Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.241059064865 |
note | Returncode was 1 |
errors |
|
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/precision-qualifiers/precision-struct-01.frag fail 1.30 |
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/spec/glsl-1.30/compiler/precision-qualifiers/precision-struct-01.frag: Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.30 // [end config] // // Precision qualifiers cannot be applied to structs. // // This test declares the struct and its sole member with matching // precision qualifier. // // See section 4.5.2 of the GLSL 1.30 spec. #version 130 highp struct s { highp float a; }; float f() { return 0.0; } |