Results for spec/glsl-1.30/compiler/interpolation-qualifiers/fs-smooth-02.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.23419213295
note
Returncode was 1
errors
  • Successfully compiled fragment shader tests/spec/glsl-1.30/compiler/interpolation-qualifiers/fs-smooth-02.frag:
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/interpolation-qualifiers/fs-smooth-02.frag fail 1.30
info
Returncode: 1

Errors:
Successfully compiled fragment shader tests/spec/glsl-1.30/compiler/interpolation-qualifiers/fs-smooth-02.frag: 


Output:
Shader source:
// [config]
// expect_result: fail
// glsl_version: 1.30
// [end config]
//
// Fragment outputs cannot be declared 'smooth'.
//
// From section 4.3 of the GLSL 1.30 spec:
//     [Interpolation qualifiers] also do not apply to inputs into a vertex
//     shader or outputs from a fragment shader.

#version 130

smooth out float x;

float f() {
	return 0.0;
}

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