Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.203355073929 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/precision-qualifiers/precision-global-01.frag pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/spec/glsl-1.30/compiler/precision-qualifiers/precision-global-01.frag: 0(15) : error C7538: OpenGL does not allow 'highp' after 'inout'
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.30
// [end config]
//
// Global variables can have precision qualifiers.
//
// From section 4.5.2 of the GLSL 1.30 spec:
// Any floating point or any integer declaration can have the type
// preceded by one of these precision qualifiers
#version 130
uniform lowp float x;
in highp float y;
float f() {
return 0.0;
}
|