Results for glslparsertest/glsl2/bit-not-03.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.905000209808
note Returncode was 1
errors
  • Failed to compile fragment shader tests/glslparsertest/glsl2\\bit-not-03.frag: ERROR: 0:19: \'~\' : wrong operand type no operation \'~\' exists that takes an operand of type const int (or there is no acceptable conversion)
  • ERROR: 1 compilation errors. No code generated.
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/glslparsertest/glsl2\bit-not-03.frag: ERROR: 0:19: '~' :  wrong operand type no operation '~' exists that takes an operand of type const int (or there is no acceptable conversion)
ERROR: 1 compilation errors.  No code generated.




Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.30
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]

// Expected: PASS, glsl == 1.30
//
// Description: bit-not with int argument
//
// From page 50 (page 56 of PDF) of the GLSL 1.30 spec:
// "The operand must be of type signed or unsigned integer or integer vector,"

#version 130
void main() {
    int x = ~ 4;
}

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