Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.206034898758 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/trunc-vec3.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/trunc-vec3.vert: 0(15) : error C1307: non constant expression for array size 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * trunc(vec3(-2.0, -1.4285715, -0.85714287)) => vec3(-2.0, -1.0, -0) * trunc(vec3(-0.2857143, 0.2857143, 0.85714287)) => vec3(-0, 0.0, 0.0) * trunc(vec3(1.4285715, 2.0, -2.0)) => vec3(1.0, 2.0, -2.0) */ #version 130 void main() { float[distance(trunc(vec3(-2.0, -1.4285715, -0.85714287)), vec3(-2.0, -1.0, -0)) <= 2.236068e-05 ? 1 : -1] array0; float[distance(trunc(vec3(-0.2857143, 0.2857143, 0.85714287)), vec3(-0, 0.0, 0.0)) <= 0.0 ? 1 : -1] array1; float[distance(trunc(vec3(1.4285715, 2.0, -2.0)), vec3(1.0, 2.0, -2.0)) <= 2.9999999e-05 ? 1 : -1] array2; gl_Position = vec4(array0.length() + array1.length() + array2.length()); } |