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GLX_ARB_get_proc_address
ARB_get_proc_address
Name Strings
GLX_ARB_get_proc_address
Contact
Brian Paul (brian_paul 'at' mesa3d.org)
Jon Leech (ljp 'at' sgi.com)
Status
Complete. Approved by ARB on 12/8/1999
Version
Last Modified Date: January 3, 2000
Number
ARB Extension #2
Dependencies
The extension is written against the GLX 1.3 Specification.
May be implemented in any version of GLX and OpenGL.
Overview
This extension adds a function to return the address of GLX
and GL extension functions, given the function name. This is
necessary with (for example) heterogenous implementations where
hardware drivers may implement extension functions not known to the
link library; a similar situation on Windows implementations
resulted in the wglGetProcAddress function.
IP Status
No IP is believed to be involved (dynamic querying of library entry
points is supported in all modern operating systems).
Issues
* Is this extension properly named?
Yes. If it does not achieve ARB approval, it will be implemented
as an EXT.
* Should a typedef be used for the return type?
typedef void (*GLfunction)();
extern GLfunction glXGetProcAddressARB(const GLubyte *procName);
Not needed - see the function declaration
void (*glXGetProcAddressARB(const GLubyte *procName))();
* Should GetProcAddressARB allow querying of itself?
Yes, for sake of completeness.
* There's a recursion problem with this feature. The purpose of
GetProcAddressARB is to return pointers to extension functions and
GetProcAddressARB is itself such a function! This presents a
puzzle to the application developer.
Implementations must export the glXGetProcAddressARB entry point
statically.
* Should extension functions in GLU and GLX be queryable through
this extension?
GLX: Yes. GLU: No. Because the pointers returned are
context-independent, the query was lifted from GL (in which all
behavior is necessarily context-dependent) into GLX, where
context management occurs. Since GLU is an client library using
GL, GLU extensions are unlikely to need to be dynamically
queryable. This capability could be added in a future extension.
* GLU library may not be loaded at runtime, making GLU queries fail
No longer relevant, since GLU functions cannot be queries now.
The previous resolution was:
True. However, the GL/GLX/GLU specifications say nothing about
"libraries" and link/runtime issues in any event, and the same
criticism might be applied to GL or GLX queries depending on how
the development and runtime tools on a particular platform
operate. Requiring a link against a "GLU library" in this case
should be in the release notes for a platform.
* Should corresponding functions exist in the window-system specific
layer on non-GLX implementations?
Yes. wglGetProcAddress already exists for Microsoft Windows, and
Apple has stated they will support aglGetProcAddress.
Unfortunately, there is an unavoidable inconsistency with
wglGetProcAddress, which returns context-dependent pointers.
This should be made abundantly clear in the documentation, so
that portable applications assume context-dependent behavior.
* Should the core functions added to GL and GLX since their 1.0
versions be queryable?
Yes. This will allow maximum portability of applications across
OpenGL 1.1 and 1.2 library implementations.
* Should the core functions in GL 1.0 and GLX 1.0 be queryable?
Yes. Adds consistency at the cost of a much larger lookup
mechanism.
* Are function pointers context-independent?
Yes. The pointer to an extension function can be used with any
context which supports the extension. Concern was expressed that
function dispatch for context-independent pointers would incur
overheads compared to context-dependent pointers.
The working group has proposed several implementation strategies
which would make this overhead negligible to nonexistent, and
the benefits of lifting the context/pointer management burden
from applications were considerable. The implementation
strategies are moderately complex and reach down all the way to
the toplevel dispatch mechanism used by drivers.
* Should the pointers returned be required to be equal to the
addresses of the corresponding static functions (if they exist?)
No. This may make implementation more difficult and is of little
apparent value to applications.
* Should the query return NULL for entry points not supported
by the implementation, or a pointer to a function which
generates an error?
NULL. There is no consistent way to generate errors
when either GL or GLX functions may be queried.
void (*glXGetProcAddressARB(const GLubyte *procName))(...)
None.
Additions to Chapter 2 of the OpenGL 1.2.1 Specification (OpenGL Operation)
None
Additions to Chapter 3 of the OpenGL 1.2.1 Specification (Rasterization)
None
Additions to Chapter 4 of the OpenGL 1.2.1 Specification (Per-Fragment
Operations and the Frame Buffer)
None
Additions to Chapter 5 of the OpenGL 1.2.1 Specification (Special
Functions)
None
Additions to Chapter 6 of the OpenGL 1.2.1 Specification (State and State
Requests)
None
Additions to Appendix A of the OpenGL 1.2.1 Specification (Invariance)
None
Additions to the GLX Specification
Add a new section numbered 3.3.12:
3.3.12 Obtaining Extension Function Pointers
The GL and GLX extensions which are available to a client
application may vary at runtime. Therefore, the address of extension
functions may be queried at runtime. The function
void (*glXGetProcAddressARB(const ubyte *procName)();
returns the address of the extension function named by procName. The
pointer returned should be cast to a function pointer type matching
the extension function's definition in that extension specification.
A return value of NULL indicates that the specified function does
not exist for the implementation.
A non-NULL return value for glXGetProcAddressARB does not guarantee
that an extension function is actually supported at runtime. The
client must must also query glGetString(GL_EXTENSIONS) or
glXQueryExtensionsString to determine if an extension is supported
by a particular context.
GL function pointers returned by glXGetProcAddressARB are
independent of the currently bound context and may be used by any
context which supports the extension.
glXGetProcAddressARB may be queried for all of the following functions:
- All GL and GLX extension functions supported by the
implementation (whether those extensions are supported by the
current context or not).
- All core (non-extension) functions in GL and GLX from version
1.0 up to and including the versions of those specifications
supported by the implementation, as determined by
glGetString(GL_VERSION) and glXQueryVersion queries.
GLX Protocol
None
Errors
None
New State
None
Conformance Testing
Rather than testing directly, the existing tkProcInit() mechanism in
the OpenGL 1.2 conformance tests will be modified to use
glXGetProcAddress when it's available, so that other ARB extensions
will fail conformance if the query does not work.
An alternative method which directly tests the query is to perform
an extremely simple rendering test (e.g. glClearColor/glClear) using
GL core function pointers returned by the query.
Revision History
* Revision 1.1 (January 3, 2000) - Final ARB-approved version.
Specify that GL function pointers are context independent. Specify
that all core and extension GL and GLX functions may be queried.
Implementation Support
List of OpenGL implementations supporting the GLX_ARB_get_proc_address extension
Original File
Original text file for the GLX_ARB_get_proc_address extension
Page generated on Sun Nov 20 18:35:47 2005