Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.186043977737 |
note | Returncode was 1 |
errors |
|
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/texture/texelFetchOffset.frag fail 1.30 |
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/spec/glsl-1.30/compiler/texture/texelFetchOffset.frag: Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.30 // [end_config] #version 130 uniform sampler2D a; uniform ivec2 pos; uniform ivec2 offset; uniform int lod; float f() { vec4 x; x = texelFetchOffset(a, pos, lod, offset); return x.x; } |