Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.214468002319 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/tanh-vec3.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/tanh-vec3.vert: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * tanh(vec3(-2.0, -0.66666669, 0.66666669)) => vec3(-0.96402758, -0.58278298, 0.58278298) * tanh(vec3(2.0, -2.0, -0.66666669)) => vec3(0.96402758, -0.96402758, -0.58278298) */ #version 130 void main() { float[distance(tanh(vec3(-2.0, -0.66666669, 0.66666669)), vec3(-0.96402758, -0.58278298, 0.58278298)) <= 0.0012683143 ? 1 : -1] array0; float[distance(tanh(vec3(2.0, -2.0, -0.66666669)), vec3(0.96402758, -0.96402758, -0.58278298)) <= 0.0014826781 ? 1 : -1] array1; gl_Position = vec4(array0.length() + array1.length()); } |