Results for glean/texEnv

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 0
time 492.039999962
info
Returncode: 0

Errors:


Output:
----------------------------------------------------------------------
Test basic texture env modes for all base texture formats.

texEnv:  PASS rgba8, z24, win, id 1
texEnv:  PASS rgba8, db, z24, win, id 2
texEnv:  PASS rgba8, db, z24, win, id 3
texEnv:  PASS rgba8, z24, win, id 4
texEnv:  PASS rgba8, db, z24, win, id 5
texEnv:  PASS rgba8, db, z24, win, id 6
texEnv:  PASS rgb8, z24, win, id 7
texEnv:  PASS rgb8, db, z24, win, id 8
texEnv:  PASS rgb8, db, z24, win, id 9
texEnv:  PASS rgb8, z24, win, id 10
texEnv:  PASS rgb8, db, z24, win, id 11
texEnv:  PASS rgb8, db, z24, win, id 12
texEnv:  PASS rgba8, z24, accrgba16, win, id 13
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 14
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 15
texEnv:  PASS rgba8, z24, accrgba16, win, id 16
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 17
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 18
texEnv:  PASS rgb8, z24, accrgba16, win, id 19
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 20
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 21
texEnv:  PASS rgb8, z24, accrgba16, win, id 22
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 23
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 24
texEnv:  PASS rgba8, z24, accrgba32, win, id 25
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 26
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 27
texEnv:  PASS rgba8, z24, accrgba32, win, id 28
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 29
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 30
texEnv:  PASS rgb8, z24, accrgba32, win, id 31
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 32
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 33
texEnv:  PASS rgb8, z24, accrgba32, win, id 34
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 35
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 36
texEnv:  PASS rgba8, z24, s8, win, id 37
texEnv:  PASS rgba8, db, z24, s8, win, id 38
texEnv:  PASS rgba8, db, z24, s8, win, id 39
texEnv:  PASS rgba8, z24, s8, win, id 40
texEnv:  PASS rgba8, db, z24, s8, win, id 41
texEnv:  PASS rgba8, db, z24, s8, win, id 42
texEnv:  PASS rgb8, z24, s8, win, id 43
texEnv:  PASS rgb8, db, z24, s8, win, id 44
texEnv:  PASS rgb8, db, z24, s8, win, id 45
texEnv:  PASS rgb8, z24, s8, win, id 46
texEnv:  PASS rgb8, db, z24, s8, win, id 47
texEnv:  PASS rgb8, db, z24, s8, win, id 48
texEnv:  PASS rgba8, z24, s8, accrgba16, win, id 49
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 50
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 51
texEnv:  PASS rgba8, z24, s8, accrgba16, win, id 52
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 53
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 54
texEnv:  PASS rgb8, z24, s8, accrgba16, win, id 55
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 56
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 57
texEnv:  PASS rgb8, z24, s8, accrgba16, win, id 58
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 59
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 60
texEnv:  PASS rgba8, z24, s8, accrgba32, win, id 61
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 62
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 63
texEnv:  PASS rgba8, z24, s8, accrgba32, win, id 64
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 65
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 66
texEnv:  PASS rgb8, z24, s8, accrgba32, win, id 67
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 68
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 69
texEnv:  PASS rgb8, z24, s8, accrgba32, win, id 70
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 71
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 72
texEnv:  PASS rgba8, z24, win, id 73
texEnv:  PASS rgba8, db, z24, win, id 74
texEnv:  PASS rgba8, db, z24, win, id 75
texEnv:  PASS rgba8, z24, win, id 76
texEnv:  PASS rgba8, db, z24, win, id 77
texEnv:  PASS rgba8, db, z24, win, id 78
texEnv:  PASS rgb8, z24, win, id 79
texEnv:  PASS rgb8, db, z24, win, id 80
texEnv:  PASS rgb8, db, z24, win, id 81
texEnv:  PASS rgb8, z24, win, id 82
texEnv:  PASS rgb8, db, z24, win, id 83
texEnv:  PASS rgb8, db, z24, win, id 84
texEnv:  PASS rgba8, z24, accrgba16, win, id 85
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 86
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 87
texEnv:  PASS rgba8, z24, accrgba16, win, id 88
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 89
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 90
texEnv:  PASS rgb8, z24, accrgba16, win, id 91
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 92
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 93
texEnv:  PASS rgb8, z24, accrgba16, win, id 94
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 95
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 96
texEnv:  PASS rgba8, z24, accrgba32, win, id 97
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 98
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 99
texEnv:  PASS rgba8, z24, accrgba32, win, id 100
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 101
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 102
texEnv:  PASS rgb8, z24, accrgba32, win, id 103
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 104
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 105
texEnv:  PASS rgb8, z24, accrgba32, win, id 106
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 107
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 108
texEnv:  PASS rgba8, z24, s8, win, id 109
texEnv:  PASS rgba8, db, z24, s8, win, id 110
texEnv:  PASS rgba8, db, z24, s8, win, id 111
texEnv:  PASS rgba8, z24, s8, win, id 112
texEnv:  PASS rgba8, db, z24, s8, win, id 113
texEnv:  PASS rgba8, db, z24, s8, win, id 114
texEnv:  PASS rgb8, z24, s8, win, id 115
texEnv:  PASS rgb8, db, z24, s8, win, id 116
texEnv:  PASS rgb8, db, z24, s8, win, id 117
texEnv:  PASS rgb8, z24, s8, win, id 118
texEnv:  PASS rgb8, db, z24, s8, win, id 119
texEnv:  PASS rgb8, db, z24, s8, win, id 120
texEnv:  PASS rgba8, z24, s8, accrgba16, win, id 121
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 122
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 123
texEnv:  PASS rgba8, z24, s8, accrgba16, win, id 124
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 125
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 126
texEnv:  PASS rgb8, z24, s8, accrgba16, win, id 127
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 128
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 129
texEnv:  PASS rgb8, z24, s8, accrgba16, win, id 130
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 131
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 132
texEnv:  PASS rgba8, z24, s8, accrgba32, win, id 133
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 134
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 135
texEnv:  PASS rgba8, z24, s8, accrgba32, win, id 136
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 137
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 138
texEnv:  PASS rgb8, z24, s8, accrgba32, win, id 139
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 140
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 141
texEnv:  PASS rgb8, z24, s8, accrgba32, win, id 142
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 143
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 144
texEnv:  PASS rgba8, z24, win, id 145
texEnv:  PASS rgba8, db, z24, win, id 146
texEnv:  PASS rgba8, db, z24, win, id 147
texEnv:  PASS rgba8, z24, win, id 148
texEnv:  PASS rgba8, db, z24, win, id 149
texEnv:  PASS rgba8, db, z24, win, id 150
texEnv:  PASS rgb8, z24, win, id 151
texEnv:  PASS rgb8, db, z24, win, id 152
texEnv:  PASS rgb8, db, z24, win, id 153
texEnv:  PASS rgb8, z24, win, id 154
texEnv:  PASS rgb8, db, z24, win, id 155
texEnv:  PASS rgb8, db, z24, win, id 156
texEnv:  PASS rgba8, z24, accrgba16, win, id 157
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 158
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 159
texEnv:  PASS rgba8, z24, accrgba16, win, id 160
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 161
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 162
texEnv:  PASS rgb8, z24, accrgba16, win, id 163
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 164
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 165
texEnv:  PASS rgb8, z24, accrgba16, win, id 166
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 167
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 168
texEnv:  PASS rgba8, z24, accrgba32, win, id 169
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 170
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 171
texEnv:  PASS rgba8, z24, accrgba32, win, id 172
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 173
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 174
texEnv:  PASS rgb8, z24, accrgba32, win, id 175
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 176
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 177
texEnv:  PASS rgb8, z24, accrgba32, win, id 178
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 179
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 180
texEnv:  PASS rgba8, z24, s8, win, id 181
texEnv:  PASS rgba8, db, z24, s8, win, id 182
texEnv:  PASS rgba8, db, z24, s8, win, id 183
texEnv:  PASS rgba8, z24, s8, win, id 184
texEnv:  PASS rgba8, db, z24, s8, win, id 185
texEnv:  PASS rgba8, db, z24, s8, win, id 186
texEnv:  PASS rgb8, z24, s8, win, id 187
texEnv:  PASS rgb8, db, z24, s8, win, id 188
texEnv:  PASS rgb8, db, z24, s8, win, id 189
texEnv:  PASS rgb8, z24, s8, win, id 190
texEnv:  PASS rgb8, db, z24, s8, win, id 191
texEnv:  PASS rgb8, db, z24, s8, win, id 192
texEnv:  PASS rgba8, z24, s8, accrgba16, win, id 193
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 194
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 195
texEnv:  PASS rgba8, z24, s8, accrgba16, win, id 196
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 197
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 198
texEnv:  PASS rgb8, z24, s8, accrgba16, win, id 199
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 200
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 201
texEnv:  PASS rgb8, z24, s8, accrgba16, win, id 202
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 203
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 204
texEnv:  PASS rgba8, z24, s8, accrgba32, win, id 205
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 206
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 207
texEnv:  PASS rgba8, z24, s8, accrgba32, win, id 208
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 209
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 210
texEnv:  PASS rgb8, z24, s8, accrgba32, win, id 211
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 212
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 213
texEnv:  PASS rgb8, z24, s8, accrgba32, win, id 214
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 215
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 216
texEnv:  PASS rgba8, z24, win, id 217
texEnv:  PASS rgba8, db, z24, win, id 218
texEnv:  PASS rgba8, db, z24, win, id 219
texEnv:  PASS rgba8, z24, win, id 220
texEnv:  PASS rgba8, db, z24, win, id 221
texEnv:  PASS rgba8, db, z24, win, id 222
texEnv:  PASS rgb8, z24, win, id 223
texEnv:  PASS rgb8, db, z24, win, id 224
texEnv:  PASS rgb8, db, z24, win, id 225
texEnv:  PASS rgb8, z24, win, id 226
texEnv:  PASS rgb8, db, z24, win, id 227
texEnv:  PASS rgb8, db, z24, win, id 228
texEnv:  PASS rgba8, z24, accrgba16, win, id 229
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 230
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 231
texEnv:  PASS rgba8, z24, accrgba16, win, id 232
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 233
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 234
texEnv:  PASS rgb8, z24, accrgba16, win, id 235
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 236
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 237
texEnv:  PASS rgb8, z24, accrgba16, win, id 238
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 239
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 240
texEnv:  PASS rgba8, z24, accrgba32, win, id 241
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 242
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 243
texEnv:  PASS rgba8, z24, accrgba32, win, id 244
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 245
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 246
texEnv:  PASS rgb8, z24, accrgba32, win, id 247
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 248
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 249
texEnv:  PASS rgb8, z24, accrgba32, win, id 250
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 251
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 252
texEnv:  PASS rgba8, z24, s8, win, id 253
texEnv:  PASS rgba8, db, z24, s8, win, id 254
texEnv:  PASS rgba8, db, z24, s8, win, id 255
texEnv:  PASS rgba8, z24, s8, win, id 256
texEnv:  PASS rgba8, db, z24, s8, win, id 257
texEnv:  PASS rgba8, db, z24, s8, win, id 258
texEnv:  PASS rgb8, z24, s8, win, id 259
texEnv:  PASS rgb8, db, z24, s8, win, id 260
texEnv:  PASS rgb8, db, z24, s8, win, id 261
texEnv:  PASS rgb8, z24, s8, win, id 262
texEnv:  PASS rgb8, db, z24, s8, win, id 263
texEnv:  PASS rgb8, db, z24, s8, win, id 264
texEnv:  PASS rgba8, z24, s8, accrgba16, win, id 265
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 266
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 267
texEnv:  PASS rgba8, z24, s8, accrgba16, win, id 268
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 269
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 270
texEnv:  PASS rgb8, z24, s8, accrgba16, win, id 271
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 272
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 273
texEnv:  PASS rgb8, z24, s8, accrgba16, win, id 274
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 275
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 276
texEnv:  PASS rgba8, z24, s8, accrgba32, win, id 277
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 278
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 279
texEnv:  PASS rgba8, z24, s8, accrgba32, win, id 280
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 281
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 282
texEnv:  PASS rgb8, z24, s8, accrgba32, win, id 283
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 284
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 285
texEnv:  PASS rgb8, z24, s8, accrgba32, win, id 286
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 287
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 288
texEnv:  PASS rgba8, z24, win, id 289
texEnv:  PASS rgba8, db, z24, win, id 290
texEnv:  PASS rgba8, db, z24, win, id 291
texEnv:  PASS rgba8, z24, win, id 292
texEnv:  PASS rgba8, db, z24, win, id 293
texEnv:  PASS rgba8, db, z24, win, id 294
texEnv:  PASS rgb8, z24, win, id 295
texEnv:  PASS rgb8, db, z24, win, id 296
texEnv:  PASS rgb8, db, z24, win, id 297
texEnv:  PASS rgb8, z24, win, id 298
texEnv:  PASS rgb8, db, z24, win, id 299
texEnv:  PASS rgb8, db, z24, win, id 300
texEnv:  PASS rgba8, z24, accrgba16, win, id 301
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 302
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 303
texEnv:  PASS rgba8, z24, accrgba16, win, id 304
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 305
texEnv:  PASS rgba8, db, z24, accrgba16, win, id 306
texEnv:  PASS rgb8, z24, accrgba16, win, id 307
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 308
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 309
texEnv:  PASS rgb8, z24, accrgba16, win, id 310
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 311
texEnv:  PASS rgb8, db, z24, accrgba16, win, id 312
texEnv:  PASS rgba8, z24, accrgba32, win, id 313
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 314
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 315
texEnv:  PASS rgba8, z24, accrgba32, win, id 316
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 317
texEnv:  PASS rgba8, db, z24, accrgba32, win, id 318
texEnv:  PASS rgb8, z24, accrgba32, win, id 319
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 320
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 321
texEnv:  PASS rgb8, z24, accrgba32, win, id 322
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 323
texEnv:  PASS rgb8, db, z24, accrgba32, win, id 324
texEnv:  PASS rgba8, z24, s8, win, id 325
texEnv:  PASS rgba8, db, z24, s8, win, id 326
texEnv:  PASS rgba8, db, z24, s8, win, id 327
texEnv:  PASS rgba8, z24, s8, win, id 328
texEnv:  PASS rgba8, db, z24, s8, win, id 329
texEnv:  PASS rgba8, db, z24, s8, win, id 330
texEnv:  PASS rgb8, z24, s8, win, id 331
texEnv:  PASS rgb8, db, z24, s8, win, id 332
texEnv:  PASS rgb8, db, z24, s8, win, id 333
texEnv:  PASS rgb8, z24, s8, win, id 334
texEnv:  PASS rgb8, db, z24, s8, win, id 335
texEnv:  PASS rgb8, db, z24, s8, win, id 336
texEnv:  PASS rgba8, z24, s8, accrgba16, win, id 337
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 338
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 339
texEnv:  PASS rgba8, z24, s8, accrgba16, win, id 340
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 341
texEnv:  PASS rgba8, db, z24, s8, accrgba16, win, id 342
texEnv:  PASS rgb8, z24, s8, accrgba16, win, id 343
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 344
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 345
texEnv:  PASS rgb8, z24, s8, accrgba16, win, id 346
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 347
texEnv:  PASS rgb8, db, z24, s8, accrgba16, win, id 348
texEnv:  PASS rgba8, z24, s8, accrgba32, win, id 349
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 350
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 351
texEnv:  PASS rgba8, z24, s8, accrgba32, win, id 352
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 353
texEnv:  PASS rgba8, db, z24, s8, accrgba32, win, id 354
texEnv:  PASS rgb8, z24, s8, accrgba32, win, id 355
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 356
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 357
texEnv:  PASS rgb8, z24, s8, accrgba32, win, id 358
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 359
texEnv:  PASS rgb8, db, z24, s8, accrgba32, win, id 360
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_DECAL  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_DECAL  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL rgb8, z32, s8, accrgb16, win, slow, id 361
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_DECAL  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_DECAL  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 1)
texEnv:  FAIL rgb8, z16, s8, accrgb16, win, slow, id 362
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0.5)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.25098, 0.25098, 0.25098, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.25, 0.25, 0.25, 0.5)  Measured=(0.501961, 0.501961, 0.501961, 1)
texEnv:  FAIL rgb8, db, z32, s8, accrgb16, win, slow, id 363
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0.5)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.25098, 0.25098, 0.25098, 1)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0.5)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.25, 0.25, 0.25, 0.5)  Measured=(0.501961, 0.501961, 0.501961, 1)
texEnv:  FAIL rgb8, db, z16, s8, accrgb16, win, slow, id 364
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_DECAL  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_DECAL  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL rgba8, z32, s8, accrgba16, win, slow, id 365
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_DECAL  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_DECAL  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(1, 1, 1, 0.498039)
texEnv:  FAIL rgba8, z16, s8, accrgba16, win, slow, id 366
texEnv:  PASS rgba8, db, z32, s8, accrgba16, win, slow, id 367
texEnv:  PASS rgba8, db, z16, s8, accrgba16, win, slow, id 368

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