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GL_ATI_map_object_buffer
    ATI_map_object_buffer
Name Strings
    GL_ATI_map_object_buffer
Contact
    Rick Hammerstone, ATI Research (rhammers 'at' ati.com)
Status
    Complete.
Version
    0.2 - 01/15/01
    Modified map call to return a pointer and take a single <buffer>
    argument. Cleaned up spec.
    0.1 - 11/26/01
    Initial revision
Number
    288
Dependencies
    This extension is written against the OpenGL 1.2.1 Specification.
    OpenGL 1.1 is required. ATI_vertex_array_object is required by
    this extension. 
    
Overview
    This extension provides a mechanism for an application to obtain
    the virtual address of an object buffer. This allows the
    application to directly update the contents of an object buffer
    and avoid any intermediate copies.
    
Issues
    Should we use Lock and Unlock terminology?
    
	UNRESOLVED: This could be confusing. D3D uses "Lock" to mean
 	that something is available for the application to update and
 	won't be changed by the driver. However, in the compiled
 	vertex array extension, "Lock" is used to mean that the
 	application will not be changing the contents of a vertex
 	buffer.
    
    void *MapObjectBufferATI(uint buffer)
    
    void UnmapObjectBufferATI(uint buffer)
    
    None
Additions to Chapter 2 of the GL Specification (OpenGL Operation)
    Added to the description of Vertex Array Objects:
    The object buffer interface provides a mechanism for an
    application to store data in persistent memory that can be
    accessed directly by the graphics hardware. The memory is accessed
    through handles, and data must be copied into the memory by the
    driver. This provides a platform-independent mechanism for
    updating the object buffers, and allows the driver to optimally
    manage the object buffers.
    However, in cases where object buffers are being frequently
    updated, the overhead of memory copies can degrade overall
    application performance. The command
	void *MapObjectBufferATI(uint buffer)
    allows the application to obtain a pointer to the object buffer
    named <buffer>. If <buffer> is not the name of an existing object
    buffer, MapObjectBufferATI returns a null pointer.
    The size of the region mapped by MapObjectBufferATI is equal to
    the size of the object buffer. This size can be queried by calling
    GetObjectBufferivATI or GetObjectBufferfvATI with the token
    OBJECT_BUFFER_SIZE_ATI.
    When an application issues a MapObjectBufferATI command, all
    rendering commands that reference data stored in <buffer> must
    complete before the call to MapObjectBufferATI returns. When the
    call returns, the data in <buffer> can be updated immediately.
    If an application desires to update an object buffer using this
    interface, it should create the object buffer using DYNAMIC_ATI as
    the usage parameter. Direct updates to object buffers that were
    created with STATIC_ATI as the usage parameter may operate at
    reduced performance.
    When an application is finished updating an object buffer, it uses
    the command
	void UnmapObjectBufferATI(uint buffer)
    to indicate to the driver that it has completed updating the
    object buffer specified by <buffer>. An application must call
    UnmapObjectBufferATI before issuing any rendering commands that
    use the data stored in <buffer>.
    Attempts to update an object buffer by direct memory writes after
    UnmapObjectBufferATI has been called result in undefined behavior
    and may generate an error. UpdateObjectBufferATI can be used to
    update an object buffer at any time, regardless of whether it is
    mapped or not.
Additions to Chapter 3 of the 1.2.1 Specification (Rasterization)
    None
Additions to Chapter 4 of the 1.2.1 Specification (Per-Fragment
Operations and the Frame Buffer)
    None
Additions to Chapter 5 of the 1.2.1 Specification (Special Functions)
    Added to section 5.4, as part of the discussion of what commands
    are compiled into display lists:
    MapObjectBufferATI and UnmapObjectBufferATI are not included in
    display lists, but are executed immediately.
Additions to Chapter 6 of the 1.2.1 Specification (State and State
Requests)
    None
Errors
    INVALID_VALUE is generated if the <buffer> argument of
    MapObjectBuffer or UnmapObjectBuffer does not specify a valid
    object buffer. 
    INVALID_OPERATION may be generated if a rendering command is
    issued that uses an object buffer that is currently mapped.
New State
    None
    
Implementation Notes
Implementation Support
   List of OpenGL implementations supporting the GL_ATI_map_object_buffer extension
Original File
   Original text file for the GL_ATI_map_object_buffer extension
Page generated on Sun Nov 20 18:40:35 2005