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GL_ARB_transpose_matrix
    ARB_transpose_matrix
Name Strings
    GL_ARB_transpose_matrix
Contact
    David Blythe (blythe 'at' sgi.com)
Status
    Complete. Approved by ARB on 12/8/1999
Version
    Last Modified Date: January 3, 2000
    Author Revision: 1.3
Number
    ARB Extension #3
Dependencies
    This extensions is written against the OpenGL 1.2 Specification.
    May be implemented in any version of OpenGL.
Overview
    New functions and tokens are added allowing application matrices
    stored in row major order rather than column major order to be
    transferred to the OpenGL implementation.  This allows an application
    to use standard C-language 2-dimensional arrays (m[row][col]) and
    have the array indices match the expected matrix row and column indexes.
    These arrays are referred to as transpose matrices since they are
    the transpose of the standard matrices passed to OpenGL.
    This extension adds an interface for transfering data to and from the
    OpenGL pipeline, it does not change any OpenGL processing or imply any
    changes in state representation.
IP Status
    No IP is believed to be involved.
Issues
    * Why do this?
	It's very useful for layered libraries that desire to use two
	dimensional C arrays as matrices.  It avoids having the layered
	library perform the transpose itself before calling OpenGL since
	most OpenGL implementations can efficiently perform the transpose
	while reading the matrix from client memory.
    * Why not add a mode?
	It's substantially more confusing and complicated to add a mode.
	Simply adding two new entry points saves considerable confusion
	and avoids having layered libraries need to query the current mode
	in order to send a matrix with the correct memory layout.
    * Why not a utility routine in GLU
	It costs some performance.  It is believed that most OpenGL
	implementations can perform the transpose in place with negligble
	performance penalty.
    * Why use the name transpose?
	It's sure a lot less confusing than trying to ascribe unambiguous
	meaning to terms like row and column.  It could be matrix_transpose
	rather than transpose_matrix though.
    * Short Transpose to Trans?
    void LoadTransposeMatrix{fd}ARB(T m[16]);
    void MultTransposeMatrix{fd}ARB(T m[16]);
    Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
    and GetDoublev
	TRANSPOSE_MODELVIEW_MATRIX_ARB	  0x84E3
	TRANSPOSE_PROJECTION_MATRIX_ARB   0x84E4
	TRANSPOSE_TEXTURE_MATRIX_ARB	  0x84E5
	TRANSPOSE_COLOR_MATRIX_ARB	  0x84E6
Additions to Chapter 2 of the 1.2 OpenGL Specification (OpenGL Operation)
    Add to Section 2.10.2 Matrices  <before LoadIdentity>
    LoadTransposeMatrixARB takes a 4x4 matrix stored in row-major order as
    Let transpose(m,n) be defined as
	n[0] = m[0];
	n[1] = m[4];
	n[2] = m[8];
	n[3] = m[12];
	n[4] = m[1];
	n[5] = m[5];
	n[6] = m[9];
	n[7] = m[13];
	n[8] = m[2];
	n[9] = m[6];
	n[10] = m[10];
	n[11] = m[14];
	n[12] = m[3];
	n[13] = m[7];
	n[14] = m[11];
	n[15] = m[15];
    The effect of LoadTransposeMatrixARB(m) is then the same as the effect of
    the command sequence
	float n[16];
	transpose(m,n)
	LoadMatrix(n);
    The effect of MultTransposeMatrixARB(m) is then the same as the effect of
    the command sequence
	float n[16];
	transpose(m,n);
	MultMatrix(n);
Additions to Chapter 3 of the 1.2 OpenGL Specification (Rasterization)
    None
Additions to Chapter 4 of the 1.2 OpenGL Specification (Per-Fragment Operations
and the Framebuffer)
    None
Additions to Chapter 5 of the 1.2 OpenGL Specification (Special Functions)
    None
Additions to Chapter 6 of the 1.2 OpenGL Specification (State and State Requests)
    Matrices are queried and returned in their transposed form by calling
    GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev with <pname> set to
    TRANSPOSE_MODELVIEW_MATRIX_ARB, TRANSPOSE_PROJECTION_MATRIX_ARB,
    TRANSPOSE_TEXTURE_MATRIX_ARB, or TRANSPOSE_COLOR_MATRIX_ARB.
    The effect of GetFloatv(TRANSPOSE_MODELVIEW_MATRIX_ARB,m) is then the same
    as the effect of the command sequence
	float n[16];
	GetFloatv(MODELVIEW_MATRIX_ARB,n);
	transpose(n,m);
    Similar results occur for TRANSPOSE_PROJECTION_MATRIX_ARB,
    TRANSPOSE_TEXTURE_MATRIX_ARB, and TRANSPOSE_COLOR_MATRIX_ARB.
Additions to Appendix A of the OpenGL 1.2.1 Specification (Invariance)
    None
Additions to the GLX Specification
    None
GLX Protocol
    LoadTransposeMatrix and MultTransposeMatrix are layered
    on top of LoadMatrix and MultMatrix protocol
    performing client-side translation.  The Get commands
    are passed over the wire as part of the generic Get
    protocol with no translation required.
Errors
    No new errors, but error behavoir is inherited by the commands
    that the transpose commands are implemented on top of
    (LoadMatrix, MultMatrix, and Get*).
New State
    None
    TRANSPOSE_*_MATRIX_ARB refer to the same state as their non-transposed
    counterparts.
New Implementation Dependent State
    None
Revision History
    * Revision 1.1 - initial draft (18 Mar 1999)
    * Revision 1.2 - changed to use layered specification and ARB affix
		     (23 Nov 1999)
    * Revision 1.3 - Minor tweaks to GLX protocol and Errors. (7 Dec 1999)
Conformance Testing
    Load and Multiply the modelview matrix (initialized to identity
    each time) using LoadTransposeMatrixfARB and MultTransposeMatrixfARB
    with the matrix:
	( 1  2	3  4 )
	( 5  6	7  8 )
	( 9 10 11 12 )
	(13 14 15 16 )
    and get the modelview matrix using TRANSPOSE_MODELVIEW_MATRIX_ARB and
    validate that the matrix is correct.  Get the matrix using
    MODELVIEW_MATRIX and verify that it is the transpose of the above
    matrix.  Load and Multiply the modelview matrix using LoadMatrixf
    and MultMatrixf with the above matrix and verify that the correct
    matrix is on the modelview stack using gets of MODELVIEW_MATRIX
    and TRANSPOSE_MODELVIEW_MATRIX_ARB.
Implementation Support
   List of OpenGL implementations supporting the GL_ARB_transpose_matrix extension
Original File
   Original text file for the GL_ARB_transpose_matrix extension
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