Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.239583015442 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/sign-ivec3.frag pass 1.30 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.30/compiler/built-in-functions/sign-ivec3.frag: 0(15) : error C1307: non constant expression for array size
0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : warning C7533: global variable gl_FragColor is deprecated after version 120
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.30
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* sign(ivec3(-5, -2, -1)) => ivec3(-1, -1, -1)
* sign(ivec3(0, 1, 2)) => ivec3(0, 1, 1)
* sign(ivec3(5, -5, -2)) => ivec3(1, -1, -1)
*/
#version 130
void main()
{
float[all(equal(sign(ivec3(-5, -2, -1)), ivec3(-1, -1, -1))) ? 1 : -1] array0;
float[all(equal(sign(ivec3(0, 1, 2)), ivec3(0, 1, 1))) ? 1 : -1] array1;
float[all(equal(sign(ivec3(5, -5, -2)), ivec3(1, -1, -1))) ? 1 : -1] array2;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length());
}
|