Methods
Proceed | () | → | nothing | |
Cancel | () | → | nothing |
Signals
Failed | (s: Error, s: Message) | |
Succeeded | () |
Properties
Account | o | Read only | ||
UserActionTime | x (User_Action_Timestamp) | Read only | ||
PreferredHandler | s (DBus_Well_Known_Name) | Read only | ||
Requests | aa{sv} (Qualified_Property_Value_Map_List) | Read only | ||
Interfaces | as (DBus_Interface_List) | Read only |
Description
A channel request is an object in the ChannelDispatcher representing an ongoing request for some channels to be created or found. There can be any number of ChannelRequest objects at the same time.
Its well-known bus name is the same as that of the ChannelDispatcher, "org.freedesktop.Telepathy.ChannelDispatcher".
Rationale:
See ChannelDispatcher.CreateChannel for rationale for ChannelRequest being a separate object.
A channel request can be cancelled by any client (not just the one that requested it). This means that the ChannelDispatcher will Close the resulting channel, or refrain from requesting it at all, rather than dispatching it to a handler.
Methods
Proceed () → nothing
Proceed with the channel request.
Rationale:
Clients other than the client which created the ChannelRequest MUST NOT call this method.
This method SHOULD return immediately; on success, the request might still fail, but this will be indicated asynchronously by the Failed signal.
Proceed cannot fail, unless clients have got the life-cycle of a ChannelRequest seriously wrong (e.g. a client calls this method twice, or a client that did not create the ChannelRequest calls this method). If it fails, clients SHOULD assume that the whole ChannelRequest has become useless.
Possible Errors
- Not Available
Cancel () → nothing
Cancel the channel request. The precise effect depends on the current progress of the request.
If the connection manager has not already been asked to create a channel, then Failed is emitted immediately, and the channel request is removed.
If the connection manager has already been asked to create a channel but has not produced one yet (e.g. if Connection.Interface.Requests.CreateChannel has been called, but has not yet returned), then the ChannelDispatcher will remember that the request has been cancelled. When the channel appears, it will be closed (if it was newly created and can be closed), and will not be dispatched to a handler.
If the connection manager has already returned a channel, but the channel has not yet been dispatched to a handler then the channel dispatcher will not dispatch that channel to a handler. If the channel was newly created for this request, the channel dispatcher will close it with Close; otherwise, the channel dispatcher will ignore it. In either case, Failed will be emitted when processing has been completed.
If Failed is emitted in response to
this method, the error SHOULD be
org.freedesktop.Telepathy.Error.Cancelled
.
If the channel has already been dispatched to a handler, then it's too late to call this method, and the channel request will no longer exist.
Signals
Failed (s: Error, s: Message)
Parameters
- Error — s (DBus_Error_Name)
- Message — s
The name of a D-Bus error. This can come from various sources, including the error raised by CreateChannel, or an error generated to represent failure to establish the Connection.
The channel request has failed. It is no longer present, and further methods must not be called on it.
Succeeded ()
The channel request has succeeded. It is no longer present, and further methods must not be called on it.
Properties
Account — o
UserActionTime — x (User_Action_Timestamp)
The time at which user action occurred, or 0 if this channel request is for some reason not involving user action.
This property is set when the channel request is created, and can never change.
PreferredHandler — s (DBus_Well_Known_Name)
Either the well-known bus name (starting with
org.freedesktop.Telepathy.Client.
)
of the preferred handler for this
channel, or an empty string to indicate that any handler would be
acceptable.
This property is set when the channel request is created, and can never change.
Requests — aa{sv} (Qualified_Property_Value_Map_List)
An array of dictionaries containing desirable properties for the channel or channels to be created.
Rationale:
This is an array so that we could add a CreateChannels method in future without redefining the API of ChannelRequest.
This property is set when the channel request is created, and can never change.