Results for glslparsertest/glsl2/bit-logic-assign-04.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.920000076294
note Returncode was 1
errors
  • Failed to compile fragment shader tests/glslparsertest/glsl2\\bit-logic-assign-04.frag: ERROR: 0:21: \'assign\' : cannot convert from \'2-component vector of unsigned int\' to \'2-component vector of unsigned int\'
  • ERROR: 0:24: \'assign\' : cannot convert from \'3-component vector of unsigned int\' to \'3-component vector of unsigned int\'
  • ERROR: 0:27: \'assign\' : cannot convert from \'4-component vector of unsigned int\' to \'4-component vector of unsigned int\'
  • ERROR: 3 compilation errors. No code generated.
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/glslparsertest/glsl2\bit-logic-assign-04.frag: ERROR: 0:21: 'assign' :  cannot convert from '2-component vector of  unsigned int' to '2-component vector of  unsigned int'
ERROR: 0:24: 'assign' :  cannot convert from '3-component vector of  unsigned int' to '3-component vector of  unsigned int'
ERROR: 0:27: 'assign' :  cannot convert from '4-component vector of  unsigned int' to '4-component vector of  unsigned int'
ERROR: 3 compilation errors.  No code generated.




Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.30
//
// # NOTE: Config section was auto-generated from file
// # NOTE: 'glslparser.tests' at git revision
// # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0
// [end config]

// Expected: PASS, glsl == 1.30
//
// Description: bit-logic assignment ops with argument type (uvecN, uvecN)
//
// From page 50 (page 56 of PDF) of the GLSL 1.30 spec:
// "The operands must be of type signed or unsigned integers or integer
// vectors."

#version 130
void main() {
    uvec2 v2 = uvec2(0, 1);
    v2 &= v2;

    uvec3 v3 = uvec3(0, 1, 2);
    v3 |= v3;

    uvec4 v4 = uvec4(0, 1, 2, 3);
    v4 ^= v4;
}

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