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GLX_SGI_cushion


XXX - Not complete yet!!!

Name


    SGI_cushion

Name Strings


    GLX_SGI_cushion

Version


    $Date: 1997/10/13 21:16:02 $ $Revision: 1.3 $

Number


    62

Dependencies


    SGI_swap_control is required
SGIX_fbconfig affects the definition of this extension

Overview


    This extension is directed at constant frame-rate applications.  Such
applications are written to ensure that a new image is generated every
N video frame periods, where N is itself a small constant integer.
If the application is unable to generate a frame within N video frame
periods, it is said to have dropped a frame. Dropping a frame is a
*bad thing*.

Constant frame-rate applications make every effort to avoid dropping
frames. In particular, they monitor the utilization of graphics
resources during the rendering of the current frame in order to predict
the behavior of subsequent frames. If such prediction indicates that
a frame may be dropped, the rendering complexity of the frame is
reduced (e.g. by using models of lower geometric resolution) so as to
avoid the overload condition.

Unfortunately, because exact prediction is not possible, and because
there is no elasticity in the buffering of images, it is necessary
for constant frame-rate applications to under utilize the graphics
hardware. This extension adds elasticity to the buffering of completed
images, in order to allow constant frame-rate applications to make full
use of the available graphics computation without dropping frames.
It further allows this elasticity to be controlled by the application in
order to minimize the introduction of latency that could otherwise
occur.

Applications that will benefit from this extension include simulation,
walk-through, and multimedia playback.

WARNING - Silicon Graphics has filed for patent protection for some
of the techniques described in this extension document.

Issues


    *	This spec should talk about the vertical retrace interrupt, but I
can't find any mention of it in any other extension. Where is such
an interrupt specified?

* Are additional queries of rendering performance required to make
extension useful?

* How should this extension interact with SGI_video_sync?

* How is the cushion value queried?

* Can this be implemented efficiently on current hardware systems?

New Procedures and Functions


    void glXCushionSGI(Display *dpy, Window window, float cushion);

New Tokens


    Accepted by the <attribList> parameter of glXChooseVisual, and by the
<attrib> parameter of glXGetConfig:

GLX_CUSHION_BUFFERS_SGI

Additions to Chapter 2 of the 1.0 Specification (OpenGL Operation)


    None

Additions to Chapter 3 of the 1.0 Specification (Rasterization)


    None

Additions to Chapter 4 of the 1.0 Specification (Per-Fragment Operations and the Frame Buffer)


    None

Additions to Chapter 5 of the 1.0 Specification (Special Functions)


    None

Additions to Chapter 6 of the 1.0 Specification (State and State Requests)


    None

Additions to the GLX Specification


    This extension increases the number of color buffers of a double
buffered visual. The additional buffers are referred to as cushion
buffers. It is not possible for an application to directly access
a cushion buffer -- access is provided only to the front and back
buffers (as before).

When glXSwapBuffers is executed, the contents of the back buffer are
transferred to the front buffer, which is itself appended onto a queue
of displayable buffers. However, the contents of the front buffer
will not typically be transferred to the back buffer. Instead, the
contents of the back buffer are undefined. Said another way, the
front buffer is the color buffer most recently appended to the queue
of displayable buffers, and the back buffer is the color buffer that
will next be appended to this queue.

When a buffer is appended onto the queue of displayable buffers, the
current value of the swap interval (specified by glXSwapIntervalSGI) is
stored with it. The display is always driven by the oldest displayable
buffer in the queue of displayable buffers. After the oldest buffer in
the queue has been displayed for its specified number of video frame
periods, it is removed from the queue, exposing the next-to-oldest
buffer for display. If there is only one buffer in the queue of
displayable buffers, the removal is deferred until another buffer
becomes displayable, and then until the next video frame boundary.

Cushion buffers are used to store displayable buffers on the queue.
There can be at most N+1 buffers in the queue of displayable buffers,
where N is the number of cushion buffers. N is queried by calling
glXGetConfig with <attrib> set to GLX_CUSHION_BUFFERS_SGI.

The new command

voidglXCushionSGI(Display *dpy, Window window, float cushion)

specifies a cushion value for a window. This value is silently clamped
to the continuous range [0,N], where N is the number of cushion buffers.
When a window is created, the cushion value is initialized to zero.

Let the remaining display time T for a buffer in the queue of
displayable buffers be the swap interval value for that buffer, minus
the (fractional) number of video periods that the buffer has already
been displayed. If T thus defined would be negative, then let T be
the fraction of the current video display period that remains. (During
the "vertical retrace period" this fraction is zero.) Let Q be the sum
of the remaining display times T for each buffer in the queue of
displayable buffers. If Q is greater than the product of the current
cushion value and the current swap interval, then glXSwapBuffers stalls
until at least the moment that Q becomes less than this product. While
glXSwapBuffers is stalled, the queueing of the back buffer as the next
displayable buffer is deferred, and the calling process is either not
allowed to proceed (glXSwapBuffers doesn't return) or the subsequent GL
command is not allowed to be issued.

(An interrupt could be generated at the moment that Q becomes equal to
the product of the current cushion value and the current swap interval.)

The <attribList> parameter of glXChooseVisual may include
GLX_CUSHION_BUFFERS_SGI, followed by an integer specifying the minimum
number of cushion buffers. (If GLX_CUSHION_BUFFERS_SGI is not included
in the attribute list, then the minimum is zero.) glXChooseVisual gives
preference to the conforming visual with the smallest number of cushion
buffers that is greater than or equal to the specified minimum.

Notes
-----

* This extension is designed so that cushion buffers can be added
to existing visuals. It is intended that the semantics of this
extension be identical to the pre-extension semantics while the
cushion value is zero. Cushion buffers need not be allocated
until the cushion is set greater than zero.

* The extension can be implemented with data copies, in which case
a potentially large number of cushion buffers can be supported.
Or it can be implemented using the 4 stereo buffers (and while
holding the left/right signal constant at right). Using the
stereo buffers eliminates the need for data copies, thus
increasing the performance.

* This specification applies to both mono and stereo visuals,
but implementations will probably not support stereo visuals.

* An implementation can support the extension without providing
any cushion buffer visuals.

GLX Protocol


    XXX - not done yet

Dependencies on SGI_swap_control


    This extension requires SGI_swap_control.

Dependencies on SGI_video_sync


    XXX - not done yet

Dependencies on SGIX_fbconfig


    XXX - not done yet

Errors


    XXX - not done yet

New State
Initial
Get Value Get Command Type Value Attrib
--------- ----------- ---- ------- ------
GLX_CUSHION_SGI ? Z+ 0.0 window state

New Implementation Dependent State


    None

Implementation Support


   List of OpenGL implementations supporting the GLX_SGI_cushion extension

Original File


   Original text file for the GLX_SGI_cushion extension


Page generated on Sun Nov 20 18:38:35 2005