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GL_EXT_stencil_wrap


Name


    EXT_stencil_wrap

Name Strings


    GL_EXT_stencil_wrap

Contact


    Dale Kirkland, 3Dlabs (dale.kirkland 'at' 3dlabs.com)

Status


    Shipping

Version


    Date: 4/4/2002  Version 1.2

Number


    176

Dependencies


    None

Overview


    Various algorithms use the stencil buffer to "count" the number of
surfaces that a ray passes through. As the ray passes into an object,
the stencil buffer is incremented. As the ray passes out of an object,
the stencil buffer is decremented.

GL requires that the stencil increment operation clamps to its maximum
value. For algorithms that depend on the difference between the sum
of the increments and the sum of the decrements, clamping causes an
erroneous result.

This extension provides an enable for both maximum and minimum wrapping
of stencil values. Instead, the stencil value wraps in both directions.

Two additional stencil operations are specified. These new operations
are similiar to the existing INCR and DECR operations, but they wrap
their result instead of saturating it. This functionality matches
the new stencil operations introduced by DirectX 6.

New Procedures and Functions


    None

New Tokens


    Accepted by the <sfail>, <dpfail>, and <dppass> parameter of
StencilOp:

INCR_WRAP_EXT 0x8507
DECR_WRAP_EXT 0x8508

Additions to Chapter 2 of the GL Specification (OpenGL Operation)


    None

Additions to Chapter 3 of the GL Specification (Rasterization)


    None

Additions to Chapter 4 of the GL Specification (Per-Fragment Operations and the Framebuffer)


    Section 4.1.4 "Stencil Test" (page 144), change the 3rd paragraph to read:

"... The symbolic constants are KEEP, ZERO, REPLACE, INCR, DECR,
INVERT, INCR_WRAP_EXT, and DECR_WRAP_EXT. The correspond to
keeping the current value, setting it to zero, replacing it with
the reference value, incrementing it with saturation, decrementing
it with saturation, bitwise inverting it, incrementing it without
saturation, and decrementing it without saturation. For purposes of
incrementing and decrementing, the stencil bits are considered as an
unsigned integer. Incrementing or decrementing with saturation will
clamp values at 0 and the maximum representable value. Incrementing
or decrementing without saturation will wrap such that incrementing
the maximum representable value results in 0 and decrementing 0
results in the maximum representable value. ..."

Additions to Chapter 5 of the GL Specification (Special Functions)


    None

Additions to Chapter 6 of the GL Specification (State and State Requests)


    None

Additions to the GLX Specification


    None

GLX Protocol


    None

Errors


    INVALID_ENUM is generated by StencilOp if any of its parameters
are not KEEP, ZERO, REPLACE, INCR, DECR, INVERT, INCR_WRAP_EXT,
or DECR_WRAP_EXT.

New State


(table 6.15, page 205)
Get Value Type Get Command Initial Value Sec Attribute
------------------------ ---- ------------ ------------- ----- ---------
STENCIL_FAIL Z8 GetIntegerv KEEP 4.1.4 stencil-buffer
STENCIL_PASS_DEPTH_FAIL Z8 GetIntegerv KEEP 4.1.4 stencil-buffer
STENCIL_PASS_DEPTH_PASS Z8 GetIntegerv KEEP 4.1.4 stencil-buffer

NOTE: the only change is that Z6 type changes to Z8

New Implementation Dependent State


    None

Revision History


  * Revision 1.2, April 4, 2002 - correct typo in New Tokens section.
These are parameters to StencilOp, not BlendEquation.

Implementation Support


   List of OpenGL implementations supporting the GL_EXT_stencil_wrap extension

Original File


   Original text file for the GL_EXT_stencil_wrap extension


Page generated on Sun Nov 20 18:37:48 2005