Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.921000003815 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/glsl2\bit-shift-assign-07.frag: ERROR: 0:29: 'assign' : cannot convert from 'const int' to '2-component vector of int' ERROR: 0:30: 'assign' : cannot convert from 'const int' to '2-component vector of int' ERROR: 0:34: 'assign' : cannot convert from 'const int' to '3-component vector of int' ERROR: 0:35: 'assign' : cannot convert from 'const int' to '3-component vector of int' ERROR: 0:39: 'assign' : cannot convert from 'const int' to '4-component vector of int' ERROR: 0:40: 'assign' : cannot convert from 'const int' to '4-component vector of int' ERROR: 0:46: 'assign' : cannot convert from 'const int' to '2-component vector of unsigned int' ERROR: 0:47: 'assign' : cannot convert from 'const int' to '2-component vector of unsigned int' ERROR: 0:51: 'assign' : cannot convert from 'const int' to '3-component vector of unsigned int' ERROR: 0:52: 'assign' : cannot convert from 'const int' to '3-component vector of unsigned int' ERROR: 0:56: 'assign' : cannot convert from 'const int' to '4-component vector of unsigned int' ERROR: 0:57: 'assign' : cannot convert from 'const int' to '4-component vector of unsigned int' ERROR: 0:63: 'assign' : cannot convert from 'const unsigned int' to '2-component vector of int' ERROR: 0:64: 'assign' : cannot convert from 'const unsigned int' to '2-component vector of int' ERROR: 0:68: 'assign' : cannot convert from 'const unsigned int' to '3-component vector of int' ERROR: 0:69: 'assign' : cannot convert from 'const unsigned int' to '3-component vector of int' ERROR: 0:73: 'assign' : cannot convert from 'const unsigned int' to '4-component vector of int' ERROR: 0:74: 'assign' : cannot convert from 'const unsigned int' to '4-component vector of int' ERROR: 0:80: 'assign' : cannot convert from 'const unsigned int' to '2-component vector of unsigned int' ERROR: 0:81: 'assign' : cannot convert from 'const unsigned int' to '2-component vector of unsigned int' ERROR: 0:85: 'assign' : cannot convert from 'const unsigned int' to '3-component vector of unsigned int' ERROR: 0:86: 'assign' : cannot convert from 'const unsigned int' to '3-component vector of unsigned int' ERROR: 0:90: 'assign' : cannot convert from 'const unsigned int' to '4-component vector of unsigned int' ERROR: 0:91: 'assign' : cannot convert from 'const unsigned int' to '4-component vector of unsigned int' ERROR: 24 compilation errors. No code generated. Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.30 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] // Expected: PASS, glsl == 1.30 // // Description: bit-shift-assign with argument types: // - (ivecN, int) // - (uvecN, int) // - (ivecN, uint) // - (uvecN, uint) // // From page 50 (page 56 of PDF) of the GLSL 1.30 spec: // "One operand can be signed while the other is unsigned. [...] If the first // operand is a vector, the second operand must be a scalar or a vector," #version 130 void main() { // (ivecN, int) -------------------------- // (ivec2, int) ivec2 v00 = ivec2(0, 1); v00 <<= 7; v00 >>= 7; // (ivec3, int) ivec3 v01 = ivec3(0, 1, 2); v01 <<= 7; v01 >>= 7; // (ivec4, int) ivec4 v02 = ivec4(0, 1, 2, 3); v02 <<= 7; v02 >>= 7; // (uvecN, int) -------------------------- // (uvec2, int) uvec2 v10 = uvec2(0, 1); v10 <<= 7; v10 >>= 7; // (uvec3, int) uvec3 v11 = uvec3(0, 1, 2); v11 <<= 7; v11 >>= 7; // (uvec4, int) uvec4 v12 = uvec4(0, 1, 2, 3); v12 <<= 7; v12 >>= 7; // (ivecN, uint) -------------------------- // (ivec2, uint) ivec2 v20 = ivec2(0, 1); v20 <<= uint(7); v20 >>= uint(7); // (ivec3, uint) ivec3 v21 = ivec3(0, 1, 2); v21 <<= uint(7); v21 >>= uint(7); // (ivec4, uint) ivec4 v22 = ivec4(0, 1, 2, 3); v22 <<= uint(7); v22 >>= uint(7); // (uvecN, uint) -------------------------- // (uvec2, uint) uvec2 v30 = uvec2(0, 1); v30 <<= uint(7); v30 >>= uint(7); // (uvec3, uint) uvec3 v31 = uvec3(0, 1, 2); v31 <<= uint(7); v31 >>= uint(7); // (uvec4, uint) uvec4 v32 = uvec4(0, 1, 2, 3); v32 <<= uint(7); v32 >>= uint(7); } |