Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.9359998703 |
note | Returncode was 1 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/glslparsertest/shaders\CorrectFuncOverload.frag: ERROR: 0 compilation errors. No code generated. Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] void testVoid (vec4 v, vec4 v1) { } void testVoid (ivec4 v, ivec4 v1) { } void main(void) { vec4 v; ivec4 i; testVoid(i, i); testVoid(v, v); gl_FragColor = v; } MSC |