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GL_HP_texture_lighting
XXX - incomplete
PRELIMINARY - NOT COMPLETE
--------------------------
HP_texture_lighting
Name Strings
GL_HP_texture_lighting
Version
1.0
Number
111
Dependencies
OpenGL 1.1
Overview
This extension defines a mechanism for applications to request
that color originating from specular lighting be added to
the fragment color _after_ texture application.
None
Accepted by the <pname> parameter of TexEnvf, TexEnvfv, TexEnvi,
TexEnviv:
TEXTURE_LIGHTING_MODE_HP
Accepted by the <param> parameter of TexEnvf, TexEnvfv, TexEnvi,
TexEnviv when <pname> is TEXTURE_APP_MODE_HP:
TEXTURE_POST_SPECULAR_HP
TEXTURE_PRE_SPECULAR_HP
Additions to Chapter 2 of the GL Specification (OpenGL Operation)
Lighting Operation
If the texture application mode is TEXTURE_POST_SPECULAR_HP, the
color c produced by lighting a vertex is given by:
c = e
cm
+ a * a
cm cs
n-1
+ SUM (att )(spot )[a * a
i=0 i i cm cli
+ (n @ VP )d * d
pli cm cli
srm
+ (f )(n @ h ) s * s]
i i cm cli
If the texture application mode is TEXTURE_PRE_SPECULAR_HP, and
if texturing is enabled, two lighting components are computed
separately per vertex.
Emissive, ambient, and diffuse color, c :
ead
c = e
ead cm
+ a * a
cm cs
n-1
+ SUM (att )(spot )[a * a
i=0 i i cm cli
+ (n @ VP )d * d]
pli cm cli
Specular color, c :
s
n-1 srm
c = SUM (att )(spot )(f )(n @ h ) s * s
s i=0 i i i i cm cli
These terms are then added after texture application, and the
final (clamped) color used as the fragment color.
Additions to Chapter 3 of the GL Specification (Rasterization)
Point
+--> Rasterization -->+
| |
From | Line |
Primitive -+--> Rasterization -->+
Assembly | |
| Polygon |
+--> Rasterization -->+---> Texturing ---> Specular ---> Fog
|
Pixel |
DrawPixels ---> Rectangle ---->+
Rasterization |
|
Bitmap |
Bitmap -----> Rasterization -->+
Figure 3.1, rasterization
3.8.5 Texture Environments and Texture Functions
If the texture application mode is TEXTURE_PRE_SPECULAR_HP,
R , G , and B refer to c , the emissive, ambient, and diffuse color.
f f f ead
3.8a Specular
If the texture application mode is TEXTURE_PRE_SPECULAR_HP and
texturing is enabled, then the separate specular lighting
coefficient interpolated for this fragment is added in at this
stage. The result is clamped before sending the fragment color
to subsequent stages. If the texture application mode is
TEXTURE_POST_SPECULAR_HP, this stage is not enabled.
Additions to Chapter 4 of the GL Specification (Per-Fragment Operations
and the Framebuffer)
None
Additions to Chapter 5 of the GL Specification (Special Functions)
None
Additions to Chapter 6 of the GL Specification (State and State Requests)
Get value Type Initial value Description Sec Attribute
TEXTURE_LIGHTING_MODE_HP Z4 TEXTURE_POST_SPECULAR_HP Texture application mode 3.8a texture
Additions to the GLX Specification
None
GLX Protocol
TBD - ?
Errors
INVALID_ENUM is generated if the <pname> parameter of TexEnvi,
TexEnviv, TexEnvf, or TexEnvf is TEXTURE_LIGHTING_MODE_HP and
the <param> parameter is not one of TEXTURE_POST_SPECULAR_HP or
TEXTURE_PRE_SPECULAR_HP.
New State
None
New Implementation Dependent State
None
Implementation Support
List of OpenGL implementations supporting the GL_HP_texture_lighting extension
Original File
Original text file for the GL_HP_texture_lighting extension
Page generated on Sun Nov 20 18:38:52 2005