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GL_SGIX_fog_offset
SGIX_fog_offset
Name Strings
GL_SGIX_fog_offset
Version
$Date: 1999/06/19 00:39:08 $ $Revision: 1.12 $
Number
65
Dependencies
OpenGL 1.0 is required.
The extension is written against the OpenGL 1.2.1 Specification.
Overview
This extension allows fragments to look brighter in a foggy
environment, by biasing the fragment eye-coordinate distance prior
to fog computation. A reference point in eye space (rx ry rz) and an offset
amount toward the viewpoint (f_o) are specified. When fog offset is
enabled, the offset amount will be subtracted from the fragment
distance, making objects appear less foggy.
If fog computation is done in screen-space coordinates under
perspective projection, the reference point is used in adjusting the
fog offset to be correct for fragments whose depth is close to that
point. The reference point should be redefined when it becomes too
far away from the primitives being drawn. Under orthographic
projection, or if fog computation is done in eye-space coordinates,
the reference point is ignored.
None
Accepted by the <cap> parameter of Enable, Disable, and IsEnabled
GL_FOG_OFFSET_SGIX 0x8198
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev, and by the <pname> parameter of Fogiv and
Fogfv:
GL_FOG_OFFSET_VALUE_SGIX 0x8199
Additions to Chapter 2 of the 1.2.1 Specification (OpenGL Operation)
None
Additions to Chapter 3 of the 1.2.1 Specification (Rasterization)
- (3.10, p. 139) Change the second paragraph to:
"This factor f is computed according to one of three equations:
f = exp(-d * f_z), (3.24)
f = exp(-(d * f_z)^2), or (3.25)
e - f_z
f = ------- (3.26)
e - s
f_z is a function of the eye-coordinate distance z from the eye,
(0,0,0,1) in eye coordinates, to the fragment center. If
FOG_OFFSET_SGIX is enabled, then f_z = z - f_o; otherwise, f_z =
z. If f_z < 0, then it is clamped to zero prior to fog
computation.
"If fog offset is performed in screen space under perspective
projection, the reference point (rx ry rz) is used to adjust f_o
appropriately prior to computing f_z. Otherwise, the reference
point is unused.
"The equation, along with the parameters d, e, s, (rx ry rz, and
f_o, is specified with..."
Change the end of the third paragraph to:
"...If <pname> is FOG_DENSITY, FOG_START, or FOG_END, then
<param> is or <params> points to a value that is d, s, or e,
respectively. If <pname> if FOG_OFFSET_SGIX, then <params>
points to four values comprising a 3-valued reference point,
(rx ry rz) followed by f_o. If d is specified as less than zero,
the error INVALID_VALUE is generated."
Change the final paragraph on page 140 to:
"The state required for fog consists of a three valued integer
to select the fog equation, three floating-point values d, e,
and s, four floating-point values (rx ry rz f_o), an RGBA fog
color and a fog color index, a single bit to indicate whether or
not fog is enabled, and a single bit to indicate whether or not
fog offset is enabled. In the initial state, fog is disabled,
fog offset is disabled, FOG_MODE is EXP, d = 1.0, e = 1.0, s =
0.0, and (rx ry rz f_o) = (0,0,0,0); C_f = (0,0,0,0) and i_f =
0."
Additions to Chapter 4 of the 1.2.1 Specification (Per-Fragment Operations
and the Framebuffer)
None
Additions to Chapter 5 of the 1.2.1 Specification (Special Functions)
None
Additions to Chapter 6 of the 1.2.1 Specification (State and State Requests)
None
Additions to the GLX Specification
None
Errors
None
New State
(table 6.8, p. 198)
Get Value Type Get Command Initial Value Description Sec. Attribute
--------- ---- ----------- ------------- ----------- ---- ---------
FOG_OFFSET_SGIX B IsEnabled False True if fog offset is enabled 3.10 fog
FOG_OFFSET_VALUE_SGIX 4 * R GetFloatv (0, 0, 0, 0) Fog reference point and offset 3.10 fog
New Implementation Dependent State
None
Implementation Support
List of OpenGL implementations supporting the GL_SGIX_fog_offset extension
Original File
Original text file for the GL_SGIX_fog_offset extension
Page generated on Sun Nov 20 18:38:42 2005