Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.216871023178 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/trunc-vec4.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/trunc-vec4.vert: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * trunc(vec4(-2.0, -1.4285715, -0.85714287, -0.2857143)) => vec4(-2.0, -1.0, -0, -0) * trunc(vec4(0.2857143, 0.85714287, 1.4285715, 2.0)) => vec4(0.0, 0.0, 1.0, 2.0) */ #version 130 void main() { float[distance(trunc(vec4(-2.0, -1.4285715, -0.85714287, -0.2857143)), vec4(-2.0, -1.0, -0, -0)) <= 2.236068e-05 ? 1 : -1] array0; float[distance(trunc(vec4(0.2857143, 0.85714287, 1.4285715, 2.0)), vec4(0.0, 0.0, 1.0, 2.0)) <= 2.236068e-05 ? 1 : -1] array1; gl_Position = vec4(array0.length() + array1.length()); } |