Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.90399980545 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/glsl2\bit-shift-assign-02.frag: ERROR: 0:22: 'assign' : cannot convert from 'const unsigned int' to ' unsigned int' ERROR: 0:23: 'assign' : cannot convert from 'const unsigned int' to ' unsigned int' ERROR: 2 compilation errors. No code generated. Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.30 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] // Expected: PASS, glsl == 1.30 // // Description: bit-shift-assign with argument type (uint, uint) // // From page 50 (page 56 of PDF) of the GLSL 1.30 spec: // "the operands must be signed or unsigned integers or integer vectors. [...] // In all cases, the resulting type will be the same type as the left // operand." #version 130 void main() { uint x = uint(4); x <<= uint(1); x >>= uint(1); } |