Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.888999938965 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/shaders\CorrectReservedWords.frag: ERROR: 0 compilation errors. No code generated. Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] uniform float MIN; uniform float R0; uniform float FOGC; uniform float CUBE; uniform float f; uniform float o; uniform float p; uniform float w; uniform float x; uniform float y; uniform float z; void main() { gl_FragColor = vec4(f, o, p, w); } :\Users\mks-hack |