Results for spec/glsl-1.30/compiler/built-in-functions/trunc-vec2.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.238294124603
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/trunc-vec2.frag pass 1.30
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/trunc-vec2.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
  • 0(20) : warning C7533: global variable gl_FragColor is deprecated after version 120
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/trunc-vec2.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : warning C7533: global variable gl_FragColor is deprecated after version 120



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.30
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * trunc(vec2(-2.0, -1.4285715)) => vec2(-2.0, -1.0)
 * trunc(vec2(-0.85714287, -0.2857143)) => vec2(-0, -0)
 * trunc(vec2(0.2857143, 0.85714287)) => vec2(0.0, 0.0)
 * trunc(vec2(1.4285715, 2.0)) => vec2(1.0, 2.0)
 */
#version 130

void main()
{
  float[distance(trunc(vec2(-2.0, -1.4285715)), vec2(-2.0, -1.0)) <= 2.236068e-05 ? 1 : -1] array0;
  float[distance(trunc(vec2(-0.85714287, -0.2857143)), vec2(-0, -0)) <= 0.0 ? 1 : -1] array1;
  float[distance(trunc(vec2(0.2857143, 0.85714287)), vec2(0.0, 0.0)) <= 0.0 ? 1 : -1] array2;
  float[distance(trunc(vec2(1.4285715, 2.0)), vec2(1.0, 2.0)) <= 2.236068e-05 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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