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GL_ATI_vertex_attrib_array_object


Name


    ATI_vertex_attrib_array_object

Name Strings


    GL_ATI_vertex_attrib_array_object

Contact


    Chuck Smith, ATI Research (chucks 'at' ati.com)

Status


    Complete.

Version


    Last Modified Date: September 10, 2002
Revision: 1.0

Number


    290

Dependencies


    This extension is written against the OpenGL 1.2.1 Specification.
This extension relies on the presence of both ARB_vertex_program
and ATI_vertex_array_object.


Overview


    This extension defines an interface that allows multiple sets of
generic vertex attribute data to be cached in persistent server-side
memory. It is intended to allow client data to be stored in memory
that can be directly accessed by graphics hardware.


Issues


    None


New Procedures and Functions


    void VertexAttribArrayObjectATI(uint index, int size, enum type,
boolean normalized, sizei stride,
uint buffer, uint offset)

void GetVertexAttribArrayObjectfvATI(uint index, enum pname,
float *params)

void GetVertexAttribArrayObjectivATI(uint index, enum pname,
int *params)


New Tokens


    None


Additions to Chapter 2 of the OpenGL 1.2.1 Specification (Operation)


    In section 2.6.3, GL Commands within Begin/End, add
VertexAttribArrayObjectATI to the list of commands that are not
allowed within any Begin/End pair, but may or may not generate an
error.


At the end of the section titled Vertex Array Objects, between
section 2.8, Vertex Arrays, and section 2.9, Rectangles, add the
following:

A client can define an array of generic vertex attribute data using
the command:

void VertexAttribArrayObjectATI(uint index, int size, enum type,
boolean normalized, sizei stride,
uint buffer, uint offset)

The <index>, <size>, <type>, <normalized>. and <stride> parameters
have the same meaning as the corresponding parameters of
VertexAttribPointerARB. The <buffer> and <offset> parameters
have the same meaning as the corresponding parameters of
ArrayObjectATI.

Vertex attribute arrays defined by VertexAttribArrayObjectATI are
enabled and disabled in the same way as vertex attribute arrays
defined by VertexAttribPointerARB, by using
EnableVertexAttribArrayARB and DisableVertexAttribArrayARB.


Additions to Chapter 3 of the OpenGL 1.2.1 Specification (Rasterization):


    None


Additions to Chapter 4 of the 1.2.1 Specification (Per-Fragment Operations and the Frame Buffer)


    None


Additions to Chapter 5 of the 1.2.1 Specification (Special Functions)


    None

Additions to Chapter 6 of the 1.2.1 Specification (State and State Requests)


    Added to the list of queries in section 6.1.3, Enumerated Queries:

void GetVertexAttribArrayObject{if}vATI(uint index, enum value,
T data);

Appended to the description of the queries in section 6.1.3,
Enumerated Queries:

GetVertexAttribArrayObjectATI is used to retrieve information on a
generic vertex attribute array located in an object buffer. The
<index> parameter identifies the generic vertex attribute that is to
be queried. The <value> and <data> parameters have the same meaning
as the corresponding parameters of GetArrayObjectATI.


Additions to the AGL/GLX/WGL Specifications


    None


Dependencies on ARB_vertex_program


    ARB_vertex_program must be present.


Dependencies on ATI_vertex_array_object


    ATI_vertex_array_object must be present.


Errors


    See the specifications for ARB_vertex_program and
ATI_vertex_array_object.


New State


    None


New Implementation Dependent State


    None


Revision History


    09/10/2002  1.0
- initial version


Implementation Support


   List of OpenGL implementations supporting the GL_ATI_vertex_attrib_array_object extension

Original File


   Original text file for the GL_ATI_vertex_attrib_array_object extension


Page generated on Sun Nov 20 18:40:35 2005