Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.26350903511 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/order-of-qualification/order-of-qualification-01.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/spec/glsl-1.30/compiler/order-of-qualification/order-of-qualification-01.vert: 0(17) : error C7538: OpenGL does not allow 'highp' after 'inout'
Output:
Shader source:
// [config]
// expect_result: pass
// glsl_version: 1.30
// [end config]
//
// Check that this qualifier sequence is valid:
// invariant-qualifier interpolation-qualifier storage-qualifier precision qualifier
//
// From section 4.7 of the GLSL 1.30 spec:
// When multiple qualifications are present, they must follow a strict
// order. This order is as follows.
// invariant-qualifier interpolation-qualifier storage-qualifier precision-qualifier
// storage-qualifier parameter-qualifier precision-qualifier
#version 130
invariant smooth centroid out highp float x;
float f() {
return 0.0;
}
|