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GL_ARB_texture_env_add
    ARB_texture_env_add
Name Strings
    GL_ARB_texture_env_add
Notice
    Copyright OpenGL Architectural Review Board, 1999.
Contact
    Michael Gold, NVIDIA (gold 'at' nvidia.com)
    Tom Frisinger, ATI (tfrisinger 'at' atitech.com)
Status
    Complete. Approved by ARB on 12/8/1999
Version
    Last Modified Date: January 13, 2000
    Author Revision: 0.2
    Based on:  EXT_texture_env_add
	       Date: 1999/03/22 Revision: 1.1
Number
    ARB Extension #6
Dependencies
    None
Overview
    New texture environment function ADD is supported with the following
    equation:
			Cv = Cf + Ct
    New function may be specified by calling TexEnv with ADD token.
    One possible application is to add a specular highlight texture to
    a Gouraud-shaded primitive to emulate Phong shading, in a single
    pass.
    None
    Accepted by the <params> parameter of TexEnvf, TexEnvi, TexEnvfv, and
    TexEnvfi when the <pname> parameter value is GL_TEXTURE_ENV_MODE
	ADD
Additions to Chapter 2 of the GL Specification (OpenGL Operation)
	None
Additions to Chapter 3 of the GL Specification (Rasterization)
    The description of TEXTURE_ENV_MODE in the first paragraph of
    section 3.8.9 should be modified as follows:
    TEXTURE_ENV_MODE may be set to one of REPLACE, MODULATE, DECAL,
    BLEND or ADD;
    Table 3.19 is augmented as follows:
	    Base	    DECAL      BLEND	  ADD
	Internal Format     tex func   tex func   tex func
	---------------     -----      -----	  ---
	ALPHA		     ...	...	 Rv = Rf
			     ...	...	 Gv = Gf
			     ...	...	 Bv = Bf
			     ...	...	 Av = AfAt
	LUMINANCE	     ...	...	 Rv = Rf+Lt
	 (or 1)		     ...	...	 Gv = Gf+Lt
			     ...	...	 Bv = Bf+Lt
			     ...	...	 Av = Af
	LUMINANCE_ALPHA      ...	...	 Rv = Rf+Lt
	 (or 2)		     ...	...	 Gv = Gf+Lt
			     ...	...	 Bv = Bf+Lt
			     ...	...	 Av = AfAt
	INTENSITY	     ...	...	 Rv = Rf+It
			     ...	...	 Gv = Gf+It
			     ...	...	 Bv = Bf+It
			     ...	...	 Av = Af+It
	RGB		     ...	...	 Rv = Rf+Rt
	(or 3)		     ...	...	 Gv = Gf+Gt
			     ...	...	 Bv = Bf+Bt
			     ...	...	 Av = Af
	RGBA		     ...	...	 Rv = Rf+Rt
	(or 4)		     ...	...	 Gv = Gf+Gt
			     ...	...	 Bv = Bf+Bt
			     ...	...	 Av = AfAt
	Table 3.19: Decal, blend and add texture functions.
Additions to Chapter 4 of the GL Specification (Per-Fragment Operations
and the Framebuffer)
    None
Additions to Chapter 5 of the GL Specification (Special Functions)
    None
Additions to Chapter 6 of the GL Specification (State and State Requests)
    None
Additions to the GLX / WGL / AGL Specifications
    None
GLX Protocol
    None
Errors
    None
New State
    The Type of TEXTURE_ENV_MODE in Table F.2 should be changed to
	1 * xZ5
New Implementation Dependent State
    None
Revision History
    11/09/1999	0.1
	- First ARB draft based on the original EXT draft.
    1/13/2000	0.2
	- Added justification to the overview
	- Updated to describe modifications to 1.2.1 specification
	- Added changes to description of TEXTURE_ENV_MODE parameter
	  to TexEnv{if} and TexEnv{if}v
	- Added change to TEXTURE_ENV_MODE type (Z4 -> Z5)
Implementation Support
   List of OpenGL implementations supporting the GL_ARB_texture_env_add extension
Original File
   Original text file for the GL_ARB_texture_env_add extension
Page generated on Sun Nov 20 18:35:50 2005