Results for spec/glsl-1.30/compiler/texture/texelFetchOffset.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.186043977737
note
Returncode was 1
errors
  • Successfully compiled fragment shader tests/spec/glsl-1.30/compiler/texture/texelFetchOffset.frag:
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/texture/texelFetchOffset.frag fail 1.30
info
Returncode: 1

Errors:
Successfully compiled fragment shader tests/spec/glsl-1.30/compiler/texture/texelFetchOffset.frag: 


Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.30
// [end_config]

#version 130

uniform sampler2D a;
uniform ivec2 pos;
uniform ivec2 offset;
uniform int lod;

float f() {
      vec4 x;
      x = texelFetchOffset(a, pos, lod, offset);
      return x.x;
}

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