Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.920000076294 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/glsl2\bit-logic-assign-04.frag: ERROR: 0:21: 'assign' : cannot convert from '2-component vector of unsigned int' to '2-component vector of unsigned int' ERROR: 0:24: 'assign' : cannot convert from '3-component vector of unsigned int' to '3-component vector of unsigned int' ERROR: 0:27: 'assign' : cannot convert from '4-component vector of unsigned int' to '4-component vector of unsigned int' ERROR: 3 compilation errors. No code generated. Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.30 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] // Expected: PASS, glsl == 1.30 // // Description: bit-logic assignment ops with argument type (uvecN, uvecN) // // From page 50 (page 56 of PDF) of the GLSL 1.30 spec: // "The operands must be of type signed or unsigned integers or integer // vectors." #version 130 void main() { uvec2 v2 = uvec2(0, 1); v2 &= v2; uvec3 v3 = uvec3(0, 1, 2); v3 |= v3; uvec4 v4 = uvec4(0, 1, 2, 3); v4 ^= v4; } |