Clover Git
OpenCL 1.1 software implementation
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00001 /* 00002 * Copyright (c) 2011, Denis Steckelmacher <steckdenis@yahoo.fr> 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * * Redistributions of source code must retain the above copyright 00008 * notice, this list of conditions and the following disclaimer. 00009 * * Redistributions in binary form must reproduce the above copyright 00010 * notice, this list of conditions and the following disclaimer in the 00011 * documentation and/or other materials provided with the distribution. 00012 * * Neither the name of the copyright holder nor the 00013 * names of its contributors may be used to endorse or promote products 00014 * derived from this software without specific prior written permission. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 00017 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 00018 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00019 * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY 00020 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00021 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00022 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 00023 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00024 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 00025 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00026 */ 00027 00033 #define GL_GLEXT_PROTOTYPES 00034 #include "GL/gl.h" 00035 #include "GL/glext.h" 00036 00037 #include "CL/cl.h" 00038 #include "CL/cl_gl.h" 00039 00040 cl_mem 00041 clCreateFromGLBuffer(cl_context context, 00042 cl_mem_flags flags, 00043 GLuint bufobj, 00044 int * errcode_ret) 00045 { 00046 return 0; 00047 } 00048 00049 cl_mem 00050 clCreateFromGLTexture2D(cl_context context, 00051 cl_mem_flags flags, 00052 GLenum target, 00053 GLint miplevel, 00054 GLuint texture, 00055 int * errcode_ret) 00056 { 00057 return 0; 00058 } 00059 00060 cl_mem 00061 clCreateFromGLTexture3D(cl_context context, 00062 cl_mem_flags flags, 00063 GLenum target, 00064 GLint miplevel, 00065 GLuint texture, 00066 int * errcode_ret) 00067 { 00068 return 0; 00069 } 00070 00071 cl_mem 00072 clCreateFromGLRenderbuffer(cl_context context, 00073 cl_mem_flags flags, 00074 GLuint renderbuffer, 00075 int * errcode_ret) 00076 { 00077 return 0; 00078 } 00079 00080 cl_int 00081 clGetGLObjectInfo(cl_mem memobj, 00082 cl_gl_object_type * gl_object_type, 00083 GLuint * gl_object_name) 00084 { 00085 return 0; 00086 } 00087 00088 cl_int 00089 clGetGLTextureInfo(cl_mem memobj, 00090 cl_gl_texture_info param_name, 00091 size_t param_value_size, 00092 void * param_value, 00093 size_t * param_value_size_ret) 00094 { 00095 return 0; 00096 } 00097 00098 cl_int 00099 clEnqueueAcquireGLObjects(cl_command_queue command_queue, 00100 cl_uint num_objects, 00101 const cl_mem * mem_objects, 00102 cl_uint num_events_in_wait_list, 00103 const cl_event * event_wait_list, 00104 cl_event * event) 00105 { 00106 return 0; 00107 } 00108 00109 cl_int 00110 clEnqueueReleaseGLObjects(cl_command_queue command_queue, 00111 cl_uint num_objects, 00112 const cl_mem * mem_objects, 00113 cl_uint num_events_in_wait_list, 00114 const cl_event * event_wait_list, 00115 cl_event * event) 00116 { 00117 return 0; 00118 }