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GL_NV_vertex_program2_option


Name


    NV_vertex_program2_option

Name Strings


    GL_NV_vertex_program2_option

Contact


    Pat Brown, NVIDIA Corporation (pbrown 'at' nvidia.com)

Status


    Shipping.

Version


    Last Modified:      05/16/2004
NVIDIA Revision: 2

Number


    305

Dependencies


    ARB_vertex_program is required.

Overview


    This extension provides additional vertex program functionality
to extend the standard ARB_vertex_program language and execution
environment. ARB programs wishing to use this added functionality
need only add:

OPTION NV_vertex_program2;

to the beginning of their vertex programs.

The functionality provided by this extension, which is roughly
equivalent to that provided by the NV_vertex_program2 extension,
includes:

* general purpose dynamic branching,

* subroutine calls,

* data-dependent conditional write masks,

* programmable user clip distances,

* address registers with four components (instead of just one),

* absolute value operator on scalar and swizzled operand loads,

* rudimentary address register math,

* SIN and COS trigonometry instructions, and

* fully orthogonal "set on" instructions, including a "set sign"
instruction.

Issues


    Why is this a separate extension, rather than just an additional
feature of NV_vertex_program2?

RESOLVED: The NV_vertex_program2 specification was completed
(with a published implementation) prior to the completion of
ARB_vertex_program. Future NVIDIA vertex program extensions should
contain extensions to the ARB_vertex_program execution environment
as a standard feature.

NV_vertex_program1_1 contains one feature not found in
ARB_vertex_program: the "RCC" (reciprocal clamped) instruction.
Should a "NV_vertex_program1_1" program option be provided to expose
this small amount of missing functionality?

RESOLVED: No. By itself, that functionality is not all that
interesting.

Should this extension provide a mechanism to specify an "ARB"
version of NV_vertex_program state programs (!!VSP1.0)?

RESOLVED: No.

Should a similar option be provided to expose ARB_vertex_program
features not found in NV_vertex_program (e.g., local parameters, state
bindings, certain "macro" instructions) under the NV_vertex_program
interface?

RESOLVED: No. Why not just write an ARB program in that case?

The ARB_vertex_program spec has a minor grammar bug that requires
that inline scalar constants used as scalar operands include a
component selector. In other words, you have to say "11.0.x" to
use the constant "11.0". What should we do here?

RESOLVED: The NV_vertex_program2_option grammar will correct
this problem, which should be fixed in future revisions to the
ARB language.

New Procedures and Functions


    None.

New Tokens


    Accepted by the <pname> parameter of GetProgramivARB:

MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
MAX_PROGRAM_CALL_DEPTH_NV 0x88F5

Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)


    Modify Section 2.11, Clipping (p. 42)

(insert before the second paragraph, p. 43) In vertex program mode,
conventional user clipping is performed if the vertex program is
position-invariant (section 2.14.4.5.1). When the vertex program
is not position-invariant, it can write a single floating-point clip
distance for each supported clip plane. The half-space corresponding
to clip plane <n> is given by the set of points that satisfy the
inequality

c_n(P) >=0,

where c_n(P) is the value of clip distance <n> at point P. For point
primitives, c_n(P) is simply the clip distance for the vertex in
question. For line and triangle primitives, per-vertex clip distances
are interpolated using a weighted mean, with weights derived according
to the algorithms described in sections 3.4 and 3.5.

Modify Section 2.14.2, Vertex Program Grammar and Restrictions

(mostly add to existing grammar rules, modify a few existing grammar
rules -- changes marked with "***")

<optionName> ::= "NV_vertex_program2"

<statement> ::= <branchLabel> ":"

<instruction> ::= <FlowInstruction>

<ALUInstruction> ::= <ARAop_instruction>

<FlowInstruction> ::= <BRAop_instruction>
| <FLOWCCop_instruction>

<VECTORop> ::= "SSG"

<SCALARop> ::= "COS"
| "RCC"
| "SIN"

<BINop> ::= "SEQ"
| "SFL"
| "SGT"
| "SLE"
| "SNE"
| "STR"

<ARLop> ::= "ARR"

<ARLop_src> ::= <instOperandV>
(*** instead of <instOperandS>)

<ARAop_instruction> ::= <ARAop> <instResultAddr> ","
<instOperandAddrVNS>

<ARAop> ::= "ARA"

<BRAop_instruction> ::= <BRAop> <branchLabel> <optBranchCond>

<BRAop> ::= "BRA"
| "CAL"

<FLOWCCop_instruction> ::= <FLOWCCop> <optBranchCond>

<FLOWCCop> ::= "RET"

<optBranchCond> ::= /* empty */
| <ccMask>

<instOperandV> ::= <instOperandAbsV>

<instOperandAbsV> ::= <optSign> "|" <instOperandBaseV> "|"

<instOperandS> ::= <instOperandAbsS>

<instOperandAbsS> ::= <optSign> "|" <instOperandBaseS> "|"


<instOperandAddrVNS> ::= <addrUseVNS>

<instResult> ::= <instResultCC>

<instResultCC> ::= <instResultBase> <ccMask>

<instResultAddr> ::= <instResultAddrCC>

<instResultAddrCC> ::= <instResultAddrBase> <ccMask>

<branchLabel> ::= <identifier>

<paramUseV> ::= <constantScalar>
(*** instead of <constantScalar>
<swizzleSuffix>)

<paramUseS> ::= <constantScalar>
(*** instead of <constantScalar>
<scalarSuffix>)

<resultVtxBasic> ::= "clip" "[" <clipPlaneNum> "]"

<addrUseVNS> ::= <addrVarName>

<addrUseW> ::= <addrVarName> <optAddrWriteMask>
(*** instead of <addrVarName>
<addrWriteMask>)

<ccMask> ::= "(" <ccTest> ")"

<ccTest> ::= <ccMaskRule> <swizzleSuffix>

<ccMaskRule> ::= "EQ"
| "GE"
| "GT"
| "LE"
| "LT"
| "NE"
| "TR"
| "FL"

<optAddrWriteMask> ::= <optWriteMask>
(*** instead of "." "x")

<addrComponent> ::= <xyzwComponent>
(*** instead of "x")

(modify description of reserved identifiers)

... The following strings are reserved keywords and may not be used
as identifiers:

ABS, ADD, ADDRESS, ALIAS, ARA, ARL, ARR, ATTRIB, BRA, CAL, COS,
DP3, DP4, DPH, DST, END, EX2, EXP, FLR, FRC, LG2, LIT, LOG, MAD,
MAX, MIN, MOV, MUL, OPTION, OUTPUT, PARAM, POW, RCC, RCP, RET,
RSQ, SEQ, SFL, SGE, SGT, SIN, SLE, SLT, SNE, SUB, SSG, STR, SWZ,
TEMP, XPD, program, result, state, and vertex.

Add to Section 2.14.3.4, Vertex Program Results

(add to binding table)

Binding Components Description
----------------------------- ---------- ----------------------------
result.clip[n] (d,*,*,*) clip plane distance

(add a paragraph before the last one) If a result variable binding
matches "result.clip[n]", updates to the "x" component of the result
variable set the clip distance for clip plane <n>.

(modify last paragraph) When in vertex program mode, all attributes
of a transformed vertex, except for clip distances, are undefined
at each vertex program invocation. Any results, or even individual
components of results, that are not written to during vertex program
execution remain undefined. All clip distances are initially zero,
and remain zero if not written by the vertex program.

Modify Section 2.14.3.5, Vertex Program Address Registers

(modify first paragraph) Vertex program address register variables are
a set of four-component signed integer vectors. Address registers
are used as indices when performing relative addressing in program
parameter arrays (section 2.14.4.2).

(modify third paragraph) Vertex program address register variables are
undefined at each vertex program invocation. Address registers can
be written by the ARA, ARL, and ARL instructions (section 2.14.5),
and will be read by the ARA instruction and when a program uses
relative addressing in program parameter arrays.

Add New Section 2.14.3.X, Condition Code Register (insert after
Section 2.14.3.5, Vertex Program Address Registers)

The vertex program condition code register is a single four-component
vector. Each component of this register is one of four enumerated
values: GT (greater than), EQ (equal), LT (less than), or UN
(unordered). The condition code register can be used to mask writes
to registers and to evaluate conditional branches.

Most vertex program instructions can optionally update the condition
code register. When a vertex program instruction updates the
condition code register, a condition code component is set to LT if
the corresponding component of the result is less than zero, EQ if it
is equal to zero, GT if it is greater than zero, and UN if it is NaN
(not a number).

The condition code register is initialized to a vector of EQ values
each time a vertex program executes.

Modify Section 2.14.4, Vertex Program Execution Environment

(modify 3rd paragraph) Vertex programs execute a sequence of
instructions, with support for conditional and unconditional branches,
subroutine calls, and returns. Vertex programs begin by executing
the instruction following the label "main". If no label "main" is
defined, execution begins at the first instruction in the program.
Instructions are executed in the order specified in the program,
jumping when specified in branch instructions, until the end of the
program is reached.

(modify instruction table) There are forty-two vertex program
instructions. Vertex program instructions may have an optional
suffix of "C" to allow an update of the condition code register
(section 2.14.3.X). For example, there are two instructions to
perform vector addition, "ADD" and "ADDC". The instructions and their
respective input and output parameters are summarized in Table X.5.

Instruction Inputs Output Description
----------- ------ ------ --------------------------------
ABS[C] v v absolute value
ADD[C] v,v v add
ARA[C] a a address register add
ARL[C] s a address register load
ARR[C] v a address register load (round)
BRA c - branch
CAL c - subroutine call
COS[C] s ssss cosine
DP3[C] v,v ssss 3-component dot product
DP4[C] v,v ssss 4-component dot product
DPH[C] v,v ssss homogeneous dot product
DST[C] v,v v distance vector
EX2[C] s ssss exponential base 2
EXP[C] s v exponential base 2 (approximate)
FLR[C] v v floor
FRC[C] v v fraction
LG2[C] s ssss logarithm base 2
LIT[C] v v compute light coefficients
LOG[C] s v logarithm base 2 (approximate)
MAD[C] v,v,v v multiply and add
MAX[C] v,v v maximum
MIN[C] v,v v minimum
MOV[C] v v move
MUL[C] v,v v multiply
POW[C] s,s ssss exponentiate
RCC[C] s ssss reciprocal (clamped)
RCP[C] s ssss reciprocal
RET c - subroutine return
RSQ[C] s ssss reciprocal square root
SEQ[C] v,v v set on equal
SFL[C] v,v v set on false
SGE[C] v,v v set on greater than or equal
SGT[C] v,v v set on greater than
SIN[C] s ssss sine
SLE[C] v,v v set on less than or equal
SLT[C] v,v v set on less than
SNE[C] v,v v set on not equal
SSG[C] v v set sign
STR[C] v,v v set on true
SUB[C] v,v v subtract
SWZ[C] v v extended swizzle
XPD[C] v,v v cross product

Table X.5: Summary of vertex program instructions. "[C]" indicates
that the opcode supports the condition code update modifier. "v"
indicates a floating-point vector input or output, "s" indicates
a floating-point scalar input, "ssss" indicates a scalar output
replicated across a 4-component result vector, "a" indicates a
vector address register, and "c" indicates a condition code test.

Modify Section 2.14.4.1, Vertex Program Operands

(add prior to the discussion of negation) A component-wise absolute
value operation can optionally performed on the operand if the operand
is surrounded with two "|" characters. For example, "|src|" indicates
that a component-wise absolute value operation should be performed on
the variable named "src". In terms of the grammar, this operation
is performed if the <instOperandV> or <instOperandS> grammar rules
match <instOperandAbsV> or <instOperandAbsS>, respectively.

(modify operand load pseudo-code) The following pseudo-code spells
out the operand generation process. In the example, "float" is a
floating-point scalar type, while "floatVec" is a four-component
vector. "source" refers to the register used for the operand,
matching the <srcReg> rule. "abs" is TRUE if an absolute value
operation should be performed on the operand (<instOperandAbsV> or
<instOperandAbsS> rules) "negate" is TRUE if the <optionalSign> rule
in <scalarSrcReg> or <swizzleSrcReg> matches "-" and FALSE otherwise.
The ".c***", ".*c**", ".**c*", ".***c" modifiers refer to the x,
y, z, and w components obtained by the swizzle operation; the ".c"
modifier refers to the single component selected for a scalar load.

floatVec VectorLoad(floatVec source)
{
floatVec operand;

operand.x = source.c***;
operand.y = source.*c**;
operand.z = source.**c*;
operand.w = source.***c;
if (abs) {
operand.x = abs(operand.x);
operand.y = abs(operand.y);
operand.z = abs(operand.z);
operand.w = abs(operand.w);
}
if (negate) {
operand.x = -operand.x;
operand.y = -operand.y;
operand.z = -operand.z;
operand.w = -operand.w;
}

return operand;
}

float ScalarLoad(floatVec source)
{
float operand;

operand = source.c;
if (abs) {
operand = abs(operand);
if (negate) {
operand = -operand;
}

return operand;
}

Rewrite Section 2.14.4.3, Vertex Program Destination Register Update

Most vertex program instructions write a 4-component result vector to
a single temporary or vertex result register. Writes to individual
components of the destination register are controlled by individual
component write masks specified as part of the instruction.

The component write mask is specified by the <optionalMask> rule
found in the <maskedDstReg> rule. If the optional mask is "",
all components are enabled. Otherwise, the optional mask names
the individual components to enable. The characters "x", "y",
"z", and "w" match the x, y, z, and w components respectively.
For example, an optional mask of ".xzw" indicates that the x, z,
and w components should be enabled for writing but the y component
should not. The grammar requires that the destination register mask
components must be listed in "xyzw" order.

The condition code write mask is specified by the <ccMask> rule found
in the <instResultCC> and <instResultAddrCC> rules. The condition
code register is loaded and swizzled according to the swizzle
codes specified by <swizzleSuffix>. Each component of the swizzled
condition code is tested according to the rule given by <ccMaskRule>.
<ccMaskRule> may have the values "EQ", "NE", "LT", "GE", LE", or "GT",
which mean to enable writes if the corresponding condition code field
evaluates to equal, not equal, less than, greater than or equal, less
than or equal, or greater than, respectively. Comparisons involving
condition codes of "UN" (unordered) evaluate to true for "NE" and
false otherwise. For example, if the condition code is (GT,LT,EQ,GT)
and the condition code mask is "(NE.zyxw)", the swizzle operation
will load (EQ,LT,GT,GT) and the mask will thus will enable writes on
the y, z, and w components. In addition, "TR" always enables writes
and "FL" always disables writes, regardless of the condition code.
If the condition code mask is empty, it is treated as "(TR)".

Each component of the destination register is updated with the result
of the vertex program instruction if and only if the component is
enabled for writes by both the component write mask and the condition
code write mask. Otherwise, the component of the destination register
remains unchanged.

A vertex program instruction can also optionally update the condition
code register. The condition code is updated if the condition
code register update suffix "C" is present in the instruction.
The instruction "ADDC" will update the condition code; the otherwise
equivalent instruction "ADD" will not. If condition code updates
are enabled, each component of the destination register enabled
for writes is compared to zero. The corresponding component of
the condition code is set to "LT", "EQ", or "GT", if the written
component is less than, equal to, or greater than zero, respectively.
Condition code components are set to "UN" if the written component is
NaN (not a number). Values of -0.0 and +0.0 both evaluate to "EQ".
If a component of the destination register is not enabled for writes,
the corresponding condition code component is also unchanged.

In the following example code,

# R1=(-2, 0, 2, NaN) R0 CC
MOVC R0, R1; # ( -2, 0, 2, NaN) (LT,EQ,GT,UN)
MOVC R0.xyz, R1.yzwx; # ( 0, 2, NaN, NaN) (EQ,GT,UN,UN)
MOVC R0 (NE), R1.zywx; # ( 0, 0, NaN, -2) (EQ,EQ,UN,LT)

the first instruction writes (-2,0,2,NaN) to R0 and updates the
condition code to (LT,EQ,GT,UN). The second instruction, only the
"x", "y", and "z" components of R0 and the condition code are updated,
so R0 ends up with (0,2,NaN,NaN) and the condition code ends up with
(EQ,GT,UN,UN). In the third instruction, the condition code mask
disables writes to the x component (its condition code field is "EQ"),
so R0 ends up with (0,0,NaN,-2) and the condition code ends up with
(EQ,EQ,UN,LT).

The following pseudocode illustrates the process of writing a result
vector to the destination register. In the pseudocode, "instrmask"
refers to the component write mask given by the <optWriteMask>
rule. "ccMaskRule" refers to the condition code mask rule given
by <ccMask> and "updatecc" is TRUE if and only if condition code
updates are enabled. "result", "destination", and "cc" refer to
the result vector, the register selected by <dstRegister> and the
condition code, respectively. Condition codes do not exist in the
VP1 execution environment.

boolean TestCC(CondCode field) {
switch (ccMaskRule) {
case "EQ": return (field == "EQ");
case "NE": return (field != "EQ");
case "LT": return (field == "LT");
case "GE": return (field == "GT" || field == "EQ");
case "LE": return (field == "LT" || field == "EQ");
case "GT": return (field == "GT");
case "TR": return TRUE;
case "FL": return FALSE;
case "": return TRUE;
}
}

enum GenerateCC(float value) {
if (value == NaN) {
return UN;
} else if (value < 0) {
return LT;
} else if (value == 0) {
return EQ;
} else {
return GT;
}
}

void UpdateDestination(floatVec destination, floatVec result)
{
floatVec merged;
ccVec mergedCC;

// Merge the converted result into the destination register, under
// control of the compile- and run-time write masks.
merged = destination;
mergedCC = cc;
if (instrMask.x && TestCC(cc.c***)) {
merged.x = result.x;
if (updatecc) mergedCC.x = GenerateCC(result.x);
}
if (instrMask.y && TestCC(cc.*c**)) {
merged.y = result.y;
if (updatecc) mergedCC.y = GenerateCC(result.y);
}
if (instrMask.z && TestCC(cc.**c*)) {
merged.z = result.z;
if (updatecc) mergedCC.z = GenerateCC(result.z);
}
if (instrMask.w && TestCC(cc.***c)) {
merged.w = result.w;
if (updatecc) mergedCC.w = GenerateCC(result.w);
}

// Write out the new destination register and condition code.
destination = merged;
cc = mergedCC;
}

While this rule describes floating-point results, the same logic
applies to the integer results generated by the ARA, ARL, and ARR
instructions.

Add Section 2.14.4.X, Vertex Program Branching (before Section
2.14.4.4, Vertex Program Result Processing)

Vertex programs can contain one or more instruction labels, matching
the grammar rule <branchLabel>. An instruction label can be referred
to explicitly in branch (BRA) or subroutine call (CAL) instructions.
Instruction labels can be defined or used at any point in the body
of a program, and can be used in instructions before being defined
in the program string.

Branching instructions can be conditional. The branch condition
is specified by the <optBranchCond> grammar rule and may depend on
the contents of the condition code register. Branch conditions are
evaluated by evaluating a condition code write mask in exactly the
same manner as done for register writes (section 2.14.2.2). If any
of the four components of the condition code write mask are enabled,
the branch is taken and execution continues with the instruction
following the label specified in the instruction. Otherwise, the
instruction is ignored and vertex program execution continues with
the next instruction. In the following example code,

MOVC CC, c[0]; # c[0]=(-2, 0, 2, NaN), CC gets (LT,EQ,GT,UN)
BRA label1 (LT.xyzw);
MOV R0,R1; # not executed
label1:
BRA label2 (LT.wyzw);
MOV R0,R2; # executed
label2:

the first BRA instruction loads a condition code of (LT,EQ,GT,UN)
while the second BRA instruction loads a condition code of
(UN,EQ,GT,UN). The first branch will be taken because the "x"
component evaluates to LT; the second branch will not be taken
because no component evaluates to LT.

Vertex programs can specify subroutine calls. When a subroutine
call (CAL) instruction is executed, a reference to the instruction
immediately following the CAL instruction is pushed onto the
call stack. When a subroutine return (RET) instruction is
executed, an instruction reference is popped off the call stack
and program execution continues with the popped instruction.
A vertex program will terminate if a CAL instruction is executed
with MAX_PROGRAM_CALL_DEPTH_NV entries already in the call stack or
if a RET instruction is executed with an empty call stack.

If a vertex program has an instruction label "main", program
execution begins with the instruction immediately following the
instruction label. Otherwise, program execution begins with the
first instruction of the program. Instructions will be executed
sequentially in the order specified in the program, although
branch instructions will affect the instruction execution order,
as described above. A vertex program will terminate after executing
a RET instruction with an empty call stack. A vertex program will
also terminate after executing the last instruction in the program,
unless that instruction was a taken branch.

A vertex program will fail to load if an instruction refers to a
label that is not defined in the program string.

A vertex program will terminate abnormally if a subroutine call
instruction produces a call stack overflow. Additionally,
a vertex program will terminate abnormally after executing
MAX_PROGRAM_EXEC_INSTRUCTIONS instructions to prevent hangs caused
by infinite loops in the program.

When a vertex program terminates, normally or abnormally, it will
emit a vertex whose attributes are taken from the final values of
the vertex result registers (section 2.14.1.5).

Modify Section 2.14.4.4, Vertex Program Result Processing

(modify 3rd paragraph) Transformed vertices are then assembled into
primitives and clipped as described in section 2.11. Clip distance
results are used to control user clip planes.

Add to Section 2.14.4.5, Vertex Program Options:

Section 2.14.4.5.2, NV_vertex_program2 Option

If a vertex program specifies the "NV_vertex_program2" program option,
the grammar will be extended to support the features found in the
NV_vertex_program2 extension not present in the ARB_vertex_program
extension, including:

* the availability of the following instructions:

- ARA (address register add, useful for looping),
- ARR (address register load with round),
- BRA (branch),
- CAL (subroutine call),
- COS (cosine),
- RET (subroutine return),
- SEQ (set on equal),
- SFL (set on false),
- SGT (set on greater than),
- SIN (sine),
- SLE (set on less than or equal),
- SNE (set on not equal),
- SSG (set sign), and
- STR (set on true).

* up to MAX_CALL_DEPTH_NV levels of subroutine calls/returns,

* a four-component condition code register to hold the sign of
result vector components (useful for comparisons),

* a condition code update opcode suffix "C", where the results of
the instruction are used to update the condition code register,

* a condition code write mask operator, where the condition code
register is swizzled and tested, and the test results are used
to mask register writes,

* six clip distance result bindings that can be used to perform
more complicated user clipping operations than those provided
with the position invariant program option,

* four-component address registers (instead of one-component
registers in ARB_vertex_program), with the "ARL" instruction
extended to produce a vector result,

* an absolute value operator on scalar and swizzled operands.

The added functionality is identical to that provided by
NV_vertex_program2 extension specification.

Modify Section 2.14.5.3, ARL: Address Register Load

The ARL instruction loads a single vector operand and performs a
component-wise floor operation to generate a signed integer result
vector.

tmp = VectorLoad(op0);
iresult.x = floor(tmp.x);
iresult.y = floor(tmp.y);
iresult.z = floor(tmp.z);
iresult.w = floor(tmp.w);

The floor operation returns the largest integer less than or equal
to the operand. For example floor(-1.7) = -2.0, floor(+1.0) = +1.0,
and floor(+3.7) = +3.0.

Note that in the unextended ARB_vertex_program specification, the ARL
instruction loads a scalar operand and generates a scalar result.

Add to Section 2.14.5, Vertex Program Instruction Set

Section 2.14.5.28, ARA: Address Register Add

The ARA instruction adds two pairs of components of a vector address
register operand to produce an integer result vector. The "x" and "z"
components of the result vector contain the sum of the "x" and "z"
components of the operand; the "y" and "w" components of the result
vector contain the sum of the "y" and "w" components of the operand.

itmp = AddrVectorLoad(op0);
iresult.x = itmp.x + itmp.z;
iresult.y = itmp.y + itmp.w;
iresult.z = itmp.x + itmp.z;
iresult.w = itmp.y + itmp.w;

Component swizzling is not supported when the operand is loaded.

Section 2.14.5.29, ARR: Address Register Load (with round)

The ARR instruction loads a single vector operand and performs a
component-wise round operation to generate a signed integer result
vector.

tmp = VectorLoad(op0);
iresult.x = floor(tmp.x);
iresult.y = floor(tmp.y);
iresult.z = floor(tmp.z);
iresult.w = floor(tmp.w);

The round operation returns the nearest integer to the operand.
For example round(-1.7) = -2.0, round(+1.0) = +1.0, and round(+3.7)
= +4.0.

Section 2.14.5.30, BRA: Branch

The BRA instruction conditionally transfers control to the instruction
following the label specified in the instruction. The following
pseudocode describes the operation of the instruction:

if (TestCC(cc.c***) || TestCC(cc.*c**) ||
TestCC(cc.**c*) || TestCC(cc.***c)) {
// continue execution at instruction following <branchLabel>
} else {
// do nothing
}

In the pseudocode, <branchLabel> is the label specified in the
instruction according to the <branchLabel> grammar rule.

Section 2.14.5.31, CAL: Subroutine Call

The CAL instruction conditionally transfers control to the instruction
following the label specified in the instruction. It also pushes a
reference to the instruction immediately following the CAL instruction
onto the call stack, where execution will continue after executing
the matching RET instruction. The following pseudocode describes
the operation of the instruction:

if (TestCC(cc.c***) || TestCC(cc.*c**) ||
TestCC(cc.**c*) || TestCC(cc.***c)) {
if (callStackDepth >= MAX_PROGRAM_CALL_DEPTH_NV) {
// terminate vertex program
} else {
callStack[callStackDepth] = nextInstruction;
callStackDepth++;
}
// continue execution at instruction following <branchLabel>
} else {
// do nothing
}

In the pseudocode, <branchLabel> is the label specified in the
instruction matching the <branchLabel> grammar rule, <callStackDepth>
is the current depth of the call stack, <callStack> is an array
holding the call stack, and <nextInstruction> is a reference to the
instruction immediately following the present one in the program
string.

Section 2.14.5.32, COS: Cosine

The COS instruction approximates the cosine of the angle specified
by the scalar operand and replicates the approximation to all four
components of the result vector. The angle is specified in radians
and does not have to be in the range [0,2*PI].

tmp = ScalarLoad(op0);
result.x = ApproxCosine(tmp);
result.y = ApproxCosine(tmp);
result.z = ApproxCosine(tmp);
result.w = ApproxCosine(tmp);

Section 2.14.5.33, RCC: Reciprocal (Clamped)

The RCC instruction approximates the reciprocal of the scalar operand,
clamps the result to one of two ranges, and replicates the clamped
result to all four components of the result vector.

If the approximated reciprocal is greater than 0.0, the result is
clamped to the range [2^-64, 2^+64]. If the approximate reciprocal
is not greater than zero, the result is clamped to the range [-2^+64,
-2^-64].

tmp = ScalarLoad(op0);
result.x = ClampApproxReciprocal(tmp);
result.y = ClampApproxReciprocal(tmp);
result.z = ClampApproxReciprocal(tmp);
result.w = ClampApproxReciprocal(tmp);

The following rule applies to reciprocation:

1. ApproxReciprocal(+1.0) = +1.0.

Section 2.14.5.34, RET: Subroutine Call Return

The RET instruction conditionally returns from a subroutine initiated
by a CAL instruction by popping an instruction reference off the
top of the call stack and transferring control to the referenced
instruction. The following pseudocode describes the operation of
the instruction:

if (TestCC(cc.c***) || TestCC(cc.*c**) ||
TestCC(cc.**c*) || TestCC(cc.***c)) {
if (callStackDepth <= 0) {
// terminate vertex program
} else {
callStackDepth--;
instruction = callStack[callStackDepth];
}

// continue execution at <instruction>
} else {
// do nothing
}

In the pseudocode, <callStackDepth> is the depth of the call stack,
<callStack> is an array holding the call stack, and <instruction> is
a reference to an instruction previously pushed onto the call stack.

Section 2.14.5.35, SEQ: Set on Equal

The SEQ instruction performs a component-wise comparison of the
two operands. Each component of the result vector is 1.0 if the
corresponding component of the first operand is equal to that of
the second, and 0.0 otherwise.

tmp0 = VectorLoad(op0);
tmp1 = VectorLoad(op1);
result.x = (tmp0.x == tmp1.x) ? 1.0 : 0.0;
result.y = (tmp0.y == tmp1.y) ? 1.0 : 0.0;
result.z = (tmp0.z == tmp1.z) ? 1.0 : 0.0;
result.w = (tmp0.w == tmp1.w) ? 1.0 : 0.0;

Section 2.14.5.36, SFL: Set on False

The SFL instruction is a degenerate case of the other "Set on"
instructions that sets all components of the result vector to 0.0.

result.x = 0.0;
result.y = 0.0;
result.z = 0.0;
result.w = 0.0;

Section 2.14.5.37, SGT: Set on Greater Than

The SGT instruction performs a component-wise comparison of the
two operands. Each component of the result vector is 1.0 if the
corresponding component of the first operands is greater than that
of the second, and 0.0 otherwise.

tmp0 = VectorLoad(op0);
tmp1 = VectorLoad(op1);
result.x = (tmp0.x > tmp1.x) ? 1.0 : 0.0;
result.y = (tmp0.y > tmp1.y) ? 1.0 : 0.0;
result.z = (tmp0.z > tmp1.z) ? 1.0 : 0.0;
result.w = (tmp0.w > tmp1.w) ? 1.0 : 0.0;

Section 2.14.5.38, SIN: Sine

The SIN instruction approximates the sine of the angle specified by
the scalar operand and replicates it to all four components of the
result vector. The angle is specified in radians and does not have
to be in the range [0,2*PI].

tmp = ScalarLoad(op0);
result.x = ApproxSine(tmp);
result.y = ApproxSine(tmp);
result.z = ApproxSine(tmp);
result.w = ApproxSine(tmp);

Section 2.14.5.39, SLE: Set on Less Than or Equal

The SLE instruction performs a component-wise comparison of the
two operands. Each component of the result vector is 1.0 if the
corresponding component of the first operand is less than or equal
to that of the second, and 0.0 otherwise.

tmp0 = VectorLoad(op0);
tmp1 = VectorLoad(op1);
result.x = (tmp0.x <= tmp1.x) ? 1.0 : 0.0;
result.y = (tmp0.y <= tmp1.y) ? 1.0 : 0.0;
result.z = (tmp0.z <= tmp1.z) ? 1.0 : 0.0;
result.w = (tmp0.w <= tmp1.w) ? 1.0 : 0.0;

Section 2.14.5.40, SNE: Set on Not Equal

The SNE instruction performs a component-wise comparison of the
two operands. Each component of the result vector is 1.0 if the
corresponding component of the first operand is not equal to that
of the second, and 0.0 otherwise.

tmp0 = VectorLoad(op0);
tmp1 = VectorLoad(op1);
result.x = (tmp0.x != tmp1.x) ? 1.0 : 0.0;
result.y = (tmp0.y != tmp1.y) ? 1.0 : 0.0;
result.z = (tmp0.z != tmp1.z) ? 1.0 : 0.0;
result.w = (tmp0.w != tmp1.w) ? 1.0 : 0.0;

Section 2.14.5.41, SSG: Set Sign

The SSG instruction generates a result vector containing the signs of
each component of the single vector operand. Each component of the
result vector is 1.0 if the corresponding component of the operand
is greater than zero, 0.0 if the corresponding component of the
operand is equal to zero, and -1.0 if the corresponding component
of the operand is less than zero.

tmp = VectorLoad(op0);
result.x = SetSign(tmp.x);
result.y = SetSign(tmp.y);
result.z = SetSign(tmp.z);
result.w = SetSign(tmp.w);

Section 2.14.5.42, STR: Set on True

The STR instruction is a degenerate case of the other "Set on"
instructions that sets all components of the result vector to 1.0.

result.x = 1.0;
result.y = 1.0;
result.z = 1.0;
result.w = 1.0;

Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)


    None.

Additions to Chapter 4 of the OpenGL 1.4 Specification (Per-Fragment Operations and the Frame Buffer)


    None.

Additions to Chapter 5 of the OpenGL 1.4 Specification (Special Functions)


    None.

Additions to Chapter 6 of the OpenGL 1.4 Specification (State and State Requests)


    None.

Additions to Appendix A of the OpenGL 1.4 Specification (Invariance)


    None.

Additions to the AGL/GLX/WGL Specifications


    None.

Dependencies on ARB_vertex_program


    This specification is based on a modified version of the grammar
published in the ARB_vertex_program specification. This modified
grammar (see below) includes a few structural changes to better
accommodate new functionality from this and other extensions, but
should be functionally equivalent to the ARB_vertex_program grammar.

<program> ::= <optionSequence> <statementSequence> "END"

<optionSequence> ::= <optionSequence> <option>
| /* empty */

<option> ::= "OPTION" <optionName> ";"

<optionName> ::= "ARB_position_invariant"

<statementSequence> ::= <statement> <statementSequence>
| /* empty */

<statement> ::= <instruction> ";"
| <namingStatement> ";"

<instruction> ::= <ALUInstruction>

<ALUInstruction> ::= <VECTORop_instruction>
| <SCALARop_instruction>
| <BINSCop_instruction>
| <BINop_instruction>
| <TRIop_instruction>
| <SWZop_instruction>
| <ARLop_instruction>

<VECTORop_instruction> ::= <VECTORop> <instResult> "," <instOperandV>

<VECTORop> ::= "ABS"
| "FLR"
| "FRC"
| "LIT"
| "MOV"

<SCALARop_instruction> ::= <SCALARop> <instResult> "," <instOperandS>

<SCALARop> ::= "EX2"
| "EXP"
| "LG2"
| "LOG"
| "RCP"
| "RSQ"

<BINSCop_instruction> ::= <BINSCop> <instResult> "," <instOperandS> ","
<instOperandS>

<BINSCop> ::= "POW"

<BINop_instruction> ::= <BINop> <instResult> "," <instOperandV> ","
<instOperandV>

<BINop> ::= "ADD"
| "DP3"
| "DP4"
| "DPH"
| "DST"
| "MAX"
| "MIN"
| "MUL"
| "SGE"
| "SLT"
| "SUB"
| "XPD"

<TRIop_instruction> ::= <TRIop> <instResult> "," <instOperandV> ","
<instOperandV> "," <instOperandV>

<TRIop> ::= "MAD"

<SWZop_instruction> ::= <SWZop> <instResult> "," <instOperandVNS> ","
<extendedSwizzle>

<SWZop> ::= "SWZ"

<ARLop_instruction> ::= <ARLop> <instResultAddr> "," <ARLop_src>

<ARLop> ::= "ARL"

<ARLop_src> ::= <instOperandS>

<instOperandV> ::= <instOperandBaseV>

<instOperandBaseV> ::= <optSign> <attribUseV>
| <optSign> <tempUseV>
| <optSign> <paramUseV>

<instOperandS> ::= <instOperandBaseS>

<instOperandBaseS> ::= <optSign> <attribUseS>
| <optSign> <tempUseS>
| <optSign> <paramUseS>

<instOperandVNS> ::= <attribUseVNS>
| <tempUseVNS>
| <paramUseVNS>

<instResult> ::= <instResultBase>

<instResultBase> ::= <tempUseW>
| <resultUseW>

<instResultAddr> ::= <instResultAddrBase>

<instResultAddrBase> ::= <addrUseW>

<namingStatement> ::= <ATTRIB_statement>
| <PARAM_statement>
| <TEMP_statement>
| <OUTPUT_statement>
| <ALIAS_statement>
| <ADDRESS_statement>

<ATTRIB_statement> ::= "ATTRIB" <establishName> "=" <attribUseD>

<PARAM_statement> ::= <PARAM_singleStmt>
| <PARAM_multipleStmt>

<PARAM_singleStmt> ::= "PARAM" <establishName> <paramSingleInit>

<PARAM_multipleStmt> ::= "PARAM" <establishName> "[" <optArraySize> "]"
<paramMultipleInit>

<optArraySize> ::= /* empty */
| <integer> /* [1,MAX_PROGRAM_PARAMETERS_ARB]*/

<paramSingleInit> ::= "=" <paramUseDB>

<paramMultipleInit> ::= "=" "{" <paramMultInitList> "}"

<paramMultInitList> ::= <paramUseDM>
| <paramUseDM> "," <paramMultInitList>

<TEMP_statement> ::= "TEMP" <varNameList>

<OUTPUT_statement> ::= "OUTPUT" <establishName> "=" <resultUseD>

<ALIAS_statement> ::= "ALIAS" <establishName> "=" <establishedName>

<establishedName> ::= <tempVarName>
| <addrVarName>
| <attribVarName>
| <paramArrayVarName>
| <paramSingleVarName>
| <resultVarName>

<ADDRESS_statement> ::= "ADDRESS" <varNameList>

<varNameList> ::= <establishName>
| <establishName> "," <varNameList>

<establishName> ::= <identifier>

<attribUseV> ::= <attribBasic> <swizzleSuffix>
| <attribVarName> <swizzleSuffix>
| <attribColor> <swizzleSuffix>
| <attribColor> "." <colorType> <swizzleSuffix>

<attribUseS> ::= <attribBasic> <scalarSuffix>
| <attribVarName> <scalarSuffix>
| <attribColor> <scalarSuffix>
| <attribColor> "." <colorType> <scalarSuffix>

<attribUseVNS> ::= <attribBasic>
| <attribVarName>
| <attribColor>
| <attribColor> "." <colorType>

<attribUseD> ::= <attribBasic>
| <attribColor>
| <attribColor> "." <colorType>

<attribBasic> ::= "vertex" "." <attribVtxBasic>

<attribVtxBasic> ::= "position"
| "weight" <vtxOptWeightNum>
| "normal"
| "fogcoord"
| "texcoord" <optTexCoordNum>
| "matrixindex" "[" <vtxWeightNum> "]"
| "attrib" "[" <vtxAttribNum> "]"

<attribColor> ::= "vertex" "." "color"

<paramUseV> ::= <paramSingleVarName> <swizzleSuffix>
| <paramArrayVarName> "[" <arrayMem> "]"
<swizzleSuffix>
| <stateSingleItem> <swizzleSuffix>
| <programSingleItem> <swizzleSuffix>
| <constantVector> <swizzleSuffix>
| <constantScalar> <swizzleSuffix>

<paramUseS> ::= <paramSingleVarName> <scalarSuffix>
| <paramArrayVarName> "[" <arrayMem> "]"
<scalarSuffix>
| <stateSingleItem> <scalarSuffix>
| <programSingleItem> <scalarSuffix>
| <constantVector> <scalarSuffix>
| <constantScalar> <scalarSuffix>

<paramUseVNS> ::= <paramSingleVarName>
| <paramArrayVarName> "[" <arrayMem> "]"
| <stateSingleItem>
| <programSingleItem>
| <constantVector>
| <constantScalar>

<paramUseDB> ::= <stateSingleItem>
| <programSingleItem>
| <constantVector>
| <signedConstantScalar>

<paramUseDM> ::= <stateMultipleItem>
| <programMultipleItem>
| <constantVector>
| <signedConstantScalar>

<stateMultipleItem> ::= <stateSingleItem>
| "state" "." <stateMatrixRows>

<stateSingleItem> ::= "state" "." <stateMaterialItem>
| "state" "." <stateLightItem>
| "state" "." <stateLightModelItem>
| "state" "." <stateLightProdItem>
| "state" "." <stateFogItem>
| "state" "." <stateMatrixRow>
| "state" "." <stateTexGenItem>
| "state" "." <stateClipPlaneItem>
| "state" "." <statePointItem>

<stateMaterialItem> ::= "material" "." <stateMatProperty>
| "material" "." <faceType> "."
<stateMatProperty>

<stateMatProperty> ::= "ambient"
| "diffuse"
| "specular"
| "emission"
| "shininess"

<stateLightItem> ::= "light" "[" <stateLightNumber> "]" "."
<stateLightProperty>

<stateLightProperty> ::= "ambient"
| "diffuse"
| "specular"
| "position"
| "attenuation"
| "spot" "." <stateSpotProperty>
| "half"

<stateSpotProperty> ::= "direction"

<stateLightModelItem> ::= "lightmodel" <stateLModProperty>

<stateLModProperty> ::= "." "ambient"
| "." "scenecolor"
| "." <faceType> "." "scenecolor"

<stateLightProdItem> ::= "lightprod" "[" <stateLightNumber> "]" "."
<stateLProdProperty>
| "lightprod" "[" <stateLightNumber> "]" "."
<faceType> "." <stateLProdProperty>

<stateLProdProperty> ::= "ambient"
| "diffuse"
| "specular"

<stateLightNumber> ::= <integer> /* [0,MAX_LIGHTS-1] */

<stateFogItem> ::= "fog" "." <stateFogProperty>

<stateFogProperty> ::= "color"
| "params"

<stateMatrixRows> ::= <stateMatrixItem>
| <stateMatrixItem> "." <stateMatModifier>
| <stateMatrixItem> "." "row" "["
<stateMatrixRowNum> ".." <stateMatrixRowNum>
"]"
| <stateMatrixItem> "." <stateMatModifier> "."
"row" "[" <stateMatrixRowNum> ".."
<stateMatrixRowNum> "]"

<stateMatrixRow> ::= <stateMatrixItem> "." "row" "["
<stateMatrixRowNum> "]"
| <stateMatrixItem> "." <stateMatModifier> "."
"row" "[" <stateMatrixRowNum> "]"

<stateMatrixItem> ::= "matrix" "." <stateMatrixName>

<stateMatModifier> ::= "inverse"
| "transpose"
| "invtrans"

<stateMatrixName> ::= "modelview" <stateOptModMatNum>
| "projection"
| "mvp"
| "texture" <optTexCoordNum>
| "palette" "[" <statePaletteMatNum> "]"
| "program" "[" <stateProgramMatNum> "]"

<stateMatrixRowNum> ::= <integer> /* [0,3] */

<stateOptModMatNum> ::= /* empty */
| "[" <stateModMatNum> "]"

<stateModMatNum> ::= <integer> /*[0,MAX_VERTEX_UNITS_ARB-1]*/

<statePaletteMatNum> ::= <integer> /*[0,MAX_PALETTE_MATRICES_ARB-1]*/

<stateProgramMatNum> ::= <integer> /*[0,MAX_PROGRAM_MATRICES_ARB-1]*/

<stateTexGenItem> ::= "texgen" <optTexCoordNum> "."
<stateTexGenType> "." <stateTexGenCoord>

<stateTexGenType> ::= "eye"
| "object"

<stateTexGenCoord> ::= "s"
| "t"
| "r"
| "q"

<stateClipPlaneItem> ::= "clip" "[" <clipPlaneNum> "]" "." "plane"

<statePointItem> ::= "point" "." <statePointProperty>

<statePointProperty> ::= "size"
| "attenuation"

<programSingleItem> ::= <progEnvParam>
| <progLocalParam>

<programMultipleItem> ::= <progEnvParams>
| <progLocalParams>

<progEnvParams> ::= "program" "." "env" "[" <progEnvParamNums> "]"

<progEnvParamNums> ::= <progEnvParamNum>
| <progEnvParamNum> ".." <progEnvParamNum>

<progEnvParam> ::= "program" "." "env" "[" <progEnvParamNum> "]"

<progLocalParams> ::= "program" "." "local" "[" <progLocalParamNums>
"]"

<progLocalParamNums> ::= <progLocalParamNum>
| <progLocalParamNum> ".." <progLocalParamNum>

<progLocalParam> ::= "program" "." "local" "[" <progLocalParamNum>
"]"

<progEnvParamNum> ::= <integer>
/*[0,MAX_PROGRAM_ENV_PARAMETERS_ARB-1]*/

<progLocalParamNum> ::= <integer>
/*[0,MAX_PROGRAM_LOCAL_PARAMETERS_ARB-1]*/

<constantVector> ::= "{" <constantVectorList> "}"

<constantVectorList> ::= <signedConstantScalar>
| <signedConstantScalar> ","
<signedConstantScalar>
| <signedConstantScalar> ","
<signedConstantScalar> ","
<signedConstantScalar>
| <signedConstantScalar> ","
<signedConstantScalar> ","
<signedConstantScalar> ","
<signedConstantScalar>

<signedConstantScalar> ::= <optSign> <constantScalar>

<constantScalar> ::= <floatConstant>

<floatConstant> ::= <float>

<tempUseV> ::= <tempVarName> <swizzleSuffix>

<tempUseS> ::= <tempVarName> <scalarSuffix>

<tempUseVNS> ::= <tempVarName>

<tempUseW> ::= <tempVarName> <optWriteMask>

<resultUseW> ::= <resultBasic> <optWriteMask>
| <resultVarName> <optWriteMask>
| <resultVtxColor> <optWriteMask>
| <resultVtxColor> "." <colorType>
<optWriteMask>
| <resultVtxColor> "." <faceType> <optWriteMask>
| <resultVtxColor> "." <faceType> "."
<colorType> "." <optWriteMask>

<resultUseD> ::= <resultBasic>
| <resultVtxColor>
| <resultVtxColor> "." <colorType>
| <resultVtxColor> "." <faceType>
| <resultVtxColor> "." <faceType> "."
<colorType>

<resultBasic> ::= "result" "." <resultVtxBasic>

<resultVtxBasic> ::= "position"
| "fogcoord"
| "pointsize"
| "texcoord" <optTexCoordNum>

<resultVtxColor> ::= "result" "." "color"

<arrayMem> ::= <arrayMemAbs>
| <arrayMemRel>

<arrayMemRel> ::= <addrUseS> <arrayMemRelOffset>

<arrayMemAbs> ::= <integer>

<arrayMemRelOffset> ::= /* empty */
| "+" <integer>
| "-" <integer>

<addrUseS> ::= <addrVarName> <scalarAddrSuffix>

<addrUseW> ::= <addrVarName> <addrWriteMask>

<addrWriteMask> ::= "." "x"

<optWriteMask> ::= /* empty */
| <xyzwMask>

<xyzwMask> ::= "." "x"
| "." "y"
| "." "xy"
| "." "z"
| "." "xz"
| "." "yz"
| "." "xyz"
| "." "w"
| "." "xw"
| "." "yw"
| "." "xyw"
| "." "zw"
| "." "xzw"
| "." "yzw"
| "." "xyzw"

<swizzleSuffix> ::= /* empty */
| "." <component>
| "." <xyzwComponent> <xyzwComponent>
<xyzwComponent> <xyzwComponent>

<extendedSwizzle> ::= <extSwizComp> "," <extSwizComp> ","
<extSwizComp> "," <extSwizComp>

<extSwizComp> ::= <optSign> <xyzwExtSwizSel>

<xyzwExtSwizSel> ::= "0"
| "1"
| <xyzwComponent>

<scalarAddrSuffix> ::= "." <addrComponent>

<addrComponent> ::= "x"

<scalarSuffix> ::= "." <component>

<component> ::= <xyzwComponent>

<xyzwComponent> ::= "x"
| "y"
| "z"
| "w"

<optSign> ::= /* empty */
| "-"
| "+"

<faceType> ::= "front"
| "back"

<colorType> ::= "primary"
| "secondary"

<vtxAttribNum> ::= <integer> /*[0,MAX_VERTEX_ATTRIBS_ARB-1]*/

<vtxOptWeightNum> ::= /* empty */
| "[" <vtxWeightNum> "]"

<vtxWeightNum> ::= <integer> /*[0,MAX_VERTEX_UNITS_ARB-1] must be
divisible by four */

<optTexCoordNum> ::= /* empty */
| "[" <texCoordNum> "]"

<texCoordNum> ::= <integer> /*[0,MAX_TEXTURE_COORDS_ARB-1]*/

<clipPlaneNum> ::= <integer> /*[0,MAX_CLIP_PLANES-1]*/

The <integer>, <float>, and <identifier> grammar rules match
integer constants, floating point constants, and identifier names
as described in the ARB_vertex_program specification. The <float>
grammar rule here is identical to the <floatConstant> grammar rule
in ARB_vertex_program.

The grammar rules <tempVarName>, <addrVarName>, <attribVarName>,
<paramArrayVarName>, <paramSingleVarName>, <resultVarName> refer
to the names of temporary, address register, attribute, program
parameter array, program parameter, and result variables declared
in the program text.

GLX Protocol


    None.

Errors


    None.

New State


    None.


New Implementation Dependent State
Min
Get Value Type Get Command Value Description Sec Attrib
----------------------------------- ---- --------------- ------ ----------------- -------- ------
MAX_PROGRAM_EXEC_INSTRUCTIONS_NV Z+ GetProgramivARB 65536 maximum program 2.14.4.4 -
execution inst-
ruction count
MAX_PROGRAM_CALL_DEPTH_NV Z+ GetProgramivARB 4 maximum program 2.14.4.4 -
call stack depth

(add to Table X.11. New Implementation-Dependent Values Introduced
by ARB_vertex_program. Values queried by GetProgramivARB require
a <pname> of VERTEX_PROGRAM_ARB.)

Revision History


    Rev.  Date      Author   Changes
---- -------- ------- --------------------------------------------
2 05/16/04 pbrown Documented terminals in modified vertex program
grammar.

1 -------- pbrown Internal pre-release revisions.

Implementation Support


   List of OpenGL implementations supporting the GL_NV_vertex_program2_option extension

Original File


   Original text file for the GL_NV_vertex_program2_option extension


Page generated on Sun Nov 20 18:40:20 2005