_rgba8 texture with gl_abgr_ext and gl_short
|
pass |
gl_rgba8 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgba8 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgba8 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgba8 texture with gl_alpha and gl_byte
|
pass |
gl_rgba8 texture with gl_alpha and gl_float
|
pass |
gl_rgba8 texture with gl_alpha and gl_int
|
pass |
gl_rgba8 texture with gl_alpha and gl_short
|
pass |
gl_rgba8 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgba8 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgba8 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgba8 texture with gl_bgr and gl_byte
|
pass |
gl_rgba8 texture with gl_bgr and gl_float
|
pass |
gl_rgba8 texture with gl_bgr and gl_int
|
pass |
gl_rgba8 texture with gl_bgr and gl_short
|
pass |
gl_rgba8 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgba8 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgba8 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgba8 texture with gl_bgra and gl_byte
|
pass |
gl_rgba8 texture with gl_bgra and gl_float
|
pass |
gl_rgba8 texture with gl_bgra and gl_int
|
pass |
gl_rgba8 texture with gl_bgra and gl_short
|
pass |
gl_rgba8 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgba8 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgba8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba8 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgba8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgba8 texture with gl_blue and gl_byte
|
pass |
gl_rgba8 texture with gl_blue and gl_float
|
pass |
gl_rgba8 texture with gl_blue and gl_int
|
pass |
gl_rgba8 texture with gl_blue and gl_short
|
pass |
gl_rgba8 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgba8 texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgba8 texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgba8 texture with gl_green and gl_byte
|
pass |
gl_rgba8 texture with gl_green and gl_float
|
pass |
gl_rgba8 texture with gl_green and gl_int
|
pass |
gl_rgba8 texture with gl_green and gl_short
|
pass |
gl_rgba8 texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgba8 texture with gl_green and gl_unsigned_int
|
pass |
gl_rgba8 texture with gl_green and gl_unsigned_short
|
pass |
gl_rgba8 texture with gl_luminance and gl_byte
|
pass |
gl_rgba8 texture with gl_luminance and gl_float
|
pass |
gl_rgba8 texture with gl_luminance and gl_int
|
pass |
gl_rgba8 texture with gl_luminance and gl_short
|
pass |
gl_rgba8 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgba8 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgba8 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgba8 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgba8 texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgba8 texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgba8 texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgba8 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgba8 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgba8 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgba8 texture with gl_red and gl_byte
|
pass |
gl_rgba8 texture with gl_red and gl_float
|
pass |
gl_rgba8 texture with gl_red and gl_int
|
pass |
gl_rgba8 texture with gl_red and gl_short
|
pass |
gl_rgba8 texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgba8 texture with gl_red and gl_unsigned_int
|
pass |
gl_rgba8 texture with gl_red and gl_unsigned_short
|
pass |
gl_rgba8 texture with gl_rg and gl_byte
|
pass |
gl_rgba8 texture with gl_rg and gl_float
|
pass |
gl_rgba8 texture with gl_rg and gl_int
|
pass |
gl_rgba8 texture with gl_rg and gl_short
|
pass |
gl_rgba8 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgba8 texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgba8 texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgba8 texture with gl_rgb and gl_byte
|
pass |
gl_rgba8 texture with gl_rgb and gl_float
|
pass |
gl_rgba8 texture with gl_rgb and gl_int
|
pass |
gl_rgba8 texture with gl_rgb and gl_short
|
pass |
gl_rgba8 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgba8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgba8 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgba8 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgba8 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgba8 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgba8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgba8 texture with gl_rgba and gl_byte
|
pass |
gl_rgba8 texture with gl_rgba and gl_float
|
pass |
gl_rgba8 texture with gl_rgba and gl_int
|
pass |
gl_rgba8 texture with gl_rgba and gl_short
|
pass |
gl_rgba8 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgba8 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgba8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba8 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgba8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgba8_snorm
|
104/104 |
gl_rgba8_snorm texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgba8_snorm texture with gl_abgr_ext and gl_float
|
pass |
gl_rgba8_snorm texture with gl_abgr_ext and gl_int
|
pass |
gl_rgba8_snorm texture with gl_abgr_ext and gl_short
|
pass |
gl_rgba8_snorm texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgba8_snorm texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgba8_snorm texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgba8_snorm texture with gl_alpha and gl_byte
|
pass |
gl_rgba8_snorm texture with gl_alpha and gl_float
|
pass |
gl_rgba8_snorm texture with gl_alpha and gl_int
|
pass |
gl_rgba8_snorm texture with gl_alpha and gl_short
|
pass |
gl_rgba8_snorm texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgba8_snorm texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgba8_snorm texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgba8_snorm texture with gl_bgr and gl_byte
|
pass |
gl_rgba8_snorm texture with gl_bgr and gl_float
|
pass |
gl_rgba8_snorm texture with gl_bgr and gl_int
|
pass |
gl_rgba8_snorm texture with gl_bgr and gl_short
|
pass |
gl_rgba8_snorm texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgba8_snorm texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgba8_snorm texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgba8_snorm texture with gl_bgra and gl_byte
|
pass |
gl_rgba8_snorm texture with gl_bgra and gl_float
|
pass |
gl_rgba8_snorm texture with gl_bgra and gl_int
|
pass |
gl_rgba8_snorm texture with gl_bgra and gl_short
|
pass |
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba8_snorm texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgba8_snorm texture with gl_blue and gl_byte
|
pass |
gl_rgba8_snorm texture with gl_blue and gl_float
|
pass |
gl_rgba8_snorm texture with gl_blue and gl_int
|
pass |
gl_rgba8_snorm texture with gl_blue and gl_short
|
pass |
gl_rgba8_snorm texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgba8_snorm texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgba8_snorm texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgba8_snorm texture with gl_green and gl_byte
|
pass |
gl_rgba8_snorm texture with gl_green and gl_float
|
pass |
gl_rgba8_snorm texture with gl_green and gl_int
|
pass |
gl_rgba8_snorm texture with gl_green and gl_short
|
pass |
gl_rgba8_snorm texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgba8_snorm texture with gl_green and gl_unsigned_int
|
pass |
gl_rgba8_snorm texture with gl_green and gl_unsigned_short
|
pass |
gl_rgba8_snorm texture with gl_luminance and gl_byte
|
pass |
gl_rgba8_snorm texture with gl_luminance and gl_float
|
pass |
gl_rgba8_snorm texture with gl_luminance and gl_int
|
pass |
gl_rgba8_snorm texture with gl_luminance and gl_short
|
pass |
gl_rgba8_snorm texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgba8_snorm texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgba8_snorm texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgba8_snorm texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgba8_snorm texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgba8_snorm texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgba8_snorm texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgba8_snorm texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgba8_snorm texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgba8_snorm texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgba8_snorm texture with gl_red and gl_byte
|
pass |
gl_rgba8_snorm texture with gl_red and gl_float
|
pass |
gl_rgba8_snorm texture with gl_red and gl_int
|
pass |
gl_rgba8_snorm texture with gl_red and gl_short
|
pass |
gl_rgba8_snorm texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgba8_snorm texture with gl_red and gl_unsigned_int
|
pass |
gl_rgba8_snorm texture with gl_red and gl_unsigned_short
|
pass |
gl_rgba8_snorm texture with gl_rg and gl_byte
|
pass |
gl_rgba8_snorm texture with gl_rg and gl_float
|
pass |
gl_rgba8_snorm texture with gl_rg and gl_int
|
pass |
gl_rgba8_snorm texture with gl_rg and gl_short
|
pass |
gl_rgba8_snorm texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgba8_snorm texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgba8_snorm texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgba8_snorm texture with gl_rgb and gl_byte
|
pass |
gl_rgba8_snorm texture with gl_rgb and gl_float
|
pass |
gl_rgba8_snorm texture with gl_rgb and gl_int
|
pass |
gl_rgba8_snorm texture with gl_rgb and gl_short
|
pass |
gl_rgba8_snorm texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgba8_snorm texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgba8_snorm texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgba8_snorm texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgba8_snorm texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgba8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgba8_snorm texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgba8_snorm texture with gl_rgba and gl_byte
|
pass |
gl_rgba8_snorm texture with gl_rgba and gl_float
|
pass |
gl_rgba8_snorm texture with gl_rgba and gl_int
|
pass |
gl_rgba8_snorm texture with gl_rgba and gl_short
|
pass |
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba8_snorm texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_rgba
|
104/104 |
gl_rgba texture with gl_abgr_ext and gl_byte
|
pass |
gl_rgba texture with gl_abgr_ext and gl_float
|
pass |
gl_rgba texture with gl_abgr_ext and gl_int
|
pass |
gl_rgba texture with gl_abgr_ext and gl_short
|
pass |
gl_rgba texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_rgba texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_rgba texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_rgba texture with gl_alpha and gl_byte
|
pass |
gl_rgba texture with gl_alpha and gl_float
|
pass |
gl_rgba texture with gl_alpha and gl_int
|
pass |
gl_rgba texture with gl_alpha and gl_short
|
pass |
gl_rgba texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_rgba texture with gl_alpha and gl_unsigned_int
|
pass |
gl_rgba texture with gl_alpha and gl_unsigned_short
|
pass |
gl_rgba texture with gl_bgr and gl_byte
|
pass |
gl_rgba texture with gl_bgr and gl_float
|
pass |
gl_rgba texture with gl_bgr and gl_int
|
pass |
gl_rgba texture with gl_bgr and gl_short
|
pass |
gl_rgba texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_rgba texture with gl_bgr and gl_unsigned_int
|
pass |
gl_rgba texture with gl_bgr and gl_unsigned_short
|
pass |
gl_rgba texture with gl_bgra and gl_byte
|
pass |
gl_rgba texture with gl_bgra and gl_float
|
pass |
gl_rgba texture with gl_bgra and gl_int
|
pass |
gl_rgba texture with gl_bgra and gl_short
|
pass |
gl_rgba texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_rgba texture with gl_bgra and gl_unsigned_int
|
pass |
gl_rgba texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba texture with gl_bgra and gl_unsigned_short
|
pass |
gl_rgba texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_rgba texture with gl_blue and gl_byte
|
pass |
gl_rgba texture with gl_blue and gl_float
|
pass |
gl_rgba texture with gl_blue and gl_int
|
pass |
gl_rgba texture with gl_blue and gl_short
|
pass |
gl_rgba texture with gl_blue and gl_unsigned_byte
|
pass |
gl_rgba texture with gl_blue and gl_unsigned_int
|
pass |
gl_rgba texture with gl_blue and gl_unsigned_short
|
pass |
gl_rgba texture with gl_green and gl_byte
|
pass |
gl_rgba texture with gl_green and gl_float
|
pass |
gl_rgba texture with gl_green and gl_int
|
pass |
gl_rgba texture with gl_green and gl_short
|
pass |
gl_rgba texture with gl_green and gl_unsigned_byte
|
pass |
gl_rgba texture with gl_green and gl_unsigned_int
|
pass |
gl_rgba texture with gl_green and gl_unsigned_short
|
pass |
gl_rgba texture with gl_luminance and gl_byte
|
pass |
gl_rgba texture with gl_luminance and gl_float
|
pass |
gl_rgba texture with gl_luminance and gl_int
|
pass |
gl_rgba texture with gl_luminance and gl_short
|
pass |
gl_rgba texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_rgba texture with gl_luminance and gl_unsigned_int
|
pass |
gl_rgba texture with gl_luminance and gl_unsigned_short
|
pass |
gl_rgba texture with gl_luminance_alpha and gl_byte
|
pass |
gl_rgba texture with gl_luminance_alpha and gl_float
|
pass |
gl_rgba texture with gl_luminance_alpha and gl_int
|
pass |
gl_rgba texture with gl_luminance_alpha and gl_short
|
pass |
gl_rgba texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_rgba texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_rgba texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_rgba texture with gl_red and gl_byte
|
pass |
gl_rgba texture with gl_red and gl_float
|
pass |
gl_rgba texture with gl_red and gl_int
|
pass |
gl_rgba texture with gl_red and gl_short
|
pass |
gl_rgba texture with gl_red and gl_unsigned_byte
|
pass |
gl_rgba texture with gl_red and gl_unsigned_int
|
pass |
gl_rgba texture with gl_red and gl_unsigned_short
|
pass |
gl_rgba texture with gl_rg and gl_byte
|
pass |
gl_rgba texture with gl_rg and gl_float
|
pass |
gl_rgba texture with gl_rg and gl_int
|
pass |
gl_rgba texture with gl_rg and gl_short
|
pass |
gl_rgba texture with gl_rg and gl_unsigned_byte
|
pass |
gl_rgba texture with gl_rg and gl_unsigned_int
|
pass |
gl_rgba texture with gl_rg and gl_unsigned_short
|
pass |
gl_rgba texture with gl_rgb and gl_byte
|
pass |
gl_rgba texture with gl_rgb and gl_float
|
pass |
gl_rgba texture with gl_rgb and gl_int
|
pass |
gl_rgba texture with gl_rgb and gl_short
|
pass |
gl_rgba texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_rgba texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_rgba texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_rgba texture with gl_rgb and gl_unsigned_int
|
pass |
gl_rgba texture with gl_rgb and gl_unsigned_short
|
pass |
gl_rgba texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_rgba texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_rgba texture with gl_rgba and gl_byte
|
pass |
gl_rgba texture with gl_rgba and gl_float
|
pass |
gl_rgba texture with gl_rgba and gl_int
|
pass |
gl_rgba texture with gl_rgba and gl_short
|
pass |
gl_rgba texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_rgba texture with gl_rgba and gl_unsigned_int
|
pass |
gl_rgba texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_rgba texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_rgba texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_rgba texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_rgba texture with gl_rgba and gl_unsigned_short
|
pass |
gl_rgba texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_rgba texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_rgba texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_rgba texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_sluminance8
|
104/104 |
gl_sluminance8 texture with gl_abgr_ext and gl_byte
|
pass |
gl_sluminance8 texture with gl_abgr_ext and gl_float
|
pass |
gl_sluminance8 texture with gl_abgr_ext and gl_int
|
pass |
gl_sluminance8 texture with gl_abgr_ext and gl_short
|
pass |
gl_sluminance8 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_sluminance8 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_sluminance8 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_sluminance8 texture with gl_alpha and gl_byte
|
pass |
gl_sluminance8 texture with gl_alpha and gl_float
|
pass |
gl_sluminance8 texture with gl_alpha and gl_int
|
pass |
gl_sluminance8 texture with gl_alpha and gl_short
|
pass |
gl_sluminance8 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_sluminance8 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_sluminance8 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_sluminance8 texture with gl_bgr and gl_byte
|
pass |
gl_sluminance8 texture with gl_bgr and gl_float
|
pass |
gl_sluminance8 texture with gl_bgr and gl_int
|
pass |
gl_sluminance8 texture with gl_bgr and gl_short
|
pass |
gl_sluminance8 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_sluminance8 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_sluminance8 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_sluminance8 texture with gl_bgra and gl_byte
|
pass |
gl_sluminance8 texture with gl_bgra and gl_float
|
pass |
gl_sluminance8 texture with gl_bgra and gl_int
|
pass |
gl_sluminance8 texture with gl_bgra and gl_short
|
pass |
gl_sluminance8 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_sluminance8 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_sluminance8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_sluminance8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_sluminance8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_sluminance8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_sluminance8 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_sluminance8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_sluminance8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_sluminance8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_sluminance8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_sluminance8 texture with gl_blue and gl_byte
|
pass |
gl_sluminance8 texture with gl_blue and gl_float
|
pass |
gl_sluminance8 texture with gl_blue and gl_int
|
pass |
gl_sluminance8 texture with gl_blue and gl_short
|
pass |
gl_sluminance8 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_sluminance8 texture with gl_blue and gl_unsigned_int
|
pass |
gl_sluminance8 texture with gl_blue and gl_unsigned_short
|
pass |
gl_sluminance8 texture with gl_green and gl_byte
|
pass |
gl_sluminance8 texture with gl_green and gl_float
|
pass |
gl_sluminance8 texture with gl_green and gl_int
|
pass |
gl_sluminance8 texture with gl_green and gl_short
|
pass |
gl_sluminance8 texture with gl_green and gl_unsigned_byte
|
pass |
gl_sluminance8 texture with gl_green and gl_unsigned_int
|
pass |
gl_sluminance8 texture with gl_green and gl_unsigned_short
|
pass |
gl_sluminance8 texture with gl_luminance and gl_byte
|
pass |
gl_sluminance8 texture with gl_luminance and gl_float
|
pass |
gl_sluminance8 texture with gl_luminance and gl_int
|
pass |
gl_sluminance8 texture with gl_luminance and gl_short
|
pass |
gl_sluminance8 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_sluminance8 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_sluminance8 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_sluminance8 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_sluminance8 texture with gl_luminance_alpha and gl_float
|
pass |
gl_sluminance8 texture with gl_luminance_alpha and gl_int
|
pass |
gl_sluminance8 texture with gl_luminance_alpha and gl_short
|
pass |
gl_sluminance8 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_sluminance8 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_sluminance8 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_sluminance8 texture with gl_red and gl_byte
|
pass |
gl_sluminance8 texture with gl_red and gl_float
|
pass |
gl_sluminance8 texture with gl_red and gl_int
|
pass |
gl_sluminance8 texture with gl_red and gl_short
|
pass |
gl_sluminance8 texture with gl_red and gl_unsigned_byte
|
pass |
gl_sluminance8 texture with gl_red and gl_unsigned_int
|
pass |
gl_sluminance8 texture with gl_red and gl_unsigned_short
|
pass |
gl_sluminance8 texture with gl_rg and gl_byte
|
pass |
gl_sluminance8 texture with gl_rg and gl_float
|
pass |
gl_sluminance8 texture with gl_rg and gl_int
|
pass |
gl_sluminance8 texture with gl_rg and gl_short
|
pass |
gl_sluminance8 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_sluminance8 texture with gl_rg and gl_unsigned_int
|
pass |
gl_sluminance8 texture with gl_rg and gl_unsigned_short
|
pass |
gl_sluminance8 texture with gl_rgb and gl_byte
|
pass |
gl_sluminance8 texture with gl_rgb and gl_float
|
pass |
gl_sluminance8 texture with gl_rgb and gl_int
|
pass |
gl_sluminance8 texture with gl_rgb and gl_short
|
pass |
gl_sluminance8 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_sluminance8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_sluminance8 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_sluminance8 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_sluminance8 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_sluminance8 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_sluminance8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_sluminance8 texture with gl_rgba and gl_byte
|
pass |
gl_sluminance8 texture with gl_rgba and gl_float
|
pass |
gl_sluminance8 texture with gl_rgba and gl_int
|
pass |
gl_sluminance8 texture with gl_rgba and gl_short
|
pass |
gl_sluminance8 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_sluminance8 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_sluminance8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_sluminance8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_sluminance8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_sluminance8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_sluminance8 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_sluminance8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_sluminance8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_sluminance8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_sluminance8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_sluminance8_alpha8
|
104/104 |
gl_sluminance8_alpha8 texture with gl_abgr_ext and gl_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_abgr_ext and gl_float
|
pass |
gl_sluminance8_alpha8 texture with gl_abgr_ext and gl_int
|
pass |
gl_sluminance8_alpha8 texture with gl_abgr_ext and gl_short
|
pass |
gl_sluminance8_alpha8 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_sluminance8_alpha8 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_sluminance8_alpha8 texture with gl_alpha and gl_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_alpha and gl_float
|
pass |
gl_sluminance8_alpha8 texture with gl_alpha and gl_int
|
pass |
gl_sluminance8_alpha8 texture with gl_alpha and gl_short
|
pass |
gl_sluminance8_alpha8 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_sluminance8_alpha8 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_sluminance8_alpha8 texture with gl_bgr and gl_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_bgr and gl_float
|
pass |
gl_sluminance8_alpha8 texture with gl_bgr and gl_int
|
pass |
gl_sluminance8_alpha8 texture with gl_bgr and gl_short
|
pass |
gl_sluminance8_alpha8 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_sluminance8_alpha8 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_sluminance8_alpha8 texture with gl_bgra and gl_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_bgra and gl_float
|
pass |
gl_sluminance8_alpha8 texture with gl_bgra and gl_int
|
pass |
gl_sluminance8_alpha8 texture with gl_bgra and gl_short
|
pass |
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_sluminance8_alpha8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_sluminance8_alpha8 texture with gl_blue and gl_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_blue and gl_float
|
pass |
gl_sluminance8_alpha8 texture with gl_blue and gl_int
|
pass |
gl_sluminance8_alpha8 texture with gl_blue and gl_short
|
pass |
gl_sluminance8_alpha8 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_blue and gl_unsigned_int
|
pass |
gl_sluminance8_alpha8 texture with gl_blue and gl_unsigned_short
|
pass |
gl_sluminance8_alpha8 texture with gl_green and gl_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_green and gl_float
|
pass |
gl_sluminance8_alpha8 texture with gl_green and gl_int
|
pass |
gl_sluminance8_alpha8 texture with gl_green and gl_short
|
pass |
gl_sluminance8_alpha8 texture with gl_green and gl_unsigned_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_green and gl_unsigned_int
|
pass |
gl_sluminance8_alpha8 texture with gl_green and gl_unsigned_short
|
pass |
gl_sluminance8_alpha8 texture with gl_luminance and gl_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_luminance and gl_float
|
pass |
gl_sluminance8_alpha8 texture with gl_luminance and gl_int
|
pass |
gl_sluminance8_alpha8 texture with gl_luminance and gl_short
|
pass |
gl_sluminance8_alpha8 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_sluminance8_alpha8 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_sluminance8_alpha8 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_luminance_alpha and gl_float
|
pass |
gl_sluminance8_alpha8 texture with gl_luminance_alpha and gl_int
|
pass |
gl_sluminance8_alpha8 texture with gl_luminance_alpha and gl_short
|
pass |
gl_sluminance8_alpha8 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_sluminance8_alpha8 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_sluminance8_alpha8 texture with gl_red and gl_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_red and gl_float
|
pass |
gl_sluminance8_alpha8 texture with gl_red and gl_int
|
pass |
gl_sluminance8_alpha8 texture with gl_red and gl_short
|
pass |
gl_sluminance8_alpha8 texture with gl_red and gl_unsigned_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_red and gl_unsigned_int
|
pass |
gl_sluminance8_alpha8 texture with gl_red and gl_unsigned_short
|
pass |
gl_sluminance8_alpha8 texture with gl_rg and gl_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_rg and gl_float
|
pass |
gl_sluminance8_alpha8 texture with gl_rg and gl_int
|
pass |
gl_sluminance8_alpha8 texture with gl_rg and gl_short
|
pass |
gl_sluminance8_alpha8 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_rg and gl_unsigned_int
|
pass |
gl_sluminance8_alpha8 texture with gl_rg and gl_unsigned_short
|
pass |
gl_sluminance8_alpha8 texture with gl_rgb and gl_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_rgb and gl_float
|
pass |
gl_sluminance8_alpha8 texture with gl_rgb and gl_int
|
pass |
gl_sluminance8_alpha8 texture with gl_rgb and gl_short
|
pass |
gl_sluminance8_alpha8 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_sluminance8_alpha8 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_sluminance8_alpha8 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_sluminance8_alpha8 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_sluminance8_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_sluminance8_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_sluminance8_alpha8 texture with gl_rgba and gl_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_rgba and gl_float
|
pass |
gl_sluminance8_alpha8 texture with gl_rgba and gl_int
|
pass |
gl_sluminance8_alpha8 texture with gl_rgba and gl_short
|
pass |
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_sluminance8_alpha8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_srgb8
|
104/104 |
gl_srgb8 texture with gl_abgr_ext and gl_byte
|
pass |
gl_srgb8 texture with gl_abgr_ext and gl_float
|
pass |
gl_srgb8 texture with gl_abgr_ext and gl_int
|
pass |
gl_srgb8 texture with gl_abgr_ext and gl_short
|
pass |
gl_srgb8 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_srgb8 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_srgb8 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_srgb8 texture with gl_alpha and gl_byte
|
pass |
gl_srgb8 texture with gl_alpha and gl_float
|
pass |
gl_srgb8 texture with gl_alpha and gl_int
|
pass |
gl_srgb8 texture with gl_alpha and gl_short
|
pass |
gl_srgb8 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_srgb8 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_srgb8 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_srgb8 texture with gl_bgr and gl_byte
|
pass |
gl_srgb8 texture with gl_bgr and gl_float
|
pass |
gl_srgb8 texture with gl_bgr and gl_int
|
pass |
gl_srgb8 texture with gl_bgr and gl_short
|
pass |
gl_srgb8 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_srgb8 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_srgb8 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_srgb8 texture with gl_bgra and gl_byte
|
pass |
gl_srgb8 texture with gl_bgra and gl_float
|
pass |
gl_srgb8 texture with gl_bgra and gl_int
|
pass |
gl_srgb8 texture with gl_bgra and gl_short
|
pass |
gl_srgb8 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_srgb8 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_srgb8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_srgb8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_srgb8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_srgb8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_srgb8 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_srgb8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_srgb8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_srgb8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_srgb8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_srgb8 texture with gl_blue and gl_byte
|
pass |
gl_srgb8 texture with gl_blue and gl_float
|
pass |
gl_srgb8 texture with gl_blue and gl_int
|
pass |
gl_srgb8 texture with gl_blue and gl_short
|
pass |
gl_srgb8 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_srgb8 texture with gl_blue and gl_unsigned_int
|
pass |
gl_srgb8 texture with gl_blue and gl_unsigned_short
|
pass |
gl_srgb8 texture with gl_green and gl_byte
|
pass |
gl_srgb8 texture with gl_green and gl_float
|
pass |
gl_srgb8 texture with gl_green and gl_int
|
pass |
gl_srgb8 texture with gl_green and gl_short
|
pass |
gl_srgb8 texture with gl_green and gl_unsigned_byte
|
pass |
gl_srgb8 texture with gl_green and gl_unsigned_int
|
pass |
gl_srgb8 texture with gl_green and gl_unsigned_short
|
pass |
gl_srgb8 texture with gl_luminance and gl_byte
|
pass |
gl_srgb8 texture with gl_luminance and gl_float
|
pass |
gl_srgb8 texture with gl_luminance and gl_int
|
pass |
gl_srgb8 texture with gl_luminance and gl_short
|
pass |
gl_srgb8 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_srgb8 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_srgb8 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_srgb8 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_srgb8 texture with gl_luminance_alpha and gl_float
|
pass |
gl_srgb8 texture with gl_luminance_alpha and gl_int
|
pass |
gl_srgb8 texture with gl_luminance_alpha and gl_short
|
pass |
gl_srgb8 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_srgb8 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_srgb8 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_srgb8 texture with gl_red and gl_byte
|
pass |
gl_srgb8 texture with gl_red and gl_float
|
pass |
gl_srgb8 texture with gl_red and gl_int
|
pass |
gl_srgb8 texture with gl_red and gl_short
|
pass |
gl_srgb8 texture with gl_red and gl_unsigned_byte
|
pass |
gl_srgb8 texture with gl_red and gl_unsigned_int
|
pass |
gl_srgb8 texture with gl_red and gl_unsigned_short
|
pass |
gl_srgb8 texture with gl_rg and gl_byte
|
pass |
gl_srgb8 texture with gl_rg and gl_float
|
pass |
gl_srgb8 texture with gl_rg and gl_int
|
pass |
gl_srgb8 texture with gl_rg and gl_short
|
pass |
gl_srgb8 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_srgb8 texture with gl_rg and gl_unsigned_int
|
pass |
gl_srgb8 texture with gl_rg and gl_unsigned_short
|
pass |
gl_srgb8 texture with gl_rgb and gl_byte
|
pass |
gl_srgb8 texture with gl_rgb and gl_float
|
pass |
gl_srgb8 texture with gl_rgb and gl_int
|
pass |
gl_srgb8 texture with gl_rgb and gl_short
|
pass |
gl_srgb8 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_srgb8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_srgb8 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_srgb8 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_srgb8 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_srgb8 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_srgb8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_srgb8 texture with gl_rgba and gl_byte
|
pass |
gl_srgb8 texture with gl_rgba and gl_float
|
pass |
gl_srgb8 texture with gl_rgba and gl_int
|
pass |
gl_srgb8 texture with gl_rgba and gl_short
|
pass |
gl_srgb8 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_srgb8 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_srgb8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_srgb8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_srgb8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_srgb8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_srgb8 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_srgb8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_srgb8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_srgb8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_srgb8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-colors gl_srgb8_alpha8
|
104/104 |
gl_srgb8_alpha8 texture with gl_abgr_ext and gl_byte
|
pass |
gl_srgb8_alpha8 texture with gl_abgr_ext and gl_float
|
pass |
gl_srgb8_alpha8 texture with gl_abgr_ext and gl_int
|
pass |
gl_srgb8_alpha8 texture with gl_abgr_ext and gl_short
|
pass |
gl_srgb8_alpha8 texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_srgb8_alpha8 texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_srgb8_alpha8 texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_srgb8_alpha8 texture with gl_alpha and gl_byte
|
pass |
gl_srgb8_alpha8 texture with gl_alpha and gl_float
|
pass |
gl_srgb8_alpha8 texture with gl_alpha and gl_int
|
pass |
gl_srgb8_alpha8 texture with gl_alpha and gl_short
|
pass |
gl_srgb8_alpha8 texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_srgb8_alpha8 texture with gl_alpha and gl_unsigned_int
|
pass |
gl_srgb8_alpha8 texture with gl_alpha and gl_unsigned_short
|
pass |
gl_srgb8_alpha8 texture with gl_bgr and gl_byte
|
pass |
gl_srgb8_alpha8 texture with gl_bgr and gl_float
|
pass |
gl_srgb8_alpha8 texture with gl_bgr and gl_int
|
pass |
gl_srgb8_alpha8 texture with gl_bgr and gl_short
|
pass |
gl_srgb8_alpha8 texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_srgb8_alpha8 texture with gl_bgr and gl_unsigned_int
|
pass |
gl_srgb8_alpha8 texture with gl_bgr and gl_unsigned_short
|
pass |
gl_srgb8_alpha8 texture with gl_bgra and gl_byte
|
pass |
gl_srgb8_alpha8 texture with gl_bgra and gl_float
|
pass |
gl_srgb8_alpha8 texture with gl_bgra and gl_int
|
pass |
gl_srgb8_alpha8 texture with gl_bgra and gl_short
|
pass |
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_int
|
pass |
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_short
|
pass |
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_srgb8_alpha8 texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_srgb8_alpha8 texture with gl_blue and gl_byte
|
pass |
gl_srgb8_alpha8 texture with gl_blue and gl_float
|
pass |
gl_srgb8_alpha8 texture with gl_blue and gl_int
|
pass |
gl_srgb8_alpha8 texture with gl_blue and gl_short
|
pass |
gl_srgb8_alpha8 texture with gl_blue and gl_unsigned_byte
|
pass |
gl_srgb8_alpha8 texture with gl_blue and gl_unsigned_int
|
pass |
gl_srgb8_alpha8 texture with gl_blue and gl_unsigned_short
|
pass |
gl_srgb8_alpha8 texture with gl_green and gl_byte
|
pass |
gl_srgb8_alpha8 texture with gl_green and gl_float
|
pass |
gl_srgb8_alpha8 texture with gl_green and gl_int
|
pass |
gl_srgb8_alpha8 texture with gl_green and gl_short
|
pass |
gl_srgb8_alpha8 texture with gl_green and gl_unsigned_byte
|
pass |
gl_srgb8_alpha8 texture with gl_green and gl_unsigned_int
|
pass |
gl_srgb8_alpha8 texture with gl_green and gl_unsigned_short
|
pass |
gl_srgb8_alpha8 texture with gl_luminance and gl_byte
|
pass |
gl_srgb8_alpha8 texture with gl_luminance and gl_float
|
pass |
gl_srgb8_alpha8 texture with gl_luminance and gl_int
|
pass |
gl_srgb8_alpha8 texture with gl_luminance and gl_short
|
pass |
gl_srgb8_alpha8 texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_srgb8_alpha8 texture with gl_luminance and gl_unsigned_int
|
pass |
gl_srgb8_alpha8 texture with gl_luminance and gl_unsigned_short
|
pass |
gl_srgb8_alpha8 texture with gl_luminance_alpha and gl_byte
|
pass |
gl_srgb8_alpha8 texture with gl_luminance_alpha and gl_float
|
pass |
gl_srgb8_alpha8 texture with gl_luminance_alpha and gl_int
|
pass |
gl_srgb8_alpha8 texture with gl_luminance_alpha and gl_short
|
pass |
gl_srgb8_alpha8 texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_srgb8_alpha8 texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_srgb8_alpha8 texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_srgb8_alpha8 texture with gl_red and gl_byte
|
pass |
gl_srgb8_alpha8 texture with gl_red and gl_float
|
pass |
gl_srgb8_alpha8 texture with gl_red and gl_int
|
pass |
gl_srgb8_alpha8 texture with gl_red and gl_short
|
pass |
gl_srgb8_alpha8 texture with gl_red and gl_unsigned_byte
|
pass |
gl_srgb8_alpha8 texture with gl_red and gl_unsigned_int
|
pass |
gl_srgb8_alpha8 texture with gl_red and gl_unsigned_short
|
pass |
gl_srgb8_alpha8 texture with gl_rg and gl_byte
|
pass |
gl_srgb8_alpha8 texture with gl_rg and gl_float
|
pass |
gl_srgb8_alpha8 texture with gl_rg and gl_int
|
pass |
gl_srgb8_alpha8 texture with gl_rg and gl_short
|
pass |
gl_srgb8_alpha8 texture with gl_rg and gl_unsigned_byte
|
pass |
gl_srgb8_alpha8 texture with gl_rg and gl_unsigned_int
|
pass |
gl_srgb8_alpha8 texture with gl_rg and gl_unsigned_short
|
pass |
gl_srgb8_alpha8 texture with gl_rgb and gl_byte
|
pass |
gl_srgb8_alpha8 texture with gl_rgb and gl_float
|
pass |
gl_srgb8_alpha8 texture with gl_rgb and gl_int
|
pass |
gl_srgb8_alpha8 texture with gl_rgb and gl_short
|
pass |
gl_srgb8_alpha8 texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_srgb8_alpha8 texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_srgb8_alpha8 texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_srgb8_alpha8 texture with gl_rgb and gl_unsigned_int
|
pass |
gl_srgb8_alpha8 texture with gl_rgb and gl_unsigned_short
|
pass |
gl_srgb8_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_srgb8_alpha8 texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_srgb8_alpha8 texture with gl_rgba and gl_byte
|
pass |
gl_srgb8_alpha8 texture with gl_rgba and gl_float
|
pass |
gl_srgb8_alpha8 texture with gl_rgba and gl_int
|
pass |
gl_srgb8_alpha8 texture with gl_rgba and gl_short
|
pass |
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_int
|
pass |
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_short
|
pass |
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_srgb8_alpha8 texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
teximage-scale-bias
|
incomplete |
texredefine
|
incomplete |
texsubimage
|
pass |
texsubimage-depth-formats
|
pass |
texsubimage-unpack
|
pass |
texture-al
|
incomplete |
texwrap 1d bordercolor
|
crash |
texwrap 1d proj bordercolor
|
crash |
texwrap 1d proj
|
3/3 |
gl_rgba8, npot, projected
|
pass |
gl_rgba8, projected
|
pass |
gl_rgba8, swizzled, projected
|
pass |
texwrap 1d
|
3/3 |
gl_rgba8
|
pass |
gl_rgba8, npot
|
pass |
gl_rgba8, swizzled
|
pass |
texwrap 2d bordercolor
|
crash |
texwrap 2d offset
|
skip |
texwrap 2d proj bordercolor
|
crash |
texwrap 2d proj
|
3/3 |
gl_rgba8, npot, projected
|
pass |
gl_rgba8, projected
|
pass |
gl_rgba8, swizzled, projected
|
pass |
texwrap 2d
|
3/3 |
gl_rgba8
|
pass |
gl_rgba8, npot
|
pass |
gl_rgba8, swizzled
|
pass |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats offset
|
skip |
texwrap formats
|
96/96 |
gl_alpha12
|
pass |
gl_alpha12, npot
|
pass |
gl_alpha12, swizzled
|
pass |
gl_alpha16
|
pass |
gl_alpha16, npot
|
pass |
gl_alpha16, swizzled
|
pass |
gl_alpha4
|
pass |
gl_alpha4, npot
|
pass |
gl_alpha4, swizzled
|
pass |
gl_alpha8
|
pass |
gl_alpha8, npot
|
pass |
gl_alpha8, swizzled
|
pass |
gl_intensity12
|
pass |
gl_intensity12, npot
|
pass |
gl_intensity12, swizzled
|
pass |
gl_intensity16
|
pass |
gl_intensity16, npot
|
pass |
gl_intensity16, swizzled
|
pass |
gl_intensity4
|
pass |
gl_intensity4, npot
|
pass |
gl_intensity4, swizzled
|
pass |
gl_intensity8
|
pass |
gl_intensity8, npot
|
pass |
gl_intensity8, swizzled
|
pass |
gl_luminance12
|
pass |
gl_luminance12, npot
|
pass |
gl_luminance12, swizzled
|
pass |
gl_luminance12_alpha12
|
pass |
gl_luminance12_alpha12, npot
|
pass |
gl_luminance12_alpha12, swizzled
|
pass |
gl_luminance12_alpha4
|
pass |
gl_luminance12_alpha4, npot
|
pass |
gl_luminance12_alpha4, swizzled
|
pass |
gl_luminance16
|
pass |
gl_luminance16, npot
|
pass |
gl_luminance16, swizzled
|
pass |
gl_luminance16_alpha16
|
pass |
gl_luminance16_alpha16, npot
|
pass |
gl_luminance16_alpha16, swizzled
|
pass |
gl_luminance4
|
pass |
gl_luminance4, npot
|
pass |
gl_luminance4, swizzled
|
pass |
gl_luminance4_alpha4
|
pass |
gl_luminance4_alpha4, npot
|
pass |
gl_luminance4_alpha4, swizzled
|
pass |
gl_luminance6_alpha2
|
pass |
gl_luminance6_alpha2, npot
|
pass |
gl_luminance6_alpha2, swizzled
|
pass |
gl_luminance8
|
pass |
gl_luminance8, npot
|
pass |
gl_luminance8, swizzled
|
pass |
gl_luminance8_alpha8
|
pass |
gl_luminance8_alpha8, npot
|
pass |
gl_luminance8_alpha8, swizzled
|
pass |
gl_r3_g3_b2
|
pass |
gl_r3_g3_b2, npot
|
pass |
gl_r3_g3_b2, swizzled
|
pass |
gl_rgb10
|
pass |
gl_rgb10, npot
|
pass |
gl_rgb10, swizzled
|
pass |
gl_rgb10_a2
|
pass |
gl_rgb10_a2, npot
|
pass |
gl_rgb10_a2, swizzled
|
pass |
gl_rgb12
|
pass |
gl_rgb12, npot
|
pass |
gl_rgb12, swizzled
|
pass |
gl_rgb16
|
pass |
gl_rgb16, npot
|
pass |
gl_rgb16, swizzled
|
pass |
gl_rgb4
|
pass |
gl_rgb4, npot
|
pass |
gl_rgb4, swizzled
|
pass |
gl_rgb5
|
pass |
gl_rgb5, npot
|
pass |
gl_rgb5, swizzled
|
pass |
gl_rgb5_a1
|
pass |
gl_rgb5_a1, npot
|
pass |
gl_rgb5_a1, swizzled
|
pass |
gl_rgb8
|
pass |
gl_rgb8, npot
|
pass |
gl_rgb8, swizzled
|
pass |
gl_rgba12
|
pass |
gl_rgba12, npot
|
pass |
gl_rgba12, swizzled
|
pass |
gl_rgba16
|
pass |
gl_rgba16, npot
|
pass |
gl_rgba16, swizzled
|
pass |
gl_rgba2
|
pass |
gl_rgba2, npot
|
pass |
gl_rgba2, swizzled
|
pass |
gl_rgba4
|
pass |
gl_rgba4, npot
|
pass |
gl_rgba4, swizzled
|
pass |
gl_rgba8
|
pass |
gl_rgba8, npot
|
pass |
gl_rgba8, swizzled
|
pass |
triangle-guardband-viewport
|
incomplete |
two-sided-lighting
|
incomplete |
user-clip
|
incomplete |
varray-disabled
|
incomplete |
vertex-fallbacks
|
skip |
windowoverlap
|
skip |
!opengl 1.2
|
5/24 |
copyteximage 3d
|
fail |
copyteximage 3d samples=16
|
skip |
copyteximage 3d samples=2
|
skip |
copyteximage 3d samples=32
|
skip |
copyteximage 3d samples=4
|
skip |
copyteximage 3d samples=6
|
skip |
copyteximage 3d samples=8
|
skip |
draw-elements-vs-inputs
|
incomplete |
getteximage-targets 3d
|
pass |
gl-1.2-rescale-normal
|
incomplete |
gl-1.2-texparameter-before-teximage
|
incomplete |
levelclamp
|
incomplete |
lodclamp
|
incomplete |
lodclamp-between
|
incomplete |
lodclamp-between-max
|
incomplete |
mipmap-setup
|
incomplete |
tex-skipped-unit
|
incomplete |
tex3d
|
incomplete |
tex3d-maxsize
|
pass |
teximage-errors
|
pass |
texture-packed-formats
|
incomplete |
texwrap 3d bordercolor
|
crash |
texwrap 3d proj bordercolor
|
crash |
texwrap 3d proj
|
1/3 |
gl_rgba8, npot, projected
|
pass |
gl_rgba8, projected
|
fail |
gl_rgba8, swizzled, projected
|
fail |
texwrap 3d
|
1/3 |
gl_rgba8
|
fail |
gl_rgba8, npot
|
pass |
gl_rgba8, swizzled
|
fail |
two-sided-lighting-separate-specular
|
incomplete |
!opengl 1.3
|
1/4 |
gl-1.3-texture-env
|
incomplete |
tex-border-1
|
crash |
tex3d-depth1
|
crash |
texunits
|
pass |
!opengl 1.4
|
11/16 |
blendminmax
|
pass |
blendsquare
|
pass |
copy-pixels
|
incomplete |
copy-pixels samples=16
|
skip |
copy-pixels samples=2
|
skip |
copy-pixels samples=32
|
skip |
copy-pixels samples=4
|
skip |
copy-pixels samples=6
|
skip |
copy-pixels samples=8
|
skip |
draw-batch
|
pass |
gl-1.4-dlist-multidrawarrays
|
incomplete |
gl-1.4-multidrawarrays-errors
|
incomplete |
gl-1.4-polygon-offset
|
pass |
gl-1.4-rgba-mipmap-texture-with-rgb-visual
|
incomplete |
gl-1.4-tex1d-2dborder
|
incomplete |
stencil-wrap
|
pass |
tex-miplevel-selection
|
pass |
tex-miplevel-selection-lod
|
pass |
tex-miplevel-selection-lod-bias
|
pass |
triangle-rasterization
|
pass |
triangle-rasterization-fbo
|
pass |
triangle-rasterization-overdraw
|
pass |
!opengl 1.5
|
3/10 |
depth-tex-compare
|
pass |
draw-elements
|
crash |
draw-elements-user
|
pass |
draw-vertices
|
crash |
draw-vertices-user
|
pass |
gl-1.5-get-array-attribs
|
incomplete |
isbufferobj
|
incomplete |
normal3b3s-invariance-byte
|
incomplete |
normal3b3s-invariance-short
|
incomplete |
vertex-buffer-offsets
|
incomplete |
!opengl 2.0
|
18/40 |
attrib-assignments
|
incomplete |
attribs
|
pass |
clear-varray-2.0
|
incomplete |
clip-flag-behavior
|
pass |
depth-tex-modes-glsl
|
incomplete |
early-z
|
incomplete |
fragment-and-vertex-texturing
|
pass |
getattriblocation-conventional
|
pass |
gl-2.0-active-sampler-conflict
|
pass |
gl-2.0-edgeflag
|
fail |
gl-2.0-edgeflag-immediate
|
fail |
gl-2.0-large-point-fs
|
incomplete |
gl-2.0-link-empty-prog
|
incomplete |
gl-2.0-reuse_fragment_shader
|
incomplete |
gl-2.0-shader-materials
|
incomplete |
gl-2.0-texture-units
|
incomplete |
gl-2.0-two-sided-stencil
|
incomplete |
gl-2.0-uniform-neg-location
|
incomplete |
gl-2.0-vertex-attr-0
|
pass |
gl-2.0-vertex-const-attr
|
pass |
gl-2.0-vertexattribpointer
|
incomplete |
gl-2.0-vertexattribpointer-size-3
|
crash |
incomplete-cubemap-format
|
pass |
incomplete-cubemap-size
|
pass |
incomplete-texture-glsl
|
incomplete |
max-samplers
|
crash |
max-samplers border
|
crash |
occlusion-query-discard
|
crash |
shadersource-errors
|
incomplete |
stencil-twoside
|
pass |
tex3d-npot
|
incomplete |
vertex-program-two-side back back2
|
1/1 |
gs-out and fs
|
skip |
tcs-out, tes and fs
|
skip |
tes-out and fs
|
skip |
vs and fs
|
pass |
vs, gs and fs
|
skip |
vs, tcs, tes and fs
|
skip |
vertex-program-two-side back2
|
1/1 |
gs-out and fs
|
skip |
tcs-out, tes and fs
|
skip |
tes-out and fs
|
skip |
vs and fs
|
pass |
vs, gs and fs
|
skip |
vs, tcs, tes and fs
|
skip |
vertex-program-two-side back
|
1/1 |
gs-out and fs
|
skip |
tcs-out, tes and fs
|
skip |
tes-out and fs
|
skip |
vs and fs
|
pass |
vs, gs and fs
|
skip |
vs, tcs, tes and fs
|
skip |
vertex-program-two-side enabled back back2
|
1/1 |
gs-out and fs
|
skip |
tcs-out, tes and fs
|
skip |
tes-out and fs
|
skip |
vs and fs
|
pass |
vs, gs and fs
|
skip |
vs, tcs, tes and fs
|
skip |
vertex-program-two-side enabled back2
|
1/1 |
gs-out and fs
|
skip |
tcs-out, tes and fs
|
skip |
tes-out and fs
|
skip |
vs and fs
|
pass |
vs, gs and fs
|
skip |
vs, tcs, tes and fs
|
skip |
vertex-program-two-side enabled back
|
1/1 |
gs-out and fs
|
skip |
tcs-out, tes and fs
|
skip |
tes-out and fs
|
skip |
vs and fs
|
pass |
vs, gs and fs
|
skip |
vs, tcs, tes and fs
|
skip |
vertex-program-two-side enabled
|
1/1 |
gs-out and fs
|
skip |
tcs-out, tes and fs
|
skip |
tes-out and fs
|
skip |
vs and fs
|
pass |
vs, gs and fs
|
skip |
vs, tcs, tes and fs
|
skip |
vertex-program-two-side
|
1/1 |
gs-out and fs
|
skip |
tcs-out, tes and fs
|
skip |
tes-out and fs
|
skip |
vs and fs
|
pass |
vs, gs and fs
|
skip |
vs, tcs, tes and fs
|
skip |
vs-point_size-zero
|
incomplete |
!opengl 2.1
|
8/10 |
fbo-mrt-alphatest-no-buffer-zero-write
|
skip |
minmax
|
pass |
pbo
|
7/8 |
test_bitmap
|
pass |
test_draw_pixels
|
pass |
test_error_handling
|
pass |
test_pixel_map
|
pass |
test_polygon_stip
|
fail |
test_sanity
|
pass |
test_tex_image
|
pass |
test_tex_sub_image
|
pass |
polygon-stipple-fs
|
fail |
!opengl 3.0
|
1/4 |
array-depth-roundtrip
|
skip |
attribs
|
skip |
bindfragdata-invalid-parameters
|
skip |
bindfragdata-link-error
|
skip |
bindfragdata-nonexistent-variable
|
skip |
bound-resource-limits
|
skip |
clearbuffer-bug
|
skip |
clearbuffer-depth
|
skip |
clearbuffer-depth-cs-probe
|
skip |
clearbuffer-depth-stencil
|
skip |
clearbuffer-display-lists
|
skip |
clearbuffer-invalid-buffer
|
skip |
clearbuffer-invalid-drawbuffer
|
skip |
clearbuffer-mixed-format
|
skip |
clearbuffer-stencil
|
skip |
depth-cube-map
|
incomplete |
dlist-uint-uniforms
|
skip |
forward-compatible-bit no
|
skip |
forward-compatible-bit yes
|
skip |
generatemipmap-base-change format
|
incomplete |
generatemipmap-base-change size
|
incomplete |
generatemipmap-cubemap
|
skip |
genmipmap-errors
|
pass |
getfragdatalocation
|
skip |
gl-3.0-texparameteri
|
skip |
gl-3.0-texture-integer
|
skip |
gl-3.0-vertexattribipointer
|
skip |
gl30basic
|
skip |
gl_vertexid used with glmultidrawarrays
|
skip |
integer-errors
|
skip |
minmax
|
skip |
render-integer
|
skip |
required-renderbuffer-attachment-formats
|
skip |
required-sized-texture-formats
|
skip |
required-texture-attachment-formats
|
skip |
sampler-cube-shadow
|
skip |
viewport-clamp
|
skip |
!opengl 3.1
|
0/0 |
buffer-bindings
|
skip |
default-vao
|
skip |
draw-buffers-errors
|
skip |
genned-names
|
skip |
gl-3.1-enable-vertex-array
|
skip |
gl-3.1-link-empty-prog-core
|
skip |
gl-3.1-mixed-int-float-fbo
|
skip |
gl-3.1-mixed-int-float-fbo int_second
|
skip |
minmax
|
skip |
primitive-restart-xfb flush
|
skip |
primitive-restart-xfb generated
|
skip |
primitive-restart-xfb written
|
skip |
required-renderbuffer-attachment-formats
|
skip |
required-sized-texture-formats
|
skip |
required-texture-attachment-formats
|
skip |
vao-broken-attrib
|
skip |
!opengl 3.2
|
0/0 |
clear-no-buffers
|
skip |
coord-replace-doesnt-eliminate-frag-tex-coords
|
skip |
depth-tex-sampling
|
skip |
get-active-attrib-returns-all-inputs
|
skip |
get-buffer-parameter-i64v
|
skip |
get-integer-64iv
|
skip |
get-integer-64v
|
skip |
gl-3.2-adj-prims cull-back pv-first
|
skip |
gl-3.2-adj-prims cull-back pv-last
|
skip |
gl-3.2-adj-prims line cull-back pv-first
|
skip |
gl-3.2-adj-prims line cull-back pv-last
|
skip |
gl-3.2-adj-prims pv-first
|
skip |
gl-3.2-adj-prims pv-last
|
skip |
gl_vertexid used with glmultidrawelementsbasevertex
|
skip |
glsl-resource-not-bound 1d
|
skip |
glsl-resource-not-bound 1darray
|
skip |
glsl-resource-not-bound 2d
|
skip |
glsl-resource-not-bound 2darray
|
skip |
glsl-resource-not-bound 2dms
|
skip |
glsl-resource-not-bound 2dmsarray
|
skip |
glsl-resource-not-bound 2drect
|
skip |
glsl-resource-not-bound 3d
|
skip |
glsl-resource-not-bound buffer
|
skip |
glsl-resource-not-bound cube
|
skip |
layered-rendering
|
0/0 |
blit
|
skip |
clear-color
|
skip |
clear-color-all-types 1d_array mipmapped
|
skip |
clear-color-all-types 1d_array single_level
|
skip |
clear-color-all-types 2d_array mipmapped
|
skip |
clear-color-all-types 2d_array single_level
|
skip |
clear-color-all-types 2d_multisample_array single_level
|
skip |
clear-color-all-types 3d mipmapped
|
skip |
clear-color-all-types 3d single_level
|
skip |
clear-color-all-types cube_map mipmapped
|
skip |
clear-color-all-types cube_map single_level
|
skip |
clear-color-all-types cube_map_array mipmapped
|
skip |
clear-color-all-types cube_map_array single_level
|
skip |
clear-color-mismatched-layer-count
|
skip |
clear-depth
|
skip |
framebuffer-layer-attachment-mismatch
|
skip |
framebuffer-layer-complete
|
skip |
framebuffer-layer-count-mismatch
|
skip |
framebuffer-layered-attachments
|
skip |
framebuffertexture
|
skip |
framebuffertexture-buffer-textures
|
skip |
framebuffertexture-defaults
|
skip |
gl-layer
|
skip |
gl-layer-cube-map
|
skip |
gl-layer-not-layered
|
skip |
gl-layer-render
|
skip |
gl-layer-render-clipped
|
skip |
gl-layer-render-storage
|
skip |
readpixels
|
skip |
minmax
|
skip |
pointsprite-coord
|
skip |
pointsprite-origin
|
skip |
texture-border-deprecated
|
skip |
!opengl 3.3
|
0/0 |
minmax
|
skip |
required-renderbuffer-attachment-formats
|
skip |
required-sized-texture-formats
|
skip |
required-texture-attachment-formats
|
skip |
!opengl 4.2
|
0/0 |
gl-max-vertex-attrib-stride
|
skip |
required-renderbuffer-attachment-formats
|
skip |
required-sized-texture-formats
|
skip |
required-texture-attachment-formats
|
skip |
!opengl 4.3
|
0/0 |
get_glsl_version
|
skip |
!opengl 4.4
|
0/1 |
tex-errors
|
incomplete |
!opengl 4.5
|
0/0 |
compare-framebuffer-parameter-with-get
|
skip |
named-framebuffer-draw-buffers-errors
|
skip |
named-framebuffer-read-buffer-errors
|
skip |
!opengl es 2.0
|
2/7 |
draw_buffers_gles2
|
incomplete |
fbo_discard_gles2
|
incomplete |
glsl-fs-pointcoord
|
fail |
invalid-es3-queries_gles2
|
pass |
link-no-vsfs
|
incomplete |
minmax_gles2
|
pass |
multiple-shader-objects_gles2
|
incomplete |
!opengl es 3.0
|
0/0 |
ext_texture_array-compressed_gles3 teximage
|
skip |
ext_texture_array-compressed_gles3 texsubimage
|
skip |
gl_vertexid used with gldrawarrays
|
skip |
gles-3.0-transform-feedback-uniform-buffer-object
|
skip |
minmax
|
skip |
oes_compressed_etc2_texture-miptree_gles3 r11
|
skip |
oes_compressed_etc2_texture-miptree_gles3 rg11
|
skip |
oes_compressed_etc2_texture-miptree_gles3 rgb8
|
skip |
oes_compressed_etc2_texture-miptree_gles3 rgb8-punchthrough-alpha1
|
skip |
oes_compressed_etc2_texture-miptree_gles3 rgba8
|
skip |
oes_compressed_etc2_texture-miptree_gles3 srgb8
|
skip |
oes_compressed_etc2_texture-miptree_gles3 srgb8-alpha8
|
skip |
oes_compressed_etc2_texture-miptree_gles3 srgb8-punchthrough-alpha1
|
skip |
texture-immutable-levels
|
skip |
vertex attribute aliasing
|
skip |
3dfx_texture_compression_fxt1
|
1/1 |
compressedteximage gl_compressed_rgb_fxt1_3dfx
|
skip |
compressedteximage gl_compressed_rgba_fxt1_3dfx
|
skip |
fbo-generatemipmap-formats
|
skip |
fxt1-teximage
|
skip |
invalid formats
|
pass |
amd_compressed_atc_texture
|
0/0 |
miptree
|
skip |
amd_depth_clamp_separate
|
0/0 |
amd_depth_clamp_separate_range
|
skip |
amd_depth_clamp_separate_status
|
skip |
amd_framebuffer_multisample_advanced
|
0/0 |
api-glcore
|
skip |
api-gles3
|
skip |
amd_gpu_shader_half_float
|
0/0 |
explicit-offset-bufferstorage
|
skip |
amd_performance_monitor
|
0/0 |
api
|
skip |
measure
|
skip |
vc4
|
skip |
amd_pinned_memory
|
0/0 |
decrement-offset
|
skip |
increment-offset
|
skip |
map-buffer decrement-offset
|
skip |
map-buffer increment-offset
|
skip |
map-buffer offset=0
|
skip |
offset=0
|
skip |
amd_seamless_cubemap_per_texture
|
0/1 |
amd_seamless_cubemap_per_texture
|
incomplete |
amd_vertex_shader_layer
|
0/0 |
amd_vertex_shader_layer-layered-2d-texture-render
|
skip |
amd_vertex_shader_layer-layered-depth-texture-render
|
skip |
amd_vertex_shader_viewport_index
|
0/0 |
amd_vertex_shader_viewport_index-render
|
skip |
apple_object_purgeable
|
0/0 |
object_purgeable-api-pbo
|
skip |
object_purgeable-api-texture
|
skip |
object_purgeable-api-vbo
|
skip |
apple_vertex_array_object
|
0/0 |
isvertexarray
|
skip |
vao-01
|
skip |
vao-02
|
skip |
arb_arrays_of_arrays
|
0/0 |
arb_arrays_of_arrays-max-binding
|
skip |
arb_base_instance
|
0/0 |
arb_base_instance-baseinstance-doesnt-affect-gl-instance-id
|
skip |
arb_base_instance-drawarrays
|
skip |
arb_bindless_texture
|
0/0 |
border-color
|
skip |
conversions
|
skip |
errors
|
skip |
handles
|
skip |
illegal
|
skip |
legal
|
skip |
limit
|
skip |
uint64_attribs
|
skip |
uniform
|
skip |
arb_blend_func_extended
|
1/4 |
arb_blend_func_extended-bindfragdataindexed-invalid-parameters
|
skip |
arb_blend_func_extended-bindfragdataindexed-invalid-parameters_gles3
|
skip |
arb_blend_func_extended-blend-api
|
skip |
arb_blend_func_extended-blend-api_gles2
|
pass |
arb_blend_func_extended-builtins_gles2
|
incomplete |
arb_blend_func_extended-dual-src-blending-discard-without-src1
|
skip |
arb_blend_func_extended-dual-src-blending-discard-without-src1_gles3
|
skip |
arb_blend_func_extended-dual-src-blending-issue-1917
|
skip |
arb_blend_func_extended-dual-src-blending-issue-1917_gles3
|
skip |
arb_blend_func_extended-error-at-begin
|
skip |
arb_blend_func_extended-fbo-extended-blend
|
incomplete |
arb_blend_func_extended-fbo-extended-blend-explicit
|
skip |
arb_blend_func_extended-fbo-extended-blend-explicit_gles3
|
skip |
arb_blend_func_extended-fbo-extended-blend-pattern
|
skip |
arb_blend_func_extended-fbo-extended-blend-pattern_gles2
|
incomplete |
arb_blend_func_extended-fbo-extended-blend-pattern_gles3
|
skip |
arb_blend_func_extended-fbo-extended-blend_gles3
|
skip |
arb_blend_func_extended-getfragdataindex
|
skip |
arb_blend_func_extended-getfragdataindex_gles3
|
skip |
arb_blend_func_extended-output-location
|
skip |
arb_blend_func_extended-output-location_gles3
|
skip |
arb_buffer_storage
|
0/8 |
bufferstorage-persistent draw
|
fail |
bufferstorage-persistent draw client-storage
|
incomplete |
bufferstorage-persistent draw coherent
|
incomplete |
bufferstorage-persistent draw coherent client-storage
|
incomplete |
bufferstorage-persistent read
|
fail |
bufferstorage-persistent read client-storage
|
incomplete |
bufferstorage-persistent read coherent
|
fail |
bufferstorage-persistent read coherent client-storage
|
incomplete |
bufferstorage-persistent_gles3 draw
|
skip |
bufferstorage-persistent_gles3 draw client-storage
|
skip |
bufferstorage-persistent_gles3 draw coherent
|
skip |
bufferstorage-persistent_gles3 draw coherent client-storage
|
skip |
bufferstorage-persistent_gles3 read
|
skip |
bufferstorage-persistent_gles3 read client-storage
|
skip |
bufferstorage-persistent_gles3 read coherent
|
skip |
bufferstorage-persistent_gles3 read coherent client-storage
|
skip |
arb_clear_buffer_object
|
12/12 |
arb_clear_buffer_object-formats
|
pass |
arb_clear_buffer_object-invalid-internal-format
|
pass |
arb_clear_buffer_object-invalid-size
|
pass |
arb_clear_buffer_object-mapped
|
pass |
arb_clear_buffer_object-no-bound-buffer
|
pass |
arb_clear_buffer_object-null-data
|
pass |
arb_clear_buffer_object-sub-invalid-size
|
pass |
arb_clear_buffer_object-sub-mapped
|
pass |
arb_clear_buffer_object-sub-overlap
|
pass |
arb_clear_buffer_object-sub-simple
|
pass |
arb_clear_buffer_object-unaligned
|
pass |
arb_clear_buffer_object-zero-size
|
pass |
arb_clear_texture
|
5/15 |
arb_clear_texture-3d
|
incomplete |
arb_clear_texture-base-formats
|
pass |
arb_clear_texture-clear-max-level
|
incomplete |
arb_clear_texture-cube
|
incomplete |
arb_clear_texture-depth
|
fail |
arb_clear_texture-depth-stencil
|
incomplete |
arb_clear_texture-error
|
incomplete |
arb_clear_texture-float
|
pass |
arb_clear_texture-integer
|
incomplete |
arb_clear_texture-multisample
|
skip |
arb_clear_texture-rg
|
pass |
arb_clear_texture-simple
|
incomplete |
arb_clear_texture-sized-formats
|
pass |
arb_clear_texture-srgb
|
pass |
arb_clear_texture-stencil
|
incomplete |
arb_clear_texture-texview
|
incomplete |
arb_clip_control
|
0/2 |
arb_clip_control-clip-control
|
incomplete |
arb_clip_control-depth-precision
|
skip |
arb_clip_control-viewport
|
incomplete |
arb_color_buffer_float
|
41/41 |
gl_rgba16f-clear
|
pass |
gl_rgba16f-drawpixels
|
pass |
gl_rgba16f-getteximage
|
pass |
gl_rgba16f-probepixel
|
pass |
gl_rgba16f-queries
|
pass |
gl_rgba16f-readpixels
|
pass |
gl_rgba16f-render
|
pass |
gl_rgba16f-render-fog
|
pass |
gl_rgba16f-render-sanity
|
pass |
gl_rgba16f-render-sanity-fog
|
pass |
gl_rgba32f-clear
|
pass |
gl_rgba32f-drawpixels
|
pass |
gl_rgba32f-getteximage
|
pass |
gl_rgba32f-probepixel
|
pass |
gl_rgba32f-queries
|
pass |
gl_rgba32f-readpixels
|
pass |
gl_rgba32f-render
|
pass |
gl_rgba32f-render-fog
|
pass |
gl_rgba32f-render-sanity
|
pass |
gl_rgba32f-render-sanity-fog
|
pass |
gl_rgba8-clear
|
pass |
gl_rgba8-drawpixels
|
pass |
gl_rgba8-getteximage
|
pass |
gl_rgba8-probepixel
|
pass |
gl_rgba8-queries
|
pass |
gl_rgba8-readpixels
|
pass |
gl_rgba8-render
|
pass |
gl_rgba8-render-fog
|
pass |
gl_rgba8-render-sanity
|
pass |
gl_rgba8-render-sanity-fog
|
pass |
gl_rgba8_snorm-clear
|
pass |
gl_rgba8_snorm-drawpixels
|
pass |
gl_rgba8_snorm-getteximage
|
pass |
gl_rgba8_snorm-probepixel
|
pass |
gl_rgba8_snorm-queries
|
pass |
gl_rgba8_snorm-readpixels
|
pass |
gl_rgba8_snorm-render
|
pass |
gl_rgba8_snorm-render-fog
|
pass |
gl_rgba8_snorm-render-sanity
|
pass |
gl_rgba8_snorm-render-sanity-fog
|
pass |
mixed-mrt
|
pass |
arb_compute_shader
|
1/1 |
api_errors
|
skip |
built-in constants
|
skip |
compiler
|
0/0 |
work_group_size_too_large
|
skip |
compute-and-render-bug-109630
|
skip |
display-list
|
skip |
indirect-compute
|
skip |
local-id-explosion
|
skip |
minmax
|
pass |
render-and-compute
|
skip |
zero-dispatch-size
|
skip |
arb_compute_variable_group_size
|
0/0 |
errors
|
skip |
local-size
|
skip |
minmax
|
skip |
arb_copy_buffer
|
5/14 |
copy_buffer_coherency
|
incomplete |
copybuffersubdata
|
incomplete |
data-sync
|
2/2 |
overwrite destination data
|
pass |
overwrite source data
|
pass |
dlist
|
incomplete |
get
|
incomplete |
intra-buffer-copy
|
pass |
negative-bound-zero
|
incomplete |
negative-bounds
|
incomplete |
negative-mapped
|
crash |
overlap
|
incomplete |
subdata-sync
|
2/2 |
overwrite destination data
|
pass |
overwrite source data
|
pass |
targets
|
incomplete |
arb_copy_image
|
445/519 |
arb_copy_image-api_errors
|
incomplete |
arb_copy_image-format-swizzle
|
incomplete |
arb_copy_image-formats --samples=2
|
fail |
arb_copy_image-formats --samples=4
|
fail |
arb_copy_image-formats --samples=8
|
fail |
arb_copy_image-formats
|
445/445 |
source: gl_alpha/destination: gl_alpha
|
pass |
source: gl_alpha12/destination: gl_alpha12
|
pass |
source: gl_alpha16/destination: gl_alpha16
|
pass |
source: gl_alpha8/destination: gl_alpha8
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_rg32f
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_rg32i
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_rg32ui
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_rgba16
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_rgba16_snorm
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_rgba16i
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_rgba16ui
|
pass |
source: gl_compressed_rg_rgtc2/destination: gl_compressed_rg_rgtc2
|
pass |
source: gl_compressed_rg_rgtc2/destination: gl_rgba32f
|
pass |
source: gl_compressed_rg_rgtc2/destination: gl_rgba32i
|
pass |
source: gl_compressed_rg_rgtc2/destination: gl_rgba32ui
|
pass |
source: gl_compressed_rgb_bptc_signed_float/destination: gl_compressed_rgb_bptc_signed_float
|
pass |
source: gl_compressed_rgb_bptc_signed_float/destination: gl_rgba32f
|
pass |
source: gl_compressed_rgb_bptc_signed_float/destination: gl_rgba32i
|
pass |
source: gl_compressed_rgb_bptc_signed_float/destination: gl_rgba32ui
|
pass |
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_compressed_rgb_bptc_unsigned_float
|
pass |
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_rgba32f
|
pass |
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_rgba32i
|
pass |
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_rgba32ui
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rg32f
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rg32i
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rg32ui
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16_snorm
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16i
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16ui
|
pass |
source: gl_compressed_rgba_bptc_unorm/destination: gl_compressed_rgba_bptc_unorm
|
pass |
source: gl_compressed_rgba_bptc_unorm/destination: gl_rgba32f
|
pass |
source: gl_compressed_rgba_bptc_unorm/destination: gl_rgba32i
|
pass |
source: gl_compressed_rgba_bptc_unorm/destination: gl_rgba32ui
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rg32f
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rg32i
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rg32ui
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16_snorm
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16i
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16ui
|
pass |
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_compressed_rgba_s3tc_dxt3_ext
|
pass |
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_rgba32f
|
pass |
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_rgba32i
|
pass |
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_rgba32ui
|
pass |
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_compressed_rgba_s3tc_dxt5_ext
|
pass |
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_rgba32f
|
pass |
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_rgba32i
|
pass |
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_rgba32ui
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_rg32f
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_rg32i
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_rg32ui
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16_snorm
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16i
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16ui
|
pass |
source: gl_compressed_signed_rg_rgtc2/destination: gl_compressed_signed_rg_rgtc2
|
pass |
source: gl_compressed_signed_rg_rgtc2/destination: gl_rgba32f
|
pass |
source: gl_compressed_signed_rg_rgtc2/destination: gl_rgba32i
|
pass |
source: gl_compressed_signed_rg_rgtc2/destination: gl_rgba32ui
|
pass |
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_compressed_srgb_alpha_bptc_unorm
|
pass |
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_rgba32f
|
pass |
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_rgba32i
|
pass |
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_rgba32ui
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rg32f
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rg32i
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rg32ui
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16_snorm
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16i
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16ui
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_rgba32f
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_rgba32i
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_rgba32ui
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_rgba32f
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_rgba32i
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_rgba32ui
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rg32f
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rg32i
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rg32ui
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16_snorm
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16i
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16ui
|
pass |
source: gl_depth_component/destination: gl_depth_component
|
pass |
source: gl_depth_component16/destination: gl_depth_component16
|
pass |
source: gl_depth_component24/destination: gl_depth_component24
|
pass |
source: gl_depth_component32/destination: gl_depth_component32
|
pass |
source: gl_depth_stencil/destination: gl_depth_stencil
|
pass |
source: gl_intensity/destination: gl_intensity
|
pass |
source: gl_intensity12/destination: gl_intensity12
|
pass |
source: gl_intensity16/destination: gl_intensity16
|
pass |
source: gl_intensity8/destination: gl_intensity8
|
pass |
source: gl_luminance/destination: gl_luminance
|
pass |
source: gl_luminance12/destination: gl_luminance12
|
pass |
source: gl_luminance12_alpha12/destination: gl_luminance12_alpha12
|
pass |
source: gl_luminance16/destination: gl_luminance16
|
pass |
source: gl_luminance16_alpha16/destination: gl_luminance16_alpha16
|
pass |
source: gl_luminance8/destination: gl_luminance8
|
pass |
source: gl_luminance8_alpha8/destination: gl_luminance8_alpha8
|
pass |
source: gl_luminance_alpha/destination: gl_luminance_alpha
|
pass |
source: gl_r16/destination: gl_r16
|
pass |
source: gl_r16/destination: gl_r16_snorm
|
pass |
source: gl_r16/destination: gl_r16i
|
pass |
source: gl_r16/destination: gl_r16ui
|
pass |
source: gl_r16/destination: gl_rg8
|
pass |
source: gl_r16/destination: gl_rg8_snorm
|
pass |
source: gl_r16/destination: gl_rg8i
|
pass |
source: gl_r16/destination: gl_rg8ui
|
pass |
source: gl_r16_snorm/destination: gl_r16
|
pass |
source: gl_r16_snorm/destination: gl_r16_snorm
|
pass |
source: gl_r16_snorm/destination: gl_r16i
|
pass |
source: gl_r16_snorm/destination: gl_r16ui
|
pass |
source: gl_r16_snorm/destination: gl_rg8
|
pass |
source: gl_r16_snorm/destination: gl_rg8_snorm
|
pass |
source: gl_r16_snorm/destination: gl_rg8i
|
pass |
source: gl_r16_snorm/destination: gl_rg8ui
|
pass |
source: gl_r16i/destination: gl_r16
|
pass |
source: gl_r16i/destination: gl_r16_snorm
|
pass |
source: gl_r16i/destination: gl_r16i
|
pass |
source: gl_r16i/destination: gl_r16ui
|
pass |
source: gl_r16i/destination: gl_rg8
|
pass |
source: gl_r16i/destination: gl_rg8_snorm
|
pass |
source: gl_r16i/destination: gl_rg8i
|
pass |
source: gl_r16i/destination: gl_rg8ui
|
pass |
source: gl_r16ui/destination: gl_r16
|
pass |
source: gl_r16ui/destination: gl_r16_snorm
|
pass |
source: gl_r16ui/destination: gl_r16i
|
pass |
source: gl_r16ui/destination: gl_r16ui
|
pass |
source: gl_r16ui/destination: gl_rg8
|
pass |
source: gl_r16ui/destination: gl_rg8_snorm
|
pass |
source: gl_r16ui/destination: gl_rg8i
|
pass |
source: gl_r16ui/destination: gl_rg8ui
|
pass |
source: gl_r32f/destination: gl_r32f
|
pass |
source: gl_r32f/destination: gl_rg16
|
pass |
source: gl_r32f/destination: gl_rg16_snorm
|
pass |
source: gl_r32f/destination: gl_rg16i
|
pass |
source: gl_r32f/destination: gl_rg16ui
|
pass |
source: gl_r32f/destination: gl_rgba8
|
pass |
source: gl_r32f/destination: gl_rgba8_snorm
|
pass |
source: gl_r32f/destination: gl_rgba8i
|
pass |
source: gl_r32f/destination: gl_rgba8ui
|
pass |
source: gl_r8/destination: gl_r8
|
pass |
source: gl_r8/destination: gl_r8_snorm
|
pass |
source: gl_r8/destination: gl_r8i
|
pass |
source: gl_r8/destination: gl_r8ui
|
pass |
source: gl_r8_snorm/destination: gl_r8
|
pass |
source: gl_r8_snorm/destination: gl_r8_snorm
|
pass |
source: gl_r8_snorm/destination: gl_r8i
|
pass |
source: gl_r8_snorm/destination: gl_r8ui
|
pass |
source: gl_r8i/destination: gl_r8
|
pass |
source: gl_r8i/destination: gl_r8_snorm
|
pass |
source: gl_r8i/destination: gl_r8i
|
pass |
source: gl_r8i/destination: gl_r8ui
|
pass |
source: gl_r8ui/destination: gl_r8
|
pass |
source: gl_r8ui/destination: gl_r8_snorm
|
pass |
source: gl_r8ui/destination: gl_r8i
|
pass |
source: gl_r8ui/destination: gl_r8ui
|
pass |
source: gl_rg/destination: gl_rg
|
pass |
source: gl_rg16/destination: gl_r32f
|
pass |
source: gl_rg16/destination: gl_rg16
|
pass |
source: gl_rg16/destination: gl_rg16_snorm
|
pass |
source: gl_rg16/destination: gl_rg16i
|
pass |
source: gl_rg16/destination: gl_rg16ui
|
pass |
source: gl_rg16/destination: gl_rgba8
|
pass |
source: gl_rg16/destination: gl_rgba8_snorm
|
pass |
source: gl_rg16/destination: gl_rgba8i
|
pass |
source: gl_rg16/destination: gl_rgba8ui
|
pass |
source: gl_rg16_snorm/destination: gl_r32f
|
pass |
source: gl_rg16_snorm/destination: gl_rg16
|
pass |
source: gl_rg16_snorm/destination: gl_rg16_snorm
|
pass |
source: gl_rg16_snorm/destination: gl_rg16i
|
pass |
source: gl_rg16_snorm/destination: gl_rg16ui
|
pass |
source: gl_rg16_snorm/destination: gl_rgba8
|
pass |
source: gl_rg16_snorm/destination: gl_rgba8_snorm
|
pass |
source: gl_rg16_snorm/destination: gl_rgba8i
|
pass |
source: gl_rg16_snorm/destination: gl_rgba8ui
|
pass |
source: gl_rg16i/destination: gl_r32f
|
pass |
source: gl_rg16i/destination: gl_rg16
|
pass |
source: gl_rg16i/destination: gl_rg16_snorm
|
pass |
source: gl_rg16i/destination: gl_rg16i
|
pass |
source: gl_rg16i/destination: gl_rg16ui
|
pass |
source: gl_rg16i/destination: gl_rgba8
|
pass |
source: gl_rg16i/destination: gl_rgba8_snorm
|
pass |
source: gl_rg16i/destination: gl_rgba8i
|
pass |
source: gl_rg16i/destination: gl_rgba8ui
|
pass |
source: gl_rg16ui/destination: gl_r32f
|
pass |
source: gl_rg16ui/destination: gl_rg16
|
pass |
source: gl_rg16ui/destination: gl_rg16_snorm
|
pass |
source: gl_rg16ui/destination: gl_rg16i
|
pass |
source: gl_rg16ui/destination: gl_rg16ui
|
pass |
source: gl_rg16ui/destination: gl_rgba8
|
pass |
source: gl_rg16ui/destination: gl_rgba8_snorm
|
pass |
source: gl_rg16ui/destination: gl_rgba8i
|
pass |
source: gl_rg16ui/destination: gl_rgba8ui
|
pass |
source: gl_rg32f/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_rg32f/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_rg32f/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_rg32f/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_rg32f/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_rg32f/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_rg32f/destination: gl_rg32f
|
pass |
source: gl_rg32f/destination: gl_rg32i
|
pass |
source: gl_rg32f/destination: gl_rg32ui
|
pass |
source: gl_rg32f/destination: gl_rgba16
|
pass |
source: gl_rg32f/destination: gl_rgba16_snorm
|
pass |
source: gl_rg32f/destination: gl_rgba16i
|
pass |
source: gl_rg32f/destination: gl_rgba16ui
|
pass |
source: gl_rg32i/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_rg32i/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_rg32i/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_rg32i/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_rg32i/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_rg32i/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_rg32i/destination: gl_rg32f
|
pass |
source: gl_rg32i/destination: gl_rg32i
|
pass |
source: gl_rg32i/destination: gl_rg32ui
|
pass |
source: gl_rg32i/destination: gl_rgba16
|
pass |
source: gl_rg32i/destination: gl_rgba16_snorm
|
pass |
source: gl_rg32i/destination: gl_rgba16i
|
pass |
source: gl_rg32i/destination: gl_rgba16ui
|
pass |
source: gl_rg32ui/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_rg32ui/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_rg32ui/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_rg32ui/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_rg32ui/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_rg32ui/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_rg32ui/destination: gl_rg32f
|
pass |
source: gl_rg32ui/destination: gl_rg32i
|
pass |
source: gl_rg32ui/destination: gl_rg32ui
|
pass |
source: gl_rg32ui/destination: gl_rgba16
|
pass |
source: gl_rg32ui/destination: gl_rgba16_snorm
|
pass |
source: gl_rg32ui/destination: gl_rgba16i
|
pass |
source: gl_rg32ui/destination: gl_rgba16ui
|
pass |
source: gl_rg8/destination: gl_r16
|
pass |
source: gl_rg8/destination: gl_r16_snorm
|
pass |
source: gl_rg8/destination: gl_r16i
|
pass |
source: gl_rg8/destination: gl_r16ui
|
pass |
source: gl_rg8/destination: gl_rg8
|
pass |
source: gl_rg8/destination: gl_rg8_snorm
|
pass |
source: gl_rg8/destination: gl_rg8i
|
pass |
source: gl_rg8/destination: gl_rg8ui
|
pass |
source: gl_rg8_snorm/destination: gl_r16
|
pass |
source: gl_rg8_snorm/destination: gl_r16_snorm
|
pass |
source: gl_rg8_snorm/destination: gl_r16i
|
pass |
source: gl_rg8_snorm/destination: gl_r16ui
|
pass |
source: gl_rg8_snorm/destination: gl_rg8
|
pass |
source: gl_rg8_snorm/destination: gl_rg8_snorm
|
pass |
source: gl_rg8_snorm/destination: gl_rg8i
|
pass |
source: gl_rg8_snorm/destination: gl_rg8ui
|
pass |
source: gl_rg8i/destination: gl_r16
|
pass |
source: gl_rg8i/destination: gl_r16_snorm
|
pass |
source: gl_rg8i/destination: gl_r16i
|
pass |
source: gl_rg8i/destination: gl_r16ui
|
pass |
source: gl_rg8i/destination: gl_rg8
|
pass |
source: gl_rg8i/destination: gl_rg8_snorm
|
pass |
source: gl_rg8i/destination: gl_rg8i
|
pass |
source: gl_rg8i/destination: gl_rg8ui
|
pass |
source: gl_rg8ui/destination: gl_r16
|
pass |
source: gl_rg8ui/destination: gl_r16_snorm
|
pass |
source: gl_rg8ui/destination: gl_r16i
|
pass |
source: gl_rg8ui/destination: gl_r16ui
|
pass |
source: gl_rg8ui/destination: gl_rg8
|
pass |
source: gl_rg8ui/destination: gl_rg8_snorm
|
pass |
source: gl_rg8ui/destination: gl_rg8i
|
pass |
source: gl_rg8ui/destination: gl_rg8ui
|
pass |
source: gl_rgb/destination: gl_rgb
|
pass |
source: gl_rgb16/destination: gl_rgb16
|
pass |
source: gl_rgb16/destination: gl_rgb16_snorm
|
pass |
source: gl_rgb16/destination: gl_rgb16i
|
pass |
source: gl_rgb16/destination: gl_rgb16ui
|
pass |
source: gl_rgb16_snorm/destination: gl_rgb16
|
pass |
source: gl_rgb16_snorm/destination: gl_rgb16_snorm
|
pass |
source: gl_rgb16_snorm/destination: gl_rgb16i
|
pass |
source: gl_rgb16_snorm/destination: gl_rgb16ui
|
pass |
source: gl_rgb16i/destination: gl_rgb16
|
pass |
source: gl_rgb16i/destination: gl_rgb16_snorm
|
pass |
source: gl_rgb16i/destination: gl_rgb16i
|
pass |
source: gl_rgb16i/destination: gl_rgb16ui
|
pass |
source: gl_rgb16ui/destination: gl_rgb16
|
pass |
source: gl_rgb16ui/destination: gl_rgb16_snorm
|
pass |
source: gl_rgb16ui/destination: gl_rgb16i
|
pass |
source: gl_rgb16ui/destination: gl_rgb16ui
|
pass |
source: gl_rgb32f/destination: gl_rgb32f
|
pass |
source: gl_rgb32f/destination: gl_rgb32i
|
pass |
source: gl_rgb32f/destination: gl_rgb32ui
|
pass |
source: gl_rgb32i/destination: gl_rgb32f
|
pass |
source: gl_rgb32i/destination: gl_rgb32i
|
pass |
source: gl_rgb32i/destination: gl_rgb32ui
|
pass |
source: gl_rgb32ui/destination: gl_rgb32f
|
pass |
source: gl_rgb32ui/destination: gl_rgb32i
|
pass |
source: gl_rgb32ui/destination: gl_rgb32ui
|
pass |
source: gl_rgb8/destination: gl_rgb8
|
pass |
source: gl_rgb8/destination: gl_rgb8_snorm
|
pass |
source: gl_rgb8/destination: gl_rgb8i
|
pass |
source: gl_rgb8/destination: gl_rgb8ui
|
pass |
source: gl_rgb8_snorm/destination: gl_rgb8
|
pass |
source: gl_rgb8_snorm/destination: gl_rgb8_snorm
|
pass |
source: gl_rgb8_snorm/destination: gl_rgb8i
|
pass |
source: gl_rgb8_snorm/destination: gl_rgb8ui
|
pass |
source: gl_rgb8i/destination: gl_rgb8
|
pass |
source: gl_rgb8i/destination: gl_rgb8_snorm
|
pass |
source: gl_rgb8i/destination: gl_rgb8i
|
pass |
source: gl_rgb8i/destination: gl_rgb8ui
|
pass |
source: gl_rgb8ui/destination: gl_rgb8
|
pass |
source: gl_rgb8ui/destination: gl_rgb8_snorm
|
pass |
source: gl_rgb8ui/destination: gl_rgb8i
|
pass |
source: gl_rgb8ui/destination: gl_rgb8ui
|
pass |
source: gl_rgba/destination: gl_rgba
|
pass |
source: gl_rgba16/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_rgba16/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_rgba16/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_rgba16/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_rgba16/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16/destination: gl_rg32f
|
pass |
source: gl_rgba16/destination: gl_rg32i
|
pass |
source: gl_rgba16/destination: gl_rg32ui
|
pass |
source: gl_rgba16/destination: gl_rgba16
|
pass |
source: gl_rgba16/destination: gl_rgba16_snorm
|
pass |
source: gl_rgba16/destination: gl_rgba16i
|
pass |
source: gl_rgba16/destination: gl_rgba16ui
|
pass |
source: gl_rgba16_snorm/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_rgba16_snorm/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16_snorm/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_rgba16_snorm/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_rgba16_snorm/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_rgba16_snorm/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16_snorm/destination: gl_rg32f
|
pass |
source: gl_rgba16_snorm/destination: gl_rg32i
|
pass |
source: gl_rgba16_snorm/destination: gl_rg32ui
|
pass |
source: gl_rgba16_snorm/destination: gl_rgba16
|
pass |
source: gl_rgba16_snorm/destination: gl_rgba16_snorm
|
pass |
source: gl_rgba16_snorm/destination: gl_rgba16i
|
pass |
source: gl_rgba16_snorm/destination: gl_rgba16ui
|
pass |
source: gl_rgba16i/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_rgba16i/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16i/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_rgba16i/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_rgba16i/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_rgba16i/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16i/destination: gl_rg32f
|
pass |
source: gl_rgba16i/destination: gl_rg32i
|
pass |
source: gl_rgba16i/destination: gl_rg32ui
|
pass |
source: gl_rgba16i/destination: gl_rgba16
|
pass |
source: gl_rgba16i/destination: gl_rgba16_snorm
|
pass |
source: gl_rgba16i/destination: gl_rgba16i
|
pass |
source: gl_rgba16i/destination: gl_rgba16ui
|
pass |
source: gl_rgba16ui/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_rgba16ui/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16ui/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_rgba16ui/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_rgba16ui/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_rgba16ui/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16ui/destination: gl_rg32f
|
pass |
source: gl_rgba16ui/destination: gl_rg32i
|
pass |
source: gl_rgba16ui/destination: gl_rg32ui
|
pass |
source: gl_rgba16ui/destination: gl_rgba16
|
pass |
source: gl_rgba16ui/destination: gl_rgba16_snorm
|
pass |
source: gl_rgba16ui/destination: gl_rgba16i
|
pass |
source: gl_rgba16ui/destination: gl_rgba16ui
|
pass |
source: gl_rgba32f/destination: gl_compressed_rg_rgtc2
|
pass |
source: gl_rgba32f/destination: gl_compressed_rgb_bptc_signed_float
|
pass |
source: gl_rgba32f/destination: gl_compressed_rgb_bptc_unsigned_float
|
pass |
source: gl_rgba32f/destination: gl_compressed_rgba_bptc_unorm
|
pass |
source: gl_rgba32f/destination: gl_compressed_rgba_s3tc_dxt3_ext
|
pass |
source: gl_rgba32f/destination: gl_compressed_rgba_s3tc_dxt5_ext
|
pass |
source: gl_rgba32f/destination: gl_compressed_signed_rg_rgtc2
|
pass |
source: gl_rgba32f/destination: gl_compressed_srgb_alpha_bptc_unorm
|
pass |
source: gl_rgba32f/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
|
pass |
source: gl_rgba32f/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
|
pass |
source: gl_rgba32f/destination: gl_rgba32f
|
pass |
source: gl_rgba32f/destination: gl_rgba32i
|
pass |
source: gl_rgba32f/destination: gl_rgba32ui
|
pass |
source: gl_rgba32i/destination: gl_compressed_rg_rgtc2
|
pass |
source: gl_rgba32i/destination: gl_compressed_rgb_bptc_signed_float
|
pass |
source: gl_rgba32i/destination: gl_compressed_rgb_bptc_unsigned_float
|
pass |
source: gl_rgba32i/destination: gl_compressed_rgba_bptc_unorm
|
pass |
source: gl_rgba32i/destination: gl_compressed_rgba_s3tc_dxt3_ext
|
pass |
source: gl_rgba32i/destination: gl_compressed_rgba_s3tc_dxt5_ext
|
pass |
source: gl_rgba32i/destination: gl_compressed_signed_rg_rgtc2
|
pass |
source: gl_rgba32i/destination: gl_compressed_srgb_alpha_bptc_unorm
|
pass |
source: gl_rgba32i/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
|
pass |
source: gl_rgba32i/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
|
pass |
source: gl_rgba32i/destination: gl_rgba32f
|
pass |
source: gl_rgba32i/destination: gl_rgba32i
|
pass |
source: gl_rgba32i/destination: gl_rgba32ui
|
pass |
source: gl_rgba32ui/destination: gl_compressed_rg_rgtc2
|
pass |
source: gl_rgba32ui/destination: gl_compressed_rgb_bptc_signed_float
|
pass |
source: gl_rgba32ui/destination: gl_compressed_rgb_bptc_unsigned_float
|
pass |
source: gl_rgba32ui/destination: gl_compressed_rgba_bptc_unorm
|
pass |
source: gl_rgba32ui/destination: gl_compressed_rgba_s3tc_dxt3_ext
|
pass |
source: gl_rgba32ui/destination: gl_compressed_rgba_s3tc_dxt5_ext
|
pass |
source: gl_rgba32ui/destination: gl_compressed_signed_rg_rgtc2
|
pass |
source: gl_rgba32ui/destination: gl_compressed_srgb_alpha_bptc_unorm
|
pass |
source: gl_rgba32ui/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
|
pass |
source: gl_rgba32ui/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
|
pass |
source: gl_rgba32ui/destination: gl_rgba32f
|
pass |
source: gl_rgba32ui/destination: gl_rgba32i
|
pass |
source: gl_rgba32ui/destination: gl_rgba32ui
|
pass |
source: gl_rgba8/destination: gl_r32f
|
pass |
source: gl_rgba8/destination: gl_rg16
|
pass |
source: gl_rgba8/destination: gl_rg16_snorm
|
pass |
source: gl_rgba8/destination: gl_rg16i
|
pass |
source: gl_rgba8/destination: gl_rg16ui
|
pass |
source: gl_rgba8/destination: gl_rgba8
|
pass |
source: gl_rgba8/destination: gl_rgba8_snorm
|
pass |
source: gl_rgba8/destination: gl_rgba8i
|
pass |
source: gl_rgba8/destination: gl_rgba8ui
|
pass |
source: gl_rgba8_snorm/destination: gl_r32f
|
pass |
source: gl_rgba8_snorm/destination: gl_rg16
|
pass |
source: gl_rgba8_snorm/destination: gl_rg16_snorm
|
pass |
source: gl_rgba8_snorm/destination: gl_rg16i
|
pass |
source: gl_rgba8_snorm/destination: gl_rg16ui
|
pass |
source: gl_rgba8_snorm/destination: gl_rgba8
|
pass |
source: gl_rgba8_snorm/destination: gl_rgba8_snorm
|
pass |
source: gl_rgba8_snorm/destination: gl_rgba8i
|
pass |
source: gl_rgba8_snorm/destination: gl_rgba8ui
|
pass |
source: gl_rgba8i/destination: gl_r32f
|
pass |
source: gl_rgba8i/destination: gl_rg16
|
pass |
source: gl_rgba8i/destination: gl_rg16_snorm
|
pass |
source: gl_rgba8i/destination: gl_rg16i
|
pass |
source: gl_rgba8i/destination: gl_rg16ui
|
pass |
source: gl_rgba8i/destination: gl_rgba8
|
pass |
source: gl_rgba8i/destination: gl_rgba8_snorm
|
pass |
source: gl_rgba8i/destination: gl_rgba8i
|
pass |
source: gl_rgba8i/destination: gl_rgba8ui
|
pass |
source: gl_rgba8ui/destination: gl_r32f
|
pass |
source: gl_rgba8ui/destination: gl_rg16
|
pass |
source: gl_rgba8ui/destination: gl_rg16_snorm
|
pass |
source: gl_rgba8ui/destination: gl_rg16i
|
pass |
source: gl_rgba8ui/destination: gl_rg16ui
|
pass |
source: gl_rgba8ui/destination: gl_rgba8
|
pass |
source: gl_rgba8ui/destination: gl_rgba8_snorm
|
pass |
source: gl_rgba8ui/destination: gl_rgba8i
|
pass |
source: gl_rgba8ui/destination: gl_rgba8ui
|
pass |
source: gl_stencil_index8/destination: gl_stencil_index8
|
pass |
arb_copy_image-simple --rb-to-rb
|
incomplete |
arb_copy_image-simple --rb-to-tex
|
incomplete |
arb_copy_image-simple --tex-to-tex
|
incomplete |
arb_copy_image-srgb-copy
|
incomplete |
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_1d 32 1 1 11 0 0 5 0 0 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_1d_array 32 1 12 11 0 0 5 0 9 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_2d 32 32 1 11 0 0 5 13 0 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_2d_array 32 32 10 11 0 0 5 13 4 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_3d 32 32 32 11 0 0 5 13 4 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_cube_map 32 32 6 11 0 0 5 13 4 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_cube_map_array 32 32 30 11 0 0 5 13 8 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_1d 32 1 1 gl_texture_rectangle 32 32 1 11 0 0 5 13 0 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_1d 32 1 1 11 0 7 5 0 0 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_1d_array 32 1 16 11 0 3 5 0 7 14 1 8
|
incomplete |
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_2d 32 16 1 11 0 3 5 7 0 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_2d_array 32 16 18 11 0 3 5 9 7 14 1 8
|
incomplete |
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_3d 32 16 18 11 0 3 5 9 2 14 1 7
|
incomplete |
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_cube_map 32 32 6 11 0 3 5 17 2 14 1 3
|
incomplete |
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_cube_map_array 32 32 18 11 0 3 5 17 2 14 1 7
|
incomplete |
arb_copy_image-targets gl_texture_1d_array 32 1 12 gl_texture_rectangle 32 16 1 11 0 3 5 7 0 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_1d 32 1 1 11 23 0 5 0 0 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_1d_array 32 1 16 11 2 0 5 0 7 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_2d 32 16 1 11 12 0 5 7 0 14 9 1
|
incomplete |
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_2d_array 32 16 15 11 12 0 5 7 12 14 8 1
|
incomplete |
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_3d 32 16 18 11 5 0 5 9 7 14 7 1
|
incomplete |
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_cube_map 32 32 6 11 5 0 5 9 2 14 7 1
|
incomplete |
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_cube_map_array 32 32 18 11 5 0 5 9 7 14 7 1
|
incomplete |
arb_copy_image-targets gl_texture_2d 32 32 1 gl_texture_rectangle 32 16 1 11 12 0 5 7 0 14 9 1
|
incomplete |
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_1d 32 1 1 11 23 7 5 0 0 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_1d_array 32 1 16 11 2 5 5 0 7 14 1 7
|
incomplete |
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_2d 32 16 1 11 12 13 5 4 0 14 10 1
|
incomplete |
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_2d_array 32 16 15 11 12 5 5 7 2 14 9 9
|
incomplete |
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_3d 32 16 18 11 5 2 5 9 7 14 7 11
|
incomplete |
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_cube_map 32 32 6 11 5 1 5 9 2 14 7 3
|
incomplete |
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_cube_map_array 32 32 18 11 5 2 5 9 7 14 7 11
|
incomplete |
arb_copy_image-targets gl_texture_2d_array 32 32 15 gl_texture_rectangle 32 16 1 11 12 13 5 7 0 14 7 1
|
incomplete |
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_1d 32 1 1 11 23 7 5 0 0 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_1d_array 32 1 16 11 2 5 5 0 7 14 1 7
|
incomplete |
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_2d 32 16 1 11 12 13 5 7 0 14 7 1
|
incomplete |
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_2d_array 32 16 15 11 12 5 5 3 2 14 13 9
|
incomplete |
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_3d 32 16 18 11 5 2 5 9 7 14 7 11
|
incomplete |
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_cube_map 16 16 6 11 5 1 5 9 2 5 7 3
|
incomplete |
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_cube_map_array 16 16 18 11 5 2 5 9 7 5 7 11
|
incomplete |
arb_copy_image-targets gl_texture_3d 32 32 17 gl_texture_rectangle 32 16 1 11 12 13 5 7 0 14 9 1
|
incomplete |
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_1d 32 1 1 11 23 3 5 0 0 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_1d_array 32 1 16 11 2 3 5 0 7 14 1 2
|
incomplete |
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_2d 32 16 1 11 12 3 5 7 0 14 9 1
|
incomplete |
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_2d_array 32 16 15 11 12 1 5 3 2 14 11 4
|
incomplete |
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_3d 32 16 18 11 5 0 5 9 7 14 7 4
|
incomplete |
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_cube_map 32 32 6 11 5 1 5 9 2 14 7 3
|
incomplete |
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_cube_map_array 32 32 18 11 5 1 5 9 9 14 7 5
|
incomplete |
arb_copy_image-targets gl_texture_cube_map 32 32 6 gl_texture_rectangle 32 16 1 11 12 3 5 3 0 14 12 1
|
incomplete |
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_1d 32 1 1 11 23 7 5 0 0 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_1d_array 32 1 16 11 2 5 5 0 7 14 1 7
|
incomplete |
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_2d 32 16 1 11 12 13 5 7 0 14 8 1
|
incomplete |
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_2d_array 32 16 15 11 12 5 5 1 2 14 15 9
|
incomplete |
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_3d 32 16 18 11 5 2 5 9 7 14 7 11
|
incomplete |
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_cube_map 16 16 6 11 5 1 5 9 2 5 7 3
|
incomplete |
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_cube_map_array 16 16 18 11 5 2 5 9 7 5 7 11
|
incomplete |
arb_copy_image-targets gl_texture_cube_map_array 32 32 18 gl_texture_rectangle 32 16 1 11 12 13 5 7 0 14 6 1
|
incomplete |
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_1d 32 1 1 11 23 0 5 0 0 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_1d_array 32 1 16 11 2 0 5 0 7 14 1 1
|
incomplete |
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_2d 32 16 1 11 12 0 5 7 0 14 7 1
|
incomplete |
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_2d_array 32 16 15 11 12 0 5 7 12 14 8 1
|
incomplete |
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_3d 32 16 18 11 5 0 5 9 7 14 7 1
|
incomplete |
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_cube_map 32 32 6 11 5 0 5 9 2 14 7 1
|
incomplete |
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_cube_map_array 32 32 18 11 5 0 5 9 7 14 7 1
|
incomplete |
arb_copy_image-targets gl_texture_rectangle 32 32 1 gl_texture_rectangle 32 16 1 11 12 0 5 7 0 14 9 1
|
incomplete |
arb_copy_image-texview
|
incomplete |
arb_cull_distance
|
0/0 |
arb_cull_distance-exceed-limits clip
|
skip |
arb_cull_distance-exceed-limits cull
|
skip |
arb_cull_distance-exceed-limits total
|
skip |
arb_cull_distance-max-distances
|
skip |
arb_debug_output
|
1/1 |
arb_debug_output-api_error
|
pass |
arb_depth_buffer_float
|
0/45 |
depthstencil-render-miplevels 1024 d=s=z32f_s8
|
incomplete |
depthstencil-render-miplevels 1024 d=z32f
|
incomplete |
depthstencil-render-miplevels 1024 d=z32f_s8
|
incomplete |
depthstencil-render-miplevels 1024 d=z32f_s8_s=z24_s8
|
incomplete |
depthstencil-render-miplevels 1024 d=z32f_s=z24_s8
|
incomplete |
depthstencil-render-miplevels 1024 ds=z32f_s8
|
incomplete |
depthstencil-render-miplevels 1024 s=d=z32f_s8
|
incomplete |
depthstencil-render-miplevels 1024 s=z24_s8_d=z32f
|
incomplete |
depthstencil-render-miplevels 1024 s=z24_s8_d=z32f_s8
|
incomplete |
depthstencil-render-miplevels 146 d=s=z32f_s8
|
incomplete |
depthstencil-render-miplevels 146 d=z32f
|
incomplete |
depthstencil-render-miplevels 146 d=z32f_s8
|
incomplete |
depthstencil-render-miplevels 146 d=z32f_s8_s=z24_s8
|
incomplete |
depthstencil-render-miplevels 146 d=z32f_s=z24_s8
|
incomplete |
depthstencil-render-miplevels 146 ds=z32f_s8
|
incomplete |
depthstencil-render-miplevels 146 s=d=z32f_s8
|
incomplete |
depthstencil-render-miplevels 146 s=z24_s8_d=z32f
|
incomplete |
depthstencil-render-miplevels 146 s=z24_s8_d=z32f_s8
|
incomplete |
depthstencil-render-miplevels 273 d=s=z32f_s8
|
incomplete |
depthstencil-render-miplevels 273 d=z32f
|
incomplete |
depthstencil-render-miplevels 273 d=z32f_s8
|
incomplete |
depthstencil-render-miplevels 273 d=z32f_s8_s=z24_s8
|
incomplete |
depthstencil-render-miplevels 273 d=z32f_s=z24_s8
|
incomplete |
depthstencil-render-miplevels 273 ds=z32f_s8
|
incomplete |
depthstencil-render-miplevels 273 s=d=z32f_s8
|
incomplete |
depthstencil-render-miplevels 273 s=z24_s8_d=z32f
|
incomplete |
depthstencil-render-miplevels 273 s=z24_s8_d=z32f_s8
|
incomplete |
depthstencil-render-miplevels 292 d=s=z32f_s8
|
incomplete |
depthstencil-render-miplevels 292 d=z32f
|
incomplete |
depthstencil-render-miplevels 292 d=z32f_s8
|
incomplete |
depthstencil-render-miplevels 292 d=z32f_s8_s=z24_s8
|
incomplete |
depthstencil-render-miplevels 292 d=z32f_s=z24_s8
|
incomplete |
depthstencil-render-miplevels 292 ds=z32f_s8
|
incomplete |
depthstencil-render-miplevels 292 s=d=z32f_s8
|
incomplete |
depthstencil-render-miplevels 292 s=z24_s8_d=z32f
|
incomplete |
depthstencil-render-miplevels 292 s=z24_s8_d=z32f_s8
|
incomplete |
depthstencil-render-miplevels 585 d=s=z32f_s8
|
incomplete |
depthstencil-render-miplevels 585 d=z32f
|
incomplete |
depthstencil-render-miplevels 585 d=z32f_s8
|
incomplete |
depthstencil-render-miplevels 585 d=z32f_s8_s=z24_s8
|
incomplete |
depthstencil-render-miplevels 585 d=z32f_s=z24_s8
|
incomplete |
depthstencil-render-miplevels 585 ds=z32f_s8
|
incomplete |
depthstencil-render-miplevels 585 s=d=z32f_s8
|
incomplete |
depthstencil-render-miplevels 585 s=z24_s8_d=z32f
|
incomplete |
depthstencil-render-miplevels 585 s=z24_s8_d=z32f_s8
|
incomplete |
fbo-clear-formats
|
skip |
fbo-clear-formats stencil
|
skip |
fbo-depth-gl_depth32f_stencil8-blit
|
skip |
fbo-depth-gl_depth32f_stencil8-clear
|
skip |
fbo-depth-gl_depth32f_stencil8-copypixels
|
skip |
fbo-depth-gl_depth32f_stencil8-drawpixels
|
skip |
fbo-depth-gl_depth32f_stencil8-readpixels
|
skip |
fbo-depth-gl_depth32f_stencil8-tex1d
|
skip |
fbo-depth-gl_depth_component32f-blit
|
skip |
fbo-depth-gl_depth_component32f-clear
|
skip |
fbo-depth-gl_depth_component32f-copypixels
|
skip |
fbo-depth-gl_depth_component32f-drawpixels
|
skip |
fbo-depth-gl_depth_component32f-readpixels
|
skip |
fbo-depth-gl_depth_component32f-tex1d
|
skip |
fbo-depthstencil-gl_depth32f_stencil8-blit
|
skip |
fbo-depthstencil-gl_depth32f_stencil8-clear
|
skip |
fbo-depthstencil-gl_depth32f_stencil8-copypixels
|
skip |
fbo-depthstencil-gl_depth32f_stencil8-drawpixels-24_8
|
skip |
fbo-depthstencil-gl_depth32f_stencil8-drawpixels-32f_24_8_rev
|
skip |
fbo-depthstencil-gl_depth32f_stencil8-drawpixels-float-and-ushort
|
skip |
fbo-depthstencil-gl_depth32f_stencil8-readpixels-24_8
|
skip |
fbo-depthstencil-gl_depth32f_stencil8-readpixels-32f_24_8_rev
|
skip |
fbo-depthstencil-gl_depth32f_stencil8-readpixels-float-and-ushort
|
skip |
fbo-generatemipmap-formats
|
skip |
fbo-stencil-gl_depth32f_stencil8-blit
|
skip |
fbo-stencil-gl_depth32f_stencil8-clear
|
skip |
fbo-stencil-gl_depth32f_stencil8-copypixels
|
skip |
fbo-stencil-gl_depth32f_stencil8-drawpixels
|
skip |
fbo-stencil-gl_depth32f_stencil8-readpixels
|
skip |
get-renderbuffer-internalformat
|
skip |
texwrap formats
|
skip |
texwrap formats bordercolor
|
skip |
texwrap formats bordercolor-swizzled
|
skip |
texwrap formats offset
|
skip |
arb_depth_clamp
|
0/0 |
depth-clamp-range
|
skip |
depth-clamp-status
|
skip |
depth_clamp
|
skip |
arb_depth_texture
|
48/55 |
depth-level-clamp
|
incomplete |
depth-tex-modes
|
incomplete |
depthstencil-render-miplevels 1024 d=z16
|
pass |
depthstencil-render-miplevels 1024 d=z24
|
pass |
depthstencil-render-miplevels 146 d=z16
|
pass |
depthstencil-render-miplevels 146 d=z24
|
pass |
depthstencil-render-miplevels 273 d=z16
|
pass |
depthstencil-render-miplevels 273 d=z24
|
pass |
depthstencil-render-miplevels 292 d=z16
|
pass |
depthstencil-render-miplevels 292 d=z24
|
pass |
depthstencil-render-miplevels 585 d=z16
|
pass |
depthstencil-render-miplevels 585 d=z24
|
pass |
fbo-clear-formats
|
4/4 |
gl_depth_component
|
pass |
gl_depth_component16
|
pass |
gl_depth_component24
|
pass |
gl_depth_component32
|
pass |
fbo-depth-gl_depth_component16-blit
|
pass |
fbo-depth-gl_depth_component16-clear
|
pass |
fbo-depth-gl_depth_component16-copypixels
|
pass |
fbo-depth-gl_depth_component16-drawpixels
|
pass |
fbo-depth-gl_depth_component16-readpixels
|
pass |
fbo-depth-gl_depth_component16-tex1d
|
incomplete |
fbo-depth-gl_depth_component24-blit
|
pass |
fbo-depth-gl_depth_component24-clear
|
pass |
fbo-depth-gl_depth_component24-copypixels
|
pass |
fbo-depth-gl_depth_component24-drawpixels
|
pass |
fbo-depth-gl_depth_component24-readpixels
|
pass |
fbo-depth-gl_depth_component24-tex1d
|
incomplete |
fbo-depth-gl_depth_component32-blit
|
pass |
fbo-depth-gl_depth_component32-clear
|
pass |
fbo-depth-gl_depth_component32-copypixels
|
pass |
fbo-depth-gl_depth_component32-drawpixels
|
pass |
fbo-depth-gl_depth_component32-readpixels
|
pass |
fbo-depth-gl_depth_component32-tex1d
|
incomplete |
fbo-generatemipmap-formats
|
8/8 |
gl_depth_component
|
pass |
gl_depth_component npot
|
pass |
gl_depth_component16
|
pass |
gl_depth_component16 npot
|
pass |
gl_depth_component24
|
pass |
gl_depth_component24 npot
|
pass |
gl_depth_component32
|
pass |
gl_depth_component32 npot
|
pass |
get-renderbuffer-internalformat
|
pass |
texdepth
|
pass |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats offset
|
skip |
texwrap formats
|
9/9 |
gl_depth_component16
|
pass |
gl_depth_component16, npot
|
pass |
gl_depth_component16, swizzled
|
pass |
gl_depth_component24
|
pass |
gl_depth_component24, npot
|
pass |
gl_depth_component24, swizzled
|
pass |
gl_depth_component32
|
pass |
gl_depth_component32, npot
|
pass |
gl_depth_component32, swizzled
|
pass |
arb_direct_state_access
|
0/0 |
bind-texture-unit
|
skip |
compressedtextureimage gl_compressed_rgba_s3tc_dxt5_ext
|
skip |
copytexturesubimage
|
skip |
create-programpipelines
|
skip |
create-queries
|
skip |
create-renderbuffers
|
skip |
create-samplers
|
skip |
create-textures
|
skip |
create-transformfeedbacks
|
skip |
dsa-textures
|
skip |
generatetexturemipmap
|
skip |
get-textures
|
skip |
getcompressedtextureimage
|
skip |
gettextureimage-formats
|
skip |
gettextureimage-formats init-by-rendering
|
skip |
gettextureimage-luminance
|
skip |
gettextureimage-targets
|
skip |
gettransformfeedback
|
skip |
namedrenderbuffer
|
skip |
texture-buffer
|
skip |
texture-errors
|
skip |
texture-params
|
skip |
texture-storage-multisample
|
skip |
textures-storage
|
skip |
texturesubimage
|
skip |
texunits
|
skip |
transformfeedback-bufferbase
|
skip |
transformfeedback-bufferrange
|
skip |
arb_draw_buffers
|
0/2 |
arb_draw_buffers-state_change
|
incomplete |
fbo-mrt-alphatest
|
incomplete |
fbo-mrt-new-bind
|
skip |
arb_draw_buffers_blend
|
1/2 |
arb_draw_buffers_blend-state_set_get
|
pass |
fbo-draw-buffers-blend
|
incomplete |
arb_draw_elements_base_vertex
|
3/7 |
arb_draw_elements_base_vertex-bounds
|
incomplete |
arb_draw_elements_base_vertex-drawelements
|
crash |
arb_draw_elements_base_vertex-drawelements-instanced
|
crash |
arb_draw_elements_base_vertex-drawelements-user_varrays
|
pass |
arb_draw_elements_base_vertex-drawrangeelements
|
skip |
arb_draw_elements_base_vertex-multidrawelements
|
skip |
arb_draw_elements_base_vertex-negative-index
|
pass |
arb_draw_elements_base_vertex-negative-index-user_varrays
|
pass |
dlist
|
incomplete |
arb_draw_indirect
|
0/0 |
arb_draw_indirect-api-errors
|
skip |
arb_draw_indirect-draw-arrays
|
skip |
arb_draw_indirect-draw-arrays-base-instance
|
skip |
arb_draw_indirect-draw-arrays-compat
|
skip |
arb_draw_indirect-draw-arrays-instances
|
skip |
arb_draw_indirect-draw-arrays-prim-restart
|
skip |
arb_draw_indirect-draw-arrays-shared-binding
|
skip |
arb_draw_indirect-draw-elements
|
skip |
arb_draw_indirect-draw-elements-base-instance
|
skip |
arb_draw_indirect-draw-elements-compat
|
skip |
arb_draw_indirect-draw-elements-prim-restart
|
skip |
arb_draw_indirect-draw-elements-prim-restart-ugly
|
skip |
arb_draw_indirect-transform-feedback
|
skip |
gl_vertexid used with gldrawarraysindirect
|
skip |
gl_vertexid used with gldrawelementsindirect
|
skip |
arb_draw_instanced
|
0/5 |
arb_draw_instanced-drawarrays
|
incomplete |
dlist
|
incomplete |
elements
|
incomplete |
negative-arrays-first-negative
|
incomplete |
negative-elements-type
|
incomplete |
arb_enhanced_layouts
|
0/0 |
arb_enhanced_layouts-transform-feedback-layout-qualifiers_gs
|
skip |
arb_enhanced_layouts-transform-feedback-layout-qualifiers_gs_max
|
skip |
arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs
|
skip |
arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs_interface
|
skip |
arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs_named_interface
|
skip |
arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs_struct
|
skip |
arb_enhanced_layouts-transform-feedback-layout-query-api
|
skip |
explicit-offset-bufferstorage
|
skip |
gs-stream-location-aliasing
|
skip |
arb_es2_compatibility
|
13/23 |
arb_es2_compatibility-depthrangef
|
incomplete |
arb_es2_compatibility-drawbuffers
|
incomplete |
arb_es2_compatibility-fixed-type
|
incomplete |
arb_es2_compatibility-getshaderprecisionformat
|
incomplete |
arb_es2_compatibility-maxvectors
|
incomplete |
arb_es2_compatibility-releaseshadercompiler
|
incomplete |
arb_es2_compatibility-shadercompiler
|
incomplete |
fbo blit from missing attachment (es2 completeness rules)
|
pass |
fbo blit to missing attachment (es2 completeness rules)
|
pass |
fbo-alphatest-formats
|
1/1 |
gl_rgb565
|
pass |
fbo-blending-formats
|
1/1 |
gl_rgb565
|
pass |
fbo-clear-formats
|
1/1 |
gl_rgb565
|
pass |
fbo-colormask-formats
|
1/1 |
gl_rgb565
|
pass |
fbo-fast-clear
|
skip |
fbo-generatemipmap-formats
|
2/2 |
gl_rgb565
|
pass |
gl_rgb565 npot
|
pass |
fbo-missing-attachment-clear
|
pass |
get-renderbuffer-internalformat
|
pass |
num_shader_binary_formats over-run check
|
incomplete |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats offset
|
skip |
texwrap formats
|
3/3 |
gl_rgb565
|
pass |
gl_rgb565, npot
|
pass |
gl_rgb565, swizzled
|
pass |
arb_es3_compatibility
|
0/8 |
es3-drawarrays-primrestart-fixedindex
|
skip |
es3-primrestart-fixedindex
|
skip |
oes_compressed_etc2_texture-miptree r11 compat
|
incomplete |
oes_compressed_etc2_texture-miptree r11 core
|
skip |
oes_compressed_etc2_texture-miptree rg11 compat
|
incomplete |
oes_compressed_etc2_texture-miptree rg11 core
|
skip |
oes_compressed_etc2_texture-miptree rgb8 compat
|
incomplete |
oes_compressed_etc2_texture-miptree rgb8 core
|
skip |
oes_compressed_etc2_texture-miptree rgb8-punchthrough-alpha1 compat
|
incomplete |
oes_compressed_etc2_texture-miptree rgb8-punchthrough-alpha1 core
|
skip |
oes_compressed_etc2_texture-miptree rgba8 compat
|
incomplete |
oes_compressed_etc2_texture-miptree rgba8 core
|
skip |
oes_compressed_etc2_texture-miptree srgb8 compat
|
incomplete |
oes_compressed_etc2_texture-miptree srgb8 core
|
skip |
oes_compressed_etc2_texture-miptree srgb8-alpha8 compat
|
incomplete |
oes_compressed_etc2_texture-miptree srgb8-alpha8 core
|
skip |
oes_compressed_etc2_texture-miptree srgb8-punchthrough-alpha1 compat
|
incomplete |
oes_compressed_etc2_texture-miptree srgb8-punchthrough-alpha1 core
|
skip |
arb_explicit_attrib_location
|
2/5 |
glsl-explicit-location-01
|
incomplete |
glsl-explicit-location-02
|
incomplete |
glsl-explicit-location-03
|
pass |
glsl-explicit-location-04
|
pass |
glsl-explicit-location-05
|
incomplete |
overlapping-locations-input-attribs api
|
skip |
overlapping-locations-input-attribs shader
|
skip |
arb_explicit_uniform_location
|
0/0 |
arb_explicit_uniform_location-array-elements
|
skip |
arb_explicit_uniform_location-boundaries
|
skip |
arb_explicit_uniform_location-inactive-uniform
|
skip |
arb_explicit_uniform_location-minmax
|
skip |
arb_explicit_uniform_location-use-of-unused-loc
|
skip |
arb_fragment_program
|
10/16 |
fp-abs-01
|
incomplete |
fp-fog
|
pass |
fp-formats
|
incomplete |
fp-fragment-position
|
pass |
fp-incomplete-tex
|
pass |
fp-indirections
|
skip |
fp-indirections2
|
pass |
fp-kil
|
pass |
fp-lit-mask
|
pass |
fp-lit-src-equals-dst
|
pass |
fp-long-alu
|
pass |
fp-set-01
|
incomplete |
incomplete-texture-arb_fp
|
incomplete |
minmax
|
pass |
no-newline
|
incomplete |
sparse-samplers
|
incomplete |
trinity-fp1
|
pass |
arb_fragment_shader_interlock
|
0/0 |
arb_fragment_shader_interlock-image-load-store
|
skip |
arb_framebuffer_no_attachments
|
0/1 |
arb_framebuffer_no_attachments-atomic
|
skip |
arb_framebuffer_no_attachments-minmax
|
incomplete |
arb_framebuffer_no_attachments-params
|
skip |
arb_framebuffer_no_attachments-query
|
skip |
arb_framebuffer_no_attachments-roundup-samples
|
skip |
arb_framebuffer_object
|
36/64 |
arb_framebuffer_object-depth-stencil-blit depth gl_depth24_stencil8
|
pass |
arb_framebuffer_object-depth-stencil-blit depth gl_depth32f_stencil8
|
skip |
arb_framebuffer_object-depth-stencil-blit depth gl_depth_component16
|
pass |
arb_framebuffer_object-depth-stencil-blit depth gl_depth_component24
|
pass |
arb_framebuffer_object-depth-stencil-blit depth gl_depth_component32
|
pass |
arb_framebuffer_object-depth-stencil-blit depth gl_depth_component32f
|
skip |
arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth24_stencil8
|
pass |
arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8
|
skip |
arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8
|
fail |
arb_framebuffer_object-depth-stencil-blit stencil gl_depth32f_stencil8
|
skip |
arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index1
|
pass |
arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index16
|
pass |
arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index4
|
pass |
arb_framebuffer_object-depth-stencil-blit stencil gl_stencil_index8
|
pass |
arb_framebuffer_object-get-attachment-parameter-default-framebuffer
|
pass |
fbo blit from missing attachment
|
pass |
fbo blit to missing attachment
|
pass |
fbo-alpha
|
incomplete |
fbo-attachments-blit-scaled-linear
|
pass |
fbo-blit-scaled-linear
|
skip |
fbo-blit-stretch
|
pass |
fbo-deriv
|
fail |
fbo-drawbuffers-none gl_fragcolor
|
pass |
fbo-drawbuffers-none gl_fragdata
|
pass |
fbo-drawbuffers-none glblendfunci
|
pass |
fbo-drawbuffers-none glblitframebuffer
|
pass |
fbo-drawbuffers-none glclear
|
pass |
fbo-drawbuffers-none glclearbuffer
|
skip |
fbo-drawbuffers-none glcolormaskindexed
|
fail |
fbo-drawbuffers-none gldrawpixels
|
pass |
fbo-drawbuffers-none use_frag_out
|
fail |
fbo-generatemipmap-1d
|
incomplete |
fbo-generatemipmap-1d rgb9_e5
|
incomplete |
fbo-generatemipmap-3d
|
incomplete |
fbo-generatemipmap-3d rgb9_e5
|
incomplete |
fbo-generatemipmap-cubemap
|
incomplete |
fbo-generatemipmap-cubemap rgb9_e5
|
incomplete |
fbo-generatemipmap-cubemap s3tc_dxt1
|
incomplete |
fbo-getframebufferattachmentparameter-01
|
incomplete |
fbo-gl_pointcoord
|
incomplete |
fbo-incomplete-invalid-texture
|
incomplete |
fbo-incomplete-texture-01
|
incomplete |
fbo-incomplete-texture-02
|
incomplete |
fbo-incomplete-texture-03
|
incomplete |
fbo-incomplete-texture-04
|
incomplete |
fbo-incomplete
|
8/8 |
0x0 renderbuffer
|
pass |
0x0 texture
|
pass |
delete renderbuffer of bound fbo
|
pass |
delete texture of bound fbo
|
pass |
invalid layer of a 1d-array texture
|
pass |
invalid layer of a 2d-array texture
|
pass |
invalid layer of a cube-array texture
|
pass |
invalid slice of 3d texture
|
pass |
fbo-luminance-alpha
|
incomplete |
fbo-mipmap-copypix
|
incomplete |
fbo-scissor-blit fbo
|
incomplete |
fbo-scissor-blit window
|
incomplete |
fbo-tex-rgbx
|
incomplete |
fbo-viewport
|
crash |
framebuffer-blit-levels draw depth
|
pass |
framebuffer-blit-levels draw rgba
|
pass |
framebuffer-blit-levels draw stencil
|
pass |
framebuffer-blit-levels read depth
|
pass |
framebuffer-blit-levels read rgba
|
pass |
framebuffer-blit-levels read stencil
|
pass |
framebuffer-blit-mipmap
|
pass |
mixed-buffer-sizes
|
incomplete |
negative-readpixels-no-rb
|
pass |
same-attachment-renderbuffer-depth_stencil
|
incomplete |
same-attachment-tex2d-depth_stencil
|
incomplete |
arb_framebuffer_srgb
|
3/167 |
arb_framebuffer_srgb-clear
|
incomplete |
arb_framebuffer_srgb-fast-clear-blend
|
fail |
arb_framebuffer_srgb-pushpop
|
pass |
arb_framebuffer_srgb-srgb_conformance
|
2/2 |
srgb->linear
|
pass |
srgb->linear->srgb
|
pass |
arb_framebuffer_srgb-srgb_pbo
|
incomplete |
blit renderbuffer linear downsample disabled clear
|
incomplete |
blit renderbuffer linear downsample disabled render
|
incomplete |
blit renderbuffer linear downsample enabled clear
|
incomplete |
blit renderbuffer linear downsample enabled render
|
incomplete |
blit renderbuffer linear msaa disabled clear
|
incomplete |
blit renderbuffer linear msaa disabled render
|
incomplete |
blit renderbuffer linear msaa enabled clear
|
incomplete |
blit renderbuffer linear msaa enabled render
|
incomplete |
blit renderbuffer linear scaled disabled clear
|
incomplete |
blit renderbuffer linear scaled disabled render
|
incomplete |
blit renderbuffer linear scaled enabled clear
|
incomplete |
blit renderbuffer linear scaled enabled render
|
incomplete |
blit renderbuffer linear single_sampled disabled clear
|
incomplete |
blit renderbuffer linear single_sampled disabled render
|
incomplete |
blit renderbuffer linear single_sampled enabled clear
|
incomplete |
blit renderbuffer linear single_sampled enabled render
|
incomplete |
blit renderbuffer linear upsample disabled clear
|
incomplete |
blit renderbuffer linear upsample disabled render
|
incomplete |
blit renderbuffer linear upsample enabled clear
|
incomplete |
blit renderbuffer linear upsample enabled render
|
incomplete |
blit renderbuffer linear_to_srgb downsample disabled clear
|
incomplete |
blit renderbuffer linear_to_srgb downsample disabled render
|
incomplete |
blit renderbuffer linear_to_srgb downsample enabled clear
|
incomplete |
blit renderbuffer linear_to_srgb downsample enabled render
|
incomplete |
blit renderbuffer linear_to_srgb msaa disabled clear
|
incomplete |
blit renderbuffer linear_to_srgb msaa disabled render
|
incomplete |
blit renderbuffer linear_to_srgb msaa enabled clear
|
incomplete |
blit renderbuffer linear_to_srgb msaa enabled render
|
incomplete |
blit renderbuffer linear_to_srgb scaled disabled clear
|
incomplete |
blit renderbuffer linear_to_srgb scaled disabled render
|
incomplete |
blit renderbuffer linear_to_srgb scaled enabled clear
|
incomplete |
blit renderbuffer linear_to_srgb scaled enabled render
|
incomplete |
blit renderbuffer linear_to_srgb single_sampled disabled clear
|
incomplete |
blit renderbuffer linear_to_srgb single_sampled disabled render
|
incomplete |
blit renderbuffer linear_to_srgb single_sampled enabled clear
|
incomplete |
blit renderbuffer linear_to_srgb single_sampled enabled render
|
incomplete |
blit renderbuffer linear_to_srgb upsample disabled clear
|
incomplete |
blit renderbuffer linear_to_srgb upsample disabled render
|
incomplete |
blit renderbuffer linear_to_srgb upsample enabled clear
|
incomplete |
blit renderbuffer linear_to_srgb upsample enabled render
|
incomplete |
blit renderbuffer srgb downsample disabled clear
|
incomplete |
blit renderbuffer srgb downsample disabled render
|
incomplete |
blit renderbuffer srgb downsample enabled clear
|
incomplete |
blit renderbuffer srgb downsample enabled render
|
incomplete |
blit renderbuffer srgb msaa disabled clear
|
incomplete |
blit renderbuffer srgb msaa disabled render
|
incomplete |
blit renderbuffer srgb msaa enabled clear
|
incomplete |
blit renderbuffer srgb msaa enabled render
|
incomplete |
blit renderbuffer srgb scaled disabled clear
|
incomplete |
blit renderbuffer srgb scaled disabled render
|
incomplete |
blit renderbuffer srgb scaled enabled clear
|
incomplete |
blit renderbuffer srgb scaled enabled render
|
incomplete |
blit renderbuffer srgb single_sampled disabled clear
|
incomplete |
blit renderbuffer srgb single_sampled disabled render
|
incomplete |
blit renderbuffer srgb single_sampled enabled clear
|
incomplete |
blit renderbuffer srgb single_sampled enabled render
|
incomplete |
blit renderbuffer srgb upsample disabled clear
|
incomplete |
blit renderbuffer srgb upsample disabled render
|
incomplete |
blit renderbuffer srgb upsample enabled clear
|
incomplete |
blit renderbuffer srgb upsample enabled render
|
incomplete |
blit renderbuffer srgb_to_linear downsample disabled clear
|
incomplete |
blit renderbuffer srgb_to_linear downsample disabled render
|
incomplete |
blit renderbuffer srgb_to_linear downsample enabled clear
|
incomplete |
blit renderbuffer srgb_to_linear downsample enabled render
|
incomplete |
blit renderbuffer srgb_to_linear msaa disabled clear
|
incomplete |
blit renderbuffer srgb_to_linear msaa disabled render
|
incomplete |
blit renderbuffer srgb_to_linear msaa enabled clear
|
incomplete |
blit renderbuffer srgb_to_linear msaa enabled render
|
incomplete |
blit renderbuffer srgb_to_linear scaled disabled clear
|
incomplete |
blit renderbuffer srgb_to_linear scaled disabled render
|
incomplete |
blit renderbuffer srgb_to_linear scaled enabled clear
|
incomplete |
blit renderbuffer srgb_to_linear scaled enabled render
|
incomplete |
blit renderbuffer srgb_to_linear single_sampled disabled clear
|
incomplete |
blit renderbuffer srgb_to_linear single_sampled disabled render
|
incomplete |
blit renderbuffer srgb_to_linear single_sampled enabled clear
|
incomplete |
blit renderbuffer srgb_to_linear single_sampled enabled render
|
incomplete |
blit renderbuffer srgb_to_linear upsample disabled clear
|
incomplete |
blit renderbuffer srgb_to_linear upsample disabled render
|
incomplete |
blit renderbuffer srgb_to_linear upsample enabled clear
|
incomplete |
blit renderbuffer srgb_to_linear upsample enabled render
|
incomplete |
blit texture linear downsample disabled clear
|
incomplete |
blit texture linear downsample disabled render
|
incomplete |
blit texture linear downsample enabled clear
|
incomplete |
blit texture linear downsample enabled render
|
incomplete |
blit texture linear msaa disabled clear
|
incomplete |
blit texture linear msaa disabled render
|
incomplete |
blit texture linear msaa enabled clear
|
incomplete |
blit texture linear msaa enabled render
|
incomplete |
blit texture linear scaled disabled clear
|
incomplete |
blit texture linear scaled disabled render
|
incomplete |
blit texture linear scaled enabled clear
|
incomplete |
blit texture linear scaled enabled render
|
incomplete |
blit texture linear single_sampled disabled clear
|
incomplete |
blit texture linear single_sampled disabled render
|
incomplete |
blit texture linear single_sampled enabled clear
|
incomplete |
blit texture linear single_sampled enabled render
|
incomplete |
blit texture linear upsample disabled clear
|
incomplete |
blit texture linear upsample disabled render
|
incomplete |
blit texture linear upsample enabled clear
|
incomplete |
blit texture linear upsample enabled render
|
incomplete |
blit texture linear_to_srgb downsample disabled clear
|
incomplete |
blit texture linear_to_srgb downsample disabled render
|
incomplete |
blit texture linear_to_srgb downsample enabled clear
|
incomplete |
blit texture linear_to_srgb downsample enabled render
|
incomplete |
blit texture linear_to_srgb msaa disabled clear
|
incomplete |
blit texture linear_to_srgb msaa disabled render
|
incomplete |
blit texture linear_to_srgb msaa enabled clear
|
incomplete |
blit texture linear_to_srgb msaa enabled render
|
incomplete |
blit texture linear_to_srgb scaled disabled clear
|
incomplete |
blit texture linear_to_srgb scaled disabled render
|
incomplete |
blit texture linear_to_srgb scaled enabled clear
|
incomplete |
blit texture linear_to_srgb scaled enabled render
|
incomplete |
blit texture linear_to_srgb single_sampled disabled clear
|
incomplete |
blit texture linear_to_srgb single_sampled disabled render
|
incomplete |
blit texture linear_to_srgb single_sampled enabled clear
|
incomplete |
blit texture linear_to_srgb single_sampled enabled render
|
incomplete |
blit texture linear_to_srgb upsample disabled clear
|
incomplete |
blit texture linear_to_srgb upsample disabled render
|
incomplete |
blit texture linear_to_srgb upsample enabled clear
|
incomplete |
blit texture linear_to_srgb upsample enabled render
|
incomplete |
blit texture srgb downsample disabled clear
|
incomplete |
blit texture srgb downsample disabled render
|
incomplete |
blit texture srgb downsample enabled clear
|
incomplete |
blit texture srgb downsample enabled render
|
incomplete |
blit texture srgb msaa disabled clear
|
incomplete |
blit texture srgb msaa disabled render
|
incomplete |
blit texture srgb msaa enabled clear
|
incomplete |
blit texture srgb msaa enabled render
|
incomplete |
blit texture srgb scaled disabled clear
|
incomplete |
blit texture srgb scaled disabled render
|
incomplete |
blit texture srgb scaled enabled clear
|
incomplete |
blit texture srgb scaled enabled render
|
incomplete |
blit texture srgb single_sampled disabled clear
|
incomplete |
blit texture srgb single_sampled disabled render
|
incomplete |
blit texture srgb single_sampled enabled clear
|
incomplete |
blit texture srgb single_sampled enabled render
|
incomplete |
blit texture srgb upsample disabled clear
|
incomplete |
blit texture srgb upsample disabled render
|
incomplete |
blit texture srgb upsample enabled clear
|
incomplete |
blit texture srgb upsample enabled render
|
incomplete |
blit texture srgb_to_linear downsample disabled clear
|
incomplete |
blit texture srgb_to_linear downsample disabled render
|
incomplete |
blit texture srgb_to_linear downsample enabled clear
|
incomplete |
blit texture srgb_to_linear downsample enabled render
|
incomplete |
blit texture srgb_to_linear msaa disabled clear
|
incomplete |
blit texture srgb_to_linear msaa disabled render
|
incomplete |
blit texture srgb_to_linear msaa enabled clear
|
incomplete |
blit texture srgb_to_linear msaa enabled render
|
incomplete |
blit texture srgb_to_linear scaled disabled clear
|
incomplete |
blit texture srgb_to_linear scaled disabled render
|
incomplete |
blit texture srgb_to_linear scaled enabled clear
|
incomplete |
blit texture srgb_to_linear scaled enabled render
|
incomplete |
blit texture srgb_to_linear single_sampled disabled clear
|
incomplete |
blit texture srgb_to_linear single_sampled disabled render
|
incomplete |
blit texture srgb_to_linear single_sampled enabled clear
|
incomplete |
blit texture srgb_to_linear single_sampled enabled render
|
incomplete |
blit texture srgb_to_linear upsample disabled clear
|
incomplete |
blit texture srgb_to_linear upsample disabled render
|
incomplete |
blit texture srgb_to_linear upsample enabled clear
|
incomplete |
blit texture srgb_to_linear upsample enabled render
|
incomplete |
fbo-fast-clear
|
skip |
framebuffer-srgb
|
incomplete |
msaa-fast-clear
|
skip |
arb_geometry_shader4
|
0/0 |
arb_geometry_shader4-ignore-adjacent-vertices gl_line_strip_adjacency
|
skip |
arb_geometry_shader4-ignore-adjacent-vertices gl_lines_adjacency
|
skip |
arb_geometry_shader4-ignore-adjacent-vertices gl_triangle_strip_adjacency
|
skip |
arb_geometry_shader4-ignore-adjacent-vertices gl_triangles_adjacency
|
skip |
arb_geometry_shader4-ignore-adjacent-vertices indexed gl_line_strip_adjacency
|
skip |
arb_geometry_shader4-ignore-adjacent-vertices indexed gl_lines_adjacency
|
skip |
arb_geometry_shader4-ignore-adjacent-vertices indexed gl_triangle_strip_adjacency
|
skip |
arb_geometry_shader4-ignore-adjacent-vertices indexed gl_triangles_adjacency
|
skip |
arb_geometry_shader4-program-parameter-input-type
|
skip |
arb_geometry_shader4-program-parameter-input-type-draw
|
skip |
arb_geometry_shader4-program-parameter-output-type
|
skip |
arb_geometry_shader4-program-parameter-vertices-out 1
|
skip |
arb_geometry_shader4-program-parameter-vertices-out max
|
skip |
arb_geometry_shader4-program-parameter-vertices-out tf 1
|
skip |
arb_geometry_shader4-program-parameter-vertices-out tf max
|
skip |
arb_geometry_shader4-vertices-in
|
skip |
arb_get_program_binary
|
0/3 |
misc. api error checks
|
incomplete |
num_program_binary_formats over-run check
|
incomplete |
program_binary_retrievable_hint
|
incomplete |
reset-uniform
|
skip |
restore-implicit-use-program
|
skip |
restore-sso-program
|
skip |
xfb-varyings
|
skip |
arb_get_texture_sub_image
|
2/4 |
arb_get_texture_sub_image-cubemap
|
incomplete |
arb_get_texture_sub_image-errors
|
incomplete |
arb_get_texture_sub_image-get
|
pass |
arb_get_texture_sub_image-getcompressed
|
pass |
arb_gpu_shader5
|
0/0 |
arb_gpu_shader5-emitstreamvertex_nodraw
|
skip |
arb_gpu_shader5-emitstreamvertex_stream_too_large
|
skip |
arb_gpu_shader5-interpolateatcentroid
|
skip |
arb_gpu_shader5-interpolateatcentroid-centroid
|
skip |
arb_gpu_shader5-interpolateatcentroid-flat
|
skip |
arb_gpu_shader5-interpolateatcentroid-noperspective
|
skip |
arb_gpu_shader5-interpolateatcentroid-packing
|
skip |
arb_gpu_shader5-interpolateatoffset
|
skip |
arb_gpu_shader5-interpolateatoffset-nonconst
|
skip |
arb_gpu_shader5-interpolateatsample
|
skip |
arb_gpu_shader5-interpolateatsample-different
|
skip |
arb_gpu_shader5-interpolateatsample-different uniform
|
skip |
arb_gpu_shader5-interpolateatsample-dynamically-nonuniform
|
skip |
arb_gpu_shader5-interpolateatsample-nonconst
|
skip |
arb_gpu_shader5-invocation-id
|
skip |
arb_gpu_shader5-invocations_count_too_large
|
skip |
arb_gpu_shader5-minmax
|
skip |
arb_gpu_shader5-stream_value_too_large
|
skip |
arb_gpu_shader5-tf-wrong-stream-value
|
skip |
arb_gpu_shader5-xfb-streams
|
skip |
arb_gpu_shader5-xfb-streams-without-invocations
|
skip |
arb_gpu_shader5-xfb-streams-without-invocations spirv
|
skip |
texturegather
|
0/0 |
fs-r-0-float-2d
|
skip |
fs-r-0-float-2darray
|
skip |
fs-r-0-float-2drect
|
skip |
fs-r-0-float-cube
|
skip |
fs-r-0-float-cubearray
|
skip |
fs-r-0-int-2d
|
skip |
fs-r-0-int-2darray
|
skip |
fs-r-0-int-2drect
|
skip |
fs-r-0-int-cube
|
skip |
fs-r-0-int-cubearray
|
skip |
fs-r-0-uint-2d
|
skip |
fs-r-0-uint-2darray
|
skip |
fs-r-0-uint-2drect
|
skip |
fs-r-0-uint-cube
|
skip |
fs-r-0-uint-cubearray
|
skip |
fs-r-0-unorm-2d
|
skip |
fs-r-0-unorm-2darray
|
skip |
fs-r-0-unorm-2drect
|
skip |
fs-r-0-unorm-cube
|
skip |
fs-r-0-unorm-cubearray
|
skip |
fs-r-none-shadow-2d
|
skip |
fs-r-none-shadow-2darray
|
skip |
fs-r-none-shadow-2drect
|
skip |
fs-r-none-shadow-cube
|
skip |
fs-r-none-shadow-cubearray
|
skip |
fs-rg-0-float-2d
|
skip |
fs-rg-0-float-2darray
|
skip |
fs-rg-0-float-2drect
|
skip |
fs-rg-0-float-cube
|
skip |
fs-rg-0-float-cubearray
|
skip |
fs-rg-0-int-2d
|
skip |
fs-rg-0-int-2darray
|
skip |
fs-rg-0-int-2drect
|
skip |
fs-rg-0-int-cube
|
skip |
fs-rg-0-int-cubearray
|
skip |
fs-rg-0-uint-2d
|
skip |
fs-rg-0-uint-2darray
|
skip |
fs-rg-0-uint-2drect
|
skip |
fs-rg-0-uint-cube
|
skip |
fs-rg-0-uint-cubearray
|
skip |
fs-rg-0-unorm-2d
|
skip |
fs-rg-0-unorm-2darray
|
skip |
fs-rg-0-unorm-2drect
|
skip |
fs-rg-0-unorm-cube
|
skip |
fs-rg-0-unorm-cubearray
|
skip |
fs-rg-1-float-2d
|
skip |
fs-rg-1-float-2darray
|
skip |
fs-rg-1-float-2drect
|
skip |
fs-rg-1-float-cube
|
skip |
fs-rg-1-float-cubearray
|
skip |
fs-rg-1-int-2d
|
skip |
fs-rg-1-int-2darray
|
skip |
fs-rg-1-int-2drect
|
skip |
fs-rg-1-int-cube
|
skip |
fs-rg-1-int-cubearray
|
skip |
fs-rg-1-uint-2d
|
skip |
fs-rg-1-uint-2darray
|
skip |
fs-rg-1-uint-2drect
|
skip |
fs-rg-1-uint-cube
|
skip |
fs-rg-1-uint-cubearray
|
skip |
fs-rg-1-unorm-2d
|
skip |
fs-rg-1-unorm-2darray
|
skip |
fs-rg-1-unorm-2drect
|
skip |
fs-rg-1-unorm-cube
|
skip |
fs-rg-1-unorm-cubearray
|
skip |
fs-rgb-0-float-2d
|
skip |
fs-rgb-0-float-2darray
|
skip |
fs-rgb-0-float-2drect
|
skip |
fs-rgb-0-float-cube
|
skip |
fs-rgb-0-float-cubearray
|
skip |
fs-rgb-0-int-2d
|
skip |
fs-rgb-0-int-2darray
|
skip |
fs-rgb-0-int-2drect
|
skip |
fs-rgb-0-int-cube
|
skip |
fs-rgb-0-int-cubearray
|
skip |
fs-rgb-0-uint-2d
|
skip |
fs-rgb-0-uint-2darray
|
skip |
fs-rgb-0-uint-2drect
|
skip |
fs-rgb-0-uint-cube
|
skip |
fs-rgb-0-uint-cubearray
|
skip |
fs-rgb-0-unorm-2d
|
skip |
fs-rgb-0-unorm-2darray
|
skip |
fs-rgb-0-unorm-2drect
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skip |
fs-rgb-0-unorm-cube
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skip |
fs-rgb-0-unorm-cubearray
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skip |
fs-rgb-1-float-2d
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skip |
fs-rgb-1-float-2darray
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skip |
fs-rgb-1-float-2drect
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skip |
fs-rgb-1-float-cube
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skip |
fs-rgb-1-float-cubearray
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skip |
fs-rgb-1-int-2d
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skip |
fs-rgb-1-int-2darray
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skip |
fs-rgb-1-int-2drect
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skip |
fs-rgb-1-int-cube
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skip |
fs-rgb-1-int-cubearray
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skip |
fs-rgb-1-uint-2d
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skip |
fs-rgb-1-uint-2darray
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skip |
fs-rgb-1-uint-2drect
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skip |
fs-rgb-1-uint-cube
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skip |
fs-rgb-1-uint-cubearray
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skip |
fs-rgb-1-unorm-2d
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skip |
fs-rgb-1-unorm-2darray
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skip |
fs-rgb-1-unorm-2drect
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skip |
fs-rgb-1-unorm-cube
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skip |
fs-rgb-1-unorm-cubearray
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skip |
fs-rgb-2-float-2d
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skip |
fs-rgb-2-float-2darray
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skip |
fs-rgb-2-float-2drect
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skip |
fs-rgb-2-float-cube
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skip |
fs-rgb-2-float-cubearray
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skip |
fs-rgb-2-int-2d
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skip |
fs-rgb-2-int-2darray
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skip |
fs-rgb-2-int-2drect
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skip |
fs-rgb-2-int-cube
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skip |
fs-rgb-2-int-cubearray
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skip |
fs-rgb-2-uint-2d
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skip |
fs-rgb-2-uint-2darray
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skip |
fs-rgb-2-uint-2drect
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skip |
fs-rgb-2-uint-cube
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skip |
fs-rgb-2-uint-cubearray
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skip |
fs-rgb-2-unorm-2d
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skip |
fs-rgb-2-unorm-2darray
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skip |
fs-rgb-2-unorm-2drect
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skip |
fs-rgb-2-unorm-cube
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skip |
fs-rgb-2-unorm-cubearray
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skip |
fs-rgba-0-float-2d
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skip |
fs-rgba-0-float-2darray
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skip |
fs-rgba-0-float-2drect
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skip |
fs-rgba-0-float-cube
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skip |
fs-rgba-0-float-cubearray
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skip |
fs-rgba-0-int-2d
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skip |
fs-rgba-0-int-2darray
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skip |
fs-rgba-0-int-2drect
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skip |
fs-rgba-0-int-cube
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skip |
fs-rgba-0-int-cubearray
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skip |
fs-rgba-0-uint-2d
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skip |
fs-rgba-0-uint-2darray
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skip |
fs-rgba-0-uint-2drect
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skip |
fs-rgba-0-uint-cube
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skip |
fs-rgba-0-uint-cubearray
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skip |
fs-rgba-0-unorm-2d
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skip |
fs-rgba-0-unorm-2darray
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skip |
fs-rgba-0-unorm-2drect
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skip |
fs-rgba-0-unorm-cube
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skip |
fs-rgba-0-unorm-cubearray
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skip |
fs-rgba-1-float-2d
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skip |
fs-rgba-1-float-2darray
|
skip |
fs-rgba-1-float-2drect
|
skip |
fs-rgba-1-float-cube
|
skip |
fs-rgba-1-float-cubearray
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skip |
fs-rgba-1-int-2d
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skip |
fs-rgba-1-int-2darray
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skip |
fs-rgba-1-int-2drect
|
skip |
fs-rgba-1-int-cube
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skip |
fs-rgba-1-int-cubearray
|
skip |
fs-rgba-1-uint-2d
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skip |
fs-rgba-1-uint-2darray
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skip |
fs-rgba-1-uint-2drect
|
skip |
fs-rgba-1-uint-cube
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skip |
fs-rgba-1-uint-cubearray
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skip |
fs-rgba-1-unorm-2d
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skip |
fs-rgba-1-unorm-2darray
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skip |
fs-rgba-1-unorm-2drect
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skip |
fs-rgba-1-unorm-cube
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skip |
fs-rgba-1-unorm-cubearray
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skip |
fs-rgba-2-float-2d
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skip |
fs-rgba-2-float-2darray
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skip |
fs-rgba-2-float-2drect
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skip |
fs-rgba-2-float-cube
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skip |
fs-rgba-2-float-cubearray
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skip |
fs-rgba-2-int-2d
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skip |
fs-rgba-2-int-2darray
|
skip |
fs-rgba-2-int-2drect
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skip |
fs-rgba-2-int-cube
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skip |
fs-rgba-2-int-cubearray
|
skip |
fs-rgba-2-uint-2d
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skip |
fs-rgba-2-uint-2darray
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skip |
fs-rgba-2-uint-2drect
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skip |
fs-rgba-2-uint-cube
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skip |
fs-rgba-2-uint-cubearray
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skip |
fs-rgba-2-unorm-2d
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skip |
fs-rgba-2-unorm-2darray
|
skip |
fs-rgba-2-unorm-2drect
|
skip |
fs-rgba-2-unorm-cube
|
skip |
fs-rgba-2-unorm-cubearray
|
skip |
fs-rgba-3-float-2d
|
skip |
fs-rgba-3-float-2darray
|
skip |
fs-rgba-3-float-2drect
|
skip |
fs-rgba-3-float-cube
|
skip |
fs-rgba-3-float-cubearray
|
skip |
fs-rgba-3-int-2d
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skip |
fs-rgba-3-int-2darray
|
skip |
fs-rgba-3-int-2drect
|
skip |
fs-rgba-3-int-cube
|
skip |
fs-rgba-3-int-cubearray
|
skip |
fs-rgba-3-uint-2d
|
skip |
fs-rgba-3-uint-2darray
|
skip |
fs-rgba-3-uint-2drect
|
skip |
fs-rgba-3-uint-cube
|
skip |
fs-rgba-3-uint-cubearray
|
skip |
fs-rgba-3-unorm-2d
|
skip |
fs-rgba-3-unorm-2darray
|
skip |
fs-rgba-3-unorm-2drect
|
skip |
fs-rgba-3-unorm-cube
|
skip |
fs-rgba-3-unorm-cubearray
|
skip |
vs-r-0-float-2d
|
skip |
vs-r-0-float-2darray
|
skip |
vs-r-0-float-2drect
|
skip |
vs-r-0-float-cube
|
skip |
vs-r-0-float-cubearray
|
skip |
vs-r-0-int-2d
|
skip |
vs-r-0-int-2darray
|
skip |
vs-r-0-int-2drect
|
skip |
vs-r-0-int-cube
|
skip |
vs-r-0-int-cubearray
|
skip |
vs-r-0-uint-2d
|
skip |
vs-r-0-uint-2darray
|
skip |
vs-r-0-uint-2drect
|
skip |
vs-r-0-uint-cube
|
skip |
vs-r-0-uint-cubearray
|
skip |
vs-r-0-unorm-2d
|
skip |
vs-r-0-unorm-2darray
|
skip |
vs-r-0-unorm-2drect
|
skip |
vs-r-0-unorm-cube
|
skip |
vs-r-0-unorm-cubearray
|
skip |
vs-r-none-shadow-2d
|
skip |
vs-r-none-shadow-2darray
|
skip |
vs-r-none-shadow-2drect
|
skip |
vs-r-none-shadow-cube
|
skip |
vs-r-none-shadow-cubearray
|
skip |
vs-rg-0-float-2d
|
skip |
vs-rg-0-float-2darray
|
skip |
vs-rg-0-float-2drect
|
skip |
vs-rg-0-float-cube
|
skip |
vs-rg-0-float-cubearray
|
skip |
vs-rg-0-int-2d
|
skip |
vs-rg-0-int-2darray
|
skip |
vs-rg-0-int-2drect
|
skip |
vs-rg-0-int-cube
|
skip |
vs-rg-0-int-cubearray
|
skip |
vs-rg-0-uint-2d
|
skip |
vs-rg-0-uint-2darray
|
skip |
vs-rg-0-uint-2drect
|
skip |
vs-rg-0-uint-cube
|
skip |
vs-rg-0-uint-cubearray
|
skip |
vs-rg-0-unorm-2d
|
skip |
vs-rg-0-unorm-2darray
|
skip |
vs-rg-0-unorm-2drect
|
skip |
vs-rg-0-unorm-cube
|
skip |
vs-rg-0-unorm-cubearray
|
skip |
vs-rg-1-float-2d
|
skip |
vs-rg-1-float-2darray
|
skip |
vs-rg-1-float-2drect
|
skip |
vs-rg-1-float-cube
|
skip |
vs-rg-1-float-cubearray
|
skip |
vs-rg-1-int-2d
|
skip |
vs-rg-1-int-2darray
|
skip |
vs-rg-1-int-2drect
|
skip |
vs-rg-1-int-cube
|
skip |
vs-rg-1-int-cubearray
|
skip |
vs-rg-1-uint-2d
|
skip |
vs-rg-1-uint-2darray
|
skip |
vs-rg-1-uint-2drect
|
skip |
vs-rg-1-uint-cube
|
skip |
vs-rg-1-uint-cubearray
|
skip |
vs-rg-1-unorm-2d
|
skip |
vs-rg-1-unorm-2darray
|
skip |
vs-rg-1-unorm-2drect
|
skip |
vs-rg-1-unorm-cube
|
skip |
vs-rg-1-unorm-cubearray
|
skip |
vs-rgb-0-float-2d
|
skip |
vs-rgb-0-float-2darray
|
skip |
vs-rgb-0-float-2drect
|
skip |
vs-rgb-0-float-cube
|
skip |
vs-rgb-0-float-cubearray
|
skip |
vs-rgb-0-int-2d
|
skip |
vs-rgb-0-int-2darray
|
skip |
vs-rgb-0-int-2drect
|
skip |
vs-rgb-0-int-cube
|
skip |
vs-rgb-0-int-cubearray
|
skip |
vs-rgb-0-uint-2d
|
skip |
vs-rgb-0-uint-2darray
|
skip |
vs-rgb-0-uint-2drect
|
skip |
vs-rgb-0-uint-cube
|
skip |
vs-rgb-0-uint-cubearray
|
skip |
vs-rgb-0-unorm-2d
|
skip |
vs-rgb-0-unorm-2darray
|
skip |
vs-rgb-0-unorm-2drect
|
skip |
vs-rgb-0-unorm-cube
|
skip |
vs-rgb-0-unorm-cubearray
|
skip |
vs-rgb-1-float-2d
|
skip |
vs-rgb-1-float-2darray
|
skip |
vs-rgb-1-float-2drect
|
skip |
vs-rgb-1-float-cube
|
skip |
vs-rgb-1-float-cubearray
|
skip |
vs-rgb-1-int-2d
|
skip |
vs-rgb-1-int-2darray
|
skip |
vs-rgb-1-int-2drect
|
skip |
vs-rgb-1-int-cube
|
skip |
vs-rgb-1-int-cubearray
|
skip |
vs-rgb-1-uint-2d
|
skip |
vs-rgb-1-uint-2darray
|
skip |
vs-rgb-1-uint-2drect
|
skip |
vs-rgb-1-uint-cube
|
skip |
vs-rgb-1-uint-cubearray
|
skip |
vs-rgb-1-unorm-2d
|
skip |
vs-rgb-1-unorm-2darray
|
skip |
vs-rgb-1-unorm-2drect
|
skip |
vs-rgb-1-unorm-cube
|
skip |
vs-rgb-1-unorm-cubearray
|
skip |
vs-rgb-2-float-2d
|
skip |
vs-rgb-2-float-2darray
|
skip |
vs-rgb-2-float-2drect
|
skip |
vs-rgb-2-float-cube
|
skip |
vs-rgb-2-float-cubearray
|
skip |
vs-rgb-2-int-2d
|
skip |
vs-rgb-2-int-2darray
|
skip |
vs-rgb-2-int-2drect
|
skip |
vs-rgb-2-int-cube
|
skip |
vs-rgb-2-int-cubearray
|
skip |
vs-rgb-2-uint-2d
|
skip |
vs-rgb-2-uint-2darray
|
skip |
vs-rgb-2-uint-2drect
|
skip |
vs-rgb-2-uint-cube
|
skip |
vs-rgb-2-uint-cubearray
|
skip |
vs-rgb-2-unorm-2d
|
skip |
vs-rgb-2-unorm-2darray
|
skip |
vs-rgb-2-unorm-2drect
|
skip |
vs-rgb-2-unorm-cube
|
skip |
vs-rgb-2-unorm-cubearray
|
skip |
vs-rgba-0-float-2d
|
skip |
vs-rgba-0-float-2darray
|
skip |
vs-rgba-0-float-2drect
|
skip |
vs-rgba-0-float-cube
|
skip |
vs-rgba-0-float-cubearray
|
skip |
vs-rgba-0-int-2d
|
skip |
vs-rgba-0-int-2darray
|
skip |
vs-rgba-0-int-2drect
|
skip |
vs-rgba-0-int-cube
|
skip |
vs-rgba-0-int-cubearray
|
skip |
vs-rgba-0-uint-2d
|
skip |
vs-rgba-0-uint-2darray
|
skip |
vs-rgba-0-uint-2drect
|
skip |
vs-rgba-0-uint-cube
|
skip |
vs-rgba-0-uint-cubearray
|
skip |
vs-rgba-0-unorm-2d
|
skip |
vs-rgba-0-unorm-2darray
|
skip |
vs-rgba-0-unorm-2drect
|
skip |
vs-rgba-0-unorm-cube
|
skip |
vs-rgba-0-unorm-cubearray
|
skip |
vs-rgba-1-float-2d
|
skip |
vs-rgba-1-float-2darray
|
skip |
vs-rgba-1-float-2drect
|
skip |
vs-rgba-1-float-cube
|
skip |
vs-rgba-1-float-cubearray
|
skip |
vs-rgba-1-int-2d
|
skip |
vs-rgba-1-int-2darray
|
skip |
vs-rgba-1-int-2drect
|
skip |
vs-rgba-1-int-cube
|
skip |
vs-rgba-1-int-cubearray
|
skip |
vs-rgba-1-uint-2d
|
skip |
vs-rgba-1-uint-2darray
|
skip |
vs-rgba-1-uint-2drect
|
skip |
vs-rgba-1-uint-cube
|
skip |
vs-rgba-1-uint-cubearray
|
skip |
vs-rgba-1-unorm-2d
|
skip |
vs-rgba-1-unorm-2darray
|
skip |
vs-rgba-1-unorm-2drect
|
skip |
vs-rgba-1-unorm-cube
|
skip |
vs-rgba-1-unorm-cubearray
|
skip |
vs-rgba-2-float-2d
|
skip |
vs-rgba-2-float-2darray
|
skip |
vs-rgba-2-float-2drect
|
skip |
vs-rgba-2-float-cube
|
skip |
vs-rgba-2-float-cubearray
|
skip |
vs-rgba-2-int-2d
|
skip |
vs-rgba-2-int-2darray
|
skip |
vs-rgba-2-int-2drect
|
skip |
vs-rgba-2-int-cube
|
skip |
vs-rgba-2-int-cubearray
|
skip |
vs-rgba-2-uint-2d
|
skip |
vs-rgba-2-uint-2darray
|
skip |
vs-rgba-2-uint-2drect
|
skip |
vs-rgba-2-uint-cube
|
skip |
vs-rgba-2-uint-cubearray
|
skip |
vs-rgba-2-unorm-2d
|
skip |
vs-rgba-2-unorm-2darray
|
skip |
vs-rgba-2-unorm-2drect
|
skip |
vs-rgba-2-unorm-cube
|
skip |
vs-rgba-2-unorm-cubearray
|
skip |
vs-rgba-3-float-2d
|
skip |
vs-rgba-3-float-2darray
|
skip |
vs-rgba-3-float-2drect
|
skip |
vs-rgba-3-float-cube
|
skip |
vs-rgba-3-float-cubearray
|
skip |
vs-rgba-3-int-2d
|
skip |
vs-rgba-3-int-2darray
|
skip |
vs-rgba-3-int-2drect
|
skip |
vs-rgba-3-int-cube
|
skip |
vs-rgba-3-int-cubearray
|
skip |
vs-rgba-3-uint-2d
|
skip |
vs-rgba-3-uint-2darray
|
skip |
vs-rgba-3-uint-2drect
|
skip |
vs-rgba-3-uint-cube
|
skip |
vs-rgba-3-uint-cubearray
|
skip |
vs-rgba-3-unorm-2d
|
skip |
vs-rgba-3-unorm-2darray
|
skip |
vs-rgba-3-unorm-2drect
|
skip |
vs-rgba-3-unorm-cube
|
skip |
vs-rgba-3-unorm-cubearray
|
skip |
texturegatheroffset
|
0/0 |
fs-r-0-float-2d
|
skip |
fs-r-0-float-2d-const
|
skip |
fs-r-0-float-2darray
|
skip |
fs-r-0-float-2darray-const
|
skip |
fs-r-0-float-2drect
|
skip |
fs-r-0-float-2drect-const
|
skip |
fs-r-0-int-2d
|
skip |
fs-r-0-int-2d-const
|
skip |
fs-r-0-int-2darray
|
skip |
fs-r-0-int-2darray-const
|
skip |
fs-r-0-int-2drect
|
skip |
fs-r-0-int-2drect-const
|
skip |
fs-r-0-uint-2d
|
skip |
fs-r-0-uint-2d-const
|
skip |
fs-r-0-uint-2darray
|
skip |
fs-r-0-uint-2darray-const
|
skip |
fs-r-0-uint-2drect
|
skip |
fs-r-0-uint-2drect-const
|
skip |
fs-r-0-unorm-2d
|
skip |
fs-r-0-unorm-2d-const
|
skip |
fs-r-0-unorm-2darray
|
skip |
fs-r-0-unorm-2darray-const
|
skip |
fs-r-0-unorm-2drect
|
skip |
fs-r-0-unorm-2drect-const
|
skip |
fs-r-none-shadow-2d
|
skip |
fs-r-none-shadow-2darray
|
skip |
fs-r-none-shadow-2drect
|
skip |
fs-rg-0-float-2d
|
skip |
fs-rg-0-float-2d-const
|
skip |
fs-rg-0-float-2darray
|
skip |
fs-rg-0-float-2darray-const
|
skip |
fs-rg-0-float-2drect
|
skip |
fs-rg-0-float-2drect-const
|
skip |
fs-rg-0-int-2d
|
skip |
fs-rg-0-int-2d-const
|
skip |
fs-rg-0-int-2darray
|
skip |
fs-rg-0-int-2darray-const
|
skip |
fs-rg-0-int-2drect
|
skip |
fs-rg-0-int-2drect-const
|
skip |
fs-rg-0-uint-2d
|
skip |
fs-rg-0-uint-2d-const
|
skip |
fs-rg-0-uint-2darray
|
skip |
fs-rg-0-uint-2darray-const
|
skip |
fs-rg-0-uint-2drect
|
skip |
fs-rg-0-uint-2drect-const
|
skip |
fs-rg-0-unorm-2d
|
skip |
fs-rg-0-unorm-2d-const
|
skip |
fs-rg-0-unorm-2darray
|
skip |
fs-rg-0-unorm-2darray-const
|
skip |
fs-rg-0-unorm-2drect
|
skip |
fs-rg-0-unorm-2drect-const
|
skip |
fs-rg-1-float-2d
|
skip |
fs-rg-1-float-2d-const
|
skip |
fs-rg-1-float-2darray
|
skip |
fs-rg-1-float-2darray-const
|
skip |
fs-rg-1-float-2drect
|
skip |
fs-rg-1-float-2drect-const
|
skip |
fs-rg-1-int-2d
|
skip |
fs-rg-1-int-2d-const
|
skip |
fs-rg-1-int-2darray
|
skip |
fs-rg-1-int-2darray-const
|
skip |
fs-rg-1-int-2drect
|
skip |
fs-rg-1-int-2drect-const
|
skip |
fs-rg-1-uint-2d
|
skip |
fs-rg-1-uint-2d-const
|
skip |
fs-rg-1-uint-2darray
|
skip |
fs-rg-1-uint-2darray-const
|
skip |
fs-rg-1-uint-2drect
|
skip |
fs-rg-1-uint-2drect-const
|
skip |
fs-rg-1-unorm-2d
|
skip |
fs-rg-1-unorm-2d-const
|
skip |
fs-rg-1-unorm-2darray
|
skip |
fs-rg-1-unorm-2darray-const
|
skip |
fs-rg-1-unorm-2drect
|
skip |
fs-rg-1-unorm-2drect-const
|
skip |
fs-rgb-0-float-2d
|
skip |
fs-rgb-0-float-2d-const
|
skip |
fs-rgb-0-float-2darray
|
skip |
fs-rgb-0-float-2darray-const
|
skip |
fs-rgb-0-float-2drect
|
skip |
fs-rgb-0-float-2drect-const
|
skip |
fs-rgb-0-int-2d
|
skip |
fs-rgb-0-int-2d-const
|
skip |
fs-rgb-0-int-2darray
|
skip |
fs-rgb-0-int-2darray-const
|
skip |
fs-rgb-0-int-2drect
|
skip |
fs-rgb-0-int-2drect-const
|
skip |
fs-rgb-0-uint-2d
|
skip |
fs-rgb-0-uint-2d-const
|
skip |
fs-rgb-0-uint-2darray
|
skip |
fs-rgb-0-uint-2darray-const
|
skip |
fs-rgb-0-uint-2drect
|
skip |
fs-rgb-0-uint-2drect-const
|
skip |
fs-rgb-0-unorm-2d
|
skip |
fs-rgb-0-unorm-2d-const
|
skip |
fs-rgb-0-unorm-2darray
|
skip |
fs-rgb-0-unorm-2darray-const
|
skip |
fs-rgb-0-unorm-2drect
|
skip |
fs-rgb-0-unorm-2drect-const
|
skip |
fs-rgb-1-float-2d
|
skip |
fs-rgb-1-float-2d-const
|
skip |
fs-rgb-1-float-2darray
|
skip |
fs-rgb-1-float-2darray-const
|
skip |
fs-rgb-1-float-2drect
|
skip |
fs-rgb-1-float-2drect-const
|
skip |
fs-rgb-1-int-2d
|
skip |
fs-rgb-1-int-2d-const
|
skip |
fs-rgb-1-int-2darray
|
skip |
fs-rgb-1-int-2darray-const
|
skip |
fs-rgb-1-int-2drect
|
skip |
fs-rgb-1-int-2drect-const
|
skip |
fs-rgb-1-uint-2d
|
skip |
fs-rgb-1-uint-2d-const
|
skip |
fs-rgb-1-uint-2darray
|
skip |
fs-rgb-1-uint-2darray-const
|
skip |
fs-rgb-1-uint-2drect
|
skip |
fs-rgb-1-uint-2drect-const
|
skip |
fs-rgb-1-unorm-2d
|
skip |
fs-rgb-1-unorm-2d-const
|
skip |
fs-rgb-1-unorm-2darray
|
skip |
fs-rgb-1-unorm-2darray-const
|
skip |
fs-rgb-1-unorm-2drect
|
skip |
fs-rgb-1-unorm-2drect-const
|
skip |
fs-rgb-2-float-2d
|
skip |
fs-rgb-2-float-2d-const
|
skip |
fs-rgb-2-float-2darray
|
skip |
fs-rgb-2-float-2darray-const
|
skip |
fs-rgb-2-float-2drect
|
skip |
fs-rgb-2-float-2drect-const
|
skip |
fs-rgb-2-int-2d
|
skip |
fs-rgb-2-int-2d-const
|
skip |
fs-rgb-2-int-2darray
|
skip |
fs-rgb-2-int-2darray-const
|
skip |
fs-rgb-2-int-2drect
|
skip |
fs-rgb-2-int-2drect-const
|
skip |
fs-rgb-2-uint-2d
|
skip |
fs-rgb-2-uint-2d-const
|
skip |
fs-rgb-2-uint-2darray
|
skip |
fs-rgb-2-uint-2darray-const
|
skip |
fs-rgb-2-uint-2drect
|
skip |
fs-rgb-2-uint-2drect-const
|
skip |
fs-rgb-2-unorm-2d
|
skip |
fs-rgb-2-unorm-2d-const
|
skip |
fs-rgb-2-unorm-2darray
|
skip |
fs-rgb-2-unorm-2darray-const
|
skip |
fs-rgb-2-unorm-2drect
|
skip |
fs-rgb-2-unorm-2drect-const
|
skip |
fs-rgba-0-float-2d
|
skip |
fs-rgba-0-float-2d-const
|
skip |
fs-rgba-0-float-2darray
|
skip |
fs-rgba-0-float-2darray-const
|
skip |
fs-rgba-0-float-2drect
|
skip |
fs-rgba-0-float-2drect-const
|
skip |
fs-rgba-0-int-2d
|
skip |
fs-rgba-0-int-2d-const
|
skip |
fs-rgba-0-int-2darray
|
skip |
fs-rgba-0-int-2darray-const
|
skip |
fs-rgba-0-int-2drect
|
skip |
fs-rgba-0-int-2drect-const
|
skip |
fs-rgba-0-uint-2d
|
skip |
fs-rgba-0-uint-2d-const
|
skip |
fs-rgba-0-uint-2darray
|
skip |
fs-rgba-0-uint-2darray-const
|
skip |
fs-rgba-0-uint-2drect
|
skip |
fs-rgba-0-uint-2drect-const
|
skip |
fs-rgba-0-unorm-2d
|
skip |
fs-rgba-0-unorm-2d-const
|
skip |
fs-rgba-0-unorm-2darray
|
skip |
fs-rgba-0-unorm-2darray-const
|
skip |
fs-rgba-0-unorm-2drect
|
skip |
fs-rgba-0-unorm-2drect-const
|
skip |
fs-rgba-1-float-2d
|
skip |
fs-rgba-1-float-2d-const
|
skip |
fs-rgba-1-float-2darray
|
skip |
fs-rgba-1-float-2darray-const
|
skip |
fs-rgba-1-float-2drect
|
skip |
fs-rgba-1-float-2drect-const
|
skip |
fs-rgba-1-int-2d
|
skip |
fs-rgba-1-int-2d-const
|
skip |
fs-rgba-1-int-2darray
|
skip |
fs-rgba-1-int-2darray-const
|
skip |
fs-rgba-1-int-2drect
|
skip |
fs-rgba-1-int-2drect-const
|
skip |
fs-rgba-1-uint-2d
|
skip |
fs-rgba-1-uint-2d-const
|
skip |
fs-rgba-1-uint-2darray
|
skip |
fs-rgba-1-uint-2darray-const
|
skip |
fs-rgba-1-uint-2drect
|
skip |
fs-rgba-1-uint-2drect-const
|
skip |
fs-rgba-1-unorm-2d
|
skip |
fs-rgba-1-unorm-2d-const
|
skip |
fs-rgba-1-unorm-2darray
|
skip |
fs-rgba-1-unorm-2darray-const
|
skip |
fs-rgba-1-unorm-2drect
|
skip |
fs-rgba-1-unorm-2drect-const
|
skip |
fs-rgba-2-float-2d
|
skip |
fs-rgba-2-float-2d-const
|
skip |
fs-rgba-2-float-2darray
|
skip |
fs-rgba-2-float-2darray-const
|
skip |
fs-rgba-2-float-2drect
|
skip |
fs-rgba-2-float-2drect-const
|
skip |
fs-rgba-2-int-2d
|
skip |
fs-rgba-2-int-2d-const
|
skip |
fs-rgba-2-int-2darray
|
skip |
fs-rgba-2-int-2darray-const
|
skip |
fs-rgba-2-int-2drect
|
skip |
fs-rgba-2-int-2drect-const
|
skip |
fs-rgba-2-uint-2d
|
skip |
fs-rgba-2-uint-2d-const
|
skip |
fs-rgba-2-uint-2darray
|
skip |
fs-rgba-2-uint-2darray-const
|
skip |
fs-rgba-2-uint-2drect
|
skip |
fs-rgba-2-uint-2drect-const
|
skip |
fs-rgba-2-unorm-2d
|
skip |
fs-rgba-2-unorm-2d-const
|
skip |
fs-rgba-2-unorm-2darray
|
skip |
fs-rgba-2-unorm-2darray-const
|
skip |
fs-rgba-2-unorm-2drect
|
skip |
fs-rgba-2-unorm-2drect-const
|
skip |
fs-rgba-3-float-2d
|
skip |
fs-rgba-3-float-2d-const
|
skip |
fs-rgba-3-float-2darray
|
skip |
fs-rgba-3-float-2darray-const
|
skip |
fs-rgba-3-float-2drect
|
skip |
fs-rgba-3-float-2drect-const
|
skip |
fs-rgba-3-int-2d
|
skip |
fs-rgba-3-int-2d-const
|
skip |
fs-rgba-3-int-2darray
|
skip |
fs-rgba-3-int-2darray-const
|
skip |
fs-rgba-3-int-2drect
|
skip |
fs-rgba-3-int-2drect-const
|
skip |
fs-rgba-3-uint-2d
|
skip |
fs-rgba-3-uint-2d-const
|
skip |
fs-rgba-3-uint-2darray
|
skip |
fs-rgba-3-uint-2darray-const
|
skip |
fs-rgba-3-uint-2drect
|
skip |
fs-rgba-3-uint-2drect-const
|
skip |
fs-rgba-3-unorm-2d
|
skip |
fs-rgba-3-unorm-2d-const
|
skip |
fs-rgba-3-unorm-2darray
|
skip |
fs-rgba-3-unorm-2darray-const
|
skip |
fs-rgba-3-unorm-2drect
|
skip |
fs-rgba-3-unorm-2drect-const
|
skip |
vs-r-0-float-2d
|
skip |
vs-r-0-float-2d-const
|
skip |
vs-r-0-float-2darray
|
skip |
vs-r-0-float-2darray-const
|
skip |
vs-r-0-float-2drect
|
skip |
vs-r-0-float-2drect-const
|
skip |
vs-r-0-int-2d
|
skip |
vs-r-0-int-2d-const
|
skip |
vs-r-0-int-2darray
|
skip |
vs-r-0-int-2darray-const
|
skip |
vs-r-0-int-2drect
|
skip |
vs-r-0-int-2drect-const
|
skip |
vs-r-0-uint-2d
|
skip |
vs-r-0-uint-2d-const
|
skip |
vs-r-0-uint-2darray
|
skip |
vs-r-0-uint-2darray-const
|
skip |
vs-r-0-uint-2drect
|
skip |
vs-r-0-uint-2drect-const
|
skip |
vs-r-0-unorm-2d
|
skip |
vs-r-0-unorm-2d-const
|
skip |
vs-r-0-unorm-2darray
|
skip |
vs-r-0-unorm-2darray-const
|
skip |
vs-r-0-unorm-2drect
|
skip |
vs-r-0-unorm-2drect-const
|
skip |
vs-r-none-shadow-2d
|
skip |
vs-r-none-shadow-2darray
|
skip |
vs-r-none-shadow-2drect
|
skip |
vs-rg-0-float-2d
|
skip |
vs-rg-0-float-2d-const
|
skip |
vs-rg-0-float-2darray
|
skip |
vs-rg-0-float-2darray-const
|
skip |
vs-rg-0-float-2drect
|
skip |
vs-rg-0-float-2drect-const
|
skip |
vs-rg-0-int-2d
|
skip |
vs-rg-0-int-2d-const
|
skip |
vs-rg-0-int-2darray
|
skip |
vs-rg-0-int-2darray-const
|
skip |
vs-rg-0-int-2drect
|
skip |
vs-rg-0-int-2drect-const
|
skip |
vs-rg-0-uint-2d
|
skip |
vs-rg-0-uint-2d-const
|
skip |
vs-rg-0-uint-2darray
|
skip |
vs-rg-0-uint-2darray-const
|
skip |
vs-rg-0-uint-2drect
|
skip |
vs-rg-0-uint-2drect-const
|
skip |
vs-rg-0-unorm-2d
|
skip |
vs-rg-0-unorm-2d-const
|
skip |
vs-rg-0-unorm-2darray
|
skip |
vs-rg-0-unorm-2darray-const
|
skip |
vs-rg-0-unorm-2drect
|
skip |
vs-rg-0-unorm-2drect-const
|
skip |
vs-rg-1-float-2d
|
skip |
vs-rg-1-float-2d-const
|
skip |
vs-rg-1-float-2darray
|
skip |
vs-rg-1-float-2darray-const
|
skip |
vs-rg-1-float-2drect
|
skip |
vs-rg-1-float-2drect-const
|
skip |
vs-rg-1-int-2d
|
skip |
vs-rg-1-int-2d-const
|
skip |
vs-rg-1-int-2darray
|
skip |
vs-rg-1-int-2darray-const
|
skip |
vs-rg-1-int-2drect
|
skip |
vs-rg-1-int-2drect-const
|
skip |
vs-rg-1-uint-2d
|
skip |
vs-rg-1-uint-2d-const
|
skip |
vs-rg-1-uint-2darray
|
skip |
vs-rg-1-uint-2darray-const
|
skip |
vs-rg-1-uint-2drect
|
skip |
vs-rg-1-uint-2drect-const
|
skip |
vs-rg-1-unorm-2d
|
skip |
vs-rg-1-unorm-2d-const
|
skip |
vs-rg-1-unorm-2darray
|
skip |
vs-rg-1-unorm-2darray-const
|
skip |
vs-rg-1-unorm-2drect
|
skip |
vs-rg-1-unorm-2drect-const
|
skip |
vs-rgb-0-float-2d
|
skip |
vs-rgb-0-float-2d-const
|
skip |
vs-rgb-0-float-2darray
|
skip |
vs-rgb-0-float-2darray-const
|
skip |
vs-rgb-0-float-2drect
|
skip |
vs-rgb-0-float-2drect-const
|
skip |
vs-rgb-0-int-2d
|
skip |
vs-rgb-0-int-2d-const
|
skip |
vs-rgb-0-int-2darray
|
skip |
vs-rgb-0-int-2darray-const
|
skip |
vs-rgb-0-int-2drect
|
skip |
vs-rgb-0-int-2drect-const
|
skip |
vs-rgb-0-uint-2d
|
skip |
vs-rgb-0-uint-2d-const
|
skip |
vs-rgb-0-uint-2darray
|
skip |
vs-rgb-0-uint-2darray-const
|
skip |
vs-rgb-0-uint-2drect
|
skip |
vs-rgb-0-uint-2drect-const
|
skip |
vs-rgb-0-unorm-2d
|
skip |
vs-rgb-0-unorm-2d-const
|
skip |
vs-rgb-0-unorm-2darray
|
skip |
vs-rgb-0-unorm-2darray-const
|
skip |
vs-rgb-0-unorm-2drect
|
skip |
vs-rgb-0-unorm-2drect-const
|
skip |
vs-rgb-1-float-2d
|
skip |
vs-rgb-1-float-2d-const
|
skip |
vs-rgb-1-float-2darray
|
skip |
vs-rgb-1-float-2darray-const
|
skip |
vs-rgb-1-float-2drect
|
skip |
vs-rgb-1-float-2drect-const
|
skip |
vs-rgb-1-int-2d
|
skip |
vs-rgb-1-int-2d-const
|
skip |
vs-rgb-1-int-2darray
|
skip |
vs-rgb-1-int-2darray-const
|
skip |
vs-rgb-1-int-2drect
|
skip |
vs-rgb-1-int-2drect-const
|
skip |
vs-rgb-1-uint-2d
|
skip |
vs-rgb-1-uint-2d-const
|
skip |
vs-rgb-1-uint-2darray
|
skip |
vs-rgb-1-uint-2darray-const
|
skip |
vs-rgb-1-uint-2drect
|
skip |
vs-rgb-1-uint-2drect-const
|
skip |
vs-rgb-1-unorm-2d
|
skip |
vs-rgb-1-unorm-2d-const
|
skip |
vs-rgb-1-unorm-2darray
|
skip |
vs-rgb-1-unorm-2darray-const
|
skip |
vs-rgb-1-unorm-2drect
|
skip |
vs-rgb-1-unorm-2drect-const
|
skip |
vs-rgb-2-float-2d
|
skip |
vs-rgb-2-float-2d-const
|
skip |
vs-rgb-2-float-2darray
|
skip |
vs-rgb-2-float-2darray-const
|
skip |
vs-rgb-2-float-2drect
|
skip |
vs-rgb-2-float-2drect-const
|
skip |
vs-rgb-2-int-2d
|
skip |
vs-rgb-2-int-2d-const
|
skip |
vs-rgb-2-int-2darray
|
skip |
vs-rgb-2-int-2darray-const
|
skip |
vs-rgb-2-int-2drect
|
skip |
vs-rgb-2-int-2drect-const
|
skip |
vs-rgb-2-uint-2d
|
skip |
vs-rgb-2-uint-2d-const
|
skip |
vs-rgb-2-uint-2darray
|
skip |
vs-rgb-2-uint-2darray-const
|
skip |
vs-rgb-2-uint-2drect
|
skip |
vs-rgb-2-uint-2drect-const
|
skip |
vs-rgb-2-unorm-2d
|
skip |
vs-rgb-2-unorm-2d-const
|
skip |
vs-rgb-2-unorm-2darray
|
skip |
vs-rgb-2-unorm-2darray-const
|
skip |
vs-rgb-2-unorm-2drect
|
skip |
vs-rgb-2-unorm-2drect-const
|
skip |
vs-rgba-0-float-2d
|
skip |
vs-rgba-0-float-2d-const
|
skip |
vs-rgba-0-float-2darray
|
skip |
vs-rgba-0-float-2darray-const
|
skip |
vs-rgba-0-float-2drect
|
skip |
vs-rgba-0-float-2drect-const
|
skip |
vs-rgba-0-int-2d
|
skip |
vs-rgba-0-int-2d-const
|
skip |
vs-rgba-0-int-2darray
|
skip |
vs-rgba-0-int-2darray-const
|
skip |
vs-rgba-0-int-2drect
|
skip |
vs-rgba-0-int-2drect-const
|
skip |
vs-rgba-0-uint-2d
|
skip |
vs-rgba-0-uint-2d-const
|
skip |
vs-rgba-0-uint-2darray
|
skip |
vs-rgba-0-uint-2darray-const
|
skip |
vs-rgba-0-uint-2drect
|
skip |
vs-rgba-0-uint-2drect-const
|
skip |
vs-rgba-0-unorm-2d
|
skip |
vs-rgba-0-unorm-2d-const
|
skip |
vs-rgba-0-unorm-2darray
|
skip |
vs-rgba-0-unorm-2darray-const
|
skip |
vs-rgba-0-unorm-2drect
|
skip |
vs-rgba-0-unorm-2drect-const
|
skip |
vs-rgba-1-float-2d
|
skip |
vs-rgba-1-float-2d-const
|
skip |
vs-rgba-1-float-2darray
|
skip |
vs-rgba-1-float-2darray-const
|
skip |
vs-rgba-1-float-2drect
|
skip |
vs-rgba-1-float-2drect-const
|
skip |
vs-rgba-1-int-2d
|
skip |
vs-rgba-1-int-2d-const
|
skip |
vs-rgba-1-int-2darray
|
skip |
vs-rgba-1-int-2darray-const
|
skip |
vs-rgba-1-int-2drect
|
skip |
vs-rgba-1-int-2drect-const
|
skip |
vs-rgba-1-uint-2d
|
skip |
vs-rgba-1-uint-2d-const
|
skip |
vs-rgba-1-uint-2darray
|
skip |
vs-rgba-1-uint-2darray-const
|
skip |
vs-rgba-1-uint-2drect
|
skip |
vs-rgba-1-uint-2drect-const
|
skip |
vs-rgba-1-unorm-2d
|
skip |
vs-rgba-1-unorm-2d-const
|
skip |
vs-rgba-1-unorm-2darray
|
skip |
vs-rgba-1-unorm-2darray-const
|
skip |
vs-rgba-1-unorm-2drect
|
skip |
vs-rgba-1-unorm-2drect-const
|
skip |
vs-rgba-2-float-2d
|
skip |
vs-rgba-2-float-2d-const
|
skip |
vs-rgba-2-float-2darray
|
skip |
vs-rgba-2-float-2darray-const
|
skip |
vs-rgba-2-float-2drect
|
skip |
vs-rgba-2-float-2drect-const
|
skip |
vs-rgba-2-int-2d
|
skip |
vs-rgba-2-int-2d-const
|
skip |
vs-rgba-2-int-2darray
|
skip |
vs-rgba-2-int-2darray-const
|
skip |
vs-rgba-2-int-2drect
|
skip |
vs-rgba-2-int-2drect-const
|
skip |
vs-rgba-2-uint-2d
|
skip |
vs-rgba-2-uint-2d-const
|
skip |
vs-rgba-2-uint-2darray
|
skip |
vs-rgba-2-uint-2darray-const
|
skip |
vs-rgba-2-uint-2drect
|
skip |
vs-rgba-2-uint-2drect-const
|
skip |
vs-rgba-2-unorm-2d
|
skip |
vs-rgba-2-unorm-2d-const
|
skip |
vs-rgba-2-unorm-2darray
|
skip |
vs-rgba-2-unorm-2darray-const
|
skip |
vs-rgba-2-unorm-2drect
|
skip |
vs-rgba-2-unorm-2drect-const
|
skip |
vs-rgba-3-float-2d
|
skip |
vs-rgba-3-float-2d-const
|
skip |
vs-rgba-3-float-2darray
|
skip |
vs-rgba-3-float-2darray-const
|
skip |
vs-rgba-3-float-2drect
|
skip |
vs-rgba-3-float-2drect-const
|
skip |
vs-rgba-3-int-2d
|
skip |
vs-rgba-3-int-2d-const
|
skip |
vs-rgba-3-int-2darray
|
skip |
vs-rgba-3-int-2darray-const
|
skip |
vs-rgba-3-int-2drect
|
skip |
vs-rgba-3-int-2drect-const
|
skip |
vs-rgba-3-uint-2d
|
skip |
vs-rgba-3-uint-2d-const
|
skip |
vs-rgba-3-uint-2darray
|
skip |
vs-rgba-3-uint-2darray-const
|
skip |
vs-rgba-3-uint-2drect
|
skip |
vs-rgba-3-uint-2drect-const
|
skip |
vs-rgba-3-unorm-2d
|
skip |
vs-rgba-3-unorm-2d-const
|
skip |
vs-rgba-3-unorm-2darray
|
skip |
vs-rgba-3-unorm-2darray-const
|
skip |
vs-rgba-3-unorm-2drect
|
skip |
vs-rgba-3-unorm-2drect-const
|
skip |
texturegatheroffsets
|
0/0 |
fs-r-0-float-2d
|
skip |
fs-r-0-float-2darray
|
skip |
fs-r-0-float-2drect
|
skip |
fs-r-0-int-2d
|
skip |
fs-r-0-int-2darray
|
skip |
fs-r-0-int-2drect
|
skip |
fs-r-0-uint-2d
|
skip |
fs-r-0-uint-2darray
|
skip |
fs-r-0-uint-2drect
|
skip |
fs-r-0-unorm-2d
|
skip |
fs-r-0-unorm-2darray
|
skip |
fs-r-0-unorm-2drect
|
skip |
fs-r-none-shadow-2d
|
skip |
fs-r-none-shadow-2darray
|
skip |
fs-r-none-shadow-2drect
|
skip |
fs-rg-0-float-2d
|
skip |
fs-rg-0-float-2darray
|
skip |
fs-rg-0-float-2drect
|
skip |
fs-rg-0-int-2d
|
skip |
fs-rg-0-int-2darray
|
skip |
fs-rg-0-int-2drect
|
skip |
fs-rg-0-uint-2d
|
skip |
fs-rg-0-uint-2darray
|
skip |
fs-rg-0-uint-2drect
|
skip |
fs-rg-0-unorm-2d
|
skip |
fs-rg-0-unorm-2darray
|
skip |
fs-rg-0-unorm-2drect
|
skip |
fs-rg-1-float-2d
|
skip |
fs-rg-1-float-2darray
|
skip |
fs-rg-1-float-2drect
|
skip |
fs-rg-1-int-2d
|
skip |
fs-rg-1-int-2darray
|
skip |
fs-rg-1-int-2drect
|
skip |
fs-rg-1-uint-2d
|
skip |
fs-rg-1-uint-2darray
|
skip |
fs-rg-1-uint-2drect
|
skip |
fs-rg-1-unorm-2d
|
skip |
fs-rg-1-unorm-2darray
|
skip |
fs-rg-1-unorm-2drect
|
skip |
fs-rgb-0-float-2d
|
skip |
fs-rgb-0-float-2darray
|
skip |
fs-rgb-0-float-2drect
|
skip |
fs-rgb-0-int-2d
|
skip |
fs-rgb-0-int-2darray
|
skip |
fs-rgb-0-int-2drect
|
skip |
fs-rgb-0-uint-2d
|
skip |
fs-rgb-0-uint-2darray
|
skip |
fs-rgb-0-uint-2drect
|
skip |
fs-rgb-0-unorm-2d
|
skip |
fs-rgb-0-unorm-2darray
|
skip |
fs-rgb-0-unorm-2drect
|
skip |
fs-rgb-1-float-2d
|
skip |
fs-rgb-1-float-2darray
|
skip |
fs-rgb-1-float-2drect
|
skip |
fs-rgb-1-int-2d
|
skip |
fs-rgb-1-int-2darray
|
skip |
fs-rgb-1-int-2drect
|
skip |
fs-rgb-1-uint-2d
|
skip |
fs-rgb-1-uint-2darray
|
skip |
fs-rgb-1-uint-2drect
|
skip |
fs-rgb-1-unorm-2d
|
skip |
fs-rgb-1-unorm-2darray
|
skip |
fs-rgb-1-unorm-2drect
|
skip |
fs-rgb-2-float-2d
|
skip |
fs-rgb-2-float-2darray
|
skip |
fs-rgb-2-float-2drect
|
skip |
fs-rgb-2-int-2d
|
skip |
fs-rgb-2-int-2darray
|
skip |
fs-rgb-2-int-2drect
|
skip |
fs-rgb-2-uint-2d
|
skip |
fs-rgb-2-uint-2darray
|
skip |
fs-rgb-2-uint-2drect
|
skip |
fs-rgb-2-unorm-2d
|
skip |
fs-rgb-2-unorm-2darray
|
skip |
fs-rgb-2-unorm-2drect
|
skip |
fs-rgba-0-float-2d
|
skip |
fs-rgba-0-float-2darray
|
skip |
fs-rgba-0-float-2drect
|
skip |
fs-rgba-0-int-2d
|
skip |
fs-rgba-0-int-2darray
|
skip |
fs-rgba-0-int-2drect
|
skip |
fs-rgba-0-uint-2d
|
skip |
fs-rgba-0-uint-2darray
|
skip |
fs-rgba-0-uint-2drect
|
skip |
fs-rgba-0-unorm-2d
|
skip |
fs-rgba-0-unorm-2darray
|
skip |
fs-rgba-0-unorm-2drect
|
skip |
fs-rgba-1-float-2d
|
skip |
fs-rgba-1-float-2darray
|
skip |
fs-rgba-1-float-2drect
|
skip |
fs-rgba-1-int-2d
|
skip |
fs-rgba-1-int-2darray
|
skip |
fs-rgba-1-int-2drect
|
skip |
fs-rgba-1-uint-2d
|
skip |
fs-rgba-1-uint-2darray
|
skip |
fs-rgba-1-uint-2drect
|
skip |
fs-rgba-1-unorm-2d
|
skip |
fs-rgba-1-unorm-2darray
|
skip |
fs-rgba-1-unorm-2drect
|
skip |
fs-rgba-2-float-2d
|
skip |
fs-rgba-2-float-2darray
|
skip |
fs-rgba-2-float-2drect
|
skip |
fs-rgba-2-int-2d
|
skip |
fs-rgba-2-int-2darray
|
skip |
fs-rgba-2-int-2drect
|
skip |
fs-rgba-2-uint-2d
|
skip |
fs-rgba-2-uint-2darray
|
skip |
fs-rgba-2-uint-2drect
|
skip |
fs-rgba-2-unorm-2d
|
skip |
fs-rgba-2-unorm-2darray
|
skip |
fs-rgba-2-unorm-2drect
|
skip |
fs-rgba-3-float-2d
|
skip |
fs-rgba-3-float-2darray
|
skip |
fs-rgba-3-float-2drect
|
skip |
fs-rgba-3-int-2d
|
skip |
fs-rgba-3-int-2darray
|
skip |
fs-rgba-3-int-2drect
|
skip |
fs-rgba-3-uint-2d
|
skip |
fs-rgba-3-uint-2darray
|
skip |
fs-rgba-3-uint-2drect
|
skip |
fs-rgba-3-unorm-2d
|
skip |
fs-rgba-3-unorm-2darray
|
skip |
fs-rgba-3-unorm-2drect
|
skip |
vs-r-0-float-2d
|
skip |
vs-r-0-float-2darray
|
skip |
vs-r-0-float-2drect
|
skip |
vs-r-0-int-2d
|
skip |
vs-r-0-int-2darray
|
skip |
vs-r-0-int-2drect
|
skip |
vs-r-0-uint-2d
|
skip |
vs-r-0-uint-2darray
|
skip |
vs-r-0-uint-2drect
|
skip |
vs-r-0-unorm-2d
|
skip |
vs-r-0-unorm-2darray
|
skip |
vs-r-0-unorm-2drect
|
skip |
vs-r-none-shadow-2d
|
skip |
vs-r-none-shadow-2darray
|
skip |
vs-r-none-shadow-2drect
|
skip |
vs-rg-0-float-2d
|
skip |
vs-rg-0-float-2darray
|
skip |
vs-rg-0-float-2drect
|
skip |
vs-rg-0-int-2d
|
skip |
vs-rg-0-int-2darray
|
skip |
vs-rg-0-int-2drect
|
skip |
vs-rg-0-uint-2d
|
skip |
vs-rg-0-uint-2darray
|
skip |
vs-rg-0-uint-2drect
|
skip |
vs-rg-0-unorm-2d
|
skip |
vs-rg-0-unorm-2darray
|
skip |
vs-rg-0-unorm-2drect
|
skip |
vs-rg-1-float-2d
|
skip |
vs-rg-1-float-2darray
|
skip |
vs-rg-1-float-2drect
|
skip |
vs-rg-1-int-2d
|
skip |
vs-rg-1-int-2darray
|
skip |
vs-rg-1-int-2drect
|
skip |
vs-rg-1-uint-2d
|
skip |
vs-rg-1-uint-2darray
|
skip |
vs-rg-1-uint-2drect
|
skip |
vs-rg-1-unorm-2d
|
skip |
vs-rg-1-unorm-2darray
|
skip |
vs-rg-1-unorm-2drect
|
skip |
vs-rgb-0-float-2d
|
skip |
vs-rgb-0-float-2darray
|
skip |
vs-rgb-0-float-2drect
|
skip |
vs-rgb-0-int-2d
|
skip |
vs-rgb-0-int-2darray
|
skip |
vs-rgb-0-int-2drect
|
skip |
vs-rgb-0-uint-2d
|
skip |
vs-rgb-0-uint-2darray
|
skip |
vs-rgb-0-uint-2drect
|
skip |
vs-rgb-0-unorm-2d
|
skip |
vs-rgb-0-unorm-2darray
|
skip |
vs-rgb-0-unorm-2drect
|
skip |
vs-rgb-1-float-2d
|
skip |
vs-rgb-1-float-2darray
|
skip |
vs-rgb-1-float-2drect
|
skip |
vs-rgb-1-int-2d
|
skip |
vs-rgb-1-int-2darray
|
skip |
vs-rgb-1-int-2drect
|
skip |
vs-rgb-1-uint-2d
|
skip |
vs-rgb-1-uint-2darray
|
skip |
vs-rgb-1-uint-2drect
|
skip |
vs-rgb-1-unorm-2d
|
skip |
vs-rgb-1-unorm-2darray
|
skip |
vs-rgb-1-unorm-2drect
|
skip |
vs-rgb-2-float-2d
|
skip |
vs-rgb-2-float-2darray
|
skip |
vs-rgb-2-float-2drect
|
skip |
vs-rgb-2-int-2d
|
skip |
vs-rgb-2-int-2darray
|
skip |
vs-rgb-2-int-2drect
|
skip |
vs-rgb-2-uint-2d
|
skip |
vs-rgb-2-uint-2darray
|
skip |
vs-rgb-2-uint-2drect
|
skip |
vs-rgb-2-unorm-2d
|
skip |
vs-rgb-2-unorm-2darray
|
skip |
vs-rgb-2-unorm-2drect
|
skip |
vs-rgba-0-float-2d
|
skip |
vs-rgba-0-float-2darray
|
skip |
vs-rgba-0-float-2drect
|
skip |
vs-rgba-0-int-2d
|
skip |
vs-rgba-0-int-2darray
|
skip |
vs-rgba-0-int-2drect
|
skip |
vs-rgba-0-uint-2d
|
skip |
vs-rgba-0-uint-2darray
|
skip |
vs-rgba-0-uint-2drect
|
skip |
vs-rgba-0-unorm-2d
|
skip |
vs-rgba-0-unorm-2darray
|
skip |
vs-rgba-0-unorm-2drect
|
skip |
vs-rgba-1-float-2d
|
skip |
vs-rgba-1-float-2darray
|
skip |
vs-rgba-1-float-2drect
|
skip |
vs-rgba-1-int-2d
|
skip |
vs-rgba-1-int-2darray
|
skip |
vs-rgba-1-int-2drect
|
skip |
vs-rgba-1-uint-2d
|
skip |
vs-rgba-1-uint-2darray
|
skip |
vs-rgba-1-uint-2drect
|
skip |
vs-rgba-1-unorm-2d
|
skip |
vs-rgba-1-unorm-2darray
|
skip |
vs-rgba-1-unorm-2drect
|
skip |
vs-rgba-2-float-2d
|
skip |
vs-rgba-2-float-2darray
|
skip |
vs-rgba-2-float-2drect
|
skip |
vs-rgba-2-int-2d
|
skip |
vs-rgba-2-int-2darray
|
skip |
vs-rgba-2-int-2drect
|
skip |
vs-rgba-2-uint-2d
|
skip |
vs-rgba-2-uint-2darray
|
skip |
vs-rgba-2-uint-2drect
|
skip |
vs-rgba-2-unorm-2d
|
skip |
vs-rgba-2-unorm-2darray
|
skip |
vs-rgba-2-unorm-2drect
|
skip |
vs-rgba-3-float-2d
|
skip |
vs-rgba-3-float-2darray
|
skip |
vs-rgba-3-float-2drect
|
skip |
vs-rgba-3-int-2d
|
skip |
vs-rgba-3-int-2darray
|
skip |
vs-rgba-3-int-2drect
|
skip |
vs-rgba-3-uint-2d
|
skip |
vs-rgba-3-uint-2darray
|
skip |
vs-rgba-3-uint-2drect
|
skip |
vs-rgba-3-unorm-2d
|
skip |
vs-rgba-3-unorm-2darray
|
skip |
vs-rgba-3-unorm-2drect
|
skip |
arb_gpu_shader_fp64
|
0/0 |
execution
|
0/0 |
arb_gpu_shader_fp64-dlist-uniforms
|
skip |
arb_gpu_shader_fp64-double-gettransformfeedbackvarying
|
skip |
arb_gpu_shader_fp64-double_in_bool_uniform
|
skip |
arb_gpu_shader_fp64-fs-getuniformdv
|
skip |
arb_gpu_shader_fp64-fs-non-uniform-control-flow-alu
|
skip |
arb_gpu_shader_fp64-fs-non-uniform-control-flow-const
|
skip |
arb_gpu_shader_fp64-fs-non-uniform-control-flow-packing
|
skip |
arb_gpu_shader_fp64-fs-non-uniform-control-flow-ssbo
|
skip |
arb_gpu_shader_fp64-fs-non-uniform-control-flow-ubo
|
skip |
arb_gpu_shader_fp64-gs-getuniformdv
|
skip |
arb_gpu_shader_fp64-tf-interleaved
|
skip |
arb_gpu_shader_fp64-tf-interleaved-aligned
|
skip |
arb_gpu_shader_fp64-tf-separate
|
skip |
arb_gpu_shader_fp64-uniform-invalid-operation
|
skip |
arb_gpu_shader_fp64-vs-getuniformdv
|
skip |
arb_gpu_shader_fp64-vs-non-uniform-control-flow-alu
|
skip |
arb_gpu_shader_fp64-vs-non-uniform-control-flow-const
|
skip |
arb_gpu_shader_fp64-vs-non-uniform-control-flow-packing
|
skip |
arb_gpu_shader_fp64-vs-non-uniform-control-flow-ssbo
|
skip |
arb_gpu_shader_fp64-vs-non-uniform-control-flow-ubo
|
skip |
arb_gpu_shader_fp64-wrong-type-setter
|
skip |
shader_storage
|
0/0 |
layout-std140-fp64-mixed-shader
|
skip |
layout-std140-fp64-shader
|
skip |
layout-std430-fp64-mixed-shader
|
skip |
layout-std430-fp64-shader
|
skip |
varying-packing
|
0/0 |
simple dmat2 array
|
skip |
simple dmat2 arrays_of_arrays
|
skip |
simple dmat2 separate
|
skip |
simple dmat2x3 array
|
skip |
simple dmat2x3 arrays_of_arrays
|
skip |
simple dmat2x3 separate
|
skip |
simple dmat2x4 array
|
skip |
simple dmat2x4 arrays_of_arrays
|
skip |
simple dmat2x4 separate
|
skip |
simple dmat3 array
|
skip |
simple dmat3 arrays_of_arrays
|
skip |
simple dmat3 separate
|
skip |
simple dmat3x2 array
|
skip |
simple dmat3x2 arrays_of_arrays
|
skip |
simple dmat3x2 separate
|
skip |
simple dmat3x4 array
|
skip |
simple dmat3x4 arrays_of_arrays
|
skip |
simple dmat3x4 separate
|
skip |
simple dmat4 array
|
skip |
simple dmat4 arrays_of_arrays
|
skip |
simple dmat4 separate
|
skip |
simple dmat4x2 array
|
skip |
simple dmat4x2 arrays_of_arrays
|
skip |
simple dmat4x2 separate
|
skip |
simple dmat4x3 array
|
skip |
simple dmat4x3 arrays_of_arrays
|
skip |
simple dmat4x3 separate
|
skip |
simple double array
|
skip |
simple double arrays_of_arrays
|
skip |
simple double separate
|
skip |
simple dvec2 array
|
skip |
simple dvec2 arrays_of_arrays
|
skip |
simple dvec2 separate
|
skip |
simple dvec3 array
|
skip |
simple dvec3 arrays_of_arrays
|
skip |
simple dvec3 separate
|
skip |
simple dvec4 array
|
skip |
simple dvec4 arrays_of_arrays
|
skip |
simple dvec4 separate
|
skip |
arb_half_float_vertex
|
2/2 |
draw-vertices-half-float
|
pass |
draw-vertices-half-float-user
|
pass |
arb_indirect_parameters
|
0/0 |
conditional-render
|
skip |
tf-count-arrays
|
skip |
tf-count-elements
|
skip |
arb_instanced_arrays
|
1/4 |
arb_instanced_arrays-drawarrays
|
incomplete |
arb_instanced_arrays-instanced_arrays
|
incomplete |
arb_instanced_arrays-instanced_arrays-vbo
|
incomplete |
arb_instanced_arrays-vertex-attrib-divisor-index-error
|
pass |
arb_internalformat_query2
|
48/63 |
all internalformat_<x>_size pname checks
|
1/5 |
gl_internalformat_alpha_size
|
fail |
gl_internalformat_blue_size
|
fail |
gl_internalformat_depth_size
|
pass |
gl_internalformat_green_size
|
fail |
gl_internalformat_red_size
|
fail |
all internalformat_<x>_type pname checks
|
1/5 |
gl_internalformat_alpha_type
|
fail |
gl_internalformat_blue_type
|
fail |
gl_internalformat_depth_type
|
pass |
gl_internalformat_green_type
|
fail |
gl_internalformat_red_type
|
fail |
all texture_compressed_block_<x> pname checks
|
2/2 |
gl_texture_compressed_block_height
|
pass |
gl_texture_compressed_block_size
|
pass |
api error checks
|
incomplete |
checks for pnames related to arb_image_load_store that return values from table 3.22 (opengl 4.2)
|
3/3 |
gl_image_compatibility_class
|
pass |
gl_image_pixel_format
|
pass |
gl_image_pixel_type
|
pass |
color_encoding pname check
|
pass |
filter pname checks.
|
pass |
image_format_compatibility_type pname checks
|
0/1 |
gl_image_format_compatibility_type
|
fail |
individual most generic pname checks
|
35/35 |
gl_auto_generate_mipmap
|
pass |
gl_clear_buffer
|
pass |
gl_color_renderable
|
pass |
gl_compute_texture
|
pass |
gl_depth_renderable
|
pass |
gl_fragment_texture
|
pass |
gl_framebuffer_blend
|
pass |
gl_framebuffer_renderable
|
pass |
gl_framebuffer_renderable_layered
|
pass |
gl_geometry_texture
|
pass |
gl_get_texture_image_format
|
pass |
gl_get_texture_image_type
|
pass |
gl_manual_generate_mipmap
|
pass |
gl_read_pixels
|
pass |
gl_shader_image_atomic
|
pass |
gl_shader_image_load
|
pass |
gl_shader_image_store
|
pass |
gl_simultaneous_texture_and_depth_test
|
pass |
gl_simultaneous_texture_and_depth_write
|
pass |
gl_simultaneous_texture_and_stencil_test
|
pass |
gl_simultaneous_texture_and_stencil_write
|
pass |
gl_srgb_decode_arb
|
pass |
gl_srgb_read
|
pass |
gl_srgb_write
|
pass |
gl_stencil_renderable
|
pass |
gl_tess_control_texture
|
pass |
gl_tess_evaluation_texture
|
pass |
gl_texture_compressed
|
pass |
gl_texture_gather
|
pass |
gl_texture_gather_shadow
|
pass |
gl_texture_image_format
|
pass |
gl_texture_image_type
|
pass |
gl_texture_shadow
|
pass |
gl_texture_view
|
pass |
gl_vertex_texture
|
pass |
max dimensions related pname checks
|
1/5 |
gl_max_combined_dimensions
|
fail |
gl_max_depth
|
fail |
gl_max_height
|
fail |
gl_max_layers
|
pass |
gl_max_width
|
fail |
minmax check for samples/num_sample_counts
|
fail |
samples and num_sample_counts pname checks
|
1/1 |
gl_samples
|
pass |
{color,depth,stencil}_components pname checks
|
2/2 |
gl_depth_components
|
pass |
gl_stencil_components
|
pass |
arb_internalformat_query
|
0/2 |
buffer over-run checks
|
skip |
minmax
|
incomplete |
misc. api error checks
|
incomplete |
arb_invalidate_subdata
|
0/0 |
buffer
|
skip |
arb_map_buffer_alignment
|
0/2 |
arb_map_buffer_alignment-map-invalidate-range
|
incomplete |
arb_map_buffer_alignment-sanity_test
|
crash |
arb_map_buffer_range
|
6/11 |
copybuffersubdata decrement-offset
|
crash |
copybuffersubdata increment-offset
|
crash |
copybuffersubdata offset=0
|
crash |
map_buffer_range_error_check
|
crash |
map_buffer_range_test
|
incomplete |
map_invalidate_buffer_bit decrement-offset
|
pass |
map_invalidate_buffer_bit increment-offset
|
pass |
map_invalidate_buffer_bit offset=0
|
pass |
map_invalidate_range_bit decrement-offset
|
pass |
map_invalidate_range_bit increment-offset
|
pass |
map_invalidate_range_bit offset=0
|
pass |
arb_multi_draw_indirect
|
0/0 |
arb_draw_elements_base_vertex-multidrawelements -indirect
|
skip |
gl-3.0-multidrawarrays-vertexid -indirect
|
skip |
arb_multisample
|
1/2 |
beginend
|
incomplete |
pushpop
|
pass |
arb_occlusion_query2
|
0/2 |
api
|
incomplete |
render
|
crash |
arb_occlusion_query
|
2/8 |
gen_delete_while_active
|
pass |
occlusion_query
|
crash |
occlusion_query_conform
|
1/1 |
getquerycounterbits
|
pass |
occlusion_query_lifetime
|
crash |
occlusion_query_meta_fragments
|
crash |
occlusion_query_meta_no_fragments
|
crash |
occlusion_query_meta_save
|
crash |
occlusion_query_order
|
crash |
arb_pipeline_statistics_query
|
0/0 |
arb_pipeline_statistics_query-clip
|
skip |
arb_pipeline_statistics_query-comp
|
skip |
arb_pipeline_statistics_query-extra_prims
|
skip |
arb_pipeline_statistics_query-frag
|
skip |
arb_pipeline_statistics_query-geom
|
skip |
arb_pipeline_statistics_query-vert
|
skip |
arb_pipeline_statistics_query-vert_adj
|
skip |
arb_pixel_buffer_object
|
6/18 |
cubemap npot pbo
|
incomplete |
cubemap pbo
|
incomplete |
fbo-pbo-readpixels-small
|
3/3 |
gl_depth_component16-gl_depth_component
|
pass |
gl_depth_component24-gl_depth_component
|
pass |
gl_rgba
|
pass |
pbo-drawpixels
|
incomplete |
pbo-getteximage
|
incomplete |
pbo-read-argb8888
|
incomplete |
pbo-readpixels-small
|
incomplete |
pbo-teximage
|
incomplete |
pbo-teximage-tiling
|
incomplete |
pbo-teximage-tiling-2
|
incomplete |
texsubimage array pbo
|
fail |
texsubimage cube_map_array pbo
|
fail |
texsubimage pbo
|
pass |
texsubimage pbo manual gl_texture_2d gl_rgb8 6 10 0 94 53 0
|
incomplete |
texsubimage-depth-formats pbo
|
pass |
texsubimage-unpack pbo
|
pass |
arb_point_parameters
|
1/1 |
arb_point_parameters-point-attenuation
|
1/1 |
aliased combinations
|
pass |
arb_point_sprite
|
0/3 |
arb_point_sprite-checkerboard
|
crash |
arb_point_sprite-interactions 1.0
|
incomplete |
arb_point_sprite-mipmap
|
fail |
arb_post_depth_coverage
|
0/0 |
arb_post_depth_coverage-basic
|
skip |
arb_post_depth_coverage-multisampling
|
skip |
arb_post_depth_coverage-sample-shading
|
skip |
arb_program_interface_query
|
0/0 |
arb_program_interface_query-compare-with-shader-subroutine
|
skip |
arb_program_interface_query-getprograminterfaceiv
|
skip |
arb_program_interface_query-getprogramresourceindex
|
skip |
arb_program_interface_query-getprogramresourceiv
|
skip |
arb_program_interface_query-getprogramresourcename
|
skip |
arb_program_interface_query-resource-location
|
skip |
arb_program_interface_query-resource-query
|
skip |
arb_provoking_vertex
|
1/2 |
arb-provoking-vertex-clipped-geometry-flatshading
|
incomplete |
arb-provoking-vertex-control
|
skip |
arb-provoking-vertex-initial
|
skip |
arb-provoking-vertex-render
|
pass |
arb-quads-follow-provoking-vertex
|
skip |
arb-xfb-before-flatshading
|
skip |
arb_query_buffer_object
|
0/0 |
coherency
|
skip |
qbo
|
skip |
arb_robustness
|
0/1 |
arb_robustness_client-mem-bounds
|
incomplete |
arb_sample_locations
|
0/0 |
test
|
skip |
arb_sample_shading
|
0/1 |
arb_sample_shading-api
|
incomplete |
arb_sample_shading-builtin-gl-sample-mask-mrt-alpha
|
skip |
arb_sample_shading-builtin-gl-sample-mask-mrt-alpha-to-coverage
|
skip |
builtin-gl-num-samples 0
|
skip |
builtin-gl-num-samples 16
|
skip |
builtin-gl-num-samples 2
|
skip |
builtin-gl-num-samples 32
|
skip |
builtin-gl-num-samples 4
|
skip |
builtin-gl-num-samples 6
|
skip |
builtin-gl-num-samples 8
|
skip |
builtin-gl-sample-id 0
|
skip |
builtin-gl-sample-id 16
|
skip |
builtin-gl-sample-id 2
|
skip |
builtin-gl-sample-id 32
|
skip |
builtin-gl-sample-id 4
|
skip |
builtin-gl-sample-id 6
|
skip |
builtin-gl-sample-id 8
|
skip |
builtin-gl-sample-mask 0
|
skip |
builtin-gl-sample-mask 16
|
skip |
builtin-gl-sample-mask 2
|
skip |
builtin-gl-sample-mask 32
|
skip |
builtin-gl-sample-mask 4
|
skip |
builtin-gl-sample-mask 6
|
skip |
builtin-gl-sample-mask 8
|
skip |
builtin-gl-sample-mask-simple 0
|
skip |
builtin-gl-sample-mask-simple 16
|
skip |
builtin-gl-sample-mask-simple 2
|
skip |
builtin-gl-sample-mask-simple 32
|
skip |
builtin-gl-sample-mask-simple 4
|
skip |
builtin-gl-sample-mask-simple 6
|
skip |
builtin-gl-sample-mask-simple 8
|
skip |
builtin-gl-sample-position 0
|
skip |
builtin-gl-sample-position 16
|
skip |
builtin-gl-sample-position 2
|
skip |
builtin-gl-sample-position 32
|
skip |
builtin-gl-sample-position 4
|
skip |
builtin-gl-sample-position 6
|
skip |
builtin-gl-sample-position 8
|
skip |
ignore-centroid-qualifier 16
|
skip |
ignore-centroid-qualifier 2
|
skip |
ignore-centroid-qualifier 32
|
skip |
ignore-centroid-qualifier 4
|
skip |
ignore-centroid-qualifier 6
|
skip |
ignore-centroid-qualifier 8
|
skip |
interpolate-at-sample-position 16
|
skip |
interpolate-at-sample-position 2
|
skip |
interpolate-at-sample-position 32
|
skip |
interpolate-at-sample-position 4
|
skip |
interpolate-at-sample-position 6
|
skip |
interpolate-at-sample-position 8
|
skip |
samplemask 0 all
|
skip |
samplemask 16
|
skip |
samplemask 16 all
|
skip |
samplemask 2
|
skip |
samplemask 2 all
|
skip |
samplemask 32
|
skip |
samplemask 32 all
|
skip |
samplemask 4
|
skip |
samplemask 4 all
|
skip |
samplemask 6
|
skip |
samplemask 6 all
|
skip |
samplemask 8
|
skip |
samplemask 8 all
|
skip |
arb_sampler_objects
|
0/4 |
framebufferblit
|
incomplete |
gl_ext_texture_srgb_decode
|
incomplete |
sampler-incomplete
|
incomplete |
sampler-objects
|
incomplete |
arb_seamless_cube_map
|
0/2 |
arb_seamless_cubemap
|
incomplete |
arb_seamless_cubemap-initially-disabled
|
incomplete |
arb_seamless_cubemap-three-faces-average
|
skip |
arb_separate_shader_objects
|
17/22 |
400 combinations by location
|
crash |
400 combinations by name
|
crash |
active sampler conflict
|
skip |
activeshaderprogram with invalid program
|
pass |
atomic counter
|
skip |
compat-builtins
|
incomplete |
display lists (compat)
|
pass |
getprogrampipelineiv
|
pass |
isprogrampipeline
|
pass |
misc. api error checks
|
2/2 |
gluseprogramstages of a program that lacks a specified stage
|
pass |
relink a program created by glcreateshaderprogramv
|
pass |
mix-and-match-tcs-tes
|
skip |
mixed explicit and non-explicit locations
|
2/2 |
varying arrays location assignment overlap
|
pass |
varying arrays of arrays location assignment overlap
|
pass |
programuniform coverage
|
2/2 |
double matrices
|
skip |
double scalar and vectors
|
skip |
integer scalar and vectors
|
skip |
non-square float matrices
|
pass |
square float matrices
|
pass |
unsigned integer scalar and vectors
|
skip |
rendezvous by location
|
incomplete |
rendezvous by location (5 stages)
|
skip |
rendezvous by name
|
skip |
rendezvous by name with multiple interpolation qualifier
|
skip |
rendezvous_by_location-3-stages
|
skip |
transform feedback with rendezvous by location
|
skip |
uniform namespace is per-program
|
pass |
useprogramstages - non-separable program
|
incomplete |
validateprogrampipeline
|
6/6 |
gs splitting a vs/fs pipeline
|
skip |
gs without vs
|
skip |
only gs from a vs/gs program
|
skip |
only tes from tes/tcs program
|
skip |
only vs from a vs/fs program
|
pass |
program per pipeline stage
|
pass |
relink attached vs without gl_program_separable
|
pass |
relink attached vs without gl_program_separable (sanity pre-test)
|
pass |
tcs splitting a vs/gs pipeline
|
skip |
tes splitting a vs/gs program
|
skip |
tes/tcs without vs
|
skip |
vs/fs program, multiple gluseprogramstages calls
|
pass |
vs/fs program, single gluseprogramstages call
|
pass |
xfb-explicit-location-array_gs
|
skip |
xfb-explicit-location-array_gs_max
|
skip |
xfb-explicit-location-array_vs
|
skip |
arb_shader_atomic_counters
|
0/0 |
active-counters
|
skip |
array-indexing
|
skip |
buffer-binding
|
skip |
default-partition
|
skip |
fragment-discard
|
skip |
function-argument
|
skip |
max-counters
|
skip |
minmax
|
skip |
multiple-defs
|
skip |
respecify-buffer
|
skip |
semantics
|
skip |
unique-id
|
skip |
unused-result
|
skip |
arb_shader_draw_parameters
|
0/0 |
baseinstance
|
skip |
baseinstance-indirect
|
skip |
basevertex
|
skip |
basevertex-baseinstance
|
skip |
basevertex-baseinstance-indirect
|
skip |
basevertex-indirect
|
skip |
drawid
|
skip |
drawid-indirect
|
skip |
drawid-indirect-baseinstance
|
skip |
drawid-indirect-basevertex
|
skip |
drawid-indirect-vertexid
|
skip |
drawid-single-draw
|
skip |
drawid-single-draw-display-list
|
skip |
drawid-single-draw-primitive-restart
|
skip |
drawid-vertexid
|
skip |
vertexid-zerobased
|
skip |
vertexid-zerobased-indirect
|
skip |
arb_shader_image_load_store
|
0/0 |
atomicity
|
skip |
bitcast
|
skip |
coherency
|
skip |
dead-fragments
|
skip |
early-z
|
skip |
host-mem-barrier
|
skip |
indexing
|
skip |
invalid
|
skip |
layer
|
skip |
level
|
skip |
max-images
|
skip |
max-size
|
skip |
minmax
|
skip |
qualifiers
|
skip |
restrict
|
skip |
semantics
|
skip |
shader-mem-barrier
|
skip |
state
|
skip |
unused
|
skip |
arb_shader_image_size
|
0/0 |
builtin
|
skip |
arb_shader_objects
|
0/7 |
bindattriblocation-scratch-name
|
incomplete |
clear-with-deleted
|
incomplete |
delete-non-existent
|
incomplete |
delete-repeat
|
incomplete |
getactiveuniform-beginend
|
incomplete |
getuniform
|
incomplete |
getuniformlocation-array-of-struct-of-array
|
incomplete |
arb_shader_storage_buffer_object
|
0/0 |
array-ssbo-auto-binding
|
skip |
array-ssbo-binding
|
skip |
deletebuffers
|
skip |
getintegeri_v
|
skip |
issue1258
|
skip |
layout-std140-write-shader
|
skip |
layout-std430-write-shader
|
skip |
max-ssbo-size
|
0/0 |
fs
|
skip |
fsexceed
|
skip |
vs
|
skip |
vsexceed
|
skip |
maxblocks
|
skip |
minmax
|
skip |
program-interface-query
|
skip |
rendering
|
skip |
ssbo-binding
|
skip |
arb_shader_subroutine
|
0/0 |
arb_shader_subroutine-minmax
|
skip |
arb_shader_subroutine-uniformsubroutinesuiv
|
skip |
arb_shader_texture_image_samples
|
0/0 |
builtin-image
|
skip |
texturesamples
|
0/0 |
fs-isampler2dms-16
|
skip |
fs-isampler2dms-2
|
skip |
fs-isampler2dms-32
|
skip |
fs-isampler2dms-4
|
skip |
fs-isampler2dms-6
|
skip |
fs-isampler2dms-8
|
skip |
fs-isampler2dmsarray-16
|
skip |
fs-isampler2dmsarray-2
|
skip |
fs-isampler2dmsarray-32
|
skip |
fs-isampler2dmsarray-4
|
skip |
fs-isampler2dmsarray-6
|
skip |
fs-isampler2dmsarray-8
|
skip |
fs-sampler2dms-16
|
skip |
fs-sampler2dms-2
|
skip |
fs-sampler2dms-32
|
skip |
fs-sampler2dms-4
|
skip |
fs-sampler2dms-6
|
skip |
fs-sampler2dms-8
|
skip |
fs-sampler2dmsarray-16
|
skip |
fs-sampler2dmsarray-2
|
skip |
fs-sampler2dmsarray-32
|
skip |
fs-sampler2dmsarray-4
|
skip |
fs-sampler2dmsarray-6
|
skip |
fs-sampler2dmsarray-8
|
skip |
fs-usampler2dms-16
|
skip |
fs-usampler2dms-2
|
skip |
fs-usampler2dms-32
|
skip |
fs-usampler2dms-4
|
skip |
fs-usampler2dms-6
|
skip |
fs-usampler2dms-8
|
skip |
fs-usampler2dmsarray-16
|
skip |
fs-usampler2dmsarray-2
|
skip |
fs-usampler2dmsarray-32
|
skip |
fs-usampler2dmsarray-4
|
skip |
fs-usampler2dmsarray-6
|
skip |
fs-usampler2dmsarray-8
|
skip |
gs-isampler2dms-16
|
skip |
gs-isampler2dms-2
|
skip |
gs-isampler2dms-32
|
skip |
gs-isampler2dms-4
|
skip |
gs-isampler2dms-6
|
skip |
gs-isampler2dms-8
|
skip |
gs-isampler2dmsarray-16
|
skip |
gs-isampler2dmsarray-2
|
skip |
gs-isampler2dmsarray-32
|
skip |
gs-isampler2dmsarray-4
|
skip |
gs-isampler2dmsarray-6
|
skip |
gs-isampler2dmsarray-8
|
skip |
gs-sampler2dms-16
|
skip |
gs-sampler2dms-2
|
skip |
gs-sampler2dms-32
|
skip |
gs-sampler2dms-4
|
skip |
gs-sampler2dms-6
|
skip |
gs-sampler2dms-8
|
skip |
gs-sampler2dmsarray-16
|
skip |
gs-sampler2dmsarray-2
|
skip |
gs-sampler2dmsarray-32
|
skip |
gs-sampler2dmsarray-4
|
skip |
gs-sampler2dmsarray-6
|
skip |
gs-sampler2dmsarray-8
|
skip |
gs-usampler2dms-16
|
skip |
gs-usampler2dms-2
|
skip |
gs-usampler2dms-32
|
skip |
gs-usampler2dms-4
|
skip |
gs-usampler2dms-6
|
skip |
gs-usampler2dms-8
|
skip |
gs-usampler2dmsarray-16
|
skip |
gs-usampler2dmsarray-2
|
skip |
gs-usampler2dmsarray-32
|
skip |
gs-usampler2dmsarray-4
|
skip |
gs-usampler2dmsarray-6
|
skip |
gs-usampler2dmsarray-8
|
skip |
vs-isampler2dms-16
|
skip |
vs-isampler2dms-2
|
skip |
vs-isampler2dms-32
|
skip |
vs-isampler2dms-4
|
skip |
vs-isampler2dms-6
|
skip |
vs-isampler2dms-8
|
skip |
vs-isampler2dmsarray-16
|
skip |
vs-isampler2dmsarray-2
|
skip |
vs-isampler2dmsarray-32
|
skip |
vs-isampler2dmsarray-4
|
skip |
vs-isampler2dmsarray-6
|
skip |
vs-isampler2dmsarray-8
|
skip |
vs-sampler2dms-16
|
skip |
vs-sampler2dms-2
|
skip |
vs-sampler2dms-32
|
skip |
vs-sampler2dms-4
|
skip |
vs-sampler2dms-6
|
skip |
vs-sampler2dms-8
|
skip |
vs-sampler2dmsarray-16
|
skip |
vs-sampler2dmsarray-2
|
skip |
vs-sampler2dmsarray-32
|
skip |
vs-sampler2dmsarray-4
|
skip |
vs-sampler2dmsarray-6
|
skip |
vs-sampler2dmsarray-8
|
skip |
vs-usampler2dms-16
|
skip |
vs-usampler2dms-2
|
skip |
vs-usampler2dms-32
|
skip |
vs-usampler2dms-4
|
skip |
vs-usampler2dms-6
|
skip |
vs-usampler2dms-8
|
skip |
vs-usampler2dmsarray-16
|
skip |
vs-usampler2dmsarray-2
|
skip |
vs-usampler2dmsarray-32
|
skip |
vs-usampler2dmsarray-4
|
skip |
vs-usampler2dmsarray-6
|
skip |
vs-usampler2dmsarray-8
|
skip |
arb_shader_texture_lod
|
22/33 |
execution
|
22/33 |
arb_shader_texture_lod-texgrad
|
fail |
arb_shader_texture_lod-texgradcube
|
fail |
tex-miplevel-selection *gradarb 1d
|
pass |
tex-miplevel-selection *gradarb 1dshadow
|
crash |
tex-miplevel-selection *gradarb 2d
|
pass |
tex-miplevel-selection *gradarb 2drect
|
pass |
tex-miplevel-selection *gradarb 2drectshadow
|
fail |
tex-miplevel-selection *gradarb 2dshadow
|
crash |
tex-miplevel-selection *gradarb 3d
|
crash |
tex-miplevel-selection *gradarb cube
|
crash |
tex-miplevel-selection *lod 1d
|
pass |
tex-miplevel-selection *lod 1dshadow
|
pass |
tex-miplevel-selection *lod 2d
|
pass |
tex-miplevel-selection *lod 2dshadow
|
pass |
tex-miplevel-selection *lod 3d
|
pass |
tex-miplevel-selection *lod cube
|
pass |
tex-miplevel-selection *projgradarb 1d
|
pass |
tex-miplevel-selection *projgradarb 1d_projvec4
|
pass |
tex-miplevel-selection *projgradarb 1dshadow
|
crash |
tex-miplevel-selection *projgradarb 2d
|
pass |
tex-miplevel-selection *projgradarb 2d_projvec4
|
pass |
tex-miplevel-selection *projgradarb 2drect
|
pass |
tex-miplevel-selection *projgradarb 2drect_projvec4
|
pass |
tex-miplevel-selection *projgradarb 2drectshadow
|
fail |
tex-miplevel-selection *projgradarb 2dshadow
|
crash |
tex-miplevel-selection *projgradarb 3d
|
crash |
tex-miplevel-selection *projlod 1d
|
pass |
tex-miplevel-selection *projlod 1d_projvec4
|
pass |
tex-miplevel-selection *projlod 1dshadow
|
pass |
tex-miplevel-selection *projlod 2d
|
pass |
tex-miplevel-selection *projlod 2d_projvec4
|
pass |
tex-miplevel-selection *projlod 2dshadow
|
pass |
tex-miplevel-selection *projlod 3d
|
pass |
arb_shading_language_420pack
|
0/2 |
active sampler conflict
|
skip |
binding layout
|
skip |
built-in constants
|
incomplete |
multiple layout qualifiers
|
incomplete |
arb_shading_language_include
|
25/25 |
api tests
|
25/25 |
test glcompileshaderincludearb() between glbegin/end()
|
pass |
test glcompileshaderincludearb() invalid paths
|
pass |
test glcompileshaderincludearb() invalid shader object name
|
pass |
test glcompileshaderincludearb() non-zero count and null path
|
pass |
test glcompileshaderincludearb() null in path array
|
pass |
test gldeletenamedstringarb() invalid paths
|
pass |
test gldeletenamedstringarb() no string attached to path
|
pass |
test gldeletenamedstringarb() null name
|
pass |
test glgetnamedstringarb() invalid paths
|
pass |
test glgetnamedstringarb() large buffer
|
pass |
test glgetnamedstringarb() no string attached to path
|
pass |
test glgetnamedstringarb() null name
|
pass |
test glgetnamedstringarb() small buffer
|
pass |
test glgetnamedstringivarb() gl_named_string_length_arb
|
pass |
test glgetnamedstringivarb() gl_named_string_type_arb
|
pass |
test glgetnamedstringivarb() invalid paths
|
pass |
test glgetnamedstringivarb() no string attached to path
|
pass |
test glgetnamedstringivarb() null name
|
pass |
test glisnamedstringarb() corresponding string
|
pass |
test glisnamedstringarb() no corresponding string
|
pass |
test glisnamedstringarb() null name
|
pass |
test glisnamedstringarb() truncated path
|
pass |
test glnamedstringarb() invalid paths
|
pass |
test glnamedstringarb() null include string
|
pass |
test glnamedstringarb() null name
|
pass |
arb_sparse_buffer
|
0/0 |
basic
|
skip |
buffer-data
|
skip |
commit
|
skip |
minmax
|
skip |
arb_stencil_texturing
|
0/0 |
draw
|
skip |
glblitframebuffer corrupts state
|
0/0 |
gl_texture_1d
|
skip |
gl_texture_1d_array
|
skip |
gl_texture_2d
|
skip |
gl_texture_2d_array
|
skip |
gl_texture_2d_multisample
|
skip |
gl_texture_2d_multisample_array
|
skip |
gl_texture_cube_map
|
skip |
gl_texture_cube_map_array
|
skip |
gl_texture_rectangle
|
skip |
arb_sync
|
9/14 |
clientwaitsync-errors
|
pass |
clientwaitsync-timeout
|
2/4 |
read
|
fail |
read client-storage
|
pass |
read coherent
|
fail |
read coherent client-storage
|
pass |
deletesync
|
pass |
fencesync-errors
|
pass |
getsynciv-errors
|
pass |
issync
|
pass |
repeat-wait
|
incomplete |
sync-initialize
|
pass |
sync_api
|
incomplete |
timeout-zero
|
incomplete |
waitsync-errors
|
pass |
arb_tessellation_shader
|
0/0 |
arb_tessellation_shader-get-tcs-params
|
skip |
arb_tessellation_shader-get-tes-params
|
skip |
arb_tessellation_shader-immediate-mode-draw-patches
|
skip |
arb_tessellation_shader-invalid-get-program-params
|
skip |
arb_tessellation_shader-invalid-patch-vertices-range
|
skip |
arb_tessellation_shader-invalid-primitive
|
skip |
arb_tessellation_shader-large-uniforms
|
skip |
arb_tessellation_shader-layout-mismatch
|
skip |
arb_tessellation_shader-minmax
|
skip |
arb_tessellation_shader-tes-gs-max-output -small -scan 1 50
|
skip |
built-in-constants
|
skip |
arb_texture_barrier
|
0/0 |
arb_texture_barrier-blending-in-shader 32 1 1 128 1
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 128 2
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 128 3
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 128 4
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 128 7
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 128 8
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 64 1
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 64 2
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 64 3
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 64 4
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 64 7
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 64 8
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 8 1
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 8 2
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 8 3
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 8 4
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 8 7
|
skip |
arb_texture_barrier-blending-in-shader 32 1 1 8 8
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 128 1
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 128 2
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 128 3
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 128 4
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 128 7
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 128 8
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 64 1
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 64 2
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 64 3
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 64 4
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 64 7
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 64 8
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 8 1
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 8 2
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 8 3
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 8 4
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 8 7
|
skip |
arb_texture_barrier-blending-in-shader 32 1 8 8 8
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 128 1
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 128 2
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 128 3
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 128 4
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 128 7
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 128 8
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 64 1
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 64 2
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 64 3
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 64 4
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 64 7
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 64 8
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 8 1
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 8 2
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 8 3
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 8 4
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 8 7
|
skip |
arb_texture_barrier-blending-in-shader 32 42 1 8 8
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 128 1
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 128 2
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 128 3
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 128 4
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 128 7
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 128 8
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 64 1
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 64 2
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 64 3
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 64 4
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 64 7
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 64 8
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 8 1
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 8 2
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 8 3
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 8 4
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 8 7
|
skip |
arb_texture_barrier-blending-in-shader 32 42 8 8 8
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 128 1
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 128 2
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 128 3
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 128 4
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 128 7
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 128 8
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 64 1
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 64 2
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 64 3
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 64 4
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 64 7
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 64 8
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 8 1
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 8 2
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 8 3
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 8 4
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 8 7
|
skip |
arb_texture_barrier-blending-in-shader 512 1 1 8 8
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 128 1
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 128 2
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 128 3
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 128 4
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 128 7
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 128 8
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 64 1
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 64 2
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 64 3
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 64 4
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 64 7
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 64 8
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 8 1
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 8 2
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 8 3
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 8 4
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 8 7
|
skip |
arb_texture_barrier-blending-in-shader 512 1 8 8 8
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 128 1
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 128 2
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 128 3
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 128 4
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 128 7
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 128 8
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 64 1
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 64 2
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 64 3
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 64 4
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 64 7
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 64 8
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 8 1
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 8 2
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 8 3
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 8 4
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 8 7
|
skip |
arb_texture_barrier-blending-in-shader 512 42 1 8 8
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 128 1
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 128 2
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 128 3
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 128 4
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 128 7
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 128 8
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 64 1
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 64 2
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 64 3
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 64 4
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 64 7
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 64 8
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 8 1
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 8 2
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 8 3
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 8 4
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 8 7
|
skip |
arb_texture_barrier-blending-in-shader 512 42 8 8 8
|
skip |
arb_texture_buffer_object
|
25/28 |
bufferstorage
|
skip |
data-sync
|
skip |
dlist
|
incomplete |
fetch-outside-bounds
|
skip |
formats (fs, 3.1 core)
|
skip |
formats (fs, arb)
|
skip |
formats (fs, ext_gpu_shader4)
|
10/10 |
gl_rgba16
|
pass |
gl_rgba16f
|
pass |
gl_rgba16i
|
pass |
gl_rgba16ui
|
pass |
gl_rgba32f
|
pass |
gl_rgba32i
|
pass |
gl_rgba32ui
|
pass |
gl_rgba8
|
pass |
gl_rgba8i
|
pass |
gl_rgba8ui
|
pass |
formats (vs, 3.1 core)
|
skip |
formats (vs, arb)
|
skip |
formats (vs, ext_gpu_shader4)
|
10/10 |
gl_rgba16
|
pass |
gl_rgba16f
|
pass |
gl_rgba16i
|
pass |
gl_rgba16ui
|
pass |
gl_rgba32f
|
pass |
gl_rgba32i
|
pass |
gl_rgba32ui
|
pass |
gl_rgba8
|
pass |
gl_rgba8i
|
pass |
gl_rgba8ui
|
pass |
get
|
pass |
indexed
|
skip |
max-size
|
skip |
minmax
|
pass |
negative-bad-bo
|
pass |
negative-bad-format
|
pass |
negative-bad-target
|
pass |
negative-unsupported
|
incomplete |
re-init
|
skip |
render-no-bo
|
skip |
subdata-sync
|
skip |
texture-buffer-size-clamp
|
skip |
unused-name
|
incomplete |
arb_texture_buffer_range
|
1/3 |
dlist
|
incomplete |
errors
|
pass |
ranges
|
skip |
ranges-2
|
skip |
ranges-2 compat
|
fail |
arb_texture_compression
|
32/34 |
fbo-generatemipmap-formats
|
12/12 |
gl_compressed_alpha
|
pass |
gl_compressed_alpha npot
|
pass |
gl_compressed_intensity
|
pass |
gl_compressed_intensity npot
|
pass |
gl_compressed_luminance
|
pass |
gl_compressed_luminance npot
|
pass |
gl_compressed_luminance_alpha
|
pass |
gl_compressed_luminance_alpha npot
|
pass |
gl_compressed_rgb
|
pass |
gl_compressed_rgb npot
|
pass |
gl_compressed_rgba
|
pass |
gl_compressed_rgba npot
|
pass |
gl_texture_internal_format query
|
pass |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats
|
18/18 |
gl_compressed_alpha
|
pass |
gl_compressed_alpha, npot
|
pass |
gl_compressed_alpha, swizzled
|
pass |
gl_compressed_intensity
|
pass |
gl_compressed_intensity, npot
|
pass |
gl_compressed_intensity, swizzled
|
pass |
gl_compressed_luminance
|
pass |
gl_compressed_luminance, npot
|
pass |
gl_compressed_luminance, swizzled
|
pass |
gl_compressed_luminance_alpha
|
pass |
gl_compressed_luminance_alpha, npot
|
pass |
gl_compressed_luminance_alpha, swizzled
|
pass |
gl_compressed_rgb
|
pass |
gl_compressed_rgb, npot
|
pass |
gl_compressed_rgb, swizzled
|
pass |
gl_compressed_rgba
|
pass |
gl_compressed_rgba, npot
|
pass |
gl_compressed_rgba, swizzled
|
pass |
unknown formats
|
pass |
arb_texture_compression_bptc
|
23/29 |
bptc-float-modes
|
pass |
bptc-modes
|
pass |
compressedteximage gl_compressed_rgb_bptc_signed_float
|
incomplete |
compressedteximage gl_compressed_rgb_bptc_unsigned_float
|
incomplete |
compressedteximage gl_compressed_rgba_bptc_unorm
|
incomplete |
compressedteximage gl_compressed_srgb_alpha_bptc_unorm
|
incomplete |
fbo-generatemipmap-formats float
|
4/4 |
gl_compressed_rgb_bptc_signed_float
|
pass |
gl_compressed_rgb_bptc_signed_float npot
|
pass |
gl_compressed_rgb_bptc_unsigned_float
|
pass |
gl_compressed_rgb_bptc_unsigned_float npot
|
pass |
fbo-generatemipmap-formats unorm
|
4/4 |
gl_compressed_rgba_bptc_unorm
|
pass |
gl_compressed_rgba_bptc_unorm npot
|
pass |
gl_compressed_srgb_alpha_bptc_unorm
|
pass |
gl_compressed_srgb_alpha_bptc_unorm npot
|
pass |
invalid formats
|
pass |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats
|
12/12 |
gl_compressed_rgb_bptc_signed_float
|
pass |
gl_compressed_rgb_bptc_signed_float, npot
|
pass |
gl_compressed_rgb_bptc_signed_float, swizzled
|
pass |
gl_compressed_rgb_bptc_unsigned_float
|
pass |
gl_compressed_rgb_bptc_unsigned_float, npot
|
pass |
gl_compressed_rgb_bptc_unsigned_float, swizzled
|
pass |
gl_compressed_rgba_bptc_unorm
|
pass |
gl_compressed_rgba_bptc_unorm, npot
|
pass |
gl_compressed_rgba_bptc_unorm, swizzled
|
pass |
gl_compressed_srgb_alpha_bptc_unorm
|
pass |
gl_compressed_srgb_alpha_bptc_unorm, npot
|
pass |
gl_compressed_srgb_alpha_bptc_unorm, swizzled
|
pass |
arb_texture_cube_map
|
2/13 |
arb_texture_cube_map-unusual-order
|
incomplete |
copyteximage cube
|
pass |
copyteximage cube samples=16
|
skip |
copyteximage cube samples=2
|
fail |
copyteximage cube samples=32
|
skip |
copyteximage cube samples=4
|
fail |
copyteximage cube samples=6
|
fail |
copyteximage cube samples=8
|
fail |
cubemap
|
incomplete |
cubemap npot
|
incomplete |
cubemap-getteximage-pbo
|
incomplete |
cubemap-mismatch
|
incomplete |
cubemap-shader
|
incomplete |
cubemap-shader bias
|
incomplete |
cubemap-shader lod
|
skip |
getteximage-targets cube
|
pass |
arb_texture_cube_map_array
|
1/8 |
arb_texture_cube_map_array-cubemap
|
incomplete |
arb_texture_cube_map_array-cubemap-lod
|
incomplete |
arb_texture_cube_map_array-fbo-cubemap-array
|
fail |
arb_texture_cube_map_array-get
|
incomplete |
arb_texture_cube_map_array-sampler-cube-array-shadow
|
fail |
arb_texture_cube_map_array-teximage3d-invalid-values
|
incomplete |
fbo-generatemipmap-cubemap array
|
skip |
fbo-generatemipmap-cubemap array rgb9_e5
|
skip |
fbo-generatemipmap-cubemap array s3tc_dxt1
|
skip |
getteximage-targets cube_array
|
pass |
glsl-resource-not-bound cubearray
|
skip |
texsubimage cube_map_array
|
fail |
texturesize
|
0/0 |
fs-texturesize-isamplercubearray
|
skip |
fs-texturesize-samplercubearray
|
skip |
fs-texturesize-samplercubearrayshadow
|
skip |
fs-texturesize-usamplercubearray
|
skip |
gs-texturesize-isamplercubearray
|
skip |
gs-texturesize-samplercubearray
|
skip |
gs-texturesize-samplercubearrayshadow
|
skip |
gs-texturesize-usamplercubearray
|
skip |
tes-texturesize-isamplercubearray
|
skip |
tes-texturesize-samplercubearray
|
skip |
tes-texturesize-samplercubearrayshadow
|
skip |
tes-texturesize-usamplercubearray
|
skip |
vs-texturesize-isamplercubearray
|
skip |
vs-texturesize-samplercubearray
|
skip |
vs-texturesize-samplercubearrayshadow
|
skip |
vs-texturesize-usamplercubearray
|
skip |
arb_texture_env_crossbar
|
1/1 |
crossbar
|
pass |
arb_texture_float
|
81/87 |
arb_texture_float-get-tex3d
|
incomplete |
arb_texture_float-texture-float-formats
|
incomplete |
fbo-alphatest-formats
|
4/4 |
gl_intensity16f_arb
|
skip |
gl_intensity32f_arb
|
skip |
gl_luminance16f_arb
|
skip |
gl_luminance32f_arb
|
skip |
gl_luminance_alpha16f_arb
|
skip |
gl_luminance_alpha32f_arb
|
skip |
gl_rgb16f
|
pass |
gl_rgb32f
|
pass |
gl_rgba16f
|
pass |
gl_rgba32f
|
pass |
fbo-blending-formats
|
4/4 |
gl_alpha16f_arb
|
skip |
gl_alpha32f_arb
|
skip |
gl_intensity16f_arb
|
skip |
gl_intensity32f_arb
|
skip |
gl_luminance16f_arb
|
skip |
gl_luminance32f_arb
|
skip |
gl_luminance_alpha16f_arb
|
skip |
gl_luminance_alpha32f_arb
|
skip |
gl_rgb16f
|
pass |
gl_rgb32f
|
pass |
gl_rgba16f
|
pass |
gl_rgba32f
|
pass |
fbo-clear-formats
|
4/4 |
gl_alpha16f_arb (fbo incomplete)
|
skip |
gl_alpha32f_arb (fbo incomplete)
|
skip |
gl_intensity16f_arb (fbo incomplete)
|
skip |
gl_intensity32f_arb (fbo incomplete)
|
skip |
gl_luminance16f_arb (fbo incomplete)
|
skip |
gl_luminance32f_arb (fbo incomplete)
|
skip |
gl_luminance_alpha16f_arb (fbo incomplete)
|
skip |
gl_luminance_alpha32f_arb (fbo incomplete)
|
skip |
gl_rgb16f
|
pass |
gl_rgb32f
|
pass |
gl_rgba16f
|
pass |
gl_rgba32f
|
pass |
fbo-colormask-formats
|
4/4 |
gl_alpha16f_arb (fbo incomplete)
|
skip |
gl_alpha32f_arb (fbo incomplete)
|
skip |
gl_intensity16f_arb (fbo incomplete)
|
skip |
gl_intensity32f_arb (fbo incomplete)
|
skip |
gl_luminance16f_arb (fbo incomplete)
|
skip |
gl_luminance32f_arb (fbo incomplete)
|
skip |
gl_luminance_alpha16f_arb (fbo incomplete)
|
skip |
gl_luminance_alpha32f_arb (fbo incomplete)
|
skip |
gl_rgb16f
|
pass |
gl_rgb32f
|
pass |
gl_rgba16f
|
pass |
gl_rgba32f
|
pass |
fbo-fast-clear
|
skip |
fbo-generatemipmap-formats
|
24/24 |
gl_alpha16f_arb
|
pass |
gl_alpha16f_arb npot
|
pass |
gl_alpha32f_arb
|
pass |
gl_alpha32f_arb npot
|
pass |
gl_intensity16f_arb
|
pass |
gl_intensity16f_arb npot
|
pass |
gl_intensity32f_arb
|
pass |
gl_intensity32f_arb npot
|
pass |
gl_luminance16f_arb
|
pass |
gl_luminance16f_arb npot
|
pass |
gl_luminance32f_arb
|
pass |
gl_luminance32f_arb npot
|
pass |
gl_luminance_alpha16f_arb
|
pass |
gl_luminance_alpha16f_arb npot
|
pass |
gl_luminance_alpha32f_arb
|
pass |
gl_luminance_alpha32f_arb npot
|
pass |
gl_rgb16f
|
pass |
gl_rgb16f npot
|
pass |
gl_rgb32f
|
pass |
gl_rgb32f npot
|
pass |
gl_rgba16f
|
pass |
gl_rgba16f npot
|
pass |
gl_rgba32f
|
pass |
gl_rgba32f npot
|
pass |
get-renderbuffer-internalformat
|
pass |
multisample-fast-clear gl_arb_texture_float
|
skip |
multisample-formats 16 gl_arb_texture_float
|
incomplete |
multisample-formats 2 gl_arb_texture_float
|
pass |
multisample-formats 32 gl_arb_texture_float
|
incomplete |
multisample-formats 4 gl_arb_texture_float
|
pass |
multisample-formats 6 gl_arb_texture_float
|
pass |
multisample-formats 8 gl_arb_texture_float
|
pass |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats offset
|
skip |
texwrap formats
|
36/36 |
gl_alpha16f_arb
|
pass |
gl_alpha16f_arb, npot
|
pass |
gl_alpha16f_arb, swizzled
|
pass |
gl_alpha32f_arb
|
pass |
gl_alpha32f_arb, npot
|
pass |
gl_alpha32f_arb, swizzled
|
pass |
gl_intensity16f_arb
|
pass |
gl_intensity16f_arb, npot
|
pass |
gl_intensity16f_arb, swizzled
|
pass |
gl_intensity32f_arb
|
pass |
gl_intensity32f_arb, npot
|
pass |
gl_intensity32f_arb, swizzled
|
pass |
gl_luminance16f_arb
|
pass |
gl_luminance16f_arb, npot
|
pass |
gl_luminance16f_arb, swizzled
|
pass |
gl_luminance32f_arb
|
pass |
gl_luminance32f_arb, npot
|
pass |
gl_luminance32f_arb, swizzled
|
pass |
gl_luminance_alpha16f_arb
|
pass |
gl_luminance_alpha16f_arb, npot
|
pass |
gl_luminance_alpha16f_arb, swizzled
|
pass |
gl_luminance_alpha32f_arb
|
pass |
gl_luminance_alpha32f_arb, npot
|
pass |
gl_luminance_alpha32f_arb, swizzled
|
pass |
gl_rgb16f
|
pass |
gl_rgb16f, npot
|
pass |
gl_rgb16f, swizzled
|
pass |
gl_rgb32f
|
pass |
gl_rgb32f, npot
|
pass |
gl_rgb32f, swizzled
|
pass |
gl_rgba16f
|
pass |
gl_rgba16f, npot
|
pass |
gl_rgba16f, swizzled
|
pass |
gl_rgba32f
|
pass |
gl_rgba32f, npot
|
pass |
gl_rgba32f, swizzled
|
pass |
arb_texture_gather
|
0/0 |
texturegather
|
0/0 |
fs-r-none-float-2d
|
skip |
fs-r-none-float-2darray
|
skip |
fs-r-none-float-cube
|
skip |
fs-r-none-float-cubearray
|
skip |
fs-r-none-int-2d
|
skip |
fs-r-none-int-2darray
|
skip |
fs-r-none-int-cube
|
skip |
fs-r-none-int-cubearray
|
skip |
fs-r-none-uint-2d
|
skip |
fs-r-none-uint-2darray
|
skip |
fs-r-none-uint-cube
|
skip |
fs-r-none-uint-cubearray
|
skip |
fs-r-none-unorm-2d
|
skip |
fs-r-none-unorm-2darray
|
skip |
fs-r-none-unorm-cube
|
skip |
fs-r-none-unorm-cubearray
|
skip |
fs-r-one-float-2d
|
skip |
fs-r-one-float-2darray
|
skip |
fs-r-one-float-cube
|
skip |
fs-r-one-float-cubearray
|
skip |
fs-r-one-int-2d
|
skip |
fs-r-one-int-2darray
|
skip |
fs-r-one-int-cube
|
skip |
fs-r-one-int-cubearray
|
skip |
fs-r-one-uint-2d
|
skip |
fs-r-one-uint-2darray
|
skip |
fs-r-one-uint-cube
|
skip |
fs-r-one-uint-cubearray
|
skip |
fs-r-one-unorm-2d
|
skip |
fs-r-one-unorm-2darray
|
skip |
fs-r-one-unorm-cube
|
skip |
fs-r-one-unorm-cubearray
|
skip |
fs-r-red-float-2d
|
skip |
fs-r-red-float-2darray
|
skip |
fs-r-red-float-cube
|
skip |
fs-r-red-float-cubearray
|
skip |
fs-r-red-int-2d
|
skip |
fs-r-red-int-2darray
|
skip |
fs-r-red-int-cube
|
skip |
fs-r-red-int-cubearray
|
skip |
fs-r-red-uint-2d
|
skip |
fs-r-red-uint-2darray
|
skip |
fs-r-red-uint-cube
|
skip |
fs-r-red-uint-cubearray
|
skip |
fs-r-red-unorm-2d
|
skip |
fs-r-red-unorm-2darray
|
skip |
fs-r-red-unorm-cube
|
skip |
fs-r-red-unorm-cubearray
|
skip |
fs-r-zero-float-2d
|
skip |
fs-r-zero-float-2darray
|
skip |
fs-r-zero-float-cube
|
skip |
fs-r-zero-float-cubearray
|
skip |
fs-r-zero-int-2d
|
skip |
fs-r-zero-int-2darray
|
skip |
fs-r-zero-int-cube
|
skip |
fs-r-zero-int-cubearray
|
skip |
fs-r-zero-uint-2d
|
skip |
fs-r-zero-uint-2darray
|
skip |
fs-r-zero-uint-cube
|
skip |
fs-r-zero-uint-cubearray
|
skip |
fs-r-zero-unorm-2d
|
skip |
fs-r-zero-unorm-2darray
|
skip |
fs-r-zero-unorm-cube
|
skip |
fs-r-zero-unorm-cubearray
|
skip |
fs-rg-green-float-2d
|
skip |
fs-rg-green-float-2darray
|
skip |
fs-rg-green-float-cube
|
skip |
fs-rg-green-float-cubearray
|
skip |
fs-rg-green-int-2d
|
skip |
fs-rg-green-int-2darray
|
skip |
fs-rg-green-int-cube
|
skip |
fs-rg-green-int-cubearray
|
skip |
fs-rg-green-uint-2d
|
skip |
fs-rg-green-uint-2darray
|
skip |
fs-rg-green-uint-cube
|
skip |
fs-rg-green-uint-cubearray
|
skip |
fs-rg-green-unorm-2d
|
skip |
fs-rg-green-unorm-2darray
|
skip |
fs-rg-green-unorm-cube
|
skip |
fs-rg-green-unorm-cubearray
|
skip |
fs-rg-none-float-2d
|
skip |
fs-rg-none-float-2darray
|
skip |
fs-rg-none-float-cube
|
skip |
fs-rg-none-float-cubearray
|
skip |
fs-rg-none-int-2d
|
skip |
fs-rg-none-int-2darray
|
skip |
fs-rg-none-int-cube
|
skip |
fs-rg-none-int-cubearray
|
skip |
fs-rg-none-uint-2d
|
skip |
fs-rg-none-uint-2darray
|
skip |
fs-rg-none-uint-cube
|
skip |
fs-rg-none-uint-cubearray
|
skip |
fs-rg-none-unorm-2d
|
skip |
fs-rg-none-unorm-2darray
|
skip |
fs-rg-none-unorm-cube
|
skip |
fs-rg-none-unorm-cubearray
|
skip |
fs-rg-one-float-2d
|
skip |
fs-rg-one-float-2darray
|
skip |
fs-rg-one-float-cube
|
skip |
fs-rg-one-float-cubearray
|
skip |
fs-rg-one-int-2d
|
skip |
fs-rg-one-int-2darray
|
skip |
fs-rg-one-int-cube
|
skip |
fs-rg-one-int-cubearray
|
skip |
fs-rg-one-uint-2d
|
skip |
fs-rg-one-uint-2darray
|
skip |
fs-rg-one-uint-cube
|
skip |
fs-rg-one-uint-cubearray
|
skip |
fs-rg-one-unorm-2d
|
skip |
fs-rg-one-unorm-2darray
|
skip |
fs-rg-one-unorm-cube
|
skip |
fs-rg-one-unorm-cubearray
|
skip |
fs-rg-red-float-2d
|
skip |
fs-rg-red-float-2darray
|
skip |
fs-rg-red-float-cube
|
skip |
fs-rg-red-float-cubearray
|
skip |
fs-rg-red-int-2d
|
skip |
fs-rg-red-int-2darray
|
skip |
fs-rg-red-int-cube
|
skip |
fs-rg-red-int-cubearray
|
skip |
fs-rg-red-uint-2d
|
skip |
fs-rg-red-uint-2darray
|
skip |
fs-rg-red-uint-cube
|
skip |
fs-rg-red-uint-cubearray
|
skip |
fs-rg-red-unorm-2d
|
skip |
fs-rg-red-unorm-2darray
|
skip |
fs-rg-red-unorm-cube
|
skip |
fs-rg-red-unorm-cubearray
|
skip |
fs-rg-zero-float-2d
|
skip |
fs-rg-zero-float-2darray
|
skip |
fs-rg-zero-float-cube
|
skip |
fs-rg-zero-float-cubearray
|
skip |
fs-rg-zero-int-2d
|
skip |
fs-rg-zero-int-2darray
|
skip |
fs-rg-zero-int-cube
|
skip |
fs-rg-zero-int-cubearray
|
skip |
fs-rg-zero-uint-2d
|
skip |
fs-rg-zero-uint-2darray
|
skip |
fs-rg-zero-uint-cube
|
skip |
fs-rg-zero-uint-cubearray
|
skip |
fs-rg-zero-unorm-2d
|
skip |
fs-rg-zero-unorm-2darray
|
skip |
fs-rg-zero-unorm-cube
|
skip |
fs-rg-zero-unorm-cubearray
|
skip |
fs-rgb-blue-float-2d
|
skip |
fs-rgb-blue-float-2darray
|
skip |
fs-rgb-blue-float-cube
|
skip |
fs-rgb-blue-float-cubearray
|
skip |
fs-rgb-blue-int-2d
|
skip |
fs-rgb-blue-int-2darray
|
skip |
fs-rgb-blue-int-cube
|
skip |
fs-rgb-blue-int-cubearray
|
skip |
fs-rgb-blue-uint-2d
|
skip |
fs-rgb-blue-uint-2darray
|
skip |
fs-rgb-blue-uint-cube
|
skip |
fs-rgb-blue-uint-cubearray
|
skip |
fs-rgb-blue-unorm-2d
|
skip |
fs-rgb-blue-unorm-2darray
|
skip |
fs-rgb-blue-unorm-cube
|
skip |
fs-rgb-blue-unorm-cubearray
|
skip |
fs-rgb-green-float-2d
|
skip |
fs-rgb-green-float-2darray
|
skip |
fs-rgb-green-float-cube
|
skip |
fs-rgb-green-float-cubearray
|
skip |
fs-rgb-green-int-2d
|
skip |
fs-rgb-green-int-2darray
|
skip |
fs-rgb-green-int-cube
|
skip |
fs-rgb-green-int-cubearray
|
skip |
fs-rgb-green-uint-2d
|
skip |
fs-rgb-green-uint-2darray
|
skip |
fs-rgb-green-uint-cube
|
skip |
fs-rgb-green-uint-cubearray
|
skip |
fs-rgb-green-unorm-2d
|
skip |
fs-rgb-green-unorm-2darray
|
skip |
fs-rgb-green-unorm-cube
|
skip |
fs-rgb-green-unorm-cubearray
|
skip |
fs-rgb-none-float-2d
|
skip |
fs-rgb-none-float-2darray
|
skip |
fs-rgb-none-float-cube
|
skip |
fs-rgb-none-float-cubearray
|
skip |
fs-rgb-none-int-2d
|
skip |
fs-rgb-none-int-2darray
|
skip |
fs-rgb-none-int-cube
|
skip |
fs-rgb-none-int-cubearray
|
skip |
fs-rgb-none-uint-2d
|
skip |
fs-rgb-none-uint-2darray
|
skip |
fs-rgb-none-uint-cube
|
skip |
fs-rgb-none-uint-cubearray
|
skip |
fs-rgb-none-unorm-2d
|
skip |
fs-rgb-none-unorm-2darray
|
skip |
fs-rgb-none-unorm-cube
|
skip |
fs-rgb-none-unorm-cubearray
|
skip |
fs-rgb-one-float-2d
|
skip |
fs-rgb-one-float-2darray
|
skip |
fs-rgb-one-float-cube
|
skip |
fs-rgb-one-float-cubearray
|
skip |
fs-rgb-one-int-2d
|
skip |
fs-rgb-one-int-2darray
|
skip |
fs-rgb-one-int-cube
|
skip |
fs-rgb-one-int-cubearray
|
skip |
fs-rgb-one-uint-2d
|
skip |
fs-rgb-one-uint-2darray
|
skip |
fs-rgb-one-uint-cube
|
skip |
fs-rgb-one-uint-cubearray
|
skip |
fs-rgb-one-unorm-2d
|
skip |
fs-rgb-one-unorm-2darray
|
skip |
fs-rgb-one-unorm-cube
|
skip |
fs-rgb-one-unorm-cubearray
|
skip |
fs-rgb-red-float-2d
|
skip |
fs-rgb-red-float-2darray
|
skip |
fs-rgb-red-float-cube
|
skip |
fs-rgb-red-float-cubearray
|
skip |
fs-rgb-red-int-2d
|
skip |
fs-rgb-red-int-2darray
|
skip |
fs-rgb-red-int-cube
|
skip |
fs-rgb-red-int-cubearray
|
skip |
fs-rgb-red-uint-2d
|
skip |
fs-rgb-red-uint-2darray
|
skip |
fs-rgb-red-uint-cube
|
skip |
fs-rgb-red-uint-cubearray
|
skip |
fs-rgb-red-unorm-2d
|
skip |
fs-rgb-red-unorm-2darray
|
skip |
fs-rgb-red-unorm-cube
|
skip |
fs-rgb-red-unorm-cubearray
|
skip |
fs-rgb-zero-float-2d
|
skip |
fs-rgb-zero-float-2darray
|
skip |
fs-rgb-zero-float-cube
|
skip |
fs-rgb-zero-float-cubearray
|
skip |
fs-rgb-zero-int-2d
|
skip |
fs-rgb-zero-int-2darray
|
skip |
fs-rgb-zero-int-cube
|
skip |
fs-rgb-zero-int-cubearray
|
skip |
fs-rgb-zero-uint-2d
|
skip |
fs-rgb-zero-uint-2darray
|
skip |
fs-rgb-zero-uint-cube
|
skip |
fs-rgb-zero-uint-cubearray
|
skip |
fs-rgb-zero-unorm-2d
|
skip |
fs-rgb-zero-unorm-2darray
|
skip |
fs-rgb-zero-unorm-cube
|
skip |
fs-rgb-zero-unorm-cubearray
|
skip |
fs-rgba-alpha-float-2d
|
skip |
fs-rgba-alpha-float-2darray
|
skip |
fs-rgba-alpha-float-cube
|
skip |
fs-rgba-alpha-float-cubearray
|
skip |
fs-rgba-alpha-int-2d
|
skip |
fs-rgba-alpha-int-2darray
|
skip |
fs-rgba-alpha-int-cube
|
skip |
fs-rgba-alpha-int-cubearray
|
skip |
fs-rgba-alpha-uint-2d
|
skip |
fs-rgba-alpha-uint-2darray
|
skip |
fs-rgba-alpha-uint-cube
|
skip |
fs-rgba-alpha-uint-cubearray
|
skip |
fs-rgba-alpha-unorm-2d
|
skip |
fs-rgba-alpha-unorm-2darray
|
skip |
fs-rgba-alpha-unorm-cube
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fs-rgba-alpha-unorm-cubearray
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fs-rgba-blue-float-2d
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fs-rgba-blue-float-2darray
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fs-rgba-blue-float-cube
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fs-rgba-blue-float-cubearray
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fs-rgba-blue-int-2d
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fs-rgba-blue-int-2darray
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fs-rgba-blue-int-cube
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fs-rgba-blue-int-cubearray
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fs-rgba-blue-uint-2d
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fs-rgba-blue-uint-2darray
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fs-rgba-blue-uint-cube
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fs-rgba-blue-unorm-2d
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fs-rgba-blue-unorm-cube
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fs-rgba-blue-unorm-cubearray
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fs-rgba-green-float-2d
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fs-rgba-green-float-2darray
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fs-rgba-green-float-cube
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fs-rgba-green-float-cubearray
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fs-rgba-green-int-2d
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fs-rgba-green-int-2darray
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fs-rgba-green-int-cube
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fs-rgba-green-int-cubearray
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fs-rgba-green-uint-2d
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fs-rgba-green-uint-2darray
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fs-rgba-green-uint-cube
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fs-rgba-green-unorm-2d
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fs-rgba-green-unorm-2darray
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fs-rgba-green-unorm-cube
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fs-rgba-green-unorm-cubearray
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fs-rgba-none-float-2d
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fs-rgba-none-float-2darray
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fs-rgba-none-float-cube
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fs-rgba-none-float-cubearray
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fs-rgba-none-int-2d
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fs-rgba-none-int-2darray
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fs-rgba-none-int-cube
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fs-rgba-none-int-cubearray
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fs-rgba-none-uint-2darray
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fs-rgba-none-uint-cube
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fs-rgba-none-uint-cubearray
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fs-rgba-none-unorm-2d
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fs-rgba-none-unorm-2darray
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fs-rgba-none-unorm-cube
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fs-rgba-none-unorm-cubearray
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fs-rgba-one-float-2d
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fs-rgba-one-float-2darray
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fs-rgba-one-float-cube
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fs-rgba-one-float-cubearray
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fs-rgba-one-int-2d
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fs-rgba-one-int-2darray
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fs-rgba-one-int-cube
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fs-rgba-one-int-cubearray
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fs-rgba-one-uint-2d
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fs-rgba-one-uint-2darray
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fs-rgba-one-uint-cube
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fs-rgba-one-uint-cubearray
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fs-rgba-one-unorm-2d
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fs-rgba-one-unorm-2darray
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fs-rgba-one-unorm-cube
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fs-rgba-one-unorm-cubearray
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fs-rgba-red-float-2d
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fs-rgba-red-float-2darray
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fs-rgba-red-float-cube
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fs-rgba-red-float-cubearray
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fs-rgba-red-int-2d
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fs-rgba-red-int-2darray
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fs-rgba-red-int-cube
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fs-rgba-red-int-cubearray
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fs-rgba-red-uint-2d
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fs-rgba-red-uint-2darray
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fs-rgba-red-uint-cube
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fs-rgba-red-uint-cubearray
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fs-rgba-red-unorm-2d
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fs-rgba-red-unorm-2darray
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fs-rgba-red-unorm-cube
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fs-rgba-red-unorm-cubearray
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fs-rgba-zero-float-2d
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fs-rgba-zero-float-2darray
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fs-rgba-zero-float-cube
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fs-rgba-zero-float-cubearray
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fs-rgba-zero-int-2d
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fs-rgba-zero-int-2darray
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fs-rgba-zero-int-cube
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fs-rgba-zero-int-cubearray
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fs-rgba-zero-uint-2d
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fs-rgba-zero-uint-2darray
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fs-rgba-zero-uint-cube
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fs-rgba-zero-unorm-2d
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fs-rgba-zero-unorm-2darray
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fs-rgba-zero-unorm-cube
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fs-rgba-zero-unorm-cubearray
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vs-r-none-float-2d
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vs-r-none-float-2darray
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vs-r-none-float-cube
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vs-r-none-float-cubearray
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vs-r-none-unorm-2d
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vs-r-none-unorm-2darray
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vs-r-none-unorm-cube
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vs-r-none-unorm-cubearray
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vs-r-one-float-2d
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vs-r-one-float-2darray
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vs-r-one-float-cube
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vs-r-one-float-cubearray
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vs-r-one-int-2d
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vs-r-one-int-2darray
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vs-r-one-int-cube
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vs-r-one-int-cubearray
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vs-r-one-uint-2d
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vs-r-one-uint-2darray
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vs-r-one-uint-cube
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vs-r-one-uint-cubearray
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vs-r-one-unorm-2d
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vs-r-one-unorm-2darray
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vs-r-one-unorm-cube
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vs-r-one-unorm-cubearray
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vs-r-red-float-2d
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vs-r-red-float-2darray
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vs-r-red-float-cube
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vs-r-red-float-cubearray
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vs-r-red-int-2d
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vs-r-red-int-2darray
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vs-r-red-int-cube
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vs-r-red-int-cubearray
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vs-r-red-uint-2d
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vs-r-red-uint-2darray
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vs-r-red-uint-cube
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vs-r-red-uint-cubearray
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vs-r-red-unorm-2d
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vs-r-red-unorm-2darray
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vs-r-red-unorm-cube
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vs-r-red-unorm-cubearray
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vs-r-zero-float-2d
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vs-r-zero-float-2darray
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vs-r-zero-float-cube
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vs-r-zero-float-cubearray
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vs-r-zero-int-2d
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vs-r-zero-int-2darray
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vs-r-zero-int-cube
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vs-r-zero-uint-2d
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vs-r-zero-uint-cube
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vs-r-zero-unorm-2d
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vs-r-zero-unorm-2darray
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vs-r-zero-unorm-cube
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vs-r-zero-unorm-cubearray
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vs-rg-green-float-2d
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vs-rg-green-float-2darray
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vs-rg-green-float-cube
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vs-rg-green-float-cubearray
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vs-rg-green-int-2d
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vs-rg-green-int-2darray
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vs-rg-green-int-cube
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vs-rg-green-int-cubearray
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vs-rg-green-uint-2d
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vs-rg-green-uint-2darray
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vs-rg-green-unorm-2d
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vs-rg-green-unorm-2darray
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vs-rg-none-float-2d
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vs-rg-one-float-2d
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vs-rg-one-float-2darray
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vs-rg-one-float-cube
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vs-rg-one-float-cubearray
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vs-rg-one-int-cube
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vs-rg-one-unorm-2d
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vs-rg-one-unorm-2darray
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vs-rg-red-float-2d
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vs-rg-red-float-2darray
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vs-rg-red-float-cube
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vs-rg-zero-float-2d
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vs-rg-zero-float-2darray
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vs-rg-zero-float-cube
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vs-rg-zero-int-2d
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vs-rg-zero-unorm-2d
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vs-rg-zero-unorm-cube
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vs-rg-zero-unorm-cubearray
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vs-rgb-blue-float-2d
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vs-rgb-blue-float-2darray
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vs-rgb-blue-float-cube
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vs-rgb-blue-float-cubearray
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vs-rgb-blue-int-2d
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vs-rgb-blue-int-2darray
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vs-rgb-blue-int-cube
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vs-rgb-blue-int-cubearray
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vs-rgb-blue-uint-2d
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vs-rgb-blue-uint-2darray
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vs-rgb-blue-uint-cube
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vs-rgb-blue-uint-cubearray
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vs-rgb-blue-unorm-2d
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vs-rgb-blue-unorm-2darray
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vs-rgb-blue-unorm-cube
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vs-rgb-blue-unorm-cubearray
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vs-rgb-green-float-2d
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vs-rgb-green-float-2darray
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vs-rgb-green-float-cube
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vs-rgb-green-float-cubearray
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vs-rgb-green-int-2d
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vs-rgb-green-int-2darray
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vs-rgb-green-int-cube
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vs-rgb-green-int-cubearray
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vs-rgb-green-uint-2d
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vs-rgb-green-uint-2darray
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vs-rgb-green-uint-cube
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vs-rgb-green-uint-cubearray
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vs-rgb-green-unorm-2d
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vs-rgb-green-unorm-2darray
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vs-rgb-green-unorm-cube
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vs-rgb-green-unorm-cubearray
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vs-rgb-none-float-2d
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vs-rgb-none-float-2darray
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vs-rgb-none-float-cube
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vs-rgb-none-float-cubearray
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vs-rgb-none-int-2d
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vs-rgb-none-int-2darray
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vs-rgb-none-int-cube
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vs-rgb-none-uint-2d
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vs-rgb-none-uint-2darray
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vs-rgb-none-uint-cube
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vs-rgb-none-unorm-2d
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vs-rgb-none-unorm-2darray
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vs-rgb-none-unorm-cube
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vs-rgb-none-unorm-cubearray
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vs-rgb-one-float-2d
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vs-rgb-one-float-2darray
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vs-rgb-one-float-cube
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vs-rgb-one-unorm-2d
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vs-rgb-one-unorm-cube
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vs-rgb-red-float-2d
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vs-rgb-red-float-2darray
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vs-rgb-red-float-cube
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vs-rgb-red-float-cubearray
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vs-rgb-red-int-2d
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vs-rgb-red-int-2darray
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vs-rgb-red-int-cube
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vs-rgb-red-int-cubearray
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vs-rgb-red-uint-2d
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vs-rgb-red-uint-2darray
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vs-rgb-red-unorm-2d
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vs-rgb-red-unorm-2darray
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vs-rgb-red-unorm-cube
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vs-rgb-red-unorm-cubearray
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vs-rgb-zero-float-2d
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vs-rgb-zero-float-2darray
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vs-rgb-zero-float-cube
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vs-rgb-zero-float-cubearray
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vs-rgb-zero-int-2d
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vs-rgb-zero-int-2darray
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vs-rgb-zero-int-cube
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vs-rgb-zero-int-cubearray
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vs-rgb-zero-uint-2d
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vs-rgb-zero-uint-2darray
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vs-rgb-zero-uint-cube
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vs-rgb-zero-unorm-2d
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vs-rgb-zero-unorm-2darray
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vs-rgb-zero-unorm-cube
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vs-rgb-zero-unorm-cubearray
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vs-rgba-alpha-float-2d
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vs-rgba-alpha-float-2darray
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vs-rgba-alpha-float-cube
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vs-rgba-alpha-float-cubearray
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vs-rgba-alpha-int-2d
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vs-rgba-alpha-int-2darray
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vs-rgba-alpha-int-cube
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vs-rgba-alpha-uint-2d
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vs-rgba-alpha-uint-2darray
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vs-rgba-alpha-uint-cube
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vs-rgba-alpha-unorm-2d
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vs-rgba-blue-float-2d
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vs-rgba-blue-float-2darray
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vs-rgba-blue-float-cube
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vs-rgba-blue-int-cube
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vs-rgba-blue-uint-2d
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vs-rgba-blue-uint-2darray
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vs-rgba-blue-uint-cube
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vs-rgba-blue-unorm-2d
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vs-rgba-green-float-cube
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texturegatheroffset
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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vs-rg-one-unorm-2darray
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
skip |
vs-rgb-blue-uint-2d
|
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|
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|
skip |
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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vs-rgb-red-unorm-2d
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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vs-rgba-zero-unorm-2d
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vs-rgba-zero-unorm-2darray
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arb_texture_multisample
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3/3 |
arb_texture_multisample-clear
|
skip |
arb_texture_multisample-dsa-texelfetch
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skip |
arb_texture_multisample-errors
|
skip |
arb_texture_multisample-minmax
|
pass |
arb_texture_multisample-negative-max-samples
|
skip |
arb_texture_multisample-sample-depth
|
skip |
arb_texture_multisample-sample-mask
|
skip |
arb_texture_multisample-sample-mask-execution
|
skip |
arb_texture_multisample-sample-mask-execution -tex
|
skip |
arb_texture_multisample-sample-mask-value
|
skip |
arb_texture_multisample-stencil-clear
|
skip |
arb_texture_multisample-texelfetch 16
|
skip |
arb_texture_multisample-texelfetch 2
|
skip |
arb_texture_multisample-texelfetch 32
|
skip |
arb_texture_multisample-texelfetch 4
|
skip |
arb_texture_multisample-texelfetch 6
|
skip |
arb_texture_multisample-texelfetch 8
|
skip |
arb_texture_multisample-teximage-2d-multisample
|
pass |
arb_texture_multisample-teximage-3d-multisample
|
pass |
arb_texture_multisample-texstate
|
skip |
fb-completeness
|
0/0 |
16
|
skip |
2
|
skip |
32
|
skip |
4
|
skip |
6
|
skip |
8
|
skip |
large-float-texture
|
skip |
large-float-texture-array
|
skip |
large-float-texture-array-fp16
|
skip |
large-float-texture-fp16
|
skip |
sample-position
|
0/0 |
16
|
skip |
2
|
skip |
32
|
skip |
4
|
skip |
6
|
skip |
8
|
skip |
texelfetch fs sampler2dms 4 1x130-501x130
|
skip |
texelfetch fs sampler2dms 4 1x71-501x71
|
skip |
texelfetch fs sampler2dms 4 281x1-281x130
|
skip |
texelfetch fs sampler2dms 4 71x1-71x130
|
skip |
texelfetch fs sampler2dmsarray 4 1x129x9-98x129x9
|
skip |
texelfetch fs sampler2dmsarray 4 98x129x1-98x129x9
|
skip |
texelfetch fs sampler2dmsarray 4 98x1x9-98x129x9
|
skip |
texelfetch
|
0/0 |
16-fs-isampler2dms
|
skip |
16-fs-isampler2dmsarray
|
skip |
16-fs-sampler2dms
|
skip |
16-fs-sampler2dmsarray
|
skip |
16-fs-usampler2dms
|
skip |
16-fs-usampler2dmsarray
|
skip |
16-gs-isampler2dms
|
skip |
16-gs-isampler2dmsarray
|
skip |
16-gs-sampler2dms
|
skip |
16-gs-sampler2dmsarray
|
skip |
16-gs-usampler2dms
|
skip |
16-gs-usampler2dmsarray
|
skip |
16-vs-isampler2dms
|
skip |
16-vs-isampler2dmsarray
|
skip |
16-vs-sampler2dms
|
skip |
16-vs-sampler2dmsarray
|
skip |
16-vs-usampler2dms
|
skip |
16-vs-usampler2dmsarray
|
skip |
2-fs-isampler2dms
|
skip |
2-fs-isampler2dmsarray
|
skip |
2-fs-sampler2dms
|
skip |
2-fs-sampler2dmsarray
|
skip |
2-fs-usampler2dms
|
skip |
2-fs-usampler2dmsarray
|
skip |
2-gs-isampler2dms
|
skip |
2-gs-isampler2dmsarray
|
skip |
2-gs-sampler2dms
|
skip |
2-gs-sampler2dmsarray
|
skip |
2-gs-usampler2dms
|
skip |
2-gs-usampler2dmsarray
|
skip |
2-vs-isampler2dms
|
skip |
2-vs-isampler2dmsarray
|
skip |
2-vs-sampler2dms
|
skip |
2-vs-sampler2dmsarray
|
skip |
2-vs-usampler2dms
|
skip |
2-vs-usampler2dmsarray
|
skip |
32-fs-isampler2dms
|
skip |
32-fs-isampler2dmsarray
|
skip |
32-fs-sampler2dms
|
skip |
32-fs-sampler2dmsarray
|
skip |
32-fs-usampler2dms
|
skip |
32-fs-usampler2dmsarray
|
skip |
32-gs-isampler2dms
|
skip |
32-gs-isampler2dmsarray
|
skip |
32-gs-sampler2dms
|
skip |
32-gs-sampler2dmsarray
|
skip |
32-gs-usampler2dms
|
skip |
32-gs-usampler2dmsarray
|
skip |
32-vs-isampler2dms
|
skip |
32-vs-isampler2dmsarray
|
skip |
32-vs-sampler2dms
|
skip |
32-vs-sampler2dmsarray
|
skip |
32-vs-usampler2dms
|
skip |
32-vs-usampler2dmsarray
|
skip |
4-fs-isampler2dms
|
skip |
4-fs-isampler2dmsarray
|
skip |
4-fs-sampler2dms
|
skip |
4-fs-sampler2dmsarray
|
skip |
4-fs-usampler2dms
|
skip |
4-fs-usampler2dmsarray
|
skip |
4-gs-isampler2dms
|
skip |
4-gs-isampler2dmsarray
|
skip |
4-gs-sampler2dms
|
skip |
4-gs-sampler2dmsarray
|
skip |
4-gs-usampler2dms
|
skip |
4-gs-usampler2dmsarray
|
skip |
4-vs-isampler2dms
|
skip |
4-vs-isampler2dmsarray
|
skip |
4-vs-sampler2dms
|
skip |
4-vs-sampler2dmsarray
|
skip |
4-vs-usampler2dms
|
skip |
4-vs-usampler2dmsarray
|
skip |
6-fs-isampler2dms
|
skip |
6-fs-isampler2dmsarray
|
skip |
6-fs-sampler2dms
|
skip |
6-fs-sampler2dmsarray
|
skip |
6-fs-usampler2dms
|
skip |
6-fs-usampler2dmsarray
|
skip |
6-gs-isampler2dms
|
skip |
6-gs-isampler2dmsarray
|
skip |
6-gs-sampler2dms
|
skip |
6-gs-sampler2dmsarray
|
skip |
6-gs-usampler2dms
|
skip |
6-gs-usampler2dmsarray
|
skip |
6-vs-isampler2dms
|
skip |
6-vs-isampler2dmsarray
|
skip |
6-vs-sampler2dms
|
skip |
6-vs-sampler2dmsarray
|
skip |
6-vs-usampler2dms
|
skip |
6-vs-usampler2dmsarray
|
skip |
8-fs-isampler2dms
|
skip |
8-fs-isampler2dmsarray
|
skip |
8-fs-sampler2dms
|
skip |
8-fs-sampler2dmsarray
|
skip |
8-fs-usampler2dms
|
skip |
8-fs-usampler2dmsarray
|
skip |
8-gs-isampler2dms
|
skip |
8-gs-isampler2dmsarray
|
skip |
8-gs-sampler2dms
|
skip |
8-gs-sampler2dmsarray
|
skip |
8-gs-usampler2dms
|
skip |
8-gs-usampler2dmsarray
|
skip |
8-vs-isampler2dms
|
skip |
8-vs-isampler2dmsarray
|
skip |
8-vs-sampler2dms
|
skip |
8-vs-sampler2dmsarray
|
skip |
8-vs-usampler2dms
|
skip |
8-vs-usampler2dmsarray
|
skip |
texturesize
|
0/0 |
fs-texturesize-isampler2dms
|
skip |
fs-texturesize-isampler2dmsarray
|
skip |
fs-texturesize-sampler2dms
|
skip |
fs-texturesize-sampler2dmsarray
|
skip |
fs-texturesize-usampler2dms
|
skip |
fs-texturesize-usampler2dmsarray
|
skip |
gs-texturesize-isampler2dms
|
skip |
gs-texturesize-isampler2dmsarray
|
skip |
gs-texturesize-sampler2dms
|
skip |
gs-texturesize-sampler2dmsarray
|
skip |
gs-texturesize-usampler2dms
|
skip |
gs-texturesize-usampler2dmsarray
|
skip |
tes-texturesize-isampler2dms
|
skip |
tes-texturesize-isampler2dmsarray
|
skip |
tes-texturesize-sampler2dms
|
skip |
tes-texturesize-sampler2dmsarray
|
skip |
tes-texturesize-usampler2dms
|
skip |
tes-texturesize-usampler2dmsarray
|
skip |
vs-texturesize-isampler2dms
|
skip |
vs-texturesize-isampler2dmsarray
|
skip |
vs-texturesize-sampler2dms
|
skip |
vs-texturesize-sampler2dmsarray
|
skip |
vs-texturesize-usampler2dms
|
skip |
vs-texturesize-usampler2dmsarray
|
skip |
arb_texture_rectangle
|
19/24 |
1-1-linear-texture
|
incomplete |
arb_texrect-texture-base-level-error
|
pass |
copyteximage rect
|
pass |
copyteximage rect samples=16
|
skip |
copyteximage rect samples=2
|
pass |
copyteximage rect samples=32
|
skip |
copyteximage rect samples=4
|
pass |
copyteximage rect samples=6
|
pass |
copyteximage rect samples=8
|
pass |
fbo-blit rect
|
pass |
getteximage-targets rect
|
pass |
tex-miplevel-selection gl2:texture() 2drect
|
pass |
tex-miplevel-selection gl2:texture() 2drectshadow
|
pass |
tex-miplevel-selection gl2:textureproj 2drect
|
pass |
tex-miplevel-selection gl2:textureproj 2drect_projvec4
|
pass |
tex-miplevel-selection gl2:textureproj 2drectshadow
|
pass |
texrect-many
|
incomplete |
texrect_simple_arb_texrect
|
incomplete |
texwrap rect bordercolor
|
crash |
texwrap rect proj bordercolor
|
crash |
texwrap rect proj
|
3/3 |
gl_rgba8, npot, projected
|
pass |
gl_rgba8, projected
|
pass |
gl_rgba8, swizzled, projected
|
pass |
texwrap rect
|
3/3 |
gl_rgba8
|
pass |
gl_rgba8, npot
|
pass |
gl_rgba8, swizzled
|
pass |
arb_texture_rg
|
88/109 |
depth-tex-modes-rg
|
incomplete |
fbo-alphatest-formats-float
|
4/4 |
gl_r16f
|
pass |
gl_r32f
|
pass |
gl_rg16f
|
pass |
gl_rg32f
|
pass |
fbo-alphatest-formats
|
5/5 |
gl_r16
|
pass |
gl_r8
|
pass |
gl_rg
|
pass |
gl_rg16
|
pass |
gl_rg8
|
pass |
fbo-blending-formats-float
|
4/4 |
gl_r16f
|
pass |
gl_r32f
|
pass |
gl_rg16f
|
pass |
gl_rg32f
|
pass |
fbo-blending-formats
|
5/5 |
gl_r16
|
pass |
gl_r8
|
pass |
gl_rg
|
pass |
gl_rg16
|
pass |
gl_rg8
|
pass |
fbo-clear-formats-float
|
4/4 |
gl_r16f
|
pass |
gl_r32f
|
pass |
gl_rg16f
|
pass |
gl_rg32f
|
pass |
fbo-clear-formats
|
5/5 |
gl_r16
|
pass |
gl_r8
|
pass |
gl_rg
|
pass |
gl_rg16
|
pass |
gl_rg8
|
pass |
fbo-colormask-formats-float
|
4/4 |
gl_r16f
|
pass |
gl_r32f
|
pass |
gl_rg16f
|
pass |
gl_rg32f
|
pass |
fbo-colormask-formats
|
5/5 |
gl_r16
|
pass |
gl_r8
|
pass |
gl_rg
|
pass |
gl_rg16
|
pass |
gl_rg8
|
pass |
fbo-fast-clear
|
skip |
fbo-fast-clear-float
|
skip |
fbo-generatemipmap-formats-float
|
8/8 |
gl_r16f
|
pass |
gl_r16f npot
|
pass |
gl_r32f
|
pass |
gl_r32f npot
|
pass |
gl_rg16f
|
pass |
gl_rg16f npot
|
pass |
gl_rg32f
|
pass |
gl_rg32f npot
|
pass |
fbo-generatemipmap-formats
|
10/10 |
gl_r16
|
pass |
gl_r16 npot
|
pass |
gl_r8
|
pass |
gl_r8 npot
|
pass |
gl_rg
|
pass |
gl_rg npot
|
pass |
gl_rg16
|
pass |
gl_rg16 npot
|
pass |
gl_rg8
|
pass |
gl_rg8 npot
|
pass |
fbo-rg-gl_r16
|
incomplete |
fbo-rg-gl_r8
|
incomplete |
fbo-rg-gl_red
|
incomplete |
fbo-rg-gl_rg
|
incomplete |
fbo-rg-gl_rg16
|
incomplete |
fbo-rg-gl_rg8
|
incomplete |
get-renderbuffer-internalformat
|
pass |
get-renderbuffer-internalformat-float
|
pass |
multisample-fast-clear gl_arb_texture_rg
|
skip |
multisample-fast-clear gl_arb_texture_rg-float
|
skip |
multisample-fast-clear gl_arb_texture_rg-int
|
skip |
multisample-formats 16 gl_arb_texture_rg
|
incomplete |
multisample-formats 16 gl_arb_texture_rg-float
|
incomplete |
multisample-formats 16 gl_arb_texture_rg-int
|
incomplete |
multisample-formats 2 gl_arb_texture_rg
|
pass |
multisample-formats 2 gl_arb_texture_rg-float
|
pass |
multisample-formats 2 gl_arb_texture_rg-int
|
skip |
multisample-formats 32 gl_arb_texture_rg
|
incomplete |
multisample-formats 32 gl_arb_texture_rg-float
|
incomplete |
multisample-formats 32 gl_arb_texture_rg-int
|
incomplete |
multisample-formats 4 gl_arb_texture_rg
|
pass |
multisample-formats 4 gl_arb_texture_rg-float
|
pass |
multisample-formats 4 gl_arb_texture_rg-int
|
skip |
multisample-formats 6 gl_arb_texture_rg
|
pass |
multisample-formats 6 gl_arb_texture_rg-float
|
pass |
multisample-formats 6 gl_arb_texture_rg-int
|
skip |
multisample-formats 8 gl_arb_texture_rg
|
pass |
multisample-formats 8 gl_arb_texture_rg-float
|
pass |
multisample-formats 8 gl_arb_texture_rg-int
|
skip |
rg-draw-pixels
|
incomplete |
rg-teximage-01
|
incomplete |
rg-teximage-02
|
incomplete |
texture-rg
|
incomplete |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats offset
|
skip |
texwrap formats-float bordercolor
|
crash |
texwrap formats-float bordercolor-swizzled
|
crash |
texwrap formats-float offset
|
skip |
texwrap formats-float
|
12/12 |
gl_r16f
|
pass |
gl_r16f, npot
|
pass |
gl_r16f, swizzled
|
pass |
gl_r32f
|
pass |
gl_r32f, npot
|
pass |
gl_r32f, swizzled
|
pass |
gl_rg16f
|
pass |
gl_rg16f, npot
|
pass |
gl_rg16f, swizzled
|
pass |
gl_rg32f
|
pass |
gl_rg32f, npot
|
pass |
gl_rg32f, swizzled
|
pass |
texwrap formats-int
|
skip |
texwrap formats-int bordercolor
|
skip |
texwrap formats-int bordercolor-swizzled
|
skip |
texwrap formats-int offset
|
skip |
texwrap formats
|
12/12 |
gl_r16
|
pass |
gl_r16, npot
|
pass |
gl_r16, swizzled
|
pass |
gl_r8
|
pass |
gl_r8, npot
|
pass |
gl_r8, swizzled
|
pass |
gl_rg16
|
pass |
gl_rg16, npot
|
pass |
gl_rg16, swizzled
|
pass |
gl_rg8
|
pass |
gl_rg8, npot
|
pass |
gl_rg8, swizzled
|
pass |
arb_texture_rgb10_a2ui
|
0/0 |
fbo-blending
|
skip |
texwrap formats
|
skip |
texwrap formats bordercolor
|
skip |
texwrap formats bordercolor-swizzled
|
skip |
texwrap formats offset
|
skip |
arb_texture_stencil8
|
2/3 |
draw
|
skip |
fbo-clear-formats
|
0/0 |
gl_stencil_index8 (fbo incomplete)
|
skip |
fbo-generatemipmap-formats
|
pass |
fbo-stencil-blit
|
skip |
fbo-stencil-clear
|
skip |
fbo-stencil-readpixels
|
skip |
get-renderbuffer-internalformat
|
pass |
getteximage
|
incomplete |
stencil-texture
|
skip |
texwrap formats
|
skip |
texwrap formats bordercolor
|
skip |
texwrap formats bordercolor-swizzled
|
skip |
texwrap formats offset
|
skip |
arb_texture_storage
|
23/24 |
attach-before
|
incomplete |
texture-storage
|
23/23 |
1d mipmapped
|
pass |
1d mipmapped (ext_dsa)
|
pass |
1d non-mipmapped (ext_dsa)
|
pass |
2d mipmap rendering
|
pass |
2d mipmap rendering (ext_dsa)
|
pass |
2d mipmapped
|
pass |
2d mipmapped (ext_dsa)
|
pass |
2d non-mipmapped
|
pass |
2d non-mipmapped (ext_dsa)
|
pass |
3d mipmapped
|
pass |
3d mipmapped (ext_dsa)
|
pass |
3d non-mipmapped
|
pass |
3d non-mipmapped (ext_dsa)
|
pass |
cube array texture
|
pass |
cube array texture (ext_dsa)
|
pass |
cube texture
|
pass |
cube texture (ext_dsa)
|
pass |
generate mipmap
|
pass |
generate mipmap (ext_dsa)
|
pass |
immutability
|
pass |
immutability (ext_dsa)
|
pass |
internal formats
|
pass |
internal formats (ext_dsa)
|
pass |
arb_texture_storage_multisample
|
0/0 |
tex-param
|
skip |
tex-storage
|
skip |
arb_texture_view
|
30/34 |
bug-layers-image
|
skip |
clear-into-view-2d
|
skip |
clear-into-view-2d-array
|
skip |
clear-into-view-layered
|
skip |
copytexsubimage-layers
|
skip |
cubemap-view
|
skip |
fbo-blit
|
incomplete |
formats
|
9/9 |
format 128 bits validity
|
pass |
format 16 bits validity
|
pass |
format 24 bits validity
|
pass |
format 32 bits validity
|
pass |
format 48 bits validity
|
pass |
format 64 bits validity
|
pass |
format 8 bits validity
|
pass |
format 96 bits validity
|
pass |
format misc validity
|
pass |
getteximage-srgb
|
incomplete |
immutable_levels
|
incomplete |
lifetime-format
|
4/4 |
view compare 16 bit formats
|
pass |
view compare 32 bit formats
|
pass |
view compare 48 bit formats
|
pass |
view compare 64 bit formats
|
pass |
max-level
|
skip |
mipgen
|
incomplete |
params
|
4/4 |
invalid layer param 1d
|
pass |
invalid layer param 2d
|
pass |
invalid level param
|
pass |
invalid texture or origtexture
|
pass |
queries
|
pass |
rendering-formats
|
skip |
rendering-layers
|
skip |
rendering-layers-image
|
skip |
rendering-levels
|
skip |
rendering-r32ui
|
skip |
rendering-target
|
skip |
sampling-2d-array-as-2d-layer
|
skip |
sampling-2d-array-as-cubemap
|
skip |
sampling-2d-array-as-cubemap-array
|
skip |
targets
|
10/10 |
1d array tex target validity
|
pass |
1d tex target validity
|
pass |
2d array tex target validity
|
pass |
2d tex target validity
|
pass |
3d tex target validity
|
pass |
cubemap array tex target validity
|
pass |
cubemap tex target validity
|
pass |
multisample 2d array tex target validity
|
pass |
multisample 2d tex target validity
|
pass |
rectangle tex target validity
|
pass |
texsubimage-layers
|
skip |
texsubimage-layers pbo
|
skip |
texsubimage-levels
|
pass |
texsubimage-levels pbo
|
pass |
arb_timer_query
|
0/3 |
query gl_timestamp
|
crash |
query-lifetime
|
crash |
timestamp-get
|
crash |
arb_transform_feedback2
|
0/0 |
change objects while paused
|
skip |
change objects while paused (gles3)
|
skip |
arb_transform_feedback3
|
0/0 |
arb_transform_feedback3-begin_end
|
skip |
arb_transform_feedback3-bind_buffer_invalid_index
|
skip |
arb_transform_feedback3-draw_using_invalid_stream_index
|
skip |
arb_transform_feedback3-end_query_with_name_zero
|
skip |
arb_transform_feedback3-ext_interleaved_two_bufs_gs
|
skip |
arb_transform_feedback3-ext_interleaved_two_bufs_gs_max
|
skip |
arb_transform_feedback3-ext_interleaved_two_bufs_vs
|
skip |
arb_transform_feedback3-query_with_invalid_index
|
skip |
arb_transform_feedback3-set_invalid_varyings
|
skip |
arb_transform_feedback3-set_varyings_with_invalid_args
|
skip |
gl_nextbuffer-1
|
skip |
gl_nextbuffer-2
|
skip |
gl_nextbuffer-gl_nextbuffer
|
skip |
gl_nextbuffer-gl_skipcomponents1-gl_nextbuffer
|
skip |
gl_skipcomponents1-1
|
skip |
gl_skipcomponents1-2
|
skip |
gl_skipcomponents1-3
|
skip |
gl_skipcomponents1-gl_nextbuffer
|
skip |
gl_skipcomponents1234
|
skip |
gl_skipcomponents2
|
skip |
gl_skipcomponents3
|
skip |
gl_skipcomponents4
|
skip |
arb_transform_feedback_instanced
|
0/0 |
draw-auto instanced
|
skip |
arb_transform_feedback_overflow_query
|
0/0 |
arb_transform_feedback_overflow_query-basic
|
skip |
arb_transform_feedback_overflow_query-errors
|
skip |
arb_uniform_buffer_object
|
17/34 |
bindbuffer-general-point
|
incomplete |
buffer-targets
|
incomplete |
bufferstorage
|
fail |
deletebuffers
|
incomplete |
dlist
|
incomplete |
getactiveuniformblockiv-uniform-block-data-size
|
skip |
getactiveuniformblockname
|
incomplete |
getactiveuniformname
|
incomplete |
getactiveuniformsiv-uniform-array-stride
|
pass |
getactiveuniformsiv-uniform-block-index
|
pass |
getactiveuniformsiv-uniform-matrix-stride
|
pass |
getactiveuniformsiv-uniform-type
|
skip |
getintegeri_v
|
incomplete |
getprogramiv
|
incomplete |
getuniformblockindex
|
pass |
getuniformindices
|
pass |
getuniformlocation
|
incomplete |
layout-std140-base-size-and-alignment
|
skip |
link-mismatch-blocks
|
pass |
maxblocks
|
pass |
maxuniformblocksize
|
4/4 |
fs
|
pass |
fsexceed
|
pass |
vs
|
pass |
vsexceed
|
pass |
minmax
|
pass |
negative-bindbuffer-index
|
incomplete |
negative-bindbuffer-target
|
incomplete |
negative-bindbufferrange-range
|
incomplete |
negative-getactiveuniformblockiv
|
incomplete |
negative-getactiveuniformsiv
|
incomplete |
referenced-by-shader
|
pass |
rendering
|
pass |
rendering-array
|
pass |
rendering-array-offset
|
pass |
rendering-dsa
|
skip |
rendering-dsa-offset
|
skip |
rendering-offset
|
pass |
row-major
|
incomplete |
uniformblockbinding
|
incomplete |
arb_vertex_array_bgra
|
0/2 |
api-errors
|
incomplete |
get
|
incomplete |
arb_vertex_array_object
|
0/3 |
delete-object-0
|
incomplete |
isvertexarray
|
incomplete |
vao-element-array-buffer
|
crash |
arb_vertex_attrib_64bit
|
0/0 |
arb_vertex_attrib_64bit-overlapping-locations api
|
skip |
arb_vertex_attrib_64bit-overlapping-locations shader
|
skip |
check-explicit-location
|
skip |
double_attribs
|
skip |
get_double_attribs-display-lists
|
skip |
getactiveattrib
|
skip |
max-vertex-attrib
|
skip |
arb_vertex_buffer_object
|
0/17 |
arb_vertex_buffer_object-delete-mapped-buffer
|
crash |
arb_vertex_buffer_object-map-after-draw
|
crash |
arb_vertex_buffer_object-map-empty
|
incomplete |
combined-vertex-index
|
incomplete |
elements-negative-offset
|
incomplete |
ib-data-sync
|
incomplete |
ib-subdata-sync
|
incomplete |
mixed-immediate-and-vbo
|
incomplete |
pos-array
|
incomplete |
vbo-bufferdata
|
incomplete |
vbo-map-remap
|
crash |
vbo-map-unsync
|
crash |
vbo-subdata-many drawarrays
|
incomplete |
vbo-subdata-many drawelements
|
incomplete |
vbo-subdata-many drawrangeelements
|
incomplete |
vbo-subdata-sync
|
incomplete |
vbo-subdata-zero
|
crash |
arb_vertex_program
|
5/16 |
arb_vertex_program-get-limits-without-fp
|
pass |
arb_vertex_program-matrix-property-bindings
|
incomplete |
arb_vertex_program-property-bindings
|
incomplete |
arb_vertex_program-unused-attributes
|
2/2 |
unused conventional attributes
|
pass |
unused generic attributes
|
pass |
clip-plane-transformation arb
|
pass |
getenv4d-with-error
|
incomplete |
getlocal4-errors
|
incomplete |
getlocal4d-with-error
|
incomplete |
getlocal4f-max
|
incomplete |
minmax
|
pass |
vp-address-01
|
incomplete |
vp-address-02
|
incomplete |
vp-address-04
|
incomplete |
vp-bad-program
|
incomplete |
vp-max-array
|
incomplete |
arb_vertex_type_10f_11f_11f_rev
|
23/24 |
arb_vertex_type_10f_11f_11f_rev-api-errors
|
23/23 |
colorpointer-not-allowed
|
pass |
fogcoordpointer-not-allowed
|
pass |
indexpointer-not-allowed
|
pass |
normalpointer-not-allowed
|
pass |
secondarycolorpointer-not-allowed
|
pass |
texcoordpointer-not-allowed
|
pass |
vertexattribformat-badsize
|
pass |
vertexattribformat-badsize-bgra
|
pass |
vertexattribiformat-not-allowed
|
pass |
vertexattriblformat-not-allowed
|
pass |
vertexattribp1ui-ok
|
pass |
vertexattribp1uiv-ok
|
pass |
vertexattribp2ui-ok
|
pass |
vertexattribp2uiv-ok
|
pass |
vertexattribp3ui-ok
|
pass |
vertexattribp3uiv-normalized-ok
|
pass |
vertexattribp3uiv-ok
|
pass |
vertexattribp4ui-not-allowed
|
pass |
vertexattribp4uiv-not-allowed
|
pass |
vertexattribpointer-badsize
|
pass |
vertexattribpointer-badsize-bgra
|
pass |
vertexattribpointer-ok
|
pass |
vertexpointer-not-allowed
|
pass |
arb_vertex_type_10f_11f_11f_rev-draw-vertices
|
incomplete |
arb_vertex_type_2_10_10_10_rev
|
5/5 |
arb_vertex_type_2_10_10_10_rev-array_types
|
pass |
attrib-p-types
|
pass |
attrib-pointer-type-size-match
|
pass |
attribs
|
pass |
draw-vertices-2101010
|
pass |
arb_viewport_array
|
1/1 |
bounds
|
skip |
clear
|
pass |
depthrange-indices
|
skip |
display-list
|
skip |
minmax
|
skip |
queries
|
skip |
render-depthrange
|
skip |
render-scissor
|
skip |
render-viewport
|
skip |
render-viewport-2
|
skip |
scissor-check
|
skip |
scissor-indices
|
skip |
viewport-indices
|
skip |
arm_shader_framebuffer_fetch_depth_stencil
|
0/0 |
arm_shader_framebuffer_fetch_depth_stencil gl_depth24_stencil8 1
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth24_stencil8 16
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth24_stencil8 2
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth24_stencil8 4
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth24_stencil8 8
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth32f_stencil8 1
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth32f_stencil8 16
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth32f_stencil8 2
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth32f_stencil8 4
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth32f_stencil8 8
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component16 1
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component16 16
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component16 2
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component16 4
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component16 8
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component24 1
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component24 16
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component24 2
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component24 4
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component24 8
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component32f 1
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component32f 16
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component32f 2
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component32f 4
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_depth_component32f 8
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_stencil_index8 1
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_stencil_index8 16
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_stencil_index8 2
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_stencil_index8 4
|
skip |
arm_shader_framebuffer_fetch_depth_stencil gl_stencil_index8 8
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth24_stencil8 1
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth24_stencil8 16
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth24_stencil8 2
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth24_stencil8 4
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth24_stencil8 8
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth32f_stencil8 1
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth32f_stencil8 16
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth32f_stencil8 2
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth32f_stencil8 4
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth32f_stencil8 8
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component16 1
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component16 16
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component16 2
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component16 4
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component16 8
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component24 1
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component24 16
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component24 2
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component24 4
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component24 8
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component32f 1
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component32f 16
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component32f 2
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component32f 4
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_depth_component32f 8
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_stencil_index8 1
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_stencil_index8 16
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_stencil_index8 2
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_stencil_index8 4
|
skip |
arm_shader_framebuffer_fetch_depth_stencil_gles3 gl_stencil_index8 8
|
skip |
ati_draw_buffers
|
0/3 |
arbfp-no-index
|
incomplete |
arbfp-no-option
|
incomplete |
ati_draw_buffers-arbfp
|
incomplete |
ati_envmap_bumpmap
|
0/0 |
ati_envmap_bumpmap-bump
|
skip |
ati_fragment_shader
|
41/59 |
ati_fragment_shader-api-alphafirst
|
incomplete |
ati_fragment_shader-api-gen
|
incomplete |
ati_fragment_shader-error01-genzero
|
incomplete |
ati_fragment_shader-error02-inside
|
incomplete |
ati_fragment_shader-error03-outside
|
incomplete |
ati_fragment_shader-error04-endshader
|
incomplete |
ati_fragment_shader-error05-passes
|
2/2 |
same reg written twice
|
pass |
too many passes
|
pass |
ati_fragment_shader-error06-regswizzle
|
6/6 |
different swizzle in different pass
|
pass |
different swizzle on the same reg
|
pass |
different swizzle on the same tex in passtexcoord
|
pass |
different swizzle on the same tex in samplemap
|
pass |
reg source in first pass
|
pass |
stq swizzle on reg
|
pass |
ati_fragment_shader-error07-instcount
|
incomplete |
ati_fragment_shader-error08-secondary
|
incomplete |
ati_fragment_shader-error09-allconst
|
incomplete |
ati_fragment_shader-error10-dotx
|
incomplete |
ati_fragment_shader-error11-invaliddst
|
pass |
ati_fragment_shader-error12-invalidsrc
|
pass |
ati_fragment_shader-error13-invalidarg
|
pass |
ati_fragment_shader-error14-invalidmod
|
incomplete |
ati_fragment_shader-render-constants
|
incomplete |
ati_fragment_shader-render-default
|
incomplete |
ati_fragment_shader-render-fog
|
incomplete |
ati_fragment_shader-render-notexture
|
incomplete |
ati_fragment_shader-render-ops
|
30/30 |
add c0, c1
|
pass |
add c1, 2*c0
|
pass |
cnd c0, c1, -c2
|
pass |
cnd c0, c1, c2
|
pass |
cnd0 c0, c1, c2
|
pass |
dot2_add c1, c2, c0
|
pass |
dot3 c0, c1
|
pass |
dot4 c0, c1
|
pass |
lerp c0, c1, c2
|
pass |
mad c0, c1, c2
|
pass |
mov (1-c0)-0.5
|
pass |
mov 1-c0
|
pass |
mov 2*((1-c0)-0.5)
|
pass |
mov 2*c0
|
pass |
mov 4*c0
|
pass |
mov 8*c0
|
pass |
mov c0.a
|
pass |
mov c0.b
|
pass |
mov c0.g
|
pass |
mov c0.r
|
pass |
mov c1-0.5
|
pass |
mov c1/2
|
pass |
mov c1/4
|
pass |
mov c1/8
|
pass |
mov r0.xw c0.xw
|
pass |
mov r0.yw, c0.yw
|
pass |
mov r0.yzw c0.yzw
|
pass |
mov r0.zw c0.zw
|
pass |
mul c0, c1
|
pass |
sub c1, c0
|
pass |
ati_fragment_shader-render-precedence
|
incomplete |
ati_fragment_shader-render-sources
|
incomplete |
ati_fragment_shader-render-textargets
|
incomplete |
ati_texture_compression_3dc
|
6/8 |
fbo-generatemipmap-formats
|
2/2 |
gl_compressed_luminance_alpha_3dc_ati
|
pass |
gl_compressed_luminance_alpha_3dc_ati npot
|
pass |
invalid formats
|
pass |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats
|
3/3 |
gl_compressed_luminance_alpha_3dc_ati
|
pass |
gl_compressed_luminance_alpha_3dc_ati, npot
|
pass |
gl_compressed_luminance_alpha_3dc_ati, swizzled
|
pass |
egl 1.4
|
0/10 |
egl-blob-cache
|
skip |
egl-context-priority
|
skip |
egl-copy-buffers
|
incomplete |
egl-ext_egl_image_storage
|
skip |
egl-flush-external
|
skip |
egl-gl_oes_egl_image
|
skip |
egl-invalid-attr
|
skip |
eglcreatepbuffersurface and then glclear
|
incomplete |
eglcreatepbuffersurface with egl_samples set
|
incomplete |
eglcreatesurface
|
incomplete |
eglquerysurface egl_bad_attribute
|
incomplete |
eglquerysurface egl_bad_surface
|
incomplete |
eglquerysurface egl_height
|
incomplete |
eglquerysurface egl_width
|
incomplete |
eglterminate then unbind context
|
incomplete |
largest possible eglcreatepbuffersurface and then glclear
|
incomplete |
egl_android_native_fence_sync
|
0/0 |
egl_khr_fence_sync android_native
|
0/0 |
eglclientwaitsynckhr_native_zero_timeout
|
skip |
eglclientwaitsynckhr_nonzero_timeout
|
skip |
eglcreatesynckhr_default_attributes
|
skip |
eglcreatesynckhr_invalid_attrib_list
|
skip |
eglcreatesynckhr_invalid_display
|
skip |
eglcreatesynckhr_native_dup_fence
|
skip |
eglcreatesynckhr_native_dup_invalid
|
skip |
eglcreatesynckhr_native_from_fd
|
skip |
eglcreatesynckhr_no_current_context
|
skip |
eglcreatesynckhr_wrong_display_same_thread
|
skip |
eglgetsyncattribkhr_invalid_attrib
|
skip |
egl_chromium_sync_control
|
0/2 |
conformance
|
0/2 |
eglgetsyncvalueschromium_msc_and_sbc_test
|
fail |
eglgetsyncvalueschromium_null_pointers
|
notrun |
eglgetsyncvalueschromium_ust_test
|
fail |
egl_ext_client_extensions
|
2/3 |
conformance test 1
|
pass |
conformance test 2
|
pass |
conformance test 3
|
incomplete |
egl_ext_device_base
|
0/3 |
conformance
|
0/3 |
configless_tests
|
fail |
pbuffer_tests
|
fail |
surfaceless_tests
|
fail |
egl_ext_device_drm
|
0/1 |
conformance
|
fail |
egl_ext_device_enumeration
|
1/1 |
conformance
|
pass |
egl_ext_device_query
|
1/1 |
conformance
|
pass |
egl_ext_image_dma_buf_import_modifiers
|
0/0 |
conformance
|
skip |
egl_ext_platform_device
|
0/1 |
conformance
|
incomplete |
egl_ext_protected_content
|
0/0 |
conformance
|
skip |
egl_khr_create_context
|
1/23 |
3.2 core profile required
|
incomplete |
default major version gl
|
incomplete |
default major version gles
|
incomplete |
default minor version gl
|
incomplete |
default minor version gles
|
incomplete |
invalid attribute gl
|
incomplete |
invalid attribute gles
|
incomplete |
invalid flag gl
|
incomplete |
invalid flag gles
|
incomplete |
invalid opengl version
|
incomplete |
invalid profile
|
incomplete |
no-error context gl
|
pass |
null valid attribute gl
|
incomplete |
null valid attribute gles
|
incomplete |
pre-gl3.2 profile
|
incomplete |
valid attribute empty gl
|
incomplete |
valid attribute empty gles
|
incomplete |
valid debug flag gl
|
incomplete |
valid debug flag gles1
|
incomplete |
valid debug flag gles2
|
incomplete |
valid debug flag gles3
|
incomplete |
valid forward-compatible flag gl
|
incomplete |
verify gl flavor
|
incomplete |
egl_khr_fence_sync
|
0/0 |
conformance
|
0/0 |
eglclientwaitsynckhr_flag_sync_flush
|
skip |
eglclientwaitsynckhr_invalid_sync
|
skip |
eglclientwaitsynckhr_nonzero_timeout
|
skip |
eglclientwaitsynckhr_zero_timeout
|
skip |
eglcreatesynckhr_default_attributes
|
skip |
eglcreatesynckhr_invalid_attrib_list
|
skip |
eglcreatesynckhr_invalid_display
|
skip |
eglcreatesynckhr_invalid_sync_type
|
skip |
eglcreatesynckhr_no_current_context
|
skip |
eglcreatesynckhr_with_display_bound_in_other_thread
|
skip |
eglcreatesynckhr_wrong_display_same_thread
|
skip |
egldestroysynckhr_invalid_sync
|
skip |
eglgetsyncattribkhr_invalid_attrib
|
skip |
eglgetsyncattribkhr_invalid_sync
|
skip |
eglgetsyncattribkhr_sync_status
|
skip |
egl_khr_get_all_proc_addresses
|
1/1 |
conformance
|
pass |
egl_khr_gl_colorspace
|
0/2 |
linear
|
incomplete |
srgb
|
incomplete |
egl_khr_gl_image
|
0/2 |
egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24
|
fail |
egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba
|
fail |
egl_khr_surfaceless_context
|
0/1 |
viewport
|
incomplete |
egl_khr_wait_sync
|
0/0 |
conformance
|
0/0 |
eglwaitsynckhr_invalid_sync
|
skip |
egl_mesa_configless_context
|
0/1 |
basic
|
incomplete |
egl_mesa_device_software
|
1/1 |
conformance
|
pass |
egl_mesa_platform_surfaceless
|
0/1 |
conformance
|
incomplete |
egl_mesa_query_driver
|
1/1 |
conformance
|
pass |
egl_nok_swap_region
|
0/0 |
basic
|
skip |
egl_nok_texture_from_pixmap
|
1/1 |
basic
|
pass |
ext_base_instance
|
0/0 |
arb_base_instance-baseinstance-doesnt-affect-gl-instance-id_gles3
|
skip |
arb_base_instance-drawarrays_gles3
|
skip |
ext_clear_texture
|
0/0 |
ext_clear_texture-3d
|
skip |
ext_clear_texture-base-formats
|
skip |
ext_clear_texture-clear-max-level
|
skip |
ext_clear_texture-cube
|
skip |
ext_clear_texture-error
|
skip |
ext_clear_texture-multisample
|
skip |
ext_clear_texture-stencil
|
skip |
ext_clear_texture-texview
|
skip |
ext_color_buffer_float
|
0/0 |
ext_color_buffer_float-draw_gles3
|
skip |
ext_debug_label
|
3/3 |
object-label_gl
|
pass |
object-label_gles2
|
pass |
object-label_gles3
|
pass |
ext_depth_bounds_test
|
1/1 |
depth_bounds
|
pass |
ext_direct_state_access
|
227/229 |
client-state-indexed 12
|
incomplete |
client-state-indexed 30
|
skip |
compressedmultiteximage gl_compressed_rgb_bptc_signed_float
|
6/6 |
compressedtextureimage2dext
|
pass |
compressedtextureimage2dext + display list gl_compile
|
pass |
compressedtextureimage2dext + display list gl_compile_and_execute
|
pass |
compressedtextureimage3dext
|
skip |
compressedtextureimage3dext + display list gl_compile
|
skip |
compressedtextureimage3dext + display list gl_compile_and_execute
|
skip |
compressedtexturesubimage2dext
|
pass |
compressedtexturesubimage2dext + display list gl_compile
|
pass |
compressedtexturesubimage2dext + display list gl_compile_and_execute
|
pass |
compressedtexturesubimage3dext
|
skip |
compressedtexturesubimage3dext + display list gl_compile
|
skip |
compressedtexturesubimage3dext + display list gl_compile_and_execute
|
skip |
compressedtextureimage gl_compressed_rgb_bptc_signed_float
|
6/6 |
compressedtextureimage2dext
|
pass |
compressedtextureimage2dext + display list gl_compile
|
pass |
compressedtextureimage2dext + display list gl_compile_and_execute
|
pass |
compressedtextureimage3dext
|
skip |
compressedtextureimage3dext + display list gl_compile
|
skip |
compressedtextureimage3dext + display list gl_compile_and_execute
|
skip |
compressedtexturesubimage2dext
|
pass |
compressedtexturesubimage2dext + display list gl_compile
|
pass |
compressedtexturesubimage2dext + display list gl_compile_and_execute
|
pass |
compressedtexturesubimage3dext
|
skip |
compressedtexturesubimage3dext + display list gl_compile
|
skip |
compressedtexturesubimage3dext + display list gl_compile_and_execute
|
skip |
framebuffer
|
skip |
indexed-state-queries 12
|
5/5 |
getbooleanindexedvext
|
pass |
getdoublei_vext
|
skip |
getdoubleindexedvext
|
pass |
getfloati_vext
|
skip |
getfloatindexedvext
|
pass |
getintegerindexedvext
|
pass |
getpointeri_vext
|
skip |
getpointerindexedvext
|
pass |
indexed-state-queries 30
|
skip |
matrix-commands
|
54/54 |
matrixfrustumext
|
pass |
matrixfrustumext + display list gl_compile
|
pass |
matrixfrustumext + display list gl_compile_and_execute
|
pass |
matrixloadd
|
pass |
matrixloadd + display list gl_compile
|
pass |
matrixloadd + display list gl_compile_and_execute
|
pass |
matrixloadfext
|
pass |
matrixloadfext + display list gl_compile
|
pass |
matrixloadfext + display list gl_compile_and_execute
|
pass |
matrixloadidentityext
|
pass |
matrixloadidentityext + display list gl_compile
|
pass |
matrixloadidentityext + display list gl_compile_and_execute
|
pass |
matrixloadtransposedext
|
pass |
matrixloadtransposedext + display list gl_compile
|
pass |
matrixloadtransposedext + display list gl_compile_and_execute
|
pass |
matrixloadtransposefext
|
pass |
matrixloadtransposefext + display list gl_compile
|
pass |
matrixloadtransposefext + display list gl_compile_and_execute
|
pass |
matrixmultdext
|
pass |
matrixmultdext + display list gl_compile
|
pass |
matrixmultdext + display list gl_compile_and_execute
|
pass |
matrixmultfext
|
pass |
matrixmultfext + display list gl_compile
|
pass |
matrixmultfext + display list gl_compile_and_execute
|
pass |
matrixmulttransposedext
|
pass |
matrixmulttransposedext + display list gl_compile
|
pass |
matrixmulttransposedext + display list gl_compile_and_execute
|
pass |
matrixmulttransposefext
|
pass |
matrixmulttransposefext + display list gl_compile
|
pass |
matrixmulttransposefext + display list gl_compile_and_execute
|
pass |
matrixorthoext
|
pass |
matrixorthoext + display list gl_compile
|
pass |
matrixorthoext + display list gl_compile_and_execute
|
pass |
matrixpushpopext
|
pass |
matrixpushpopext + display list gl_compile
|
pass |
matrixpushpopext + display list gl_compile_and_execute
|
pass |
matrixrotatedext
|
pass |
matrixrotatedext + display list gl_compile
|
pass |
matrixrotatedext + display list gl_compile_and_execute
|
pass |
matrixrotatefext
|
pass |
matrixrotatefext + display list gl_compile
|
pass |
matrixrotatefext + display list gl_compile_and_execute
|
pass |
matrixscaledext
|
pass |
matrixscaledext + display list gl_compile
|
pass |
matrixscaledext + display list gl_compile_and_execute
|
pass |
matrixscalefext
|
pass |
matrixscalefext + display list gl_compile
|
pass |
matrixscalefext + display list gl_compile_and_execute
|
pass |
matrixtranslatedext
|
pass |
matrixtranslatedext + display list gl_compile
|
pass |
matrixtranslatedext + display list gl_compile_and_execute
|
pass |
matrixtranslatefext
|
pass |
matrixtranslatefext + display list gl_compile
|
pass |
matrixtranslatefext + display list gl_compile_and_execute
|
pass |
multi-texture
|
69/69 |
copymultiteximage1dext
|
pass |
copymultiteximage1dext + display list gl_compile
|
pass |
copymultiteximage1dext + display list gl_compile_and_execute
|
pass |
copymultiteximage2dext
|
pass |
copymultiteximage2dext + display list gl_compile
|
pass |
copymultiteximage2dext + display list gl_compile_and_execute
|
pass |
copymultitexsubimage1dext
|
pass |
copymultitexsubimage1dext + display list gl_compile
|
pass |
copymultitexsubimage1dext + display list gl_compile_and_execute
|
pass |
copymultitexsubimage2dext
|
pass |
copymultitexsubimage2dext + display list gl_compile
|
pass |
copymultitexsubimage2dext + display list gl_compile_and_execute
|
pass |
copymultitexsubimage3dext
|
pass |
copymultitexsubimage3dext + display list gl_compile
|
pass |
copymultitexsubimage3dext + display list gl_compile_and_execute
|
pass |
gl_proxy_texture_1d + gltex*
|
pass |
gl_proxy_texture_1d + gltex* + display list gl_compile
|
pass |
gl_proxy_texture_1d + gltex* + display list gl_compile_and_execute
|
pass |
gl_proxy_texture_2d + gltex*
|
pass |
gl_proxy_texture_2d + gltex* + display list gl_compile
|
pass |
gl_proxy_texture_2d + gltex* + display list gl_compile_and_execute
|
pass |
gl_proxy_texture_3d + gltex*
|
pass |
gl_proxy_texture_3d + gltex* + display list gl_compile
|
pass |
gl_proxy_texture_3d + gltex* + display list gl_compile_and_execute
|
pass |
multitexcoordpointerext
|
pass |
multitexcoordpointerext + display list gl_compile
|
pass |
multitexcoordpointerext + display list gl_compile_and_execute
|
pass |
multitexenvfvext
|
pass |
multitexenvfvext + display list gl_compile
|
pass |
multitexenvfvext + display list gl_compile_and_execute
|
pass |
multitexenviext
|
pass |
multitexenviext + display list gl_compile
|
pass |
multitexenviext + display list gl_compile_and_execute
|
pass |
multitexgen*ext
|
pass |
multitexgen*ext + display list gl_compile
|
pass |
multitexgen*ext + display list gl_compile_and_execute
|
pass |
multiteximage1dext
|
pass |
multiteximage1dext + display list gl_compile
|
pass |
multiteximage1dext + display list gl_compile_and_execute
|
pass |
multiteximage2dext
|
pass |
multiteximage2dext + display list gl_compile
|
pass |
multiteximage2dext + display list gl_compile_and_execute
|
pass |
multiteximage3dext
|
pass |
multiteximage3dext + display list gl_compile
|
pass |
multiteximage3dext + display list gl_compile_and_execute
|
pass |
multitexparameterfext
|
pass |
multitexparameterfext + display list gl_compile
|
pass |
multitexparameterfext + display list gl_compile_and_execute
|
pass |
multitexparameteriext
|
pass |
multitexparameteriext + display list gl_compile
|
pass |
multitexparameteriext + display list gl_compile_and_execute
|
pass |
multitexparameteriivext
|
pass |
multitexparameteriivext + display list gl_compile
|
pass |
multitexparameteriivext + display list gl_compile_and_execute
|
pass |
multitexparameteriuivext
|
pass |
multitexparameteriuivext + display list gl_compile
|
pass |
multitexparameteriuivext + display list gl_compile_and_execute
|
pass |
multitexparameterivext
|
pass |
multitexparameterivext + display list gl_compile
|
pass |
multitexparameterivext + display list gl_compile_and_execute
|
pass |
multitexsubimage1dext
|
pass |
multitexsubimage1dext + display list gl_compile
|
pass |
multitexsubimage1dext + display list gl_compile_and_execute
|
pass |
multitexsubimage2dext
|
pass |
multitexsubimage2dext + display list gl_compile
|
pass |
multitexsubimage2dext + display list gl_compile_and_execute
|
pass |
multitexsubimage3dext
|
pass |
multitexsubimage3dext + display list gl_compile
|
pass |
multitexsubimage3dext + display list gl_compile_and_execute
|
pass |
named-buffers 15
|
crash |
named-buffers 30
|
skip |
named-program
|
18/18 |
getnamedprogramivext fragment
|
pass |
getnamedprogramivext fragment + display list gl_compile
|
pass |
getnamedprogramivext fragment + display list gl_compile_and_execute
|
pass |
getnamedprogramivext vertex
|
pass |
getnamedprogramivext vertex + display list gl_compile
|
pass |
getnamedprogramivext vertex + display list gl_compile_and_execute
|
pass |
namedprogramlocalparameter4dext
|
pass |
namedprogramlocalparameter4dext + display list gl_compile
|
pass |
namedprogramlocalparameter4dext + display list gl_compile_and_execute
|
pass |
namedprogramlocalparameter4fext
|
pass |
namedprogramlocalparameter4fext + display list gl_compile
|
pass |
namedprogramlocalparameter4fext + display list gl_compile_and_execute
|
pass |
namedprogramstringext fragment
|
pass |
namedprogramstringext fragment + display list gl_compile
|
pass |
namedprogramstringext fragment + display list gl_compile_and_execute
|
pass |
namedprogramstringext vertex
|
pass |
namedprogramstringext vertex + display list gl_compile
|
pass |
namedprogramstringext vertex + display list gl_compile_and_execute
|
pass |
program-uniform
|
9/9 |
programuniformfext
|
pass |
programuniformfext + display list gl_compile
|
pass |
programuniformfext + display list gl_compile_and_execute
|
pass |
programuniformiext
|
pass |
programuniformiext + display list gl_compile
|
pass |
programuniformiext + display list gl_compile_and_execute
|
pass |
programuniformmatrixfext
|
pass |
programuniformmatrixfext + display list gl_compile
|
pass |
programuniformmatrixfext + display list gl_compile_and_execute
|
pass |
renderbuffer
|
skip |
textures
|
60/60 |
copytextureimage1dext
|
pass |
copytextureimage1dext + display list gl_compile
|
pass |
copytextureimage1dext + display list gl_compile_and_execute
|
pass |
copytextureimage2dext
|
pass |
copytextureimage2dext + display list gl_compile
|
pass |
copytextureimage2dext + display list gl_compile_and_execute
|
pass |
copytexturesubimage1dext
|
pass |
copytexturesubimage1dext + display list gl_compile
|
pass |
copytexturesubimage1dext + display list gl_compile_and_execute
|
pass |
copytexturesubimage2dext
|
pass |
copytexturesubimage2dext + display list gl_compile
|
pass |
copytexturesubimage2dext + display list gl_compile_and_execute
|
pass |
copytexturesubimage3dext
|
pass |
copytexturesubimage3dext + display list gl_compile
|
pass |
copytexturesubimage3dext + display list gl_compile_and_execute
|
pass |
enabledisableext
|
pass |
enabledisableext + display list gl_compile
|
pass |
enabledisableext + display list gl_compile_and_execute
|
pass |
gl_proxy_texture_1d + gltex*
|
pass |
gl_proxy_texture_1d + gltex* + display list gl_compile
|
pass |
gl_proxy_texture_1d + gltex* + display list gl_compile_and_execute
|
pass |
gl_proxy_texture_2d + gltex*
|
pass |
gl_proxy_texture_2d + gltex* + display list gl_compile
|
pass |
gl_proxy_texture_2d + gltex* + display list gl_compile_and_execute
|
pass |
gl_proxy_texture_3d + gltex*
|
pass |
gl_proxy_texture_3d + gltex* + display list gl_compile
|
pass |
gl_proxy_texture_3d + gltex* + display list gl_compile_and_execute
|
pass |
textureimage1dext
|
pass |
textureimage1dext + display list gl_compile
|
pass |
textureimage1dext + display list gl_compile_and_execute
|
pass |
textureimage2dext
|
pass |
textureimage2dext + display list gl_compile
|
pass |
textureimage2dext + display list gl_compile_and_execute
|
pass |
textureimage3dext
|
pass |
textureimage3dext + display list gl_compile
|
pass |
textureimage3dext + display list gl_compile_and_execute
|
pass |
textureparameterfext
|
pass |
textureparameterfext + display list gl_compile
|
pass |
textureparameterfext + display list gl_compile_and_execute
|
pass |
textureparameteriext
|
pass |
textureparameteriext + display list gl_compile
|
pass |
textureparameteriext + display list gl_compile_and_execute
|
pass |
textureparameteriivext
|
pass |
textureparameteriivext + display list gl_compile
|
pass |
textureparameteriivext + display list gl_compile_and_execute
|
pass |
textureparameteriuivext
|
pass |
textureparameteriuivext + display list gl_compile
|
pass |
textureparameteriuivext + display list gl_compile_and_execute
|
pass |
textureparameterivext
|
pass |
textureparameterivext + display list gl_compile
|
pass |
textureparameterivext + display list gl_compile_and_execute
|
pass |
texturesubimage1dext
|
pass |
texturesubimage1dext + display list gl_compile
|
pass |
texturesubimage1dext + display list gl_compile_and_execute
|
pass |
texturesubimage2dext
|
pass |
texturesubimage2dext + display list gl_compile
|
pass |
texturesubimage2dext + display list gl_compile_and_execute
|
pass |
texturesubimage3dext
|
pass |
texturesubimage3dext + display list gl_compile
|
pass |
texturesubimage3dext + display list gl_compile_and_execute
|
pass |
vao
|
skip |
ext_disjoint_timer_query
|
0/1 |
simple
|
crash |
ext_draw_buffers2
|
0/3 |
fbo-drawbuffers2-blend
|
incomplete |
fbo-drawbuffers2-colormask
|
fail |
fbo-drawbuffers2-colormask clear
|
fail |
ext_draw_instanced
|
0/1 |
ext_draw_instanced-drawarrays
|
fail |
ext_external_objects
|
0/0 |
memory-object-api-errors
|
skip |
semaphore-api-errors
|
skip |
vk-buf-exchange
|
skip |
vk-depth-display
|
skip |
vk-image-display
|
skip |
vk-image-display-muliple-textures
|
skip |
vk-image-display-overwrite
|
skip |
vk-image-overwrite
|
skip |
vk-pix-buf-update-errors
|
skip |
vk-semaphores
|
skip |
vk-semaphores-2
|
skip |
vk-stencil-display
|
skip |
vk-vert-buf-reuse
|
skip |
vk-vert-buf-update-errors
|
skip |
ext_external_objects_fd
|
0/0 |
memory-object-api-errors
|
skip |
semaphore-api-errors
|
skip |
ext_fog_coord
|
0/1 |
ext_fog_coord-modes
|
incomplete |
ext_frag_depth
|
0/1 |
fragdepth_gles2
|
incomplete |
ext_framebuffer_blit
|
0/8 |
blit-early
|
incomplete |
fbo-blit
|
incomplete |
fbo-blit-check-limits
|
fail |
fbo-copypix
|
incomplete |
fbo-generatemipmap-versus-read_framebuffer
|
incomplete |
fbo-readdrawpix
|
incomplete |
fbo-sys-blit
|
incomplete |
fbo-sys-sub-blit
|
incomplete |
ext_framebuffer_multisample
|
100/520 |
accuracy 16 color
|
incomplete |
accuracy 16 color depthstencil
|
incomplete |
accuracy 16 color depthstencil linear
|
incomplete |
accuracy 16 color linear
|
incomplete |
accuracy 16 color small
|
incomplete |
accuracy 16 color small depthstencil
|
incomplete |
accuracy 16 color small depthstencil linear
|
incomplete |
accuracy 16 color small linear
|
incomplete |
accuracy 16 depth_draw
|
incomplete |
accuracy 16 depth_draw depthstencil
|
incomplete |
accuracy 16 depth_draw small
|
incomplete |
accuracy 16 depth_draw small depthstencil
|
incomplete |
accuracy 16 depth_resolve
|
incomplete |
accuracy 16 depth_resolve depthstencil
|
incomplete |
accuracy 16 depth_resolve small
|
incomplete |
accuracy 16 depth_resolve small depthstencil
|
incomplete |
accuracy 16 srgb
|
incomplete |
accuracy 16 srgb depthstencil
|
incomplete |
accuracy 16 srgb depthstencil linear
|
incomplete |
accuracy 16 srgb linear
|
incomplete |
accuracy 16 srgb small
|
incomplete |
accuracy 16 srgb small depthstencil
|
incomplete |
accuracy 16 srgb small depthstencil linear
|
incomplete |
accuracy 16 srgb small linear
|
incomplete |
accuracy 16 stencil_draw
|
incomplete |
accuracy 16 stencil_draw depthstencil
|
incomplete |
accuracy 16 stencil_draw small
|
incomplete |
accuracy 16 stencil_draw small depthstencil
|
incomplete |
accuracy 16 stencil_resolve
|
incomplete |
accuracy 16 stencil_resolve depthstencil
|
incomplete |
accuracy 16 stencil_resolve small
|
incomplete |
accuracy 16 stencil_resolve small depthstencil
|
incomplete |
accuracy 2 color
|
skip |
accuracy 2 color depthstencil
|
pass |
accuracy 2 color depthstencil linear
|
pass |
accuracy 2 color linear
|
skip |
accuracy 2 color small
|
skip |
accuracy 2 color small depthstencil
|
fail |
accuracy 2 color small depthstencil linear
|
fail |
accuracy 2 color small linear
|
skip |
accuracy 2 depth_draw
|
skip |
accuracy 2 depth_draw depthstencil
|
pass |
accuracy 2 depth_draw small
|
skip |
accuracy 2 depth_draw small depthstencil
|
pass |
accuracy 2 depth_resolve
|
skip |
accuracy 2 depth_resolve depthstencil
|
pass |
accuracy 2 depth_resolve small
|
skip |
accuracy 2 depth_resolve small depthstencil
|
pass |
accuracy 2 srgb
|
skip |
accuracy 2 srgb depthstencil
|
pass |
accuracy 2 srgb depthstencil linear
|
pass |
accuracy 2 srgb linear
|
skip |
accuracy 2 srgb small
|
skip |
accuracy 2 srgb small depthstencil
|
pass |
accuracy 2 srgb small depthstencil linear
|
pass |
accuracy 2 srgb small linear
|
skip |
accuracy 2 stencil_draw
|
skip |
accuracy 2 stencil_draw depthstencil
|
pass |
accuracy 2 stencil_draw small
|
skip |
accuracy 2 stencil_draw small depthstencil
|
pass |
accuracy 2 stencil_resolve
|
skip |
accuracy 2 stencil_resolve depthstencil
|
pass |
accuracy 2 stencil_resolve small
|
skip |
accuracy 2 stencil_resolve small depthstencil
|
pass |
accuracy 32 color
|
incomplete |
accuracy 32 color depthstencil
|
incomplete |
accuracy 32 color depthstencil linear
|
incomplete |
accuracy 32 color linear
|
incomplete |
accuracy 32 color small
|
incomplete |
accuracy 32 color small depthstencil
|
incomplete |
accuracy 32 color small depthstencil linear
|
incomplete |
accuracy 32 color small linear
|
incomplete |
accuracy 32 depth_draw
|
incomplete |
accuracy 32 depth_draw depthstencil
|
incomplete |
accuracy 32 depth_draw small
|
incomplete |
accuracy 32 depth_draw small depthstencil
|
incomplete |
accuracy 32 depth_resolve
|
incomplete |
accuracy 32 depth_resolve depthstencil
|
incomplete |
accuracy 32 depth_resolve small
|
incomplete |
accuracy 32 depth_resolve small depthstencil
|
incomplete |
accuracy 32 srgb
|
incomplete |
accuracy 32 srgb depthstencil
|
incomplete |
accuracy 32 srgb depthstencil linear
|
incomplete |
accuracy 32 srgb linear
|
incomplete |
accuracy 32 srgb small
|
incomplete |
accuracy 32 srgb small depthstencil
|
incomplete |
accuracy 32 srgb small depthstencil linear
|
incomplete |
accuracy 32 srgb small linear
|
incomplete |
accuracy 32 stencil_draw
|
incomplete |
accuracy 32 stencil_draw depthstencil
|
incomplete |
accuracy 32 stencil_draw small
|
incomplete |
accuracy 32 stencil_draw small depthstencil
|
incomplete |
accuracy 32 stencil_resolve
|
incomplete |
accuracy 32 stencil_resolve depthstencil
|
incomplete |
accuracy 32 stencil_resolve small
|
incomplete |
accuracy 32 stencil_resolve small depthstencil
|
incomplete |
accuracy 4 color
|
skip |
accuracy 4 color depthstencil
|
pass |
accuracy 4 color depthstencil linear
|
pass |
accuracy 4 color linear
|
skip |
accuracy 4 color small
|
skip |
accuracy 4 color small depthstencil
|
fail |
accuracy 4 color small depthstencil linear
|
fail |
accuracy 4 color small linear
|
skip |
accuracy 4 depth_draw
|
skip |
accuracy 4 depth_draw depthstencil
|
pass |
accuracy 4 depth_draw small
|
skip |
accuracy 4 depth_draw small depthstencil
|
pass |
accuracy 4 depth_resolve
|
skip |
accuracy 4 depth_resolve depthstencil
|
pass |
accuracy 4 depth_resolve small
|
skip |
accuracy 4 depth_resolve small depthstencil
|
pass |
accuracy 4 srgb
|
skip |
accuracy 4 srgb depthstencil
|
pass |
accuracy 4 srgb depthstencil linear
|
pass |
accuracy 4 srgb linear
|
skip |
accuracy 4 srgb small
|
skip |
accuracy 4 srgb small depthstencil
|
pass |
accuracy 4 srgb small depthstencil linear
|
pass |
accuracy 4 srgb small linear
|
skip |
accuracy 4 stencil_draw
|
skip |
accuracy 4 stencil_draw depthstencil
|
pass |
accuracy 4 stencil_draw small
|
skip |
accuracy 4 stencil_draw small depthstencil
|
pass |
accuracy 4 stencil_resolve
|
skip |
accuracy 4 stencil_resolve depthstencil
|
pass |
accuracy 4 stencil_resolve small
|
skip |
accuracy 4 stencil_resolve small depthstencil
|
pass |
accuracy 6 color
|
skip |
accuracy 6 color depthstencil
|
pass |
accuracy 6 color depthstencil linear
|
pass |
accuracy 6 color linear
|
skip |
accuracy 6 color small
|
skip |
accuracy 6 color small depthstencil
|
fail |
accuracy 6 color small depthstencil linear
|
fail |
accuracy 6 color small linear
|
skip |
accuracy 6 depth_draw
|
skip |
accuracy 6 depth_draw depthstencil
|
pass |
accuracy 6 depth_draw small
|
skip |
accuracy 6 depth_draw small depthstencil
|
pass |
accuracy 6 depth_resolve
|
skip |
accuracy 6 depth_resolve depthstencil
|
pass |
accuracy 6 depth_resolve small
|
skip |
accuracy 6 depth_resolve small depthstencil
|
pass |
accuracy 6 srgb
|
skip |
accuracy 6 srgb depthstencil
|
pass |
accuracy 6 srgb depthstencil linear
|
pass |
accuracy 6 srgb linear
|
skip |
accuracy 6 srgb small
|
skip |
accuracy 6 srgb small depthstencil
|
pass |
accuracy 6 srgb small depthstencil linear
|
pass |
accuracy 6 srgb small linear
|
skip |
accuracy 6 stencil_draw
|
skip |
accuracy 6 stencil_draw depthstencil
|
pass |
accuracy 6 stencil_draw small
|
skip |
accuracy 6 stencil_draw small depthstencil
|
pass |
accuracy 6 stencil_resolve
|
skip |
accuracy 6 stencil_resolve depthstencil
|
pass |
accuracy 6 stencil_resolve small
|
skip |
accuracy 6 stencil_resolve small depthstencil
|
pass |
accuracy 8 color
|
skip |
accuracy 8 color depthstencil
|
pass |
accuracy 8 color depthstencil linear
|
pass |
accuracy 8 color linear
|
skip |
accuracy 8 color small
|
skip |
accuracy 8 color small depthstencil
|
fail |
accuracy 8 color small depthstencil linear
|
fail |
accuracy 8 color small linear
|
skip |
accuracy 8 depth_draw
|
skip |
accuracy 8 depth_draw depthstencil
|
pass |
accuracy 8 depth_draw small
|
skip |
accuracy 8 depth_draw small depthstencil
|
pass |
accuracy 8 depth_resolve
|
skip |
accuracy 8 depth_resolve depthstencil
|
pass |
accuracy 8 depth_resolve small
|
skip |
accuracy 8 depth_resolve small depthstencil
|
pass |
accuracy 8 srgb
|
skip |
accuracy 8 srgb depthstencil
|
pass |
accuracy 8 srgb depthstencil linear
|
pass |
accuracy 8 srgb linear
|
skip |
accuracy 8 srgb small
|
skip |
accuracy 8 srgb small depthstencil
|
pass |
accuracy 8 srgb small depthstencil linear
|
pass |
accuracy 8 srgb small linear
|
skip |
accuracy 8 stencil_draw
|
skip |
accuracy 8 stencil_draw depthstencil
|
pass |
accuracy 8 stencil_draw small
|
skip |
accuracy 8 stencil_draw small depthstencil
|
pass |
accuracy 8 stencil_resolve
|
skip |
accuracy 8 stencil_resolve depthstencil
|
pass |
accuracy 8 stencil_resolve small
|
skip |
accuracy 8 stencil_resolve small depthstencil
|
pass |
accuracy all_samples color
|
skip |
accuracy all_samples color depthstencil
|
pass |
accuracy all_samples color depthstencil linear
|
pass |
accuracy all_samples color linear
|
skip |
accuracy all_samples color small
|
skip |
accuracy all_samples color small depthstencil
|
fail |
accuracy all_samples color small depthstencil linear
|
fail |
accuracy all_samples color small linear
|
skip |
accuracy all_samples depth_draw
|
skip |
accuracy all_samples depth_draw depthstencil
|
pass |
accuracy all_samples depth_draw small
|
skip |
accuracy all_samples depth_draw small depthstencil
|
pass |
accuracy all_samples depth_resolve
|
skip |
accuracy all_samples depth_resolve depthstencil
|
pass |
accuracy all_samples depth_resolve small
|
skip |
accuracy all_samples depth_resolve small depthstencil
|
pass |
accuracy all_samples srgb
|
skip |
accuracy all_samples srgb depthstencil
|
pass |
accuracy all_samples srgb depthstencil linear
|
pass |
accuracy all_samples srgb linear
|
skip |
accuracy all_samples srgb small
|
skip |
accuracy all_samples srgb small depthstencil
|
pass |
accuracy all_samples srgb small depthstencil linear
|
fail |
accuracy all_samples srgb small linear
|
skip |
accuracy all_samples stencil_draw
|
skip |
accuracy all_samples stencil_draw depthstencil
|
pass |
accuracy all_samples stencil_draw small
|
skip |
accuracy all_samples stencil_draw small depthstencil
|
pass |
accuracy all_samples stencil_resolve
|
skip |
accuracy all_samples stencil_resolve depthstencil
|
pass |
accuracy all_samples stencil_resolve small
|
skip |
accuracy all_samples stencil_resolve small depthstencil
|
pass |
alpha-blending
|
incomplete |
alpha-blending slow_cc
|
incomplete |
alpha-blending-after-rendering 16
|
skip |
alpha-blending-after-rendering 2
|
skip |
alpha-blending-after-rendering 32
|
skip |
alpha-blending-after-rendering 4
|
skip |
alpha-blending-after-rendering 6
|
skip |
alpha-blending-after-rendering 8
|
skip |
alpha-to-coverage-dual-src-blend 16
|
skip |
alpha-to-coverage-dual-src-blend 2
|
skip |
alpha-to-coverage-dual-src-blend 32
|
skip |
alpha-to-coverage-dual-src-blend 4
|
skip |
alpha-to-coverage-dual-src-blend 6
|
skip |
alpha-to-coverage-dual-src-blend 8
|
skip |
alpha-to-coverage-no-draw-buffer-zero 16
|
incomplete |
alpha-to-coverage-no-draw-buffer-zero 2
|
incomplete |
alpha-to-coverage-no-draw-buffer-zero 32
|
incomplete |
alpha-to-coverage-no-draw-buffer-zero 4
|
incomplete |
alpha-to-coverage-no-draw-buffer-zero 6
|
incomplete |
alpha-to-coverage-no-draw-buffer-zero 8
|
incomplete |
alpha-to-coverage-no-draw-buffer-zero-write 16
|
incomplete |
alpha-to-coverage-no-draw-buffer-zero-write 2
|
incomplete |
alpha-to-coverage-no-draw-buffer-zero-write 32
|
incomplete |
alpha-to-coverage-no-draw-buffer-zero-write 4
|
incomplete |
alpha-to-coverage-no-draw-buffer-zero-write 6
|
incomplete |
alpha-to-coverage-no-draw-buffer-zero-write 8
|
incomplete |
alpha-to-one-dual-src-blend 16
|
skip |
alpha-to-one-dual-src-blend 2
|
skip |
alpha-to-one-dual-src-blend 32
|
skip |
alpha-to-one-dual-src-blend 4
|
skip |
alpha-to-one-dual-src-blend 6
|
skip |
alpha-to-one-dual-src-blend 8
|
skip |
alpha-to-one-msaa-disabled 16
|
incomplete |
alpha-to-one-msaa-disabled 2
|
incomplete |
alpha-to-one-msaa-disabled 32
|
incomplete |
alpha-to-one-msaa-disabled 4
|
incomplete |
alpha-to-one-msaa-disabled 6
|
incomplete |
alpha-to-one-msaa-disabled 8
|
incomplete |
alpha-to-one-single-sample-buffer 16
|
incomplete |
alpha-to-one-single-sample-buffer 2
|
incomplete |
alpha-to-one-single-sample-buffer 32
|
incomplete |
alpha-to-one-single-sample-buffer 4
|
incomplete |
alpha-to-one-single-sample-buffer 6
|
incomplete |
alpha-to-one-single-sample-buffer 8
|
incomplete |
bitmap 16
|
incomplete |
bitmap 2
|
incomplete |
bitmap 32
|
incomplete |
bitmap 4
|
incomplete |
bitmap 6
|
incomplete |
bitmap 8
|
incomplete |
blit-flipped 16 x
|
incomplete |
blit-flipped 16 y
|
incomplete |
blit-flipped 2 x
|
incomplete |
blit-flipped 2 y
|
incomplete |
blit-flipped 32 x
|
incomplete |
blit-flipped 32 y
|
incomplete |
blit-flipped 4 x
|
incomplete |
blit-flipped 4 y
|
incomplete |
blit-flipped 6 x
|
incomplete |
blit-flipped 6 y
|
incomplete |
blit-flipped 8 x
|
incomplete |
blit-flipped 8 y
|
incomplete |
blit-mismatched-formats
|
fail |
blit-mismatched-samples
|
incomplete |
blit-mismatched-sizes
|
incomplete |
blit-multiple-render-targets 0
|
pass |
blit-multiple-render-targets 16
|
incomplete |
blit-multiple-render-targets 2
|
pass |
blit-multiple-render-targets 32
|
incomplete |
blit-multiple-render-targets 4
|
pass |
blit-multiple-render-targets 6
|
pass |
blit-multiple-render-targets 8
|
pass |
clear 16 color
|
incomplete |
clear 16 depth
|
incomplete |
clear 16 stencil
|
incomplete |
clear 2 color
|
pass |
clear 2 depth
|
incomplete |
clear 2 stencil
|
incomplete |
clear 32 color
|
incomplete |
clear 32 depth
|
incomplete |
clear 32 stencil
|
incomplete |
clear 4 color
|
pass |
clear 4 depth
|
incomplete |
clear 4 stencil
|
incomplete |
clear 6 color
|
pass |
clear 6 depth
|
incomplete |
clear 6 stencil
|
incomplete |
clear 8 color
|
pass |
clear 8 depth
|
incomplete |
clear 8 stencil
|
incomplete |
clip-and-scissor-blit 16 downsample
|
incomplete |
clip-and-scissor-blit 16 msaa
|
incomplete |
clip-and-scissor-blit 16 normal
|
incomplete |
clip-and-scissor-blit 16 upsample
|
incomplete |
clip-and-scissor-blit 2 downsample
|
pass |
clip-and-scissor-blit 2 msaa
|
pass |
clip-and-scissor-blit 2 normal
|
pass |
clip-and-scissor-blit 2 upsample
|
pass |
clip-and-scissor-blit 32 downsample
|
incomplete |
clip-and-scissor-blit 32 msaa
|
incomplete |
clip-and-scissor-blit 32 normal
|
incomplete |
clip-and-scissor-blit 32 upsample
|
incomplete |
clip-and-scissor-blit 4 downsample
|
pass |
clip-and-scissor-blit 4 msaa
|
pass |
clip-and-scissor-blit 4 normal
|
pass |
clip-and-scissor-blit 4 upsample
|
pass |
clip-and-scissor-blit 6 downsample
|
pass |
clip-and-scissor-blit 6 msaa
|
pass |
clip-and-scissor-blit 6 normal
|
pass |
clip-and-scissor-blit 6 upsample
|
pass |
clip-and-scissor-blit 8 downsample
|
pass |
clip-and-scissor-blit 8 msaa
|
pass |
clip-and-scissor-blit 8 normal
|
pass |
clip-and-scissor-blit 8 upsample
|
pass |
dlist
|
incomplete |
draw-buffers-alpha-to-coverage 16
|
incomplete |
draw-buffers-alpha-to-coverage 2
|
incomplete |
draw-buffers-alpha-to-coverage 32
|
incomplete |
draw-buffers-alpha-to-coverage 4
|
incomplete |
draw-buffers-alpha-to-coverage 6
|
incomplete |
draw-buffers-alpha-to-coverage 8
|
incomplete |
draw-buffers-alpha-to-one 16
|
incomplete |
draw-buffers-alpha-to-one 2
|
incomplete |
draw-buffers-alpha-to-one 32
|
incomplete |
draw-buffers-alpha-to-one 4
|
incomplete |
draw-buffers-alpha-to-one 6
|
incomplete |
draw-buffers-alpha-to-one 8
|
incomplete |
enable-flag
|
fail |
fast-clear
|
skip |
formats 16
|
incomplete |
formats 2
|
pass |
formats 32
|
incomplete |
formats 4
|
pass |
formats 6
|
pass |
formats 8
|
pass |
formats all_samples
|
pass |
int-draw-buffers-alpha-to-coverage 16
|
skip |
int-draw-buffers-alpha-to-coverage 2
|
skip |
int-draw-buffers-alpha-to-coverage 32
|
skip |
int-draw-buffers-alpha-to-coverage 4
|
skip |
int-draw-buffers-alpha-to-coverage 6
|
skip |
int-draw-buffers-alpha-to-coverage 8
|
skip |
int-draw-buffers-alpha-to-one 16
|
skip |
int-draw-buffers-alpha-to-one 2
|
skip |
int-draw-buffers-alpha-to-one 32
|
skip |
int-draw-buffers-alpha-to-one 4
|
skip |
int-draw-buffers-alpha-to-one 6
|
skip |
int-draw-buffers-alpha-to-one 8
|
skip |
interpolation 0 centroid-deriv
|
fail |
interpolation 0 centroid-deriv-disabled
|
fail |
interpolation 0 centroid-disabled
|
incomplete |
interpolation 0 centroid-edges
|
incomplete |
interpolation 0 non-centroid-deriv
|
fail |
interpolation 0 non-centroid-deriv-disabled
|
fail |
interpolation 0 non-centroid-disabled
|
incomplete |
interpolation 16 centroid-deriv
|
incomplete |
interpolation 16 centroid-deriv-disabled
|
incomplete |
interpolation 16 centroid-disabled
|
incomplete |
interpolation 16 centroid-edges
|
incomplete |
interpolation 16 non-centroid-deriv
|
incomplete |
interpolation 16 non-centroid-deriv-disabled
|
incomplete |
interpolation 16 non-centroid-disabled
|
incomplete |
interpolation 2 centroid-deriv
|
fail |
interpolation 2 centroid-deriv-disabled
|
fail |
interpolation 2 centroid-disabled
|
fail |
interpolation 2 centroid-edges
|
incomplete |
interpolation 2 non-centroid-deriv
|
fail |
interpolation 2 non-centroid-deriv-disabled
|
fail |
interpolation 2 non-centroid-disabled
|
fail |
interpolation 32 centroid-deriv
|
incomplete |
interpolation 32 centroid-deriv-disabled
|
incomplete |
interpolation 32 centroid-disabled
|
incomplete |
interpolation 32 centroid-edges
|
incomplete |
interpolation 32 non-centroid-deriv
|
incomplete |
interpolation 32 non-centroid-deriv-disabled
|
incomplete |
interpolation 32 non-centroid-disabled
|
incomplete |
interpolation 4 centroid-deriv
|
fail |
interpolation 4 centroid-deriv-disabled
|
fail |
interpolation 4 centroid-disabled
|
fail |
interpolation 4 centroid-edges
|
incomplete |
interpolation 4 non-centroid-deriv
|
fail |
interpolation 4 non-centroid-deriv-disabled
|
fail |
interpolation 4 non-centroid-disabled
|
fail |
interpolation 6 centroid-deriv
|
fail |
interpolation 6 centroid-deriv-disabled
|
fail |
interpolation 6 centroid-disabled
|
fail |
interpolation 6 centroid-edges
|
incomplete |
interpolation 6 non-centroid-deriv
|
fail |
interpolation 6 non-centroid-deriv-disabled
|
fail |
interpolation 6 non-centroid-disabled
|
fail |
interpolation 8 centroid-deriv
|
fail |
interpolation 8 centroid-deriv-disabled
|
fail |
interpolation 8 centroid-disabled
|
fail |
interpolation 8 centroid-edges
|
incomplete |
interpolation 8 non-centroid-deriv
|
fail |
interpolation 8 non-centroid-deriv-disabled
|
fail |
interpolation 8 non-centroid-disabled
|
fail |
line-smooth 16
|
incomplete |
line-smooth 2
|
incomplete |
line-smooth 32
|
incomplete |
line-smooth 4
|
incomplete |
line-smooth 6
|
incomplete |
line-smooth 8
|
incomplete |
minmax
|
incomplete |
multisample-blit 16 color
|
incomplete |
multisample-blit 16 color linear
|
incomplete |
multisample-blit 16 depth
|
incomplete |
multisample-blit 16 stencil
|
incomplete |
multisample-blit 2 color
|
incomplete |
multisample-blit 2 color linear
|
incomplete |
multisample-blit 2 depth
|
incomplete |
multisample-blit 2 stencil
|
fail |
multisample-blit 32 color
|
incomplete |
multisample-blit 32 color linear
|
incomplete |
multisample-blit 32 depth
|
incomplete |
multisample-blit 32 stencil
|
incomplete |
multisample-blit 4 color
|
incomplete |
multisample-blit 4 color linear
|
incomplete |
multisample-blit 4 depth
|
incomplete |
multisample-blit 4 stencil
|
fail |
multisample-blit 6 color
|
incomplete |
multisample-blit 6 color linear
|
incomplete |
multisample-blit 6 depth
|
incomplete |
multisample-blit 6 stencil
|
fail |
multisample-blit 8 color
|
incomplete |
multisample-blit 8 color linear
|
incomplete |
multisample-blit 8 depth
|
incomplete |
multisample-blit 8 stencil
|
fail |
negative-copypixels
|
incomplete |
negative-copyteximage
|
incomplete |
negative-max-samples
|
skip |
negative-mismatched-samples
|
incomplete |
negative-readpixels
|
incomplete |
no-color 16 depth combined
|
incomplete |
no-color 16 depth separate
|
incomplete |
no-color 16 depth single
|
incomplete |
no-color 16 depth-computed combined
|
incomplete |
no-color 16 depth-computed separate
|
incomplete |
no-color 16 depth-computed single
|
incomplete |
no-color 16 stencil combined
|
incomplete |
no-color 16 stencil separate
|
incomplete |
no-color 16 stencil single
|
incomplete |
no-color 2 depth combined
|
incomplete |
no-color 2 depth separate
|
skip |
no-color 2 depth single
|
incomplete |
no-color 2 depth-computed combined
|
incomplete |
no-color 2 depth-computed separate
|
skip |
no-color 2 depth-computed single
|
incomplete |
no-color 2 stencil combined
|
fail |
no-color 2 stencil separate
|
skip |
no-color 2 stencil single
|
fail |
no-color 32 depth combined
|
incomplete |
no-color 32 depth separate
|
incomplete |
no-color 32 depth single
|
incomplete |
no-color 32 depth-computed combined
|
incomplete |
no-color 32 depth-computed separate
|
incomplete |
no-color 32 depth-computed single
|
incomplete |
no-color 32 stencil combined
|
incomplete |
no-color 32 stencil separate
|
incomplete |
no-color 32 stencil single
|
incomplete |
no-color 4 depth combined
|
incomplete |
no-color 4 depth separate
|
skip |
no-color 4 depth single
|
incomplete |
no-color 4 depth-computed combined
|
incomplete |
no-color 4 depth-computed separate
|
skip |
no-color 4 depth-computed single
|
incomplete |
no-color 4 stencil combined
|
fail |
no-color 4 stencil separate
|
skip |
no-color 4 stencil single
|
fail |
no-color 6 depth combined
|
incomplete |
no-color 6 depth separate
|
skip |
no-color 6 depth single
|
incomplete |
no-color 6 depth-computed combined
|
incomplete |
no-color 6 depth-computed separate
|
skip |
no-color 6 depth-computed single
|
incomplete |
no-color 6 stencil combined
|
fail |
no-color 6 stencil separate
|
skip |
no-color 6 stencil single
|
fail |
no-color 8 depth combined
|
incomplete |
no-color 8 depth separate
|
skip |
no-color 8 depth single
|
incomplete |
no-color 8 depth-computed combined
|
incomplete |
no-color 8 depth-computed separate
|
skip |
no-color 8 depth-computed single
|
incomplete |
no-color 8 stencil combined
|
fail |
no-color 8 stencil separate
|
skip |
no-color 8 stencil single
|
fail |
point-smooth 16
|
incomplete |
point-smooth 2
|
incomplete |
point-smooth 32
|
incomplete |
point-smooth 4
|
incomplete |
point-smooth 6
|
incomplete |
point-smooth 8
|
incomplete |
polygon-smooth 16
|
incomplete |
polygon-smooth 2
|
incomplete |
polygon-smooth 32
|
incomplete |
polygon-smooth 4
|
incomplete |
polygon-smooth 6
|
incomplete |
polygon-smooth 8
|
incomplete |
polygon-stipple 16
|
incomplete |
polygon-stipple 2
|
incomplete |
polygon-stipple 32
|
incomplete |
polygon-stipple 4
|
incomplete |
polygon-stipple 6
|
incomplete |
polygon-stipple 8
|
incomplete |
renderbuffer-samples
|
pass |
renderbufferstorage-samples
|
incomplete |
sample-alpha-to-coverage 16 color
|
incomplete |
sample-alpha-to-coverage 16 depth
|
incomplete |
sample-alpha-to-coverage 2 color
|
incomplete |
sample-alpha-to-coverage 2 depth
|
incomplete |
sample-alpha-to-coverage 32 color
|
incomplete |
sample-alpha-to-coverage 32 depth
|
incomplete |
sample-alpha-to-coverage 4 color
|
incomplete |
sample-alpha-to-coverage 4 depth
|
incomplete |
sample-alpha-to-coverage 6 color
|
incomplete |
sample-alpha-to-coverage 6 depth
|
incomplete |
sample-alpha-to-coverage 8 color
|
incomplete |
sample-alpha-to-coverage 8 depth
|
incomplete |
sample-alpha-to-one 16
|
incomplete |
sample-alpha-to-one 2
|
incomplete |
sample-alpha-to-one 32
|
incomplete |
sample-alpha-to-one 4
|
incomplete |
sample-alpha-to-one 6
|
incomplete |
sample-alpha-to-one 8
|
incomplete |
sample-coverage 16 inverted
|
incomplete |
sample-coverage 16 non-inverted
|
incomplete |
sample-coverage 2 inverted
|
incomplete |
sample-coverage 2 non-inverted
|
incomplete |
sample-coverage 32 inverted
|
incomplete |
sample-coverage 32 non-inverted
|
incomplete |
sample-coverage 4 inverted
|
incomplete |
sample-coverage 4 non-inverted
|
incomplete |
sample-coverage 6 inverted
|
incomplete |
sample-coverage 6 non-inverted
|
incomplete |
sample-coverage 8 inverted
|
incomplete |
sample-coverage 8 non-inverted
|
incomplete |
samples
|
incomplete |
turn-on-off 16
|
skip |
turn-on-off 2
|
fail |
turn-on-off 32
|
skip |
turn-on-off 4
|
fail |
turn-on-off 6
|
fail |
turn-on-off 8
|
fail |
unaligned-blit 16 color downsample
|
incomplete |
unaligned-blit 16 color msaa
|
incomplete |
unaligned-blit 16 color upsample
|
incomplete |
unaligned-blit 16 depth downsample
|
incomplete |
unaligned-blit 16 depth msaa
|
incomplete |
unaligned-blit 16 depth upsample
|
incomplete |
unaligned-blit 16 stencil downsample
|
incomplete |
unaligned-blit 16 stencil msaa
|
incomplete |
unaligned-blit 16 stencil upsample
|
incomplete |
unaligned-blit 2 color downsample
|
incomplete |
unaligned-blit 2 color msaa
|
incomplete |
unaligned-blit 2 color upsample
|
incomplete |
unaligned-blit 2 depth downsample
|
incomplete |
unaligned-blit 2 depth msaa
|
incomplete |
unaligned-blit 2 depth upsample
|
incomplete |
unaligned-blit 2 stencil downsample
|
incomplete |
unaligned-blit 2 stencil msaa
|
incomplete |
unaligned-blit 2 stencil upsample
|
incomplete |
unaligned-blit 32 color downsample
|
incomplete |
unaligned-blit 32 color msaa
|
incomplete |
unaligned-blit 32 color upsample
|
incomplete |
unaligned-blit 32 depth downsample
|
incomplete |
unaligned-blit 32 depth msaa
|
incomplete |
unaligned-blit 32 depth upsample
|
incomplete |
unaligned-blit 32 stencil downsample
|
incomplete |
unaligned-blit 32 stencil msaa
|
incomplete |
unaligned-blit 32 stencil upsample
|
incomplete |
unaligned-blit 4 color downsample
|
incomplete |
unaligned-blit 4 color msaa
|
incomplete |
unaligned-blit 4 color upsample
|
incomplete |
unaligned-blit 4 depth downsample
|
incomplete |
unaligned-blit 4 depth msaa
|
incomplete |
unaligned-blit 4 depth upsample
|
incomplete |
unaligned-blit 4 stencil downsample
|
incomplete |
unaligned-blit 4 stencil msaa
|
incomplete |
unaligned-blit 4 stencil upsample
|
incomplete |
unaligned-blit 6 color downsample
|
incomplete |
unaligned-blit 6 color msaa
|
incomplete |
unaligned-blit 6 color upsample
|
incomplete |
unaligned-blit 6 depth downsample
|
incomplete |
unaligned-blit 6 depth msaa
|
incomplete |
unaligned-blit 6 depth upsample
|
incomplete |
unaligned-blit 6 stencil downsample
|
incomplete |
unaligned-blit 6 stencil msaa
|
incomplete |
unaligned-blit 6 stencil upsample
|
incomplete |
unaligned-blit 8 color downsample
|
incomplete |
unaligned-blit 8 color msaa
|
incomplete |
unaligned-blit 8 color upsample
|
incomplete |
unaligned-blit 8 depth downsample
|
incomplete |
unaligned-blit 8 depth msaa
|
incomplete |
unaligned-blit 8 depth upsample
|
incomplete |
unaligned-blit 8 stencil downsample
|
incomplete |
unaligned-blit 8 stencil msaa
|
incomplete |
unaligned-blit 8 stencil upsample
|
incomplete |
upsample 16 color
|
incomplete |
upsample 16 color linear
|
incomplete |
upsample 16 depth
|
incomplete |
upsample 16 stencil
|
incomplete |
upsample 2 color
|
incomplete |
upsample 2 color linear
|
incomplete |
upsample 2 depth
|
incomplete |
upsample 2 stencil
|
incomplete |
upsample 32 color
|
incomplete |
upsample 32 color linear
|
incomplete |
upsample 32 depth
|
incomplete |
upsample 32 stencil
|
incomplete |
upsample 4 color
|
incomplete |
upsample 4 color linear
|
incomplete |
upsample 4 depth
|
incomplete |
upsample 4 stencil
|
incomplete |
upsample 6 color
|
incomplete |
upsample 6 color linear
|
incomplete |
upsample 6 depth
|
incomplete |
upsample 6 stencil
|
incomplete |
upsample 8 color
|
incomplete |
upsample 8 color linear
|
incomplete |
upsample 8 depth
|
incomplete |
upsample 8 stencil
|
incomplete |
ext_framebuffer_multisample_blit_scaled
|
0/1 |
blit-scaled samples=16
|
skip |
blit-scaled samples=16 with gl_texture_2d_multisample_array
|
skip |
blit-scaled samples=2
|
skip |
blit-scaled samples=2 with gl_texture_2d_multisample_array
|
skip |
blit-scaled samples=32
|
skip |
blit-scaled samples=32 with gl_texture_2d_multisample_array
|
skip |
blit-scaled samples=4
|
skip |
blit-scaled samples=4 with gl_texture_2d_multisample_array
|
skip |
blit-scaled samples=6
|
skip |
blit-scaled samples=6 with gl_texture_2d_multisample_array
|
skip |
blit-scaled samples=8
|
skip |
blit-scaled samples=8 with gl_texture_2d_multisample_array
|
skip |
negative-blit-scaled
|
incomplete |
ext_framebuffer_object
|
284/317 |
ext_framebuffer_object-border-texture-finish
|
incomplete |
ext_framebuffer_object-error-handling
|
incomplete |
ext_framebuffer_object-mipmap
|
incomplete |
fbo-1d
|
incomplete |
fbo-3d
|
incomplete |
fbo-alphatest-formats
|
23/23 |
3
|
pass |
4
|
pass |
gl_intensity
|
pass |
gl_intensity12
|
pass |
gl_intensity16
|
pass |
gl_intensity4
|
pass |
gl_intensity8
|
pass |
gl_luminance
|
skip |
gl_luminance12
|
skip |
gl_luminance12_alpha12
|
skip |
gl_luminance16
|
skip |
gl_luminance16_alpha16
|
skip |
gl_luminance4
|
skip |
gl_luminance4_alpha4
|
skip |
gl_luminance8
|
skip |
gl_luminance8_alpha8
|
skip |
gl_luminance_alpha
|
skip |
gl_r3_g3_b2
|
pass |
gl_rgb
|
pass |
gl_rgb10
|
pass |
gl_rgb10_a2
|
pass |
gl_rgb12
|
pass |
gl_rgb16
|
pass |
gl_rgb4
|
pass |
gl_rgb5
|
pass |
gl_rgb5_a1
|
pass |
gl_rgb8
|
pass |
gl_rgba
|
pass |
gl_rgba12
|
pass |
gl_rgba16
|
pass |
gl_rgba2
|
pass |
gl_rgba4
|
pass |
gl_rgba8
|
pass |
fbo-alphatest-nocolor
|
incomplete |
fbo-alphatest-nocolor-ff
|
incomplete |
fbo-bind-renderbuffer
|
incomplete |
fbo-blending-format-quirks
|
pass |
fbo-blending-formats
|
23/23 |
3
|
pass |
4
|
pass |
gl_alpha
|
skip |
gl_alpha12
|
skip |
gl_alpha16
|
skip |
gl_alpha4
|
skip |
gl_alpha8
|
skip |
gl_intensity
|
pass |
gl_intensity12
|
pass |
gl_intensity16
|
pass |
gl_intensity4
|
pass |
gl_intensity8
|
pass |
gl_luminance
|
skip |
gl_luminance12
|
skip |
gl_luminance12_alpha12
|
skip |
gl_luminance16
|
skip |
gl_luminance16_alpha16
|
skip |
gl_luminance4
|
skip |
gl_luminance4_alpha4
|
skip |
gl_luminance8
|
skip |
gl_luminance8_alpha8
|
skip |
gl_luminance_alpha
|
skip |
gl_r3_g3_b2
|
pass |
gl_rgb
|
pass |
gl_rgb10
|
pass |
gl_rgb10_a2
|
pass |
gl_rgb12
|
pass |
gl_rgb16
|
pass |
gl_rgb4
|
pass |
gl_rgb5
|
pass |
gl_rgb5_a1
|
pass |
gl_rgb8
|
pass |
gl_rgba
|
pass |
gl_rgba12
|
pass |
gl_rgba16
|
pass |
gl_rgba2
|
pass |
gl_rgba4
|
pass |
gl_rgba8
|
pass |
fbo-blending-snorm
|
skip |
fbo-clear-formats
|
23/23 |
3
|
pass |
4
|
pass |
gl_alpha (fbo incomplete)
|
skip |
gl_alpha12 (fbo incomplete)
|
skip |
gl_alpha16 (fbo incomplete)
|
skip |
gl_alpha4 (fbo incomplete)
|
skip |
gl_alpha8 (fbo incomplete)
|
skip |
gl_intensity
|
pass |
gl_intensity12
|
pass |
gl_intensity16
|
pass |
gl_intensity4
|
pass |
gl_intensity8
|
pass |
gl_luminance (fbo incomplete)
|
skip |
gl_luminance12 (fbo incomplete)
|
skip |
gl_luminance12_alpha12 (fbo incomplete)
|
skip |
gl_luminance16 (fbo incomplete)
|
skip |
gl_luminance16_alpha16 (fbo incomplete)
|
skip |
gl_luminance4 (fbo incomplete)
|
skip |
gl_luminance4_alpha4 (fbo incomplete)
|
skip |
gl_luminance8 (fbo incomplete)
|
skip |
gl_luminance8_alpha8 (fbo incomplete)
|
skip |
gl_luminance_alpha (fbo incomplete)
|
skip |
gl_r3_g3_b2
|
pass |
gl_rgb
|
pass |
gl_rgb10
|
pass |
gl_rgb10_a2
|
pass |
gl_rgb12
|
pass |
gl_rgb16
|
pass |
gl_rgb4
|
pass |
gl_rgb5
|
pass |
gl_rgb5_a1
|
pass |
gl_rgb8
|
pass |
gl_rgba
|
pass |
gl_rgba12
|
pass |
gl_rgba16
|
pass |
gl_rgba2
|
pass |
gl_rgba4
|
pass |
gl_rgba8
|
pass |
fbo-clearmipmap
|
incomplete |
fbo-colormask-formats
|
23/23 |
3
|
pass |
4
|
pass |
gl_alpha (fbo incomplete)
|
skip |
gl_alpha12 (fbo incomplete)
|
skip |
gl_alpha16 (fbo incomplete)
|
skip |
gl_alpha4 (fbo incomplete)
|
skip |
gl_alpha8 (fbo incomplete)
|
skip |
gl_intensity
|
pass |
gl_intensity12
|
pass |
gl_intensity16
|
pass |
gl_intensity4
|
pass |
gl_intensity8
|
pass |
gl_luminance (fbo incomplete)
|
skip |
gl_luminance12 (fbo incomplete)
|
skip |
gl_luminance12_alpha12 (fbo incomplete)
|
skip |
gl_luminance16 (fbo incomplete)
|
skip |
gl_luminance16_alpha16 (fbo incomplete)
|
skip |
gl_luminance4 (fbo incomplete)
|
skip |
gl_luminance4_alpha4 (fbo incomplete)
|
skip |
gl_luminance8 (fbo incomplete)
|
skip |
gl_luminance8_alpha8 (fbo incomplete)
|
skip |
gl_luminance_alpha (fbo incomplete)
|
skip |
gl_r3_g3_b2
|
pass |
gl_rgb
|
pass |
gl_rgb10
|
pass |
gl_rgb10_a2
|
pass |
gl_rgb12
|
pass |
gl_rgb16
|
pass |
gl_rgb4
|
pass |
gl_rgb5
|
pass |
gl_rgb5_a1
|
pass |
gl_rgb8
|
pass |
gl_rgba
|
pass |
gl_rgba12
|
pass |
gl_rgba16
|
pass |
gl_rgba2
|
pass |
gl_rgba4
|
pass |
gl_rgba8
|
pass |
fbo-copyteximage
|
incomplete |
fbo-copyteximage-simple
|
incomplete |
fbo-cubemap
|
incomplete |
fbo-depth-sample-compare
|
incomplete |
fbo-depthtex
|
incomplete |
fbo-drawbuffers
|
incomplete |
fbo-drawbuffers masked-clear
|
pass |
fbo-drawbuffers-arbfp
|
incomplete |
fbo-drawbuffers-blend-add
|
pass |
fbo-drawbuffers-fragcolor
|
pass |
fbo-drawbuffers-maxtargets
|
pass |
fbo-fast-clear
|
skip |
fbo-finish-deleted
|
incomplete |
fbo-flushing
|
fail |
fbo-flushing-2
|
fail |
fbo-fragcoord
|
incomplete |
fbo-fragcoord2
|
incomplete |
fbo-generatemipmap
|
incomplete |
fbo-generatemipmap-filtering
|
incomplete |
fbo-generatemipmap-formats
|
76/76 |
3
|
pass |
3 npot
|
pass |
4
|
pass |
4 npot
|
pass |
gl_alpha
|
pass |
gl_alpha npot
|
pass |
gl_alpha12
|
pass |
gl_alpha12 npot
|
pass |
gl_alpha16
|
pass |
gl_alpha16 npot
|
pass |
gl_alpha4
|
pass |
gl_alpha4 npot
|
pass |
gl_alpha8
|
pass |
gl_alpha8 npot
|
pass |
gl_intensity
|
pass |
gl_intensity npot
|
pass |
gl_intensity12
|
pass |
gl_intensity12 npot
|
pass |
gl_intensity16
|
pass |
gl_intensity16 npot
|
pass |
gl_intensity4
|
pass |
gl_intensity4 npot
|
pass |
gl_intensity8
|
pass |
gl_intensity8 npot
|
pass |
gl_luminance
|
pass |
gl_luminance npot
|
pass |
gl_luminance12
|
pass |
gl_luminance12 npot
|
pass |
gl_luminance12_alpha12
|
pass |
gl_luminance12_alpha12 npot
|
pass |
gl_luminance16
|
pass |
gl_luminance16 npot
|
pass |
gl_luminance16_alpha16
|
pass |
gl_luminance16_alpha16 npot
|
pass |
gl_luminance4
|
pass |
gl_luminance4 npot
|
pass |
gl_luminance4_alpha4
|
pass |
gl_luminance4_alpha4 npot
|
pass |
gl_luminance8
|
pass |
gl_luminance8 npot
|
pass |
gl_luminance8_alpha8
|
pass |
gl_luminance8_alpha8 npot
|
pass |
gl_luminance_alpha
|
pass |
gl_luminance_alpha npot
|
pass |
gl_r3_g3_b2
|
pass |
gl_r3_g3_b2 npot
|
pass |
gl_rgb
|
pass |
gl_rgb npot
|
pass |
gl_rgb10
|
pass |
gl_rgb10 npot
|
pass |
gl_rgb10_a2
|
pass |
gl_rgb10_a2 npot
|
pass |
gl_rgb12
|
pass |
gl_rgb12 npot
|
pass |
gl_rgb16
|
pass |
gl_rgb16 npot
|
pass |
gl_rgb4
|
pass |
gl_rgb4 npot
|
pass |
gl_rgb5
|
pass |
gl_rgb5 npot
|
pass |
gl_rgb5_a1
|
pass |
gl_rgb5_a1 npot
|
pass |
gl_rgb8
|
pass |
gl_rgb8 npot
|
pass |
gl_rgba
|
pass |
gl_rgba npot
|
pass |
gl_rgba12
|
pass |
gl_rgba12 npot
|
pass |
gl_rgba16
|
pass |
gl_rgba16 npot
|
pass |
gl_rgba2
|
pass |
gl_rgba2 npot
|
pass |
gl_rgba4
|
pass |
gl_rgba4 npot
|
pass |
gl_rgba8
|
pass |
gl_rgba8 npot
|
pass |
fbo-generatemipmap-noimage
|
incomplete |
fbo-generatemipmap-nonsquare
|
incomplete |
fbo-generatemipmap-npot
|
incomplete |
fbo-generatemipmap-scissor
|
incomplete |
fbo-generatemipmap-swizzle
|
incomplete |
fbo-generatemipmap-viewport
|
incomplete |
fbo-maxsize
|
pass |
fbo-nodepth-test
|
incomplete |
fbo-nostencil-test
|
incomplete |
fbo-readpixels
|
pass |
fbo-readpixels-depth-formats
|
24/24 |
gl_depth24_stencil8/gl_float
|
pass |
gl_depth24_stencil8/gl_unsigned_byte
|
pass |
gl_depth24_stencil8/gl_unsigned_int
|
pass |
gl_depth24_stencil8/gl_unsigned_short
|
pass |
gl_depth_component/gl_float
|
pass |
gl_depth_component/gl_unsigned_byte
|
pass |
gl_depth_component/gl_unsigned_int
|
pass |
gl_depth_component/gl_unsigned_short
|
pass |
gl_depth_component16/gl_float
|
pass |
gl_depth_component16/gl_unsigned_byte
|
pass |
gl_depth_component16/gl_unsigned_int
|
pass |
gl_depth_component16/gl_unsigned_short
|
pass |
gl_depth_component24/gl_float
|
pass |
gl_depth_component24/gl_unsigned_byte
|
pass |
gl_depth_component24/gl_unsigned_int
|
pass |
gl_depth_component24/gl_unsigned_short
|
pass |
gl_depth_component32/gl_float
|
pass |
gl_depth_component32/gl_unsigned_byte
|
pass |
gl_depth_component32/gl_unsigned_int
|
pass |
gl_depth_component32/gl_unsigned_short
|
pass |
gl_depth_stencil/gl_float
|
pass |
gl_depth_stencil/gl_unsigned_byte
|
pass |
gl_depth_stencil/gl_unsigned_int
|
pass |
gl_depth_stencil/gl_unsigned_short
|
pass |
fbo-scissor-bitmap
|
incomplete |
fbo-stencil-gl_stencil_index1-blit
|
pass |
fbo-stencil-gl_stencil_index1-clear
|
pass |
fbo-stencil-gl_stencil_index1-copypixels
|
pass |
fbo-stencil-gl_stencil_index1-drawpixels
|
pass |
fbo-stencil-gl_stencil_index1-readpixels
|
pass |
fbo-stencil-gl_stencil_index16-blit
|
pass |
fbo-stencil-gl_stencil_index16-clear
|
pass |
fbo-stencil-gl_stencil_index16-copypixels
|
pass |
fbo-stencil-gl_stencil_index16-drawpixels
|
pass |
fbo-stencil-gl_stencil_index16-readpixels
|
pass |
fbo-stencil-gl_stencil_index4-blit
|
pass |
fbo-stencil-gl_stencil_index4-clear
|
pass |
fbo-stencil-gl_stencil_index4-copypixels
|
pass |
fbo-stencil-gl_stencil_index4-drawpixels
|
pass |
fbo-stencil-gl_stencil_index4-readpixels
|
pass |
fbo-stencil-gl_stencil_index8-blit
|
pass |
fbo-stencil-gl_stencil_index8-clear
|
pass |
fbo-stencil-gl_stencil_index8-copypixels
|
pass |
fbo-stencil-gl_stencil_index8-drawpixels
|
pass |
fbo-stencil-gl_stencil_index8-readpixels
|
pass |
fbo-storage-completeness
|
incomplete |
fbo-storage-formats
|
63/63 |
gl_alpha
|
pass |
gl_alpha12
|
pass |
gl_alpha16
|
pass |
gl_alpha4
|
pass |
gl_alpha8
|
pass |
gl_color_index
|
pass |
gl_color_index12_ext
|
pass |
gl_color_index16_ext
|
pass |
gl_color_index1_ext
|
pass |
gl_color_index2_ext
|
pass |
gl_color_index4_ext
|
pass |
gl_color_index8_ext
|
pass |
gl_compressed_alpha
|
pass |
gl_compressed_intensity
|
pass |
gl_compressed_luminance
|
pass |
gl_compressed_luminance_alpha
|
pass |
gl_compressed_red
|
pass |
gl_compressed_rg
|
pass |
gl_compressed_rgb
|
pass |
gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
gl_compressed_rgba
|
pass |
gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
gl_compressed_rgba_s3tc_dxt3_ext
|
pass |
gl_compressed_rgba_s3tc_dxt5_ext
|
pass |
gl_depth24_stencil8
|
pass |
gl_depth_component
|
pass |
gl_depth_component16
|
pass |
gl_depth_component24
|
pass |
gl_depth_component32
|
pass |
gl_depth_stencil
|
pass |
gl_du8dv8_ati
|
pass |
gl_dudv_ati
|
pass |
gl_intensity
|
pass |
gl_luminance
|
pass |
gl_luminance_alpha
|
pass |
gl_r16
|
pass |
gl_r3_g3_b2
|
pass |
gl_r8
|
pass |
gl_red
|
pass |
gl_rg
|
pass |
gl_rg16
|
pass |
gl_rg8
|
pass |
gl_rgb
|
pass |
gl_rgb10
|
pass |
gl_rgb10_a2
|
pass |
gl_rgb12
|
pass |
gl_rgb16
|
pass |
gl_rgb4
|
pass |
gl_rgb5
|
pass |
gl_rgb5_a1
|
pass |
gl_rgb8
|
pass |
gl_rgba
|
pass |
gl_rgba12
|
pass |
gl_rgba16
|
pass |
gl_rgba2
|
pass |
gl_rgba4
|
pass |
gl_rgba8
|
pass |
gl_stencil_index
|
pass |
gl_stencil_index1
|
pass |
gl_stencil_index16
|
pass |
gl_stencil_index4
|
pass |
gl_stencil_index8
|
pass |
gl_ycbcr_mesa
|
pass |
getteximage-formats init-by-clear-and-render
|
pass |
getteximage-formats init-by-rendering
|
pass |
ext_gpu_shader4
|
124/201 |
bindfragdatalocation mixed-int-float-fbo
|
incomplete |
bindfragdatalocation mixed-int-float-fbo int_second
|
incomplete |
execution
|
60/96 |
texelfetch
|
30/30 |
fs-texelfetch-isampler1d
|
pass |
fs-texelfetch-isampler1darray
|
pass |
fs-texelfetch-isampler2d
|
pass |
fs-texelfetch-isampler2darray
|
pass |
fs-texelfetch-isampler3d
|
pass |
fs-texelfetch-sampler1d
|
pass |
fs-texelfetch-sampler1darray
|
pass |
fs-texelfetch-sampler2d
|
pass |
fs-texelfetch-sampler2darray
|
pass |
fs-texelfetch-sampler3d
|
pass |
fs-texelfetch-usampler1d
|
pass |
fs-texelfetch-usampler1darray
|
pass |
fs-texelfetch-usampler2d
|
pass |
fs-texelfetch-usampler2darray
|
pass |
fs-texelfetch-usampler3d
|
pass |
vs-texelfetch-isampler1d
|
pass |
vs-texelfetch-isampler1darray
|
pass |
vs-texelfetch-isampler2d
|
pass |
vs-texelfetch-isampler2darray
|
pass |
vs-texelfetch-isampler3d
|
pass |
vs-texelfetch-sampler1d
|
pass |
vs-texelfetch-sampler1darray
|
pass |
vs-texelfetch-sampler2d
|
pass |
vs-texelfetch-sampler2darray
|
pass |
vs-texelfetch-sampler3d
|
pass |
vs-texelfetch-usampler1d
|
pass |
vs-texelfetch-usampler1darray
|
pass |
vs-texelfetch-usampler2d
|
pass |
vs-texelfetch-usampler2darray
|
pass |
vs-texelfetch-usampler3d
|
pass |
texelfetchoffset
|
30/30 |
fs-texelfetch-isampler1d
|
pass |
fs-texelfetch-isampler1darray
|
pass |
fs-texelfetch-isampler2d
|
pass |
fs-texelfetch-isampler2darray
|
pass |
fs-texelfetch-isampler3d
|
pass |
fs-texelfetch-sampler1d
|
pass |
fs-texelfetch-sampler1darray
|
pass |
fs-texelfetch-sampler2d
|
pass |
fs-texelfetch-sampler2darray
|
pass |
fs-texelfetch-sampler3d
|
pass |
fs-texelfetch-usampler1d
|
pass |
fs-texelfetch-usampler1darray
|
pass |
fs-texelfetch-usampler2d
|
pass |
fs-texelfetch-usampler2darray
|
pass |
fs-texelfetch-usampler3d
|
pass |
vs-texelfetch-isampler1d
|
pass |
vs-texelfetch-isampler1darray
|
pass |
vs-texelfetch-isampler2d
|
pass |
vs-texelfetch-isampler2darray
|
pass |
vs-texelfetch-isampler3d
|
pass |
vs-texelfetch-sampler1d
|
pass |
vs-texelfetch-sampler1darray
|
pass |
vs-texelfetch-sampler2d
|
pass |
vs-texelfetch-sampler2darray
|
pass |
vs-texelfetch-sampler3d
|
pass |
vs-texelfetch-usampler1d
|
pass |
vs-texelfetch-usampler1darray
|
pass |
vs-texelfetch-usampler2d
|
pass |
vs-texelfetch-usampler2darray
|
pass |
vs-texelfetch-usampler3d
|
pass |
texturesize
|
0/36 |
fs-texturesize-isampler1d
|
incomplete |
fs-texturesize-isampler1darray
|
incomplete |
fs-texturesize-isampler2d
|
incomplete |
fs-texturesize-isampler2darray
|
incomplete |
fs-texturesize-isampler3d
|
incomplete |
fs-texturesize-isamplercube
|
incomplete |
fs-texturesize-sampler1d
|
incomplete |
fs-texturesize-sampler1darray
|
incomplete |
fs-texturesize-sampler2d
|
incomplete |
fs-texturesize-sampler2darray
|
incomplete |
fs-texturesize-sampler3d
|
incomplete |
fs-texturesize-samplercube
|
incomplete |
fs-texturesize-usampler1d
|
incomplete |
fs-texturesize-usampler1darray
|
incomplete |
fs-texturesize-usampler2d
|
incomplete |
fs-texturesize-usampler2darray
|
incomplete |
fs-texturesize-usampler3d
|
incomplete |
fs-texturesize-usamplercube
|
incomplete |
vs-texturesize-isampler1d
|
incomplete |
vs-texturesize-isampler1darray
|
incomplete |
vs-texturesize-isampler2d
|
incomplete |
vs-texturesize-isampler2darray
|
incomplete |
vs-texturesize-isampler3d
|
incomplete |
vs-texturesize-isamplercube
|
incomplete |
vs-texturesize-sampler1d
|
incomplete |
vs-texturesize-sampler1darray
|
incomplete |
vs-texturesize-sampler2d
|
incomplete |
vs-texturesize-sampler2darray
|
incomplete |
vs-texturesize-sampler3d
|
incomplete |
vs-texturesize-samplercube
|
incomplete |
vs-texturesize-usampler1d
|
incomplete |
vs-texturesize-usampler1darray
|
incomplete |
vs-texturesize-usampler2d
|
incomplete |
vs-texturesize-usampler2darray
|
incomplete |
vs-texturesize-usampler3d
|
incomplete |
vs-texturesize-usamplercube
|
incomplete |
ext_gpu_shader4-vertexid-beginend
|
incomplete |
ext_gpu_shader4-vertexid-drawarrays
|
incomplete |
ext_gpu_shader4-vertexid-drawelements
|
incomplete |
tex-miplevel-selection gpu4texture() 1darray
|
pass |
tex-miplevel-selection gpu4texture() 1darrayshadow
|
pass |
tex-miplevel-selection gpu4texture() 2darray
|
pass |
tex-miplevel-selection gpu4texture() 2darrayshadow
|
pass |
tex-miplevel-selection gpu4texture() cubeshadow
|
fail |
tex-miplevel-selection gpu4texture(bias) 1darray
|
fail |
tex-miplevel-selection gpu4texture(bias) 1darrayshadow
|
fail |
tex-miplevel-selection gpu4texture(bias) 2darray
|
fail |
tex-miplevel-selection gpu4texture(bias) 2darrayshadow
|
fail |
tex-miplevel-selection gpu4texture(bias) cubeshadow
|
fail |
tex-miplevel-selection gpu4texturegrad 1d
|
pass |
tex-miplevel-selection gpu4texturegrad 1darray
|
pass |
tex-miplevel-selection gpu4texturegrad 1darrayshadow
|
crash |
tex-miplevel-selection gpu4texturegrad 1dshadow
|
crash |
tex-miplevel-selection gpu4texturegrad 2d
|
pass |
tex-miplevel-selection gpu4texturegrad 2darray
|
pass |
tex-miplevel-selection gpu4texturegrad 2darrayshadow
|
crash |
tex-miplevel-selection gpu4texturegrad 2drect
|
crash |
tex-miplevel-selection gpu4texturegrad 2drectshadow
|
crash |
tex-miplevel-selection gpu4texturegrad 2dshadow
|
crash |
tex-miplevel-selection gpu4texturegrad 3d
|
crash |
tex-miplevel-selection gpu4texturegrad cube
|
crash |
tex-miplevel-selection gpu4texturegrad cubearray
|
skip |
tex-miplevel-selection gpu4texturegrad cubeshadow
|
crash |
tex-miplevel-selection gpu4texturegradoffset 1d
|
pass |
tex-miplevel-selection gpu4texturegradoffset 1darray
|
pass |
tex-miplevel-selection gpu4texturegradoffset 1darrayshadow
|
crash |
tex-miplevel-selection gpu4texturegradoffset 1dshadow
|
crash |
tex-miplevel-selection gpu4texturegradoffset 2d
|
pass |
tex-miplevel-selection gpu4texturegradoffset 2darray
|
pass |
tex-miplevel-selection gpu4texturegradoffset 2darrayshadow
|
crash |
tex-miplevel-selection gpu4texturegradoffset 2drect
|
pass |
tex-miplevel-selection gpu4texturegradoffset 2drectshadow
|
fail |
tex-miplevel-selection gpu4texturegradoffset 2dshadow
|
crash |
tex-miplevel-selection gpu4texturegradoffset 3d
|
crash |
tex-miplevel-selection gpu4texturelod 1darray
|
pass |
tex-miplevel-selection gpu4texturelod 1darrayshadow
|
pass |
tex-miplevel-selection gpu4texturelod 2darray
|
pass |
tex-miplevel-selection gpu4texturelodoffset 1d
|
pass |
tex-miplevel-selection gpu4texturelodoffset 1darray
|
pass |
tex-miplevel-selection gpu4texturelodoffset 1darrayshadow
|
pass |
tex-miplevel-selection gpu4texturelodoffset 1dshadow
|
pass |
tex-miplevel-selection gpu4texturelodoffset 2d
|
pass |
tex-miplevel-selection gpu4texturelodoffset 2darray
|
pass |
tex-miplevel-selection gpu4texturelodoffset 2dshadow
|
pass |
tex-miplevel-selection gpu4texturelodoffset 3d
|
pass |
tex-miplevel-selection gpu4textureoffset 1d
|
pass |
tex-miplevel-selection gpu4textureoffset 1darray
|
pass |
tex-miplevel-selection gpu4textureoffset 1darrayshadow
|
pass |
tex-miplevel-selection gpu4textureoffset 1dshadow
|
pass |
tex-miplevel-selection gpu4textureoffset 2d
|
pass |
tex-miplevel-selection gpu4textureoffset 2darray
|
pass |
tex-miplevel-selection gpu4textureoffset 2darrayshadow
|
pass |
tex-miplevel-selection gpu4textureoffset 2drect
|
pass |
tex-miplevel-selection gpu4textureoffset 2drectshadow
|
pass |
tex-miplevel-selection gpu4textureoffset 2dshadow
|
pass |
tex-miplevel-selection gpu4textureoffset 3d
|
pass |
tex-miplevel-selection gpu4textureprojgrad 1d
|
pass |
tex-miplevel-selection gpu4textureprojgrad 1d_projvec4
|
pass |
tex-miplevel-selection gpu4textureprojgrad 1dshadow
|
crash |
tex-miplevel-selection gpu4textureprojgrad 2d
|
pass |
tex-miplevel-selection gpu4textureprojgrad 2d_projvec4
|
pass |
tex-miplevel-selection gpu4textureprojgrad 2drect
|
pass |
tex-miplevel-selection gpu4textureprojgrad 2drect_projvec4
|
pass |
tex-miplevel-selection gpu4textureprojgrad 2drectshadow
|
fail |
tex-miplevel-selection gpu4textureprojgrad 2dshadow
|
crash |
tex-miplevel-selection gpu4textureprojgrad 3d
|
crash |
tex-miplevel-selection gpu4textureprojgradoffset 1d
|
pass |
tex-miplevel-selection gpu4textureprojgradoffset 1d_projvec4
|
pass |
tex-miplevel-selection gpu4textureprojgradoffset 1dshadow
|
crash |
tex-miplevel-selection gpu4textureprojgradoffset 2d
|
pass |
tex-miplevel-selection gpu4textureprojgradoffset 2d_projvec4
|
pass |
tex-miplevel-selection gpu4textureprojgradoffset 2drect
|
pass |
tex-miplevel-selection gpu4textureprojgradoffset 2drect_projvec4
|
pass |
tex-miplevel-selection gpu4textureprojgradoffset 2drectshadow
|
fail |
tex-miplevel-selection gpu4textureprojgradoffset 2dshadow
|
crash |
tex-miplevel-selection gpu4textureprojgradoffset 3d
|
crash |
tex-miplevel-selection gpu4textureprojlodoffset 1d
|
pass |
tex-miplevel-selection gpu4textureprojlodoffset 1d_projvec4
|
pass |
tex-miplevel-selection gpu4textureprojlodoffset 1dshadow
|
pass |
tex-miplevel-selection gpu4textureprojlodoffset 2d
|
pass |
tex-miplevel-selection gpu4textureprojlodoffset 2d_projvec4
|
pass |
tex-miplevel-selection gpu4textureprojlodoffset 2dshadow
|
pass |
tex-miplevel-selection gpu4textureprojlodoffset 3d
|
pass |
tex-miplevel-selection gpu4textureprojoffset 1d
|
pass |
tex-miplevel-selection gpu4textureprojoffset 1d_projvec4
|
pass |
tex-miplevel-selection gpu4textureprojoffset 1dshadow
|
pass |
tex-miplevel-selection gpu4textureprojoffset 2d
|
pass |
tex-miplevel-selection gpu4textureprojoffset 2d_projvec4
|
pass |
tex-miplevel-selection gpu4textureprojoffset 2drect
|
pass |
tex-miplevel-selection gpu4textureprojoffset 2drect_projvec4
|
pass |
tex-miplevel-selection gpu4textureprojoffset 2drectshadow
|
pass |
tex-miplevel-selection gpu4textureprojoffset 2dshadow
|
pass |
tex-miplevel-selection gpu4textureprojoffset 3d
|
pass |
tex-miplevel-selection gpu4textureprojoffset(bias) 1d
|
fail |
tex-miplevel-selection gpu4textureprojoffset(bias) 1d_projvec4
|
fail |
tex-miplevel-selection gpu4textureprojoffset(bias) 1dshadow
|
fail |
tex-miplevel-selection gpu4textureprojoffset(bias) 2d
|
fail |
tex-miplevel-selection gpu4textureprojoffset(bias) 2d_projvec4
|
fail |
tex-miplevel-selection gpu4textureprojoffset(bias) 2dshadow
|
fail |
tex-miplevel-selection gpu4textureprojoffset(bias) 3d
|
fail |
ext_image_dma_buf_import
|
0/0 |
ext_image_dma_buf_import-export
|
skip |
ext_image_dma_buf_import-export-tex
|
skip |
ext_image_dma_buf_import-intel_external_sampler_only
|
skip |
ext_image_dma_buf_import-invalid_attributes
|
skip |
ext_image_dma_buf_import-invalid_hints
|
skip |
ext_image_dma_buf_import-missing_attributes
|
skip |
ext_image_dma_buf_import-ownership_transfer
|
skip |
ext_image_dma_buf_import-refcount
|
skip |
ext_image_dma_buf_import-reimport-bug
|
skip |
ext_image_dma_buf_import-sample_argb8888
|
skip |
ext_image_dma_buf_import-sample_ayuv
|
skip |
ext_image_dma_buf_import-sample_nv12
|
skip |
ext_image_dma_buf_import-sample_p010
|
skip |
ext_image_dma_buf_import-sample_p012
|
skip |
ext_image_dma_buf_import-sample_p016
|
skip |
ext_image_dma_buf_import-sample_uyvy
|
skip |
ext_image_dma_buf_import-sample_xrgb8888
|
skip |
ext_image_dma_buf_import-sample_xyuv
|
skip |
ext_image_dma_buf_import-sample_y210
|
skip |
ext_image_dma_buf_import-sample_y212
|
skip |
ext_image_dma_buf_import-sample_y216
|
skip |
ext_image_dma_buf_import-sample_y410
|
skip |
ext_image_dma_buf_import-sample_y412
|
skip |
ext_image_dma_buf_import-sample_y416
|
skip |
ext_image_dma_buf_import-sample_yuv420
|
skip |
ext_image_dma_buf_import-sample_yuyv
|
skip |
ext_image_dma_buf_import-sample_yvu420
|
skip |
ext_image_dma_buf_import-transcode-nv12-as-r8-gr88
|
skip |
ext_image_dma_buf_import-unsupported_format
|
skip |
ext_occlusion_query_boolean
|
0/1 |
any-samples
|
crash |
ext_packed_depth_stencil
|
53/61 |
depth_stencil texture
|
pass |
depthstencil-render-miplevels 1024 d=s=z24_s8
|
pass |
depthstencil-render-miplevels 1024 d=z24_s8
|
pass |
depthstencil-render-miplevels 1024 d=z24_s8_s=z24_s8
|
skip |
depthstencil-render-miplevels 1024 d=z24_s=z24_s8
|
skip |
depthstencil-render-miplevels 1024 ds=z24_s8
|
pass |
depthstencil-render-miplevels 1024 s=d=z24_s8
|
pass |
depthstencil-render-miplevels 1024 s=z24_s8
|
pass |
depthstencil-render-miplevels 1024 s=z24_s8_d=z24
|
skip |
depthstencil-render-miplevels 1024 s=z24_s8_d=z24_s8
|
skip |
depthstencil-render-miplevels 146 d=s=z24_s8
|
pass |
depthstencil-render-miplevels 146 d=z24_s8
|
pass |
depthstencil-render-miplevels 146 d=z24_s8_s=z24_s8
|
skip |
depthstencil-render-miplevels 146 d=z24_s=z24_s8
|
skip |
depthstencil-render-miplevels 146 ds=z24_s8
|
pass |
depthstencil-render-miplevels 146 s=d=z24_s8
|
pass |
depthstencil-render-miplevels 146 s=z24_s8
|
pass |
depthstencil-render-miplevels 146 s=z24_s8_d=z24
|
skip |
depthstencil-render-miplevels 146 s=z24_s8_d=z24_s8
|
skip |
depthstencil-render-miplevels 273 d=s=z24_s8
|
pass |
depthstencil-render-miplevels 273 d=z24_s8
|
pass |
depthstencil-render-miplevels 273 d=z24_s8_s=z24_s8
|
skip |
depthstencil-render-miplevels 273 d=z24_s=z24_s8
|
skip |
depthstencil-render-miplevels 273 ds=z24_s8
|
pass |
depthstencil-render-miplevels 273 s=d=z24_s8
|
pass |
depthstencil-render-miplevels 273 s=z24_s8
|
pass |
depthstencil-render-miplevels 273 s=z24_s8_d=z24
|
skip |
depthstencil-render-miplevels 273 s=z24_s8_d=z24_s8
|
skip |
depthstencil-render-miplevels 292 d=s=z24_s8
|
pass |
depthstencil-render-miplevels 292 d=z24_s8
|
pass |
depthstencil-render-miplevels 292 d=z24_s8_s=z24_s8
|
skip |
depthstencil-render-miplevels 292 d=z24_s=z24_s8
|
skip |
depthstencil-render-miplevels 292 ds=z24_s8
|
pass |
depthstencil-render-miplevels 292 s=d=z24_s8
|
pass |
depthstencil-render-miplevels 292 s=z24_s8
|
pass |
depthstencil-render-miplevels 292 s=z24_s8_d=z24
|
skip |
depthstencil-render-miplevels 292 s=z24_s8_d=z24_s8
|
skip |
depthstencil-render-miplevels 585 d=s=z24_s8
|
pass |
depthstencil-render-miplevels 585 d=z24_s8
|
pass |
depthstencil-render-miplevels 585 d=z24_s8_s=z24_s8
|
skip |
depthstencil-render-miplevels 585 d=z24_s=z24_s8
|
skip |
depthstencil-render-miplevels 585 ds=z24_s8
|
pass |
depthstencil-render-miplevels 585 s=d=z24_s8
|
pass |
depthstencil-render-miplevels 585 s=z24_s8
|
pass |
depthstencil-render-miplevels 585 s=z24_s8_d=z24
|
skip |
depthstencil-render-miplevels 585 s=z24_s8_d=z24_s8
|
skip |
errors
|
incomplete |
fbo-blit-d24s8
|
pass |
fbo-clear-formats stencil
|
2/2 |
gl_depth24_stencil8
|
pass |
gl_depth_stencil
|
pass |
fbo-clear-formats
|
2/2 |
gl_depth24_stencil8
|
pass |
gl_depth_stencil
|
pass |
fbo-depth-gl_depth24_stencil8-blit
|
pass |
fbo-depth-gl_depth24_stencil8-clear
|
pass |
fbo-depth-gl_depth24_stencil8-copypixels
|
pass |
fbo-depth-gl_depth24_stencil8-drawpixels
|
pass |
fbo-depth-gl_depth24_stencil8-readpixels
|
pass |
fbo-depth-gl_depth24_stencil8-tex1d
|
incomplete |
fbo-depthstencil-gl_depth24_stencil8-blit
|
pass |
fbo-depthstencil-gl_depth24_stencil8-clear
|
pass |
fbo-depthstencil-gl_depth24_stencil8-copypixels
|
pass |
fbo-depthstencil-gl_depth24_stencil8-drawpixels-24_8
|
pass |
fbo-depthstencil-gl_depth24_stencil8-drawpixels-32f_24_8_rev
|
skip |
fbo-depthstencil-gl_depth24_stencil8-drawpixels-float-and-ushort
|
pass |
fbo-depthstencil-gl_depth24_stencil8-readpixels-24_8
|
pass |
fbo-depthstencil-gl_depth24_stencil8-readpixels-32f_24_8_rev
|
skip |
fbo-depthstencil-gl_depth24_stencil8-readpixels-float-and-ushort
|
pass |
fbo-generatemipmap-formats
|
pass |
fbo-stencil-gl_depth24_stencil8-blit
|
pass |
fbo-stencil-gl_depth24_stencil8-clear
|
pass |
fbo-stencil-gl_depth24_stencil8-copypixels
|
pass |
fbo-stencil-gl_depth24_stencil8-drawpixels
|
pass |
fbo-stencil-gl_depth24_stencil8-readpixels
|
pass |
get-renderbuffer-internalformat
|
pass |
getteximage
|
incomplete |
readdrawpixels
|
incomplete |
readpixels-24_8
|
incomplete |
texsubimage
|
incomplete |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats offset
|
skip |
texwrap formats
|
3/3 |
gl_depth24_stencil8
|
pass |
gl_depth24_stencil8, npot
|
pass |
gl_depth24_stencil8, swizzled
|
pass |
ext_packed_float
|
53/59 |
fbo-alphatest-formats
|
1/1 |
gl_r11f_g11f_b10f
|
pass |
fbo-blending-formats
|
1/1 |
gl_r11f_g11f_b10f
|
pass |
fbo-clear-formats
|
1/1 |
gl_r11f_g11f_b10f
|
pass |
fbo-colormask-formats
|
1/1 |
gl_r11f_g11f_b10f
|
pass |
fbo-fast-clear
|
skip |
fbo-generatemipmap-formats
|
2/2 |
gl_r11f_g11f_b10f
|
pass |
gl_r11f_g11f_b10f npot
|
pass |
get-renderbuffer-internalformat
|
pass |
getteximage-invalid-format-for-packed-type
|
39/39 |
gl_unsigned_byte_2_3_3_rev, gl_alpha
|
pass |
gl_unsigned_byte_2_3_3_rev, gl_blue
|
pass |
gl_unsigned_byte_2_3_3_rev, gl_green
|
pass |
gl_unsigned_byte_2_3_3_rev, gl_luminance
|
pass |
gl_unsigned_byte_2_3_3_rev, gl_luminance_alpha
|
pass |
gl_unsigned_byte_2_3_3_rev, gl_red
|
pass |
gl_unsigned_byte_2_3_3_rev, gl_rgb
|
pass |
gl_unsigned_byte_2_3_3_rev, gl_rgba
|
pass |
gl_unsigned_byte_3_3_2, gl_alpha
|
pass |
gl_unsigned_byte_3_3_2, gl_blue
|
pass |
gl_unsigned_byte_3_3_2, gl_green
|
pass |
gl_unsigned_byte_3_3_2, gl_luminance
|
pass |
gl_unsigned_byte_3_3_2, gl_luminance_alpha
|
pass |
gl_unsigned_byte_3_3_2, gl_red
|
pass |
gl_unsigned_byte_3_3_2, gl_rgb
|
pass |
gl_unsigned_int_10f_11f_11f_rev, gl_alpha
|
pass |
gl_unsigned_int_10f_11f_11f_rev, gl_blue
|
pass |
gl_unsigned_int_10f_11f_11f_rev, gl_green
|
pass |
gl_unsigned_int_10f_11f_11f_rev, gl_luminance
|
pass |
gl_unsigned_int_10f_11f_11f_rev, gl_luminance_alpha
|
pass |
gl_unsigned_int_10f_11f_11f_rev, gl_red
|
pass |
gl_unsigned_int_10f_11f_11f_rev, gl_rgb
|
pass |
gl_unsigned_int_10f_11f_11f_rev, gl_rgba
|
pass |
gl_unsigned_short_5_6_5, gl_alpha
|
pass |
gl_unsigned_short_5_6_5, gl_blue
|
pass |
gl_unsigned_short_5_6_5, gl_green
|
pass |
gl_unsigned_short_5_6_5, gl_luminance
|
pass |
gl_unsigned_short_5_6_5, gl_luminance_alpha
|
pass |
gl_unsigned_short_5_6_5, gl_red
|
pass |
gl_unsigned_short_5_6_5, gl_rgb
|
pass |
gl_unsigned_short_5_6_5, gl_rgba
|
pass |
gl_unsigned_short_5_6_5_rev, gl_alpha
|
pass |
gl_unsigned_short_5_6_5_rev, gl_blue
|
pass |
gl_unsigned_short_5_6_5_rev, gl_green
|
pass |
gl_unsigned_short_5_6_5_rev, gl_luminance
|
pass |
gl_unsigned_short_5_6_5_rev, gl_luminance_alpha
|
pass |
gl_unsigned_short_5_6_5_rev, gl_red
|
pass |
gl_unsigned_short_5_6_5_rev, gl_rgb
|
pass |
gl_unsigned_short_5_6_5_rev, gl_rgba
|
pass |
multisample-fast-clear gl_ext_packed_float
|
skip |
multisample-formats 16 gl_ext_packed_float
|
incomplete |
multisample-formats 2 gl_ext_packed_float
|
pass |
multisample-formats 32 gl_ext_packed_float
|
incomplete |
multisample-formats 4 gl_ext_packed_float
|
pass |
multisample-formats 6 gl_ext_packed_float
|
pass |
multisample-formats 8 gl_ext_packed_float
|
pass |
pack
|
incomplete |
query-rgba-signed-components
|
fail |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats offset
|
skip |
texwrap formats
|
3/3 |
gl_r11f_g11f_b10f
|
pass |
gl_r11f_g11f_b10f, npot
|
pass |
gl_r11f_g11f_b10f, swizzled
|
pass |
ext_polygon_offset_clamp
|
4/5 |
ext_polygon_offset_clamp-dlist
|
crash |
ext_polygon_offset_clamp-draw
|
2/2 |
negative clamp
|
pass |
positive clamp
|
pass |
ext_polygon_offset_clamp-draw_gles2
|
2/2 |
negative clamp
|
pass |
positive clamp
|
pass |
ext_provoking_vertex
|
0/1 |
provoking-vertex
|
incomplete |
ext_render_snorm
|
0/0 |
render
|
skip |
ext_shader_image_load_store
|
0/0 |
bind_image_error
|
skip |
image_functions
|
skip |
ext_shader_samples_identical
|
0/0 |
ext_shader_samples_identical-simple-fs 16
|
skip |
ext_shader_samples_identical-simple-fs 2
|
skip |
ext_shader_samples_identical-simple-fs 32
|
skip |
ext_shader_samples_identical-simple-fs 4
|
skip |
ext_shader_samples_identical-simple-fs 6
|
skip |
ext_shader_samples_identical-simple-fs 8
|
skip |
ext_texture_array
|
5/25 |
array-texture
|
incomplete |
compressed teximage
|
incomplete |
compressed teximage pbo
|
incomplete |
compressed texsubimage
|
incomplete |
compressed texsubimage pbo
|
incomplete |
copyteximage 1d_array
|
pass |
copyteximage 1d_array samples=16
|
skip |
copyteximage 1d_array samples=2
|
fail |
copyteximage 1d_array samples=32
|
skip |
copyteximage 1d_array samples=4
|
fail |
copyteximage 1d_array samples=6
|
fail |
copyteximage 1d_array samples=8
|
fail |
copyteximage 2d_array
|
pass |
copyteximage 2d_array samples=16
|
skip |
copyteximage 2d_array samples=2
|
fail |
copyteximage 2d_array samples=32
|
skip |
copyteximage 2d_array samples=4
|
fail |
copyteximage 2d_array samples=6
|
fail |
copyteximage 2d_array samples=8
|
fail |
ext_texture_array-errors
|
incomplete |
fbo-array
|
incomplete |
fbo-depth-array depth-clear
|
skip |
fbo-depth-array depth-draw
|
skip |
fbo-depth-array depth-layered-clear
|
skip |
fbo-depth-array fs-writes-depth
|
skip |
fbo-depth-array fs-writes-stencil
|
skip |
fbo-depth-array stencil-clear
|
skip |
fbo-depth-array stencil-draw
|
skip |
fbo-depth-array stencil-layered-clear
|
skip |
fbo-generatemipmap-array
|
incomplete |
fbo-generatemipmap-array rgb9_e5
|
incomplete |
fbo-generatemipmap-array s3tc_dxt1
|
incomplete |
gen-mipmap
|
incomplete |
getteximage-targets 1d_array
|
pass |
getteximage-targets 2d_array
|
pass |
maxlayers
|
pass |
texsubimage array
|
fail |
ext_texture_compression_bptc
|
0/0 |
bptc-api_gles2
|
skip |
ext_texture_compression_latc
|
21/23 |
fbo-generatemipmap-formats-signed
|
4/4 |
gl_compressed_signed_luminance_alpha_latc2_ext
|
pass |
gl_compressed_signed_luminance_alpha_latc2_ext npot
|
pass |
gl_compressed_signed_luminance_latc1_ext
|
pass |
gl_compressed_signed_luminance_latc1_ext npot
|
pass |
fbo-generatemipmap-formats
|
4/4 |
gl_compressed_luminance_alpha_latc2_ext
|
pass |
gl_compressed_luminance_alpha_latc2_ext npot
|
pass |
gl_compressed_luminance_latc1_ext
|
pass |
gl_compressed_luminance_latc1_ext npot
|
pass |
invalid formats
|
pass |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats
|
12/12 |
gl_compressed_luminance_alpha_latc2_ext
|
pass |
gl_compressed_luminance_alpha_latc2_ext, npot
|
pass |
gl_compressed_luminance_alpha_latc2_ext, swizzled
|
pass |
gl_compressed_luminance_latc1_ext
|
pass |
gl_compressed_luminance_latc1_ext, npot
|
pass |
gl_compressed_luminance_latc1_ext, swizzled
|
pass |
gl_compressed_signed_luminance_alpha_latc2_ext
|
pass |
gl_compressed_signed_luminance_alpha_latc2_ext, npot
|
pass |
gl_compressed_signed_luminance_alpha_latc2_ext, swizzled
|
pass |
gl_compressed_signed_luminance_latc1_ext
|
pass |
gl_compressed_signed_luminance_latc1_ext, npot
|
pass |
gl_compressed_signed_luminance_latc1_ext, swizzled
|
pass |
ext_texture_compression_rgtc
|
25/33 |
compressedteximage gl_compressed_red_green_rgtc2_ext
|
incomplete |
compressedteximage gl_compressed_red_rgtc1_ext
|
incomplete |
compressedteximage gl_compressed_signed_red_green_rgtc2_ext
|
incomplete |
compressedteximage gl_compressed_signed_red_rgtc1_ext
|
incomplete |
fbo-generatemipmap-formats-signed
|
4/4 |
gl_compressed_signed_red_rgtc1
|
pass |
gl_compressed_signed_red_rgtc1 npot
|
pass |
gl_compressed_signed_rg_rgtc2
|
pass |
gl_compressed_signed_rg_rgtc2 npot
|
pass |
fbo-generatemipmap-formats
|
8/8 |
gl_compressed_red
|
pass |
gl_compressed_red npot
|
pass |
gl_compressed_red_rgtc1
|
pass |
gl_compressed_red_rgtc1 npot
|
pass |
gl_compressed_rg
|
pass |
gl_compressed_rg npot
|
pass |
gl_compressed_rg_rgtc2
|
pass |
gl_compressed_rg_rgtc2 npot
|
pass |
invalid formats
|
pass |
rgtc-api_gles2
|
skip |
rgtc-teximage-01
|
incomplete |
rgtc-teximage-02
|
incomplete |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats
|
12/12 |
gl_compressed_red_rgtc1
|
pass |
gl_compressed_red_rgtc1, npot
|
pass |
gl_compressed_red_rgtc1, swizzled
|
pass |
gl_compressed_rg_rgtc2
|
pass |
gl_compressed_rg_rgtc2, npot
|
pass |
gl_compressed_rg_rgtc2, swizzled
|
pass |
gl_compressed_signed_red_rgtc1
|
pass |
gl_compressed_signed_red_rgtc1, npot
|
pass |
gl_compressed_signed_red_rgtc1, swizzled
|
pass |
gl_compressed_signed_rg_rgtc2
|
pass |
gl_compressed_signed_rg_rgtc2, npot
|
pass |
gl_compressed_signed_rg_rgtc2, swizzled
|
pass |
ext_texture_compression_s3tc
|
25/43 |
compressedteximage gl_compressed_rgb_s3tc_dxt1_ext
|
incomplete |
compressedteximage gl_compressed_rgba_s3tc_dxt1_ext
|
incomplete |
compressedteximage gl_compressed_rgba_s3tc_dxt3_ext
|
incomplete |
compressedteximage gl_compressed_rgba_s3tc_dxt5_ext
|
incomplete |
compressedteximage gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
incomplete |
compressedteximage gl_compressed_srgb_alpha_s3tc_dxt3_ext
|
incomplete |
compressedteximage gl_compressed_srgb_alpha_s3tc_dxt5_ext
|
incomplete |
compressedteximage gl_compressed_srgb_s3tc_dxt1_ext
|
incomplete |
fbo-generatemipmap-formats
|
8/8 |
gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
gl_compressed_rgb_s3tc_dxt1_ext npot
|
pass |
gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
gl_compressed_rgba_s3tc_dxt1_ext npot
|
pass |
gl_compressed_rgba_s3tc_dxt3_ext
|
pass |
gl_compressed_rgba_s3tc_dxt3_ext npot
|
pass |
gl_compressed_rgba_s3tc_dxt5_ext
|
pass |
gl_compressed_rgba_s3tc_dxt5_ext npot
|
pass |
gen-compressed-teximage
|
incomplete |
getteximage-targets 2d s3tc
|
pass |
getteximage-targets 2d_array s3tc
|
pass |
getteximage-targets cube s3tc
|
pass |
getteximage-targets cube_array s3tc
|
pass |
invalid formats
|
pass |
s3tc-errors
|
incomplete |
s3tc-errors_gles2
|
incomplete |
s3tc-targeted
|
incomplete |
s3tc-teximage
|
incomplete |
s3tc-teximage_gles2
|
incomplete |
s3tc-texsubimage
|
incomplete |
s3tc-texsubimage_gles2
|
incomplete |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats
|
12/12 |
gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
gl_compressed_rgb_s3tc_dxt1_ext, npot
|
pass |
gl_compressed_rgb_s3tc_dxt1_ext, swizzled
|
pass |
gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
gl_compressed_rgba_s3tc_dxt1_ext, npot
|
pass |
gl_compressed_rgba_s3tc_dxt1_ext, swizzled
|
pass |
gl_compressed_rgba_s3tc_dxt3_ext
|
pass |
gl_compressed_rgba_s3tc_dxt3_ext, npot
|
pass |
gl_compressed_rgba_s3tc_dxt3_ext, swizzled
|
pass |
gl_compressed_rgba_s3tc_dxt5_ext
|
pass |
gl_compressed_rgba_s3tc_dxt5_ext, npot
|
pass |
gl_compressed_rgba_s3tc_dxt5_ext, swizzled
|
pass |
ext_texture_env_combine
|
0/1 |
texture-env-combine
|
crash |
ext_texture_format_bgra8888
|
0/1 |
api-errors
|
fail |
ext_texture_integer
|
2/10 |
api-drawpixels
|
incomplete |
api-readpixels
|
incomplete |
api-teximage
|
incomplete |
ext_texture_integer-texformats
|
incomplete |
fbo-blending
|
skip |
fbo-blending gl_arb_texture_rg
|
skip |
fbo-integer
|
skip |
fbo_integer_precision_clear
|
incomplete |
fbo_integer_readpixels_sint_uint
|
skip |
getteximage-clamping
|
pass |
getteximage-clamping gl_arb_texture_rg
|
pass |
multisample-fast-clear gl_ext_texture_integer
|
skip |
multisample-formats 16 gl_ext_texture_integer
|
incomplete |
multisample-formats 2 gl_ext_texture_integer
|
skip |
multisample-formats 32 gl_ext_texture_integer
|
incomplete |
multisample-formats 4 gl_ext_texture_integer
|
skip |
multisample-formats 6 gl_ext_texture_integer
|
skip |
multisample-formats 8 gl_ext_texture_integer
|
skip |
texture_integer_glsl130
|
incomplete |
texwrap formats
|
skip |
texwrap formats bordercolor
|
skip |
texwrap formats bordercolor-swizzled
|
skip |
texwrap formats offset
|
skip |
ext_texture_lod_bias
|
0/1 |
lodbias
|
incomplete |
ext_texture_norm16
|
0/0 |
render
|
skip |
ext_texture_shared_exponent
|
5/7 |
fbo-generatemipmap-formats
|
2/2 |
gl_rgb9_e5
|
pass |
gl_rgb9_e5 npot
|
pass |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats offset
|
skip |
texwrap formats
|
3/3 |
gl_rgb9_e5
|
pass |
gl_rgb9_e5, npot
|
pass |
gl_rgb9_e5, swizzled
|
pass |
ext_texture_snorm
|
161/165 |
fbo-alphatest-formats
|
15/15 |
gl_intensity16_snorm
|
pass |
gl_intensity8_snorm
|
pass |
gl_intensity_snorm
|
pass |
gl_luminance16_alpha16_snorm
|
skip |
gl_luminance16_snorm
|
skip |
gl_luminance8_alpha8_snorm
|
skip |
gl_luminance8_snorm
|
skip |
gl_luminance_alpha_snorm
|
skip |
gl_luminance_snorm
|
skip |
gl_r16_snorm
|
pass |
gl_r8_snorm
|
pass |
gl_red_snorm
|
pass |
gl_rg16_snorm
|
pass |
gl_rg8_snorm
|
pass |
gl_rg_snorm
|
pass |
gl_rgb16_snorm
|
pass |
gl_rgb8_snorm
|
pass |
gl_rgb_snorm
|
pass |
gl_rgba16_snorm
|
pass |
gl_rgba8_snorm
|
pass |
gl_rgba_snorm
|
pass |
fbo-blending-formats
|
15/15 |
gl_alpha16_snorm
|
skip |
gl_alpha8_snorm
|
skip |
gl_alpha_snorm
|
skip |
gl_intensity16_snorm
|
pass |
gl_intensity8_snorm
|
pass |
gl_intensity_snorm
|
pass |
gl_luminance16_alpha16_snorm
|
skip |
gl_luminance16_snorm
|
skip |
gl_luminance8_alpha8_snorm
|
skip |
gl_luminance8_snorm
|
skip |
gl_luminance_alpha_snorm
|
skip |
gl_luminance_snorm
|
skip |
gl_r16_snorm
|
pass |
gl_r8_snorm
|
pass |
gl_red_snorm
|
pass |
gl_rg16_snorm
|
pass |
gl_rg8_snorm
|
pass |
gl_rg_snorm
|
pass |
gl_rgb16_snorm
|
pass |
gl_rgb8_snorm
|
pass |
gl_rgb_snorm
|
pass |
gl_rgba16_snorm
|
pass |
gl_rgba8_snorm
|
pass |
gl_rgba_snorm
|
pass |
fbo-clear-formats
|
15/15 |
gl_alpha16_snorm (fbo incomplete)
|
skip |
gl_alpha8_snorm (fbo incomplete)
|
skip |
gl_alpha_snorm (fbo incomplete)
|
skip |
gl_intensity16_snorm
|
pass |
gl_intensity8_snorm
|
pass |
gl_intensity_snorm
|
pass |
gl_luminance16_alpha16_snorm (fbo incomplete)
|
skip |
gl_luminance16_snorm (fbo incomplete)
|
skip |
gl_luminance8_alpha8_snorm (fbo incomplete)
|
skip |
gl_luminance8_snorm (fbo incomplete)
|
skip |
gl_luminance_alpha_snorm (fbo incomplete)
|
skip |
gl_luminance_snorm (fbo incomplete)
|
skip |
gl_r16_snorm
|
pass |
gl_r8_snorm
|
pass |
gl_red_snorm
|
pass |
gl_rg16_snorm
|
pass |
gl_rg8_snorm
|
pass |
gl_rg_snorm
|
pass |
gl_rgb16_snorm
|
pass |
gl_rgb8_snorm
|
pass |
gl_rgb_snorm
|
pass |
gl_rgba16_snorm
|
pass |
gl_rgba8_snorm
|
pass |
gl_rgba_snorm
|
pass |
fbo-colormask-formats
|
15/15 |
gl_alpha16_snorm (fbo incomplete)
|
skip |
gl_alpha8_snorm (fbo incomplete)
|
skip |
gl_alpha_snorm (fbo incomplete)
|
skip |
gl_intensity16_snorm
|
pass |
gl_intensity8_snorm
|
pass |
gl_intensity_snorm
|
pass |
gl_luminance16_alpha16_snorm (fbo incomplete)
|
skip |
gl_luminance16_snorm (fbo incomplete)
|
skip |
gl_luminance8_alpha8_snorm (fbo incomplete)
|
skip |
gl_luminance8_snorm (fbo incomplete)
|
skip |
gl_luminance_alpha_snorm (fbo incomplete)
|
skip |
gl_luminance_snorm (fbo incomplete)
|
skip |
gl_r16_snorm
|
pass |
gl_r8_snorm
|
pass |
gl_red_snorm
|
pass |
gl_rg16_snorm
|
pass |
gl_rg8_snorm
|
pass |
gl_rg_snorm
|
pass |
gl_rgb16_snorm
|
pass |
gl_rgb8_snorm
|
pass |
gl_rgb_snorm
|
pass |
gl_rgba16_snorm
|
pass |
gl_rgba8_snorm
|
pass |
gl_rgba_snorm
|
pass |
fbo-fast-clear
|
skip |
fbo-generatemipmap-formats
|
48/48 |
gl_alpha16_snorm
|
pass |
gl_alpha16_snorm npot
|
pass |
gl_alpha8_snorm
|
pass |
gl_alpha8_snorm npot
|
pass |
gl_alpha_snorm
|
pass |
gl_alpha_snorm npot
|
pass |
gl_intensity16_snorm
|
pass |
gl_intensity16_snorm npot
|
pass |
gl_intensity8_snorm
|
pass |
gl_intensity8_snorm npot
|
pass |
gl_intensity_snorm
|
pass |
gl_intensity_snorm npot
|
pass |
gl_luminance16_alpha16_snorm
|
pass |
gl_luminance16_alpha16_snorm npot
|
pass |
gl_luminance16_snorm
|
pass |
gl_luminance16_snorm npot
|
pass |
gl_luminance8_alpha8_snorm
|
pass |
gl_luminance8_alpha8_snorm npot
|
pass |
gl_luminance8_snorm
|
pass |
gl_luminance8_snorm npot
|
pass |
gl_luminance_alpha_snorm
|
pass |
gl_luminance_alpha_snorm npot
|
pass |
gl_luminance_snorm
|
pass |
gl_luminance_snorm npot
|
pass |
gl_r16_snorm
|
pass |
gl_r16_snorm npot
|
pass |
gl_r8_snorm
|
pass |
gl_r8_snorm npot
|
pass |
gl_red_snorm
|
pass |
gl_red_snorm npot
|
pass |
gl_rg16_snorm
|
pass |
gl_rg16_snorm npot
|
pass |
gl_rg8_snorm
|
pass |
gl_rg8_snorm npot
|
pass |
gl_rg_snorm
|
pass |
gl_rg_snorm npot
|
pass |
gl_rgb16_snorm
|
pass |
gl_rgb16_snorm npot
|
pass |
gl_rgb8_snorm
|
pass |
gl_rgb8_snorm npot
|
pass |
gl_rgb_snorm
|
pass |
gl_rgb_snorm npot
|
pass |
gl_rgba16_snorm
|
pass |
gl_rgba16_snorm npot
|
pass |
gl_rgba8_snorm
|
pass |
gl_rgba8_snorm npot
|
pass |
gl_rgba_snorm
|
pass |
gl_rgba_snorm npot
|
pass |
get-renderbuffer-internalformat
|
pass |
multisample-fast-clear gl_ext_texture_snorm
|
skip |
multisample-formats 16 gl_ext_texture_snorm
|
incomplete |
multisample-formats 2 gl_ext_texture_snorm
|
pass |
multisample-formats 32 gl_ext_texture_snorm
|
incomplete |
multisample-formats 4 gl_ext_texture_snorm
|
pass |
multisample-formats 6 gl_ext_texture_snorm
|
pass |
multisample-formats 8 gl_ext_texture_snorm
|
pass |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats offset
|
skip |
texwrap formats
|
48/48 |
gl_alpha16_snorm
|
pass |
gl_alpha16_snorm, npot
|
pass |
gl_alpha16_snorm, swizzled
|
pass |
gl_alpha8_snorm
|
pass |
gl_alpha8_snorm, npot
|
pass |
gl_alpha8_snorm, swizzled
|
pass |
gl_intensity16_snorm
|
pass |
gl_intensity16_snorm, npot
|
pass |
gl_intensity16_snorm, swizzled
|
pass |
gl_intensity8_snorm
|
pass |
gl_intensity8_snorm, npot
|
pass |
gl_intensity8_snorm, swizzled
|
pass |
gl_luminance16_alpha16_snorm
|
pass |
gl_luminance16_alpha16_snorm, npot
|
pass |
gl_luminance16_alpha16_snorm, swizzled
|
pass |
gl_luminance16_snorm
|
pass |
gl_luminance16_snorm, npot
|
pass |
gl_luminance16_snorm, swizzled
|
pass |
gl_luminance8_alpha8_snorm
|
pass |
gl_luminance8_alpha8_snorm, npot
|
pass |
gl_luminance8_alpha8_snorm, swizzled
|
pass |
gl_luminance8_snorm
|
pass |
gl_luminance8_snorm, npot
|
pass |
gl_luminance8_snorm, swizzled
|
pass |
gl_r16_snorm
|
pass |
gl_r16_snorm, npot
|
pass |
gl_r16_snorm, swizzled
|
pass |
gl_r8_snorm
|
pass |
gl_r8_snorm, npot
|
pass |
gl_r8_snorm, swizzled
|
pass |
gl_rg16_snorm
|
pass |
gl_rg16_snorm, npot
|
pass |
gl_rg16_snorm, swizzled
|
pass |
gl_rg8_snorm
|
pass |
gl_rg8_snorm, npot
|
pass |
gl_rg8_snorm, swizzled
|
pass |
gl_rgb16_snorm
|
pass |
gl_rgb16_snorm, npot
|
pass |
gl_rgb16_snorm, swizzled
|
pass |
gl_rgb8_snorm
|
pass |
gl_rgb8_snorm, npot
|
pass |
gl_rgb8_snorm, swizzled
|
pass |
gl_rgba16_snorm
|
pass |
gl_rgba16_snorm, npot
|
pass |
gl_rgba16_snorm, swizzled
|
pass |
gl_rgba8_snorm
|
pass |
gl_rgba8_snorm, npot
|
pass |
gl_rgba8_snorm, swizzled
|
pass |
ext_texture_srgb
|
79/87 |
fbo-alphatest-formats
|
6/6 |
gl_sluminance
|
skip |
gl_sluminance8
|
skip |
gl_sluminance8_alpha8
|
pass |
gl_sluminance_alpha
|
pass |
gl_srgb
|
pass |
gl_srgb8
|
pass |
gl_srgb8_alpha8
|
pass |
gl_srgb_alpha
|
pass |
fbo-fast-clear
|
skip |
fbo-generatemipmap-formats-s3tc
|
16/16 |
gl_compressed_sluminance
|
pass |
gl_compressed_sluminance npot
|
pass |
gl_compressed_sluminance_alpha
|
pass |
gl_compressed_sluminance_alpha npot
|
pass |
gl_compressed_srgb
|
pass |
gl_compressed_srgb npot
|
pass |
gl_compressed_srgb_alpha
|
pass |
gl_compressed_srgb_alpha npot
|
pass |
gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
gl_compressed_srgb_alpha_s3tc_dxt1_ext npot
|
pass |
gl_compressed_srgb_alpha_s3tc_dxt3_ext
|
pass |
gl_compressed_srgb_alpha_s3tc_dxt3_ext npot
|
pass |
gl_compressed_srgb_alpha_s3tc_dxt5_ext
|
pass |
gl_compressed_srgb_alpha_s3tc_dxt5_ext npot
|
pass |
gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
gl_compressed_srgb_s3tc_dxt1_ext npot
|
pass |
fbo-generatemipmap-formats
|
16/16 |
gl_sluminance
|
pass |
gl_sluminance npot
|
pass |
gl_sluminance8
|
pass |
gl_sluminance8 npot
|
pass |
gl_sluminance8_alpha8
|
pass |
gl_sluminance8_alpha8 npot
|
pass |
gl_sluminance_alpha
|
pass |
gl_sluminance_alpha npot
|
pass |
gl_srgb
|
pass |
gl_srgb npot
|
pass |
gl_srgb8
|
pass |
gl_srgb8 npot
|
pass |
gl_srgb8_alpha8
|
pass |
gl_srgb8_alpha8 npot
|
pass |
gl_srgb_alpha
|
pass |
gl_srgb_alpha npot
|
pass |
fbo-srgb
|
incomplete |
invalid formats
|
pass |
multisample-fast-clear gl_ext_texture_srgb
|
skip |
multisample-formats 16 gl_ext_texture_srgb
|
incomplete |
multisample-formats 2 gl_ext_texture_srgb
|
pass |
multisample-formats 32 gl_ext_texture_srgb
|
incomplete |
multisample-formats 4 gl_ext_texture_srgb
|
pass |
multisample-formats 6 gl_ext_texture_srgb
|
pass |
multisample-formats 8 gl_ext_texture_srgb
|
pass |
tex-srgb
|
incomplete |
texwrap formats bordercolor
|
crash |
texwrap formats bordercolor-swizzled
|
crash |
texwrap formats offset
|
skip |
texwrap formats-s3tc bordercolor
|
crash |
texwrap formats-s3tc bordercolor-swizzled
|
crash |
texwrap formats-s3tc
|
24/24 |
gl_compressed_sluminance
|
pass |
gl_compressed_sluminance, npot
|
pass |
gl_compressed_sluminance, swizzled
|
pass |
gl_compressed_sluminance_alpha
|
pass |
gl_compressed_sluminance_alpha, npot
|
pass |
gl_compressed_sluminance_alpha, swizzled
|
pass |
gl_compressed_srgb
|
pass |
gl_compressed_srgb, npot
|
pass |
gl_compressed_srgb, swizzled
|
pass |
gl_compressed_srgb_alpha
|
pass |
gl_compressed_srgb_alpha, npot
|
pass |
gl_compressed_srgb_alpha, swizzled
|
pass |
gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
gl_compressed_srgb_alpha_s3tc_dxt1_ext, npot
|
pass |
gl_compressed_srgb_alpha_s3tc_dxt1_ext, swizzled
|
pass |
gl_compressed_srgb_alpha_s3tc_dxt3_ext
|
pass |
gl_compressed_srgb_alpha_s3tc_dxt3_ext, npot
|
pass |
gl_compressed_srgb_alpha_s3tc_dxt3_ext, swizzled
|
pass |
gl_compressed_srgb_alpha_s3tc_dxt5_ext
|
pass |
gl_compressed_srgb_alpha_s3tc_dxt5_ext, npot
|
pass |
gl_compressed_srgb_alpha_s3tc_dxt5_ext, swizzled
|
pass |
gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
gl_compressed_srgb_s3tc_dxt1_ext, npot
|
pass |
gl_compressed_srgb_s3tc_dxt1_ext, swizzled
|
pass |
texwrap formats
|
12/12 |
gl_sluminance8
|
pass |
gl_sluminance8, npot
|
pass |
gl_sluminance8, swizzled
|
pass |
gl_sluminance8_alpha8
|
pass |
gl_sluminance8_alpha8, npot
|
pass |
gl_sluminance8_alpha8, swizzled
|
pass |
gl_srgb8
|
pass |
gl_srgb8, npot
|
pass |
gl_srgb8, swizzled
|
pass |
gl_srgb8_alpha8
|
pass |
gl_srgb8_alpha8, npot
|
pass |
gl_srgb8_alpha8, swizzled
|
pass |
ext_texture_srgb_r8
|
104/104 |
teximage-colors gl_sr8_ext
|
104/104 |
gl_sr8_ext texture with gl_abgr_ext and gl_byte
|
pass |
gl_sr8_ext texture with gl_abgr_ext and gl_float
|
pass |
gl_sr8_ext texture with gl_abgr_ext and gl_int
|
pass |
gl_sr8_ext texture with gl_abgr_ext and gl_short
|
pass |
gl_sr8_ext texture with gl_abgr_ext and gl_unsigned_byte
|
pass |
gl_sr8_ext texture with gl_abgr_ext and gl_unsigned_int
|
pass |
gl_sr8_ext texture with gl_abgr_ext and gl_unsigned_short
|
pass |
gl_sr8_ext texture with gl_alpha and gl_byte
|
pass |
gl_sr8_ext texture with gl_alpha and gl_float
|
pass |
gl_sr8_ext texture with gl_alpha and gl_int
|
pass |
gl_sr8_ext texture with gl_alpha and gl_short
|
pass |
gl_sr8_ext texture with gl_alpha and gl_unsigned_byte
|
pass |
gl_sr8_ext texture with gl_alpha and gl_unsigned_int
|
pass |
gl_sr8_ext texture with gl_alpha and gl_unsigned_short
|
pass |
gl_sr8_ext texture with gl_bgr and gl_byte
|
pass |
gl_sr8_ext texture with gl_bgr and gl_float
|
pass |
gl_sr8_ext texture with gl_bgr and gl_int
|
pass |
gl_sr8_ext texture with gl_bgr and gl_short
|
pass |
gl_sr8_ext texture with gl_bgr and gl_unsigned_byte
|
pass |
gl_sr8_ext texture with gl_bgr and gl_unsigned_int
|
pass |
gl_sr8_ext texture with gl_bgr and gl_unsigned_short
|
pass |
gl_sr8_ext texture with gl_bgra and gl_byte
|
pass |
gl_sr8_ext texture with gl_bgra and gl_float
|
pass |
gl_sr8_ext texture with gl_bgra and gl_int
|
pass |
gl_sr8_ext texture with gl_bgra and gl_short
|
pass |
gl_sr8_ext texture with gl_bgra and gl_unsigned_byte
|
pass |
gl_sr8_ext texture with gl_bgra and gl_unsigned_int
|
pass |
gl_sr8_ext texture with gl_bgra and gl_unsigned_int_10_10_10_2
|
pass |
gl_sr8_ext texture with gl_bgra and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_sr8_ext texture with gl_bgra and gl_unsigned_int_8_8_8_8
|
pass |
gl_sr8_ext texture with gl_bgra and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_sr8_ext texture with gl_bgra and gl_unsigned_short
|
pass |
gl_sr8_ext texture with gl_bgra and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_sr8_ext texture with gl_bgra and gl_unsigned_short_4_4_4_4
|
pass |
gl_sr8_ext texture with gl_bgra and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_sr8_ext texture with gl_bgra and gl_unsigned_short_5_5_5_1
|
pass |
gl_sr8_ext texture with gl_blue and gl_byte
|
pass |
gl_sr8_ext texture with gl_blue and gl_float
|
pass |
gl_sr8_ext texture with gl_blue and gl_int
|
pass |
gl_sr8_ext texture with gl_blue and gl_short
|
pass |
gl_sr8_ext texture with gl_blue and gl_unsigned_byte
|
pass |
gl_sr8_ext texture with gl_blue and gl_unsigned_int
|
pass |
gl_sr8_ext texture with gl_blue and gl_unsigned_short
|
pass |
gl_sr8_ext texture with gl_green and gl_byte
|
pass |
gl_sr8_ext texture with gl_green and gl_float
|
pass |
gl_sr8_ext texture with gl_green and gl_int
|
pass |
gl_sr8_ext texture with gl_green and gl_short
|
pass |
gl_sr8_ext texture with gl_green and gl_unsigned_byte
|
pass |
gl_sr8_ext texture with gl_green and gl_unsigned_int
|
pass |
gl_sr8_ext texture with gl_green and gl_unsigned_short
|
pass |
gl_sr8_ext texture with gl_luminance and gl_byte
|
pass |
gl_sr8_ext texture with gl_luminance and gl_float
|
pass |
gl_sr8_ext texture with gl_luminance and gl_int
|
pass |
gl_sr8_ext texture with gl_luminance and gl_short
|
pass |
gl_sr8_ext texture with gl_luminance and gl_unsigned_byte
|
pass |
gl_sr8_ext texture with gl_luminance and gl_unsigned_int
|
pass |
gl_sr8_ext texture with gl_luminance and gl_unsigned_short
|
pass |
gl_sr8_ext texture with gl_luminance_alpha and gl_byte
|
pass |
gl_sr8_ext texture with gl_luminance_alpha and gl_float
|
pass |
gl_sr8_ext texture with gl_luminance_alpha and gl_int
|
pass |
gl_sr8_ext texture with gl_luminance_alpha and gl_short
|
pass |
gl_sr8_ext texture with gl_luminance_alpha and gl_unsigned_byte
|
pass |
gl_sr8_ext texture with gl_luminance_alpha and gl_unsigned_int
|
pass |
gl_sr8_ext texture with gl_luminance_alpha and gl_unsigned_short
|
pass |
gl_sr8_ext texture with gl_red and gl_byte
|
pass |
gl_sr8_ext texture with gl_red and gl_float
|
pass |
gl_sr8_ext texture with gl_red and gl_int
|
pass |
gl_sr8_ext texture with gl_red and gl_short
|
pass |
gl_sr8_ext texture with gl_red and gl_unsigned_byte
|
pass |
gl_sr8_ext texture with gl_red and gl_unsigned_int
|
pass |
gl_sr8_ext texture with gl_red and gl_unsigned_short
|
pass |
gl_sr8_ext texture with gl_rg and gl_byte
|
pass |
gl_sr8_ext texture with gl_rg and gl_float
|
pass |
gl_sr8_ext texture with gl_rg and gl_int
|
pass |
gl_sr8_ext texture with gl_rg and gl_short
|
pass |
gl_sr8_ext texture with gl_rg and gl_unsigned_byte
|
pass |
gl_sr8_ext texture with gl_rg and gl_unsigned_int
|
pass |
gl_sr8_ext texture with gl_rg and gl_unsigned_short
|
pass |
gl_sr8_ext texture with gl_rgb and gl_byte
|
pass |
gl_sr8_ext texture with gl_rgb and gl_float
|
pass |
gl_sr8_ext texture with gl_rgb and gl_int
|
pass |
gl_sr8_ext texture with gl_rgb and gl_short
|
pass |
gl_sr8_ext texture with gl_rgb and gl_unsigned_byte
|
pass |
gl_sr8_ext texture with gl_rgb and gl_unsigned_byte_2_3_3_rev
|
pass |
gl_sr8_ext texture with gl_rgb and gl_unsigned_byte_3_3_2
|
pass |
gl_sr8_ext texture with gl_rgb and gl_unsigned_int
|
pass |
gl_sr8_ext texture with gl_rgb and gl_unsigned_short
|
pass |
gl_sr8_ext texture with gl_rgb and gl_unsigned_short_5_6_5
|
pass |
gl_sr8_ext texture with gl_rgb and gl_unsigned_short_5_6_5_rev
|
pass |
gl_sr8_ext texture with gl_rgba and gl_byte
|
pass |
gl_sr8_ext texture with gl_rgba and gl_float
|
pass |
gl_sr8_ext texture with gl_rgba and gl_int
|
pass |
gl_sr8_ext texture with gl_rgba and gl_short
|
pass |
gl_sr8_ext texture with gl_rgba and gl_unsigned_byte
|
pass |
gl_sr8_ext texture with gl_rgba and gl_unsigned_int
|
pass |
gl_sr8_ext texture with gl_rgba and gl_unsigned_int_10_10_10_2
|
pass |
gl_sr8_ext texture with gl_rgba and gl_unsigned_int_2_10_10_10_rev
|
pass |
gl_sr8_ext texture with gl_rgba and gl_unsigned_int_8_8_8_8
|
pass |
gl_sr8_ext texture with gl_rgba and gl_unsigned_int_8_8_8_8_rev
|
pass |
gl_sr8_ext texture with gl_rgba and gl_unsigned_short
|
pass |
gl_sr8_ext texture with gl_rgba and gl_unsigned_short_1_5_5_5_rev
|
pass |
gl_sr8_ext texture with gl_rgba and gl_unsigned_short_4_4_4_4
|
pass |
gl_sr8_ext texture with gl_rgba and gl_unsigned_short_4_4_4_4_rev
|
pass |
gl_sr8_ext texture with gl_rgba and gl_unsigned_short_5_5_5_1
|
pass |
ext_texture_srgb_rg8
|
0/0 |
teximage-colors gl_srg8_ext
|
skip |
ext_texture_swizzle
|
0/3 |
depth_texture_mode_and_swizzle
|
incomplete |
ext_texture_swizzle-api
|
incomplete |
ext_texture_swizzle-swizzle
|
incomplete |
ext_timer_query
|
0/2 |
time-elapsed
|
crash |
timer_query
|
crash |
ext_transform_feedback2
|
0/0 |
cannot bind when another object is active
|
skip |
counting with pause
|
skip |
draw-auto
|
skip |
glgentransformfeedbacks names only
|
skip |
istranformfeedback
|
skip |
misc. api queries
|
skip |
ext_transform_feedback
|
0/0 |
alignment 0
|
skip |
alignment 12
|
skip |
alignment 4
|
skip |
alignment 8
|
skip |
api-errors begin_active
|
skip |
api-errors bind_base_active
|
skip |
api-errors bind_base_max
|
skip |
api-errors bind_offset_active
|
skip |
api-errors bind_offset_max
|
skip |
api-errors bind_offset_offset_1
|
skip |
api-errors bind_offset_offset_2
|
skip |
api-errors bind_offset_offset_3
|
skip |
api-errors bind_offset_offset_5
|
skip |
api-errors bind_pipeline
|
skip |
api-errors bind_range_active
|
skip |
api-errors bind_range_max
|
skip |
api-errors bind_range_offset_1
|
skip |
api-errors bind_range_offset_2
|
skip |
api-errors bind_range_offset_3
|
skip |
api-errors bind_range_offset_5
|
skip |
api-errors bind_range_size_0
|
skip |
api-errors bind_range_size_1
|
skip |
api-errors bind_range_size_2
|
skip |
api-errors bind_range_size_3
|
skip |
api-errors bind_range_size_5
|
skip |
api-errors bind_range_size_m4
|
skip |
api-errors end_inactive
|
skip |
api-errors interleaved_no_varyings
|
skip |
api-errors interleaved_ok_base
|
skip |
api-errors interleaved_ok_offset
|
skip |
api-errors interleaved_ok_range
|
skip |
api-errors interleaved_unbound
|
skip |
api-errors link_current_active
|
skip |
api-errors link_other_active
|
skip |
api-errors no_prog_active
|
skip |
api-errors not_a_program
|
skip |
api-errors separate_no_varyings
|
skip |
api-errors separate_ok_1
|
skip |
api-errors separate_ok_2
|
skip |
api-errors separate_unbound_0_1
|
skip |
api-errors separate_unbound_0_2
|
skip |
api-errors separate_unbound_1_2
|
skip |
api-errors useprog_active
|
skip |
api-errors useprogstage_active
|
skip |
api-errors useprogstage_noactive
|
skip |
buffer-usage
|
skip |
builtin-varyings gl_clipdistance
|
skip |
builtin-varyings gl_clipdistance[1]-no-subscript
|
skip |
builtin-varyings gl_clipdistance[2]-no-subscript
|
skip |
builtin-varyings gl_clipdistance[3]-no-subscript
|
skip |
builtin-varyings gl_clipdistance[4]-no-subscript
|
skip |
builtin-varyings gl_clipdistance[5]-no-subscript
|
skip |
builtin-varyings gl_clipdistance[6]-no-subscript
|
skip |
builtin-varyings gl_clipdistance[7]-no-subscript
|
skip |
builtin-varyings gl_clipdistance[8]-no-subscript
|
skip |
builtin-varyings gl_clipvertex
|
skip |
builtin-varyings gl_color
|
skip |
builtin-varyings gl_culldistance
|
skip |
builtin-varyings gl_fogfragcoord
|
skip |
builtin-varyings gl_pointsize
|
skip |
builtin-varyings gl_position
|
skip |
builtin-varyings gl_secondarycolor
|
skip |
builtin-varyings gl_texcoord
|
skip |
change-size base-grow
|
skip |
change-size base-shrink
|
skip |
change-size offset-grow
|
skip |
change-size offset-shrink
|
skip |
change-size range-grow
|
skip |
change-size range-shrink
|
skip |
discard-api
|
skip |
discard-bitmap
|
skip |
discard-clear
|
skip |
discard-copypixels
|
skip |
discard-drawarrays
|
skip |
discard-drawpixels
|
skip |
generatemipmap buffer
|
skip |
generatemipmap discard
|
skip |
generatemipmap prims_generated
|
skip |
generatemipmap prims_written
|
skip |
geometry-shaders-basic
|
skip |
get-buffer-state buffer_size
|
skip |
get-buffer-state buffer_start
|
skip |
get-buffer-state indexed_binding
|
skip |
get-buffer-state main_binding
|
skip |
immediate-reuse
|
skip |
immediate-reuse-index-buffer
|
skip |
immediate-reuse-uniform-buffer
|
skip |
interleaved-attribs
|
skip |
intervening-read output
|
skip |
intervening-read output use_gs
|
skip |
intervening-read prims_generated
|
skip |
intervening-read prims_generated use_gs
|
skip |
intervening-read prims_written
|
skip |
intervening-read prims_written use_gs
|
skip |
max-varyings
|
skip |
negative-prims
|
skip |
nonflat-integral
|
skip |
order arrays lines
|
skip |
order arrays points
|
skip |
order arrays triangles
|
skip |
order elements lines
|
skip |
order elements points
|
skip |
order elements triangles
|
skip |
output-type float
|
skip |
output-type float[2]
|
skip |
output-type float[2]-no-subscript
|
skip |
output-type int
|
skip |
output-type int[2]
|
skip |
output-type int[2]-no-subscript
|
skip |
output-type ivec2
|
skip |
output-type ivec2[2]
|
skip |
output-type ivec2[2]-no-subscript
|
skip |
output-type ivec3
|
skip |
output-type ivec3[2]
|
skip |
output-type ivec3[2]-no-subscript
|
skip |
output-type ivec4
|
skip |
output-type ivec4[2]
|
skip |
output-type ivec4[2]-no-subscript
|
skip |
output-type mat2
|
skip |
output-type mat2[2]
|
skip |
output-type mat2[2]-no-subscript
|
skip |
output-type mat2x3
|
skip |
output-type mat2x3[2]
|
skip |
output-type mat2x3[2]-no-subscript
|
skip |
output-type mat2x4
|
skip |
output-type mat2x4[2]
|
skip |
output-type mat2x4[2]-no-subscript
|
skip |
output-type mat3
|
skip |
output-type mat3[2]
|
skip |
output-type mat3[2]-no-subscript
|
skip |
output-type mat3x2
|
skip |
output-type mat3x2[2]
|
skip |
output-type mat3x2[2]-no-subscript
|
skip |
output-type mat3x4
|
skip |
output-type mat3x4[2]
|
skip |
output-type mat3x4[2]-no-subscript
|
skip |
output-type mat4
|
skip |
output-type mat4[2]
|
skip |
output-type mat4[2]-no-subscript
|
skip |
output-type mat4x2
|
skip |
output-type mat4x2[2]
|
skip |
output-type mat4x2[2]-no-subscript
|
skip |
output-type mat4x3
|
skip |
output-type mat4x3[2]
|
skip |
output-type mat4x3[2]-no-subscript
|
skip |
output-type uint
|
skip |
output-type uint[2]
|
skip |
output-type uint[2]-no-subscript
|
skip |
output-type uvec2
|
skip |
output-type uvec2[2]
|
skip |
output-type uvec2[2]-no-subscript
|
skip |
output-type uvec3
|
skip |
output-type uvec3[2]
|
skip |
output-type uvec3[2]-no-subscript
|
skip |
output-type uvec4
|
skip |
output-type uvec4[2]
|
skip |
output-type uvec4[2]-no-subscript
|
skip |
output-type vec2
|
skip |
output-type vec2[2]
|
skip |
output-type vec2[2]-no-subscript
|
skip |
output-type vec3
|
skip |
output-type vec3[2]
|
skip |
output-type vec3[2]-no-subscript
|
skip |
output-type vec4
|
skip |
output-type vec4[2]
|
skip |
output-type vec4[2]-no-subscript
|
skip |
overflow-edge-cases
|
skip |
overflow-edge-cases use_gs
|
skip |
pipeline-basic-primgen
|
skip |
points
|
skip |
points-large
|
skip |
position-readback-bufferbase
|
skip |
position-readback-bufferbase-discard
|
skip |
position-readback-bufferoffset
|
skip |
position-readback-bufferoffset-discard
|
skip |
position-readback-bufferrange
|
skip |
position-readback-bufferrange-discard
|
skip |
position-render-bufferbase
|
skip |
position-render-bufferbase-discard
|
skip |
position-render-bufferoffset
|
skip |
position-render-bufferoffset-discard
|
skip |
position-render-bufferrange
|
skip |
position-render-bufferrange-discard
|
skip |
primgen-query transform-feedback-disabled
|
skip |
query-primitives_generated-bufferbase
|
skip |
query-primitives_generated-bufferbase-discard
|
skip |
query-primitives_generated-bufferoffset
|
skip |
query-primitives_generated-bufferoffset-discard
|
skip |
query-primitives_generated-bufferrange
|
skip |
query-primitives_generated-bufferrange-discard
|
skip |
query-primitives_written-bufferbase
|
skip |
query-primitives_written-bufferbase-discard
|
skip |
query-primitives_written-bufferoffset
|
skip |
query-primitives_written-bufferoffset-discard
|
skip |
query-primitives_written-bufferrange
|
skip |
query-primitives_written-bufferrange-discard
|
skip |
separate-attribs
|
skip |
structs array-struct error
|
skip |
structs array-struct error interface
|
skip |
structs array-struct get
|
skip |
structs array-struct get interface
|
skip |
structs array-struct run
|
skip |
structs array-struct run interface
|
skip |
structs array-struct run-no-fs
|
skip |
structs array-struct run-no-fs interface
|
skip |
structs array-struct-array-elem error
|
skip |
structs array-struct-array-elem error interface
|
skip |
structs array-struct-array-elem get
|
skip |
structs array-struct-array-elem get interface
|
skip |
structs array-struct-array-elem run
|
skip |
structs array-struct-array-elem run interface
|
skip |
structs array-struct-array-elem run-no-fs
|
skip |
structs array-struct-array-elem run-no-fs interface
|
skip |
structs array-struct-array-struct error
|
skip |
structs array-struct-array-struct error interface
|
skip |
structs array-struct-array-struct get
|
skip |
structs array-struct-array-struct get interface
|
skip |
structs array-struct-array-struct run
|
skip |
structs array-struct-array-struct run interface
|
skip |
structs array-struct-array-struct run-no-fs
|
skip |
structs array-struct-array-struct run-no-fs interface
|
skip |
structs array-struct-whole-array error
|
skip |
structs array-struct-whole-array error interface
|
skip |
structs array-struct-whole-array get
|
skip |
structs array-struct-whole-array get interface
|
skip |
structs array-struct-whole-array run
|
skip |
structs array-struct-whole-array run interface
|
skip |
structs array-struct-whole-array run-no-fs
|
skip |
structs array-struct-whole-array run-no-fs interface
|
skip |
structs basic-struct error
|
skip |
structs basic-struct error interface
|
skip |
structs basic-struct get
|
skip |
structs basic-struct get interface
|
skip |
structs basic-struct run
|
skip |
structs basic-struct run interface
|
skip |
structs basic-struct run-no-fs
|
skip |
structs basic-struct run-no-fs interface
|
skip |
structs struct-array-elem error
|
skip |
structs struct-array-elem error interface
|
skip |
structs struct-array-elem get
|
skip |
structs struct-array-elem get interface
|
skip |
structs struct-array-elem run
|
skip |
structs struct-array-elem run interface
|
skip |
structs struct-array-elem run-no-fs
|
skip |
structs struct-array-elem run-no-fs interface
|
skip |
structs struct-struct error
|
skip |
structs struct-struct error interface
|
skip |
structs struct-struct get
|
skip |
structs struct-struct get interface
|
skip |
structs struct-struct run
|
skip |
structs struct-struct run interface
|
skip |
structs struct-struct run-no-fs
|
skip |
structs struct-struct run-no-fs interface
|
skip |
structs struct-whole-array error
|
skip |
structs struct-whole-array error interface
|
skip |
structs struct-whole-array get
|
skip |
structs struct-whole-array get interface
|
skip |
structs struct-whole-array run
|
skip |
structs struct-whole-array run interface
|
skip |
structs struct-whole-array run-no-fs
|
skip |
structs struct-whole-array run-no-fs interface
|
skip |
structs_gles3 basic-struct error
|
skip |
structs_gles3 basic-struct get
|
skip |
structs_gles3 basic-struct run
|
skip |
structs_gles3 basic-struct run-no-fs
|
skip |
tessellation line_loop flat_first
|
skip |
tessellation line_loop flat_last
|
skip |
tessellation line_loop monochrome
|
skip |
tessellation line_loop smooth
|
skip |
tessellation line_strip flat_first
|
skip |
tessellation line_strip flat_last
|
skip |
tessellation line_strip monochrome
|
skip |
tessellation line_strip smooth
|
skip |
tessellation lines flat_first
|
skip |
tessellation lines flat_last
|
skip |
tessellation lines monochrome
|
skip |
tessellation lines smooth
|
skip |
tessellation points flat_first
|
skip |
tessellation points flat_last
|
skip |
tessellation points monochrome
|
skip |
tessellation points smooth
|
skip |
tessellation polygon flat_first
|
skip |
tessellation polygon flat_last
|
skip |
tessellation polygon monochrome
|
skip |
tessellation polygon smooth
|
skip |
tessellation polygon wireframe
|
skip |
tessellation quad_strip flat_first
|
skip |
tessellation quad_strip flat_last
|
skip |
tessellation quad_strip monochrome
|
skip |
tessellation quad_strip smooth
|
skip |
tessellation quad_strip wireframe
|
skip |
tessellation quads flat_first
|
skip |
tessellation quads flat_last
|
skip |
tessellation quads monochrome
|
skip |
tessellation quads smooth
|
skip |
tessellation quads wireframe
|
skip |
tessellation triangle_fan flat_first
|
skip |
tessellation triangle_fan flat_last
|
skip |
tessellation triangle_fan monochrome
|
skip |
tessellation triangle_fan smooth
|
skip |
tessellation triangle_fan wireframe
|
skip |
tessellation triangle_strip flat_first
|
skip |
tessellation triangle_strip flat_last
|
skip |
tessellation triangle_strip monochrome
|
skip |
tessellation triangle_strip smooth
|
skip |
tessellation triangle_strip wireframe
|
skip |
tessellation triangles flat_first
|
skip |
tessellation triangles flat_last
|
skip |
tessellation triangles monochrome
|
skip |
tessellation triangles smooth
|
skip |
tessellation triangles wireframe
|
skip |
ext_unpack_subimage
|
0/1 |
basic
|
incomplete |
ext_vertex_array_bgra
|
0/2 |
bgra-sec-color-pointer
|
incomplete |
bgra-vert-attrib-pointer
|
incomplete |
ext_window_rectangles
|
0/0 |
dlist
|
skip |
errors
|
skip |
errors_gles3
|
skip |
render
|
skip |
render_gles3
|
skip |
glsl-1.10
|
14/60 |
api
|
0/1 |
getactiveattrib 110
|
incomplete |
built-in constants
|
11/11 |
gl_maxcombinedtextureimageunits
|
pass |
gl_maxdrawbuffers
|
pass |
gl_maxfragmentuniformcomponents
|
pass |
gl_maxlights
|
pass |
gl_maxtexturecoords
|
pass |
gl_maxtextureimageunits
|
pass |
gl_maxtextureunits
|
pass |
gl_maxvaryingfloats
|
pass |
gl_maxvertexattribs
|
pass |
gl_maxvertextextureimageunits
|
pass |
gl_maxvertexuniformcomponents
|
pass |
execution
|
3/48 |
clipping
|
3/3 |
clip-plane-transformation clipvert_pos
|
pass |
clip-plane-transformation fixed
|
pass |
clip-plane-transformation pos_clipvert
|
pass |
glsl-1.10-built-in-matrix-state
|
incomplete |
glsl-1.10-built-in-uniform-state
|
incomplete |
glsl-1.10-fragdepth
|
fail |
glsl-1.10-linear-fog
|
incomplete |
glsl-1.10-uniform-matrix-transposed
|
incomplete |
glsl-render-after-bad-attach
|
incomplete |
varying-packing
|
0/39 |
simple float array
|
incomplete |
simple float arrays_of_arrays
|
incomplete |
simple float separate
|
incomplete |
simple int array
|
skip |
simple int arrays_of_arrays
|
skip |
simple int separate
|
skip |
simple ivec2 array
|
skip |
simple ivec2 arrays_of_arrays
|
skip |
simple ivec2 separate
|
skip |
simple ivec3 array
|
skip |
simple ivec3 arrays_of_arrays
|
skip |
simple ivec3 separate
|
skip |
simple ivec4 array
|
skip |
simple ivec4 arrays_of_arrays
|
skip |
simple ivec4 separate
|
skip |
simple mat2 array
|
incomplete |
simple mat2 arrays_of_arrays
|
incomplete |
simple mat2 separate
|
incomplete |
simple mat2x3 array
|
incomplete |
simple mat2x3 arrays_of_arrays
|
incomplete |
simple mat2x3 separate
|
incomplete |
simple mat2x4 array
|
incomplete |
simple mat2x4 arrays_of_arrays
|
incomplete |
simple mat2x4 separate
|
incomplete |
simple mat3 array
|
incomplete |
simple mat3 arrays_of_arrays
|
incomplete |
simple mat3 separate
|
incomplete |
simple mat3x2 array
|
incomplete |
simple mat3x2 arrays_of_arrays
|
incomplete |
simple mat3x2 separate
|
incomplete |
simple mat3x4 array
|
incomplete |
simple mat3x4 arrays_of_arrays
|
incomplete |
simple mat3x4 separate
|
incomplete |
simple mat4 array
|
incomplete |
simple mat4 arrays_of_arrays
|
incomplete |
simple mat4 separate
|
incomplete |
simple mat4x2 array
|
incomplete |
simple mat4x2 arrays_of_arrays
|
incomplete |
simple mat4x2 separate
|
incomplete |
simple mat4x3 array
|
incomplete |
simple mat4x3 arrays_of_arrays
|
incomplete |
simple mat4x3 separate
|
incomplete |
simple uint array
|
skip |
simple uint arrays_of_arrays
|
skip |
simple uint separate
|
skip |
simple uvec2 array
|
skip |
simple uvec2 arrays_of_arrays
|
skip |
simple uvec2 separate
|
skip |
simple uvec3 array
|
skip |
simple uvec3 arrays_of_arrays
|
skip |
simple uvec3 separate
|
skip |
simple uvec4 array
|
skip |
simple uvec4 arrays_of_arrays
|
skip |
simple uvec4 separate
|
skip |
simple vec2 array
|
incomplete |
simple vec2 arrays_of_arrays
|
incomplete |
simple vec2 separate
|
incomplete |
simple vec3 array
|
incomplete |
simple vec3 arrays_of_arrays
|
incomplete |
simple vec3 separate
|
incomplete |
simple vec4 array
|
incomplete |
simple vec4 arrays_of_arrays
|
incomplete |
simple vec4 separate
|
incomplete |
glsl-1.20
|
31/47 |
api
|
0/1 |
getactiveattrib 120
|
incomplete |
built-in constants
|
11/11 |
gl_maxcombinedtextureimageunits
|
pass |
gl_maxdrawbuffers
|
pass |
gl_maxfragmentuniformcomponents
|
pass |
gl_maxlights
|
pass |
gl_maxtexturecoords
|
pass |
gl_maxtextureimageunits
|
pass |
gl_maxtextureunits
|
pass |
gl_maxvaryingfloats
|
pass |
gl_maxvertexattribs
|
pass |
gl_maxvertextextureimageunits
|
pass |
gl_maxvertexuniformcomponents
|
pass |
execution
|
13/26 |
tex-miplevel-selection gl2:texture() 1d
|
pass |
tex-miplevel-selection gl2:texture() 1dshadow
|
pass |
tex-miplevel-selection gl2:texture() 2d
|
pass |
tex-miplevel-selection gl2:texture() 2dshadow
|
pass |
tex-miplevel-selection gl2:texture() 3d
|
pass |
tex-miplevel-selection gl2:texture() cube
|
pass |
tex-miplevel-selection gl2:texture(bias) 1d
|
fail |
tex-miplevel-selection gl2:texture(bias) 1dshadow
|
fail |
tex-miplevel-selection gl2:texture(bias) 2d
|
fail |
tex-miplevel-selection gl2:texture(bias) 2dshadow
|
fail |
tex-miplevel-selection gl2:texture(bias) 3d
|
fail |
tex-miplevel-selection gl2:texture(bias) cube
|
fail |
tex-miplevel-selection gl2:textureproj 1d
|
pass |
tex-miplevel-selection gl2:textureproj 1d_projvec4
|
pass |
tex-miplevel-selection gl2:textureproj 1dshadow
|
pass |
tex-miplevel-selection gl2:textureproj 2d
|
pass |
tex-miplevel-selection gl2:textureproj 2d_projvec4
|
pass |
tex-miplevel-selection gl2:textureproj 2dshadow
|
pass |
tex-miplevel-selection gl2:textureproj 3d
|
pass |
tex-miplevel-selection gl2:textureproj(bias) 1d
|
fail |
tex-miplevel-selection gl2:textureproj(bias) 1d_projvec4
|
fail |
tex-miplevel-selection gl2:textureproj(bias) 1dshadow
|
fail |
tex-miplevel-selection gl2:textureproj(bias) 2d
|
fail |
tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4
|
fail |
tex-miplevel-selection gl2:textureproj(bias) 2dshadow
|
fail |
tex-miplevel-selection gl2:textureproj(bias) 3d
|
fail |
glsl-1.20-getactiveuniform-constant
|
incomplete |
glsl-1.20-negative-mult-matnxn-matnxn
|
incomplete |
recursion
|
7/7 |
indirect
|
pass |
indirect-complex
|
pass |
indirect-complex-separate
|
pass |
indirect-separate
|
pass |
simple
|
pass |
unreachable
|
pass |
unreachable-constant-folding
|
pass |
glsl-1.30
|
0/1 |
api
|
0/0 |
getactiveattrib 130
|
skip |
built-in constants
|
incomplete |
execution
|
0/0 |
clipping
|
0/0 |
clip-plane-transformation pos
|
skip |
max-clip-distances
|
skip |
fs-discard-exit-2
|
skip |
fs-execution-ordering
|
skip |
fs-texelfetch-2d
|
skip |
fs-texelfetchoffset-2d
|
skip |
fs-textureoffset-2d
|
skip |
isinf-and-isnan fs_basic
|
skip |
isinf-and-isnan fs_fbo
|
skip |
isinf-and-isnan vs_basic
|
skip |
isinf-and-isnan vs_fbo
|
skip |
isinf-and-isnan vs_xfb
|
skip |
tex-miplevel-selection texture() 1d
|
skip |
tex-miplevel-selection texture() 1darray
|
skip |
tex-miplevel-selection texture() 1darrayshadow
|
skip |
tex-miplevel-selection texture() 1dshadow
|
skip |
tex-miplevel-selection texture() 2d
|
skip |
tex-miplevel-selection texture() 2darray
|
skip |
tex-miplevel-selection texture() 2darrayshadow
|
skip |
tex-miplevel-selection texture() 2drect
|
skip |
tex-miplevel-selection texture() 2drectshadow
|
skip |
tex-miplevel-selection texture() 2dshadow
|
skip |
tex-miplevel-selection texture() 3d
|
skip |
tex-miplevel-selection texture() cube
|
skip |
tex-miplevel-selection texture() cubearray
|
skip |
tex-miplevel-selection texture() cubearrayshadow
|
skip |
tex-miplevel-selection texture() cubeshadow
|
skip |
tex-miplevel-selection texture(bias) 1d
|
skip |
tex-miplevel-selection texture(bias) 1darray
|
skip |
tex-miplevel-selection texture(bias) 1darrayshadow
|
skip |
tex-miplevel-selection texture(bias) 1dshadow
|
skip |
tex-miplevel-selection texture(bias) 2d
|
skip |
tex-miplevel-selection texture(bias) 2darray
|
skip |
tex-miplevel-selection texture(bias) 2dshadow
|
skip |
tex-miplevel-selection texture(bias) 3d
|
skip |
tex-miplevel-selection texture(bias) cube
|
skip |
tex-miplevel-selection texture(bias) cubearray
|
skip |
tex-miplevel-selection texture(bias) cubeshadow
|
skip |
tex-miplevel-selection texturegrad 1d
|
skip |
tex-miplevel-selection texturegrad 1darray
|
skip |
tex-miplevel-selection texturegrad 1darrayshadow
|
skip |
tex-miplevel-selection texturegrad 1dshadow
|
skip |
tex-miplevel-selection texturegrad 2d
|
skip |
tex-miplevel-selection texturegrad 2darray
|
skip |
tex-miplevel-selection texturegrad 2darrayshadow
|
skip |
tex-miplevel-selection texturegrad 2drect
|
skip |
tex-miplevel-selection texturegrad 2drectshadow
|
skip |
tex-miplevel-selection texturegrad 2dshadow
|
skip |
tex-miplevel-selection texturegrad 3d
|
skip |
tex-miplevel-selection texturegrad cube
|
skip |
tex-miplevel-selection texturegrad cubearray
|
skip |
tex-miplevel-selection texturegrad cubeshadow
|
skip |
tex-miplevel-selection texturegradoffset 1d
|
skip |
tex-miplevel-selection texturegradoffset 1darray
|
skip |
tex-miplevel-selection texturegradoffset 1darrayshadow
|
skip |
tex-miplevel-selection texturegradoffset 1dshadow
|
skip |
tex-miplevel-selection texturegradoffset 2d
|
skip |
tex-miplevel-selection texturegradoffset 2darray
|
skip |
tex-miplevel-selection texturegradoffset 2darrayshadow
|
skip |
tex-miplevel-selection texturegradoffset 2drect
|
skip |
tex-miplevel-selection texturegradoffset 2drectshadow
|
skip |
tex-miplevel-selection texturegradoffset 2dshadow
|
skip |
tex-miplevel-selection texturegradoffset 3d
|
skip |
tex-miplevel-selection texturelod 1d
|
skip |
tex-miplevel-selection texturelod 1darray
|
skip |
tex-miplevel-selection texturelod 1darrayshadow
|
skip |
tex-miplevel-selection texturelod 1dshadow
|
skip |
tex-miplevel-selection texturelod 2d
|
skip |
tex-miplevel-selection texturelod 2darray
|
skip |
tex-miplevel-selection texturelod 2dshadow
|
skip |
tex-miplevel-selection texturelod 3d
|
skip |
tex-miplevel-selection texturelod cube
|
skip |
tex-miplevel-selection texturelod cubearray
|
skip |
tex-miplevel-selection texturelodoffset 1d
|
skip |
tex-miplevel-selection texturelodoffset 1darray
|
skip |
tex-miplevel-selection texturelodoffset 1darrayshadow
|
skip |
tex-miplevel-selection texturelodoffset 1dshadow
|
skip |
tex-miplevel-selection texturelodoffset 2d
|
skip |
tex-miplevel-selection texturelodoffset 2darray
|
skip |
tex-miplevel-selection texturelodoffset 2dshadow
|
skip |
tex-miplevel-selection texturelodoffset 3d
|
skip |
tex-miplevel-selection textureoffset 1d
|
skip |
tex-miplevel-selection textureoffset 1darray
|
skip |
tex-miplevel-selection textureoffset 1darrayshadow
|
skip |
tex-miplevel-selection textureoffset 1dshadow
|
skip |
tex-miplevel-selection textureoffset 2d
|
skip |
tex-miplevel-selection textureoffset 2darray
|
skip |
tex-miplevel-selection textureoffset 2darrayshadow
|
skip |
tex-miplevel-selection textureoffset 2drect
|
skip |
tex-miplevel-selection textureoffset 2drectshadow
|
skip |
tex-miplevel-selection textureoffset 2dshadow
|
skip |
tex-miplevel-selection textureoffset 3d
|
skip |
tex-miplevel-selection textureoffset(bias) 1d
|
skip |
tex-miplevel-selection textureoffset(bias) 1darray
|
skip |
tex-miplevel-selection textureoffset(bias) 1darrayshadow
|
skip |
tex-miplevel-selection textureoffset(bias) 1dshadow
|
skip |
tex-miplevel-selection textureoffset(bias) 2d
|
skip |
tex-miplevel-selection textureoffset(bias) 2darray
|
skip |
tex-miplevel-selection textureoffset(bias) 2dshadow
|
skip |
tex-miplevel-selection textureoffset(bias) 3d
|
skip |
tex-miplevel-selection textureproj 1d
|
skip |
tex-miplevel-selection textureproj 1d_projvec4
|
skip |
tex-miplevel-selection textureproj 1dshadow
|
skip |
tex-miplevel-selection textureproj 2d
|
skip |
tex-miplevel-selection textureproj 2d_projvec4
|
skip |
tex-miplevel-selection textureproj 2drect
|
skip |
tex-miplevel-selection textureproj 2drect_projvec4
|
skip |
tex-miplevel-selection textureproj 2drectshadow
|
skip |
tex-miplevel-selection textureproj 2dshadow
|
skip |
tex-miplevel-selection textureproj 3d
|
skip |
tex-miplevel-selection textureproj(bias) 1d
|
skip |
tex-miplevel-selection textureproj(bias) 1d_projvec4
|
skip |
tex-miplevel-selection textureproj(bias) 1dshadow
|
skip |
tex-miplevel-selection textureproj(bias) 2d
|
skip |
tex-miplevel-selection textureproj(bias) 2d_projvec4
|
skip |
tex-miplevel-selection textureproj(bias) 2dshadow
|
skip |
tex-miplevel-selection textureproj(bias) 3d
|
skip |
tex-miplevel-selection textureprojgrad 1d
|
skip |
tex-miplevel-selection textureprojgrad 1d_projvec4
|
skip |
tex-miplevel-selection textureprojgrad 1dshadow
|
skip |
tex-miplevel-selection textureprojgrad 2d
|
skip |
tex-miplevel-selection textureprojgrad 2d_projvec4
|
skip |
tex-miplevel-selection textureprojgrad 2drect
|
skip |
tex-miplevel-selection textureprojgrad 2drect_projvec4
|
skip |
tex-miplevel-selection textureprojgrad 2drectshadow
|
skip |
tex-miplevel-selection textureprojgrad 2dshadow
|
skip |
tex-miplevel-selection textureprojgrad 3d
|
skip |
tex-miplevel-selection textureprojgradoffset 1d
|
skip |
tex-miplevel-selection textureprojgradoffset 1d_projvec4
|
skip |
tex-miplevel-selection textureprojgradoffset 1dshadow
|
skip |
tex-miplevel-selection textureprojgradoffset 2d
|
skip |
tex-miplevel-selection textureprojgradoffset 2d_projvec4
|
skip |
tex-miplevel-selection textureprojgradoffset 2drect
|
skip |
tex-miplevel-selection textureprojgradoffset 2drect_projvec4
|
skip |
tex-miplevel-selection textureprojgradoffset 2drectshadow
|
skip |
tex-miplevel-selection textureprojgradoffset 2dshadow
|
skip |
tex-miplevel-selection textureprojgradoffset 3d
|
skip |
tex-miplevel-selection textureprojlod 1d
|
skip |
tex-miplevel-selection textureprojlod 1d_projvec4
|
skip |
tex-miplevel-selection textureprojlod 1dshadow
|
skip |
tex-miplevel-selection textureprojlod 2d
|
skip |
tex-miplevel-selection textureprojlod 2d_projvec4
|
skip |
tex-miplevel-selection textureprojlod 2dshadow
|
skip |
tex-miplevel-selection textureprojlod 3d
|
skip |
tex-miplevel-selection textureprojlodoffset 1d
|
skip |
tex-miplevel-selection textureprojlodoffset 1d_projvec4
|
skip |
tex-miplevel-selection textureprojlodoffset 1dshadow
|
skip |
tex-miplevel-selection textureprojlodoffset 2d
|
skip |
tex-miplevel-selection textureprojlodoffset 2d_projvec4
|
skip |
tex-miplevel-selection textureprojlodoffset 2dshadow
|
skip |
tex-miplevel-selection textureprojlodoffset 3d
|
skip |
tex-miplevel-selection textureprojoffset 1d
|
skip |
tex-miplevel-selection textureprojoffset 1d_projvec4
|
skip |
tex-miplevel-selection textureprojoffset 1dshadow
|
skip |
tex-miplevel-selection textureprojoffset 2d
|
skip |
tex-miplevel-selection textureprojoffset 2d_projvec4
|
skip |
tex-miplevel-selection textureprojoffset 2drect
|
skip |
tex-miplevel-selection textureprojoffset 2drect_projvec4
|
skip |
tex-miplevel-selection textureprojoffset 2drectshadow
|
skip |
tex-miplevel-selection textureprojoffset 2dshadow
|
skip |
tex-miplevel-selection textureprojoffset 3d
|
skip |
tex-miplevel-selection textureprojoffset(bias) 1d
|
skip |
tex-miplevel-selection textureprojoffset(bias) 1d_projvec4
|
skip |
tex-miplevel-selection textureprojoffset(bias) 1dshadow
|
skip |
tex-miplevel-selection textureprojoffset(bias) 2d
|
skip |
tex-miplevel-selection textureprojoffset(bias) 2d_projvec4
|
skip |
tex-miplevel-selection textureprojoffset(bias) 2dshadow
|
skip |
tex-miplevel-selection textureprojoffset(bias) 3d
|
skip |
texelfetch fs sampler1d 1-513
|
skip |
texelfetch fs sampler1darray 1x281-501x281
|
skip |
texelfetch fs sampler1darray 1x71-501x71
|
skip |
texelfetch fs sampler1darray 281x1-281x281
|
skip |
texelfetch fs sampler1darray 71x1-71x281
|
skip |
texelfetch fs sampler2d 1x281-501x281
|
skip |
texelfetch fs sampler2d 1x71-501x71
|
skip |
texelfetch fs sampler2d 281x1-281x281
|
skip |
texelfetch fs sampler2d 71x1-71x281
|
skip |
texelfetch fs sampler2darray 1x129x9-98x129x9
|
skip |
texelfetch fs sampler2darray 98x129x1-98x129x9
|
skip |
texelfetch fs sampler2darray 98x1x9-98x129x9
|
skip |
texelfetch fs sampler3d 1x129x9-98x129x9
|
skip |
texelfetch fs sampler3d 98x129x1-98x129x9
|
skip |
texelfetch fs sampler3d 98x1x9-98x129x9
|
skip |
texelfetch
|
0/0 |
fs-texelfetch-isampler1d
|
skip |
fs-texelfetch-isampler1darray
|
skip |
fs-texelfetch-isampler2d
|
skip |
fs-texelfetch-isampler2darray
|
skip |
fs-texelfetch-isampler2darray-swizzle
|
skip |
fs-texelfetch-isampler3d
|
skip |
fs-texelfetch-sampler1d
|
skip |
fs-texelfetch-sampler1darray
|
skip |
fs-texelfetch-sampler2d
|
skip |
fs-texelfetch-sampler2darray
|
skip |
fs-texelfetch-sampler2darray-swizzle
|
skip |
fs-texelfetch-sampler3d
|
skip |
fs-texelfetch-usampler1d
|
skip |
fs-texelfetch-usampler1darray
|
skip |
fs-texelfetch-usampler2d
|
skip |
fs-texelfetch-usampler2darray
|
skip |
fs-texelfetch-usampler2darray-swizzle
|
skip |
fs-texelfetch-usampler3d
|
skip |
vs-texelfetch-isampler1d
|
skip |
vs-texelfetch-isampler1darray
|
skip |
vs-texelfetch-isampler2d
|
skip |
vs-texelfetch-isampler2darray
|
skip |
vs-texelfetch-isampler2darray-swizzle
|
skip |
vs-texelfetch-isampler3d
|
skip |
vs-texelfetch-sampler1d
|
skip |
vs-texelfetch-sampler1darray
|
skip |
vs-texelfetch-sampler2d
|
skip |
vs-texelfetch-sampler2darray
|
skip |
vs-texelfetch-sampler2darray-swizzle
|
skip |
vs-texelfetch-sampler3d
|
skip |
vs-texelfetch-usampler1d
|
skip |
vs-texelfetch-usampler1darray
|
skip |
vs-texelfetch-usampler2d
|
skip |
vs-texelfetch-usampler2darray
|
skip |
vs-texelfetch-usampler2darray-swizzle
|
skip |
vs-texelfetch-usampler3d
|
skip |
texelfetchoffset
|
0/0 |
fs-texelfetch-isampler1d
|
skip |
fs-texelfetch-isampler1darray
|
skip |
fs-texelfetch-isampler2d
|
skip |
fs-texelfetch-isampler2darray
|
skip |
fs-texelfetch-isampler3d
|
skip |
fs-texelfetch-sampler1d
|
skip |
fs-texelfetch-sampler1darray
|
skip |
fs-texelfetch-sampler2d
|
skip |
fs-texelfetch-sampler2darray
|
skip |
fs-texelfetch-sampler3d
|
skip |
fs-texelfetch-usampler1d
|
skip |
fs-texelfetch-usampler1darray
|
skip |
fs-texelfetch-usampler2d
|
skip |
fs-texelfetch-usampler2darray
|
skip |
fs-texelfetch-usampler3d
|
skip |
vs-texelfetch-isampler1d
|
skip |
vs-texelfetch-isampler1darray
|
skip |
vs-texelfetch-isampler2d
|
skip |
vs-texelfetch-isampler2darray
|
skip |
vs-texelfetch-isampler3d
|
skip |
vs-texelfetch-sampler1d
|
skip |
vs-texelfetch-sampler1darray
|
skip |
vs-texelfetch-sampler2d
|
skip |
vs-texelfetch-sampler2darray
|
skip |
vs-texelfetch-sampler3d
|
skip |
vs-texelfetch-usampler1d
|
skip |
vs-texelfetch-usampler1darray
|
skip |
vs-texelfetch-usampler2d
|
skip |
vs-texelfetch-usampler2darray
|
skip |
vs-texelfetch-usampler3d
|
skip |
texturesize
|
0/0 |
fs-texturesize-isampler1d
|
skip |
fs-texturesize-isampler1darray
|
skip |
fs-texturesize-isampler2d
|
skip |
fs-texturesize-isampler2darray
|
skip |
fs-texturesize-isampler3d
|
skip |
fs-texturesize-isamplercube
|
skip |
fs-texturesize-sampler1d
|
skip |
fs-texturesize-sampler1darray
|
skip |
fs-texturesize-sampler1darrayshadow
|
skip |
fs-texturesize-sampler1dshadow
|
skip |
fs-texturesize-sampler2d
|
skip |
fs-texturesize-sampler2darray
|
skip |
fs-texturesize-sampler2darrayshadow
|
skip |
fs-texturesize-sampler2dshadow
|
skip |
fs-texturesize-sampler3d
|
skip |
fs-texturesize-samplercube
|
skip |
fs-texturesize-samplercubeshadow
|
skip |
fs-texturesize-usampler1d
|
skip |
fs-texturesize-usampler1darray
|
skip |
fs-texturesize-usampler2d
|
skip |
fs-texturesize-usampler2darray
|
skip |
fs-texturesize-usampler3d
|
skip |
fs-texturesize-usamplercube
|
skip |
vs-texturesize-isampler1d
|
skip |
vs-texturesize-isampler1darray
|
skip |
vs-texturesize-isampler2d
|
skip |
vs-texturesize-isampler2darray
|
skip |
vs-texturesize-isampler3d
|
skip |
vs-texturesize-isamplercube
|
skip |
vs-texturesize-sampler1d
|
skip |
vs-texturesize-sampler1darray
|
skip |
vs-texturesize-sampler1darrayshadow
|
skip |
vs-texturesize-sampler1dshadow
|
skip |
vs-texturesize-sampler2d
|
skip |
vs-texturesize-sampler2darray
|
skip |
vs-texturesize-sampler2darrayshadow
|
skip |
vs-texturesize-sampler2dshadow
|
skip |
vs-texturesize-sampler3d
|
skip |
vs-texturesize-samplercube
|
skip |
vs-texturesize-samplercubeshadow
|
skip |
vs-texturesize-usampler1d
|
skip |
vs-texturesize-usampler1darray
|
skip |
vs-texturesize-usampler2d
|
skip |
vs-texturesize-usampler2darray
|
skip |
vs-texturesize-usampler3d
|
skip |
vs-texturesize-usamplercube
|
skip |
vertexid-beginend
|
skip |
vertexid-drawarrays
|
skip |
vertexid-drawelements
|
skip |
linker
|
0/0 |
clipping
|
0/0 |
mixing-clip-distance-and-clip-vertex-disallowed
|
skip |
texel-offset-limits
|
skip |
glsl-1.40
|
0/0 |
built-in constants
|
skip |
execution
|
0/0 |
texelfetch
|
0/0 |
fs-texelfetch-isampler2drect
|
skip |
fs-texelfetch-sampler2drect
|
skip |
fs-texelfetch-usampler2drect
|
skip |
vs-texelfetch-isampler2drect
|
skip |
vs-texelfetch-sampler2drect
|
skip |
vs-texelfetch-usampler2drect
|
skip |
texelfetchoffset
|
0/0 |
fs-isampler2drect
|
skip |
fs-sampler2drect
|
skip |
fs-usampler2drect
|
skip |
vs-isampler2drect
|
skip |
vs-sampler2drect
|
skip |
vs-usampler2drect
|
skip |
texturesize
|
0/0 |
fs-texturesize-isampler1d
|
skip |
fs-texturesize-isampler1darray
|
skip |
fs-texturesize-isampler2d
|
skip |
fs-texturesize-isampler2darray
|
skip |
fs-texturesize-isampler2drect
|
skip |
fs-texturesize-isampler3d
|
skip |
fs-texturesize-isamplerbuffer
|
skip |
fs-texturesize-isamplercube
|
skip |
fs-texturesize-sampler1d
|
skip |
fs-texturesize-sampler1darray
|
skip |
fs-texturesize-sampler1darrayshadow
|
skip |
fs-texturesize-sampler1dshadow
|
skip |
fs-texturesize-sampler2d
|
skip |
fs-texturesize-sampler2darray
|
skip |
fs-texturesize-sampler2darrayshadow
|
skip |
fs-texturesize-sampler2drect
|
skip |
fs-texturesize-sampler2drectshadow
|
skip |
fs-texturesize-sampler2dshadow
|
skip |
fs-texturesize-sampler3d
|
skip |
fs-texturesize-samplerbuffer
|
skip |
fs-texturesize-samplercube
|
skip |
fs-texturesize-samplercubeshadow
|
skip |
fs-texturesize-usampler1d
|
skip |
fs-texturesize-usampler1darray
|
skip |
fs-texturesize-usampler2d
|
skip |
fs-texturesize-usampler2darray
|
skip |
fs-texturesize-usampler3d
|
skip |
fs-texturesize-usamplerbuffer
|
skip |
fs-texturesize-usamplercube
|
skip |
vs-texturesize-isampler1d
|
skip |
vs-texturesize-isampler1darray
|
skip |
vs-texturesize-isampler2d
|
skip |
vs-texturesize-isampler2darray
|
skip |
vs-texturesize-isampler2drect
|
skip |
vs-texturesize-isampler3d
|
skip |
vs-texturesize-isamplerbuffer
|
skip |
vs-texturesize-isamplercube
|
skip |
vs-texturesize-sampler1d
|
skip |
vs-texturesize-sampler1darray
|
skip |
vs-texturesize-sampler1darrayshadow
|
skip |
vs-texturesize-sampler1dshadow
|
skip |
vs-texturesize-sampler2d
|
skip |
vs-texturesize-sampler2darray
|
skip |
vs-texturesize-sampler2darrayshadow
|
skip |
vs-texturesize-sampler2drect
|
skip |
vs-texturesize-sampler2drectshadow
|
skip |
vs-texturesize-sampler2dshadow
|
skip |
vs-texturesize-sampler3d
|
skip |
vs-texturesize-samplerbuffer
|
skip |
vs-texturesize-samplercube
|
skip |
vs-texturesize-samplercubeshadow
|
skip |
vs-texturesize-usampler1d
|
skip |
vs-texturesize-usampler1darray
|
skip |
vs-texturesize-usampler2d
|
skip |
vs-texturesize-usampler2darray
|
skip |
vs-texturesize-usampler3d
|
skip |
vs-texturesize-usamplerbuffer
|
skip |
vs-texturesize-usamplercube
|
skip |
tf-no-position
|
skip |
glsl-1.50
|
0/0 |
arb_geometry_shader4-ignore-adjacent-vertices core gl_line_strip_adjacency
|
skip |
arb_geometry_shader4-ignore-adjacent-vertices core gl_lines_adjacency
|
skip |
arb_geometry_shader4-ignore-adjacent-vertices core gl_triangle_strip_adjacency
|
skip |
arb_geometry_shader4-ignore-adjacent-vertices core gl_triangles_adjacency
|
skip |
arb_geometry_shader4-ignore-adjacent-vertices core indexed gl_line_strip_adjacency
|
skip |
arb_geometry_shader4-ignore-adjacent-vertices core indexed gl_lines_adjacency
|
skip |
arb_geometry_shader4-ignore-adjacent-vertices core indexed gl_triangle_strip_adjacency
|
skip |
arb_geometry_shader4-ignore-adjacent-vertices core indexed gl_triangles_adjacency
|
skip |
built-in constants
|
skip |
built-in constants compatibility
|
skip |
execution
|
0/0 |
geometry
|
0/0 |
end-primitive 0
|
skip |
end-primitive 127
|
skip |
end-primitive 128
|
skip |
end-primitive 129
|
skip |
end-primitive 130
|
skip |
end-primitive 31
|
skip |
end-primitive 32
|
skip |
end-primitive 33
|
skip |
end-primitive 34
|
skip |
primitive-id-restart gl_line_loop ffs
|
skip |
primitive-id-restart gl_line_loop other
|
skip |
primitive-id-restart gl_line_strip ffs
|
skip |
primitive-id-restart gl_line_strip other
|
skip |
primitive-id-restart gl_line_strip_adjacency ffs
|
skip |
primitive-id-restart gl_line_strip_adjacency other
|
skip |
primitive-id-restart gl_lines ffs
|
skip |
primitive-id-restart gl_lines other
|
skip |
primitive-id-restart gl_lines_adjacency ffs
|
skip |
primitive-id-restart gl_lines_adjacency other
|
skip |
primitive-id-restart gl_points ffs
|
skip |
primitive-id-restart gl_points other
|
skip |
primitive-id-restart gl_triangle_fan ffs
|
skip |
primitive-id-restart gl_triangle_fan other
|
skip |
primitive-id-restart gl_triangle_strip ffs
|
skip |
primitive-id-restart gl_triangle_strip other
|
skip |
primitive-id-restart gl_triangle_strip_adjacency ffs
|
skip |
primitive-id-restart gl_triangle_strip_adjacency other
|
skip |
primitive-id-restart gl_triangles ffs
|
skip |
primitive-id-restart gl_triangles other
|
skip |
primitive-id-restart gl_triangles_adjacency ffs
|
skip |
primitive-id-restart gl_triangles_adjacency other
|
skip |
primitive-types gl_line_loop
|
skip |
primitive-types gl_line_strip
|
skip |
primitive-types gl_line_strip_adjacency
|
skip |
primitive-types gl_lines
|
skip |
primitive-types gl_lines_adjacency
|
skip |
primitive-types gl_points
|
skip |
primitive-types gl_triangle_fan
|
skip |
primitive-types gl_triangle_strip
|
skip |
primitive-types gl_triangle_strip_adjacency
|
skip |
primitive-types gl_triangles
|
skip |
primitive-types gl_triangles_adjacency
|
skip |
tri-strip-ordering-with-prim-restart gl_triangle_strip ffs
|
skip |
tri-strip-ordering-with-prim-restart gl_triangle_strip other
|
skip |
tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs
|
skip |
tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other
|
skip |
get-active-attrib-array
|
skip |
interface-blocks-api-access-members
|
skip |
texelfetch
|
0/0 |
gs-texelfetch-isampler1d
|
skip |
gs-texelfetch-isampler1darray
|
skip |
gs-texelfetch-isampler2d
|
skip |
gs-texelfetch-isampler2darray
|
skip |
gs-texelfetch-isampler2darray-swizzle
|
skip |
gs-texelfetch-isampler2drect
|
skip |
gs-texelfetch-isampler3d
|
skip |
gs-texelfetch-sampler1d
|
skip |
gs-texelfetch-sampler1darray
|
skip |
gs-texelfetch-sampler2d
|
skip |
gs-texelfetch-sampler2darray
|
skip |
gs-texelfetch-sampler2darray-swizzle
|
skip |
gs-texelfetch-sampler2drect
|
skip |
gs-texelfetch-sampler3d
|
skip |
gs-texelfetch-usampler1d
|
skip |
gs-texelfetch-usampler1darray
|
skip |
gs-texelfetch-usampler2d
|
skip |
gs-texelfetch-usampler2darray
|
skip |
gs-texelfetch-usampler2darray-swizzle
|
skip |
gs-texelfetch-usampler2drect
|
skip |
gs-texelfetch-usampler3d
|
skip |
texelfetchoffset
|
0/0 |
gs-isampler2drect
|
skip |
gs-sampler2drect
|
skip |
gs-texelfetch-isampler1d
|
skip |
gs-texelfetch-isampler1darray
|
skip |
gs-texelfetch-isampler2d
|
skip |
gs-texelfetch-isampler2darray
|
skip |
gs-texelfetch-isampler3d
|
skip |
gs-texelfetch-sampler1d
|
skip |
gs-texelfetch-sampler1darray
|
skip |
gs-texelfetch-sampler2d
|
skip |
gs-texelfetch-sampler2darray
|
skip |
gs-texelfetch-sampler3d
|
skip |
gs-texelfetch-usampler1d
|
skip |
gs-texelfetch-usampler1darray
|
skip |
gs-texelfetch-usampler2d
|
skip |
gs-texelfetch-usampler2darray
|
skip |
gs-texelfetch-usampler3d
|
skip |
gs-usampler2drect
|
skip |
texturesize
|
0/0 |
gs-texturesize-isampler1d
|
skip |
gs-texturesize-isampler1darray
|
skip |
gs-texturesize-isampler2d
|
skip |
gs-texturesize-isampler2darray
|
skip |
gs-texturesize-isampler2drect
|
skip |
gs-texturesize-isampler3d
|
skip |
gs-texturesize-isamplerbuffer
|
skip |
gs-texturesize-isamplercube
|
skip |
gs-texturesize-sampler1d
|
skip |
gs-texturesize-sampler1darray
|
skip |
gs-texturesize-sampler1darrayshadow
|
skip |
gs-texturesize-sampler1dshadow
|
skip |
gs-texturesize-sampler2d
|
skip |
gs-texturesize-sampler2darray
|
skip |
gs-texturesize-sampler2darrayshadow
|
skip |
gs-texturesize-sampler2drect
|
skip |
gs-texturesize-sampler2drectshadow
|
skip |
gs-texturesize-sampler2dshadow
|
skip |
gs-texturesize-sampler3d
|
skip |
gs-texturesize-samplerbuffer
|
skip |
gs-texturesize-samplercube
|
skip |
gs-texturesize-samplercubeshadow
|
skip |
gs-texturesize-usampler1d
|
skip |
gs-texturesize-usampler1darray
|
skip |
gs-texturesize-usampler2d
|
skip |
gs-texturesize-usampler2darray
|
skip |
gs-texturesize-usampler3d
|
skip |
gs-texturesize-usamplerbuffer
|
skip |
gs-texturesize-usamplercube
|
skip |
tes-texturesize-isampler1d
|
skip |
tes-texturesize-isampler1darray
|
skip |
tes-texturesize-isampler2d
|
skip |
tes-texturesize-isampler2darray
|
skip |
tes-texturesize-isampler2drect
|
skip |
tes-texturesize-isampler3d
|
skip |
tes-texturesize-isamplerbuffer
|
skip |
tes-texturesize-isamplercube
|
skip |
tes-texturesize-sampler1d
|
skip |
tes-texturesize-sampler1darray
|
skip |
tes-texturesize-sampler1darrayshadow
|
skip |
tes-texturesize-sampler1dshadow
|
skip |
tes-texturesize-sampler2d
|
skip |
tes-texturesize-sampler2darray
|
skip |
tes-texturesize-sampler2darrayshadow
|
skip |
tes-texturesize-sampler2drect
|
skip |
tes-texturesize-sampler2drectshadow
|
skip |
tes-texturesize-sampler2dshadow
|
skip |
tes-texturesize-sampler3d
|
skip |
tes-texturesize-samplerbuffer
|
skip |
tes-texturesize-samplercube
|
skip |
tes-texturesize-samplercubeshadow
|
skip |
tes-texturesize-usampler1d
|
skip |
tes-texturesize-usampler1darray
|
skip |
tes-texturesize-usampler2d
|
skip |
tes-texturesize-usampler2darray
|
skip |
tes-texturesize-usampler3d
|
skip |
tes-texturesize-usamplerbuffer
|
skip |
tes-texturesize-usamplercube
|
skip |
vs-input-arrays
|
skip |
vs-named-block-no-modify
|
skip |
getshaderiv-may-return-gs
|
skip |
glsl-1.50-gs-input-layout-qualifiers line_strip
|
skip |
glsl-1.50-gs-input-layout-qualifiers lines
|
skip |
glsl-1.50-gs-input-layout-qualifiers lines_adjacency
|
skip |
glsl-1.50-gs-input-layout-qualifiers points
|
skip |
glsl-1.50-gs-input-layout-qualifiers triangle_strip
|
skip |
glsl-1.50-gs-input-layout-qualifiers triangles
|
skip |
glsl-1.50-gs-input-layout-qualifiers triangles_adjacency
|
skip |
glsl-1.50-gs-mismatch-prim-type lines
|
skip |
glsl-1.50-gs-mismatch-prim-type lines_adjacency
|
skip |
glsl-1.50-gs-mismatch-prim-type points
|
skip |
glsl-1.50-gs-mismatch-prim-type triangles
|
skip |
glsl-1.50-gs-mismatch-prim-type triangles_adjacency
|
skip |
glsl-1.50-gs-output-layout-qualifiers line_strip
|
skip |
glsl-1.50-gs-output-layout-qualifiers lines
|
skip |
glsl-1.50-gs-output-layout-qualifiers lines_adjacency
|
skip |
glsl-1.50-gs-output-layout-qualifiers points
|
skip |
glsl-1.50-gs-output-layout-qualifiers triangle_strip
|
skip |
glsl-1.50-gs-output-layout-qualifiers triangles
|
skip |
glsl-1.50-gs-output-layout-qualifiers triangles_adjacency
|
skip |
glsl-1.50-interface-block-centroid array
|
skip |
glsl-1.50-interface-block-centroid named
|
skip |
glsl-1.50-interface-block-centroid unnamed
|
skip |
gs-emits-too-few-verts
|
skip |
gs-end-primitive-optional-with-points-out
|
skip |
gs-max-output
|
skip |
gs-max-output-components
|
skip |
query-gs-prim-types
|
skip |
transform-feedback-builtins
|
skip |
transform-feedback-type-and-size
|
skip |
transform-feedback-vertex-id
|
skip |
glsl-3.30
|
0/0 |
built-in constants
|
skip |
glsl-es-1.00
|
7/8 |
built-in constants
|
7/7 |
gl_maxdrawbuffers
|
pass |
gl_maxfragmentuniformvectors
|
pass |
gl_maxtextureimageunits
|
pass |
gl_maxvaryingvectors
|
pass |
gl_maxvertexattribs
|
pass |
gl_maxvertextextureimageunits
|
pass |
gl_maxvertexuniformvectors
|
pass |
linker
|
0/1 |
glsl-fface-invariant
|
incomplete |
glsl-es-3.00
|
0/0 |
built-in constants
|
skip |
execution
|
0/0 |
varying-struct-centroid_gles3
|
skip |
glsl-es-3.10
|
0/0 |
built-in constants
|
skip |
intel_blackhole_render
|
0/0 |
intel_blackhole-blit
|
skip |
intel_blackhole-blit_gles2
|
skip |
intel_blackhole-blit_gles3
|
skip |
intel_blackhole-dispatch
|
skip |
intel_blackhole-draw
|
skip |
intel_blackhole-draw_gles2
|
skip |
intel_blackhole-draw_gles3
|
skip |
intel_conservative_rasterization
|
0/0 |
intel_conservative_rasterization-depthcoverage
|
skip |
intel_conservative_rasterization-depthcoverage_gles3
|
skip |
intel_conservative_rasterization-innercoverage
|
skip |
intel_conservative_rasterization-innercoverage_gles3
|
skip |
intel_conservative_rasterization-invalid
|
skip |
intel_conservative_rasterization-invalid_gles3
|
skip |
intel_conservative_rasterization-tri
|
skip |
intel_conservative_rasterization-tri_gles3
|
skip |
intel_performance_query
|
0/1 |
intel_performance_query-issue_2235
|
fail |
khr_debug
|
6/6 |
object-label_gl
|
pass |
object-label_gles2
|
pass |
object-label_gles3
|
pass |
push-pop-group_gl
|
pass |
push-pop-group_gles2
|
pass |
push-pop-group_gles3
|
pass |
khr_parallel_shader_compile
|
0/1 |
basic
|
incomplete |
basic_gles2
|
skip |
khr_texture_compression_astc
|
10/19 |
array-gl
|
2/2 |
12x12 block dim
|
pass |
5x5 block dim
|
pass |
array-gles
|
skip |
basic-gl
|
incomplete |
basic-gles
|
fail |
invalid formats
|
pass |
miptree-gl hdr
|
1/1 |
hdr profile
|
pass |
miptree-gl ldr
|
1/1 |
ldr profile
|
pass |
miptree-gl srgb-fp
|
0/1 |
srgb decode full precision
|
fail |
miptree-gl srgb-sd
|
1/1 |
srgb skip decode
|
pass |
miptree-gl srgb
|
1/1 |
srgb decode
|
pass |
miptree-gles hdr
|
1/1 |
hdr profile
|
pass |
miptree-gles ldr
|
1/1 |
ldr profile
|
pass |
miptree-gles srgb
|
fail |
miptree-gles srgb-fp
|
fail |
miptree-gles srgb-sd
|
skip |
sliced-3d-miptree-gl hdr
|
1/1 |
hdr profile
|
pass |
sliced-3d-miptree-gl ldr
|
0/1 |
ldr profile
|
fail |
sliced-3d-miptree-gl srgb-fp
|
0/1 |
srgb decode full precision
|
fail |
sliced-3d-miptree-gl srgb
|
0/1 |
srgb decode
|
fail |
sliced-3d-miptree-gles hdr
|
skip |
sliced-3d-miptree-gles ldr
|
skip |
sliced-3d-miptree-gles srgb
|
skip |
sliced-3d-miptree-gles srgb-fp
|
skip |
void-extent-dl-bug
|
incomplete |
mesa_pack_invert
|
4/4 |
mesa_pack_invert-readpixels
|
4/4 |
non-pbo float rgba
|
pass |
non-pbo unorm bgra
|
pass |
pbo float rgba
|
pass |
pbo unorm bgra
|
pass |
nv_alpha_to_coverage_dither_control
|
0/0 |
nv_alpha_to_coverage_dither_control 0
|
skip |
nv_alpha_to_coverage_dither_control 16
|
skip |
nv_alpha_to_coverage_dither_control 2
|
skip |
nv_alpha_to_coverage_dither_control 4
|
skip |
nv_alpha_to_coverage_dither_control 8
|
skip |
nv_alpha_to_coverage_dither_control-error
|
skip |
nv_conditional_render
|
0/13 |
begin-while-active
|
incomplete |
begin-zero
|
incomplete |
bitmap
|
fail |
blitframebuffer
|
fail |
clear
|
crash |
clear-bug
|
crash |
copypixels
|
fail |
copyteximage
|
crash |
copytexsubimage
|
crash |
dlist
|
fail |
drawpixels
|
fail |
generatemipmap
|
incomplete |
vertex_array
|
fail |
nv_copy_depth_to_color
|
0/0 |
nv_copy_depth_to_color
|
skip |
nv_copy_depth_to_color 0 0x223344ff
|
skip |
nv_copy_depth_to_color 0 0x76356278
|
skip |
nv_copy_depth_to_color 1 0x223344ff
|
skip |
nv_copy_depth_to_color 1 0x76356278
|
skip |
nv_copy_image
|
445/452 |
nv_copy_image-api_errors
|
incomplete |
nv_copy_image-formats --samples=2
|
fail |
nv_copy_image-formats --samples=4
|
fail |
nv_copy_image-formats --samples=8
|
fail |
nv_copy_image-formats
|
445/445 |
source: gl_alpha/destination: gl_alpha
|
pass |
source: gl_alpha12/destination: gl_alpha12
|
pass |
source: gl_alpha16/destination: gl_alpha16
|
pass |
source: gl_alpha8/destination: gl_alpha8
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_rg32f
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_rg32i
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_rg32ui
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_rgba16
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_rgba16_snorm
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_rgba16i
|
pass |
source: gl_compressed_red_rgtc1/destination: gl_rgba16ui
|
pass |
source: gl_compressed_rg_rgtc2/destination: gl_compressed_rg_rgtc2
|
pass |
source: gl_compressed_rg_rgtc2/destination: gl_rgba32f
|
pass |
source: gl_compressed_rg_rgtc2/destination: gl_rgba32i
|
pass |
source: gl_compressed_rg_rgtc2/destination: gl_rgba32ui
|
pass |
source: gl_compressed_rgb_bptc_signed_float/destination: gl_compressed_rgb_bptc_signed_float
|
pass |
source: gl_compressed_rgb_bptc_signed_float/destination: gl_rgba32f
|
pass |
source: gl_compressed_rgb_bptc_signed_float/destination: gl_rgba32i
|
pass |
source: gl_compressed_rgb_bptc_signed_float/destination: gl_rgba32ui
|
pass |
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_compressed_rgb_bptc_unsigned_float
|
pass |
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_rgba32f
|
pass |
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_rgba32i
|
pass |
source: gl_compressed_rgb_bptc_unsigned_float/destination: gl_rgba32ui
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rg32f
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rg32i
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rg32ui
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16_snorm
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16i
|
pass |
source: gl_compressed_rgb_s3tc_dxt1_ext/destination: gl_rgba16ui
|
pass |
source: gl_compressed_rgba_bptc_unorm/destination: gl_compressed_rgba_bptc_unorm
|
pass |
source: gl_compressed_rgba_bptc_unorm/destination: gl_rgba32f
|
pass |
source: gl_compressed_rgba_bptc_unorm/destination: gl_rgba32i
|
pass |
source: gl_compressed_rgba_bptc_unorm/destination: gl_rgba32ui
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rg32f
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rg32i
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rg32ui
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16_snorm
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16i
|
pass |
source: gl_compressed_rgba_s3tc_dxt1_ext/destination: gl_rgba16ui
|
pass |
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_compressed_rgba_s3tc_dxt3_ext
|
pass |
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_rgba32f
|
pass |
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_rgba32i
|
pass |
source: gl_compressed_rgba_s3tc_dxt3_ext/destination: gl_rgba32ui
|
pass |
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_compressed_rgba_s3tc_dxt5_ext
|
pass |
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_rgba32f
|
pass |
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_rgba32i
|
pass |
source: gl_compressed_rgba_s3tc_dxt5_ext/destination: gl_rgba32ui
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_rg32f
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_rg32i
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_rg32ui
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16_snorm
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16i
|
pass |
source: gl_compressed_signed_red_rgtc1/destination: gl_rgba16ui
|
pass |
source: gl_compressed_signed_rg_rgtc2/destination: gl_compressed_signed_rg_rgtc2
|
pass |
source: gl_compressed_signed_rg_rgtc2/destination: gl_rgba32f
|
pass |
source: gl_compressed_signed_rg_rgtc2/destination: gl_rgba32i
|
pass |
source: gl_compressed_signed_rg_rgtc2/destination: gl_rgba32ui
|
pass |
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_compressed_srgb_alpha_bptc_unorm
|
pass |
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_rgba32f
|
pass |
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_rgba32i
|
pass |
source: gl_compressed_srgb_alpha_bptc_unorm/destination: gl_rgba32ui
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rg32f
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rg32i
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rg32ui
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16_snorm
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16i
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt1_ext/destination: gl_rgba16ui
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_rgba32f
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_rgba32i
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt3_ext/destination: gl_rgba32ui
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_rgba32f
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_rgba32i
|
pass |
source: gl_compressed_srgb_alpha_s3tc_dxt5_ext/destination: gl_rgba32ui
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rg32f
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rg32i
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rg32ui
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16_snorm
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16i
|
pass |
source: gl_compressed_srgb_s3tc_dxt1_ext/destination: gl_rgba16ui
|
pass |
source: gl_depth_component/destination: gl_depth_component
|
pass |
source: gl_depth_component16/destination: gl_depth_component16
|
pass |
source: gl_depth_component24/destination: gl_depth_component24
|
pass |
source: gl_depth_component32/destination: gl_depth_component32
|
pass |
source: gl_depth_stencil/destination: gl_depth_stencil
|
pass |
source: gl_intensity/destination: gl_intensity
|
pass |
source: gl_intensity12/destination: gl_intensity12
|
pass |
source: gl_intensity16/destination: gl_intensity16
|
pass |
source: gl_intensity8/destination: gl_intensity8
|
pass |
source: gl_luminance/destination: gl_luminance
|
pass |
source: gl_luminance12/destination: gl_luminance12
|
pass |
source: gl_luminance12_alpha12/destination: gl_luminance12_alpha12
|
pass |
source: gl_luminance16/destination: gl_luminance16
|
pass |
source: gl_luminance16_alpha16/destination: gl_luminance16_alpha16
|
pass |
source: gl_luminance8/destination: gl_luminance8
|
pass |
source: gl_luminance8_alpha8/destination: gl_luminance8_alpha8
|
pass |
source: gl_luminance_alpha/destination: gl_luminance_alpha
|
pass |
source: gl_r16/destination: gl_r16
|
pass |
source: gl_r16/destination: gl_r16_snorm
|
pass |
source: gl_r16/destination: gl_r16i
|
pass |
source: gl_r16/destination: gl_r16ui
|
pass |
source: gl_r16/destination: gl_rg8
|
pass |
source: gl_r16/destination: gl_rg8_snorm
|
pass |
source: gl_r16/destination: gl_rg8i
|
pass |
source: gl_r16/destination: gl_rg8ui
|
pass |
source: gl_r16_snorm/destination: gl_r16
|
pass |
source: gl_r16_snorm/destination: gl_r16_snorm
|
pass |
source: gl_r16_snorm/destination: gl_r16i
|
pass |
source: gl_r16_snorm/destination: gl_r16ui
|
pass |
source: gl_r16_snorm/destination: gl_rg8
|
pass |
source: gl_r16_snorm/destination: gl_rg8_snorm
|
pass |
source: gl_r16_snorm/destination: gl_rg8i
|
pass |
source: gl_r16_snorm/destination: gl_rg8ui
|
pass |
source: gl_r16i/destination: gl_r16
|
pass |
source: gl_r16i/destination: gl_r16_snorm
|
pass |
source: gl_r16i/destination: gl_r16i
|
pass |
source: gl_r16i/destination: gl_r16ui
|
pass |
source: gl_r16i/destination: gl_rg8
|
pass |
source: gl_r16i/destination: gl_rg8_snorm
|
pass |
source: gl_r16i/destination: gl_rg8i
|
pass |
source: gl_r16i/destination: gl_rg8ui
|
pass |
source: gl_r16ui/destination: gl_r16
|
pass |
source: gl_r16ui/destination: gl_r16_snorm
|
pass |
source: gl_r16ui/destination: gl_r16i
|
pass |
source: gl_r16ui/destination: gl_r16ui
|
pass |
source: gl_r16ui/destination: gl_rg8
|
pass |
source: gl_r16ui/destination: gl_rg8_snorm
|
pass |
source: gl_r16ui/destination: gl_rg8i
|
pass |
source: gl_r16ui/destination: gl_rg8ui
|
pass |
source: gl_r32f/destination: gl_r32f
|
pass |
source: gl_r32f/destination: gl_rg16
|
pass |
source: gl_r32f/destination: gl_rg16_snorm
|
pass |
source: gl_r32f/destination: gl_rg16i
|
pass |
source: gl_r32f/destination: gl_rg16ui
|
pass |
source: gl_r32f/destination: gl_rgba8
|
pass |
source: gl_r32f/destination: gl_rgba8_snorm
|
pass |
source: gl_r32f/destination: gl_rgba8i
|
pass |
source: gl_r32f/destination: gl_rgba8ui
|
pass |
source: gl_r8/destination: gl_r8
|
pass |
source: gl_r8/destination: gl_r8_snorm
|
pass |
source: gl_r8/destination: gl_r8i
|
pass |
source: gl_r8/destination: gl_r8ui
|
pass |
source: gl_r8_snorm/destination: gl_r8
|
pass |
source: gl_r8_snorm/destination: gl_r8_snorm
|
pass |
source: gl_r8_snorm/destination: gl_r8i
|
pass |
source: gl_r8_snorm/destination: gl_r8ui
|
pass |
source: gl_r8i/destination: gl_r8
|
pass |
source: gl_r8i/destination: gl_r8_snorm
|
pass |
source: gl_r8i/destination: gl_r8i
|
pass |
source: gl_r8i/destination: gl_r8ui
|
pass |
source: gl_r8ui/destination: gl_r8
|
pass |
source: gl_r8ui/destination: gl_r8_snorm
|
pass |
source: gl_r8ui/destination: gl_r8i
|
pass |
source: gl_r8ui/destination: gl_r8ui
|
pass |
source: gl_rg/destination: gl_rg
|
pass |
source: gl_rg16/destination: gl_r32f
|
pass |
source: gl_rg16/destination: gl_rg16
|
pass |
source: gl_rg16/destination: gl_rg16_snorm
|
pass |
source: gl_rg16/destination: gl_rg16i
|
pass |
source: gl_rg16/destination: gl_rg16ui
|
pass |
source: gl_rg16/destination: gl_rgba8
|
pass |
source: gl_rg16/destination: gl_rgba8_snorm
|
pass |
source: gl_rg16/destination: gl_rgba8i
|
pass |
source: gl_rg16/destination: gl_rgba8ui
|
pass |
source: gl_rg16_snorm/destination: gl_r32f
|
pass |
source: gl_rg16_snorm/destination: gl_rg16
|
pass |
source: gl_rg16_snorm/destination: gl_rg16_snorm
|
pass |
source: gl_rg16_snorm/destination: gl_rg16i
|
pass |
source: gl_rg16_snorm/destination: gl_rg16ui
|
pass |
source: gl_rg16_snorm/destination: gl_rgba8
|
pass |
source: gl_rg16_snorm/destination: gl_rgba8_snorm
|
pass |
source: gl_rg16_snorm/destination: gl_rgba8i
|
pass |
source: gl_rg16_snorm/destination: gl_rgba8ui
|
pass |
source: gl_rg16i/destination: gl_r32f
|
pass |
source: gl_rg16i/destination: gl_rg16
|
pass |
source: gl_rg16i/destination: gl_rg16_snorm
|
pass |
source: gl_rg16i/destination: gl_rg16i
|
pass |
source: gl_rg16i/destination: gl_rg16ui
|
pass |
source: gl_rg16i/destination: gl_rgba8
|
pass |
source: gl_rg16i/destination: gl_rgba8_snorm
|
pass |
source: gl_rg16i/destination: gl_rgba8i
|
pass |
source: gl_rg16i/destination: gl_rgba8ui
|
pass |
source: gl_rg16ui/destination: gl_r32f
|
pass |
source: gl_rg16ui/destination: gl_rg16
|
pass |
source: gl_rg16ui/destination: gl_rg16_snorm
|
pass |
source: gl_rg16ui/destination: gl_rg16i
|
pass |
source: gl_rg16ui/destination: gl_rg16ui
|
pass |
source: gl_rg16ui/destination: gl_rgba8
|
pass |
source: gl_rg16ui/destination: gl_rgba8_snorm
|
pass |
source: gl_rg16ui/destination: gl_rgba8i
|
pass |
source: gl_rg16ui/destination: gl_rgba8ui
|
pass |
source: gl_rg32f/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_rg32f/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_rg32f/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_rg32f/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_rg32f/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_rg32f/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_rg32f/destination: gl_rg32f
|
pass |
source: gl_rg32f/destination: gl_rg32i
|
pass |
source: gl_rg32f/destination: gl_rg32ui
|
pass |
source: gl_rg32f/destination: gl_rgba16
|
pass |
source: gl_rg32f/destination: gl_rgba16_snorm
|
pass |
source: gl_rg32f/destination: gl_rgba16i
|
pass |
source: gl_rg32f/destination: gl_rgba16ui
|
pass |
source: gl_rg32i/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_rg32i/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_rg32i/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_rg32i/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_rg32i/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_rg32i/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_rg32i/destination: gl_rg32f
|
pass |
source: gl_rg32i/destination: gl_rg32i
|
pass |
source: gl_rg32i/destination: gl_rg32ui
|
pass |
source: gl_rg32i/destination: gl_rgba16
|
pass |
source: gl_rg32i/destination: gl_rgba16_snorm
|
pass |
source: gl_rg32i/destination: gl_rgba16i
|
pass |
source: gl_rg32i/destination: gl_rgba16ui
|
pass |
source: gl_rg32ui/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_rg32ui/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_rg32ui/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_rg32ui/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_rg32ui/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_rg32ui/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_rg32ui/destination: gl_rg32f
|
pass |
source: gl_rg32ui/destination: gl_rg32i
|
pass |
source: gl_rg32ui/destination: gl_rg32ui
|
pass |
source: gl_rg32ui/destination: gl_rgba16
|
pass |
source: gl_rg32ui/destination: gl_rgba16_snorm
|
pass |
source: gl_rg32ui/destination: gl_rgba16i
|
pass |
source: gl_rg32ui/destination: gl_rgba16ui
|
pass |
source: gl_rg8/destination: gl_r16
|
pass |
source: gl_rg8/destination: gl_r16_snorm
|
pass |
source: gl_rg8/destination: gl_r16i
|
pass |
source: gl_rg8/destination: gl_r16ui
|
pass |
source: gl_rg8/destination: gl_rg8
|
pass |
source: gl_rg8/destination: gl_rg8_snorm
|
pass |
source: gl_rg8/destination: gl_rg8i
|
pass |
source: gl_rg8/destination: gl_rg8ui
|
pass |
source: gl_rg8_snorm/destination: gl_r16
|
pass |
source: gl_rg8_snorm/destination: gl_r16_snorm
|
pass |
source: gl_rg8_snorm/destination: gl_r16i
|
pass |
source: gl_rg8_snorm/destination: gl_r16ui
|
pass |
source: gl_rg8_snorm/destination: gl_rg8
|
pass |
source: gl_rg8_snorm/destination: gl_rg8_snorm
|
pass |
source: gl_rg8_snorm/destination: gl_rg8i
|
pass |
source: gl_rg8_snorm/destination: gl_rg8ui
|
pass |
source: gl_rg8i/destination: gl_r16
|
pass |
source: gl_rg8i/destination: gl_r16_snorm
|
pass |
source: gl_rg8i/destination: gl_r16i
|
pass |
source: gl_rg8i/destination: gl_r16ui
|
pass |
source: gl_rg8i/destination: gl_rg8
|
pass |
source: gl_rg8i/destination: gl_rg8_snorm
|
pass |
source: gl_rg8i/destination: gl_rg8i
|
pass |
source: gl_rg8i/destination: gl_rg8ui
|
pass |
source: gl_rg8ui/destination: gl_r16
|
pass |
source: gl_rg8ui/destination: gl_r16_snorm
|
pass |
source: gl_rg8ui/destination: gl_r16i
|
pass |
source: gl_rg8ui/destination: gl_r16ui
|
pass |
source: gl_rg8ui/destination: gl_rg8
|
pass |
source: gl_rg8ui/destination: gl_rg8_snorm
|
pass |
source: gl_rg8ui/destination: gl_rg8i
|
pass |
source: gl_rg8ui/destination: gl_rg8ui
|
pass |
source: gl_rgb/destination: gl_rgb
|
pass |
source: gl_rgb16/destination: gl_rgb16
|
pass |
source: gl_rgb16/destination: gl_rgb16_snorm
|
pass |
source: gl_rgb16/destination: gl_rgb16i
|
pass |
source: gl_rgb16/destination: gl_rgb16ui
|
pass |
source: gl_rgb16_snorm/destination: gl_rgb16
|
pass |
source: gl_rgb16_snorm/destination: gl_rgb16_snorm
|
pass |
source: gl_rgb16_snorm/destination: gl_rgb16i
|
pass |
source: gl_rgb16_snorm/destination: gl_rgb16ui
|
pass |
source: gl_rgb16i/destination: gl_rgb16
|
pass |
source: gl_rgb16i/destination: gl_rgb16_snorm
|
pass |
source: gl_rgb16i/destination: gl_rgb16i
|
pass |
source: gl_rgb16i/destination: gl_rgb16ui
|
pass |
source: gl_rgb16ui/destination: gl_rgb16
|
pass |
source: gl_rgb16ui/destination: gl_rgb16_snorm
|
pass |
source: gl_rgb16ui/destination: gl_rgb16i
|
pass |
source: gl_rgb16ui/destination: gl_rgb16ui
|
pass |
source: gl_rgb32f/destination: gl_rgb32f
|
pass |
source: gl_rgb32f/destination: gl_rgb32i
|
pass |
source: gl_rgb32f/destination: gl_rgb32ui
|
pass |
source: gl_rgb32i/destination: gl_rgb32f
|
pass |
source: gl_rgb32i/destination: gl_rgb32i
|
pass |
source: gl_rgb32i/destination: gl_rgb32ui
|
pass |
source: gl_rgb32ui/destination: gl_rgb32f
|
pass |
source: gl_rgb32ui/destination: gl_rgb32i
|
pass |
source: gl_rgb32ui/destination: gl_rgb32ui
|
pass |
source: gl_rgb8/destination: gl_rgb8
|
pass |
source: gl_rgb8/destination: gl_rgb8_snorm
|
pass |
source: gl_rgb8/destination: gl_rgb8i
|
pass |
source: gl_rgb8/destination: gl_rgb8ui
|
pass |
source: gl_rgb8_snorm/destination: gl_rgb8
|
pass |
source: gl_rgb8_snorm/destination: gl_rgb8_snorm
|
pass |
source: gl_rgb8_snorm/destination: gl_rgb8i
|
pass |
source: gl_rgb8_snorm/destination: gl_rgb8ui
|
pass |
source: gl_rgb8i/destination: gl_rgb8
|
pass |
source: gl_rgb8i/destination: gl_rgb8_snorm
|
pass |
source: gl_rgb8i/destination: gl_rgb8i
|
pass |
source: gl_rgb8i/destination: gl_rgb8ui
|
pass |
source: gl_rgb8ui/destination: gl_rgb8
|
pass |
source: gl_rgb8ui/destination: gl_rgb8_snorm
|
pass |
source: gl_rgb8ui/destination: gl_rgb8i
|
pass |
source: gl_rgb8ui/destination: gl_rgb8ui
|
pass |
source: gl_rgba/destination: gl_rgba
|
pass |
source: gl_rgba16/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_rgba16/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_rgba16/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_rgba16/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_rgba16/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16/destination: gl_rg32f
|
pass |
source: gl_rgba16/destination: gl_rg32i
|
pass |
source: gl_rgba16/destination: gl_rg32ui
|
pass |
source: gl_rgba16/destination: gl_rgba16
|
pass |
source: gl_rgba16/destination: gl_rgba16_snorm
|
pass |
source: gl_rgba16/destination: gl_rgba16i
|
pass |
source: gl_rgba16/destination: gl_rgba16ui
|
pass |
source: gl_rgba16_snorm/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_rgba16_snorm/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16_snorm/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_rgba16_snorm/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_rgba16_snorm/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_rgba16_snorm/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16_snorm/destination: gl_rg32f
|
pass |
source: gl_rgba16_snorm/destination: gl_rg32i
|
pass |
source: gl_rgba16_snorm/destination: gl_rg32ui
|
pass |
source: gl_rgba16_snorm/destination: gl_rgba16
|
pass |
source: gl_rgba16_snorm/destination: gl_rgba16_snorm
|
pass |
source: gl_rgba16_snorm/destination: gl_rgba16i
|
pass |
source: gl_rgba16_snorm/destination: gl_rgba16ui
|
pass |
source: gl_rgba16i/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_rgba16i/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16i/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_rgba16i/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_rgba16i/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_rgba16i/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16i/destination: gl_rg32f
|
pass |
source: gl_rgba16i/destination: gl_rg32i
|
pass |
source: gl_rgba16i/destination: gl_rg32ui
|
pass |
source: gl_rgba16i/destination: gl_rgba16
|
pass |
source: gl_rgba16i/destination: gl_rgba16_snorm
|
pass |
source: gl_rgba16i/destination: gl_rgba16i
|
pass |
source: gl_rgba16i/destination: gl_rgba16ui
|
pass |
source: gl_rgba16ui/destination: gl_compressed_red_rgtc1
|
pass |
source: gl_rgba16ui/destination: gl_compressed_rgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16ui/destination: gl_compressed_rgba_s3tc_dxt1_ext
|
pass |
source: gl_rgba16ui/destination: gl_compressed_signed_red_rgtc1
|
pass |
source: gl_rgba16ui/destination: gl_compressed_srgb_alpha_s3tc_dxt1_ext
|
pass |
source: gl_rgba16ui/destination: gl_compressed_srgb_s3tc_dxt1_ext
|
pass |
source: gl_rgba16ui/destination: gl_rg32f
|
pass |
source: gl_rgba16ui/destination: gl_rg32i
|
pass |
source: gl_rgba16ui/destination: gl_rg32ui
|
pass |
source: gl_rgba16ui/destination: gl_rgba16
|
pass |
source: gl_rgba16ui/destination: gl_rgba16_snorm
|
pass |
source: gl_rgba16ui/destination: gl_rgba16i
|
pass |
source: gl_rgba16ui/destination: gl_rgba16ui
|
pass |
source: gl_rgba32f/destination: gl_compressed_rg_rgtc2
|
pass |
source: gl_rgba32f/destination: gl_compressed_rgb_bptc_signed_float
|
pass |
source: gl_rgba32f/destination: gl_compressed_rgb_bptc_unsigned_float
|
pass |
source: gl_rgba32f/destination: gl_compressed_rgba_bptc_unorm
|
pass |
source: gl_rgba32f/destination: gl_compressed_rgba_s3tc_dxt3_ext
|
pass |
source: gl_rgba32f/destination: gl_compressed_rgba_s3tc_dxt5_ext
|
pass |
source: gl_rgba32f/destination: gl_compressed_signed_rg_rgtc2
|
pass |
source: gl_rgba32f/destination: gl_compressed_srgb_alpha_bptc_unorm
|
pass |
source: gl_rgba32f/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
|
pass |
source: gl_rgba32f/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
|
pass |
source: gl_rgba32f/destination: gl_rgba32f
|
pass |
source: gl_rgba32f/destination: gl_rgba32i
|
pass |
source: gl_rgba32f/destination: gl_rgba32ui
|
pass |
source: gl_rgba32i/destination: gl_compressed_rg_rgtc2
|
pass |
source: gl_rgba32i/destination: gl_compressed_rgb_bptc_signed_float
|
pass |
source: gl_rgba32i/destination: gl_compressed_rgb_bptc_unsigned_float
|
pass |
source: gl_rgba32i/destination: gl_compressed_rgba_bptc_unorm
|
pass |
source: gl_rgba32i/destination: gl_compressed_rgba_s3tc_dxt3_ext
|
pass |
source: gl_rgba32i/destination: gl_compressed_rgba_s3tc_dxt5_ext
|
pass |
source: gl_rgba32i/destination: gl_compressed_signed_rg_rgtc2
|
pass |
source: gl_rgba32i/destination: gl_compressed_srgb_alpha_bptc_unorm
|
pass |
source: gl_rgba32i/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
|
pass |
source: gl_rgba32i/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
|
pass |
source: gl_rgba32i/destination: gl_rgba32f
|
pass |
source: gl_rgba32i/destination: gl_rgba32i
|
pass |
source: gl_rgba32i/destination: gl_rgba32ui
|
pass |
source: gl_rgba32ui/destination: gl_compressed_rg_rgtc2
|
pass |
source: gl_rgba32ui/destination: gl_compressed_rgb_bptc_signed_float
|
pass |
source: gl_rgba32ui/destination: gl_compressed_rgb_bptc_unsigned_float
|
pass |
source: gl_rgba32ui/destination: gl_compressed_rgba_bptc_unorm
|
pass |
source: gl_rgba32ui/destination: gl_compressed_rgba_s3tc_dxt3_ext
|
pass |
source: gl_rgba32ui/destination: gl_compressed_rgba_s3tc_dxt5_ext
|
pass |
source: gl_rgba32ui/destination: gl_compressed_signed_rg_rgtc2
|
pass |
source: gl_rgba32ui/destination: gl_compressed_srgb_alpha_bptc_unorm
|
pass |
source: gl_rgba32ui/destination: gl_compressed_srgb_alpha_s3tc_dxt3_ext
|
pass |
source: gl_rgba32ui/destination: gl_compressed_srgb_alpha_s3tc_dxt5_ext
|
pass |
source: gl_rgba32ui/destination: gl_rgba32f
|
pass |
source: gl_rgba32ui/destination: gl_rgba32i
|
pass |
source: gl_rgba32ui/destination: gl_rgba32ui
|
pass |
source: gl_rgba8/destination: gl_r32f
|
pass |
source: gl_rgba8/destination: gl_rg16
|
pass |
source: gl_rgba8/destination: gl_rg16_snorm
|
pass |
source: gl_rgba8/destination: gl_rg16i
|
pass |
source: gl_rgba8/destination: gl_rg16ui
|
pass |
source: gl_rgba8/destination: gl_rgba8
|
pass |
source: gl_rgba8/destination: gl_rgba8_snorm
|
pass |
source: gl_rgba8/destination: gl_rgba8i
|
pass |
source: gl_rgba8/destination: gl_rgba8ui
|
pass |
source: gl_rgba8_snorm/destination: gl_r32f
|
pass |
source: gl_rgba8_snorm/destination: gl_rg16
|
pass |
source: gl_rgba8_snorm/destination: gl_rg16_snorm
|
pass |
source: gl_rgba8_snorm/destination: gl_rg16i
|
pass |
source: gl_rgba8_snorm/destination: gl_rg16ui
|
pass |
source: gl_rgba8_snorm/destination: gl_rgba8
|
pass |
source: gl_rgba8_snorm/destination: gl_rgba8_snorm
|
pass |
source: gl_rgba8_snorm/destination: gl_rgba8i
|
pass |
source: gl_rgba8_snorm/destination: gl_rgba8ui
|
pass |
source: gl_rgba8i/destination: gl_r32f
|
pass |
source: gl_rgba8i/destination: gl_rg16
|
pass |
source: gl_rgba8i/destination: gl_rg16_snorm
|
pass |
source: gl_rgba8i/destination: gl_rg16i
|
pass |
source: gl_rgba8i/destination: gl_rg16ui
|
pass |
source: gl_rgba8i/destination: gl_rgba8
|
pass |
source: gl_rgba8i/destination: gl_rgba8_snorm
|
pass |
source: gl_rgba8i/destination: gl_rgba8i
|
pass |
source: gl_rgba8i/destination: gl_rgba8ui
|
pass |
source: gl_rgba8ui/destination: gl_r32f
|
pass |
source: gl_rgba8ui/destination: gl_rg16
|
pass |
source: gl_rgba8ui/destination: gl_rg16_snorm
|
pass |
source: gl_rgba8ui/destination: gl_rg16i
|
pass |
source: gl_rgba8ui/destination: gl_rg16ui
|
pass |
source: gl_rgba8ui/destination: gl_rgba8
|
pass |
source: gl_rgba8ui/destination: gl_rgba8_snorm
|
pass |
source: gl_rgba8ui/destination: gl_rgba8i
|
pass |
source: gl_rgba8ui/destination: gl_rgba8ui
|
pass |
source: gl_stencil_index8/destination: gl_stencil_index8
|
pass |
nv_copy_image-simple --rb-to-rb
|
incomplete |
nv_copy_image-simple --rb-to-tex
|
incomplete |
nv_copy_image-simple --tex-to-tex
|
incomplete |
nv_fill_rectangle
|
0/0 |
invalid-draw-mode
|
skip |
nv_fog_distance
|
1/5 |
coverage
|
pass |
gl_fog_coordinate interaction
|
incomplete |
simple draw - gl_eye_plane
|
incomplete |
simple draw - gl_eye_plane_absolute_nv
|
incomplete |
simple draw - gl_eye_radial_nv
|
incomplete |
nv_fragment_program_option
|
0/0 |
fp-abs-02
|
skip |
fp-condition_codes-01
|
skip |
fp-rfl
|
skip |
fp-set-02
|
skip |
fp-unpack-01
|
skip |
nv_half_float
|
1/2 |
attribs-half-float
|
pass |
ext_fog_coord-modes-half-float
|
incomplete |
nv_image_formats
|
0/0 |
nv_image_formats-gles3
|
skip |
nv_primitive_restart
|
1/17 |
dlist
|
incomplete |
errors
|
pass |
no-core-profile
|
skip |
primitive-restart-disable_vbo
|
incomplete |
primitive-restart-draw-mode-line_loop
|
incomplete |
primitive-restart-draw-mode-line_strip
|
incomplete |
primitive-restart-draw-mode-lines
|
incomplete |
primitive-restart-draw-mode-points
|
incomplete |
primitive-restart-draw-mode-polygon
|
incomplete |
primitive-restart-draw-mode-quad_strip
|
incomplete |
primitive-restart-draw-mode-quads
|
incomplete |
primitive-restart-draw-mode-triangle_fan
|
incomplete |
primitive-restart-draw-mode-triangle_strip
|
incomplete |
primitive-restart-draw-mode-triangles
|
incomplete |
primitive-restart-vbo_combined_vertex_and_index
|
crash |
primitive-restart-vbo_index_only
|
crash |
primitive-restart-vbo_separate_vertex_and_index
|
crash |
primitive-restart-vbo_vertex_only
|
crash |
nv_read_depth
|
0/0 |
read_depth_gles3
|
skip |
nv_texture_barrier
|
0/1 |
arb_texture_barrier-texture-halves-ping-pong-operation-chain
|
skip |
blending-in-shader
|
incomplete |
nv_texture_env_combine4
|
0/1 |
nv_texture_env_combine4-combine
|
incomplete |
nv_vertex_program2_option
|
0/0 |
vp-address-03
|
skip |
vp-address-05
|
skip |
vp-address-06
|
skip |
vp-clipdistance-01
|
skip |
vp-clipdistance-02
|
skip |
vp-clipdistance-03
|
skip |
vp-clipdistance-04
|
skip |
nv_viewport_swizzle
|
0/0 |
nv_viewport_swizzle-errors
|
skip |
nv_viewport_swizzle-errors_gles3
|
skip |
oes_compressed_etc1_rgb8_texture
|
0/2 |
basic
|
incomplete |
miptree
|
incomplete |
oes_compressed_paletted_texture
|
2/2 |
basic api
|
pass |
invalid formats
|
pass |
oes_draw_elements_base_vertex
|
0/2 |
oes_draw_elements_base_vertex-drawelements
|
incomplete |
oes_draw_elements_base_vertex-drawelements-instanced
|
skip |
oes_draw_elements_base_vertex-drawrangeelements
|
skip |
oes_draw_elements_base_vertex-multidrawelements
|
incomplete |
oes_draw_texture
|
0/1 |
oes_draw_texture
|
incomplete |
oes_egl_image_external_essl3
|
0/0 |
oes_egl_image_external_essl3
|
skip |
oes_fixed_point
|
0/1 |
attribute-arrays
|
incomplete |
oes_geometry_shader
|
0/0 |
built-in constants
|
skip |
oes_matrix_get
|
0/0 |
all queries
|
skip |
oes_packed_depth_stencil
|
1/1 |
depth_stencil texture gles1
|
pass |
depth_stencil texture gles2
|
skip |
oes_point_sprite
|
0/1 |
arb_point_sprite-checkerboard_gles1
|
incomplete |
oes_read_format
|
0/1 |
oes-read-format
|
incomplete |
oes_required_internalformat
|
1/1 |
renderbuffer
|
pass |
oes_texture_compression_astc
|
0/0 |
miptree-3d-gl hdr
|
skip |
miptree-3d-gl ldr
|
skip |
miptree-3d-gl srgb
|
skip |
miptree-3d-gles hdr
|
skip |
miptree-3d-gles ldr
|
skip |
miptree-3d-gles srgb
|
skip |
oes_texture_float
|
0/4 |
oes_texture_float
|
incomplete |
oes_texture_float half
|
incomplete |
oes_texture_float half linear
|
incomplete |
oes_texture_float linear
|
incomplete |
oes_texture_view
|
0/0 |
clear-into-view-2d
|
skip |
clear-into-view-2d-array
|
skip |
clear-into-view-layered
|
skip |
copytexsubimage-layers
|
skip |
formats
|
skip |
immutable_levels
|
skip |
queries
|
skip |
rendering-formats
|
skip |
rendering-layers
|
skip |
rendering-levels
|
skip |
rendering-target
|
skip |
sampling-2d-array-as-2d-layer
|
skip |
sampling-2d-array-as-cubemap
|
skip |
sampling-2d-array-as-cubemap-array
|
skip |
targets
|
skip |
texsubimage-layers
|
skip |
texsubimage-layers pbo
|
skip |
texsubimage-levels
|
skip |
texsubimage-levels pbo
|
skip |
oes_vertex_half_float
|
1/2 |
draw-vertices-half-float-user_gles2
|
fail |
draw-vertices-half-float_gles2
|
pass |
oes_viewport_array
|
0/0 |
bounds
|
skip |
clear
|
skip |
depthrange-indices
|
skip |
minmax
|
skip |
queries
|
skip |
render-depthrange
|
skip |
render-scissor
|
skip |
render-viewport
|
skip |
render-viewport-2
|
skip |
scissor-check
|
skip |
scissor-indices
|
skip |
viewport-indices
|
skip |
sgis_generate_mipmap
|
0/3 |
gen-nonzero-unit
|
fail |
gen-teximage
|
incomplete |
gen-texsubimage
|
incomplete |
wgl
|
0/0 |
wgl-multi-context-single-window
|
skip |
wgl-multi-window-single-context
|
skip |
wgl-sanity
|
skip |