Results for spec/glsl-1.30/compiler/precision-qualifiers/precision-global-01.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.203355073929
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/precision-qualifiers/precision-global-01.frag pass 1.30
errors
  • Failed to compile fragment shader tests/spec/glsl-1.30/compiler/precision-qualifiers/precision-global-01.frag: 0(15) : error C7538: OpenGL does not allow 'highp' after 'inout'
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/spec/glsl-1.30/compiler/precision-qualifiers/precision-global-01.frag: 0(15) : error C7538: OpenGL does not allow 'highp' after 'inout'



Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.30
// [end config]
//
// Global variables can have precision qualifiers.
//
// From section 4.5.2 of the GLSL 1.30 spec:
//     Any floating point or any integer declaration can have the type
//     preceded by one of these precision qualifiers

#version 130

uniform lowp float x;
in highp float y;

float f() {
	return 0.0;
}

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