Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.905000209808 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/glsl2\bit-not-03.frag: ERROR: 0:19: '~' : wrong operand type no operation '~' exists that takes an operand of type const int (or there is no acceptable conversion) ERROR: 1 compilation errors. No code generated. Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.30 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] // Expected: PASS, glsl == 1.30 // // Description: bit-not with int argument // // From page 50 (page 56 of PDF) of the GLSL 1.30 spec: // "The operand must be of type signed or unsigned integer or integer vector," #version 130 void main() { int x = ~ 4; } |