Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.874000072479 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/glslparsertest/glsl2\array-12.vert: ERROR: 0:17: '' : the second dimension of array must be initialized ERROR: 0:19: 'GL_3DL_array_objects' : extension is disabled ERROR: 0:19: 'constructor' : too many arguments ERROR: 0:19: 'assign' : cannot convert from 'const 4-component vector of float' to 'array of 4-component vector of float' ERROR: 4 compilation errors. No code generated. Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.20 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] #version 120 /* PASS * The array is implicitly sized by the whole-array assignment. */ void main() { vec4 a[]; a = vec4 [2] (vec4(1.0), vec4(2.0)); gl_Position = gl_Vertex; } |