Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.191786050797 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/tanh-float.frag pass 1.30 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/tanh-float.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : warning C7533: global variable gl_FragColor is deprecated after version 120 Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.30 * [end config] * * Check that the following test vectors are constant folded correctly: * tanh(-2.0) => -0.96402758 * tanh(-0.66666669) => -0.58278298 * tanh(0.66666669) => 0.58278298 * tanh(2.0) => 0.96402758 */ #version 130 void main() { float[distance(tanh(-2.0), -0.96402758) <= 0.0009640276 ? 1 : -1] array0; float[distance(tanh(-0.66666669), -0.58278298) <= 0.00058278296 ? 1 : -1] array1; float[distance(tanh(0.66666669), 0.58278298) <= 0.00058278296 ? 1 : -1] array2; float[distance(tanh(2.0), 0.96402758) <= 0.0009640276 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |