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WGL_I3D_image_buffer


Name


    WGL_I3D_image_buffer

Name Strings


    WGL_I3D_image_buffer

Contact


    Dale Kirkland, Intense3D (kirkland 'at' intense3d.com)

Status


    Complete

Version


    Date: 04/18/2000   Revision 1.0

Number


    253

Dependencies


    The extension is written against the OpenGL 1.2.1 Specification
although it should work on any previous OpenGL specification.

The WGL_EXT_extensions_string extension is required.

Overview


    The image buffer extension provides an interface to allocate one
or more memory buffers to be used for GL image functions. These
functions include DrawPixels, ReadPixels, TexImage*D, and
TexSubImage*D.

The advantage of an image buffer over normal allocated memory is
as follows:

o The image buffer may be allocated on the graphics adapter.

o The image buffer may be locked once by the implementation thus
avoiding a call to the OS to lock the memory down each use.

o The data in the image buffer may be transferred to the adapter
using non-snooping accesses.

o Multiple events may be associated with the image buffer so that
the data can be transferred asynchronously.

Since the image buffer is created and maintained by a specific
graphics driver, a DC is required to create the image buffer.
However, the image buffer can be used with any RC created for the
graphics driver associated with the DC.

IP Status


    None

Issues


    None

New Procedures and Functions


    LPVOID wglCreateImageBufferI3D(HDC hDC,
DWORD dwSize,
UINT uFlags)

BOOL wglDestroyImageBufferI3D(HDC hDC,
LPVOID pAddress)

BOOL wglAssociateImageBufferEventsI3D(HDC hdc,
HANDLE *pEvent,
LPVOID *pAddress,
DWORD *pSize,
UINT count)

BOOL wglReleaseImageBufferEventsI3D(HDC hdc,
LPVOID *pAddress,
UINT count)

New Tokens


    Accepted by the <uFlags> parameter of wglCreateImageBufferI3D:

WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002

Additions to Chapter 2 of the OpenGL 1.2.1 Specification (OpenGL Operation)


    None

Additions to Chapter 3 of the OpenGL 1.2.1 Specification (Rasterization)


    None

Additions to Chapter 4 of the OpenGL 1.2.1 Specification (Per-Fragment Operations and the Frame Buffer)


    None

Additions to Chapter 5 of the OpenGL 1.2.1 Specification (Special Functions)


    None

Additions to Chapter 6 of the OpenGL 1.2.1 Specification (State and State Requests)


    None

Additions to Appendix A of the OpenGL 1.2.1 Specification (Invariance)


    None

Additions to the WGL Specification


    An image buffer is memory allocated by the GL implementation that
can be used to store an image for more efficient transfers to the
graphics adapter. An image buffer is used with the following GL
image functions: DrawPixels, ReadPixels, TexImage*D, and
TexSubImage*D.

An image buffer is created by calling wglCreateImageBufferI3D:

LPVOID wglCreateImageBufferI3D(HDC hDC,
DWORD dwSize,
UINT uFlags)

<hDC> is a device context for the graphics adapter or a window
residing on the graphics adapter that supports the image buffer
extension. The image buffer can only be used for an RC created
on the graphics adapter associated with <hDC>.

<dwSize> is the requested byte size of the image buffer. The
minimum size is implementation-dependent, but at least <dwSize>
will be allocated for the image buffer.

<uFlags> specifies information about the intended usage of the
image buffer.

WGL_IMAGE_BUFFER_MIN_ACCESS_I3D
The image buffer is minimally accessed by the application;
rather, the buffer is loaded by a device (disk, graphics
adapter, etc.). The implementation may take advantage of
this and allocate memory that could be slower for the
host, but faster for devices. Also, the memory may be
allocated as uncached so that the data in the image buffer
does not have to be "snooped" during the transfer to or
from the graphics adapter.

WGL_IMAGE_BUFFER_LOCK_I3D
The image buffer memory is locked or allocated out of
memory that is not swapped.

If memory is available on the graphics adapter, the implementation
may choose to use it for the allocation of an image buffer.
However, the memory must behave like system memory in that it can
be read and written by system devices or the host.

If an image buffer is successfully created, a pointer is returned
to the image buffer memory. The boundary alignment for the image
buffer is at least the native alignment of the system (usually
32- or 64-bit alignment).

An image buffer can be destroyed by calling the function
wglDestroyImageBufferI3D.

BOOL wglDestroyImageBufferI3D(HDC hDC,
LPVOID pAddress)

<pAddress> is a pointer to an image buffer that was obtained from
a previous call to wglCreateImageBufferI3D. The implementation
will wait for any outstanding calls that use the image buffer to
complete before it is destroyed. If there is an event associated
with the image buffer, it must be freed by the caller after the
image buffer is destroyed.

If the call is successful, a value of TRUE is returned and the
resources associated with the image buffer are freed.

One or more events may be associated with the image buffer by
calling the function wglAssociateImageBufferEventsI3D. Each
event can be associated with a region of the image buffer to allow
asynchronous transfers between the image buffer and the graphics
adapter.

BOOL wglAssociateImageBufferEventsI3D(HDC hdc,
HANDLE *pEvent,
LPVOID *pAddress,
DWORD *pSize,
UINT count)

<pEvent> points to an array of events, each of which was created
with CreateEvent as a manual reset event with the initial state
set to TRUE (i.e. both the <bManualReset> and <bInitialState>
arguments must be set to a value of TRUE). All events must be
unique to only one portion of an image buffer (i.e., events
cannot be shared).

For each event in <pEvent>, a region in the image buffer is defined
by the corresponding <pAddress> and <pSize> entry. <count>
specifies the number of events (and associated regions).

All regions for a call to wglAssociateImageBufferEventsI3D must be
for the same image buffer. Additional events can be added at any
time. Regions must not overlap. The entire image buffer can be
defined as a single region.

Each region in an image buffer can be used as the image for
DrawPixels, ReadPixels, TexImage*D, and TexSubImage*D calls.
Once a call is made to a GL image function, the caller must wait
for the transfer to complete using WaitForSingleObject before the
image buffer can be modified (for DrawPixels, TexImage*D, or
TexSubImage*D) or read (for ReadPixels).

If an event is not specified for a region, the GL call using that
region will complete its transfer before it returns.

Events can be disassociated with their region by calling
wglReleaseImageBufferEventsI3D.

BOOL wglReleaseImageBufferEventsI3D(HDC hdc,
LPVOID *pAddress,
UINT count)

<pAddress> points to an array of regions previously associated
with events. <count> is the number of regions in the array. If an
event is associated with the specified region, it is released. All
regions specified by <pAddress> must be for the same image buffer.

When an image buffer is destroyed using wglDestroyImageBufferI3D,
all events for that image buffer are released. It is the
responsibility of the application to delete events that are no
longer associated with an image buffer.

Dependencies on WGL_EXT_extensions_string


    Because there is no way to extend wgl, these calls are defined in
the ICD and can be called by obtaining the address with
wglGetProcAddress. Because this extension is a WGL extension, it
is not included in the GL_EXTENSIONS string. Its existence can be
determined with the WGL_EXT_extensions_string extension.

Errors


    If the wglCreateImageBufferI3D function succeeds, a pointer to an
image buffer is returned. If the function fails, a value of NULL
is returned. To get extended error information, call GetLastError.

ERROR_DC_NOT_FOUND The <hDC> was not valid.

ERROR_NO_SYSTEM_RESOURCES There was insufficient resources to
support the request.

ERROR_INVALID_DATA <dwSize> is not a positive value.

If the wglDestroyImageBufferI3D function succeeds, a value of TRUE
is returned. If the function fails, a value of FALSE is returned.
To get extended error information, call GetLastError.

ERROR_DC_NOT_FOUND The <hDC> was not valid.

If the wglAssociateImageBufferEventsI3D or
wglReleaseImageBufferEventsI3D functions succeed, a value of TRUE
is returned. If the function fails, a value of FALSE is returned.
To get extended error information, call GetLastError.

ERROR_DC_NOT_FOUND The <hDC> was not valid.

ERROR_INVALID_DATA The regions specified by <pAddress>
are not valid for the specified image
buffer.

New State


    None

New Implementation Dependent State


    None

Revision History


    11/15/1999  0.1  First draft.
11/24/1999 0.2 Fixed various typos.
03/16/2000 0.3 Changed to add multiple events for a single image
buffer.
04/18/2000 1.0 Released driver to ISVs.

Implementation Support


   List of OpenGL implementations supporting the WGL_I3D_image_buffer extension

Original File


   Original text file for the WGL_I3D_image_buffer extension


Page generated on Sun Nov 20 18:40:40 2005