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GL_HP_occlusion_test
GL_HP_occlusion_test - PRELIMINARY
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XXX - Not complete yet!!!
HP_occlusion_test
Name Strings
GL_HP_occlusion_test
Number
137
Overview
This extension defines a mechanism whereby an application can determine the
non-visibility of some set of geometry based on whether an encompassing set
of geometry is non-visible. In general this feature does not guarantee that
the target geometry is visible when the test fails, but is accurate with
regard to non-visibility.
Occlusion culling allows an application to render some geometry and at the
completion of the rendering to determine if any of the geometry could or did
modify the depth buffer, ie. a depth buffer test succeeded. The idea being
that if the application renders a bounding box of some geometry in this mode
and the occlusion test failed (ie. the bounding box was depth culled due to
the current contents of the depth buffer) then the geometry enclosed by the
bounding box would also be depth culled. Occlusion culling operates
independently of the current rendering state (ie. when occlusion culling is
enabled fragments are generated and the depth and/or color buffer may be
updated). To prevent updating the depth/color buffers the application must
disable updates to these buffers. As a side effect of reading the occlusion
result the internal result state is cleared, setting it up for a new
bounding box test.
The expected usage of this feature is :
- disable updates to color and depth buffer (optional)
glDepthMask(GL_FALSE)
glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE)
- enable occlusion test
glEnable(GL_OCCLUSION_TEST_HP)
- render bounding geometry
gl rendering calls
- disable occlusion test
glDisable(GL_OCCLUSION_TEST_HP)
- enable updates to color and depth buffer
glDepthMask(GL_TRUE)
glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE)
- read occlusion test result
glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP, &result)
- if (result) render internal geometry
else don't render
For this extension to be useful the assumption are being made :
- the time to render the geometry under test is much more than rendering
the encompassing geometry, including reading back the test result
- the application is modelling data that includes occluding structures
(eg. walls, hierarchial assemblies, ...)
- the application is structured in such a way as to utilize bounding
boxes for encompassing geometry
none
Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, by
the <pname> of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev :
OCCLUSION_TEST_HP 0x????
Accepted by the <pname> of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev :
OCCLUSION_TEST_RESULT_HP 0x????
New State
Boolean result of occlusion test, initial value of FALSE. The result is
set to FALSE as a side effect of reading it (executing a Get call).
Issue
- should the interface allow for multiple occlusion tests to be enabled
possible extension :
add MAX_OCCLUSION_TESTS
add OCCLUSION_TESTn_HP where n is 1 to MAX_OCCLUSION_TESTS
add OCCLUSION_TEST_RESULTn_HP where n is 1 to MAX_OCCLUSION_TESTS
define semantics of multiple tests enables (ex. there exists
precedence of tests, ie. TEST7 overrides TEST1 thru 6)
define how mulitple test results returned (ex. bit encoded in
return word, 32 per word)
define disable(OCCLUSION_TEST_HP) (un-numbered test) to disable
all currently enabled
resulting usage :
disable update to color and depth buffer
enable occlusion test 1
render bounding box 1
enable occlusion test 2
render bounding box 2
...
enable occlusion test n
render bounding box n
disable all occlusion tests
enable updates to color and depth buffer
read occlusion test results
for each result
if (result) render internal geometry
else don't render
- should the interface be based on render mode semantics
no proposal at this time
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Implementation Support
List of OpenGL implementations supporting the GL_HP_occlusion_test extension
Original File
Original text file for the GL_HP_occlusion_test extension
Page generated on Sun Nov 20 18:38:53 2005