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| intel.4500.i965.d0b2b8da7d363f6b79fcab7bfe6e81d1d436944e (info) |
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| All | 3392/3912 | |||||||||
| asmparsertest | 297/298 | |||||||||
| ARBvp1.0 | 169/170 | |||||||||
| address-06.txt | fail | |||||||||
| fbo | 37/42 | |||||||||
| fbo-getframebufferattachmentparameter-01 | fail | |||||||||
| fbo-incomplete-texture-01 | fail | |||||||||
| fbo-incomplete-texture-02 | fail | |||||||||
| fbo-incomplete-texture-03 | fail | |||||||||
| fbo-luminance-alpha | fail | |||||||||
| general | 56/60 | |||||||||
| clear-varray-2.0 | fail | |||||||||
| line-aa-width | fail | |||||||||
| linestipple | fail | |||||||||
| varray-disabled | fail | |||||||||
| glean | 372/390 | |||||||||
| clipFlat | fail | |||||||||
| exactRGBA | fail | |||||||||
| logicOp | fail | |||||||||
| orthoPosHLines | fail | |||||||||
| orthoPosPoints | fail | |||||||||
| orthoPosRandRects | fail | |||||||||
| orthoPosRandTris | fail | |||||||||
| orthoPosTinyQuads | fail | |||||||||
| orthoPosVLines | fail | |||||||||
| pointSprite | fail | |||||||||
| polygonOffset | fail | |||||||||
| readPixSanity | fail | |||||||||
| rgbTriStrip | fail | |||||||||
| scissor | fail | |||||||||
| teapot | fail | |||||||||
| texEnv | fail | |||||||||
| texRect | fail | |||||||||
| vertArrayBGRA | fail | |||||||||
| glslparsertest | 463/471 | |||||||||
| CorrectPreprocess11.frag | fail | |||||||||
| glsl2 | 278/285 | |||||||||
| array-compare-01.vert | fail | |||||||||
| array-compare-04.vert | fail | |||||||||
| constructor-18.vert | fail | |||||||||
| constructor-19.vert | fail | |||||||||
| constructor-20.vert | fail | |||||||||
| draw_buffers-05.vert | fail | |||||||||
| invariant-05.vert | fail | |||||||||
| glx | 4/5 | |||||||||
| glx-make-current | fail | |||||||||
| shaders | 441/483 | |||||||||
| fp-long-alu | fail | |||||||||
| glsl-algebraic-sub-zero-3 | fail | |||||||||
| glsl-array-uniform-length | fail | |||||||||
| glsl-bindattriblocation | fail | |||||||||
| glsl-complex-subscript | fail | |||||||||
| glsl-const-builtin-acos | fail | |||||||||
| glsl-const-builtin-equal-03 | fail | |||||||||
| glsl-const-builtin-max | fail | |||||||||
| glsl-const-builtin-notEqual-03 | fail | |||||||||
| glsl-const-initializer-01 | fail | |||||||||
| glsl-const-initializer-02 | fail | |||||||||
| glsl-copy-propagation-if-1 | fail | |||||||||
| glsl-deadcode-self-assign | fail | |||||||||
| glsl-fs-loop-zero-iter | fail | |||||||||
| glsl-fs-mix | fail | |||||||||
| glsl-fs-pointcoord | fail | |||||||||
| glsl-fs-texturecube | fail | |||||||||
| glsl-inout-struct-01 | fail | |||||||||
| glsl-invariant-pragma | fail | |||||||||
| glsl-link-centroid-01 | fail | |||||||||
| glsl-link-initializer-01 | fail | |||||||||
| glsl-link-initializer-06 | fail | |||||||||
| glsl-link-struct-array | fail | |||||||||
| glsl-link-varying-TexCoord | fail | |||||||||
| glsl-mat-attribute | fail | |||||||||
| glsl-novertexdata | fail | |||||||||
| glsl-override-builtin-2 | fail | |||||||||
| glsl-precision-110 | fail | |||||||||
| glsl-texcoord-array-2 | fail | |||||||||
| glsl-vec-array | fail | |||||||||
| glsl-vs-arrays-2 | fail | |||||||||
| glsl-vs-constructor-call | fail | |||||||||
| glsl-vs-loop | fail | |||||||||
| glsl-vs-mat-mul-1 | fail | |||||||||
| link-mismatch-layout-01 | fail | |||||||||
| loopfunc | fail | |||||||||
| useprogram-inside-begin | fail | |||||||||
| vpfp-generic | 31/36 | |||||||||
| vp-arl-constant-array-huge | fail | |||||||||
| vp-arl-constant-array-huge-offset | fail | |||||||||
| vp-arl-constant-array-huge-offset-neg | fail | |||||||||
| vp-arl-constant-array-huge-relative-offset | fail | |||||||||
| vp-arl-constant-array-huge-varying | fail | |||||||||
| spec | 11/72 | |||||||||
| !OpenGL 1.1 | 2/37 | |||||||||
| texwrap-1D | fail | |||||||||
| texwrap-1D-proj | fail | |||||||||
| texwrap-2D-GL_ALPHA12 | fail | |||||||||
| texwrap-2D-GL_ALPHA16 | fail | |||||||||
| texwrap-2D-GL_ALPHA4 | fail | |||||||||
| texwrap-2D-GL_ALPHA8 | fail | |||||||||
| texwrap-2D-GL_INTENSITY12 | fail | |||||||||
| texwrap-2D-GL_INTENSITY16 | fail | |||||||||
| texwrap-2D-GL_INTENSITY4 | fail | |||||||||
| texwrap-2D-GL_INTENSITY8 | fail | |||||||||
| texwrap-2D-GL_LUMINANCE12 | fail | |||||||||
| texwrap-2D-GL_LUMINANCE12_ALPHA12 | fail | |||||||||
| texwrap-2D-GL_LUMINANCE12_ALPHA4 | fail | |||||||||
| texwrap-2D-GL_LUMINANCE16 | fail | |||||||||
| texwrap-2D-GL_LUMINANCE16_ALPHA16 | fail | |||||||||
| texwrap-2D-GL_LUMINANCE4 | fail | |||||||||
| texwrap-2D-GL_LUMINANCE4_ALPHA4 | fail | |||||||||
| texwrap-2D-GL_LUMINANCE6_ALPHA2 | fail | |||||||||
| texwrap-2D-GL_LUMINANCE8 | fail | |||||||||
| texwrap-2D-GL_LUMINANCE8_ALPHA8 | fail | |||||||||
| texwrap-2D-GL_R3_G3_B2 | fail | |||||||||
| texwrap-2D-GL_RGB10 | fail | |||||||||
| texwrap-2D-GL_RGB10_A2 | fail | |||||||||
| texwrap-2D-GL_RGB12 | fail | |||||||||
| texwrap-2D-GL_RGB16 | fail | |||||||||
| texwrap-2D-GL_RGB4 | fail | |||||||||
| texwrap-2D-GL_RGB5 | fail | |||||||||
| texwrap-2D-GL_RGB5_A1 | fail | |||||||||
| texwrap-2D-GL_RGB8 | fail | |||||||||
| texwrap-2D-GL_RGBA12 | fail | |||||||||
| texwrap-2D-GL_RGBA16 | fail | |||||||||
| texwrap-2D-GL_RGBA2 | fail | |||||||||
| texwrap-2D-GL_RGBA4 | fail | |||||||||
| texwrap-2D-GL_RGBA8 | fail | |||||||||
| texwrap-2D-proj | fail | |||||||||
| !OpenGL 1.2 | 0/3 | |||||||||
| texwrap-3D | fail | |||||||||
| texwrap-3D-border | fail | |||||||||
| texwrap-3D-proj | fail | |||||||||
| !OpenGL 2.0 | 2/9 | |||||||||
| texwrap-1D-npot | fail | |||||||||
| texwrap-1D-npot-proj | fail | |||||||||
| texwrap-2D-npot | fail | |||||||||
| texwrap-2D-npot-proj | fail | |||||||||
| texwrap-3D-npot | fail | |||||||||
| texwrap-3D-npot-border | fail | |||||||||
| texwrap-3D-npot-proj | fail | |||||||||
| ARB_depth_texture | 1/4 | |||||||||
| texwrap-2D-GL_DEPTH_COMPONENT16 | fail | |||||||||
| texwrap-2D-GL_DEPTH_COMPONENT24 | fail | |||||||||
| texwrap-2D-GL_DEPTH_COMPONENT32 | fail | |||||||||
| ARB_texture_rectangle | 0/2 | |||||||||
| texwrap-RECT | fail | |||||||||
| texwrap-RECT-proj | fail | |||||||||
| ARB_texture_rg | 1/5 | |||||||||
| texwrap-2D-GL_R16 | fail | |||||||||
| texwrap-2D-GL_R8 | fail | |||||||||
| texwrap-2D-GL_RG16 | fail | |||||||||
| texwrap-2D-GL_RG8 | fail | |||||||||
| EXT_packed_depth_stencil | 0/1 | |||||||||
| fbo-generatemipmap-formats | fail | |||||||||
| EXT_texture_compression_s3tc | 0/5 | |||||||||
| fbo-generatemipmap-formats | fail | |||||||||
| texwrap-2D-GL_COMPRESSED_RGBA_S3TC_DXT1 | fail | |||||||||
| texwrap-2D-GL_COMPRESSED_RGBA_S3TC_DXT3 | fail | |||||||||
| texwrap-2D-GL_COMPRESSED_RGBA_S3TC_DXT5 | fail | |||||||||
| texwrap-2D-GL_COMPRESSED_RGB_S3TC_DXT1 | fail | |||||||||
| EXT_texture_sRGB | 1/2 | |||||||||
| fbo-generatemipmap-formats-s3tc | fail | |||||||||
| texturing | 32/36 | |||||||||
| depth-tex-compare | fail | |||||||||
| depth-tex-modes-rg | fail | |||||||||
| gen-compressed-teximage | fail | |||||||||
| texture-rg | fail | |||||||||
| valgrind | 1659/2035 | |||||||||
| asmparsertest | 428/431 | |||||||||
| ARBfp1.0 | 139/141 | |||||||||
| swz-06.txt | fail | |||||||||
| swz-07.txt | fail | |||||||||
| ARBvp1.0 | 289/290 | |||||||||
| all_state-01.txt | fail | |||||||||
| bugs | 13/19 | |||||||||
| crash-cubemap-order | fail | |||||||||
| fdo10370 | fail | |||||||||
| fdo23670-depth_test | fail | |||||||||
| fdo25614-genmipmap | fail | |||||||||
| point-sprite | fail | |||||||||
| tex1d-2dborder | fail | |||||||||
| fbo | 33/37 | |||||||||
| fbo-blit | fail | |||||||||
| fbo-pbo-readpixels-small | fail | |||||||||
| fbo-readdrawpix | fail | |||||||||
| fbo-readpixels | fail | |||||||||
| general | 50/60 | |||||||||
| depth_clamp | fail | |||||||||
| dlist-fdo3129-01 | fail | |||||||||
| draw-elements | fail | |||||||||
| occlusion-query-discard | fail | |||||||||
| occlusion_query | fail | |||||||||
| pbo-drawpixels | fail | |||||||||
| pbo-read-argb8888 | fail | |||||||||
| pbo-readpixels-small | fail | |||||||||
| pbo-teximage | fail | |||||||||
| texgen | fail | |||||||||
| glean | 108/390 | |||||||||
| bufferObject | fail | |||||||||
| clipFlat | fail | |||||||||
| exactRGBA | fail | |||||||||
| glsl1-! (not) operator (1, fail) | fail | |||||||||
| glsl1-! (not) operator (1, pass) | fail | |||||||||
| glsl1-! (not) operator (2, fail) | fail | |||||||||
| glsl1-! (not) operator (2, pass) | fail | |||||||||
| glsl1-&& operator (1) | fail | |||||||||
| glsl1-&& operator (2) | fail | |||||||||
| glsl1-&& operator, short-circuit | fail | |||||||||
| glsl1-2D Texture lookup with explicit lod (Vertex shader) | fail | |||||||||
| glsl1-Addition | fail | |||||||||
| glsl1-Comment test (1) | fail | |||||||||
| glsl1-Comment test (2) | fail | |||||||||
| glsl1-Comment test (3) | fail | |||||||||
| glsl1-Comment test (4) | fail | |||||||||
| glsl1-Comment test (5) | fail | |||||||||
| glsl1-Directly set fragment color | fail | |||||||||
| glsl1-Directly set vertex color | fail | |||||||||
| glsl1-Divide by zero | fail | |||||||||
| glsl1-Empty blocks ({}), nil (;) statements | fail | |||||||||
| glsl1-Float Literals | fail | |||||||||
| glsl1-GL state variable reference (diffuse product) | fail | |||||||||
| glsl1-GL state variable reference (gl_FrontMaterial.ambient) | fail | |||||||||
| glsl1-GL state variable reference (gl_LightSource[0].diffuse) | fail | |||||||||
| glsl1-GL state variable reference (point attenuation) | fail | |||||||||
| glsl1-GL state variable reference (point size) | fail | |||||||||
| glsl1-GLSL 1.20 array constructor 1 | fail | |||||||||
| glsl1-GLSL 1.20 array constructor 2 | fail | |||||||||
| glsl1-GLSL 1.20 array constructor 3 | fail | |||||||||
| glsl1-GLSL 1.20 array constructor 4 | fail | |||||||||
| glsl1-GLSL 1.20 array constructor 5 | fail | |||||||||
| glsl1-GLSL 1.20 array constructor 6 | fail | |||||||||
| glsl1-GLSL 1.20 array constructor 7 | fail | |||||||||
| glsl1-GLSL 1.20 array constructor 8 | fail | |||||||||
| glsl1-GLSL 1.20 array error check | fail | |||||||||
| glsl1-GLSL 1.20 array.length() | fail | |||||||||
| glsl1-GLSL 1.20 arrays | fail | |||||||||
| glsl1-GLSL 1.20 const array constructor 1 | fail | |||||||||
| glsl1-GLSL 1.20 const array constructor 2 | fail | |||||||||
| glsl1-GLSL 1.20 invariant, centroid qualifiers | fail | |||||||||
| glsl1-GLSL 1.20 uniform array constructor | fail | |||||||||
| glsl1-GLSL 1.30 precision qualifiers | fail | |||||||||
| glsl1-Global vars and initializers | fail | |||||||||
| glsl1-Global vars and initializers (2) | fail | |||||||||
| glsl1-Integer Literals | fail | |||||||||
| glsl1-Negation | fail | |||||||||
| glsl1-Negation2 | fail | |||||||||
| glsl1-Pass-through vertex color | fail | |||||||||
| glsl1-Preprocessor test (11) | fail | |||||||||
| glsl1-Preprocessor test (extension test 1) | fail | |||||||||
| glsl1-Preprocessor test (extension test 2) | fail | |||||||||
| glsl1-Preprocessor test (extension test 3) | fail | |||||||||
| glsl1-Preprocessor test 1 (#if 0) | fail | |||||||||
| glsl1-Preprocessor test 10 (#if defined()) | fail | |||||||||
| glsl1-Preprocessor test 11 (#elif) | fail | |||||||||
| glsl1-Preprocessor test 12 (#elif) | fail | |||||||||
| glsl1-Preprocessor test 13 (nested #if) | fail | |||||||||
| glsl1-Preprocessor test 14 (nested #if) | fail | |||||||||
| glsl1-Preprocessor test 15 (nested #if, #elif) | fail | |||||||||
| glsl1-Preprocessor test 2 (#if 1) | fail | |||||||||
| glsl1-Preprocessor test 3 (#if ==) | fail | |||||||||
| glsl1-Preprocessor test 4 (#if 1, #define macro) | fail | |||||||||
| glsl1-Preprocessor test 5 (#if 1, #define macro) | fail | |||||||||
| glsl1-Preprocessor test 6 (#if 0, #define macro) | fail | |||||||||
| glsl1-Preprocessor test 7 (multi-line #define) | fail | |||||||||
| glsl1-Preprocessor test 8 (#ifdef) | fail | |||||||||
| glsl1-Preprocessor test 9 (#ifndef) | fail | |||||||||
| glsl1-Primary plus secondary color | fail | |||||||||
| glsl1-Swizzle | fail | |||||||||
| glsl1-Swizzle (rgba) | fail | |||||||||
| glsl1-Swizzle (stpq) | fail | |||||||||
| glsl1-Swizzle in-place | fail | |||||||||
| glsl1-Swizzled expression | fail | |||||||||
| glsl1-Swizzled swizzle | fail | |||||||||
| glsl1-Swizzled swizzled swizzle | fail | |||||||||
| glsl1-Swizzled writemask | fail | |||||||||
| glsl1-Swizzled writemask (2) | fail | |||||||||
| glsl1-Swizzled writemask (rgba) | fail | |||||||||
| glsl1-Swizzled writemask (stpq) | fail | |||||||||
| glsl1-TIntermediate::addUnaryMath | fail | |||||||||
| glsl1-TPPStreamCompiler::assignOperands | fail | |||||||||
| glsl1-Writemask | fail | |||||||||
| glsl1-^^ operator (1) | fail | |||||||||
| glsl1-^^ operator (2) | fail | |||||||||
| glsl1-abs() function | fail | |||||||||
| glsl1-acos(vec4) function | fail | |||||||||
| glsl1-all() function | fail | |||||||||
| glsl1-any() function | fail | |||||||||
| glsl1-asin(vec4) function | fail | |||||||||
| glsl1-assignment operators | fail | |||||||||
| glsl1-atan(vec4) function | fail | |||||||||
| glsl1-break with no loop | fail | |||||||||
| glsl1-built-in constants | fail | |||||||||
| glsl1-ceil() function | fail | |||||||||
| glsl1-chained assignment | fail | |||||||||
| glsl1-clamp() function | fail | |||||||||
| glsl1-clamp() function, vec4 | fail | |||||||||
| glsl1-conditional expression | fail | |||||||||
| glsl1-conditional expression (2) | fail | |||||||||
| glsl1-constant array of vec4 with variable indexing, vertex shader | fail | |||||||||
| glsl1-constant array with constant indexing, fragment shader | fail | |||||||||
| glsl1-constant array with constant indexing, vertex shader | fail | |||||||||
| glsl1-constant array with variable indexing, vertex shader | fail | |||||||||
| glsl1-constant array with variable indexing, vertex shader (2) | fail | |||||||||
| glsl1-continue with no loop | fail | |||||||||
| glsl1-cos(vec4) function | fail | |||||||||
| glsl1-cross() function | fail | |||||||||
| glsl1-cross() function, in-place | fail | |||||||||
| glsl1-discard statement (1) | fail | |||||||||
| glsl1-discard statement (2) | fail | |||||||||
| glsl1-discard statement in for loop | fail | |||||||||
| glsl1-do-loop | fail | |||||||||
| glsl1-do-loop with break | fail | |||||||||
| glsl1-do-loop with continue and break | fail | |||||||||
| glsl1-dot product | fail | |||||||||
| glsl1-equality (float, fail) | fail | |||||||||
| glsl1-equality (float, pass) | fail | |||||||||
| glsl1-equality (vec2, fail) | fail | |||||||||
| glsl1-equality (vec2, pass) | fail | |||||||||
| glsl1-equality (vec3, fail) | fail | |||||||||
| glsl1-equality (vec3, pass) | fail | |||||||||
| glsl1-equality (vec4, fail) | fail | |||||||||
| glsl1-equality (vec4, pass) | fail | |||||||||
| glsl1-exp(vec4) function | fail | |||||||||
| glsl1-exp2(vec4) function | fail | |||||||||
| glsl1-floor() function | fail | |||||||||
| glsl1-for-loop | fail | |||||||||
| glsl1-for-loop with continue | fail | |||||||||
| glsl1-fract() function | fail | |||||||||
| glsl1-function call with in, out params | fail | |||||||||
| glsl1-function call with inout params | fail | |||||||||
| glsl1-function prototype | fail | |||||||||
| glsl1-function with early return (1) | fail | |||||||||
| glsl1-function with early return (2) | fail | |||||||||
| glsl1-function with early return (3) | fail | |||||||||
| glsl1-function with early return (4) | fail | |||||||||
| glsl1-gl_FragDepth writing | fail | |||||||||
| glsl1-gl_FrontFacing var (1) | fail | |||||||||
| glsl1-gl_FrontFacing var (2) | fail | |||||||||
| glsl1-gl_Position not written check | fail | |||||||||
| glsl1-if (boolean-scalar) check | fail | |||||||||
| glsl1-illegal assignment | fail | |||||||||
| glsl1-inequality (float, fail) | fail | |||||||||
| glsl1-inequality (float, pass) | fail | |||||||||
| glsl1-inequality (vec2, fail) | fail | |||||||||
| glsl1-inequality (vec2, pass) | fail | |||||||||
| glsl1-inequality (vec3, fail) | fail | |||||||||
| glsl1-inequality (vec3, pass) | fail | |||||||||
| glsl1-inequality (vec4, fail) | fail | |||||||||
| glsl1-inequality (vec4, pass) | fail | |||||||||
| glsl1-integer division | fail | |||||||||
| glsl1-integer division with uniform var | fail | |||||||||
| glsl1-integer, float arithmetic | fail | |||||||||
| glsl1-length() function | fail | |||||||||
| glsl1-length() functions | fail | |||||||||
| glsl1-linear fog | fail | |||||||||
| glsl1-log(vec4) function | fail | |||||||||
| glsl1-log2(vec4) function | fail | |||||||||
| glsl1-mat2x3 construct | fail | |||||||||
| glsl1-mat2x4 construct | fail | |||||||||
| glsl1-mat3x2 construct | fail | |||||||||
| glsl1-mat3x4 construct | fail | |||||||||
| glsl1-mat4x2 * mat2x4 | fail | |||||||||
| glsl1-mat4x2 * vec4 | fail | |||||||||
| glsl1-mat4x2 construct | fail | |||||||||
| glsl1-mat4x3 construct | fail | |||||||||
| glsl1-matrix column check (1) | fail | |||||||||
| glsl1-matrix column check (2) | fail | |||||||||
| glsl1-matrix, vector multiply (1) | fail | |||||||||
| glsl1-matrix, vector multiply (2) | fail | |||||||||
| glsl1-matrix, vector multiply (3) | fail | |||||||||
| glsl1-max() function | fail | |||||||||
| glsl1-min() function | fail | |||||||||
| glsl1-mix(float) function | fail | |||||||||
| glsl1-mix(vec4) function | fail | |||||||||
| glsl1-mod() function | fail | |||||||||
| glsl1-nested function calls (1) | fail | |||||||||
| glsl1-nested function calls (2) | fail | |||||||||
| glsl1-nested function calls (3) | fail | |||||||||
| glsl1-normalize(vec3) function | fail | |||||||||
| glsl1-post decrement (x--) | fail | |||||||||
| glsl1-post increment (x++) | fail | |||||||||
| glsl1-pow(vec4) function | fail | |||||||||
| glsl1-pre decrement (--x) | fail | |||||||||
| glsl1-pre increment (++x) | fail | |||||||||
| glsl1-precision exp2 | fail | |||||||||
| glsl1-precision log2 | fail | |||||||||
| glsl1-sequence (comma) operator | fail | |||||||||
| glsl1-shadow2D(): 1 | fail | |||||||||
| glsl1-shadow2D(): 2 | fail | |||||||||
| glsl1-shadow2D(): 3 | fail | |||||||||
| glsl1-shadow2D(): 4 | fail | |||||||||
| glsl1-sign() function | fail | |||||||||
| glsl1-simple function call | fail | |||||||||
| glsl1-simple if statement (scalar test) | fail | |||||||||
| glsl1-simple if statement, fragment shader | fail | |||||||||
| glsl1-simple if statement, vertex shader | fail | |||||||||
| glsl1-simple if-else statement, fragment shader | fail | |||||||||
| glsl1-simple if-else statement, vertex shader | fail | |||||||||
| glsl1-sin(vec4) function | fail | |||||||||
| glsl1-smoothstep() function | fail | |||||||||
| glsl1-sqrt(vec2) function | fail | |||||||||
| glsl1-sqrt(vec4) function | fail | |||||||||
| glsl1-step() function | fail | |||||||||
| glsl1-struct (1) | fail | |||||||||
| glsl1-struct (2) | fail | |||||||||
| glsl1-struct (3) | fail | |||||||||
| glsl1-struct (4) | fail | |||||||||
| glsl1-syntax error check (1) | fail | |||||||||
| glsl1-syntax error check (2) | fail | |||||||||
| glsl1-syntax error check (3) | fail | |||||||||
| glsl1-temp array with constant indexing, fragment shader | fail | |||||||||
| glsl1-temp array with constant indexing, vertex shader | fail | |||||||||
| glsl1-temp array with swizzled variable indexing | fail | |||||||||
| glsl1-temp array with variable indexing, fragment shader | fail | |||||||||
| glsl1-temp array with variable indexing, vertex shader | fail | |||||||||
| glsl1-texcoord varying | fail | |||||||||
| glsl1-texture1D() | fail | |||||||||
| glsl1-texture2D() | fail | |||||||||
| glsl1-texture2D(), computed coordinate | fail | |||||||||
| glsl1-texture2D(), with bias | fail | |||||||||
| glsl1-texture2DProj() | fail | |||||||||
| glsl1-texture3D() | fail | |||||||||
| glsl1-texture3D(), computed coord | fail | |||||||||
| glsl1-unary negation | fail | |||||||||
| glsl1-undefined variable | fail | |||||||||
| glsl1-uniform matrix | fail | |||||||||
| glsl1-uniform matrix 2x4 | fail | |||||||||
| glsl1-uniform matrix 2x4, transposed | fail | |||||||||
| glsl1-uniform matrix 4x3 | fail | |||||||||
| glsl1-uniform matrix 4x3, transposed | fail | |||||||||
| glsl1-uniform matrix, transposed | fail | |||||||||
| glsl1-uniform variable (fragment shader) | fail | |||||||||
| glsl1-uniform variable (vertex shader) | fail | |||||||||
| glsl1-varying read but not written | fail | |||||||||
| glsl1-varying var mismatch | fail | |||||||||
| glsl1-varying variable | fail | |||||||||
| glsl1-varying variable read-write | fail | |||||||||
| glsl1-vec2 * mat4x2 multiply | fail | |||||||||
| glsl1-vec3 * mat4x3 multiply | fail | |||||||||
| glsl1-vec4 * mat3x4 multiply | fail | |||||||||
| glsl1-vec4, scalar arithmetic | fail | |||||||||
| glsl1-vector relational (bvec2 <,<=) | fail | |||||||||
| glsl1-vector relational (bvec2 ==,!=) | fail | |||||||||
| glsl1-vector relational (bvec2 >,>=) | fail | |||||||||
| glsl1-vector relational (vec4 !=) | fail | |||||||||
| glsl1-vector relational (vec4 <) | fail | |||||||||
| glsl1-vector relational (vec4 <=) | fail | |||||||||
| glsl1-vector relational (vec4 ==) | fail | |||||||||
| glsl1-vector relational (vec4 >) | fail | |||||||||
| glsl1-vector relational (vec4 >=) | fail | |||||||||
| glsl1-vector subscript *= | fail | |||||||||
| glsl1-while-loop | fail | |||||||||
| glsl1-while-loop with continue | fail | |||||||||
| glsl1-|| operator (1) | fail | |||||||||
| glsl1-|| operator (2) | fail | |||||||||
| glsl1-|| operator, short-circuit | fail | |||||||||
| logicOp | fail | |||||||||
| occluquery | fail | |||||||||
| orthoPosHLines | fail | |||||||||
| orthoPosPoints | fail | |||||||||
| orthoPosRandRects | fail | |||||||||
| orthoPosRandTris | fail | |||||||||
| orthoPosTinyQuads | fail | |||||||||
| orthoPosVLines | fail | |||||||||
| paths | fail | |||||||||
| pbo | fail | |||||||||
| pixelFormats | fail | |||||||||
| pointSprite | fail | |||||||||
| polygonOffset | fail | |||||||||
| readPixSanity | fail | |||||||||
| rgbTriStrip | fail | |||||||||
| scissor | fail | |||||||||
| teapot | fail | |||||||||
| texCombine4 | fail | |||||||||
| texCube | fail | |||||||||
| texEnv | fail | |||||||||
| texRect | fail | |||||||||
| texSwizzle | fail | |||||||||
| texgen | fail | |||||||||
| vertArrayBGRA | fail | |||||||||
| glslparsertest | 522/524 | |||||||||
| glsl2 | 337/339 | |||||||||
| array-22.vert | fail | |||||||||
| array-compare-03.vert | fail | |||||||||
| glx | 4/5 | |||||||||
| glx-swap-exchange | warn | |||||||||
| mesa | 0/1 | |||||||||
| crossbar | fail | |||||||||
| shaders | 440/482 | |||||||||
| fp-formats | fail | |||||||||
| fp-incomplete-tex | fail | |||||||||
| fp-indirections2 | fail | |||||||||
| fp-kil | fail | |||||||||
| glsl-deriv-varyings | fail | |||||||||
| glsl-derivs | fail | |||||||||
| glsl-fs-bug25902 | fail | |||||||||
| glsl-fs-convolution-1 | fail | |||||||||
| glsl-fs-convolution-2 | fail | |||||||||
| glsl-fs-copy-propagation-texcoords-1 | fail | |||||||||
| glsl-fs-copy-propagation-texcoords-2 | fail | |||||||||
| glsl-fs-functions-samplers | fail | |||||||||
| glsl-fs-if-texture2d-discard | fail | |||||||||
| glsl-fs-sampler-numbering | fail | |||||||||
| glsl-fs-sampler-numbering-2 | fail | |||||||||
| glsl-fs-sampler-numbering-3 | fail | |||||||||
| glsl-fs-shadow2d | fail | |||||||||
| glsl-fs-shadow2d-bias | fail | |||||||||
| glsl-fs-shadow2dproj | fail | |||||||||
| glsl-fs-shadow2dproj-bias | fail | |||||||||
| glsl-fs-texture2d | fail | |||||||||
| glsl-fs-texture2d-bias | fail | |||||||||
| glsl-fs-texture2d-masked | fail | |||||||||
| glsl-fs-texture2d-masked-2 | fail | |||||||||
| glsl-fs-texture2dproj | fail | |||||||||
| glsl-fs-texture2dproj-2 | fail | |||||||||
| glsl-fs-texture2dproj-bias | fail | |||||||||
| glsl-fs-texture2dproj-bias-2 | fail | |||||||||
| glsl-fs-texture2drect | fail | |||||||||
| glsl-fs-texture2drect-proj3 | fail | |||||||||
| glsl-fs-texture2drect-proj4 | fail | |||||||||
| glsl-fs-texturecube | fail | |||||||||
| glsl-fs-texturecube-2 | fail | |||||||||
| glsl-fs-texturecube-2-bias | fail | |||||||||
| glsl-fs-texturecube-bias | fail | |||||||||
| glsl-fs-uniform-sampler-array | fail | |||||||||
| glsl-fs-uniform-sampler-struct | fail | |||||||||
| glsl-fwidth | fail | |||||||||
| glsl-link-empty-prog-02 | fail | |||||||||
| glsl-vs-texturematrix-1 | fail | |||||||||
| glsl-vs-texturematrix-2 | fail | |||||||||
| useprogram-refcount-1 | fail | |||||||||
| spec | 46/52 | |||||||||
| !OpenGL 1.1 | 0/2 | |||||||||
| texwrap-1D-border | fail | |||||||||
| texwrap-2D-border | fail | |||||||||
| !OpenGL 2.0 | 0/2 | |||||||||
| texwrap-1D-npot-border | fail | |||||||||
| texwrap-2D-npot-border | fail | |||||||||
| 3DFX_texture_compression_FXT1 | 0/1 | |||||||||
| fbo-generatemipmap-formats | fail | |||||||||
| ATI_envmap_bumpmap | 0/1 | |||||||||
| ati_envmap_bumpmap-bump | fail | |||||||||
| texturing | 15/34 | |||||||||
| copytexsubimage | fail | |||||||||
| cubemap | fail | |||||||||
| fxt1-teximage | fail | |||||||||
| levelclamp | fail | |||||||||
| lodbias | fail | |||||||||
| lodclamp | fail | |||||||||
| lodclamp-between | fail | |||||||||
| lodclamp-between-max | fail | |||||||||
| mipmap-setup | fail | |||||||||
| rg-draw-pixels | fail | |||||||||
| s3tc-teximage | fail | |||||||||
| s3tc-texsubimage | fail | |||||||||
| tex-border-1 | fail | |||||||||
| tex-skipped-unit | fail | |||||||||
| tex-swizzle | fail | |||||||||
| tex3d | fail | |||||||||
| tex3d-npot | fail | |||||||||
| texrect-many | fail | |||||||||
| texredefine | fail | |||||||||