Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.23419213295 |
| note | Returncode was 1 |
| errors |
|
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/interpolation-qualifiers/fs-smooth-02.frag fail 1.30 |
| info | Returncode: 1
Errors:
Successfully compiled fragment shader tests/spec/glsl-1.30/compiler/interpolation-qualifiers/fs-smooth-02.frag:
Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.30
// [end config]
//
// Fragment outputs cannot be declared 'smooth'.
//
// From section 4.3 of the GLSL 1.30 spec:
// [Interpolation qualifiers] also do not apply to inputs into a vertex
// shader or outputs from a fragment shader.
#version 130
smooth out float x;
float f() {
return 0.0;
}
|