Results for valgrind/shaders/fp-kil

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 4.71396207809
note Returncode was 1
errors
  • ==28377== Invalid write of size 4
  • ==28377== at 0x4B80272: _mesa_texstore_argb8888 (texstore.c:1505)
  • ==28377== by 0x4B80F10: _mesa_texstore (texstore.c:4053)
  • ==28377== by 0x4A88B82: intelTexImage (intel_tex_image.c:500)
  • ==28377== by 0x4A8974D: intelTexImage2D (intel_tex_image.c:549)
  • ==28377== by 0x4B6E3E2: teximage (teximage.c:2512)
  • ==28377== by 0x4B6ED7D: _mesa_TexImage2D (teximage.c:2566)
  • ==28377== by 0x804B754: piglit_init (fp-kil.c:313)
  • ==28377== by 0x804D8E2: main (piglit-framework.c:116)
  • ==28377== Address 0xb77c1000 is not stack\'d, malloc\'d or (recently) free\'d
  • ==28377==
info
Returncode: 1

Errors:
==28377== Invalid write of size 4
==28377==    at 0x4B80272: _mesa_texstore_argb8888 (texstore.c:1505)
==28377==    by 0x4B80F10: _mesa_texstore (texstore.c:4053)
==28377==    by 0x4A88B82: intelTexImage (intel_tex_image.c:500)
==28377==    by 0x4A8974D: intelTexImage2D (intel_tex_image.c:549)
==28377==    by 0x4B6E3E2: teximage (teximage.c:2512)
==28377==    by 0x4B6ED7D: _mesa_TexImage2D (teximage.c:2566)
==28377==    by 0x804B754: piglit_init (fp-kil.c:313)
==28377==    by 0x804D8E2: main (piglit-framework.c:116)
==28377==  Address 0xb77c1000 is not stack'd, malloc'd or (recently) free'd
==28377== 


Output:
GL_RENDERER = Mesa DRI Mobile IntelĀ® GM45 Express Chipset GEM 20100330 DEVELOPMENT x86/MMX/SSE2
            basic #1 (0.2,0.2): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
            basic #2 (0.8,0.2): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
            basic #3 (0.8,0.8): 0.000000,1.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
            basic #4 (0.2,0.8): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #1 (0.1,1.1): 0.000000,1.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #2 (0.4,1.1): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #3 (0.6,1.1): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #4 (0.9,1.1): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #5 (0.1,1.4): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #6 (0.4,1.4): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #7 (0.6,1.4): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #8 (0.9,1.4): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
          texture #9 (0.1,1.6): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
         texture #10 (0.4,1.6): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
         texture #11 (0.6,1.6): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
         texture #12 (0.9,1.6): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
         texture #13 (0.1,1.9): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
         texture #14 (0.4,1.9): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
         texture #15 (0.6,1.9): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
         texture #16 (0.9,1.9): 0.000000,0.000000,0.000000,1.000000   Delta: 0.000000,0.000000,0.000000,0.000000
Max delta: 0.000000

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