Results for spec/glsl-1.30/compiler/interpolation-qualifiers/vs-flat-int-02.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.206208944321
note
Returncode was 1
errors
  • Successfully compiled vertex shader tests/spec/glsl-1.30/compiler/interpolation-qualifiers/vs-flat-int-02.vert:
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/interpolation-qualifiers/vs-flat-int-02.vert fail 1.30
info
Returncode: 1

Errors:
Successfully compiled vertex shader tests/spec/glsl-1.30/compiler/interpolation-qualifiers/vs-flat-int-02.vert: 


Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.30
// [end config]
//
// Declare a non-flat integral vertex output.
//
// From section 4.3.6 of the GLSL 1.30 spec:
//     "If a vertex output is a signed or unsigned integer or integer vector,
//     then it must be qualified with the interpolation qualifier flat."

#version 130

out int x;

float f() {
	return 0.0;
}

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