Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.26350903511 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/order-of-qualification/order-of-qualification-01.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/spec/glsl-1.30/compiler/order-of-qualification/order-of-qualification-01.vert: 0(17) : error C7538: OpenGL does not allow 'highp' after 'inout' Output: Shader source: // [config] // expect_result: pass // glsl_version: 1.30 // [end config] // // Check that this qualifier sequence is valid: // invariant-qualifier interpolation-qualifier storage-qualifier precision qualifier // // From section 4.7 of the GLSL 1.30 spec: // When multiple qualifications are present, they must follow a strict // order. This order is as follows. // invariant-qualifier interpolation-qualifier storage-qualifier precision-qualifier // storage-qualifier parameter-qualifier precision-qualifier #version 130 invariant smooth centroid out highp float x; float f() { return 0.0; } |