Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.258223056793 |
note | Returncode was 1 |
errors |
|
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/preprocessor/if/if-arg-must-be-defined-02.frag fail 1.30 |
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/spec/glsl-1.30/preprocessor/if/if-arg-must-be-defined-02.frag: Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.30 // [end config] // // Check that the compiler raises an error when an undefined macro is used as // an argument to the #elif directive. // // From page 11 (17 of pdf) of the GLSL 1.30 spec: // "It is an error to use #if or #elif on expressions containing // undefined macro names, other than as arguments to the // defined operator." #version 130 #if 1 # define JUNK 1 #elif UNDEFINED_MACRO # define JUNK 1 #endif int f() { return 0; } |