Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.206034898758 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/trunc-vec3.vert pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/trunc-vec3.vert: 0(15) : error C1307: non constant expression for array size
0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* trunc(vec3(-2.0, -1.4285715, -0.85714287)) => vec3(-2.0, -1.0, -0)
* trunc(vec3(-0.2857143, 0.2857143, 0.85714287)) => vec3(-0, 0.0, 0.0)
* trunc(vec3(1.4285715, 2.0, -2.0)) => vec3(1.0, 2.0, -2.0)
*/
#version 130
void main()
{
float[distance(trunc(vec3(-2.0, -1.4285715, -0.85714287)), vec3(-2.0, -1.0, -0)) <= 2.236068e-05 ? 1 : -1] array0;
float[distance(trunc(vec3(-0.2857143, 0.2857143, 0.85714287)), vec3(-0, 0.0, 0.0)) <= 0.0 ? 1 : -1] array1;
float[distance(trunc(vec3(1.4285715, 2.0, -2.0)), vec3(1.0, 2.0, -2.0)) <= 2.9999999e-05 ? 1 : -1] array2;
gl_Position = vec4(array0.length() + array1.length() + array2.length());
}
|