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GL_3DFX_tbuffer


Name


    3DFX_tbuffer

Name Strings


    GL_3DFX_tbuffer

Contact


    Paula Womack, 3dfx Interactive (paulaw 'at' 3dfx.com)

Status


    Complete

Version


    Date: April 13, 2000; Revision: 1.0

Number


    208

Dependencies


    OpenGL 1.1 is required.
Either SGIS_multisample or 3DFX_multisample is required.
This specification is written against OpenGL 1.2.

Overview


    This extension allows a write mask to be defined for the fragment
mask which is created during multisample rendering. This can be used
to create effects such as motion blur and depth of field.

IP Status


    3DFX has filed for patent protection for some of the techniques
described in this extension document.

Issues


    None.

New Procedures and Functions


    void TbufferMask3DFX(uint mask);

New Tokens


    None.

Additions to Chapter 2 of the 1.2 Specification (OpenGL Operation)


    None

Additions to Chapter 3 of the 1.2 Specification (Rasterization)


    The value of TBUFFER_WRITE_MASK_3DFX is specified by calling
TbufferMask3DFX, with mask set to the desired mask value. If
multisample rendering is enabled then the n least significant bits
of TBUFFER_WRITE_MASK_3DFX are bitwise ANDed with the fragment
sample mask, where n is equal to SAMPLES_3DFX.

Additions to 3.3.2 Point Multisample Rasterization:


    Following the sentence "Mask bits that correspond to sample points
that intersect the circular region are 1, other mask bits are 0."
add "The fragment mask thus computed, is then bitwise ANDed with the
SAMPLES_3DFX least significant bits of TBUFFER_WRITE_MASK_3DFX.

Additions to 3.4.4 Line Multisample Rasterization:


    Following the sentence "Mask bits that correspond to sample points
that intersect a retained rectangle are 1, other mask bits are 0."
add "The fragment mask thus computed, is then bitwise ANDed with the
SAMPLES_3DFX least significant bits of TBUFFER_WRITE_MASK_3DFX.

Additions to 3.5.6 Polygon Multisample Rasterization:


    Following the sentence "Mask bits that correspond to sample points
that satisfy the point sampling criteria are 1, other mask bits are
0." add "The fragment mask thus computed, is then bitwise ANDed with
the SAMPLES_3DFX least significant bits of TBUFFER_WRITE_MASK_3DFX.

Additions to Chapter 4 of the 1.2 Specification (Per-Fragment Operations and the Frame Buffer)


    None

Additions to Chapter 5 of the 1.2 Specification (Special Functions)


    None

Additions to Chapter 6 of the 1.2 Specification (State and State Requests)


    An additional group of multisample state variables is defined by the
SGIS_multitexture and 3DFX_multitexture extensions. When PushAttrib
is called with bit MULTISAMPLE_BIT_SGIS or MULTISAMPLE_BIT_3DFX set,
the multisample group of state variables is pushed onto the
attribute stack. When PopAttrib is called, these state variables are
restored to their previous values if they were pushed. This
extension adds state to the multisample group of state variables.

Additions to the GLX Specification


    None.

Errors


    INVALID_OPERATION is generated if TbufferWriteMask3DFX is called
between the execution of Begin and the execution of the
corresponding End.

New State


    Get Value		    Get Command Type	Initial Value	Attribute
--------- ----------- ---- ------------- ---------
TBUFFER_WRITE_MASK_3DFX GetIntegerv Z+ 1's multisample

Revision History


Implementation Support


   List of OpenGL implementations supporting the GL_3DFX_tbuffer extension

Original File


   Original text file for the GL_3DFX_tbuffer extension


Page generated on Sun Nov 20 18:40:26 2005