Results for glslparsertest/glsl2/bit-shift-06.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.90399980545
note Returncode was 1
errors
  • Failed to compile fragment shader tests/glslparsertest/glsl2\\bit-shift-06.frag: ERROR: 0:24: \'<<\' : wrong operand types no operation \'<<\' exists that takes a left-hand operand of type \'const 2-component vector of int\' and a right operand of type \'const 2-component vector of unsigned int\' (or there is no acceptable conversion)
  • ERROR: 0:25: \'>>\' : wrong operand types no operation \'>>\' exists that takes a left-hand operand of type \'const 2-component vector of int\' and a right operand of type \'const 2-component vector of unsigned int\' (or there is no acceptable conversion)
  • ERROR: 0:28: \'<<\' : wrong operand types no operation \'<<\' exists that takes a left-hand operand of type \'const 3-component vector of int\' and a right operand of type \'const 3-component vector of unsigned int\' (or there is no acceptable conversion)
  • ERROR: 0:29: \'>>\' : wrong operand types no operation \'>>\' exists that takes a left-hand operand of type \'const 3-component vector of int\' and a right operand of type \'const 3-component vector of unsigned int\' (or there is no acceptable conversion)
  • ERROR: 0:32: \'<<\' : wrong operand types no operation \'<<\' exists that takes a left-hand operand of type \'const 4-component vector of int\' and a right operand of type \'const 4-component vector of unsigned int\' (or there is no acceptable conversion)
  • ERROR: 0:33: \'>>\' : wrong operand types no operation \'>>\' exists that takes a left-hand operand of type \'const 4-component vector of int\' and a right operand of type \'const 4-component vector of unsigned int\' (or there is no acceptable conversion)
  • ERROR: 0:38: \'<<\' : wrong operand types no operation \'<<\' exists that takes a left-hand operand of type \'const 2-component vector of unsigned int\' and a right operand of type \'const 2-component vector of int\' (or there is no acceptable conversion)
  • ERROR: 0:39: \'>>\' : wrong operand types no operation \'>>\' exists that takes a left-hand operand of type \'const 2-component vector of unsigned int\' and a right operand of type \'const 2-component vector of int\' (or there is no acceptable conversion)
  • ERROR: 0:42: \'<<\' : wrong operand types no operation \'<<\' exists that takes a left-hand operand of type \'const 3-component vector of unsigned int\' and a right operand of type \'const 3-component vector of int\' (or there is no acceptable conversion)
  • ERROR: 0:43: \'>>\' : wrong operand types no operation \'>>\' exists that takes a left-hand operand of type \'const 3-component vector of unsigned int\' and a right operand of type \'const 3-component vector of int\' (or there is no acceptable conversion)
  • ERROR: 0:46: \'<<\' : wrong operand types no operation \'<<\' exists that takes a left-hand operand of type \'const 4-component vector of unsigned int\' and a right operand of type \'const 4-component vector of int\' (or there is no acceptable conversion)
  • ERROR: 0:47: \'>>\' : wrong operand types no operation \'>>\' exists that takes a left-hand operand of type \'const 4-component vector of unsigned int\' and a right operand of type \'const 4-component vector of int\' (or there is no acceptable conversion)
  • ERROR: 12 compilation errors. No code generated.
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/glslparsertest/glsl2\bit-shift-06.frag: ERROR: 0:24: '<<' :  wrong operand types  no operation '<<' exists that takes a left-hand operand of type 'const 2-component vector of int' and a right operand of type 'const 2-component vector of  unsigned int' (or there is no acceptable conversion)
ERROR: 0:25: '>>' :  wrong operand types  no operation '>>' exists that takes a left-hand operand of type 'const 2-component vector of int' and a right operand of type 'const 2-component vector of  unsigned int' (or there is no acceptable conversion)
ERROR: 0:28: '<<' :  wrong operand types  no operation '<<' exists that takes a left-hand operand of type 'const 3-component vector of int' and a right operand of type 'const 3-component vector of  unsigned int' (or there is no acceptable conversion)
ERROR: 0:29: '>>' :  wrong operand types  no operation '>>' exists that takes a left-hand operand of type 'const 3-component vector of int' and a right operand of type 'const 3-component vector of  unsigned int' (or there is no acceptable conversion)
ERROR: 0:32: '<<' :  wrong operand types  no operation '<<' exists that takes a left-hand operand of type 'const 4-component vector of int' and a right operand of type 'const 4-component vector of  unsigned int' (or there is no acceptable conversion)
ERROR: 0:33: '>>' :  wrong operand types  no operation '>>' exists that takes a left-hand operand of type 'const 4-component vector of int' and a right operand of type 'const 4-component vector of  unsigned int' (or there is no acceptable conversion)
ERROR: 0:38: '<<' :  wrong operand types  no operation '<<' exists that takes a left-hand operand of type 'const 2-component vector of  unsigned int' and a right operand of type 'const 2-component vector of int' (or there is no acceptable conversion)
ERROR: 0:39: '>>' :  wrong operand types  no operation '>>' exists that takes a left-hand operand of type 'const 2-component vector of  unsigned int' and a right operand of type 'const 2-component vector of int' (or there is no acceptable conversion)
ERROR: 0:42: '<<' :  wrong operand types  no operation '<<' exists that takes a left-hand operand of type 'const 3-component vector of  unsigned int' and a right operand of type 'const 3-component vector of int' (or there is no acceptable conversion)
ERROR: 0:43: '>>' :  wrong operand types  no operation '>>' exists that takes a left-hand operand of type 'const 3-component vector of  unsigned int' and a right operand of type 'const 3-component vector of int' (or there is no acceptable conversion)
ERROR: 0:46: '<<' :  wrong operand types  no operation '<<' exists that takes a left-hand operand of type 'const 4-component vector of  unsigned int' and a right operand of type 'const 4-component vector of int' (or there is no acceptable conversion)
ERROR: 0:47: '>>' :  wrong operand types  no operation '>>' exists that takes a left-hand operand of type 'const 4-component vector of  unsigned int' and a right operand of type 'const 4-component vector of int' (or there is no acceptable conversion)
ERROR: 12 compilation errors.  No code generated.




Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.30
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]

// Expected: PASS, glsl == 1.30
//
// Description: bit-shift with argument types:
//     - (ivecN, uvecN)
//     - (uvecN, ivecN)
//
// From page 50 (page 56 of PDF) of the GLSL 1.30 spec:
// "One operand can be signed while the other is unsigned."

#version 130
void main() {
    // ivecN = ivecN << uvecN -----------------

    // ivec2 = ivec2 << uvec2
    ivec2 v00 = ivec2(0, 1) << uvec2(0, 1);
    ivec2 v01 = ivec2(0, 1) >> uvec2(0, 1);

    // ivec3 = ivec3 << uvec3
    ivec3 v02 = ivec3(0, 1, 2) << uvec3(0, 1, 2);
    ivec3 v03 = ivec3(0, 1, 2) >> uvec3(0, 1, 2);

    // ivec4 = ivec4 << uvec4
    ivec4 v04 = ivec4(0, 1, 2, 3) << uvec4(0, 1, 2, 3);
    ivec4 v05 = ivec4(0, 1, 2, 3) >> uvec4(0, 1, 2, 3);

    // uvecN = uvecN << ivecN -----------------

    // uvec2 = uvec2 << ivec2
    uvec2 v06 = uvec2(0, 1) << ivec2(0, 1);
    uvec2 v07 = uvec2(0, 1) >> ivec2(0, 1);

    // uvec3 = uvec3 << ivec3
    uvec3 v08 = uvec3(0, 1, 2) << ivec3(0, 1, 2);
    uvec3 v09 = uvec3(0, 1, 2) >> ivec3(0, 1, 2);

    // uvec4 = uvec4 << ivec4
    uvec4 v10 = uvec4(0, 1, 2, 3) << ivec4(0, 1, 2, 3);
    uvec4 v11 = uvec4(0, 1, 2, 3) >> ivec4(0, 1, 2, 3);
}

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