Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.203355073929 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/precision-qualifiers/precision-global-01.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/spec/glsl-1.30/compiler/precision-qualifiers/precision-global-01.frag: 0(15) : error C7538: OpenGL does not allow 'highp' after 'inout' Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.30 // [end config] // // Global variables can have precision qualifiers. // // From section 4.5.2 of the GLSL 1.30 spec: // Any floating point or any integer declaration can have the type // preceded by one of these precision qualifiers #version 130 uniform lowp float x; in highp float y; float f() { return 0.0; } |