Results for glean/fbo

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 0
time 302.157000065
info
Returncode: 0

Errors:


Output:
----------------------------------------------------------------------
fbo test: Test OpenGL Extension GL_EXT_framebuffer_object

GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 262.538 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 204.337 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, win, id 1
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 263.507 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 169.118 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 2
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.344 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 205.72 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 3
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 258.734 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 206.28 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, win, id 4
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 257.616 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 202.579 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 5
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgba8, db, z24, win, id 6
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 244.039 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 202.755 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, win, id 7
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 260.228 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 179.061 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 8
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 260.106 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 205.898 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 9
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 252.844 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 207.382 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, win, id 10
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 263.146 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 206.214 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 11
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgb8, db, z24, win, id 12
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 206.088 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 198.069 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba16, win, id 13
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 263.225 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 205.671 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 14
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 256.452 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 202.149 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 15
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 249.064 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 208.088 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba16, win, id 16
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 17
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.883 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 207.612 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 18
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 263.093 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 163.876 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba16, win, id 19
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 263.348 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 203.934 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 20
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 257.519 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 206.653 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 21
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 256.613 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 206.287 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba16, win, id 22
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 203.017 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 197.467 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 23
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 244.04 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 197.697 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 24
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 262.421 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 208.082 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba32, win, id 25
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 258.718 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 206.379 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 26
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 259.868 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 206.94 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 27
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 252.592 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 199.479 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba32, win, id 28
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 259.329 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 159.7 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 29
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 262.028 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 164.638 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 30
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 260.067 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 208.978 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba32, win, id 31
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 254.033 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 206.482 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 32
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 257.094 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 207.046 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 33
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 205.955 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 205.144 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba32, win, id 34
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 231.492 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 192.653 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 35
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 253.612 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 206.951 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 36
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 256.568 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 203.086 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, win, id 37
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 255.67 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 201.102 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 38
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 255.758 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 200.997 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 39
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.35 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 200.233 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, win, id 40
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 264.136 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 159.785 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 41
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 259.736 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 200.19 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 42
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 254.713 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 204.824 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, win, id 43
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 253.567 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 200.837 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 44
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgb8, db, z24, s8, win, id 45
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.377 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 195.177 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, win, id 46
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 267.283 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 201.923 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 47
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 249.569 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 203.656 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 48
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 257.232 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 204.146 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba16, win, id 49
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 259.693 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 192.691 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 50
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.279 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 197.065 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 51
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 260.093 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 201.144 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba16, win, id 52
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 253.947 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 202.576 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 53
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 260.684 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 204.346 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 54
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgb8, z24, s8, accrgba16, win, id 55
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 257.296 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 157.649 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 56
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 202.815 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 198.375 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 57
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 250.359 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 203.78 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba16, win, id 58
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 255.972 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 204.49 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 59
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 253.616 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 201.368 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 60
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgba8, z24, s8, accrgba32, win, id 61
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 256.818 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.657 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 62
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 263.906 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 200.401 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 63
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 253.65 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 194.948 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba32, win, id 64
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 251.871 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 202.825 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 65
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 260.584 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 204.824 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 66
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.8 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 203.88 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba32, win, id 67
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 260.294 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 130.773 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 68
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 260.447 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 201.582 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 69
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 255.383 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 204.773 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba32, win, id 70
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 256.796 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 202.581 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 71
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 72
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 188.394 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 179.164 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, win, id 73
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.926 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.115 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 74
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.067 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.931 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 75
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.445 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 180.199 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, win, id 76
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 230.069 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.037 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 77
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 237.019 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 148.925 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 78
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 185.563 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 180.898 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, win, id 79
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 244.119 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.14 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 80
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.929 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 150.74 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 81
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.717 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.614 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, win, id 82
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 234.253 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.704 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 83
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 242.03 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 161.4 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 84
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.896 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 120.553 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba16, win, id 85
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 242.016 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.147 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 86
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 233.599 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.424 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 87
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 216.507 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.853 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba16, win, id 88
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 228.894 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 147.579 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 89
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 223.817 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.207 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 90
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.668 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 157.619 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba16, win, id 91
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 237.054 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.214 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 92
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.774 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.108 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 93
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 235.143 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.776 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba16, win, id 94
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 231.737 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.658 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 95
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 221.074 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.948 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 96
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.739 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 157.426 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba32, win, id 97
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.842 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.022 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 98
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.536 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.812 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 99
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.175 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.322 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba32, win, id 100
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 222.215 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.276 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 101
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 222.143 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 139.864 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 102
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 242.817 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.346 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba32, win, id 103
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 235.965 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.999 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 104
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 226.509 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.12 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 105
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 232.119 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.327 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba32, win, id 106
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 188.391 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.834 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 107
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 234.429 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 177.508 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 108
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.013 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 179.052 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, win, id 109
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 231.491 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.244 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 110
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 233.414 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 184.596 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 111
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 235.468 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.092 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, win, id 112
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 188.32 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 178.856 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 113
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 201.234 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 170.764 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 114
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.706 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.577 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, win, id 115
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.282 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.808 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 116
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 235.819 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 184.218 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 117
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.895 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 184.041 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, win, id 118
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 222.514 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 158.249 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 119
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.576 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 150.141 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 120
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 242.926 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.007 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba16, win, id 121
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.529 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 145.087 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 122
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 232.977 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.116 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 123
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 235.967 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.849 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba16, win, id 124
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 227.692 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 140.217 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 125
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.328 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 146.731 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 126
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 244.977 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.719 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba16, win, id 127
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 230.472 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.194 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 128
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.775 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.872 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 129
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.446 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.389 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba16, win, id 130
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 225.62 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.154 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 131
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.874 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 153.847 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 132
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgba8, z24, s8, accrgba32, win, id 133
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.237 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.082 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 134
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.779 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.007 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 135
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.742 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.012 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba32, win, id 136
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 217.013 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.383 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 137
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 244.523 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 155.845 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 138
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.472 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.008 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba32, win, id 139
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.903 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.142 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 140
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.261 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.537 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 141
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 192.216 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.727 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba32, win, id 142
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 187.499 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 176.305 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 143
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.915 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.462 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 144
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 234.62 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 193.432 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, win, id 145
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 242.93 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.46 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 146
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.799 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.392 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 147
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.215 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 163.584 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, win, id 148
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 191.138 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 178.787 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 149
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgba8, db, z24, win, id 150
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 246.73 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 192.649 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, win, id 151
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 228.511 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.969 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 152
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.109 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.227 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 153
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 216.133 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.781 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, win, id 154
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 244.463 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 165.421 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 155
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.199 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.107 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 156
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.412 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.478 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba16, win, id 157
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.082 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.228 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 158
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 184.677 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 149.064 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 159
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 244.221 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 181.098 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba16, win, id 160
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.456 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 153.658 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 161
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 246.626 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.857 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 162
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.786 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.391 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba16, win, id 163
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.412 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.778 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 164
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 232.912 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.154 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 165
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 242.968 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 180.804 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba16, win, id 166
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.342 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.192 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 167
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.37 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.471 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 168
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 231.447 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 192.295 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba32, win, id 169
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 237.696 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.904 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 170
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.053 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 158.934 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 171
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 194.319 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.029 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba32, win, id 172
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 245.271 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.031 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 173
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 242.588 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.869 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 174
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.119 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 193.678 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba32, win, id 175
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 176
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 233.791 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 180.881 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 177
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 245.859 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 192.763 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba32, win, id 178
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.061 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.657 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 179
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.769 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.377 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 180
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 242.815 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.682 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, win, id 181
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.146 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 151.744 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 182
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgba8, db, z24, s8, win, id 183
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 246.936 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.631 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, win, id 184
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 237.727 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.105 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 185
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.459 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 184.259 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 186
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.591 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.038 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, win, id 187
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 223.392 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.546 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 188
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.452 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 151.706 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 189
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.006 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.072 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, win, id 190
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.835 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.715 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 191
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.814 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.157 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 192
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 191.147 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.403 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba16, win, id 193
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.156 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 176.204 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 194
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 231.75 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 139.708 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 195
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.005 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.81 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba16, win, id 196
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.718 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.724 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 197
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.173 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.814 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 198
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgb8, z24, s8, accrgba16, win, id 199
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 191.911 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 179.226 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 200
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 248.08 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.49 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 201
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.543 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.768 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba16, win, id 202
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.507 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.808 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 203
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 235.805 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 146.131 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 204
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.201 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 154.911 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba32, win, id 205
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 191.213 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.742 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 206
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 244.833 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.64 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 207
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgba8, z24, s8, accrgba32, win, id 208
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.078 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.238 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 209
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.633 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.595 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 210
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 226.353 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.872 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba32, win, id 211
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.163 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 145.605 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 212
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 247.757 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.683 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 213
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.988 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.653 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba32, win, id 214
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.099 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.361 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 215
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 188.967 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 216
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 228.35 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.39 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, win, id 217
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 237.563 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.131 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 218
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.571 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.409 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 219
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.379 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.18 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, win, id 220
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 235.778 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.659 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 221
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.755 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 161.784 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 222
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 247.658 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 156.444 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, win, id 223
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 244.834 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.572 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 224
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.144 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.229 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 225
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.44 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.394 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, win, id 226
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.48 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 193.107 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 227
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 233.537 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 162.514 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 228
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 246.561 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 164.446 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba16, win, id 229
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.364 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.045 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 230
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 234.306 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.225 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 231
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.275 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 193.151 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba16, win, id 232
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 200.508 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 148.512 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 233
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 224.143 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 181.601 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 234
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 247.5 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 192.122 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba16, win, id 235
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.069 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 181.363 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 236
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.465 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.819 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 237
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.6 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 193.286 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba16, win, id 238
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 217.577 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 161.333 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 239
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 244.011 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 155.582 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 240
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgba8, z24, accrgba32, win, id 241
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 235.663 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.412 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 242
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.473 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 192.296 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 243
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 234.001 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 192.022 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba32, win, id 244
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 222.177 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.024 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 245
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 244.445 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.857 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 246
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 246.077 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.349 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba32, win, id 247
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.223 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.28 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 248
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.405 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.683 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 249
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 199.378 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 147.504 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba32, win, id 250
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 226.297 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.69 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 251
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.659 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.256 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 252
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 242.15 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.53 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, win, id 253
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 237.894 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.154 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 254
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.145 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.005 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 255
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgba8, z24, s8, win, id 256
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 237.839 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 175.978 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 257
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 235.527 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.983 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 258
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgb8, z24, s8, win, id 259
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 237.363 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.511 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 260
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.165 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.959 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 261
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 229.855 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.273 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, win, id 262
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 227.537 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.427 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 263
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 242.595 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 163.647 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 264
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.753 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.535 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba16, win, id 265
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 235.483 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.5 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 266
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 233.005 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 184.238 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 267
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgba8, z24, s8, accrgba16, win, id 268
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.186 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 176.508 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 269
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 233.077 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.166 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 270
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 245.196 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.261 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba16, win, id 271
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.88 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.562 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 272
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 235.559 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.874 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 273
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgb8, z24, s8, accrgba16, win, id 274
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.86 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 177.765 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 275
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.922 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.427 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 276
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 244.82 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.406 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba32, win, id 277
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.812 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.49 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 278
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 228.235 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 182.984 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 279
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 235.916 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.722 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba32, win, id 280
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 220.95 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.064 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 281
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 245.706 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 154.282 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 282
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.771 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.65 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba32, win, id 283
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.878 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 144.938 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 284
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 235.437 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 184.588 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 285
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 193.803 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.399 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba32, win, id 286
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.32 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 173.833 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 287
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 242.123 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.215 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 288
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 248.442 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 192.888 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, win, id 289
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.062 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.99 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 290
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.533 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.345 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 291
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 234.758 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.587 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, win, id 292
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgba8, db, z24, win, id 293
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.101 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.112 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, win, id 294
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 246.709 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.651 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, win, id 295
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.588 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.543 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 296
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 237.808 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.653 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 297
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 192.447 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.131 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, win, id 298
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 223.694 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 181.846 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 299
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 243.811 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.973 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, win, id 300
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.107 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.768 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba16, win, id 301
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 232.031 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.373 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 302
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.201 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.621 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 303
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.498 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 147.215 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba16, win, id 304
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 204.005 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 175.905 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 305
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 244.385 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 148.884 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba16, win, id 306
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 242.935 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 193.291 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba16, win, id 307
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.696 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 190.578 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 308
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.648 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.131 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 309
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 226.75 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.966 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba16, win, id 310
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 246.57 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 164.228 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 311
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 242.414 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.293 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba16, win, id 312
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.901 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.95 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba32, win, id 313
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.057 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.111 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 314
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 196.96 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.922 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 315
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 187.004 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.109 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, accrgba32, win, id 316
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 245.944 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.598 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 317
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.591 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.909 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, accrgba32, win, id 318
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.907 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 191.751 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba32, win, id 319
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.241 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.179 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 320
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 221.968 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.42 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 321
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.805 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 153.852 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, accrgba32, win, id 322
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.396 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 147.419 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 323
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.375 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 189.63 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, accrgba32, win, id 324
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.961 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 181.16 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, win, id 325
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 193.126 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.085 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 326
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 180.37 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 172.475 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 327
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 229.277 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 174.746 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, win, id 328
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 232.712 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 182.622 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 329
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 231.568 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 184.041 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, win, id 330
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.952 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.291 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, win, id 331
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.297 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 153.192 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 332
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgb8, db, z24, s8, win, id 333
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 242.82 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.956 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, win, id 334
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.494 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.988 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 335
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 239.039 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.128 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, win, id 336
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 241.226 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.793 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba16, win, id 337
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.617 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 147.989 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 338
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 191.262 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 171.783 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 339
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 246.164 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.835 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba16, win, id 340
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 242.75 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 185.424 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 341
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 233.115 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 180.911 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba16, win, id 342
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.678 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.886 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba16, win, id 343
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 211.838 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.146 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 344
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 235.305 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 147.516 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 345
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 244.864 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.273 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba16, win, id 346
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 237.482 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.396 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 347
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  FAIL rgb8, db, z24, s8, accrgba16, win, id 348
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 227.174 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.061 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba32, win, id 349
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 210.463 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 186.887 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 350
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.858 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 152.165 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 351
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.91 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 188.391 MB/s, which is using FBO
fbo:  FAIL rgba8, z24, s8, accrgba32, win, id 352
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 231.059 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.237 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 353
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 233.301 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.639 MB/s, which is using FBO
fbo:  FAIL rgba8, db, z24, s8, accrgba32, win, id 354
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 231.924 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 183.974 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba32, win, id 355
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 240.534 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 147.089 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 356
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 193.358 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 182.968 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 357
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 244.545 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.604 MB/s, which is using FBO
fbo:  FAIL rgb8, z24, s8, accrgba32, win, id 358
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 238.525 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 187.281 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 359
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is supported
GL_ARB_framebuffer_object is supported
  depth = 0, stencil = 1
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to single texture failed (at tfbo.cpp:850)
  mode = 0
  depth = 0, stencil = 0
  (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000]
FAILURE: Render to multi texture failed (at tfbo.cpp:1052)
  depth = 1, stencil = 0
  (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000]
FAILURE: Render to depth texture failed (at tfbo.cpp:1155)
FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275)
  level = 0
FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390)
fbo:  NOTE perf[0] = 236.891 MB/s, which is using glCopyTexImage2D
fbo:  NOTE perf[1] = 151.025 MB/s, which is using FBO
fbo:  FAIL rgb8, db, z24, s8, accrgba32, win, id 360
	3 tests passed, 5 tests failed.
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgb8, z32, s8, accrgb16, win, slow, id 361
	Test skipped/non-applicable
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgb8, z16, s8, accrgb16, win, slow, id 362
	Test skipped/non-applicable
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgb8, db, z32, s8, accrgb16, win, slow, id 363
	Test skipped/non-applicable
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgb8, db, z16, s8, accrgb16, win, slow, id 364
	Test skipped/non-applicable
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgba8, z32, s8, accrgba16, win, slow, id 365
	Test skipped/non-applicable
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgba8, z16, s8, accrgba16, win, slow, id 366
	Test skipped/non-applicable
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgba8, db, z32, s8, accrgba16, win, slow, id 367
	Test skipped/non-applicable
GL_EXT_framebuffer_object is not supported
fbo:  NOTE rgba8, db, z16, s8, accrgba16, win, slow, id 368
	Test skipped/non-applicable

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