Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.188955068588 |
| note | Returncode was 1 |
| errors |
|
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/interpolation-qualifiers/vs-flat-int-04.vert fail 1.30 |
| info | Returncode: 1
Errors:
Successfully compiled vertex shader tests/spec/glsl-1.30/compiler/interpolation-qualifiers/vs-flat-int-04.vert:
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.30
// [end config]
//
// Declare a non-flat integral vertex output.
//
// From section 4.3.6 of the GLSL 1.30 spec:
// "If a vertex output is a signed or unsigned integer or integer vector,
// then it must be qualified with the interpolation qualifier flat."
#version 130
out ivec4 x;
float f() {
return 0.0;
}
|