Results for glean/maskedClear

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 0
time 262.693000078
info
Returncode: 0

Errors:


Output:
----------------------------------------------------------------------
This test checks that glClear works correctly with glColorMask,
glIndexMask, glDepthMask and glStencilMask.

maskedClear:  PASS rgba8, z24, win, id 1
maskedClear:  PASS rgba8, db, z24, win, id 2
maskedClear:  PASS rgba8, db, z24, win, id 3
maskedClear:  PASS rgba8, z24, win, id 4
maskedClear:  PASS rgba8, db, z24, win, id 5
maskedClear:  PASS rgba8, db, z24, win, id 6
maskedClear:  PASS rgb8, z24, win, id 7
maskedClear:  PASS rgb8, db, z24, win, id 8
maskedClear:  PASS rgb8, db, z24, win, id 9
maskedClear:  PASS rgb8, z24, win, id 10
maskedClear:  PASS rgb8, db, z24, win, id 11
maskedClear:  PASS rgb8, db, z24, win, id 12
maskedClear:  PASS rgba8, z24, accrgba16, win, id 13
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 14
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 15
maskedClear:  PASS rgba8, z24, accrgba16, win, id 16
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 17
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 18
maskedClear:  PASS rgb8, z24, accrgba16, win, id 19
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 20
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 21
maskedClear:  PASS rgb8, z24, accrgba16, win, id 22
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 23
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 24
maskedClear:  PASS rgba8, z24, accrgba32, win, id 25
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 26
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 27
maskedClear:  PASS rgba8, z24, accrgba32, win, id 28
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 29
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 30
maskedClear:  PASS rgb8, z24, accrgba32, win, id 31
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 32
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 33
maskedClear:  PASS rgb8, z24, accrgba32, win, id 34
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 35
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 36
maskedClear:  FAIL rgba8, z24, s8, win, id 37
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 38
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 39
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, win, id 40
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 41
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 42
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, win, id 43
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 44
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 45
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, win, id 46
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 47
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 48
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba16, win, id 49
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 50
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 51
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba16, win, id 52
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 53
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 54
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba16, win, id 55
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 56
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 57
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba16, win, id 58
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 59
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 60
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba32, win, id 61
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 62
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 63
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba32, win, id 64
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 65
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 66
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba32, win, id 67
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 68
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 69
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba32, win, id 70
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 71
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 72
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  PASS rgba8, z24, win, id 73
maskedClear:  PASS rgba8, db, z24, win, id 74
maskedClear:  PASS rgba8, db, z24, win, id 75
maskedClear:  PASS rgba8, z24, win, id 76
maskedClear:  PASS rgba8, db, z24, win, id 77
maskedClear:  PASS rgba8, db, z24, win, id 78
maskedClear:  PASS rgb8, z24, win, id 79
maskedClear:  PASS rgb8, db, z24, win, id 80
maskedClear:  PASS rgb8, db, z24, win, id 81
maskedClear:  PASS rgb8, z24, win, id 82
maskedClear:  PASS rgb8, db, z24, win, id 83
maskedClear:  PASS rgb8, db, z24, win, id 84
maskedClear:  PASS rgba8, z24, accrgba16, win, id 85
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 86
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 87
maskedClear:  PASS rgba8, z24, accrgba16, win, id 88
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 89
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 90
maskedClear:  PASS rgb8, z24, accrgba16, win, id 91
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 92
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 93
maskedClear:  PASS rgb8, z24, accrgba16, win, id 94
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 95
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 96
maskedClear:  PASS rgba8, z24, accrgba32, win, id 97
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 98
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 99
maskedClear:  PASS rgba8, z24, accrgba32, win, id 100
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 101
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 102
maskedClear:  PASS rgb8, z24, accrgba32, win, id 103
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 104
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 105
maskedClear:  PASS rgb8, z24, accrgba32, win, id 106
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 107
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 108
maskedClear:  FAIL rgba8, z24, s8, win, id 109
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 110
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 111
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, win, id 112
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 113
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 114
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, win, id 115
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 116
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 117
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, win, id 118
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 119
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 120
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba16, win, id 121
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 122
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 123
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba16, win, id 124
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 125
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 126
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba16, win, id 127
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 128
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 129
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba16, win, id 130
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 131
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 132
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba32, win, id 133
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 134
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 135
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba32, win, id 136
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 137
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 138
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba32, win, id 139
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 140
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 141
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba32, win, id 142
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 143
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 144
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  PASS rgba8, z24, win, id 145
maskedClear:  PASS rgba8, db, z24, win, id 146
maskedClear:  PASS rgba8, db, z24, win, id 147
maskedClear:  PASS rgba8, z24, win, id 148
maskedClear:  PASS rgba8, db, z24, win, id 149
maskedClear:  PASS rgba8, db, z24, win, id 150
maskedClear:  PASS rgb8, z24, win, id 151
maskedClear:  PASS rgb8, db, z24, win, id 152
maskedClear:  PASS rgb8, db, z24, win, id 153
maskedClear:  PASS rgb8, z24, win, id 154
maskedClear:  PASS rgb8, db, z24, win, id 155
maskedClear:  PASS rgb8, db, z24, win, id 156
maskedClear:  PASS rgba8, z24, accrgba16, win, id 157
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 158
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 159
maskedClear:  PASS rgba8, z24, accrgba16, win, id 160
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 161
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 162
maskedClear:  PASS rgb8, z24, accrgba16, win, id 163
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 164
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 165
maskedClear:  PASS rgb8, z24, accrgba16, win, id 166
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 167
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 168
maskedClear:  PASS rgba8, z24, accrgba32, win, id 169
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 170
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 171
maskedClear:  PASS rgba8, z24, accrgba32, win, id 172
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 173
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 174
maskedClear:  PASS rgb8, z24, accrgba32, win, id 175
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 176
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 177
maskedClear:  PASS rgb8, z24, accrgba32, win, id 178
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 179
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 180
maskedClear:  FAIL rgba8, z24, s8, win, id 181
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 182
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 183
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, win, id 184
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 185
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 186
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, win, id 187
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 188
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 189
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, win, id 190
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 191
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 192
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba16, win, id 193
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 194
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 195
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba16, win, id 196
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 197
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 198
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba16, win, id 199
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 200
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 201
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba16, win, id 202
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 203
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 204
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba32, win, id 205
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 206
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 207
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba32, win, id 208
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 209
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 210
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba32, win, id 211
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 212
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 213
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba32, win, id 214
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 215
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 216
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  PASS rgba8, z24, win, id 217
maskedClear:  PASS rgba8, db, z24, win, id 218
maskedClear:  PASS rgba8, db, z24, win, id 219
maskedClear:  PASS rgba8, z24, win, id 220
maskedClear:  PASS rgba8, db, z24, win, id 221
maskedClear:  PASS rgba8, db, z24, win, id 222
maskedClear:  PASS rgb8, z24, win, id 223
maskedClear:  PASS rgb8, db, z24, win, id 224
maskedClear:  PASS rgb8, db, z24, win, id 225
maskedClear:  PASS rgb8, z24, win, id 226
maskedClear:  PASS rgb8, db, z24, win, id 227
maskedClear:  PASS rgb8, db, z24, win, id 228
maskedClear:  PASS rgba8, z24, accrgba16, win, id 229
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 230
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 231
maskedClear:  PASS rgba8, z24, accrgba16, win, id 232
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 233
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 234
maskedClear:  PASS rgb8, z24, accrgba16, win, id 235
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 236
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 237
maskedClear:  PASS rgb8, z24, accrgba16, win, id 238
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 239
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 240
maskedClear:  PASS rgba8, z24, accrgba32, win, id 241
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 242
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 243
maskedClear:  PASS rgba8, z24, accrgba32, win, id 244
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 245
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 246
maskedClear:  PASS rgb8, z24, accrgba32, win, id 247
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 248
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 249
maskedClear:  PASS rgb8, z24, accrgba32, win, id 250
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 251
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 252
maskedClear:  FAIL rgba8, z24, s8, win, id 253
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 254
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 255
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, win, id 256
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 257
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 258
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, win, id 259
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 260
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 261
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, win, id 262
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 263
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 264
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba16, win, id 265
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 266
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 267
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba16, win, id 268
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 269
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 270
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba16, win, id 271
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 272
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 273
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba16, win, id 274
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 275
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 276
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba32, win, id 277
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 278
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 279
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba32, win, id 280
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 281
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 282
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba32, win, id 283
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 284
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 285
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba32, win, id 286
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 287
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 288
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  PASS rgba8, z24, win, id 289
maskedClear:  PASS rgba8, db, z24, win, id 290
maskedClear:  PASS rgba8, db, z24, win, id 291
maskedClear:  PASS rgba8, z24, win, id 292
maskedClear:  PASS rgba8, db, z24, win, id 293
maskedClear:  PASS rgba8, db, z24, win, id 294
maskedClear:  PASS rgb8, z24, win, id 295
maskedClear:  PASS rgb8, db, z24, win, id 296
maskedClear:  PASS rgb8, db, z24, win, id 297
maskedClear:  PASS rgb8, z24, win, id 298
maskedClear:  PASS rgb8, db, z24, win, id 299
maskedClear:  PASS rgb8, db, z24, win, id 300
maskedClear:  PASS rgba8, z24, accrgba16, win, id 301
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 302
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 303
maskedClear:  PASS rgba8, z24, accrgba16, win, id 304
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 305
maskedClear:  PASS rgba8, db, z24, accrgba16, win, id 306
maskedClear:  PASS rgb8, z24, accrgba16, win, id 307
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 308
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 309
maskedClear:  PASS rgb8, z24, accrgba16, win, id 310
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 311
maskedClear:  PASS rgb8, db, z24, accrgba16, win, id 312
maskedClear:  PASS rgba8, z24, accrgba32, win, id 313
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 314
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 315
maskedClear:  PASS rgba8, z24, accrgba32, win, id 316
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 317
maskedClear:  PASS rgba8, db, z24, accrgba32, win, id 318
maskedClear:  PASS rgb8, z24, accrgba32, win, id 319
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 320
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 321
maskedClear:  PASS rgb8, z24, accrgba32, win, id 322
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 323
maskedClear:  PASS rgb8, db, z24, accrgba32, win, id 324
maskedClear:  FAIL rgba8, z24, s8, win, id 325
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 326
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 327
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, win, id 328
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 329
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, win, id 330
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, win, id 331
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 332
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 333
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, win, id 334
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 335
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, win, id 336
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba16, win, id 337
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 338
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 339
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba16, win, id 340
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 341
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba16, win, id 342
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba16, win, id 343
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 344
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 345
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba16, win, id 346
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 347
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba16, win, id 348
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba32, win, id 349
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 350
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 351
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, z24, s8, accrgba32, win, id 352
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 353
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgba8, db, z24, s8, accrgba32, win, id 354
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba32, win, id 355
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 356
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 357
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, z24, s8, accrgba32, win, id 358
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 359
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  FAIL rgb8, db, z24, s8, accrgba32, win, id 360
	stencil buffer value is 255, expected 1
	GL_STENCIL_WRITEMASK = 1
maskedClear:  PASS rgb8, z32, s8, accrgb16, win, slow, id 361
maskedClear:  PASS rgb8, z16, s8, accrgb16, win, slow, id 362
maskedClear:  FAIL rgb8, db, z32, s8, accrgb16, win, slow, id 363
	Red is 0, expected 1 in GL_FRONT buffer
	GL_COLOR_WRITEMASK = (GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE)
maskedClear:  PASS rgb8, db, z16, s8, accrgb16, win, slow, id 364
maskedClear:  PASS rgba8, z32, s8, accrgba16, win, slow, id 365
maskedClear:  PASS rgba8, z16, s8, accrgba16, win, slow, id 366
maskedClear:  PASS rgba8, db, z32, s8, accrgba16, win, slow, id 367
maskedClear:  FAIL rgba8, db, z16, s8, accrgba16, win, slow, id 368
	Green is 1, expected 0 in GL_FRONT buffer
	GL_COLOR_WRITEMASK = (GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE)
maskedClear:  FAIL ci32, z32, s8, win, slow, id 369
	color index is 0, expected 32 in GL_FRONT buffer
	GL_INDEX_WRITEMASK = 32
maskedClear:  FAIL ci32, z16, s8, win, slow, id 370
	color index is 0, expected 32 in GL_FRONT buffer
	GL_INDEX_WRITEMASK = 32
maskedClear:  FAIL ci32, db, z32, s8, win, slow, id 371
	color index is 0, expected 8 in GL_FRONT buffer
	GL_INDEX_WRITEMASK = 8
maskedClear:  FAIL ci32, db, z16, s8, win, slow, id 372
	color index is 0, expected 32 in GL_FRONT buffer
	GL_INDEX_WRITEMASK = 32

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