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WGL_I3D_image_buffer
    WGL_I3D_image_buffer
Name Strings
    WGL_I3D_image_buffer
Contact
    Dale Kirkland, Intense3D (kirkland 'at' intense3d.com)
Status
    Complete
Version
    Date: 04/18/2000   Revision 1.0
Number
    253
Dependencies
    The extension is written against the OpenGL 1.2.1 Specification
    although it should work on any previous OpenGL specification.
    The WGL_EXT_extensions_string extension is required.
Overview
    The image buffer extension provides an interface to allocate one
    or more memory buffers to be used for GL image functions.  These
    functions include DrawPixels, ReadPixels, TexImage*D, and
    TexSubImage*D.
    The advantage of an image buffer over normal allocated memory is
    as follows:
      o The image buffer may be allocated on the graphics adapter.
      o The image buffer may be locked once by the implementation thus
        avoiding a call to the OS to lock the memory down each use.
      o The data in the image buffer may be transferred to the adapter
        using non-snooping accesses.
      o Multiple events may be associated with the image buffer so that
        the data can be transferred asynchronously.
    Since the image buffer is created and maintained by a specific
    graphics driver, a DC is required to create the image buffer.
    However, the image buffer can be used with any RC created for the
    graphics driver associated with the DC.
IP Status
    None
Issues
    None
    LPVOID wglCreateImageBufferI3D(HDC hDC,
                                   DWORD dwSize,
                                   UINT uFlags)
    BOOL wglDestroyImageBufferI3D(HDC hDC,
                                  LPVOID pAddress)
    BOOL wglAssociateImageBufferEventsI3D(HDC hdc,
                                          HANDLE *pEvent,
                                          LPVOID *pAddress,
                                          DWORD *pSize,
                                          UINT count)
    BOOL wglReleaseImageBufferEventsI3D(HDC hdc,
                                        LPVOID *pAddress,
                                        UINT count)
    Accepted by the <uFlags> parameter of wglCreateImageBufferI3D:
      WGL_IMAGE_BUFFER_MIN_ACCESS_I3D        0x00000001
      WGL_IMAGE_BUFFER_LOCK_I3D              0x00000002
Additions to Chapter 2 of the OpenGL 1.2.1 Specification (OpenGL Operation)
    None
Additions to Chapter 3 of the OpenGL 1.2.1 Specification (Rasterization)
    None
Additions to Chapter 4 of the OpenGL 1.2.1 Specification (Per-Fragment
Operations and the Frame Buffer)
    None
Additions to Chapter 5 of the OpenGL 1.2.1 Specification (Special Functions)
    None
Additions to Chapter 6 of the OpenGL 1.2.1 Specification (State and
State Requests)
    None
Additions to Appendix A of the OpenGL 1.2.1 Specification (Invariance)
    None
Additions to the WGL Specification
    An image buffer is memory allocated by the GL implementation that
    can be used to store an image for more efficient transfers to the
    graphics adapter.  An image buffer is used with the following GL
    image functions:  DrawPixels, ReadPixels, TexImage*D, and
    TexSubImage*D.
    An image buffer is created by calling wglCreateImageBufferI3D:
      LPVOID wglCreateImageBufferI3D(HDC hDC,
                                     DWORD dwSize,
                                     UINT uFlags)
    <hDC> is a device context for the graphics adapter or a window
    residing on the graphics adapter that supports the image buffer
    extension.  The image buffer can only be used for an RC created
    on the graphics adapter associated with <hDC>.
    <dwSize> is the requested byte size of the image buffer.  The
    minimum size is implementation-dependent, but at least <dwSize>
    will be allocated for the image buffer.
    <uFlags> specifies information about the intended usage of the
    image buffer.
      WGL_IMAGE_BUFFER_MIN_ACCESS_I3D
         The image buffer is minimally accessed by the application;
         rather, the buffer is loaded by a device (disk, graphics
         adapter, etc.).  The implementation may take advantage of
         this and allocate memory that could be slower for the
         host, but faster for devices.  Also, the memory may be
         allocated as uncached so that the data in the image buffer
         does not have to be "snooped" during the transfer to or
         from the graphics adapter.
      WGL_IMAGE_BUFFER_LOCK_I3D
         The image buffer memory is locked or allocated out of
         memory that is not swapped.
    If memory is available on the graphics adapter, the implementation
    may choose to use it for the allocation of an image buffer.
    However, the memory must behave like system memory in that it can
    be read and written by system devices or the host.
    If an image buffer is successfully created, a pointer is returned
    to the image buffer memory.  The boundary alignment for the image
    buffer is at least the native alignment of the system (usually
    32- or 64-bit alignment).
    An image buffer can be destroyed by calling the function
    wglDestroyImageBufferI3D.
      BOOL wglDestroyImageBufferI3D(HDC hDC,
                                    LPVOID pAddress)
    <pAddress> is a pointer to an image buffer that was obtained from
    a previous call to wglCreateImageBufferI3D.  The implementation
    will wait for any outstanding calls that use the image buffer to
    complete before it is destroyed.  If there is an event associated
    with the image buffer, it must be freed by the caller after the
    image buffer is destroyed.
    If the call is successful, a value of TRUE is returned and the
    resources associated with the image buffer are freed.
    One or more events may be associated with the image buffer by
    calling the function wglAssociateImageBufferEventsI3D.  Each
    event can be associated with a region of the image buffer to allow
    asynchronous transfers between the image buffer and the graphics
    adapter.
      BOOL wglAssociateImageBufferEventsI3D(HDC hdc,
                                            HANDLE *pEvent,
                                            LPVOID *pAddress,
                                            DWORD *pSize,
                                            UINT count)
    <pEvent> points to an array of events, each of which was created
    with CreateEvent as a manual reset event with the initial state
    set to TRUE (i.e. both the <bManualReset> and <bInitialState>
    arguments must be set to a value of TRUE).  All events must be
    unique to only one portion of an image buffer (i.e., events
    cannot be shared).
    For each event in <pEvent>, a region in the image buffer is defined
    by the corresponding <pAddress> and <pSize> entry.  <count>
    specifies the number of events (and associated regions).
    All regions for a call to wglAssociateImageBufferEventsI3D must be
    for the same image buffer.  Additional events can be added at any
    time.  Regions must not overlap.  The entire image buffer can be
    defined as a single region.
    Each region in an image buffer can be used as the image for
    DrawPixels, ReadPixels, TexImage*D, and TexSubImage*D calls.
    Once a call is made to a GL image function, the caller must wait
    for the transfer to complete using WaitForSingleObject before the
    image buffer can be modified (for DrawPixels, TexImage*D, or
    TexSubImage*D) or read (for ReadPixels).
    If an event is not specified for a region, the GL call using that
    region will complete its transfer before it returns.
    Events can be disassociated with their region by calling
    wglReleaseImageBufferEventsI3D.
      BOOL wglReleaseImageBufferEventsI3D(HDC hdc,
                                          LPVOID *pAddress,
                                          UINT count)
    <pAddress> points to an array of regions previously associated
    with events.  <count> is the number of regions in the array.  If an
    event is associated with the specified region, it is released.  All
    regions specified by <pAddress> must be for the same image buffer.
    When an image buffer is destroyed using wglDestroyImageBufferI3D,
    all events for that image buffer are released.  It is the
    responsibility of the application to delete events that are no
    longer associated with an image buffer.
Dependencies on WGL_EXT_extensions_string
    Because there is no way to extend wgl, these calls are defined in
    the ICD and can be called by obtaining the address with
    wglGetProcAddress.  Because this extension is a WGL extension, it
    is not included in the GL_EXTENSIONS string.  Its existence can be
    determined with the WGL_EXT_extensions_string extension.
Errors
    If the wglCreateImageBufferI3D function succeeds, a pointer to an
    image buffer is returned.  If the function fails, a value of NULL
    is returned.  To get extended error information, call GetLastError.
      ERROR_DC_NOT_FOUND         The <hDC> was not valid.
      ERROR_NO_SYSTEM_RESOURCES  There was insufficient resources to
                                 support the request.
      ERROR_INVALID_DATA         <dwSize> is not a positive value.
    If the wglDestroyImageBufferI3D function succeeds, a value of TRUE
    is returned.  If the function fails, a value of FALSE is returned.
    To get extended error information, call GetLastError.
      ERROR_DC_NOT_FOUND         The <hDC> was not valid.
    If the wglAssociateImageBufferEventsI3D or
    wglReleaseImageBufferEventsI3D functions succeed, a value of TRUE
    is returned.  If the function fails, a value of FALSE is returned.
    To get extended error information, call GetLastError.
      ERROR_DC_NOT_FOUND         The <hDC> was not valid.
      ERROR_INVALID_DATA         The regions specified by <pAddress>
                                 are not valid for the specified image
                                 buffer.
New State
    None
New Implementation Dependent State
    None
Revision History
    11/15/1999  0.1  First draft.
    11/24/1999  0.2  Fixed various typos.
    03/16/2000  0.3  Changed to add multiple events for a single image
                     buffer.
    04/18/2000  1.0  Released driver to ISVs.
Implementation Support
   List of OpenGL implementations supporting the WGL_I3D_image_buffer extension
Original File
   Original text file for the WGL_I3D_image_buffer extension
Page generated on Sun Nov 20 18:40:40 2005