Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 0 |
time | 492.039999962 |
info | Returncode: 0 Errors: Output: ---------------------------------------------------------------------- Test basic texture env modes for all base texture formats. texEnv: PASS rgba8, z24, win, id 1 texEnv: PASS rgba8, db, z24, win, id 2 texEnv: PASS rgba8, db, z24, win, id 3 texEnv: PASS rgba8, z24, win, id 4 texEnv: PASS rgba8, db, z24, win, id 5 texEnv: PASS rgba8, db, z24, win, id 6 texEnv: PASS rgb8, z24, win, id 7 texEnv: PASS rgb8, db, z24, win, id 8 texEnv: PASS rgb8, db, z24, win, id 9 texEnv: PASS rgb8, z24, win, id 10 texEnv: PASS rgb8, db, z24, win, id 11 texEnv: PASS rgb8, db, z24, win, id 12 texEnv: PASS rgba8, z24, accrgba16, win, id 13 texEnv: PASS rgba8, db, z24, accrgba16, win, id 14 texEnv: PASS rgba8, db, z24, accrgba16, win, id 15 texEnv: PASS rgba8, z24, accrgba16, win, id 16 texEnv: PASS rgba8, db, z24, accrgba16, win, id 17 texEnv: PASS rgba8, db, z24, accrgba16, win, id 18 texEnv: PASS rgb8, z24, accrgba16, win, id 19 texEnv: PASS rgb8, db, z24, accrgba16, win, id 20 texEnv: PASS rgb8, db, z24, accrgba16, win, id 21 texEnv: PASS rgb8, z24, accrgba16, win, id 22 texEnv: PASS rgb8, db, z24, accrgba16, win, id 23 texEnv: PASS rgb8, db, z24, accrgba16, win, id 24 texEnv: PASS rgba8, z24, accrgba32, win, id 25 texEnv: PASS rgba8, db, z24, accrgba32, win, id 26 texEnv: PASS rgba8, db, z24, accrgba32, win, id 27 texEnv: PASS rgba8, z24, accrgba32, win, id 28 texEnv: PASS rgba8, db, z24, accrgba32, win, id 29 texEnv: PASS rgba8, db, z24, accrgba32, win, id 30 texEnv: PASS rgb8, z24, accrgba32, win, id 31 texEnv: PASS rgb8, db, z24, accrgba32, win, id 32 texEnv: PASS rgb8, db, z24, accrgba32, win, id 33 texEnv: PASS rgb8, z24, accrgba32, win, id 34 texEnv: PASS rgb8, db, z24, accrgba32, win, id 35 texEnv: PASS rgb8, db, z24, accrgba32, win, id 36 texEnv: PASS rgba8, z24, s8, win, id 37 texEnv: PASS rgba8, db, z24, s8, win, id 38 texEnv: PASS rgba8, db, z24, s8, win, id 39 texEnv: PASS rgba8, z24, s8, win, id 40 texEnv: PASS rgba8, db, z24, s8, win, id 41 texEnv: PASS rgba8, db, z24, s8, win, id 42 texEnv: PASS rgb8, z24, s8, win, id 43 texEnv: PASS rgb8, db, z24, s8, win, id 44 texEnv: PASS rgb8, db, z24, s8, win, id 45 texEnv: PASS rgb8, z24, s8, win, id 46 texEnv: PASS rgb8, db, z24, s8, win, id 47 texEnv: PASS rgb8, db, z24, s8, win, id 48 texEnv: PASS rgba8, z24, s8, accrgba16, win, id 49 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 50 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 51 texEnv: PASS rgba8, z24, s8, accrgba16, win, id 52 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 53 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 54 texEnv: PASS rgb8, z24, s8, accrgba16, win, id 55 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 56 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 57 texEnv: PASS rgb8, z24, s8, accrgba16, win, id 58 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 59 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 60 texEnv: PASS rgba8, z24, s8, accrgba32, win, id 61 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 62 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 63 texEnv: PASS rgba8, z24, s8, accrgba32, win, id 64 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 65 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 66 texEnv: PASS rgb8, z24, s8, accrgba32, win, id 67 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 68 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 69 texEnv: PASS rgb8, z24, s8, accrgba32, win, id 70 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 71 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 72 texEnv: PASS rgba8, z24, win, id 73 texEnv: PASS rgba8, db, z24, win, id 74 texEnv: PASS rgba8, db, z24, win, id 75 texEnv: PASS rgba8, z24, win, id 76 texEnv: PASS rgba8, db, z24, win, id 77 texEnv: PASS rgba8, db, z24, win, id 78 texEnv: PASS rgb8, z24, win, id 79 texEnv: PASS rgb8, db, z24, win, id 80 texEnv: PASS rgb8, db, z24, win, id 81 texEnv: PASS rgb8, z24, win, id 82 texEnv: PASS rgb8, db, z24, win, id 83 texEnv: PASS rgb8, db, z24, win, id 84 texEnv: PASS rgba8, z24, accrgba16, win, id 85 texEnv: PASS rgba8, db, z24, accrgba16, win, id 86 texEnv: PASS rgba8, db, z24, accrgba16, win, id 87 texEnv: PASS rgba8, z24, accrgba16, win, id 88 texEnv: PASS rgba8, db, z24, accrgba16, win, id 89 texEnv: PASS rgba8, db, z24, accrgba16, win, id 90 texEnv: PASS rgb8, z24, accrgba16, win, id 91 texEnv: PASS rgb8, db, z24, accrgba16, win, id 92 texEnv: PASS rgb8, db, z24, accrgba16, win, id 93 texEnv: PASS rgb8, z24, accrgba16, win, id 94 texEnv: PASS rgb8, db, z24, accrgba16, win, id 95 texEnv: PASS rgb8, db, z24, accrgba16, win, id 96 texEnv: PASS rgba8, z24, accrgba32, win, id 97 texEnv: PASS rgba8, db, z24, accrgba32, win, id 98 texEnv: PASS rgba8, db, z24, accrgba32, win, id 99 texEnv: PASS rgba8, z24, accrgba32, win, id 100 texEnv: PASS rgba8, db, z24, accrgba32, win, id 101 texEnv: PASS rgba8, db, z24, accrgba32, win, id 102 texEnv: PASS rgb8, z24, accrgba32, win, id 103 texEnv: PASS rgb8, db, z24, accrgba32, win, id 104 texEnv: PASS rgb8, db, z24, accrgba32, win, id 105 texEnv: PASS rgb8, z24, accrgba32, win, id 106 texEnv: PASS rgb8, db, z24, accrgba32, win, id 107 texEnv: PASS rgb8, db, z24, accrgba32, win, id 108 texEnv: PASS rgba8, z24, s8, win, id 109 texEnv: PASS rgba8, db, z24, s8, win, id 110 texEnv: PASS rgba8, db, z24, s8, win, id 111 texEnv: PASS rgba8, z24, s8, win, id 112 texEnv: PASS rgba8, db, z24, s8, win, id 113 texEnv: PASS rgba8, db, z24, s8, win, id 114 texEnv: PASS rgb8, z24, s8, win, id 115 texEnv: PASS rgb8, db, z24, s8, win, id 116 texEnv: PASS rgb8, db, z24, s8, win, id 117 texEnv: PASS rgb8, z24, s8, win, id 118 texEnv: PASS rgb8, db, z24, s8, win, id 119 texEnv: PASS rgb8, db, z24, s8, win, id 120 texEnv: PASS rgba8, z24, s8, accrgba16, win, id 121 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 122 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 123 texEnv: PASS rgba8, z24, s8, accrgba16, win, id 124 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 125 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 126 texEnv: PASS rgb8, z24, s8, accrgba16, win, id 127 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 128 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 129 texEnv: PASS rgb8, z24, s8, accrgba16, win, id 130 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 131 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 132 texEnv: PASS rgba8, z24, s8, accrgba32, win, id 133 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 134 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 135 texEnv: PASS rgba8, z24, s8, accrgba32, win, id 136 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 137 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 138 texEnv: PASS rgb8, z24, s8, accrgba32, win, id 139 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 140 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 141 texEnv: PASS rgb8, z24, s8, accrgba32, win, id 142 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 143 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 144 texEnv: PASS rgba8, z24, win, id 145 texEnv: PASS rgba8, db, z24, win, id 146 texEnv: PASS rgba8, db, z24, win, id 147 texEnv: PASS rgba8, z24, win, id 148 texEnv: PASS rgba8, db, z24, win, id 149 texEnv: PASS rgba8, db, z24, win, id 150 texEnv: PASS rgb8, z24, win, id 151 texEnv: PASS rgb8, db, z24, win, id 152 texEnv: PASS rgb8, db, z24, win, id 153 texEnv: PASS rgb8, z24, win, id 154 texEnv: PASS rgb8, db, z24, win, id 155 texEnv: PASS rgb8, db, z24, win, id 156 texEnv: PASS rgba8, z24, accrgba16, win, id 157 texEnv: PASS rgba8, db, z24, accrgba16, win, id 158 texEnv: PASS rgba8, db, z24, accrgba16, win, id 159 texEnv: PASS rgba8, z24, accrgba16, win, id 160 texEnv: PASS rgba8, db, z24, accrgba16, win, id 161 texEnv: PASS rgba8, db, z24, accrgba16, win, id 162 texEnv: PASS rgb8, z24, accrgba16, win, id 163 texEnv: PASS rgb8, db, z24, accrgba16, win, id 164 texEnv: PASS rgb8, db, z24, accrgba16, win, id 165 texEnv: PASS rgb8, z24, accrgba16, win, id 166 texEnv: PASS rgb8, db, z24, accrgba16, win, id 167 texEnv: PASS rgb8, db, z24, accrgba16, win, id 168 texEnv: PASS rgba8, z24, accrgba32, win, id 169 texEnv: PASS rgba8, db, z24, accrgba32, win, id 170 texEnv: PASS rgba8, db, z24, accrgba32, win, id 171 texEnv: PASS rgba8, z24, accrgba32, win, id 172 texEnv: PASS rgba8, db, z24, accrgba32, win, id 173 texEnv: PASS rgba8, db, z24, accrgba32, win, id 174 texEnv: PASS rgb8, z24, accrgba32, win, id 175 texEnv: PASS rgb8, db, z24, accrgba32, win, id 176 texEnv: PASS rgb8, db, z24, accrgba32, win, id 177 texEnv: PASS rgb8, z24, accrgba32, win, id 178 texEnv: PASS rgb8, db, z24, accrgba32, win, id 179 texEnv: PASS rgb8, db, z24, accrgba32, win, id 180 texEnv: PASS rgba8, z24, s8, win, id 181 texEnv: PASS rgba8, db, z24, s8, win, id 182 texEnv: PASS rgba8, db, z24, s8, win, id 183 texEnv: PASS rgba8, z24, s8, win, id 184 texEnv: PASS rgba8, db, z24, s8, win, id 185 texEnv: PASS rgba8, db, z24, s8, win, id 186 texEnv: PASS rgb8, z24, s8, win, id 187 texEnv: PASS rgb8, db, z24, s8, win, id 188 texEnv: PASS rgb8, db, z24, s8, win, id 189 texEnv: PASS rgb8, z24, s8, win, id 190 texEnv: PASS rgb8, db, z24, s8, win, id 191 texEnv: PASS rgb8, db, z24, s8, win, id 192 texEnv: PASS rgba8, z24, s8, accrgba16, win, id 193 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 194 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 195 texEnv: PASS rgba8, z24, s8, accrgba16, win, id 196 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 197 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 198 texEnv: PASS rgb8, z24, s8, accrgba16, win, id 199 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 200 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 201 texEnv: PASS rgb8, z24, s8, accrgba16, win, id 202 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 203 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 204 texEnv: PASS rgba8, z24, s8, accrgba32, win, id 205 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 206 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 207 texEnv: PASS rgba8, z24, s8, accrgba32, win, id 208 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 209 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 210 texEnv: PASS rgb8, z24, s8, accrgba32, win, id 211 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 212 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 213 texEnv: PASS rgb8, z24, s8, accrgba32, win, id 214 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 215 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 216 texEnv: PASS rgba8, z24, win, id 217 texEnv: PASS rgba8, db, z24, win, id 218 texEnv: PASS rgba8, db, z24, win, id 219 texEnv: PASS rgba8, z24, win, id 220 texEnv: PASS rgba8, db, z24, win, id 221 texEnv: PASS rgba8, db, z24, win, id 222 texEnv: PASS rgb8, z24, win, id 223 texEnv: PASS rgb8, db, z24, win, id 224 texEnv: PASS rgb8, db, z24, win, id 225 texEnv: PASS rgb8, z24, win, id 226 texEnv: PASS rgb8, db, z24, win, id 227 texEnv: PASS rgb8, db, z24, win, id 228 texEnv: PASS rgba8, z24, accrgba16, win, id 229 texEnv: PASS rgba8, db, z24, accrgba16, win, id 230 texEnv: PASS rgba8, db, z24, accrgba16, win, id 231 texEnv: PASS rgba8, z24, accrgba16, win, id 232 texEnv: PASS rgba8, db, z24, accrgba16, win, id 233 texEnv: PASS rgba8, db, z24, accrgba16, win, id 234 texEnv: PASS rgb8, z24, accrgba16, win, id 235 texEnv: PASS rgb8, db, z24, accrgba16, win, id 236 texEnv: PASS rgb8, db, z24, accrgba16, win, id 237 texEnv: PASS rgb8, z24, accrgba16, win, id 238 texEnv: PASS rgb8, db, z24, accrgba16, win, id 239 texEnv: PASS rgb8, db, z24, accrgba16, win, id 240 texEnv: PASS rgba8, z24, accrgba32, win, id 241 texEnv: PASS rgba8, db, z24, accrgba32, win, id 242 texEnv: PASS rgba8, db, z24, accrgba32, win, id 243 texEnv: PASS rgba8, z24, accrgba32, win, id 244 texEnv: PASS rgba8, db, z24, accrgba32, win, id 245 texEnv: PASS rgba8, db, z24, accrgba32, win, id 246 texEnv: PASS rgb8, z24, accrgba32, win, id 247 texEnv: PASS rgb8, db, z24, accrgba32, win, id 248 texEnv: PASS rgb8, db, z24, accrgba32, win, id 249 texEnv: PASS rgb8, z24, accrgba32, win, id 250 texEnv: PASS rgb8, db, z24, accrgba32, win, id 251 texEnv: PASS rgb8, db, z24, accrgba32, win, id 252 texEnv: PASS rgba8, z24, s8, win, id 253 texEnv: PASS rgba8, db, z24, s8, win, id 254 texEnv: PASS rgba8, db, z24, s8, win, id 255 texEnv: PASS rgba8, z24, s8, win, id 256 texEnv: PASS rgba8, db, z24, s8, win, id 257 texEnv: PASS rgba8, db, z24, s8, win, id 258 texEnv: PASS rgb8, z24, s8, win, id 259 texEnv: PASS rgb8, db, z24, s8, win, id 260 texEnv: PASS rgb8, db, z24, s8, win, id 261 texEnv: PASS rgb8, z24, s8, win, id 262 texEnv: PASS rgb8, db, z24, s8, win, id 263 texEnv: PASS rgb8, db, z24, s8, win, id 264 texEnv: PASS rgba8, z24, s8, accrgba16, win, id 265 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 266 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 267 texEnv: PASS rgba8, z24, s8, accrgba16, win, id 268 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 269 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 270 texEnv: PASS rgb8, z24, s8, accrgba16, win, id 271 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 272 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 273 texEnv: PASS rgb8, z24, s8, accrgba16, win, id 274 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 275 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 276 texEnv: PASS rgba8, z24, s8, accrgba32, win, id 277 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 278 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 279 texEnv: PASS rgba8, z24, s8, accrgba32, win, id 280 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 281 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 282 texEnv: PASS rgb8, z24, s8, accrgba32, win, id 283 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 284 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 285 texEnv: PASS rgb8, z24, s8, accrgba32, win, id 286 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 287 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 288 texEnv: PASS rgba8, z24, win, id 289 texEnv: PASS rgba8, db, z24, win, id 290 texEnv: PASS rgba8, db, z24, win, id 291 texEnv: PASS rgba8, z24, win, id 292 texEnv: PASS rgba8, db, z24, win, id 293 texEnv: PASS rgba8, db, z24, win, id 294 texEnv: PASS rgb8, z24, win, id 295 texEnv: PASS rgb8, db, z24, win, id 296 texEnv: PASS rgb8, db, z24, win, id 297 texEnv: PASS rgb8, z24, win, id 298 texEnv: PASS rgb8, db, z24, win, id 299 texEnv: PASS rgb8, db, z24, win, id 300 texEnv: PASS rgba8, z24, accrgba16, win, id 301 texEnv: PASS rgba8, db, z24, accrgba16, win, id 302 texEnv: PASS rgba8, db, z24, accrgba16, win, id 303 texEnv: PASS rgba8, z24, accrgba16, win, id 304 texEnv: PASS rgba8, db, z24, accrgba16, win, id 305 texEnv: PASS rgba8, db, z24, accrgba16, win, id 306 texEnv: PASS rgb8, z24, accrgba16, win, id 307 texEnv: PASS rgb8, db, z24, accrgba16, win, id 308 texEnv: PASS rgb8, db, z24, accrgba16, win, id 309 texEnv: PASS rgb8, z24, accrgba16, win, id 310 texEnv: PASS rgb8, db, z24, accrgba16, win, id 311 texEnv: PASS rgb8, db, z24, accrgba16, win, id 312 texEnv: PASS rgba8, z24, accrgba32, win, id 313 texEnv: PASS rgba8, db, z24, accrgba32, win, id 314 texEnv: PASS rgba8, db, z24, accrgba32, win, id 315 texEnv: PASS rgba8, z24, accrgba32, win, id 316 texEnv: PASS rgba8, db, z24, accrgba32, win, id 317 texEnv: PASS rgba8, db, z24, accrgba32, win, id 318 texEnv: PASS rgb8, z24, accrgba32, win, id 319 texEnv: PASS rgb8, db, z24, accrgba32, win, id 320 texEnv: PASS rgb8, db, z24, accrgba32, win, id 321 texEnv: PASS rgb8, z24, accrgba32, win, id 322 texEnv: PASS rgb8, db, z24, accrgba32, win, id 323 texEnv: PASS rgb8, db, z24, accrgba32, win, id 324 texEnv: PASS rgba8, z24, s8, win, id 325 texEnv: PASS rgba8, db, z24, s8, win, id 326 texEnv: PASS rgba8, db, z24, s8, win, id 327 texEnv: PASS rgba8, z24, s8, win, id 328 texEnv: PASS rgba8, db, z24, s8, win, id 329 texEnv: PASS rgba8, db, z24, s8, win, id 330 texEnv: PASS rgb8, z24, s8, win, id 331 texEnv: PASS rgb8, db, z24, s8, win, id 332 texEnv: PASS rgb8, db, z24, s8, win, id 333 texEnv: PASS rgb8, z24, s8, win, id 334 texEnv: PASS rgb8, db, z24, s8, win, id 335 texEnv: PASS rgb8, db, z24, s8, win, id 336 texEnv: PASS rgba8, z24, s8, accrgba16, win, id 337 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 338 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 339 texEnv: PASS rgba8, z24, s8, accrgba16, win, id 340 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 341 texEnv: PASS rgba8, db, z24, s8, accrgba16, win, id 342 texEnv: PASS rgb8, z24, s8, accrgba16, win, id 343 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 344 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 345 texEnv: PASS rgb8, z24, s8, accrgba16, win, id 346 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 347 texEnv: PASS rgb8, db, z24, s8, accrgba16, win, id 348 texEnv: PASS rgba8, z24, s8, accrgba32, win, id 349 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 350 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 351 texEnv: PASS rgba8, z24, s8, accrgba32, win, id 352 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 353 texEnv: PASS rgba8, db, z24, s8, accrgba32, win, id 354 texEnv: PASS rgb8, z24, s8, accrgba32, win, id 355 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 356 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 357 texEnv: PASS rgb8, z24, s8, accrgba32, win, id 358 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 359 texEnv: PASS rgb8, db, z24, s8, accrgba32, win, id 360 texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_DECAL Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_DECAL Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL rgb8, z32, s8, accrgb16, win, slow, id 361 texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_DECAL Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_DECAL Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 1) texEnv: FAIL rgb8, z16, s8, accrgb16, win, slow, id 362 texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0.5) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.25098, 0.25098, 0.25098, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.25, 0.25, 0.25, 0.5) Measured=(0.501961, 0.501961, 0.501961, 1) texEnv: FAIL rgb8, db, z32, s8, accrgb16, win, slow, id 363 texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0.5) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.25098, 0.25098, 0.25098, 1) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0.5) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.25, 0.25, 0.25, 0.5) Measured=(0.501961, 0.501961, 0.501961, 1) texEnv: FAIL rgb8, db, z16, s8, accrgb16, win, slow, id 364 texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_DECAL Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_DECAL Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL rgba8, z32, s8, accrgba16, win, slow, id 365 texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_DECAL Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_DECAL Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(1, 1, 1, 0.498039) texEnv: FAIL rgba8, z16, s8, accrgba16, win, slow, id 366 texEnv: PASS rgba8, db, z32, s8, accrgba16, win, slow, id 367 texEnv: PASS rgba8, db, z16, s8, accrgba16, win, slow, id 368 |