Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.236459970474 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/spec/glsl-1.30/compiler/constant-expressions/sampler-array-index-03.frag fail 1.30 |
errors |
|
info | Returncode: 1 Errors: Successfully compiled fragment shader tests/spec/glsl-1.30/compiler/constant-expressions/sampler-array-index-03.frag: 0(21) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(30) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: // [config] // expect_result: fail // glsl_version: 1.30 // [end config] // // Check that sampler arrays cannot be indexed with non-constant expressions. // // From page 23 (29 of PDF) of GLSL 1.30 spec: // Samplers aggregated into arrays within a shader (using square brackets // [ ]) can only be indexed with integral constant expressions // // See also // spec/glsl-1.10/compiler/constant-expressions/sampler-array-index-01.frag. // // This test verifies that the compiler will reject something sensible. This is // to the letter of the spec. It is likely that many compilers will accept this // case. #version 130 varying vec2 tc[gl_MaxTextureImageUnits]; uniform sampler2D s[gl_MaxTextureImageUnits]; void main() { vec4 c = vec4(0.0); for (int i = 0; i < gl_MaxTextureImageUnits; i++) c += texture(s[i], tc[i]); gl_FragColor = c; } |