Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.197983980179 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/tanh-vec2.vert pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/tanh-vec2.vert: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * tanh(vec2(-2.0, -0.66666669)) => vec2(-0.96402758, -0.58278298) * tanh(vec2(0.66666669, 2.0)) => vec2(0.58278298, 0.96402758) */ #version 130 void main() { float[distance(tanh(vec2(-2.0, -0.66666669)), vec2(-0.96402758, -0.58278298)) <= 0.0011264924 ? 1 : -1] array0; float[distance(tanh(vec2(0.66666669, 2.0)), vec2(0.58278298, 0.96402758)) <= 0.0011264924 ? 1 : -1] array1; gl_Position = vec4(array0.length() + array1.length()); } |