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GL_INTEL_parallel_arrays
    INTEL_parallel_arrays
Name Strings
    GL_INTEL_parallel_arrays
Version
    $Date: 1997/05/08 22:57:31 $ $Revision: 1.1 $  INITIAL
Number
    136
Dependencies
    OpenGL 1.1
Overview
        This extension adds the ability to format vertex arrays in a way that's 
efficient for SIMD architectures as well as caching.  In addition to storing 
vertex data in staggered in a single array, or sparsely in separate arrays as 
possible with existing vertex arrays, coordinates may be stored in individual 
arrays.  
The parallel array mode is enabled using Enable(PARALLEL_ARRAYS).
Pointers to the coordinate arrays are specified using new vector versions of the
Pointer functions.
Issues
        Should an Enable/Disbale be used to switch to/from parallel arrays, or 
        just infer it from the last type of Pointer called?
        Is stride needed for anything?
        Should this be called Coordinate Arrays?
        Should the <pointer> to the Pointerv funcions be (void *) or (void **)?
Reasoning
        Alternative methods for specifying vertex data are provided for
        vertex, normal, color, and texture pointers.  Need to put in argument   
        for why this is faster on some architectures (cache lines, etc).
    void VertexPointervINTEL(int size,
                          enum type,
                          const void** pointer);
    void NormalPointervINTEL(enum type,
                          const void** pointer);
    void ColorPointervINTEL(int size,
                          enum type,
                          const void** pointer);
    void TexCoordPointervINTEL(int size,
                          enum type,
                          const void** pointer);
    Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, and
    by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
    GetDoublev:
        PARALLEL_ARRAYS_INTEL				0x83F4
    Accepted by the <pname> parameter of GetPointerv:
        VERTEX_ARRAY_PARALLEL_POINTERS_INTEL		0x83F5
        NORMAL_ARRAY_PARALLEL_POINTERS_INTEL		0x83F6
        COLOR_ARRAY_PARALLEL_POINTERS_INTEL		0x83F7
        TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL	0x83F8
Additions to Chapter 2 of the 1.1 Specification (OpenGL Operation)
    Array Specification
    -------------------
    VertexPointervINTEL specifies the location and data format of an    
    array of vertex coordinates.  <pointer> specifies an array of pointers,     
    where pointer[0] is a pointer to the x coordinate of the first vertex in the
    array,  pointer[1] specifies a pointer to the y coordinate of the first     
    vertex in the array, pointer[2] specifies a  pointer to the z coordinate of 
    the first vertex in the array, and pointer[3] specifies a pointer to the w  
    coordinate of the first vertex in the array.   
    <type> specifies the data type of each coordinate in the array, and must be 
    one of SHORT, INT, FLOAT, or DOUBLE, implying GL data types short, int,     
    float, and double respectively.  <size> specifies the number of coordinates 
    per vertex, and must be 2, 3, or 4.  
    NormalPointervINTEL specifies the location and data format of an    
    array of normals.  <pointer> specifies an array of pointers, where          
    pointer[0] is a pointer to the x coordinate of the first normal in the      
    array,  pointer[1] specifies a pointer to the y coordinate of the first     
    normal in the array, pointer[2] specifies a  pointer to the z coordinate of 
    the first normal in the array, and pointer[3] specifies a pointer to the w  
    coordinate of the first normal in the array.  <type> specifies the 
    data type of each coordinate in the array, and must be one of BYTE, SHORT,  
    INT, FLOAT, or DOUBLE, implying GL data types byte, short, int, float,
    and double respectively.  It is understood that each normal comprises
    three coordinates.    
    ColorPointervINTEL specifies the location and data format of an     
    array of color components.  <pointer> specifies an array of pointers,       
    where pointer[0] is a pointer to the r coordinate of the first color in the 
    array,  pointer[1] specifies a pointer to the g coordinate of the first     
    color in the array, pointer[2] specifies a pointer to the b coordinate of   
    the first color in the array, and pointer[3] specifies a pointer to the a   
    coordinate of the first color in the array.  <type> specifies the data type 
    of each component in the array, and must be one of BYTE, UNSIGNED_BYTE,     
    SHORT, UNSIGNED_SHORT, INT, UNSIGNED_INT, FLOAT, or DOUBLE_EXT, implying GL 
    data types byte, ubyte, short, ushort, int, uint, float, and double         
    respectively.  <size> specifies the number of components per color, and must
    be 3 or 4.  
    TexCoordPointervINTEL specifies the location and data format of an  
    array of texture coordinates.  <pointer> specifies an array of pointers,    
    where pointer[0] is a pointer to the u coordinate of the first element in   
    the array,  pointer[1] specifies a pointer to the v coordinate of the first 
    element in the array, pointer[2] specifies a  pointer to the s coordinate of
    the first element in the array, and pointer[3] specifies a pointer to the t 
    coordinate of the first element in the array.  <type> specifies the data    
    type of each coordinate in the array, and must be one of SHORT, INT, FLOAT, 
    or DOUBLE, implying GL data types short, int, float, and double             
    respectively. <size> specifies the number of coordinates per element, and   
    must be 1, 2, 3, or 4.  
    Rendering the Arrays
    --------------------
    When ArrayElement is called, a single vertex is drawn, using vertex
    and attribute data taken from location <i> of the enabled arrays.  The
    semantics of ArrayElement are defined in the C-code below:
        void ArrayElement (int i) {
            byte* p, px, py, pz, pw, pr, pg, pb, pa;
            if (NORMAL_ARRAY) {
                if (PARALLEL_ARRAYS) {
                    px = (byte*)normal_x_pointer + i *  sizeof(normal_type);
                    py = (byte*)normal_y_pointer + i *  sizeof(normal_type);
                    pz = (byte*)normal_z_pointer + i *  sizeof(normal_type);
                    Normal3<normal_type> (*(normal_type*)px, *(normal_type*)py, 
                        *(normal_type*)pz);
                } else {
                        if (normal_stride == 0)
                            p = (byte*)normal_pointer + i * 3 *                 
                                        sizeof(normal_type);
                        else
                            p = (byte*)normal_pointer + i * normal_stride;
                        Normal3<normal_type>v ((normal_type*)p);
                }
            }
            if (COLOR_ARRAY) {
                if (PARALLEL_ARRAYS) {
                    pr = (byte*)color_r_pointer + i *  sizeof(color_type);
                    pg = (byte*)color_g_pointer + i *  sizeof(color_type);
                    pb = (byte*)color_b_pointer + i *  sizeof(color_type);
                    switch (<color_size>){
                        case 3:
                            Color<color_size><color_type> (*(color_type*)pr,    
                                *(color_type*)pg, *(color_type*)pb); break;
                        case 4:
                            pa = (byte*)color_a_pointer + i *                   
                                        sizeof(color_type);
                            Color<color_size><color_type> (*(color_type*)pr,    
                                *(color_type*)pg, *(color_type*)pb,             
                                *(color_type*)pa); break;
                    }
                } else {
                        if (color_stride == 0)
                            p = (byte*)color_pointer +
                                i * color_size * sizeof(color_type);
                        else
                            p = (byte*)color_pointer + i * color_stride;
                        Color<color_size><color_type>v ((color_type*)p);
                }
            }
            if (INDEX_ARRAY) {
                if (index_stride == 0)
                    p = (byte*)index_pointer + i * sizeof(index_type);
                else
                    p = (byte*)index_pointer + i * index_stride;
                Index<index_type>v ((index_type*)p);
            }
            if (TEXTURE_COORD_ARRAY_EXT) {
                if (PARALLEL_ARRAYS) {
                    pu = (byte*)texcoord_u_pointer + i *  sizeof(texcoord_type);
                    switch (<texcoord_size>){
                        case 1:
                            TexCoord<texcoord_size><texcoord_type>              
                                (*(texcoord_type*)pu); break;
                        case 2:
                            pv = (byte*)texcoord_v_pointer + i *                
                                sizeof(texcoord_type);
                            TexCoord<texcoord_size><texcoord_type>              
                                (*(texcoord_type*)pu, *(texcoord_type*)pv);     
                            break;
                        case 3:
                            ps = (byte*)texcoord_s_pointer + i *                
                                sizeof(texcoord_type);
                            TexCoord<texcoord_size><texcoord_type>              
                                (*(texcoord_type*)pu, *(texcoord_type*)pv,      
                                 *(texcoord_type*)ps); break;
                        case 4:
                            pt = (byte*)texcoord_t_pointer + i *                
                                sizeof(texcoord_type);
                            TexCoord<texcoord_size><texcoord_type>              
                                (*(texcoord_type*)pu, *(texcoord_type*)pv,      
                                 *(texcoord_type*)ps, *(texcoord_type*)pt);     
                            break;
                    }
                } else {
                        if (texcoord_stride == 0)
                            p = (byte*)texcoord_pointer +
                                i * texcoord_size * sizeof(texcoord_type);
                        else
                            p = (byte*)texcoord_pointer + i * texcoord_stride;
                        TexCoord<texcoord_size><texcoord_type>v                 
                                ((texcoord_type*)p);
                }
            }
            if (EDGE_FLAG_ARRAY) {
                if (edgeflag_stride == 0)
                    p = (byte*)edgeflag_pointer + i * sizeof(boolean);
                else
                    p = (byte*)edgeflag_pointer + i * edgeflag_stride;
                EdgeFlagv ((boolean*)p);
            }
            if (VERTEX_ARRAY) {
                if (PARALLEL_ARRAYS) {
                    px = (byte*)vertex_x_pointer + i *  sizeof(vertex_type);
                    py = (byte*)vertex_y_pointer + i *  sizeof(vertex_type);
                    Normal3<normal_type> ((normal_type*)px, (normal_type*)py,   
                                          (normal_type*)pz);
                    switch (<vertex_size>){
                        case 2:
                          Vertex<vertex_size><vertex_type> (*(vertex_type*)px,  
                                                            *(vertex_type*)py);
                        case 3:
                          pz = (byte*)vertex_z_pointer + i *                    
                                sizeof(vertex_type);
                          Vertex<vertex_size><vertex_type> (*(vertex_type*)px,  
                                *(vertex_type*)py, *(vertex_type*)pz);
                        case 4:
                          pw = (byte*)vertex_w_pointer + i *                    
                                sizeof(vertex_type);
                          Vertex<vertex_size><vertex_type> (*(vertex_type*)px,  
                                *(vertex_type*)py, *(vertex_type*)pz,           
                                *(vertex_type*)pw);
                    }
                } else {
                        if (vertex_stride == 0)
                            p = (byte*)vertex_pointer +
                                i * vertex_size * sizeof(vertex_type);
                        else
                            p = (byte*)vertex_pointer + i * vertex_stride;
                        Vertex<vertex_size><vertex_type>v ((vertex_type*)p);
                }
            }
        }
Additions to Chapter 3 of the 1.0 Specification (Rasterization)
    None
Additions to Chapter 4 of the 1.0 Specification (Per-Fragment Operations
and the Frame buffer)
    None
Additions to Chapter 5 of the 1.0 Specification (Special Functions)
    Array specification commands VertexParallelPointerINTEL,                    
    NormalParallelPointerINTEL, ColorParallelPointerINTEL, and                  
    TexCoordParallelPointerINTEL specify client side state, and are therefore
    not included in display lists.  Likewise Enable and Disable, when
    called with <cap> set to PARALLEL_ARRAYS_INTEL, are not included in display 
    lists.
Additions to Chapter 6 of the 1.0 Specification (State and State Requests)
    GetPointerv returns in <param> the array pointer value specified
    by <pname>.  GetPointerv additional accepts the following values for <pname>
 
    VERTEX_ARRAY_PARALLEL_POINTERS_INTEL, NORMAL_ARRAY_PARALLEL_POINTERS_INTEL,
    COLOR_ARRAY_PARALLEL_POINTERS_INTEL,                                        
    TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL.
    In this case, <param> will return an array of pointers.
Additions to the GLX Specification
    None
GLX Protocol
    None
Errors
    INVALID_VALUE is generated if VertexPointervINTEL parameter <size>  
    is not 2, 3, or 4.
    INVALID_ENUM is generated if VertexPointervINTEL parameter <type> 
    is not SHORT, INT, FLOAT, or DOUBLE.
    INVALID_ENUM is generated if NormalPointervINTEL parameter <type> is
    not BYTE, SHORT, INT, FLOAT, or DOUBLE.
    INVALID_VALUE is generated if ColorPointervINTEL parameter <size> is
    not 3 or 4.
    INVALID_ENUM is generated if ColorPointervINTEL parameter <type> is 
    not BYTE, UNSIGNED_BYTE, SHORT, UNSIGNED_SHORT, INT, UNSIGNED_INT, FLOAT,
    or DOUBLE.
    INVALID_VALUE is generated if TexCoordPointervINTEL parameter <size>
    is not 1, 2, 3, or 4.
    INVALID_ENUM is generated if TexCoordPointervINTEL parameter <type> is not
    SHORT, INT, FLOAT, or DOUBLE.
    INVALID_ENUM is generated if GetPointerv parameter <pname> is not
    VERTEX_ARRAY_POINTER, NORMAL_ARRAY_POINTER,
    COLOR_ARRAY_POINTER, INDEX_ARRAY_POINTER,
    TEXTURE_COORD_ARRAY_POINTER, EDGE_FLAG_ARRAY_POINTER, or
    VERTEX_ARRAY_PARALLEL_POINTERS_INTEL, NORMAL_ARRAY_PARALLEL_POINTERS_INTEL,
    COLOR_ARRAY_PARALLEL_POINTERS_INTEL,                                        
    TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL
New State
                                                                Initial
    Get Value                           Get Command     Type    Value   Attrib
    ---------                           -----------     ----    ------- ------
    PARALLEL_ARRAYS_INTEL               IsEnabled       B       False   client
    VERTEX_ARRAY_PARRALEL_POINTERS_INTEL GetPointerv    Z+      0       client
    NORMAL_ARRAY_PARALLEL_POINTERS_INTEL GetPointerv    Z+      0       client
    COLOR_ARRAY_PARALLEL_POINTERS_INTEL GetPointervEXT  Z+      0       client
    TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL GetPointerv Z+  0       client
New Implementation Dependent State
    None
Implementation Support
   List of OpenGL implementations supporting the GL_INTEL_parallel_arrays extension
Original File
   Original text file for the GL_INTEL_parallel_arrays extension
Page generated on Sun Nov 20 18:38:58 2005