Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 0 |
time | 302.157000065 |
info | Returncode: 0 Errors: Output: ---------------------------------------------------------------------- fbo test: Test OpenGL Extension GL_EXT_framebuffer_object GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 262.538 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 204.337 MB/s, which is using FBO fbo: FAIL rgba8, z24, win, id 1 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 263.507 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 169.118 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 2 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.344 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 205.72 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 3 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 258.734 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 206.28 MB/s, which is using FBO fbo: FAIL rgba8, z24, win, id 4 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 257.616 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 202.579 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 5 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgba8, db, z24, win, id 6 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 244.039 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 202.755 MB/s, which is using FBO fbo: FAIL rgb8, z24, win, id 7 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 260.228 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 179.061 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 8 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 260.106 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 205.898 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 9 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 252.844 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 207.382 MB/s, which is using FBO fbo: FAIL rgb8, z24, win, id 10 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 263.146 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 206.214 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 11 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgb8, db, z24, win, id 12 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 206.088 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 198.069 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba16, win, id 13 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 263.225 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 205.671 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 14 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 256.452 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 202.149 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 15 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 249.064 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 208.088 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba16, win, id 16 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgba8, db, z24, accrgba16, win, id 17 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.883 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 207.612 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 18 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 263.093 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 163.876 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba16, win, id 19 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 263.348 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 203.934 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 20 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 257.519 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 206.653 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 21 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 256.613 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 206.287 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba16, win, id 22 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 203.017 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 197.467 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 23 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 244.04 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 197.697 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 24 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 262.421 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 208.082 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba32, win, id 25 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 258.718 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 206.379 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 26 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 259.868 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 206.94 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 27 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 252.592 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 199.479 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba32, win, id 28 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 259.329 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 159.7 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 29 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 262.028 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 164.638 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 30 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 260.067 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 208.978 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba32, win, id 31 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 254.033 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 206.482 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 32 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 257.094 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 207.046 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 33 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 205.955 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 205.144 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba32, win, id 34 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 231.492 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 192.653 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 35 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 253.612 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 206.951 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 36 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 256.568 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 203.086 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, win, id 37 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 255.67 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 201.102 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 38 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 255.758 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 200.997 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 39 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.35 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 200.233 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, win, id 40 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 264.136 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 159.785 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 41 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 259.736 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 200.19 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 42 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 254.713 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 204.824 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, win, id 43 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 253.567 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 200.837 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 44 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgb8, db, z24, s8, win, id 45 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.377 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 195.177 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, win, id 46 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 267.283 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 201.923 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 47 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 249.569 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 203.656 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 48 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 257.232 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 204.146 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba16, win, id 49 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 259.693 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 192.691 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 50 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.279 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 197.065 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 51 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 260.093 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 201.144 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba16, win, id 52 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 253.947 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 202.576 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 53 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 260.684 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 204.346 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 54 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgb8, z24, s8, accrgba16, win, id 55 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 257.296 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 157.649 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 56 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 202.815 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 198.375 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 57 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 250.359 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 203.78 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba16, win, id 58 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 255.972 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 204.49 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 59 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 253.616 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 201.368 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 60 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgba8, z24, s8, accrgba32, win, id 61 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 256.818 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.657 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 62 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 263.906 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 200.401 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 63 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 253.65 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 194.948 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba32, win, id 64 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 251.871 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 202.825 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 65 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 260.584 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 204.824 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 66 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.8 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 203.88 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba32, win, id 67 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 260.294 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 130.773 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 68 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 260.447 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 201.582 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 69 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 255.383 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 204.773 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba32, win, id 70 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 256.796 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 202.581 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 71 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 72 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 188.394 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 179.164 MB/s, which is using FBO fbo: FAIL rgba8, z24, win, id 73 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.926 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.115 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 74 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.067 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.931 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 75 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.445 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 180.199 MB/s, which is using FBO fbo: FAIL rgba8, z24, win, id 76 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 230.069 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.037 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 77 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 237.019 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 148.925 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 78 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 185.563 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 180.898 MB/s, which is using FBO fbo: FAIL rgb8, z24, win, id 79 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 244.119 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.14 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 80 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.929 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 150.74 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 81 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.717 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.614 MB/s, which is using FBO fbo: FAIL rgb8, z24, win, id 82 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 234.253 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.704 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 83 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 242.03 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 161.4 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 84 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.896 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 120.553 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba16, win, id 85 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 242.016 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.147 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 86 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 233.599 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.424 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 87 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 216.507 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.853 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba16, win, id 88 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 228.894 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 147.579 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 89 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 223.817 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.207 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 90 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.668 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 157.619 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba16, win, id 91 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 237.054 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.214 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 92 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.774 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.108 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 93 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 235.143 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.776 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba16, win, id 94 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 231.737 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.658 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 95 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 221.074 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.948 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 96 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.739 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 157.426 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba32, win, id 97 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.842 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.022 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 98 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.536 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.812 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 99 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.175 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.322 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba32, win, id 100 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 222.215 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.276 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 101 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 222.143 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 139.864 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 102 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 242.817 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.346 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba32, win, id 103 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 235.965 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.999 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 104 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 226.509 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.12 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 105 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 232.119 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.327 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba32, win, id 106 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 188.391 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.834 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 107 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 234.429 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 177.508 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 108 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.013 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 179.052 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, win, id 109 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 231.491 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.244 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 110 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 233.414 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 184.596 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 111 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 235.468 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.092 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, win, id 112 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 188.32 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 178.856 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 113 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 201.234 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 170.764 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 114 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.706 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.577 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, win, id 115 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.282 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.808 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 116 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 235.819 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 184.218 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 117 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.895 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 184.041 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, win, id 118 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 222.514 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 158.249 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 119 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.576 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 150.141 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 120 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 242.926 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.007 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba16, win, id 121 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.529 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 145.087 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 122 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 232.977 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.116 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 123 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 235.967 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.849 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba16, win, id 124 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 227.692 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 140.217 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 125 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.328 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 146.731 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 126 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 244.977 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.719 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba16, win, id 127 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 230.472 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.194 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 128 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.775 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.872 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 129 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.446 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.389 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba16, win, id 130 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 225.62 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.154 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 131 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.874 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 153.847 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 132 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgba8, z24, s8, accrgba32, win, id 133 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.237 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.082 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 134 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.779 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.007 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 135 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.742 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.012 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba32, win, id 136 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 217.013 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.383 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 137 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 244.523 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 155.845 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 138 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.472 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.008 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba32, win, id 139 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.903 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.142 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 140 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.261 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.537 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 141 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 192.216 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.727 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba32, win, id 142 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 187.499 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 176.305 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 143 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.915 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.462 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 144 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 234.62 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 193.432 MB/s, which is using FBO fbo: FAIL rgba8, z24, win, id 145 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 242.93 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.46 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 146 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.799 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.392 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 147 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.215 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 163.584 MB/s, which is using FBO fbo: FAIL rgba8, z24, win, id 148 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 191.138 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 178.787 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 149 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgba8, db, z24, win, id 150 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 246.73 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 192.649 MB/s, which is using FBO fbo: FAIL rgb8, z24, win, id 151 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 228.511 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.969 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 152 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.109 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.227 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 153 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 216.133 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.781 MB/s, which is using FBO fbo: FAIL rgb8, z24, win, id 154 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 244.463 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 165.421 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 155 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.199 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.107 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 156 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.412 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.478 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba16, win, id 157 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.082 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.228 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 158 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 184.677 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 149.064 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 159 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 244.221 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 181.098 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba16, win, id 160 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.456 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 153.658 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 161 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 246.626 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.857 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 162 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.786 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.391 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba16, win, id 163 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.412 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.778 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 164 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 232.912 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.154 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 165 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 242.968 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 180.804 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba16, win, id 166 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.342 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.192 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 167 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.37 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.471 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 168 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 231.447 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 192.295 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba32, win, id 169 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 237.696 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.904 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 170 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.053 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 158.934 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 171 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 194.319 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.029 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba32, win, id 172 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 245.271 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.031 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 173 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 242.588 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.869 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 174 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.119 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 193.678 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba32, win, id 175 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgb8, db, z24, accrgba32, win, id 176 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 233.791 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 180.881 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 177 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 245.859 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 192.763 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba32, win, id 178 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.061 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.657 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 179 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.769 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.377 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 180 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 242.815 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.682 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, win, id 181 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.146 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 151.744 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 182 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgba8, db, z24, s8, win, id 183 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 246.936 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.631 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, win, id 184 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 237.727 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.105 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 185 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.459 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 184.259 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 186 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.591 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.038 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, win, id 187 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 223.392 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.546 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 188 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.452 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 151.706 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 189 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.006 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.072 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, win, id 190 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.835 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.715 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 191 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.814 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.157 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 192 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 191.147 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.403 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba16, win, id 193 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.156 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 176.204 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 194 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 231.75 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 139.708 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 195 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.005 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.81 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba16, win, id 196 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.718 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.724 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 197 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.173 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.814 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 198 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgb8, z24, s8, accrgba16, win, id 199 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 191.911 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 179.226 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 200 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 248.08 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.49 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 201 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.543 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.768 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba16, win, id 202 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.507 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.808 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 203 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 235.805 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 146.131 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 204 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.201 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 154.911 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba32, win, id 205 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 191.213 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.742 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 206 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 244.833 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.64 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 207 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgba8, z24, s8, accrgba32, win, id 208 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.078 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.238 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 209 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.633 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.595 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 210 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 226.353 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.872 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba32, win, id 211 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.163 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 145.605 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 212 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 247.757 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.683 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 213 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.988 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.653 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba32, win, id 214 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.099 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.361 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 215 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 188.967 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 216 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 228.35 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.39 MB/s, which is using FBO fbo: FAIL rgba8, z24, win, id 217 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 237.563 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.131 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 218 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.571 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.409 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 219 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.379 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.18 MB/s, which is using FBO fbo: FAIL rgba8, z24, win, id 220 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 235.778 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.659 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 221 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.755 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 161.784 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 222 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 247.658 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 156.444 MB/s, which is using FBO fbo: FAIL rgb8, z24, win, id 223 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 244.834 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.572 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 224 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.144 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.229 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 225 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.44 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.394 MB/s, which is using FBO fbo: FAIL rgb8, z24, win, id 226 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.48 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 193.107 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 227 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 233.537 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 162.514 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 228 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 246.561 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 164.446 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba16, win, id 229 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.364 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.045 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 230 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 234.306 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.225 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 231 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.275 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 193.151 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba16, win, id 232 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 200.508 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 148.512 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 233 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 224.143 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 181.601 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 234 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 247.5 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 192.122 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba16, win, id 235 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.069 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 181.363 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 236 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.465 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.819 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 237 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.6 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 193.286 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba16, win, id 238 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 217.577 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 161.333 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 239 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 244.011 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 155.582 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 240 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgba8, z24, accrgba32, win, id 241 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 235.663 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.412 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 242 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.473 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 192.296 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 243 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 234.001 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 192.022 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba32, win, id 244 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 222.177 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.024 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 245 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 244.445 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.857 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 246 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 246.077 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.349 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba32, win, id 247 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.223 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.28 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 248 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.405 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.683 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 249 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 199.378 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 147.504 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba32, win, id 250 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 226.297 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.69 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 251 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.659 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.256 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 252 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 242.15 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.53 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, win, id 253 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 237.894 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.154 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 254 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.145 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.005 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 255 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgba8, z24, s8, win, id 256 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 237.839 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 175.978 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 257 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 235.527 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.983 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 258 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgb8, z24, s8, win, id 259 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 237.363 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.511 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 260 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.165 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.959 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 261 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 229.855 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.273 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, win, id 262 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 227.537 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.427 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 263 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 242.595 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 163.647 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 264 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.753 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.535 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba16, win, id 265 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 235.483 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.5 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 266 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 233.005 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 184.238 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 267 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgba8, z24, s8, accrgba16, win, id 268 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.186 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 176.508 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 269 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 233.077 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.166 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 270 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 245.196 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.261 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba16, win, id 271 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.88 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.562 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 272 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 235.559 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.874 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 273 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgb8, z24, s8, accrgba16, win, id 274 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.86 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 177.765 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 275 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.922 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.427 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 276 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 244.82 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.406 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba32, win, id 277 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.812 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.49 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 278 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 228.235 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 182.984 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 279 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 235.916 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.722 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba32, win, id 280 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 220.95 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.064 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 281 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 245.706 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 154.282 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 282 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.771 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.65 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba32, win, id 283 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.878 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 144.938 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 284 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 235.437 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 184.588 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 285 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 193.803 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.399 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba32, win, id 286 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.32 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 173.833 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 287 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 242.123 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.215 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 288 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 248.442 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 192.888 MB/s, which is using FBO fbo: FAIL rgba8, z24, win, id 289 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.062 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.99 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 290 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.533 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.345 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 291 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 234.758 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.587 MB/s, which is using FBO fbo: FAIL rgba8, z24, win, id 292 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgba8, db, z24, win, id 293 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.101 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.112 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, win, id 294 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 246.709 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.651 MB/s, which is using FBO fbo: FAIL rgb8, z24, win, id 295 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.588 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.543 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 296 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 237.808 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.653 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 297 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 192.447 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.131 MB/s, which is using FBO fbo: FAIL rgb8, z24, win, id 298 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 223.694 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 181.846 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 299 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 243.811 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.973 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, win, id 300 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.107 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.768 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba16, win, id 301 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 232.031 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.373 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 302 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.201 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.621 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 303 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.498 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 147.215 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba16, win, id 304 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 204.005 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 175.905 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 305 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 244.385 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 148.884 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba16, win, id 306 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 242.935 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 193.291 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba16, win, id 307 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.696 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 190.578 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 308 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.648 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.131 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 309 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 226.75 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.966 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba16, win, id 310 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 246.57 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 164.228 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 311 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 242.414 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.293 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba16, win, id 312 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.901 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.95 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba32, win, id 313 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.057 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.111 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 314 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 196.96 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.922 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 315 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 187.004 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.109 MB/s, which is using FBO fbo: FAIL rgba8, z24, accrgba32, win, id 316 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 245.944 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.598 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 317 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.591 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.909 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, accrgba32, win, id 318 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.907 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 191.751 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba32, win, id 319 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.241 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.179 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 320 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 221.968 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.42 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 321 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.805 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 153.852 MB/s, which is using FBO fbo: FAIL rgb8, z24, accrgba32, win, id 322 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.396 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 147.419 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 323 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.375 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 189.63 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, accrgba32, win, id 324 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.961 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 181.16 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, win, id 325 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 193.126 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.085 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 326 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 180.37 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 172.475 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 327 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 229.277 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 174.746 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, win, id 328 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 232.712 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 182.622 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 329 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 231.568 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 184.041 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, win, id 330 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.952 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.291 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, win, id 331 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.297 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 153.192 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 332 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgb8, db, z24, s8, win, id 333 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 242.82 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.956 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, win, id 334 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.494 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.988 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 335 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 239.039 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.128 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, win, id 336 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 241.226 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.793 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba16, win, id 337 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.617 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 147.989 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 338 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 191.262 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 171.783 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 339 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 246.164 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.835 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba16, win, id 340 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 242.75 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 185.424 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 341 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 233.115 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 180.911 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba16, win, id 342 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.678 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.886 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba16, win, id 343 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 211.838 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.146 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 344 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 235.305 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 147.516 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 345 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 244.864 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.273 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba16, win, id 346 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 237.482 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.396 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 347 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: FAIL rgb8, db, z24, s8, accrgba16, win, id 348 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 227.174 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.061 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba32, win, id 349 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 210.463 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 186.887 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 350 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.858 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 152.165 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 351 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.91 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 188.391 MB/s, which is using FBO fbo: FAIL rgba8, z24, s8, accrgba32, win, id 352 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 231.059 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.237 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 353 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 233.301 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.639 MB/s, which is using FBO fbo: FAIL rgba8, db, z24, s8, accrgba32, win, id 354 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 231.924 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 183.974 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba32, win, id 355 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 240.534 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 147.089 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 356 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 193.358 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 182.968 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 357 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 244.545 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.604 MB/s, which is using FBO fbo: FAIL rgb8, z24, s8, accrgba32, win, id 358 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 238.525 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 187.281 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 359 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is supported GL_ARB_framebuffer_object is supported depth = 0, stencil = 1 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to single texture failed (at tfbo.cpp:850) mode = 0 depth = 0, stencil = 0 (0, 0) = [1.000000, 1.000000, 1.000000], is expected to be[1.000000, 0.000000, 0.000000] FAILURE: Render to multi texture failed (at tfbo.cpp:1052) depth = 1, stencil = 0 (0, 0) = [0.000000, 1.000000, 0.000000], is expected to be[1.000000, 1.000000, 1.000000] FAILURE: Render to depth texture failed (at tfbo.cpp:1155) FAILURE: Render to mipmap texture failed (at tfbo.cpp:1275) level = 0 FAILURE: All any buffer named by glDrawBuffers is missing, status should be GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT (at tfbo.cpp:1390) fbo: NOTE perf[0] = 236.891 MB/s, which is using glCopyTexImage2D fbo: NOTE perf[1] = 151.025 MB/s, which is using FBO fbo: FAIL rgb8, db, z24, s8, accrgba32, win, id 360 3 tests passed, 5 tests failed. GL_EXT_framebuffer_object is not supported fbo: NOTE rgb8, z32, s8, accrgb16, win, slow, id 361 Test skipped/non-applicable GL_EXT_framebuffer_object is not supported fbo: NOTE rgb8, z16, s8, accrgb16, win, slow, id 362 Test skipped/non-applicable GL_EXT_framebuffer_object is not supported fbo: NOTE rgb8, db, z32, s8, accrgb16, win, slow, id 363 Test skipped/non-applicable GL_EXT_framebuffer_object is not supported fbo: NOTE rgb8, db, z16, s8, accrgb16, win, slow, id 364 Test skipped/non-applicable GL_EXT_framebuffer_object is not supported fbo: NOTE rgba8, z32, s8, accrgba16, win, slow, id 365 Test skipped/non-applicable GL_EXT_framebuffer_object is not supported fbo: NOTE rgba8, z16, s8, accrgba16, win, slow, id 366 Test skipped/non-applicable GL_EXT_framebuffer_object is not supported fbo: NOTE rgba8, db, z32, s8, accrgba16, win, slow, id 367 Test skipped/non-applicable GL_EXT_framebuffer_object is not supported fbo: NOTE rgba8, db, z16, s8, accrgba16, win, slow, id 368 Test skipped/non-applicable |