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GL_NV_half_float
NV_half_float
Name Strings
GL_NV_half_float
Contact
Pat Brown, NVIDIA Corporation (pbrown 'at' nvidia.com)
Notice
Copyright NVIDIA Corporation, 2001-2002.
IP Status
NVIDIA Proprietary.
Status
Implemented in CineFX (NV30) Emulation driver, August 2002.
Shipping in Release 40 NVIDIA driver for CineFX hardware, January 2003.
Version
Last Modified Date: 02/25/2004
NVIDIA Revision: 9
Number
283
Dependencies
Written based on the wording of the OpenGL 1.3 specification.
OpenGL 1.1 is required.
NV_float_buffer affects the definition of this extension.
EXT_fog_coord affects the definition of this extension.
EXT_secondary_color affects the definition of this extension.
EXT_vertex_weighting affects the definition of this extension.
NV_vertex_program affects the definition of this extension.
Overview
This extension introduces a new storage format and data type for
half-precision (16-bit) floating-point quantities. The floating-point
format is very similar to the IEEE single-precision floating-point
standard, except that it has only 5 exponent bits and 10 mantissa bits.
Half-precision floats are smaller than full precision floats and provide a
larger dynamic range than similarly-sized normalized scalar data types.
This extension allows applications to use half-precision floating point
data when specifying vertices or pixel data. It adds new commands to
specify vertex attributes using the new data type, and extends the
existing vertex array and image specification commands to accept the new
data type.
This storage format is also used to represent 16-bit components in the
floating-point frame buffers, as defined in the NV_float_buffer extension.
Issues
What should the new data type be called? "half"? "hfloat"? In addition,
what should the immediate mode function suffix be? "h"? "hf"?
RESOLVED: half and "h". This convention builds on the convention of
using the type "double" to describe double-precision floating-point
numbers. Here, "half" will refer to half-precision floating-point
numbers.
Even though the 16-bit float data type is a first-class data type, it
is still more problematic than the other types in the sense that no
native programming languages support the data type. "hfloat/hf" would
have reflected a second-class status better than "half/h".
Both names are not without conflicting precedents. The name "half" is
used to connote 16-bit scalar values on some 32-bit CPU architectures
(e.g., PowerPC). The name "hfloat" has been used to describe 128-bit
floating-point data on VAX systems.
Should we provide immediate-mode entry points for half-precision
floating-point data types?
RESOLVED: Yes, for orthogonality. Also useful as a fallback for the
"general" case for ArrayElement.
Should we support half-precision floating-point color index data?
RESOLVED: No.
Should half-precision data be accepted by all commands that accept pixel
data or only a subset?
RESOLVED: All functions. Note that some textures or frame buffers
may store the half-precision floating-point data natively.
Since half float data would be accepted in some cases, it will be
necessary for drivers to provide some data conversion code. This code
can be reused to handle the less common commands.
void Vertex2hNV(half x, half y);
void Vertex2hvNV(const half *v);
void Vertex3hNV(half x, half y, half z);
void Vertex3hvNV(const half *v);
void Vertex4hNV(half x, half y, half z, half w);
void Vertex4hvNV(const half *v);
void Normal3hNV(half nx, half ny, half nz);
void Normal3hvNV(const half *v);
void Color3hNV(half red, half green, half blue);
void Color3hvNV(const half *v);
void Color4hNV(half red, half green, half blue, half alpha);
void Color4hvNV(const half *v);
void TexCoord1hNV(half s);
void TexCoord1hvNV(const half *v);
void TexCoord2hNV(half s, half t);
void TexCoord2hvNV(const half *v);
void TexCoord3hNV(half s, half t, half r);
void TexCoord3hvNV(const half *v);
void TexCoord4hNV(half s, half t, half r, half q);
void TexCoord4hvNV(const half *v);
void MultiTexCoord1hNV(enum target, half s);
void MultiTexCoord1hvNV(enum target, const half *v);
void MultiTexCoord2hNV(enum target, half s, half t);
void MultiTexCoord2hvNV(enum target, const half *v);
void MultiTexCoord3hNV(enum target, half s, half t, half r);
void MultiTexCoord3hvNV(enum target, const half *v);
void MultiTexCoord4hNV(enum target, half s, half t, half r, half q);
void MultiTexCoord4hvNV(enum target, const half *v);
void FogCoordhNV(half fog);
void FogCoordhvNV(const half *fog);
void SecondaryColor3hNV(half red, half green, half blue);
void SecondaryColor3hvNV(const half *v);
void VertexWeighthNV(half weight);
void VertexWeighthvNV(const half *weight);
void VertexAttrib1hNV(uint index, half x);
void VertexAttrib1hvNV(uint index, const half *v);
void VertexAttrib2hNV(uint index, half x, half y);
void VertexAttrib2hvNV(uint index, const half *v);
void VertexAttrib3hNV(uint index, half x, half y, half z);
void VertexAttrib3hvNV(uint index, const half *v);
void VertexAttrib4hNV(uint index, half x, half y, half z, half w);
void VertexAttrib4hvNV(uint index, const half *v);
void VertexAttribs1hvNV(uint index, sizei n, const half *v);
void VertexAttribs2hvNV(uint index, sizei n, const half *v);
void VertexAttribs3hvNV(uint index, sizei n, const half *v);
void VertexAttribs4hvNV(uint index, sizei n, const half *v);
Accepted by the <type> argument of VertexPointer, NormalPointer,
ColorPointer, TexCoordPointer, FogCoordPointerEXT,
SecondaryColorPointerEXT, VertexWeightPointerEXT, VertexAttribPointerNV,
DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D,
TexSubImage2D, TexSubImage3D, and GetTexImage:
HALF_FLOAT_NV 0x140B
Additions to Chapter 2 of the OpenGL 1.3 Specification (OpenGL Operation)
Modify Section 2.3, GL Command Syntax (p. 7)
(Modify the last paragraph, p. 7. In the text below, "e*" represents the
epsilon character used to indicate no character.)
These examples show the ANSI C declarations for these commands. In
general, a command declaration has the form
rtype Name{e*1234}{e* b s i h f d ub us ui}{e*v}
( [args ,] T arg1, ... , T argN [, args]);
(Modify Table 2.1, p. 8 -- add new row)
Letter Corresponding GL Type
------ ---------------------
h half
(add after last paragraph, p. 8) The half data type is a floating-point
data type encoded in an unsigned scalar data type. If the unsigned scalar
holding a half has a value of N, the corresponding floating point number
is
(-1)^S * 0.0, if E == 0 and M == 0,
(-1)^S * 2^-14 * (M / 2^10), if E == 0 and M != 0,
(-1)^S * 2^(E-15) * (1 + M/2^10), if 0 < E < 31,
(-1)^S * INF, if E == 31 and M == 0, or
NaN, if E == 31 and M != 0,
where
S = floor((N mod 65536) / 32768),
E = floor((N mod 32768) / 1024), and
M = N mod 1024.
INF (Infinity) is a special representation indicating numerical overflow.
NaN (Not a Number) is a special representation indicating the result of
illegal arithmetic operations, such as computing the square root or
logarithm of a negative number. Note that all normal values, zero, and
INF have an associated sign. -0.0 and +0.0 are considered equivalent for
the purposes of comparisons. Note also that half is not a native type in
most CPUs, so some special processing may be required to generate or
interpret half data.
(Modify Table 2.2, p. 9 -- add new row)
Minimum
GL Type Bit Width Description
------- --------- -----------------------------------
half 16 half-precision floating-point value
encoded in an unsigned scalar
Modify Section 2.7, Vertex Specification, p. 19
(Modify the descriptions of the immediate mode functions in this section,
including those introduced by extensions.)
void Vertex[234][sihfd]( T coords );
void Vertex[234][sihfd]v( T coords );
...
void TexCoord[1234][sihfd]( T coords );
void TexCoord[1234][sihfd]v( T coords );
...
void MultiTexCoord[1234][sihfd](enum texture, T coords);
void MultiTexCoord[1234][sihfd]v(enum texture, T coords);
...
void Normal3[bsihfd][ T coords );
void Normal3[bsihfd]v( T coords );
...
void Color[34][bsihfd ubusui]( T components );
void Color[34][bsihfd ubusui]v( T components );
...
void FogCoord[fd]EXT(T fog);
void FogCoordhNV(T fog);
void FogCoord[fd]vEXT(T fog);
void FogCoordhvNV(T fog);
...
void SecondaryColor3[bsihfd ubusui]( T components );
void SecondaryColor3hNV( T components );
void SecondaryColor3[bsihfd ubusui]v( T components );
void SecondaryColor3hvNV( T components );
...
void VertexWeightfEXT(T weight);
void VertexWeighthNV(T weight);
void VertexWeightfvEXT(T weight);
void VertexWeighthvNV(T weight);
...
void VertexAttrib[1234][shfd]NV(uint index, T components);
void VertexAttrib4ubNV(uint index, T components);
void VertexAttrib[1234][shfd]vNV(uint index, T components);
void VertexAttrib4ubvNV(uint index, T components);
void VertexAttribs[1234][shfd]vNV(uint index, sizei n, T components);
void VertexAttribs4ubvNV(uint index, sizei n, T components);
....
Modify Section 2.8, Vertex Arrays, p. 21
(Modify 1st paragraph on p. 22) ... For <type>, the values BYTE, SHORT,
INT, FLOAT, HALF_FLOAT_NV, and DOUBLE indicate types byte, short, int,
float, half, and double, respectively. ...
(Modify Table 2.4, p. 23)
Command Sizes Types
------------------ ------- ---------------------------------
VertexPointer 2,3,4 short, int, float, half, double
NormalPointer 3 byte, short, int, float, half,
double
ColorPointer 3,4 byte, ubyte, short, ushort, int,
uint, float, half, double
IndexPointer 1 ubyte, short, int, float, double
TexCoordPointer 1,2,3,4 short, int, float, half, double
EdgeFlagPointer 1 boolean
FogCoordPointerEXT 1 float, half, double
SecondaryColorPointerEXT 3 byte, ubyte, short, ushort, int,
uint, float, half, double
VertexWeightPointerEXT 1 float, half
Table 2.4: Vertex array sizes (values per vertex) and data types.
Modify Section 2.13, Colors and Coloring, p.44
(Modify Table 2.6, p. 45) Add new row to the table:
GL Type Conversion
------- ----------
half c
Modify NV_vertex_program_spec, Section 2.14.3, Vertex Arrays for Vertex
Attributes.
(modify paragraph describing VertexAttribPointer) ... type specifies the
data type of the values stored in the array. type must be one of SHORT,
FLOAT, HALF_FLOAT_NV, DOUBLE, or UNSIGNED_BYTE and these values correspond
to the array types short, int, float, half, double, and ubyte
respectively. ...
(add to end of paragraph describing mapping of vertex arrays to
immediate-mode functions) ... For each vertex attribute, the corresponding
command is VertexAttrib[size][type]v, where size is one of [1,2,3,4], and
type is one of [s,f,h,d,ub], corresponding to the array types short, int,
float, half, double, and ubyte respectively.
Additions to Chapter 3 of the OpenGL 1.3 Specification (Rasterization)
Modify Section 3.6.4, Rasterization of Pixel Rectangles (p. 91)
(Modify Table 3.5, p. 94 -- add new row)
type Parameter Corresponding Special
Token Name GL Data Type Interpretation
-------------- ------------- --------------
HALF_FLOAT_NV half No
Additions to Chapter 4 of the OpenGL 1.3 Specification (Per-Fragment
Operations and the Frame Buffer)
Modify Section 4.3.2, Reading Pixels (p. 173)
(modify Final Conversion, p. 177) For an index, if the type is not FLOAT
or HALF_FLOAT_NV, final conversion consists of masking the index with the
value given in Table 4.6; if the type is FLOAT or HALF_FLOAT_NV, then the
integer index is converted to a GL float or half data value. For an RGBA
color, components are clamped depending on the data type of the buffer
being read. For fixed-point buffers, each component is clamped to [0.1].
For floating-point buffers, if <type> is not FLOAT or HALF_FLOAT_NV, each
component is clamped to [0,1] if <type> is unsigned or [-1,1] if <type> is
signed and then converted according to Table 4.7.
(Modify Table 4.7, p. 178 -- add new row)
type Parameter GL Data Type Component Conversion Formula
-------------- ------------ ----------------------------
HALF_FLOAT_NV half c = f
Additions to Chapter 5 of the OpenGL 1.3 Specification (Special Functions)
None.
Additions to Chapter 6 of the OpenGL 1.3 Specification (State and
State Requests)
None.
Additions to Appendix A of the OpenGL 1.3 Specification (Invariance)
None.
Additions to the AGL/GLX/WGL Specifications
None.
GLX Protocol (Modification to the GLX 1.3 Protocol Encoding Specification)
Add to Section 1.4 (p.2), Common Types
FLOAT16 A 16-bit floating-point value in the format specified
in the NV_half_float extension specification.
Modify Section 2.3.3 (p. 79), GL Rendering Commands
The following rendering commands are sent to the server as part of a
glXRender request:
Vertex2hvNV
2 8 rendering command length
2 4240 rendering command opcode
2 FLOAT16 v[0]
2 FLOAT16 v[1]
Vertex3hvNV
2 12 rendering command length
2 4241 rendering command opcode
2 FLOAT16 v[0]
2 FLOAT16 v[1]
2 FLOAT16 v[2]
2 unused
Vertex4hvNV
2 12 rendering command length
2 4242 rendering command opcode
2 FLOAT16 v[0]
2 FLOAT16 v[1]
2 FLOAT16 v[2]
2 FLOAT16 v[3]
Normal3hvNV
2 12 rendering command length
2 4243 rendering command opcode
2 FLOAT16 v[0]
2 FLOAT16 v[1]
2 FLOAT16 v[2]
2 unused
Color3hvNV
2 12 rendering command length
2 4244 rendering command opcode
2 FLOAT16 v[0]
2 FLOAT16 v[1]
2 FLOAT16 v[2]
2 unused
Color4hvNV
2 12 rendering command length
2 4245 rendering command opcode
2 FLOAT16 v[0]
2 FLOAT16 v[1]
2 FLOAT16 v[2]
2 FLOAT16 v[3]
TexCoord1hvNV
2 8 rendering command length
2 4246 rendering command opcode
2 FLOAT16 v[0]
2 unused
TexCoord2hvNV
2 8 rendering command length
2 4247 rendering command opcode
2 FLOAT16 v[0]
2 FLOAT16 v[1]
TexCoord3hvNV
2 12 rendering command length
2 4248 rendering command opcode
2 FLOAT16 v[0]
2 FLOAT16 v[1]
2 FLOAT16 v[2]
2 unused
TexCoord4hvNV
2 12 rendering command length
2 4249 rendering command opcode
2 FLOAT16 v[0]
2 FLOAT16 v[1]
2 FLOAT16 v[2]
2 FLOAT16 v[3]
MultiTexCoord1hvNV
2 12 rendering command length
2 4250 rendering command opcode
4 ENUM target
2 FLOAT16 v[0]
2 unused
MultiTexCoord2hvNV
2 12 rendering command length
2 4251 rendering command opcode
4 ENUM target
2 FLOAT16 v[0]
2 FLOAT16 v[1]
MultiTexCoord3hvNV
2 16 rendering command length
2 4252 rendering command opcode
4 ENUM target
2 FLOAT16 v[0]
2 FLOAT16 v[1]
2 FLOAT16 v[2]
2 unused
MultiTexCoord4hvNV
2 16 rendering command length
2 4253 rendering command opcode
4 ENUM target
2 FLOAT16 v[0]
2 FLOAT16 v[1]
2 FLOAT16 v[2]
2 FLOAT16 v[3]
FogCoordhvNV
2 8 rendering command length
2 4254 rendering command opcode
2 FLOAT16 v[0]
2 unused
SecondaryColor3hvNV
2 12 rendering command length
2 4255 rendering command opcode
2 FLOAT16 v[0]
2 FLOAT16 v[1]
2 FLOAT16 v[2]
2 unused
VertexWeighthvNV
2 8 rendering command length
2 4256 rendering command opcode
2 FLOAT16 v[0]
2 unused
VertexAttrib1hvNV
2 12 rendering command length
2 4257 rendering command opcode
4 CARD32 index
2 FLOAT16 v[0]
2 unused
VertexAttrib2hvNV
2 12 rendering command length
2 4258 rendering command opcode
4 CARD32 index
2 FLOAT16 v[0]
2 FLOAT16 v[1]
VertexAttrib3hvNV
2 16 rendering command length
2 4259 rendering command opcode
4 CARD32 index
2 FLOAT16 v[0]
2 FLOAT16 v[1]
2 FLOAT16 v[2]
2 unused
VertexAttrib4hvNV
2 16 rendering command length
2 4260 rendering command opcode
4 CARD32 index
2 FLOAT16 v[0]
2 FLOAT16 v[1]
2 FLOAT16 v[2]
2 FLOAT16 v[3]
VertexAttribs1hvNV
2 12+2*n+p rendering command length
2 4261 rendering command opcode
4 CARD32 index
4 CARD32 n
2*n LISTofFLOAT16 v
p unused, p=pad(2*n)
VertexAttribs2hvNV
2 12+4*n rendering command length
2 4262 rendering command opcode
4 CARD32 index
4 CARD32 n
4*n LISTofFLOAT16 v
VertexAttribs3hvNV
2 12+6*n+p rendering command length
2 4263 rendering command opcode
4 CARD32 index
4 CARD32 n
6*n LISTofFLOAT16 v
p unused, p=pad(6*n)
VertexAttribs4hvNV
2 12+8*n rendering command length
2 4264 rendering command opcode
4 CARD32 index
4 CARD32 n
8*n LISTofFLOAT16 v
Modify Section 2.3.4, GL Rendering Commands That May Be Large (p. 127)
(Modify the ARRAY_INFO portion of the DrawArrays encoding (p.129) to
reflect the new data type supported by vertex arrays.)
ARRAY_INFO
4 enum data type
0x1400 i=1 BYTE
0x1401 i=1 UNSIGNED_BYTE
0x1402 i=2 SHORT
...
0x140B i=2 HALF_FLOAT_NV
4 INT32 j
4 ENUM array type
...
Modify Appendix A, Pixel Data (p. 148)
(Modify Table A.1, p. 149 -- add new row for HALF_FLOAT_NV data)
type Encoding Protocol Type nbytes
------------- -------- ------------- ------
HALF_FLOAT_NV 0x140B CARD16 2
Dependencies on NV_float_buffer
If NV_float_buffer is not supported, the fixed and floating-point color
buffer language in ReadPixels "Final Conversion" should be removed.
Dependencies on EXT_fog_coord, EXT_secondary_color, and EXT_vertex_weighting
If EXT_fog_coord, EXT_secondary_color, or EXT_vertex_weighting are not
supported, references to FogCoordPointerEXT, SecondaryColorPointerEXT, and
VertexWeightEXT, respectively, should be removed.
Dependencies on NV_vertex_program
If NV_vertex_program is not supported, references to VertexAttribPointerNV
should be removed, as should references to VertexAttrib*h[v] commands.
Errors
None.
New State
None.
New Implementation Dependent State
None.
Revision History
Rev. Date Author Changes
---- -------- -------- --------------------------------------------
9 02/25/04 pbrown Fixed incorrect language using division by zero
as an example of something producing a NaN.
8 07/19/02 pbrown Add GLX protocol. Modified enumerant value for
HALF_FLOAT_NV to use new value assigned from the
registry.
7 01/31/02 pbrown Add revision history.
6 12/26/01 pbrown Add immediate-mode entry points for all functions
that may accept half-precision float vertex data.
4 10/19/01 pbrown Fixed incorrect description of encoding of hfloat
denorms. Addressed issue that there's no reason
to require hfloats to be exactly 16 bits on all
architectures. Instead, they are documented as
needing to be at least 16 bits, and as using only
the 16 least significant bits. Practically
speaking, they will probably always be 16 bits.
Implementation Support
List of OpenGL implementations supporting the GL_NV_half_float extension
Original File
Original text file for the GL_NV_half_float extension
Page generated on Sun Nov 20 18:40:02 2005