Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.220738887787 |
note | Returncode was 1 |
errors |
|
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/qualifiers/out-conversion-ambiguous.vert fail 1.30 |
info | Returncode: 1 Errors: Successfully compiled vertex shader tests/spec/glsl-1.30/compiler/qualifiers/out-conversion-ambiguous.vert: Output: Shader source: /* [config] * expect_result: fail * glsl_version: 1.30 * [end config] * * Test that the GLSL compiler properly detects an error in the case * where the conversion of an out parameter causes a function call to * be ambiguous. * * From the GLSL 1.30 spec, p55 (Function Definitions): * * For example, * * vec4 f(in vec4 x, out vec4 y); * vec4 f(in vec4 x, out ivec4 y); // okay, different argument type * ... * * Calling the first two functions above with the following argument * types yields * * ... * f(ivec4, vec4) // error, convertible to both * * This test verifies that the call f(ivec4, vec4) generates an error. */ #version 130 vec4 f(in vec4 x, out vec4 y) { y = vec4(0.0); return vec4(0.0); } vec4 f(in vec4 x, out ivec4 y) { y = ivec4(0); return vec4(0.0); } void main() { ivec4 x_actual = ivec4(1, 3, 3, 7); vec4 y_actual; vec4 f_result = f(x_actual, y_actual); gl_Position = f_result + y_actual; } |